But you have honey combs in the additional mesh templates. Check the mark in the addons and generate honeycombs any size rows and shit. Still appreciate this dude! His tutorials are pure gold!
excellent tips as usual, I recently had to make a sexy intake on a motorcycle gas tank - found the honeycomb generator and then used a lattice to deform it, worked well.
Given that in most cases the curved object is gonna be done before the honeycomb is added, I'd suggest that before the boolean modifier is applied, it'd be face-projected into the surface, so that the boolean objects acquire the curve. Otherwise you'd end up with deformed hexagons.
I don't know what this would do to topology, but I would create just one 3d hex shape, clean it up, and then duplicate it a bunch of times then merge vertexes at the seams. So instead of duplicating and tiling the hex shape as the first step, do that at the last step after subdividing, beveling, and filling in the empty space with faces. The information density in your tutorials is crazy though. Just a couple tutorials and I can pretty much make whatever i want in Blender (albeit inefficiently).
Your tutorials are awesome. The problem with the alpha texture is that you cannot add thickness to it unfortunatly so Bool is always trickier but better.
Neat tutorial. You mention the Boolean & cleanup as a negative. Would you be opposed to tiling the 3-way intersections between the hexagons and then extrude? The latter makes more sense to me as a amateur, so I'm very curious what someone with more experience thinks in making these decisions. Thanks for the videos and best of luck moving forward!
You know the matter, no doubts, but you are too fast. You make things so fast, I need to pause, but even so, that take me minutes trying to figure out where things came. I cannot finish this. For me is not doable at this rate.
If you need some personalized help with 3D modeling, check out my Blender course:
shorturl.at/UOAMH
please design shinguard football
Hey Aryan I made a tutorial about this too, it's in my channel. I believe it's a better method to model this kind of shape.
Dude is so agressive that I learn by fear lmao great tutorial as always
agressive? he is cool in this one haha
@@denniz8423 thats exactly what i was going to say lol. Look at his videos from last year, bro made me learn blender through my nightmares 😂
@@mohsinali03 😂😂
What? What are you scared for?
But you have honey combs in the additional mesh templates. Check the mark in the addons and generate honeycombs any size rows and shit.
Still appreciate this dude! His tutorials are pure gold!
I've been in the game for ten years and I didn't know this existed. Thanks for sharing.
Thank you for everything you are doing for community 💫💫
I used the honeycomb generator from extra objects addon
🤣
@@GA-br8wj U r 2 wise
Aryan wantss to know your location
Sometimes it's good to know how the tools work without the need for addons....
excellent tips as usual, I recently had to make a sexy intake on a motorcycle gas tank - found the honeycomb generator and then used a lattice to deform it, worked well.
Lattice is great for this
I'm new to Blender, it seems too fast and high-level for me, but Aryan is a good teacher, no doubt about that. thanx man indeed.
bro these are not tutorials for beginners. these are for near end intermediate and professionals.
Aggressive learning is what we need .
Btw loop tools still in 4.2 am still useing it
Best teacher ever
Your channel is the best. Blender is almost like magic and your are gandalf my man
I was always wondering which would be the right way to do something like that. Thank you so much!
Given that in most cases the curved object is gonna be done before the honeycomb is added, I'd suggest that before the boolean modifier is applied, it'd be face-projected into the surface, so that the boolean objects acquire the curve. Otherwise you'd end up with deformed hexagons.
I don't know what this would do to topology, but I would create just one 3d hex shape, clean it up, and then duplicate it a bunch of times then merge vertexes at the seams. So instead of duplicating and tiling the hex shape as the first step, do that at the last step after subdividing, beveling, and filling in the empty space with faces.
The information density in your tutorials is crazy though. Just a couple tutorials and I can pretty much make whatever i want in Blender (albeit inefficiently).
Your tutorials are awesome. The problem with the alpha texture is that you cannot add thickness to it unfortunatly so Bool is always trickier but better.
this content is pure gold
TY!
You can do it much easier, just make hexagonal holes on a plane, then make a curve surface, then add shrink modifier
Gorfon Ramsay of 3D Modelling! FINALLY SOME GOOD FUCKING MESH!
there might be a 3rd method by using quad modelling actually which might be more optimized option if we want a real 3D mesh
if you are in the same room with this guy , i can guarantee everyone would learn blender. Maybe by force but who cares 😂😂😂😂.
Nice work Aryan
thanks for the tutorial to model my own mouse
My kind of tutorial 🤌🏻
Your channel is the best...
"make sure your shit is blue" - Aryan 2024
Thanks for doing a nice range of content. May I request modelling a midi keyboard? like the Novation Launchkey (the MK4 version just came out).
Please do a tutorial about how to make a water reflection gobo effect ❤
Neat tutorial. You mention the Boolean & cleanup as a negative. Would you be opposed to tiling the 3-way intersections between the hexagons and then extrude? The latter makes more sense to me as a amateur, so I'm very curious what someone with more experience thinks in making these decisions. Thanks for the videos and best of luck moving forward!
Nicee, and also pls full vid of how to make that mouse 😅 hehe....
Thank you bro its very useful 👏👏👏👏👏
Use honeycomb mesh in extra objects, remesh, decimate, deform - bad topology but very fast method for non-primary plan
Wow this is amazing tutorial. can you create something like ai voice assessment animation. thank you for sharing your techniques with us. :)
Good job👍
Bruhhh wth was the 2nd method. WOAHHHHHH!! just take a triangle. subdivide it multiple times. ctrl+shift B. Boom hexagons!! Inset faces. BOOM!!
Another vid lets go
quick answer: just texture it with transparency on
Top. thx
Which blender theme are you using
Is it work on cycles?
Cuz you changed to Eevee and the alpha is worked and i want to render it on cycels
Cycles works very well with transparency
Just make sure that your enable "Transparent" in your render settings
❤❤❤❤
Advance product animation tutorial plz
Like paid commercial ads🤧🤧
interested ❤
hello pro boss
to day i release my first video 😂 its seems a little bit ridiculous 😅
Do this a little faster next time bro, was really easy to keep up.....
درود، ایرانی هستی برادر؟
Here's how to learn this If you're tripophobic.
Step 1:Don't.
62nd like. Cool
You know the matter, no doubts, but you are too fast. You make things so fast, I need to pause, but even so, that take me minutes trying to figure out where things came. I cannot finish this. For me is not doable at this rate.
Con un mapa de transparencia se evitaroa todos esos doleres de cabeza 😂