@@IONRadio if you guys really think that your dive are bad there is several ways to check, my favorite is the bowl of water trick. Fill a bowl with water and add salt until the dice float on the top. Then spin the dice several times and see if it keeps coming up on the same side when it stops spinning. Bad dice will come up on the same side most of the time using this trick.
you guys should do what Crabbok does. use the different height stands to prevent ships from overlapping with each other. you have the short, medium and tall stands
I remember opening "Heir to the Empire" in June of '91 and realizing that Thrawn was going to be a force to be reckoned with. From a dark time of "no Star Wars" to that trilogy... good times. :) Besides, I felt it would be a good thing to use my Imperial Assault miniatures. :) Thrawn always adds to the presentation, and we did this for the Emperor vs Emperor game as well. Glad you enjoyed it. - Ken
Thanks guys, good to see you back at the table. Three small pieces of advise for Ken (sorry mate): 1. Playing Ackbar without dice mitigation does not work, you need TRC, LTT, Home One, etc 2. If you have used your pass token in turn 2 you could have forced the Kuat to move first and avoid the last/first which killed the guppy 3. You ended up flying too directly towards the empire, try with more angle next time Keep them coming!!
Thanks for the advice, Thomas. I agree Ackbar needs some dice mitigation (along with a few other fleets I’ve made). Sometimes I have to learn the hard way, but at least I’m improving. Thank you for the advice. We’re here every Friday, so keep enjoying the games. We have a few good ones coming up. - Ken
@@IONRadio Ken maybe try this on for size next time you feel like Ackbar? Objectives can be swapped around, if you are worried about squads to Asteroid Tic-Tac and Infested Fields. armada.ryankingston.com/fleet/155528/
@@IONRadio if i may add, on turn 3 the MC-80 does not have a side shot against the ISD since the yellow dot to dot cross the arc line :) biside that, cool game, and i love to play it!
@@etd5220 If the dot-to-dot line crosses your own ship's arc line, you still have the shot. When it crosses the target ship's arc line, then you must choose another target. "If line of sight is traced through a hull zone on the DEFENDER that is not the defending zone, the attacker does not have line of sight and must choose another target. (FAQ Version 4.1.1; 2018/04/23 p. 5)". (Emphasis added). And... "The attacker’s hull zones do not block his line of sight." Cheers!
Welcome to Star Wars Armada! We have a good catalog to choose from, so pick your fleet, commander, matchup and see how John and I attempt to make them work. Check out Episode 24: it’s a learn to play covering the basics as well as a full battle report.
Always great to see another game from you guys. I know that John prevented Ken from putting the station exactly where he wanted, but I feel it might have been a smarter move to place the station on the opposite side of the final asteroid, closer to the rightmost corner. Either make him charge through the asteroid or go around it and land in Ackbar side arcs.
The order we are presenting these in is not the order they were filmed in. There are a few good close games that were filmed more recently and you'll see that I employ different tactics. These games are going to get more interesting as season 1 goes on and we get into season 2. As always though, thank you for the support! :) - Ken
@@crazykev1985 Ha ha... nope. I must have mixed something up although the comment I was intending on replying to seems to have been removed by the end user. :) However, you now got a preview of something completely different. Imperial victories especially with Thrawn commanding should be expected, though. Right? :) - Ken
In Turn 3 squad phase, I might have moved the squads closer to the ISD, for next turn rather than stay and shoot the Gozanti's. They might also have been in range of Bright hope for some squad activation, or continued to fire into the ISD
So what I noticed was that John was able to use three close in assault ships to simply box in Ken's ships. Boxing them in close assault killed both of Ken's capital ships. Then nothing else mattered. Great fight. Shows that fighting your ships to their strength while limiting the enemy works. Just a thought but a fighter heavy standoff fleet would be what John's fleet would hate.
