Why Minecraft's 4th Dimension Was CANCELLED

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  • เผยแพร่เมื่อ 9 ม.ค. 2023
  • The history of the end, the red dragon and the OFFICIAL reason there's no 4th dimension
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ความคิดเห็น • 257

  • @realazzle
    @realazzle ปีที่แล้ว +486

    because making a game in the 4th dimension would be wildly impractical

    • @dazza2350
      @dazza2350 ปีที่แล้ว +13

      Be funny next time

    • @safariknight3239
      @safariknight3239 ปีที่แล้ว +54

      Someone has actually done it, he even made a bunch of items to deal with the fact that you can only see 3d but everything is 4d

    • @Bl4z3MC
      @Bl4z3MC ปีที่แล้ว +4

      🤓

    • @Redstone7380
      @Redstone7380 ปีที่แล้ว +11

      Check out CodeParade on youtube. Dudes making a 4d game

    • @pomegranate594
      @pomegranate594 ปีที่แล้ว +5

      @@Redstone7380 thank you for reccomending this, thats so sick

  • @ngabel8956
    @ngabel8956 ปีที่แล้ว +70

    When the End was just an arena for a boss fight, it had a purpose. Now as an infinite dimension, 90% of it is useless. We need more content in the End, things like structures and biomes, but also something to make the trek to this content more interesting. The overworld has lively biomes. The Nether is perilous. The End is just empty.

    • @matthewparker9276
      @matthewparker9276 ปีที่แล้ว +19

      I think adding too much to the end would be a mistake. The overworld is filled with life, the nether is filled with death, and the end is filled with emptiness. So while adding some variation to the end wouldn't be a bad thing, it should still feel desolate and inhospitable.
      The end is relatively inaccessible compared to the nether, there is only one entry point (in the end) and only one exit point, which makes difficult to progressively explore, or even build in without restricting access to other dimensions.

  • @iamwhatitorture6072
    @iamwhatitorture6072 ปีที่แล้ว +155

    I'd say that the cave update and the nether update really have shown, that you can bring a lot more variety into the existing dimensions. I would find it interesting if the terrain in the end would add some verticality to it, right now it's all really more or less the same height. It should continue to capture the empty, mostly lifeless and alien feeling, but I could imagine something like hollow islands out of a different material with a lush life inside it.
    The teleportation theme is also something it could lean into greatly, I mean you get gateways with wich you can travel to the outer islands and back, but if you want to explore further you might not want to travel all that distance every time, so having something out there which allows you to make a two-way-portal would be really cool, even if you can only make it in the end.
    Another really cool idea would be to have another type of portal to the overworld, where you can only jump through with a map and get to the overworld in the sky above it's center. If you are exploring the end, you are in the late game and probably have already discovered a lot of the map, so you may want to travel far distances, it would also give you a reason to check out more strongholds.
    I think that there can be a lot done before adding a new dimension, but I wouldn't complain if we get a new one soon either.

    • @ImFuckinLazy
      @ImFuckinLazy ปีที่แล้ว +1

      Even though Minecraft dungeons fills the end with life, Mojang could even do something similar like that in some small rare sections of the end. And Let's actually hope they add a new dimension even at all. Considering they said they were never gonna add any new dimensions. At least we can be happy knowing Mojang at least slightly considered it with the ancient city portal structures, before renaming them of course to the statue or tribute items, i don't remember what it's called now.

    • @MrMelonsz
      @MrMelonsz ปีที่แล้ว

      *Cave Updates* lol

  • @fluffybrigand6853
    @fluffybrigand6853 ปีที่แล้ว +109

    Can we make sky islands a rare biome in the overworld? They would spawn above deep oceans making them difficult to get to without an elytra. Add some decent loot in a sky castle with a new mob or two or a new mini boss.

    • @rascal3554
      @rascal3554 ปีที่แล้ว +18

      Harpies as a foe, Blue jays as a passive mob, Bird cages, And big bird houses for the harpies with chests full of iron and diamond loot, Treasure for the player.

    • @XxEggman_Meme_GodxX
      @XxEggman_Meme_GodxX ปีที่แล้ว

      just nerdpole with a magma block to keep yourself alive in the ocean and purpose defeated

    • @fluffybrigand6853
      @fluffybrigand6853 ปีที่แล้ว +15

      @@XxEggman_Meme_GodxX You can get to the nether without diamond tools, you can get to the end isles without ever fighting the dragon. Just because there are work arounds for more experienced players means naught. Most players have never been to the nether in survival, let alone the end.
      This would give those players something to aspire to.

    • @BUSHCRAPPING
      @BUSHCRAPPING ปีที่แล้ว +2

      just play modded, if you can imagine it, then it probably exists in mods

    • @jezeniawarmsley6709
      @jezeniawarmsley6709 ปีที่แล้ว +7

      I love your idea but just hear me out can we get a full like atlantis place for the Drowns that have like more trident fights and aquatic lights?

  • @Sir_Slimbread
    @Sir_Slimbread ปีที่แล้ว +112

    I think it'd be cool if a hypothetical 4th Dimension could only be accessed from the Nether/END(whichever one would make more sense).
    or
    It is accessed via the Ancient City "Portal", which could be activated via a Nether Star, and the Dragon Egg(maybe even a new item dropped from an Elder Guardian as well), so that you have to defeat the other Bosses in order to gain access to a new boss, or just a cool dimension.

