The reason why Alyx can't get in the Muscle Car it's because she's missing EP2 animations, There are mods that can fix the missing Episodic animations but will also break HL2 Animations so there are weird stuff that can happen
Yhea you just cant have both mounted, if you wanna play ep1 dismount everything but ep1 if you wanna play ep2, dismount everything and then mount ep2 first, and then ep1... and apply the model fix addon for each respectively. for HL2 just mount HL2...
@@jakedill1304 and this is what we all callllll.........*insert ghasp.wav *............... SOURCE SPAGUETTI!!! *insert public_cheering_and_clapping.mp3(someone lost the .wav) plus that generic prize win music *
GMOD actually has extensive support for Half Life Source, so it's no surprise the train functionality for the object on the elevator is restored. Really cool though!
Since Gmod is only designed for sandbox purposes, most features from HL2 are kind of edited for Gmod, Not only those, but when trying to play all of the Half-Life 2 campaigns in Gmod, you might notice missing animations, some of the other ones are scripts, sounds, function and so on. I bet people tried opening VPK files on Half-Life 2 file directory and copy all of the important files here, so it should work. Apparently, there are add-ons that can fix these, but not all.
@@Gmodfan750 I think I've seen it used in a speedrun, but they had to touch a barnacle to be removed from that state before they could activate triggers.
3:03 if you download the original hl2 player model(untextured gordon)it has no ragdolls and you can do the thing witout getting healed so every time you die yo can still move
Even if the playermodel isn't setup to ragdoll properly, when you die it still creates a ragdoll entity separate from the player and makes the player entity invisible. It's just that since the model isn't set up for ragdolling, the created ragdoll is rigid. Also, the model doesn't have a collision mesh set up so it doesn't even have physics, meaning the model just hangs in the air where the player died, unmoving.
the player entity continuing to move after death has been a thing for many years, i remember playing with it a little iirc if the clientside ragdoll gets removed (eg by cleaning up the server) then the camera will follow the player entity instead, though that might have been patched these days
Absolutely fascinating knowledge regarding the disembodied player entity, I'll be keeping an eye out if anything interesting regarding this is discovered, such as being able to activate triggers for unique results, etc.
6:00 fun fact:If you bring turrets from the previous rooms all the way to this one some will be hostile to mossmen and Eli and are completely capable of killing them so save a lot when doing this so if it happens you can go back
The fact that you can run most HL2 stuff in Gmod was awesome. In the old days I would load into HL2 maps inside Gmod then use the Funbox to spawn in crazy entities or weapons like the nuke pistol (I forget the name but it would shoot down a huge rainbow and explode the entire screen). The HL2 game at the time was working almost the same as if you played it vanilla and you can go through loading triggers etc and continue on through the game from map to map. This was over 10 years ago so I'm not sure if it still works the same way. I got near the end of the game and spawned in a bunch of Alyx's which broke everything. Good times.
2:33 GMod DOES HAVE DIFFICULTY! Its set to eazy by default, if you want, you can "lua_run game.SetSkillLevel(DIFFICULTY)", replace difficulty with 1/2/3.
HL: Source has nothing to do with gmod or HL2. HL: Source came out after both games. Its probably just a placeholder HUD element left over from development just in case they wanted to bring back func_vehicle from HL1.
3:12 I've seen someone use this glitch in combination with a server's third person command, which always follows the player entity even after death. They used it to break into people's anti-noclip builds. Also, in combination with pac3, if you wear any pac with an entity in it, it will re-render the player entity until you respawn.
2:40 I used to accidentally abuse this during round resets on deathrun. Would let you essentially noclip to the end of the map, or activate all the death traps if you wish
I think the reason the barnacle'd airboat glitch doesn't involve graphical bugs with the flashlight is because the projected texture limit (which includes the flashlight since ep1) was increased to 9 in Garry's Mod, from the original limit of 1.
Speaking of afterlife, I remember, years ago, when I die in GMod, the camera becomes a sort-of plane that can accelerate through air slowly, maybe it's because of some add-ons IDK but this doesn't happen anymore. I'm bringing this up since 2:57 reminded me of that.