That was pretty much the plan I had kill the ships that matter quickly. Fighter heavy that is able to slow play the game can hurt the fleet. The goal again would be to jump across and kill the carriers before the fighters have much of a chance to inflict to much damage. -John
New to the game but i noticed at the 18 min mark the gladiator was able to shoot move shoot how is that possible? Ithought the order was attack then move and done.
Jonathan Spangenberg, welcome to Armada. In this instance, the Gladiator has the Demolisher title. Demolisher allows that ship to attack once, move, and then make a second attack.
What's funny is that I have been adjusting a lot of my "future" fleets realizing that my "roll double hit red dice" don't come up as often. :) However, I agree. - Ken
Expanded launchers I have been looking at more since 1.5. It is really hard to have a black crit to trigger ATP or ACM against smaller ships. Going with raw damage still works. -John
Good game, have not seen some of those ships in combat for some time, so in a way it was nostalgic and looked like a fun game. Too bad about all those blanks... but it went both ways. :)
It was fun pulling out the Wave 1 and 2 ships. Plus 2 classic commanders in Ackbar and Thrawn. My personal favorite portion of the battle, Turn 3 squadron phase. :) - Ken
Not exactly correct. Demolisher only gets 1 attack during the Attack Step. You still get a second attack, however that only occurs after the first maneuver has been executed. - Ken
@@IONRadio I see where I was wrong, as this game can be very technical with it's wording. I feel it failed on this one tho.The first part not using the words 'you may only perform one of your attacks during the attack step'-similar to the second part-has thrown off my play group and one of us is usually a spot on rules guru. Hint it's not me. Sorry for the unnecessary criticism. Keep the video's flowing.
@@bradengalambus6729 No worries, Braden. Some of Armada's rules can be looked at and completely misinterpreted. John and I played a full game once, read the card during the after action report and realized we played the entire game wrong. That session was scrapped and we refilmed the entire episode. Think of it this way, your question may have just helped a bunch of new (and old) Armada players. :) Keep the questions and comments coming in though. We appreciate them all. More Battle Reports on their way. - Ken
Great Batrep guys! Yea the ackbar fleet really struggled with the dice mitigation… I think Leading Shots pretty much should be stapled to it but oh well. Was that an ISD I model?! Where was it from? Also, those dice were awful!
Yes it is a conversion kit that I picked up a few years ago from Mels Miniatures. It was a challenge to replace the command tower, and had to Dremel out the gun turrets but I think it was well worth it. -John
Thank you for producing another video!
You’re welcome, redspec01! We have quite a few more battles queued up for your enjoyment. :)
@@IONRadio if you guys really think that your dive are bad there is several ways to check, my favorite is the bowl of water trick.
Fill a bowl with water and add salt until the dice float on the top. Then spin the dice several times and see if it keeps coming up on the same side when it stops spinning.
Bad dice will come up on the same side most of the time using this trick.
We’ll have to give this a try. If we find bad dice, then clearly they need to be melted down into terrain pieces. :D
you guys should do what Crabbok does. use the different height stands to prevent ships from overlapping with each other. you have the short, medium and tall stands
Love the new video. Thrawn is my favorite star wars charcter so great to see him used. The model with the dial was a nice touch.
I remember opening "Heir to the Empire" in June of '91 and realizing that Thrawn was going to be a force to be reckoned with. From a dark time of "no Star Wars" to that trilogy... good times. :)
Besides, I felt it would be a good thing to use my Imperial Assault miniatures. :) Thrawn always adds to the presentation, and we did this for the Emperor vs Emperor game as well. Glad you enjoyed it.
- Ken
Thanks guys, good to see you back at the table. Three small pieces of advise for Ken (sorry mate):
1. Playing Ackbar without dice mitigation does not work, you need TRC, LTT, Home One, etc
2. If you have used your pass token in turn 2 you could have forced the Kuat to move first and avoid the last/first which killed the guppy
3. You ended up flying too directly towards the empire, try with more angle next time
Keep them coming!!
