I love the design of the Outlaw. Revolvers have always been a favorite of mine in shooters, and it seems like no matter what the setting is, whether it's Western, sci-fi, or fantasy, it's never out of place. Some classics truly never go out of style.
This game is a great example for how character should be considered when creating viewmodel animations. I've not really played the games, but from what I can tell, the main character has a relaxed, cool guy killing machine attitude that is reflected in how he reloads the guns. He is strong, extremely skilled and killing monsters with guns is like second nature to him. When he goes to reload there is no struggle because there shouldn't be. What adds depth to this is that the weapons themselves function outside of the character's skill in handling them. Take the Basilisk. Its fire animation has a snapping kick with a strong windup, but the reload looks like it couldn't have taken any less effort. The recoil is static; the gun can't get any better at firing, thus it will always have a strong kick. Juxtaposing this is the character, whose skill in combat and carefree attitude has him inserting the next shot with no resistance and swift precision. That kind of difference between the weapon and the handler highlights so much character and is sustained by a level of consistency across all the animations. They never do that thing you see in some games where chunky gun = chunky reload animation and soft gun = soft reload. The character's skill level and attitude always stays the same. It's never hard, constantly second nature, and always cool.
It may not be boomer enough but swarm launcher could be a little smaller as to not cover most of the reticle And double trouble like cmon you can throw off both of them at once But those are my zoomer nitpicks
I miss the weapon designs of the first game. That could have also brought back the flamethrower and rocket launcher. I do however like how they brought back the shurikens, riot gun, grenade launcher and rail gun.
True, but a huge majority of the weapons in Shadow warrior 2 sucked balls and were never worth using. They were meant to be used until you got a better option Personally, I prefer this style which is closer to the first game. Smaller selection of weapons, but they're all useful and more full of character as a result
how dare they give that overwatch looking gun the honorary title of "Riot Gun" its not bassy, powerful, or menacing. the 1997 gun still holds title of "Riot Gun" as far as im concerned, this new one is an imposter
00:00 THE OUTLAW
00:25 RIOT GUN
00:48 SIDEKICKS
01:17 CRIMSON BULL
01:32 THE BASILISK
01:45 SHURIKEN SPITTER
02:04 SWARM LAUNCHER
02:37 DOUBLE TROUBLE
02:42 BRAIN FREEZE
03:00 HUNGRY HEART
03:20 DISCO GRENADE
03:29 PENETRATOR
03:44 BLADE OF HATTORI
03:56 EQUALIZER
04:07 DRAGONTAIL
Your double trouble timestamp is wrong.
You might have forgotten about the seeking eye gore weapon too.
I love the design of the Outlaw. Revolvers have always been a favorite of mine in shooters, and it seems like no matter what the setting is, whether it's Western, sci-fi, or fantasy, it's never out of place. Some classics truly never go out of style.
This game is a great example for how character should be considered when creating viewmodel animations. I've not really played the games, but from what I can tell, the main character has a relaxed, cool guy killing machine attitude that is reflected in how he reloads the guns. He is strong, extremely skilled and killing monsters with guns is like second nature to him. When he goes to reload there is no struggle because there shouldn't be. What adds depth to this is that the weapons themselves function outside of the character's skill in handling them. Take the Basilisk. Its fire animation has a snapping kick with a strong windup, but the reload looks like it couldn't have taken any less effort. The recoil is static; the gun can't get any better at firing, thus it will always have a strong kick. Juxtaposing this is the character, whose skill in combat and carefree attitude has him inserting the next shot with no resistance and swift precision. That kind of difference between the weapon and the handler highlights so much character and is sustained by a level of consistency across all the animations. They never do that thing you see in some games where chunky gun = chunky reload animation and soft gun = soft reload. The character's skill level and attitude always stays the same. It's never hard, constantly second nature, and always cool.
I like your thought process on this especially the basilisk thing you pointed out it’s a different feeling reloading a big powerful gun
Doomguy with his arsenal: allow me to introduce myself
Ya but sadly it really isnt a good game ...really lack luster
@@fritzdaddy-135mmgetstagger4 can you explain
@@fritzdaddy-135mmgetstagger4 care to explain so I can disagree
Like how they kinda brought back the original shotgun design
Nah, they took my favorite firing mode
@@namefamily2748 ok?
Sidekicks and The basilisk are my favorite designs, japanese/chinese like dual welding machine guns and a Railgun
These firing sounds are so unrealistic and over-the-top and I love every bit of it.
It may not be boomer enough but swarm launcher could be a little smaller as to not cover most of the reticle
And double trouble like cmon you can throw off both of them at once
But those are my zoomer nitpicks
I miss the weapon designs of the first game. That could have also brought back the flamethrower and rocket launcher.
I do however like how they brought back the shurikens, riot gun, grenade launcher and rail gun.
The riot gun, a classic within original Shadow warrior fans
They did soo much better with weapons from the prior 2 games
this game is pure boomer shooter fun. play it, it's worth it.
Expected more weapons from this game.
"How customized you want the weapons ?"
Shadow Warrior 3: "yes"
the second one was better on this point
Oh My! I Was Surprised to See the Weapons Showcase of the New Shadow Warrior Game!
I’d love to be able to continue my play through but I’m a victim of that damn egg level bug. The raft won’t move so I can’t progress any further.
Fuck the guns sound amazing
outro song/music?
possible doom sg reference???????? 0:40
Nice
Why no stan Bush?
Where are the easter eggs from the game? Like the anime girl one?
Mmm.. the game looks cool but.. only few guns and reload animations has no depth
Not really there is also a patch play the new difficulties.
Hello
Hello!
Salam. Shalom. Привет.
Wang looks better in 2
Yaya it's time!
Meh
Oryginalny Riotgun jest lepszy(?)
Pica das galáxias.
How pathetic. Shadow Warrior 2 had 71 glorious weapons.
Feels like a huge downgrade, last game had so much variety and now the pool is so shallow
Never even heard of this game, is it actually good?
It's like Doom Eternal but not as good in my opinion. Which is still something considering how much I love Doom Eternal.
Quite a downgrade in weapon selection this time :/
True, but a huge majority of the weapons in Shadow warrior 2 sucked balls and were never worth using. They were meant to be used until you got a better option
Personally, I prefer this style which is closer to the first game. Smaller selection of weapons, but they're all useful and more full of character as a result
Doom eternal: samurai mod
Just comment
how dare they give that overwatch looking gun the honorary title of "Riot Gun"
its not bassy, powerful, or menacing. the 1997 gun still holds title of "Riot Gun" as far as im concerned, this new one is an imposter
Shut up you annoying entitled brat of a gamer
SW2 > SW3.
No
@@Good-pw2cn Yes
6 guns 🔫 and the 2 game had 75 guns this game just doesn't worth the 60 $dollars 19$ dollars it's worth
Same. So few weapons. Shame.
they keep destroying Shadow Warrior
a bunch of SWINO - Shadow Warrior In Name Only!
This is pure shadow warrior
Can't satisfy everyone.
This is shadow warrior lmao
I rather play this than that looter shooter bullshit
Lo Wang would like a word with you.
I didn't like the game it's all about running around
Positioning, resource management, combos, exploration, you can reload with the sword so that will give you ideas of how to play.