When I was playing hl2 and using the powerful harpoon to kill antlion, it made 20 ragdolls in an explosion instead of one when I killed it. This happened in the area where you get the harpoon
In GMod, Rebels with RPGs don't have lasers to guide their rockets. I think some addon maps enable the lasers but I'm not really sure. GMod Combine Soldiers are also spawned without a squad so battling them in a custom GMod map will have them all firing at you. They also seem to prioritize higher-value targets (usually the player) which will lead to them completely ignoring the shotgun-wielding Rebel right next to them.
They fixed the combine soldiers not having squads recently(at least the ones spawned from the spawnmenu). Now, most combine units that are spawned will be put into the squad "overwatch." Additionally, resistance members are put into the squad "resistance," antlions are put into the squad "antlions," and headcrabs + zombies are put into the squad "zombies." Interestingly, poison zombies and headcrabs have their own squad, "poison," and Father Grigori, Dr Breen, Dr Kleiner, Eli, Mossman, and Dog aren't given any squads despite it being pretty clear which faction most of then lean towards.
@@christiancinnabars1402 for the last ones, there is likely not much of a reason to put any of them but Grigori in a squad, and even Grigori is a bit iffy. those squads internally are not really meant for determining faction but for NPCs to coordinated and communicate with each other, and things along those lines. they are mainly for Combine, as Soldiers use squads to determine what kinds of tactics to use based on how many soldiers are in their squad, where everybody is, and what the terrain is like. for example, squad behavior is what determines if a shotgunner should try to flank you or not, or whether they should throw grenades to flush you out. they will also tell the rest of their squad where you are if everybody has lost LOS and then one soldier manages to find you. they will also coordinate their fire, making sure at least one soldier is always firing at you, giving the others time to reload.
Meanwhile, me: *waiting for the combines from the spawn menu to hold weapons* Really, I'm not even asking you to shoot me or use tactics instead of standing in one place, just please take a real weapon!
4:01 You can get the same "energy ball" in Garry's mod, its basically the R2 thing (i forgot everything about how it was called) and when you right click to a wall and fire the second ammo of the R2 you can pick up the orb and it will transform into one of those "energy balls", i hope you know what i mean, just shot a R2 second ammo between two walls so they keep bouncing off eachother and grab the orb with gravity gun. there you have it the orb is also faster and debounces faster
In gmod, you can pin yourself to a doorway with the crossbow by standing in a doorway, aiming up, jumping, shooting, and using the 'kill' command bound to a hotkey.
2:38 This is best shown when you have a pill pack addon in Gmod. Basically you can killbind but you’ll still be able to move around and do anything that pill can do until you hit V to exit it.
So in gmod crossbow bolts can be stoped with the collapsible elevator doors when they open te bolt will resume its path, you can also slow them down by shooting them at a slam from the top.
Alyx can actually enter the car in EP2 if you put the appropriate model/animation files and scene files into gmod's directory from EP2. It seems like all of the episode 1-2 AI changes can be added into gmod with the correct files including the Vortigaunt's AOE attack for antlions. The only exception is Alyx's zombie hand-to-hand combat, even if you have all the scene files installed and the correct animations for both alyx and zombies there is no way to have Alyx do her cool takedown animations in gmod, she DOES however gain the ability to duck underneath zombie swipes.
1:06 The only reason I know that the player entity and ragdoll are disconnected is because certain addons and/or maps can set the player on fire so hard that they stay on fire when they respawn but if you were moving before you died (i.e. strafing), the fire creates an animated silhouette where the player entity is.
items don't freeze crossbow bolts in gmod, but an arguably stranger bug relating to crossbow bolts is that they travel very slow when you shoot straignt down, into a thrown SLAM mine. you can make them travel faster if you angle your crosshair up slightly.
4:38 The script is act to do is play an animation for alyx to sit in the car, but for some reason hl2 ep2 animations, textures dont really import into gmod even if checked on the "Games" tab. The problem is that alyx is supposte to play the animation to sit in the car and the animation doesn't exist - that's the problem. 2. The hl2 ep2 doesn't fully loads in textures, scripts, models, other so bassicaly the script doesn't work or the animation itself. Ok i hope this is true and have a nice day!
Oh cool, Gmod Alyx goes Flintstons-style. Interesting, in HL2 DM there was a deathrun map withe a HL1 rideable vehicle 'lift' slab. And if I remeber correctly Airboats weren't enterable if you shot a rocket.
