Why Skarner rework is not working
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- เผยแพร่เมื่อ 15 ก.ย. 2024
- Why Skarner is Riot biggest failure and can it be fixed?
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Incorrect + rework is awesome actually + you stole skarner video before I could finish mine + ratio
nice ratio. here is one for you
NickyBoi from Friday Night Funkin omg
where skarner video
@@DumbsLIVE na bro where is volibear rework
Love the content on nickyboi's channel but his "for fun" outlook on balancing and design would and I would bet has, based on riots frequent referencing of him, destroy the game.
The biggest crime was destroying his lore. Really felt like a “stop calling seraphine cringe please :(“ change. Probably arcane related but still, lame.
What I think they should have done is this should have been a different Skarner. Keep all the old Skarner lore, just say the original Skarner died and became a hextech crystal.
@ofanichan I would've kept the hextech crystals as elder Brackern, who, after reaching a certain age, become enlightened and transform into crystals.
Man, looking at the scraped version makes me wish they have done the same tipe as Kayn that can transform, keep the current model as a tank/bruiser and add the flying version as a more faster version that can only catch only one with the ultimate but can be affected by movement speed like old Skarner.
I mean, he barely had lore before, since they retconned most of it a long time ago.
@TheSorrowfulAngel Skarner himself had very little lore but the Brackern did thanks to them being involved with hextech
REMEMBER THEY CHANGED SHEN BUT DID NOT GIVE HIM NEW VOICE LINES
He brings no money
Thanks for reminding me. They couldn't afford a new VA.
@@justinjakeashton Indie company
Miss Fortune, Kassadin, Alistar got brand new models, but no new voice lines, and their models are still lacking animations. Fiora got a whole a rework, and no new voice lines
They honestly should have made him more akin to Hecarim than a Rammus. Old Skarner’s best builds were the ones where you come in at 1000 movespeed, kidnap someone, and then drag them away kicking and screaming for dear life. If they let him be the speedy crab scorpion he was always meant to be, there’d be no issue.
Also, and maybe this is just me, I don’t think his E should have a visual que. I think it’d be way funnier for everyone if he just comes out of nowhere like a Fiddle Ult and possibly scares the life out of the enemy ADC. Idk why him and Briar have Visual and Audio indicators for their E and Ult respectively, new champ design is weird
Yeah no, I need the visual queue because being napped from a wall is not fun, especially since he can go through them. Playing midlane would just be hell.
@@mustangcody its called Wards … use them when you have them
Morde and Skarner used to be brothers, kidnaping people and dragging them to brazil. Now Morde sits alone at the grave of his crystal brother, while an impersonator walks in his place.
Peak rank silver? Normal/ARAM player?
True. I played DOTA. It is scary when a Batrider just blinked in front of me and the Ulted and his Pudge hooks him and drag me to a 5v1
just give him build variety and movement speed scaling on his E and W
also they should have given him a legacy skin where he is a crystal scorpion again and with his Q he picks up his spire
Add him a way to transform like Kayn, keep the model for tank version and add the flying scraped one as a more faster version with a movement speed based kit.
@@jheoz5078 that be cool as fuck
Giving him more different scalings would make him way more fun to Play (at least for otps)
I have the theory that the main reason to remove the crystal part of his lore is to avoid the controversy with Seraphine. I mean, the bracken's lore was in league for so many years, and the second Seraphine sounded like she was using the bracken's souls without care in her lore. Suddenly, we had that part of lore change with Arcane and the rework
This is 100% the reason, and they'll never admit it. They really tried to sweep that little bit of lore under the rug.
I get it aswell but its like they put minimal effort into the champ.
@@blendon8 I mean.... Taking lol lore seriously is insane, even for them. Besides which, skarner was always worth more than a million Seraphines. Frankly 'champions' like seraphine are DUMB af, cater to a buncha incel metro asians, and arent even champions at all
"How about this person, and theyre edgy and cool, and something about music and being famous" .... you mean like 3/4 of the faceless boring trash characters youve released since you started pandering to asian markets?
Theyre ruining their game pandering to slanters
For everyone, including the sliver eyes
You guys want this to be true so bad it’s honestly funny if it was 😂
@@Tha_dud_yuu And it probably IS true. Skarner was not only known to be a scorpion, he is the crystal scorpion. Even Taric says special things to him as a crystal collector back then. Riot killed the gameplay identity AND the backstory of Skarner
7:17 nah they could have done so much more, by this logic kha is only an insect, they should have focused more on the crystal aspect of the old one when doing the new design
I have the theory that they fucked up so much the bracken lore with seraphine that they decided to complete remove the cristal part so they can make new hextech lore. I mean, they had to change her lore to avoid sound like a villain and then they did Arcane and Skarner's rework, idk sound weirdly fitting
My problem with him is the how clunky he feels, to use your Q you must wait for him to stop, pick up the rock, and THEN you can do anything, his E has this huge slow before accelerating instead of keeping your momentum, his ult locks him in place and is not as reliable as before, I know these "issues" are to keep him balanced but it really made it less snappy than his past abilities.