Thanks for the advice, Thomas. I agree Ackbar needs some dice mitigation (along with a few other fleets I’ve made). Sometimes I have to learn the hard way, but at least I’m improving. Thank you for the advice.
We’re here every Friday, so keep enjoying the games. We have a few good ones coming up.
- Ken
@@IONRadio you absolutely are and its a pleasure following the fights, keep them going!
@@IONRadio Ken maybe try this on for size next time you feel like Ackbar? Objectives can be swapped around, if you are worried about squads to Asteroid Tic-Tac and Infested Fields. armada.ryankingston.com/fleet/155528/
@@IONRadio if i may add, on turn 3 the MC-80 does not have a side shot against the ISD since the yellow dot to dot cross the arc line :) biside that, cool game, and i love to play it!
@@etd5220
If the dot-to-dot line crosses your own ship's arc line, you still have the shot.
When it crosses the target ship's arc line, then you must choose another target.
"If line of sight is traced through a hull zone on the DEFENDER that is not the defending zone, the attacker does not have line of sight and must choose another target. (FAQ Version 4.1.1; 2018/04/23 p. 5)".
(Emphasis added). And...
"The attacker’s hull zones do not block his line of sight."
Cheers!
What did you guys do to anger the dice gods? Fun match to watch! Fantastic job!
I think we decided to switch dice out for this battle... no idea honestly, but yeah they weren’t pleased with us today.
@@IONRadio Maybe it is time to switch to a dice cup for rolling?
Stand by for Season 2. Not a dice cup, but... 😉
@@IONRadio It's a dice Death Star. The dice go in the exhaust port 😁
@@michaelsweatt88 even better: death star that shoots the dice to alderaan-StyleWriter dice cup
Thanks for the gameplay video. Just starting my collection yet to play..
Welcome to Star Wars Armada! We have a good catalog to choose from, so pick your fleet, commander, matchup and see how John and I attempt to make them work.
Check out Episode 24: it’s a learn to play covering the basics as well as a full battle report.
@@IONRadio We'll do, thank you.
I love watching you guys play. Hail to Akbar even if he lost.
Thank you for watching! We’re both glad you enjoy our content.
Ugh that fleet is giving me flashbacks to nova.
Great to wake up to a video from you guys!
Thanks, Bill!
amazing batrep!
Thanks! We wanted to bring back some older ships and Commanders and felt this would be a fun combination.
Always great to see another game from you guys. I know that John prevented Ken from putting the station exactly where he wanted, but I feel it might have been a smarter move to place the station on the opposite side of the final asteroid, closer to the rightmost corner. Either make him charge through the asteroid or go around it and land in Ackbar side arcs.
An interesting idea. I'm going to have to chew on this one a bit and see about leveraging it in a future batrep. :)
- Ken
Great game guys, always nice to see an imperial victory! (Sorry Ken!)
The order we are presenting these in is not the order they were filmed in. There are a few good close games that were filmed more recently and you'll see that I employ different tactics. These games are going to get more interesting as season 1 goes on and we get into season 2.
As always though, thank you for the support! :)
- Ken
@@IONRadio Are you sure this comment was intended for me?
@@crazykev1985 Ha ha... nope. I must have mixed something up although the comment I was intending on replying to seems to have been removed by the end user. :) However, you now got a preview of something completely different.
Imperial victories especially with Thrawn commanding should be expected, though. Right? :)
- Ken
@@IONRadio True, Thrawn is highly respected for a reason.
In Turn 3 squad phase, I might have moved the squads closer to the ISD, for next turn rather than stay and shoot the Gozanti's. They might also have been in range of Bright hope for some squad activation, or continued to fire into the ISD
In retrospect, a better idea. However, I have to point out that watching all those rolls come up blanks was highly amusing.
- Ken
Great video, as always!
Thank you, Jacob. We appreciate the continued support. :)
Is t me or did you change de isd model to te actual isd-1 from episode iv and rogue one? Did you print it or cut that part and turn it on its front?