IIRC allot of Ep1/2 stuff is broken in GMod (missing code/assets?), at least the last time I tried to play through EP1 in Gmod it was impossible to get through without cheating and I know EP2 has issues (e.g. launching the rocket).
3:09 this one can actually be exploited in gmod if the server you are playing on has PAC3 installed. You can attach a camera to your player entity to give yourself a spectator mode of sorts when you are not supposed to. Though you can only move backwards for some odd reason.
Similar to 7:22 there used to be a bug in PUBG where if you mantled over a wall, then while mantling got into a vehicle you would be attached to the vehicle in a random seated position, when you exited the vehicle you would be teleported back to where you initially entered it. I wonder if the code both games had was similar?
2:54 you can probably see this happen if you killbind and then clean up the map, as the camera goes to where the player is located instead of the ragdoll if the ragdoll itself no longer exists. The only difference is that the camera is put into a thirdperson perspective instead like how it does with the ragdoll.
7:00 that's because gmod supports playing hl:s maps and it's the same entity type, if you load that map in hl:s by copying over the required assets the same thing happens.
5:55 worth saying that this is because garry's mods ui is made up of webpages using chromium as the web engine, instead of vgui, which is source's built-in user interface toolkit. vgui is used for all current source engine games (except for half-life 2, episodic, and portal on steam deck, which use hl2-gamepadui, and cs:go and pre-source 2 dota 2, which use panorama, which is web-based). vgui was also used for the entirety of steam's ui until relatively recently when it was remade using web technologies and chromium
One thing that I've noticed about Gmod is that vehicle physics seems different than those in HL2, is this true? The Muscle Car and the Airboat feels different to drive in both games, since Gmod edits a bunch of HL2 physics related stuff and code, I wouldn't be surprised, but still am curious about.
For some reason when driving a vehicle the dirt/dust particle effects coming out of the wheels dont seem to appear in Gmod while in HL2 it does. Anyone knows how to restore them?
1:46 I like how shaky and forceful the movements of the crane are. "THAT'S IT YOU LITTLE SHIT. YOU ARE GOING OVER THERE, WHETHER YOU FUCKING LIKE IT OR NOT"
I'm so glad you made this video I have been wondering if all the stuff from half life work in Gmod ever since you made your first facts video and i don't currently have a way to test it so thank you and love you vids😁
2:38 i've learned this 5 years ago when using Pac3 pac stuff will be attached to entity and i can make the pac float around the map, also tried attaching a camera entity and was able to see from the entity view just like how HF:2 was.
if you stand over a slam and shoot it from directly above looking down the crossbow bolt becomes slow mo dont know if you already knew this i learned this along time ago
You can use the explosive barrel in its about to explode state to teamkill in half life 2 as well, if you use to kill odessa, you get a game over screen.
Idk if this is patched but if you die in gmod and clean up the map or load a save it will load the half dead function like it’s half life 2 edit: it motly happens on saves and you walk like normal (footsteps and everything) but when you press something else you become alive again
It even works for half life 1. Its not just for that use. You are just binding the command "kill" to the B key. You can set it up to use any command you want to any key you want.
Here's something. Bill's Big Thrill still works in gmod. this glitch basically lets you use a vehicle wheel to modify the vphysics sleep state of any dynamic prop, and by extension can give the player the same vphysics sleep state as the modified prop (on collision). once this glitch is activated, you can do things such as fly (without noclip), clip through walls (while flying), teleport to wherever you want, and can technically give you quickclip or possibly yesclip. all you have to do is brush a prop against a vehicle wheel in a certain way (this will make the prop float), and then jump into the prop. you should start flying. to cancel flying, simply duck. also, unducking will lock your vphysics hitbox to that location, so touching any prop should teleport you to that location. to cancel the glitch, simply remove the prop you started with. it can also just go away randomly (use developer 1 and look for something about a crazy origin on prop).
2:38 I actually found that out as a kid in 2012 when I was messing around in gmod. This was on a server that didn't use the thirdperson ragdoll. Edit: Forgot to mention that thirdperson ragdoll only happens because it's something programmed into the Sandbox gamemode. If you use the console command "gamemode base" garry's mod will no longer use thirdperson ragdolls and the experience will be closer to default HL2. Things like movement and jump height is actually different in the sandbox gamemode. It might be a good idea to retry some of these things in the base gamemode Pinsplash.