As somebody who was a Skarner main for 2-3 seasons, with like 200k mastery as a casual player, I can say I didn't vote for the rework because I knew this would happen. One of my favorite champs lost their whole identity, and I knew it would happen as soon as I saw that poll show him at the top. Skarner's crystal aesthetic, the fun times of shredding people with q, being fast despite having no gap closers. It was great. But now he's this thing that I just can't get behind. Skarner was one of my favorite league champions design and gameplay wise, and it makes me sad as hell seeing what he is now. RIP my Brakern Brother.
Same happened with Aurelion Sol, 1.4 Million points. Insanely unique gameplay turned into un-interactive stacking champ :(
@@spaghettu3729 Glad to see im not alone in feeling that :"< evey day without old sol makes me sad
Old Swain/Fiddlesticks main. I feel your pain somewhat. Swain isn’t too bad after but the bouncing crows they took from Fiddlesticks made him boring af to play anywhere but jg. My highest rank was playing support Fiddlesticks and it just is boring af now
@@spaghettu3729traded immense skill expression and constant mobility for boring ass linear gameplay that takes as much skill as yuumi sigh…they destroyed him.
Skarner and Asol both… it REALLY sucks to play unique champs in this game. Riot HATES champions being unique and niche, they need all champs to be recolors of eachother. RIP Asol and Skarner. Riot needs to add skarner and asols old kits back :(
The best power fantasy was being the guy who was playing the least played champ in the game and getting comments like "this skarner is insane"
It really feels like they concocted the perfect formula to suck out everything that was actually fun about Skarner.
He was old and simple, yes, but felt suprisingly smooth to play apart from his passive, and could reasonably use almost any combination of stats. There were so many items he could build.
Imagine if they leaned into that. An ancient skorpion, guiding the humans he guards with his troves of knowledge. Have him be adaptable, a manifestation of the evolving wilds, a creature that grows to match every scenario. And that's why he gets to be flexible with items, use every stat, maybe even have a passive that interacts with them.
Hell, keep the crystal image and have them change colour depending on what stat he invested the most gold into.
Skarner barely needed a rework. Only his Passive needed changes and the rest of his kit should have been buffed/adjusted to compensate.
I used to play him a fair bit, and his biggest flaws were that he wasn't tanky enough to get in there, but when he singled out an opponent, he was able to drag them back into his team and change the tide of battle because of it. His Q was perfect, just needed some buffs, his W (while boring) was perfect for getting in there and tanking hits, which should have been beefed up more, and his E was weak but enable him to initiate his whole "stick to his prey" gameplay. His Ult was already perfect the way it was, probably needed some small tweaks at best.
The new Skarner does nothing to make him enjoyable to play. He feels slow, boring, and tedious to play. I miss his stickiness, where foes couldn't escape you once you initiated on them. Bring back THAT Skarner. Also, they removed his "Skar, Skar, Skarner !" voiceline when he's in brush. 0/10 rework.
No offense, but people couldn't give more fucks about old Skarner. That creature was whack as hell. Not only he is a monster champion (which means the popularity is gonna be naturally lower than the human champions) but all of his old design (including lore, appearance, that odd map passive, etc) simply didn't belong to the current days, totally out of place with the rest of the game.
That Skarner was a product of his time, aka OLD ASS League (the one with the summoners), and people didn't really talk about him that much. It was only relevant when the champ was occasionally OP, but that was it.
@@KD_Oliveira
Doesn't change the fact that the current version sucks ass and needs to go back to the drawing board.
@@Pikmaniak His old design can never be balanced cause of the ult, tho.
@@dieptrieu6564 *passive
Malzahar with suppression is balanced just fine, so are champions with point-click ults
His only problem was that he relied too heavily on his team to help with his passive to be viable. So he was either too weak without passive working, or if tuned, too strong with it, no in-between
I am a firm beliver that og Skarner's only problem was his old passive, yes it was the most uniqe part of his kit, but that was the problem, it made him inconsistent. Without it, he's painful to play, with it, he's REALLY good. If Riot just changed the passive and updated his visuals everybody would've been happy.
yeah shavnge W and passive and old skaner wolud be good same with galion even old galio flash ult was busted
All he needed was to swap his q and passive, so you instead placed where you want the crystals and your aoe splash would happen passively without the unnecessary need to spam the q key. Like it was really simple...
