around the 22 minutes mark, yes your shots were legal against the MC80. It's okay to check to make sure it's legal and you interpreted the rules correctly. In order words, your Gladiator was in a perfect position.
7:22 Star Wars take place in the past and a different galaxy. Star Trek takes place in the future in this galaxy. So they could be the same universe. Imagine that crossover.
Very fun. I appreciate how you explain everything you do. Thanks! Also: at 36:55 wedge rolled an accuracy, which should have stopped IG88 from using a Brace to reduce damage.
At 36:52 I do believe that Wedge's Accuracy result does count. I can't find anything in the rules as to why it shouldn't, so that would mean no Brace. Only slightly different result. (I could be wrong about the rules for Squardrons and Accuracy of cause). Also, The Yellow dot thingie is used to measure LoS and Obstructions, and has nothing to do with measuring Arc. So all in all, as long as Dot to Dot contact doesn't cross Firing Arc lines there's LoS.
Your shots at around the 22 minute mark are legit, in my opinion, for two reasons: 1) it lined up good in my opinion and 2) everybody was okay with it. I know you do your best to demonstrate the rules to the letter, which you did, and you also demonstrated the importance of everybody agreeing on the move itself, which may be more important in the end. Well done! Great batrep!
Defiance's Dice is added to the first roll since that is your "Attack pool" not added after the roll. Unlike Concentrate fire which is done after you roll the attack pool. This also gives you the option to Concentrate another Black with your dial and/or reroll the first black (or whatever colour die is added). Same for Most wanted dice, it is added to the attack pool. So you could for example, Add Defiance's dice to add a black to the pool, then also add another black since it now is already in your attack pool. Then do your roll, then concentrate in a third black dice.
Josh, around 23:00, the gladiator shot to the MC80 is fine, but some terms used can be clarified a little better. The use of the term obstruction occurs when there is an obstacle token or a ship that is not the attacker or defender (Rules Reference page 7 Line of Sight (LOS) 5th bullet). An obstruction would require the attacker to remove one die from the attack pool. Since there were neither a token or another ship there are no obstruction. Your measuring for within the firing arc is totally correct and necessary. Your measuring from gladiator front hull targeting point to MC80 starboard hull targeting point is also correct and necessary to establish LOS. You do have LOS since there were no other non-defending hull zones crossed while tracing from point to point. If there were any, then the attacker does not have line of sight and cannot attack, which is different than an obstruction. It appeared if you were measuring if the trace from point to point might have crossed your arc line or your starboard hull zone. It does not matter since the attacker's hull zones do not block his line of sight (RR p7 LOS 7th bullet). Thanks for making the video and editing to keep it concise. Explaining things help us all. Love to see more.
You can only redirect from one hull zone to one different hull zone, and it needs to be an adjacent hull zone (so you cannot transfer rear damage to the front, for example. Also, you cannot, say, take a shot to the front and redirect some to the right and some to the left using a single redirect.)
Yeah you just have to be in arc the yellow dot's LoS is just a straight line to another yellow dot. As long as it doesn't pass through the line for a different hul lzone you can shoot that hull zone
19:34 Should have waited to activate the MC80 until after the other Glad had activated. You could probably have saved yourself from a lot of black dice and also taken advantage of the station.Edit: Also, with Most Wanted, you might want to pick one of the CR90's. That way you could just fly around in safety; and even if you did die, your opponent wouldn't get many extra points out of it.
I guess somebody already answerd this, but as long as your arc line are inside the opponents arc line, the attack are legit! the yellow dots are more for determin whether your opponenet are obsstructed or not. Whatching you because i´m a newcommer to this game!
I'm just getting into this game and your videos have been really helpful with all the explanations about what's going on and why. Bit confused on the movement though, sometimes the Corvettes are moving at high speeds but using a yaw at the first section of the tool, how are they doing this without a Navigation dial, eg at 34:38? Is this an upgrade card?