8:05 that is a really old glitch that was in team fortress 2 as well used to be able to boost with medic’s needles if you spam jumped while another play shot them at your feet I remember the days of old on playstation 3 using it to camp on the skybox on 2fort 😂
For some reason when driving a vehicle the dirt/dust particle effects coming out of the wheels dont seem to appear in Gmod while in HL2 it does. Anyone knows how to restore them?
Is it possible to use console to shrink the player collision box? I tried look for workshop mods for GMOD to make the Player Collision box be the same as the PM so you wouldn’t have a tiny character with a normal sized collision box but I couldn’t find anything.
I was so upset when I went back and saw ABHing was patched. It worked for quite a while, and I stopped playing for like year to come back and see it was gone D:
It's fascinaing to me that you can swap assets from one source game to another and they don't completely break. Could you play these levels on Counter Strike or Portal for example?
The reason why Alyx can't get in the Muscle Car it's because she's missing EP2 animations, There are mods that can fix the missing Episodic animations but will also break HL2 Animations so there are weird stuff that can happen
this can be also fixed if you extract the ep2 vpk files and put them directly into addons folder
@@victory7207 So the default npcs will not be affected?
Yhea you just cant have both mounted, if you wanna play ep1 dismount everything but ep1 if you wanna play ep2, dismount everything and then mount ep2 first, and then ep1... and apply the model fix addon for each respectively. for HL2 just mount HL2...
@@jakedill1304 and this is what we all callllll.........*insert ghasp.wav *............... SOURCE SPAGUETTI!!! *insert public_cheering_and_clapping.mp3(someone lost the .wav) plus that generic prize win music *
“I guess you should go with Alyx…”
the crane has had enough
The crane said "it's morbin' time!"
please stop
*ssoorrrryy ddoocc*
I loved the part where the crane said "its cranin time" and craned all over the floor.
@@owenkegg5608 truly the all time
GMOD actually has extensive support for Half Life Source, so it's no surprise the train functionality for the object on the elevator is restored. Really cool though!
Buizel and Floatzel need HUGS
@@Margen67
Makes sense considering it was based off that game originally, iirc
ya dont say?
@@Xetarine No, GMod was in fact based on Half-Life 2, not Half-Life Source.
Since Gmod is only designed for sandbox purposes, most features from HL2 are kind of edited for Gmod, Not only those, but when trying to play all of the Half-Life 2 campaigns in Gmod, you might notice missing animations, some of the other ones are scripts, sounds, function and so on. I bet people tried opening VPK files on Half-Life 2 file directory and copy all of the important files here, so it should work. Apparently, there are add-ons that can fix these, but not all.
you also can't ABH in gmod for some reason even though it's a sandbox game and there's not really any reason to patch out something like that
@@Eira_ trouble in terrorist town but everyone is bhopping
@@Eira_ I found an add-on that unfixes that
I heard about balancing changes - in GMod, some weapons may have different damage than in HL2.
@@Eira_ Old versions (around 2019 I suppose) can still ABH. Maybe a recent update changed sandbox movement.
I always use that instant explosive bug to troll players in gmod, I hope it never gets patched.
Also applies to gas canisters
@@KiwifruitDev really just about anything that explodes if you throw it, have you tried welding them to something to create landmines?
it also works on other players
So based
@@thebirdyfromnowhere Does freezing the prop with the physgun not suffice for that?
If someone can use the "out of body" thing to float through a level undetected it could be a cool speedrun idea.
Half life Spirit %
You wouldn't be able to beat the game, No triggers work (I think.)
Brings a whole new meaning to “half life”. More like half alive
Half-Life Soul
@@Gmodfan750 I think I've seen it used in a speedrun, but they had to touch a barnacle to be removed from that state before they could activate triggers.
3:03 if you download the original hl2 player model(untextured gordon)it has no ragdolls and you can do the thing witout getting healed so every time you die yo can still move
It will be like.. The Undead Freeman! with "I will kill you even if I dead!"
Even if the playermodel isn't setup to ragdoll properly, when you die it still creates a ragdoll entity separate from the player and makes the player entity invisible. It's just that since the model isn't set up for ragdolling, the created ragdoll is rigid. Also, the model doesn't have a collision mesh set up so it doesn't even have physics, meaning the model just hangs in the air where the player died, unmoving.