The biggest reason that skarner is currently garbage, is his scaling(only really hp) and his ult being unusable, since 90% of all champions have escapes, and 100% of players have flash.
Og Skarner just pressed R, and dragged someone (mainly ADC or echanter sup) into a gangbang.
New Skarner needs external CC to actually land his R, and if it's a three-man ult then hope you didn't drag the fed enemy Darius with you.
@@ChucktheSpicyChicken New Skarner feels clunky and is only a stat checker now. No build variety and they should have deleted his ult in favor of a better kit. I liked him most before he got all of his abilities changed around or mini reworked.
From a skarner main:
- no build versatility - every non-tank build nerfed to the ground
- extremely slow compared to the old one
- E extremely clunky
- has to be underpowered cause of pro-play
- no crystals
He feels clunky right now especially with 3 abilities that that hinder his movement speed (E) or just flat out make him stop (R+Q+Q2). His E is also extremely telegraphed along with it initially slowing him down so it kinda easy to throw CC at him. Why play him over other engage tanks like sejuani or zac?
This exactly. The champion used to be constantly fast asf now legit almost all his abilities stop him for some reason despite the champ being a scorpion which should mean his mobility is tied into move speed only. It’s like they didn’t even try.
yeah he feels so slow to play I just get bored instantly and there's no instant satisfaction of using your spells cause your damage is all in your passive which you don't really see or feel
God I was so dissapointed with skarner's rework. I am specially annoyed at the whole "crystal scorpion isn't original enough" bit that they said before just slapping down a grey blob and calling it a day. They could have done so much for him appearance wise, even if they moved away from the crystal theme but they somehow went for the single most boring thing possible.
As if a literal crystal scorpion isn't the most basic and boring idea they could ever have come up with. Also, he's not grey. He's teal with orange highlights. Are you blind?
They got a decade of time to Come up with something new. Yet they completely delete a champ from a loyal player base and replace it with another random tank with a boring kit. If its boring design atleast give it a visual update with a small kit rework would have been 10 times better.
@@nem3732 What sort of drugs are you on, and how many times were you slammed into your skull as a baby?
You couldnt be more wrong
@@nem3732He’s a scorpion with three tails now, and crab claws. It’s not much better.
@@nem3732 You are not saving Skarner with those arguments lol
Okay but I want the giant scorpion to be ugly. League has been cannibalizing its own art direction for years to ensure every new champion is pretty or cool looking. I don't want more monster champions like Kha'Zix (aka a human-shaped bug). I want a monster champ where people's first reaction to it is "What the hell is that thing?"
Fr
I think the ruination was definitely a bigger failure than the skarner rework
Idk, they sold a lot of skins and made a lot of viego mains
The ruination created viego and ahkshan. Also yassified thresh. Definetely a failure.
u diffently didnt play when they reworked classes that is biggest filures
@@nonameimpotantlive9233whatt kat and lb rework were funny
@@x-nimator9997not yass thresh, handsome
Highly disagree with the stuff around character design - I do agree his kit is not that exciting or exhilarating as the build diversity was basically gutted within a single patch - I would say simply reverting some of the damage scaling changes is what would make the most sense and fix a lot of his problems and that's all we need
I don't know how anyone would see damage scaling by max HP as a good idea. I really like that for example Sions spells scale with AD and AP, so he can not really build damage (if you are not Baus).
Damage scaling with max HP is not necessarily a problem. It allows tanks such as Zac to deal enough damage to compete without giving them such high base damage that they still deal damage when they are 0/9. It translates gold into damage output, which is still very important for tanks on toplane or in jungle. If they had that kind of damage regardless of the gold they earned, they would move to support if their remaining kit allows it.
But if it's the ONLY damage scaling your champion has, then that obviously kills the build variety because then you are locked into just 1 playstyle. It WOULD be nice if you could focus on different aspects of you champion's kit by building different stats - as old Skarner allowed you to do as well, or how you could play old Aatrox or old Sion as AP nukes - , but Riot is Riot.
Oh wao 😓😰😰😫 no way damage that scale off hp xd no so unfair
Only thing i really dislike is the fact that they removed build variety, the only way you can play him now is building full tank and before when he was kinda like a bruiser/statchecker he was kinda fun to play
2:10 lee sin asu is already out
And here I am with the "any champions I main, they got changed" curse. Pick up Morde, gutted. Switch to Vikor, hex core gone. Master Urgot, crabbed. Flying swords with Irelia, now auto to death. Balling with ASol, balls no more. What's wrong with unpopular picks? Let me and their fan enjoy the champions.