19:20 - were there abilities being used that weren't spoken about? he spent a single redirect token but redirected damage to 3 different hull zones, one of them not being adjacent to the target zone... I was under the impression that a single redirect allowed moving damage to a single adjacent zone
Yes, when you spend a redirect token you can only redirect to one adjacent hull zone. However, you can redirect to a hullzone with from and to a hullzone with no shields.
with Redirect the defender chooses one of his hull zones adjacent to the defending hull zone. but they are using every hull zone (including non adjacent). Am i wrong?
I noticed that, too. Not only did the rebel player choose more than one side to redirect, but given the attack was against the side hull, the redirect to the opposite side wasn't legal, either, because it wasn't adjacent.
I would think there should be a reduction in the amount of dice due to the fact that you are so far off bore sight on the shot. Some of your weapons should not have a view of the target or since you can only aim at the tail end of the ship you end up with a smaller target.
Does the MC80 have an upgrade that allows it to redirect to any hull? If not, my understanding of redirects is that you can only respect into one (1) adjacent hull. Am I mistaking? Love your videos!
Well done. Enjoyed it! Does Admiral Screed also apply to the Victory Class ship itself? The Screed card states that it applies to "friendly" ships. I was never sure if "friendly" meant every ship in your fleet -- EXCEPT for the ship that is assigned the Screed upgrade card? (In this case, the Victory Class ship) Anyhow, great video.
I think you let him win you offered your most valuable gladiator to him that's giving a mouse with tazer against a cat with Excalibur and not trying to be mean but that wasn't a good discussion
"Round up" means you go up to the nearest whole number if you're a fraction, but if you're already a whole number you don't add one. 4/2 = 2, so you'd keep two. An example of rounding is 5/2 = 2.5, so you'd round up to 3.
Yes, you were correct. The steps to determining a shot are:1. Any portion of target hull zone is within attacking firing arc.2. Attacking firing zone has target hull zone within LOS measured by a straight line from yellow dot to dot such that the line does not cross any of the target's hull arcs (note, defender's arcs do not extend beyond the ship's base).3. Attacking firing zone has dice of the appropriate range as measured from cardboard to cardboard, closest point to closest point from attacking zone to defending zone, all within the attacking firing arc.
around the 22 minutes mark, yes your shots were legal against the MC80. It's okay to check to make sure it's legal and you interpreted the rules correctly. In order words, your Gladiator was in a perfect position.
7:22 Star Wars take place in the past and a different galaxy. Star Trek takes place in the future in this galaxy. So they could be the same universe. Imagine that crossover.
Thats not possible something good like star wars cant evolve into trash
I'm beginning to get into Armada (because SW is awesome), and these batreps are fantastic for becoming familiar with the game. Keep them coming! :)
Just watched 5 Armada vids in a row and this is by far the best format, it went faster and explained your moves better at the same time
You guys were spot on with the firing arc issue. Loved the video please keep making more!
16:49 At that close range we won't last long against those Star Destroyers!
"We'll last longer that we will against that Death Star"
I got so confused by that arc vs. yellow dot rule myself. It makes it so much easier to line up shots haha
Very fun. I appreciate how you explain everything you do.
Thanks!
Also: at 36:55 wedge rolled an accuracy, which should have stopped IG88 from using a Brace to reduce damage.
agree, it helps me to learn.
At 36:52 I do believe that Wedge's Accuracy result does count. I can't find anything in the rules as to why it shouldn't, so that would mean no Brace. Only slightly different result. (I could be wrong about the rules for Squardrons and Accuracy of cause).
Also, The Yellow dot thingie is used to measure LoS and Obstructions, and has nothing to do with measuring Arc. So all in all, as long as Dot to Dot contact doesn't cross Firing Arc lines there's LoS.
Rasmus Otto-Larsen Correct on the accuracy. Squadrons can use accuracy when rolled.
Your shots at around the 22 minute mark are legit, in my opinion, for two reasons: 1) it lined up good in my opinion and 2) everybody was okay with it. I know you do your best to demonstrate the rules to the letter, which you did, and you also demonstrated the importance of everybody agreeing on the move itself, which may be more important in the end. Well done! Great batrep!
you are correct. dot to dot is line of sight. and the arc is fire radius. you go girl!!!