7:21 imagine if that happened to someone back in 2004 then they got really confused why it just teleported them back and didnt load the next level
lol i thought about that too
and now they have to beat the whole level without the boat 😐
I had that happen once a few years ago. Felt vindicated seeing it here lol
It did happen to me. I'm not sure if I remember the ladder teleport, but I definitely remember not triggering the changelevel.
6:30 "fov_desired [Your fov here]"
the player entity continuing to move after death has been a thing for many years, i remember playing with it a little
iirc if the clientside ragdoll gets removed (eg by cleaning up the server) then the camera will follow the player entity instead, though that might have been patched these days
it was unfortunately
You can actually make a mine with the explosive barrel bug by welding it to another object while its buged.
Absolutely fascinating knowledge regarding the disembodied player entity, I'll be keeping an eye out if anything interesting regarding this is discovered, such as being able to activate triggers for unique results, etc.
6:00 fun fact:If you bring turrets from the previous rooms all the way to this one some will be hostile to mossmen and Eli and are completely capable of killing them so save a lot when doing this so if it happens you can go back
why would you do that though
@@ASlickNamedPimpback why wouldn't you
ent_fire npc_turret_floor addoutput "SpawnFlags 512" That should fix it.
The fact that you can run most HL2 stuff in Gmod was awesome. In the old days I would load into HL2 maps inside Gmod then use the Funbox to spawn in crazy entities or weapons like the nuke pistol (I forget the name but it would shoot down a huge rainbow and explode the entire screen). The HL2 game at the time was working almost the same as if you played it vanilla and you can go through loading triggers etc and continue on through the game from map to map. This was over 10 years ago so I'm not sure if it still works the same way. I got near the end of the game and spawned in a bunch of Alyx's which broke everything. Good times.
orbital friendship cannon, ive got that mod now lol
@@dankbongripper730 wow haha memory unlocked, you're right, that was the name
1:46 crane is angry
2:33 GMod DOES HAVE DIFFICULTY! Its set to eazy by default, if you want, you can "lua_run game.SetSkillLevel(DIFFICULTY)", replace difficulty with 1/2/3.
7:01 This happens to the Portal 2 elevator type panels too, for some reason
6:48 the hud is probably because of hl:source, isn't it?
yeah maybe
It worked even without hl:s for me
HL: Source has nothing to do with gmod or HL2.
HL: Source came out after both games.
Its probably just a placeholder HUD element left over from development just in case they wanted to bring back func_vehicle from HL1.
1:42 Crane: "I'M SICK OF YOUR S##T"
6:43 chell is just thinking to herself "fucked if i do, fucked if i dont..."
3:12 I've seen someone use this glitch in combination with a server's third person command, which always follows the player entity even after death.
They used it to break into people's anti-noclip builds.
Also, in combination with pac3, if you wear any pac with an entity in it, it will re-render the player entity until you respawn.
how does anti-noclip stuff work?
@@lukabrasi001 You simply can't noclip through stuff with anti-noclip property.
2:40 I used to accidentally abuse this during round resets on deathrun. Would let you essentially noclip to the end of the map, or activate all the death traps if you wish
I think the reason the barnacle'd airboat glitch doesn't involve graphical bugs with the flashlight is because the projected texture limit (which includes the flashlight since ep1) was increased to 9 in Garry's Mod, from the original limit of 1.
Speaking of afterlife, I remember, years ago, when I die in GMod, the camera becomes a sort-of plane that can accelerate through air slowly, maybe it's because of some add-ons IDK but this doesn't happen anymore. I'm bringing this up since 2:57 reminded me of that.
When I was playing hl2 and using the powerful harpoon to kill antlion, it made 20 ragdolls in an explosion instead of one when I killed it. This happened in the area where you get the harpoon
In GMod, Rebels with RPGs don't have lasers to guide their rockets. I think some addon maps enable the lasers but I'm not really sure.
GMod Combine Soldiers are also spawned without a squad so battling them in a custom GMod map will have them all firing at you. They also seem to prioritize higher-value targets (usually the player) which will lead to them completely ignoring the shotgun-wielding Rebel right next to them.
They fixed the combine soldiers not having squads recently(at least the ones spawned from the spawnmenu). Now, most combine units that are spawned will be put into the squad "overwatch."