If at least they kept some level of uniqueness and identity when reworking them it would be fine, but I'm still fuming about A-sol. One of the most unique playstyle in the game reduced to just infinite scaling stacks and DoT....
Have to agree on this most champs I liked got reworked. Super unlucky I really liked old Morde, Ryze, Aatrox and now Skarner. Nothing left for me honestly. It was a fun road but I will quit after Dragonball Sparking Zero comes out since I used to play BT3.
if you actually enjoyed this champs pre rework, i'm afraid you have a thing for bad design, not unpopular champs. like, old urgot? really? you think that was good?
Nostalgia is indeed a disease sometimes, how can you miss a Passive that only allows you TO SPEND GOLD to buy items that upgrades your abilities
Sorry but old Urgot and Morde were a**.
They were hideous and not fun.
I'm still so sad Riot deleted my main-... Old Skarner was incredibly fun and had BUILD VARIETY! You could build LITERALLY ANYTHING on him and it was GREAT!
But now? You're a slow, generic tank.
yeah just go malphite Lmao this new skanrer i havent even palyed (semi skanrer main played more rammus j4)
Man , I feel you. Happened the same to me with Asol. So sorry for you skarner mains
@@maximus2463I played quite a bit of Asol too and I miss him :[
Join the club. I miss when rengar's ferocity stacks persisted out of combat, when his bonetooth necklace stacks were more interesting than "+Ad%", when ap rengar was a *somewhat* viable meme build
Skarner is a failure but for Riot it doesn't even crack top 50
Skarner had just released and already his rework needed a CGU
"Skarner is riot's biggest failure ever"
Wrong. Yuumi exists.
@@Scottishcyclops228 #deleteyuumi
I'll take 70 Yuumis over what they did to my boy.
@@NankerooSame
Mmmm yuumi
4:05 I think the passive was what many hated about Skarner and ruin his old kit.. cuz all of his abilities individually were good and together they were very viable for different builds and runes but his passive was horribly inconsistent throughout the game and with an VERY easy counterplay.. Making him a new and consist passive (like the current one) and updating a little the rest of his abilities would have been perfect..
Riot's worst mistake is always whatever last champion they release/champion rework they do nowdays, they never learn lol
UNLESS its a female champ with more than 5% pickrate. Oh, they always stick to the meta.
As a former Skarner main i have no clue why Skarner’s passive was the main point for needing a rework. It was so useful as a tracking/invading tool. One of the coolest passives in the game honestly.
On paper, it was a cool idea. But in praxis, this passive was way too problematic for Skarner.
If the Spires gave him too much power, he had to be weak outside of them or else he would steamroll literally everyone. But if he was strong outside the Spires, then the passive had to be weak and practically become useless outside of tracking, and even that isn't very reliable.
TLDR: Spires were a total balancing nightmare for Skarner.
@@springbosslpI agree, but that's not a reason to remove them entirely. They could have found better solutions.
@@Synlo Nah, they had pretty good reason to delete the spires
In fact you could have just kept his kit the same and just replaced the spires with a well designed passive and you're basically good to go
i'll miss the old skarner, people say he was unplayable and boring but before the rework riot buffed him and holy moly, that was the only thing the character needed in my opinion, a good and balanced buff.
I miss my speedy boy skarner
I don't like skarner rework cuz he fails at everything that was cool about skarner, build variety, sustain dps, single target displacement and lockdown. He still is as tanky as old skarner but that's what made him useful, not what made him cool.
Old skarner was fundamentally functional, he just needed to have a new passive that made him not breakdown as soon as someone learnt the matchup. What he didn't need was a redesign, especially when he actually had a healthy base of mains who only had one real problem with his kit, his passive. The core gameplay philosophy of skarner was fundamentally sound it just needed to be made functional.
And the biggest thing that really killed the new skarner as an old skarner player, is that nothing scales with movespeed, old skarner's most iconic stat. At the end of it all he's not appealing to new players because he's been pigeon-holed too hard into one playstyle while not achieving anything old skarner mains wanted from him in the first place.
I have a personal issue with how they took the mangled corpse of old skarner's beauty of an ult and ruined it by: Not making it point and click (consistent), not making it scale with ms(fun) and not making it turn (versatile)
Nah the failure was them taking so long for the rework.
Udyr had to move through Covid, post covid, and each of his forms needing their own model so the community was surprisingly patient.