Defiance's Dice is added to the first roll since that is your "Attack pool" not added after the roll. Unlike Concentrate fire which is done after you roll the attack pool. This also gives you the option to Concentrate another Black with your dial and/or reroll the first black (or whatever colour die is added).
Same for Most wanted dice, it is added to the attack pool.
So you could for example, Add Defiance's dice to add a black to the pool, then also add another black since it now is already in your attack pool. Then do your roll, then concentrate in a third black dice.
exciting battle. Well done.
Josh, around 23:00, the gladiator shot to the MC80 is fine, but some terms used can be clarified a little better. The use of the term obstruction occurs when there is an obstacle token or a ship that is not the attacker or defender (Rules Reference page 7 Line of Sight (LOS) 5th bullet). An obstruction would require the attacker to remove one die from the attack pool. Since there were neither a token or another ship there are no obstruction. Your measuring for within the firing arc is totally correct and necessary. Your measuring from gladiator front hull targeting point to MC80 starboard hull targeting point is also correct and necessary to establish LOS. You do have LOS since there were no other non-defending hull zones crossed while tracing from point to point. If there were any, then the attacker does not have line of sight and cannot attack, which is different than an obstruction. It appeared if you were measuring if the trace from point to point might have crossed your arc line or your starboard hull zone. It does not matter since the attacker's hull zones do not block his line of sight (RR p7 LOS 7th bullet). Thanks for making the video and editing to keep it concise. Explaining things help us all. Love to see more.
Very good Batrep and thank you MWG.
17:25 CR90 doesn't have a redirect? Did I miss it getting Intel officer'd or something?
You can only redirect from one hull zone to one different hull zone, and it needs to be an adjacent hull zone (so you cannot transfer rear damage to the front, for example. Also, you cannot, say, take a shot to the front and redirect some to the right and some to the left using a single redirect.)
Redirect can only go towards 1 adjacent hull zone, unless there is a special with Home One...
Yeah you just have to be in arc the yellow dot's LoS is just a straight line to another yellow dot. As long as it doesn't pass through the line for a different hul lzone you can shoot that hull zone
just to clarify: the line can pass through a different attacker hull zone, but not through a different defender hull zone.
Great game guys!
37:00 I believe he could have used his accuracy to cancel your brace, forcing you to spend your scatter...
Wow, I really appreciate the dedication to video all of this.. Getting a mount for your camera to show a single overview might be easier on you.
19:34 Should have waited to activate the MC80 until after the other Glad had activated. You could probably have saved yourself from a lot of black dice and also taken advantage of the station.Edit: Also, with Most Wanted, you might want to pick one of the CR90's. That way you could just fly around in safety; and even if you did die, your opponent wouldn't get many extra points out of it.
I belive it says something like. First you see if you can draw a line from dot to dot, then you check if your in the ark.
I guess somebody already answerd this, but as long as your arc line are inside the opponents arc line, the attack are legit! the yellow dots are more for determin whether your opponenet are obsstructed or not. Whatching you because i´m a newcommer to this game!
I'm just getting into this game and your videos have been really helpful with all the explanations about what's going on and why. Bit confused on the movement though, sometimes the Corvettes are moving at high speeds but using a yaw at the first section of the tool, how are they doing this without a Navigation dial, eg at 34:38? Is this an upgrade card?
19:20 - were there abilities being used that weren't spoken about? he spent a single redirect token but redirected damage to 3 different hull zones, one of them not being adjacent to the target zone... I was under the impression that a single redirect allowed moving damage to a single adjacent zone
He had advanced projectors. It allows you to redirect to any hull zone even non adjacent ones
Yes, when you spend a redirect token you can only redirect to one adjacent hull zone. However, you can redirect to a hullzone with from and to a hullzone with no shields.
If it's the MC80 it has Advanced projectors which allow you to redirect to multiple and none adjacent hull zones.
ah ok, thanks,
Does anyone know what mat(s) they are playing on?