Additionally, resistance members are put into the squad "resistance," antlions are put into the squad "antlions," and headcrabs + zombies are put into the squad "zombies."
Interestingly, poison zombies and headcrabs have their own squad, "poison," and Father Grigori, Dr Breen, Dr Kleiner, Eli, Mossman, and Dog aren't given any squads despite it being pretty clear which faction most of then lean towards.
@@christiancinnabars1402 for the last ones, there is likely not much of a reason to put any of them but Grigori in a squad, and even Grigori is a bit iffy. those squads internally are not really meant for determining faction but for NPCs to coordinated and communicate with each other, and things along those lines. they are mainly for Combine, as Soldiers use squads to determine what kinds of tactics to use based on how many soldiers are in their squad, where everybody is, and what the terrain is like.
for example, squad behavior is what determines if a shotgunner should try to flank you or not, or whether they should throw grenades to flush you out. they will also tell the rest of their squad where you are if everybody has lost LOS and then one soldier manages to find you. they will also coordinate their fire, making sure at least one soldier is always firing at you, giving the others time to reload.
Meanwhile, me: *waiting for the combines from the spawn menu to hold weapons* Really, I'm not even asking you to shoot me or use tactics instead of standing in one place, just please take a real weapon!
@@funotoppuu you forgor to give the npcs weapons
4:01 You can get the same "energy ball" in Garry's mod, its basically the R2 thing (i forgot everything about how it was called) and when you right click to a wall and fire the second ammo of the R2 you can pick up the orb and it will transform into one of those "energy balls", i hope you know what i mean, just shot a R2 second ammo between two walls so they keep bouncing off eachother and grab the orb with gravity gun. there you have it
the orb is also faster and debounces faster
@@akurvaanyadat that's what i meant
Ar2, man
In gmod, you can pin yourself to a doorway with the crossbow by standing in a doorway, aiming up, jumping, shooting, and using the 'kill' command bound to a hotkey.
2:38 This is best shown when you have a pill pack addon in Gmod. Basically you can killbind but you’ll still be able to move around and do anything that pill can do until you hit V to exit it.
So in gmod crossbow bolts can be stoped with the collapsible elevator doors when they open te bolt will resume its path, you can also slow them down by shooting them at a slam from the top.
Alyx can actually enter the car in EP2 if you put the appropriate model/animation files and scene files into gmod's directory from EP2. It seems like all of the episode 1-2 AI changes can be added into gmod with the correct files including the Vortigaunt's AOE attack for antlions. The only exception is Alyx's zombie hand-to-hand combat, even if you have all the scene files installed and the correct animations for both alyx and zombies there is no way to have Alyx do her cool takedown animations in gmod, she DOES however gain the ability to duck underneath zombie swipes.
3:12 Barney is now hiding in the corner knowing the Cat is out of the bag and apparently can move around as a ghost.
1:06 The only reason I know that the player entity and ragdoll are disconnected is because certain addons and/or maps can set the player on fire so hard that they stay on fire when they respawn but if you were moving before you died (i.e. strafing), the fire creates an animated silhouette where the player entity is.
3:12 idk why but my camera always follows the player entity even on servers.
So after dying I can fly around the map like this
items don't freeze crossbow bolts in gmod, but an arguably stranger bug relating to crossbow bolts is that they travel very slow when you shoot straignt down, into a thrown SLAM mine. you can make them travel faster if you angle your crosshair up slightly.
5:52 Ah yes. Logo dot PNG.
What?
4:38 The script is act to do is play an animation for alyx to sit in the car, but for some reason hl2 ep2 animations, textures dont really import into gmod even if checked on the "Games" tab. The problem is that alyx is supposte to play the animation to sit in the car and the animation doesn't exist - that's the problem.
2. The hl2 ep2 doesn't fully loads in textures, scripts, models, other so bassicaly the script doesn't work or the animation itself. Ok i hope this is true and have a nice day!
Oh cool, Gmod Alyx goes Flintstons-style.
Interesting, in HL2 DM there was a deathrun map withe a HL1 rideable vehicle 'lift' slab.
And if I remeber correctly Airboats weren't enterable if you shot a rocket.