The rework is fine. The only thing I missed was being able to go AS on skarner.
Like seriously I HATED that old passive why would you ask for it to be kept in some form?
apparently ppl liked to "run fast on the jungle" and that's it, but realistically it was a garbage passive.
I loved the passive. It was bad, it was annoying at times, but the sense of "map control" it added was really cool. I think they could have simply improved it instead of changing it.
Because the majority of the people complaining barely actually played him and have massive rose tinted glasses
bro made a rework list and skipped ryze's lmao
Gameplay is bad, lorewise is the best choice they made ever
Edit: related to the video: if this "canadian guy" was canadian then he would know about letterkenny
I remember people were saying that pre rework Taric was so old, that his feet looked like 2 blocks of cement.
They could do so much with him like fantasy monster hunter shit but instead they decided to go normal scorpion with 3 tails and grey pallete, just make the zerg version mutalisk with wings you showed as concept riot...
I played a lot of Skarner and the no.1 reason why I don't like the new one is that he's so slow, even when going through walls. And you can't really build him fast either in a way that makes sense. Full movementspeed Skarner in late game used to be a menace and super fun.
For his design: as stupid and simple the idea of scorpion x crystals was, it had a charm and it was fairly unique. Also imo his ingame model looked really good for being so old (I wished they ever bothered to update his spells). They removed this design to retcon the hexcrystal lore because people were shitting on Seraphine or something, I don't even remember. What a shame.
I disagree.
Should they have reworked it like Aatrox?
Why did the champion become popular?
His popularity comes from the fact that he is broken, the champion literally IKs a champion if he hits his 3 Qs. He was doing a full lethality build that didn't make him fragile, the champion healed so much that he ignored the fragility of the lethality build and even if he was against a tank, the lethality build still worked because of the damage from the 3 Qs.
Aatrox has already entered the Life Spiral, like Lee Sin, Ahri, etc. No matter the reason, the moment one of their win rates drops or leaves the top 10 in the lane, Riot will automatically buff them.
Skaner, on the other hand, is in the Death Spiral, like Cho'Gath, Kog'Maw, Quinn, etc. They don't care about these champions anymore, if their win rates are low or they are RIP, they will go months or years without appearing in the Patch Notes.
If a broken build appears on a champion who is in the Life Spiral, it will stay there for 03 or 04 patches without being removed.
But if it is on a champion who is in the Death Spiral, in the next Patch Notes they will remove the interaction.
I just love this new rework
The teal rock thematic with the bulky upper body and even more monstrous look is just so fucking good.
I aggressively hated Skarner's passive, and thought while his moveset can be funny it had little to no skill expression beyond what every other character already has. I think the new combo-centric design is much better then the old one, though I will say the speedy skarner and more attack focused aggressive playstyle is a bit lost for more controller aspects
I personally love controller style tanks, like most in smite, so this is right up my ally.
As someone who played skarner alot before quitting early this year, i got to try skarner before he was butchered, i didnt particularly mind the appearance change but i feel like his entire gameplay was too different, even the ult felt more clunky to use and felt like it took away what the old ult was meant for, i dont think i couldve ever imagined a rework in a game be this alienating and miss the whole point
Just make his passive like fiddlewards that he can place. One change on one ability, but no reworked him into... nothing.
completely disagree. hes a handsome lad with sick abilties and a cool unusual kit. seems like skarner to me
what I liked about old skarner was the movespeed and that I forced the enemy adc to build Quick Silver. to also add the point and click CC, I like point and click CCs
I can't believe so many people consider it a good rework
I feel like it's his new playerbase, but the fact that none of them played him before the rework means that his original playerbase was lost, implying that this rework wasn't made for Scarner fans, which is sad.
asol needs to be in the fuck you tier more than any other
Skarner pick rate goes higher by elo and win rate goes up too. The main Skarner discord is cooking some builds up. People just arent trying.
Finally someone who isn't blind to nostalgia.
My sister constantly played skarner no-stop since his rework popped in. So much in fact she tells me his problem now is that riot did the usual: nerf him to the ground like with every champion that's not yasuo or yone.
@@x-nimator9997 Yea, I was also looking for someone like that here. I mained old Skarner, I was hyped about a rework and now I am an OTP. I miss old Skar, his smooth movement and mobility but new E and R is such a good trade-off imo. AD bruiser build is strong, works in diamond elo at least but meta slaves will build boring af heart steel tank anyway.
Skarner has the same problem as many other champs, why would you use a champ that requires time and trying harder, when you can use a champ that it's stronger and easier?