At around the 21 minute mark was the MC 80 's front arc within range of the gladiator? You can fire from two arcs.
Thanks!!! Great report
with Redirect the defender chooses one of his hull zones adjacent to the defending
hull zone. but they are using every hull zone (including non adjacent). Am i wrong?
I noticed that, too. Not only did the rebel player choose more than one side to redirect, but given the attack was against the side hull, the redirect to the opposite side wasn't legal, either, because it wasn't adjacent.
The Rebel player has "Advanced Projectors" on the MC80 which he used correctly.
I would think there should be a reduction in the amount of dice due to the fact that you are so far off bore sight on the shot. Some of your weapons should not have a view of the target or since you can only aim at the tail end of the ship you end up with a smaller target.
I honestly think it's any point of the arc to yellow dot. I saw a vid explaining it that way
I miss the shit out of these. I wish we got more x wing and armada. But it must have been less popular :(
What happenned to previous bat rep :s
the vader n 2 gladiator cruisers howlrunner n ties???
Yeah this was a different video this morning, dunno why it changed. Sure it had a Rebel list with 2 Whales and an MC80.
Rebels need more figthers and bombers. Also other upgrades would have helped on the mc80
Does the MC80 have an upgrade that allows it to redirect to any hull? If not, my understanding of redirects is that you can only respect into one (1) adjacent hull. Am I mistaking? Love your videos!
23:00 - Yup, that's entirely correctly done!
how do you film armada?
31:20 Your opponent should decide where that damage from Boba Fetts ability should go.
Well done. Enjoyed it! Does Admiral Screed also apply to the Victory Class ship itself? The Screed card states that it applies to "friendly" ships. I was never sure if "friendly" meant every ship in your fleet -- EXCEPT for the ship that is assigned the Screed upgrade card? (In this case, the Victory Class ship)
Anyhow, great video.
Uh I dont think that corvette can deploy all the way in the corner
correct, it was outside the setup area
Maybe it's time for MWG to try Armada again? Way more ships are out.
Only a single redirect is allowed per defense and you can only redirect to 1 adjacent hull zone.
If anyone knows Star Wars, Ig88 is not a amigo with Boba Fett
where can you buy the game´?
www.amazon.com/Fantasy-Flight-Games-SWM01-Star/dp/1616619937/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1484335173&sr=1-1&keywords=star+wars+armada
thx
Saw Vader in the title, expecting ISD, was sad
I think you let him win you offered your most valuable gladiator to him that's giving a mouse with tazer against a cat with Excalibur and not trying to be mean but that wasn't a good discussion
um when you brace dont you half it and then round up? so braceing 4 would be 3 yes ?
"Round up" means you go up to the nearest whole number if you're a fraction, but if you're already a whole number you don't add one. 4/2 = 2, so you'd keep two. An example of rounding is 5/2 = 2.5, so you'd round up to 3.
Cool
I hate Intel Officers, I think. Too powerful.
Play Star Trek attack wing please
More X wing and Armada videos
The narrative of the Star Wars games I don't like. I know how the war ends so it spoils it for me. Kind of why I never got into flames of war.
Needs a new intro replacing the all the VSD with ISD.
Nope
I love how your videos skip over the AP portion of this game and just focus on the action. Makes watching other people play much more enjoyable!
paint the squadrons already !!!
seconded
Thirded!
fourthed!
Fithed
Sithed
Ę xtra !~~
it's a trap
You were very liberal with your firing arcs.
First
You were correct about the gladiator shot. You can totally make that shot.
Yes, you were correct. The steps to determining a shot are:1. Any portion of target hull zone is within attacking firing arc.2. Attacking firing zone has target hull zone within LOS measured by a straight line from yellow dot to dot such that the line does not cross any of the target's hull arcs (note, defender's arcs do not extend beyond the ship's base).3. Attacking firing zone has dice of the appropriate range as measured from cardboard to cardboard, closest point to closest point from attacking zone to defending zone, all within the attacking firing arc.