1:45 "Aight, I'm done with your bs 😡"
This is honestly one of my favorite channels and i barely know why
IIRC allot of Ep1/2 stuff is broken in GMod (missing code/assets?), at least the last time I tried to play through EP1 in Gmod it was impossible to get through without cheating and I know EP2 has issues (e.g. launching the rocket).
5:10 incase you can't figure out where it is, it is in \Half-Life 2\hl2\scripts
3:09 this one can actually be exploited in gmod if the server you are playing on has PAC3 installed.
You can attach a camera to your player entity to give yourself a spectator mode of sorts when you are not supposed to. Though you can only move backwards for some odd reason.
I like your dry humor. (Making jokes without laughing and being serious but still being funny.)
i love the captions @1:52
4:48 bro legit tried to shake her out of the car 💀
3:13
I still get nightmares about that cat
Similar to 7:22 there used to be a bug in PUBG where if you mantled over a wall, then while mantling got into a vehicle you would be attached to the vehicle in a random seated position, when you exited the vehicle you would be teleported back to where you initially entered it. I wonder if the code both games had was similar?
The medic one is funny he is like a resurrection expert
2:54 you can probably see this happen if you killbind and then clean up the map, as the camera goes to where the player is located instead of the ragdoll if the ragdoll itself no longer exists. The only difference is that the camera is put into a thirdperson perspective instead like how it does with the ragdoll.
4:43 actually making her sit into the car in gmod is quite easy
you just have to kill her first
@@lukabrasi001 Nah, you can make it with the one that's alive, just like in hl2 ep2
7:00 that's because gmod supports playing hl:s maps and it's the same entity type, if you load that map in hl:s by copying over the required assets the same thing happens.
Never in my life I heard anyone say, "H U D" like that. Great video as always, jokes aside.
5:55 worth saying that this is because garry's mods ui is made up of webpages using chromium as the web engine, instead of vgui, which is source's built-in user interface toolkit. vgui is used for all current source engine games (except for half-life 2, episodic, and portal on steam deck, which use hl2-gamepadui, and cs:go and pre-source 2 dota 2, which use panorama, which is web-based). vgui was also used for the entirety of steam's ui until relatively recently when it was remade using web technologies and chromium
One thing that I've noticed about Gmod is that vehicle physics seems different than those in HL2, is this true? The Muscle Car and the Airboat feels different to drive in both games, since Gmod edits a bunch of HL2 physics related stuff and code, I wouldn't be surprised, but still am curious about.
For some reason when driving a vehicle the dirt/dust particle effects coming out of the wheels dont seem to appear in Gmod while in HL2 it does. Anyone knows how to restore them?
3:12 i still have nightmares about that cat.
1:46 I like how shaky and forceful the movements of the crane are.
"THAT'S IT YOU LITTLE SHIT. YOU ARE GOING OVER THERE, WHETHER YOU FUCKING LIKE IT OR NOT"
I'm so glad you made this video I have been wondering if all the stuff from half life work in Gmod ever since you made your first facts video and i don't currently have a way to test it so thank you and love you vids😁
3:15 What cat!?
i've noticed that in GMOD, jumping while sprinting feels faster than other Source games, could anyone fact-check that?
Gmod player is faster and has different physics
@@bolthesnaphakker Now it makes sense why most regular jumps in HL2 need me to crouch jump in gmod
3:30
attempted this as of recent. It seems that they patched the bug out in Gmod.
2:38
i've learned this 5 years ago when using Pac3 pac stuff will be attached to entity and i can make the pac float around the map, also tried attaching a camera entity and was able to see from the entity view just like how HF:2 was.
I believe the HL1 train slider was introduced around the same time as the weapons, since I don't remember it showing up on HLS maps before.
the train slider actually shows up in HL2 if i remember correctly
1:29 the crane really said: "lets go gambling"
aw dangit
6:56 I'm kind of sure the HL1 HUD didn't exist in gmod before they made HL1:Source mountable to gmod.
3:13 "What cat?"
if you stand over a slam and shoot it from directly above looking down the crossbow bolt becomes slow mo dont know if you already knew this i learned this along time ago
I went into this vid blind, thinking I knew everything about Gmod.. then the Hl1 elevator hit.
The crane got mad man
I'd assume the HL1 HUD Element showing up at 6:47 would be bc you have HL:S mounted to GMod? idk just a guess
1:50 the crane was the literal definition of "work smarter not harder"
You can use the explosive barrel in its about to explode state to teamkill in half life 2 as well, if you use to kill odessa, you get a game over screen.