@@klawiszklawiszproduction4070 oohh that's a good build. Skarner just needs good item build.
@@cesar6447 skarner still competes with the y brothers, akali, malphite and darius unfortunately
"first chamion to be forgotten twice"
Laugh in Yorick
The Urgot Rework failed me so much they made him into a discount bane from a cool ass zombie cyborg.
Riot "will OTPs likethis rework?"
Asol OTPs after rework "Where my F&%$ing orbs ? What have you done ?"
And out of all champions, it had to happen to fkin' Skarner. It's as if rito said 'if you have any dignity at all, just play Nunu'
I believe if they keep his old design as crystal scorpion it would really fun to look at. As for gameplay, I have to say... I feel like doing nothing when I'm playing as skarner. Like I feel like I'm hitting them with wet noodle.
No idea why they made his tails segmented like this instead of keeping the slylish, irregular shape he had for a long time in his concept arts...
His Q doesn't feel good to use, the rock grab would've been more logical to get when you go through a wall with E. Dunno what they could've done better. Kinda feels like they got caught up in the idea of making him ginormous and the kit was made to reflect that instead of feeling fluid to use... I wish he was smaller lore-wise, this is bordering on ridicule.
2 years and riot can barely rework a champ, while complete games are released in less than that
4:27 Oh nonononoon your mistaken, holding someone in place isn't kidnapping them, it's just a Malphite stun but without the unfair dash and you can move em a bit.
What made Skarner Horrifying is he could move significantly in the ult and Guarteeledy land it if he got close.
It was satisfying to land that, now he just has a typical overdone Tank ultimate, loosing what made him unique even there because riot failed to understand what made that actually work, it wasn't because ti stabbed people and stunned them, it's because you could ruin one person's day with enough use of reasources.
you see... skarner haved 1 fun thing... the insec... and they remove it, so 0.6% pick rate we go... I love new skarner... he could be so much better with a little tweeks, I love old skarner too, but well... he was really old and boring, the new one bringed the insec mechanic and it was a ton of fun, until riot killed it and now his E is bassically useless like his W
Also, you forgot Galio in the reworks.
He's my boy!
Skarner got shafted both in gameplay and lore. At least he looks kinda cooler now…?
They really took Skarner's Home, His Kind and then his Personality from him, Skarner aint got shit anymore.
Can’t have shit in Rito Games
@@silverfoalan9045 Unless you're a hot semi naked chick, or a hot semi naked anime boy
(Or both of them if you are Ezreal)
I personally like playing Skarner, might be cause I like playing tanks so I don't find it boring, I might be a psychopath, who knows. But they definitely should uncap the E ms and make it faster, also more variety in builds could help make him more interesting for sure, for most people at least.
Honestly, I like the design, but I get why people could see him in a not visually appealing way, in a dynamic perspective like in his theme video, we got to see what he looked like outside the game, and it looked awesome, but in the game, from a overhead standpoint, all those details kind of just, got swept under the rug with his model, as the color contrast of blue and orange with the overall coloration of the game just didn't quite sync, more so went against each other.
He lays low to the ground, and in this perspective, we just can’t get the value of the model they sold in that video and the finer details in his model.
Add on his rather static build and kit with how much a straight shot he is, removing a lot of the dynamics he had before, and we get what he is now, along with other parts as well, best future I can see is a sort of mesh between everything he's been lore and kit-wise, a character who actually changed with the time he experienced, finding new roles throughout his experience, with one of the two lore-points he's been as examples.
Random idea, but he really needs to find his selling point as a champ to find himself a dedicated and decent playerbase as the redesign intended, I think of the latest darkin as an example as her kit is also rather straightforward, but unique enough to where it stands its ground, well, at least I believe so.
They kept him a scorpion while removing the coolest fantasy aspect: the crystal scorpion part. I think they could’ve done a lot with a diamond or gemstone scorpion while also not being bound by his old passive. New Skarner doesn’t interest me in either gameplay or lore which is a shame because there was a lot of potential there
genially saying, Based on your video I just think Skarner became Balance Champ in an UnBalanced game :(
its not unfixable there's a bunch of little adjustments riot could do to make Skarner to play. Also NO one wanted the spire passive regardless of how unique it was. I gotta agree on the "not fun" part its like every time they COULD have allowed anything to be fun, they just let balance get in the way kneecapped it
Old skarner was better, I would actually say that riot sould just reworked his old passive and cange other abilities litlle bit to make him appealing.
.. All they had to do was buff previous skarner. Skarner was a fighter, high movement speed, sustain and reliable DPS, all they had to do was put him back to that.