Yes, John converted the standard ISD II model to an ISD I. He picked up a kit long ago.
Maybe Thrawn and Ackbar wanted to talk instead of fighting? Based on all the blanks, haha.
This was definitely a unique game for me with Red dice... I normally have more hits than dice thrown.
- Ken
So what I noticed was that John was able to use three close in assault ships to simply box in Ken's ships. Boxing them in close assault killed both of Ken's capital ships. Then nothing else mattered. Great fight. Shows that fighting your ships to their strength while limiting the enemy works. Just a thought but a fighter heavy standoff fleet would be what John's fleet would hate.
That was pretty much the plan I had kill the ships that matter quickly. Fighter heavy that is able to slow play the game can hurt the fleet. The goal again would be to jump across and kill the carriers before the fighters have much of a chance to inflict to much damage. -John
Blank Percentages after Mods: Red Dice: John 13.04% vs Ken 42.42% Black Dice: John 21.43% vs Ken 50%
New to the game but i noticed at the 18 min mark the gladiator was able to shoot move shoot how is that possible? Ithought the order was attack then move and done.
Jonathan Spangenberg, welcome to Armada. In this instance, the Gladiator has the Demolisher title. Demolisher allows that ship to attack once, move, and then make a second attack.
@@IONRadio wow dang thanks for the feedback
Sure thing! Thank you for watching our videos.
The old steam roller Kuat 😎 Ouch!
Maybe a AFIIB Ken, and spend some points on dice mitigation?
What's funny is that I have been adjusting a lot of my "future" fleets realizing that my "roll double hit red dice" don't come up as often. :) However, I agree.
- Ken
Question. Are the white ships 3d print or you painted them white?
They are just painted white. Was going for the isd1 look in Rouge one.
Everyone always hates on expanded launchers but it’s one of my go to upgrades (with certain ships)
Expanded launchers I have been looking at more since 1.5. It is really hard to have a black crit to trigger ATP or ACM against smaller ships. Going with raw damage still works. -John
Good game, have not seen some of those ships in combat for some time, so in a way it was nostalgic and looked like a fun game. Too bad about all those blanks... but it went both ways. :)
It was fun pulling out the Wave 1 and 2 ships. Plus 2 classic commanders in Ackbar and Thrawn. My personal favorite portion of the battle, Turn 3 squadron phase. :)
- Ken
Not to burst bubbles....
But Demolisher only gets 1 attack per round after the FAQ update.
Not exactly correct. Demolisher only gets 1 attack during the Attack Step. You still get a second attack, however that only occurs after the first maneuver has been executed.
- Ken
@@IONRadio
I see where I was wrong, as this game can be very technical with it's wording.
I feel it failed on this one tho.The first part not using the words 'you may only perform one of your attacks during the attack step'-similar to the second part-has thrown off my play group and one of us is usually a spot on rules guru. Hint it's not me.
Sorry for the unnecessary criticism.
Keep the video's flowing.
@@bradengalambus6729 No worries, Braden. Some of Armada's rules can be looked at and completely misinterpreted. John and I played a full game once, read the card during the after action report and realized we played the entire game wrong. That session was scrapped and we refilmed the entire episode.
Think of it this way, your question may have just helped a bunch of new (and old) Armada players. :)
Keep the questions and comments coming in though. We appreciate them all. More Battle Reports on their way.
- Ken
Great Batrep guys! Yea the ackbar fleet really struggled with the dice mitigation… I think Leading Shots pretty much should be stapled to it but oh well. Was that an ISD I model?! Where was it from? Also, those dice were awful!
Yes it is a conversion kit that I picked up a few years ago from Mels Miniatures. It was a challenge to replace the command tower, and had to Dremel out the gun turrets but I think it was well worth it. -John
Ken just quick kill the demooooooooo!!!!!!!!!