2:07 Fun fact friendly fire exist in half-life 2 file audio npc line friendly fire
Half-life 2 beta
Should have had text that said 'Half Life' and 'Garry's Mod' in one of the corners. Would have made it a bit easier to see which was which.
I honestly would love more gmod stuff if you could do it
the fucking TRAIN RAILS WITH HL HUD, NO WAY
I played the 3:40 prank so many times way back
Haven’t tested this playing hl2 in Gmod. However in sandbox on Gmod, the bug bait doesn’t control antlions
That "MOST" was personal 💀
Idk if this is patched but if you die in gmod and clean up the map or load a save it will load the half dead function like it’s half life 2
edit: it motly happens on saves and you walk like normal (footsteps and everything) but when you press something else you become alive again
I love the command bind b kill it works in tf2 gmod and I think also in half life 2
It even works for half life 1. Its not just for that use. You are just binding the command "kill" to the B key. You can set it up to use any command you want to any key you want.
Fun fact: The ABH doesn't work in gmod now.
But in an old version of gmod 13 (in 2014 versions) It actually works.
The crossbow bolts going through Alex one made me laugh, im not gonna lie
Here's something. Bill's Big Thrill still works in gmod. this glitch basically lets you use a vehicle wheel to modify the vphysics sleep state of any dynamic prop, and by extension can give the player the same vphysics sleep state as the modified prop (on collision). once this glitch is activated, you can do things such as fly (without noclip), clip through walls (while flying), teleport to wherever you want, and can technically give you quickclip or possibly yesclip. all you have to do is brush a prop against a vehicle wheel in a certain way (this will make the prop float), and then jump into the prop. you should start flying. to cancel flying, simply duck. also, unducking will lock your vphysics hitbox to that location, so touching any prop should teleport you to that location. to cancel the glitch, simply remove the prop you started with. it can also just go away randomly (use developer 1 and look for something about a crazy origin on prop).
I remember trying to give the rollermine to alyx to make them friendly and she just t-poses lol
1:45 the crane had enough of your shit
i can see a really funny trolling video in which you mess with other players using a vehicle and when they fight back you can simply teleport away.
The physics gun sets the currently held props mass to 100000 or something so it’s not really that gentle of a touch.
You've tried shooting the crossbow at dropped slams right?
Fun fact on that: If you stage some slow bolts at a tall height, then die, the bolts will angle down upon your death.
Crane: Am I A Joke To You?
2:38 I actually found that out as a kid in 2012 when I was messing around in gmod.
This was on a server that didn't use the thirdperson ragdoll.
Edit: Forgot to mention that thirdperson ragdoll only happens because it's something programmed into the Sandbox gamemode.
If you use the console command "gamemode base" garry's mod will no longer use thirdperson ragdolls and the experience will be closer to default HL2.
Things like movement and jump height is actually different in the sandbox gamemode.
It might be a good idea to retry some of these things in the base gamemode Pinsplash.
8:05 that is a really old glitch that was in team fortress 2 as well used to be able to boost with medic’s needles if you spam jumped while another play shot them at your feet I remember the days of old on playstation 3 using it to camp on the skybox on 2fort 😂
For some reason when driving a vehicle the dirt/dust particle effects coming out of the wheels dont seem to appear in Gmod while in HL2 it does. Anyone knows how to restore them?
Is it possible to use console to shrink the player collision box?
I tried look for workshop mods for GMOD to make the Player Collision box be the same as the PM so you wouldn’t have a tiny character with a normal sized collision box but I couldn’t find anything.
I once did 7:23 on accident and completely broke the game going to black mesa east
I was so upset when I went back and saw ABHing was patched. It worked for quite a while, and I stopped playing for like year to come back and see it was gone D:
Of a game that breaks the rules of physics, I'm surprised *MOST* physics facts work in the game.
1:45 “Man screw you dawg I’m taking you to Brazil.”
Does HL2 have an alternate story that you can take? I never been to levels that had the jalopy, hunter, ect
Those are from half life 2 episode 1 and 2
It's fascinaing to me that you can swap assets from one source game to another and they don't completely break. Could you play these levels on Counter Strike or Portal for example?
They share a Source Engine base so architecture of engine is the same on every Source game.