3:00 Yuumi and Zeri should be in that list but for some reason they stay in the game...
Riot is stuck in the state of not putting anything fun in the game because they fear it could mess with their competitive scene
Honestly if Riot took inspiration from Dota’s Sand King for some abilities, I wouldn’t have complained.
Mordekaiser still has one mechanic from his old kit- his shield. Its different, but close enough.
Aatrox is gone. He has literally none of his old mechanics.
I think they saddest thing, as an OG Skarner fan, is what they did to his personality and story. I know the majority won't care about things like lore and story but I believe they are very important when it comes to getting people interested in a character. Like, why they have to make my somber, old scorpion a freaking evil king dude the whole interesting part of his character was the irony of his voice lines compared to his looks 😮💨
To be fair, I love Skarner's redesign, he looks really great in my eyes. BUT I am speaking as a lore enjoyer who doesn't play the game. Whether he is unfortunately boring or not, I leave that decision to the actual players. As a story material... goddamn he has a lot of potential now
Use to be a Skarner main wayyyyy back, butt eventually, one discovers there is actual life elsewhere :!
Those early sketches look nice, they should've completely reworked him as a multi form champ where, like Kayn, you can chose a form and stick to it. That flying monster sketch looked great.
For me, they could keep the passive of the crystals, but being obelisks of Ixtal to match the new lore, and would keep the old ultimate, it was much better than the new one, even though it could squeal only a champion he did THE squeal, besides you couldn't escape the ult just by stepping to the side.
Honestly, they could have just given the visual and lore rework, they wanted to make a kaiju-like monster that would "destroy" the map, but they only created a scorpion tank Viego and worse.
Skarner was one of the best junglers even though he was rarely picked, and one of his best points was that he could fight any enemy player; Viego? Beat him up, Warwick? Beat him up, Nunu? Beat him up too, and now if he can even get out of a fight alive that's already a lot because he can't fight anymore without having a big advantage or having someone helping him.
the new kit ugly as hell the stop to pick up a boulder waste time, the e deals no damage unless you make it hit the wall, the e also can be dodge very easily and can be cc-ed, the ult you can just flash to make skarner look like an idiot - the skarner experience 2024-2025 (probably)
so u want all the reworked champs to become popuplar ? do you see warwick, urgot, galio, nunu alot more in your games ? fk no, they just feel better to play and thats the puprpose of the rework
skarner was popular at first because his stats were fking messed up so much that the ad build was his go to build(thats why it was fun to play, not fun to play against), he was so insanely broken, like ksante on release, he is a tank and should build tank items and doesnt fking onshot u.
mundo is a fun tank ? MUNDO ?one of the most skilless and brainded tanks besides malphite? skarner who is a TANK doesnt have build variety now and needs to build HEALTH items? do the other tank champs have that variety? like MUNDO who only builds health items ??
skarner is ugly ? so urgot and mundo must be hot af huh ?
skarner kit is not cohesive, seriously ? his E feels bad ? which is his MOST OP abilitiy in his kit and is the base of his entire combo ?
like comon listen to yourself....
See, I think the problem is they didn't keep enough of the old Skarner. The ms build where he's zooming in at mach 10 and whisking an enemy away to the otherside of the map? That shit was great, why not keep that? The colorful crystal scorpion look? Conceptually good, just had to polish it a bit and he'd have been fine. Just cut out the jank from his kit and focus on him as a speedy little boy with solid persistent dps and durability.
Though the most egregious bit is still turning the shiny crystal scorpion into a boring dirt colored blob.
You forgot Asol in the "removed champion" category :(
nah, the biggest failure is Rell.
literally everyone knows where she should be but riot insists on making her a support completely against her visual design and lore.
Anivia is Bird.
Anivia has wings.
She is a God.
She cant fly over walls.
why is there no Aurelion in last category
I intentionally did not vote for Skarner because I knew they would completely ruin him
correction, Lee Sin ASU has been out since May 1st
I'm dumb as shit lmao
@@DumbsLIVE ahaha all good
New Skarner is unpopular and boring because they won't let fun builds exist for it (and I guess base skin is ugly, and could definitely use some more vibrant colours to stand out)
Less HP scaling, more AD scaling, some way to refresh Q with higher AS, rework seismic bastion to be something more interesting, and let movespeed for E be uncapped if not going through terrain. It definitely feels lacklustre that he's less of a kidnap champion than k'Sante.
kinda crazy when you think about how no1 who plays they champ actually had any impact on if he gets reworked or not
Honestly think Aatrox was worse for me, rating a champ mostly on play rate is kinda wacky IMO. Still a good video and i agree skarner rework was not amazing.
fair point! just thought I wanted to show that completely overhauling a champion does work sometimes even if it means old OTPs get mad.
it was a terrible rework for his mains, but it can't be denied that overall the Aatrox rework was a success at making him consistently much more popular. Remember that when he first came out in 2013 he was like the best selling champ of all time or something, but most people quickly dropped him after a few games (according to the dev blogs leading up to the VGU anyway). Giving him an entirely new kit while keeping his sword demon boi fantasy made perfect sense from a monetary standpoint at the very least, and they should've done the same for Skarner.
It was bad for his mains
But it was fucking success for the rest of the player base
Absolutely disagree, Aatrox was just a worse Tryndamere, everything he could do, Tryndamere did better. He had a low pick rate all of his play life until he got OMEGA buffed just before he got reworked, the they released him and he has constantly had a good play rate, still one of the most popular top laners to this day, whether he's dogshit or broken, he's infinitely more fun and skillful than what he was before.
You are correct Skarner top for those patches before his nerf was CANCER to play against
Yeah, range damaging abilities that also provide shield at the same time are literally cancer. It was a totally clear failure design since Sett release.
6:58 I was so scared he would say Bel'Veth there Im glad he actually went for the monster characters
Bro called Skarner ugly💀💀💀💀
I will still take failed reworks over failed new champions. New champions don't really bring anything to the game anymore, they're just three champions in one that either make old champions obsolete or gather dust once the hype dies after a month and nerfs come around. I'd rather have only reworks for the next five seasons instead of reaching for 500 "unique champions" like in Raid. I don't even bother trying the new ones unless I roll one in ARAM.
Skarner rework was actually good but once they removed the CC immune Ult and the grab from the front into tower. Two only good things he had going for him got taken away.
The biggest failure was approving that stupid cat with the book. After that it's just a regular bs
I played with a Skarner for the first time since the rework today. He popped off mid game and then couldn’t do anything else
Yuumi is riots biggest failure ever.........
They removed his abilities for same but worse, they removed the lore to a completely worse... as an ex-skarner main, I just wish they would, at least, stick to the purple and blue crystal theme he always had, those colors always looked beautiful. And seeing that into a 3-tailed scorpion would've been, at least, visually cool and I would have been actually hyped about it.
Another thing that annoyed me, is that when we saw the original design this rework was going to have, it looked like it had three giant tails, which were actually like a single massive tail that was shattered in three pieces as they mached perfectly, he also had giant and threatening claws... But at the end, they just released a scorpion with three pathetically tiny "tails", and what bothers me the most, it has crab shape for some weird reason. It only has 6 legs from which only 4 are visible, making it look like it's quadrupedal.
It was not only a complete disappointment to see the final result. But was also entomologically incorrect, and not even in a way that benefits the cool over the credible.
But nah. Some poly-drug addict at riot believes a fkin gray crab with three 'scarfs' on the back is cooler than an amethyst/diamond scorpion, for sure. I'm pretty sure that should be the same guy who picks the color palettes on skins since some years ago, someone who doesn't know what he's doing.
And I'm only talking about visuals...
I was hoping they would make him more of a caster than a tank. I loved the concept of the shrines and i was dreaming they would make more of his kit revolve around "capture and hold" parts of the jungle.
I think the real problem is in his ult and passive respectfully. They should revert the ult to being a 1 tap isolate so he can pull for longer and maybe even carry enemy's through walls. I just don't like the passive when compared to the old one, like I know the old one was bad but that was only because it was inconsistent. If they changed these two things and focused on increasing his speed Skarner could really come back.
This video seems really biased to me.
If you like big monster champs, you probably wouldnt think he is ugly.
I also dont think he is boring at all. I think most juggernaut fans would probably like Skarner. He also has a surprisingly deep learning curve.
And old Skarner was deathly unpopular. Last rework to his kit basically fucked skarner. But his old old kit wasnt exactly great either, so reverting it wasnt a great idea.
I also dislike how people always rave about his health ratios. Yeah, you are pretty much forced to build health on him, but.... does that matter? You are pretty much forced to build a certain way on almost all champs in league anyway.
Health gives him durability and damage, very similar to Mundo.
It can be argued that a more AD oriented Skarner might be a better idea. Still keeping some of the health scalings, but bumping his AD scalings up so stuff like BC and Titanic become good on him. Titanic particulary is rather fun to use on him and it'd be great to have it as a legitimate option available depending on situation. But that is just a few measly numbers changes away.
i miss the old A Sol