    • @Sir_Slimbread
      @Sir_Slimbread ปีที่แล้ว +15

      I've just expanded on the 2nd Idea.
      You can access the new boss with the Dragon Egg and Nether Star, which yields "The Wither Dragon".
      If you also add on the new Elder Guardian drop, it becomes "The Elder Wither Dragon".
      I know...I'm a genius...Hire me Mojang.

    • @darkbluealpha
      @darkbluealpha ปีที่แล้ว +10

      Although I love the idea, I highly doubt that Mojang would do this. Reason being that just a small percentage of players managed to go to the nether and even a smaller percentage to the end. That could be the reason why Mojang is still working on the overworld (I think).

    • @Sir_Slimbread
      @Sir_Slimbread ปีที่แล้ว +2

      @@darkbluealpha It'll definitely never happen, but I'd love to see it.

    • @meowmeowcatfish
      @meowmeowcatfish ปีที่แล้ว +1

      @@Sir_Slimbread then it would have to give good stuff because of nether star

    • @Sir_Slimbread
      @Sir_Slimbread ปีที่แล้ว

      @@meowmeowcatfish I'd hope so

  • @geothepoly
    @geothepoly ปีที่แล้ว +28

    I think the issues you listed with the End dimension apply to a lot of new features and the general direction Minecraft as a whole is going in, a lot of structures and biomes only serve one purpose, and it's usually just for a unique challenge with loot. I think difficulty scaling or variation could definitely spice it up, but that's easier said than done for implementing it.

  • @DeepfriedBeans4492
    @DeepfriedBeans4492 ปีที่แล้ว +23

    One concern I have is just that a 4th dimension could make the world feel too disconnected, especially on a multiplayer server. There are 2 actual overlapping dimensions and the end doesn’t really overlap the overworld or nether so it’s a pretty contained location, but adding a third ‘layer’ where you can actually be at the same coords/location as someone would just feel a bit off, would definitely be interesting of course and it could just be me being scared of something new but it’s hard to know for sure.

  • @Olivadababa
    @Olivadababa ปีที่แล้ว +18

    I personaly believe they should make the end being more about how empty it is exsploring why it’s empty and what’s hiding in the end darkness you know just a cool thought

  • @RedstonePotion
    @RedstonePotion ปีที่แล้ว +11

    Fun fact: the red dragon is just the normal dragon when it gets punched...

  • @Octo445
    @Octo445 ปีที่แล้ว +9

    I think a good way to spice up the end could be to add a gravitational pull to certain blocks depending on how close you are to them. The general theme of the end seems to be unconventional movement with things like the elytra, potions of slow falling that you can get from phantoms, which are also connected to the elytra, shulkers, which cause you to slowly float up when they hit you, teleportation, and stuff like that. It would be nice to see them expand on that more

  • @CobaltKobbo
    @CobaltKobbo ปีที่แล้ว +7

    Maybe having the point of the End be finding rare items used to build Teleportation blocks to warp between builds and bases and such?
    Or to simply see the Eldritch entities that inhabit the Void?

    • @Abegilr_Dragonrider
      @Abegilr_Dragonrider ปีที่แล้ว

      Ha, I had the same idea, but I didn't see your comment until after commenting myself. I'm talking about the teleportation blocks.

  • @joshfoustcommunity8928
    @joshfoustcommunity8928 ปีที่แล้ว +21

    Make more history videos like this toy cat, also, thank you for finally showing us what made the Legacy Console editions so special!🙂

  • @Shespio
    @Shespio ปีที่แล้ว +42

    I feel like the end should be more alien-ish to its feeling. like chorus trees & their fruits already look like something out of this world so adding more alien-esque plants but no sentient life other than endermen as if this is an "empty alien world where endermen took over"
    Likewise I also want a new dimension, to be specific I wish the gigantic portal in the ancient cities would lead to an eldritch horror themed dimension, where mobs are like the warden, as in, they're blind and use echolocation/scent to navigate but be more mutated with extra limbs or strange additions and plants would be bioluminescent. Like, the sculk sensor could be like larger/thicker grass on the ground (like how tall grass grows on grassy blocks if you use bonemeal on them)
    It'd also naturally up the difficulty a lot since you can't just run around casually or else you alert literally every creature nearby. Imagine some random bat/bird mixed creature flies around and just just happen to run a bit too fast, it stops in its tracks and starts flying straight at you to attack. Better bring a bow with you. (thus encouraging to bring a variety of gear too)

    • @Spunro
      @Spunro ปีที่แล้ว +6

      exactly my thoughts, id love weird alien-ish plants maybe with a glowy bioluminescent theme

    • @duncanmcallister7932
      @duncanmcallister7932 ปีที่แล้ว +2

      The end just has that spacey vibe to it.

    • @Planetmango48
      @Planetmango48 ปีที่แล้ว +1

      Yes.

    • @tomdekler9280
      @tomdekler9280 ปีที่แล้ว +3

      I'm torn on plants. On one hand I love the End as being more alien, on the other hand I want it to feel more desolate, as that also seems to be a large goal of the place.
      I want them to explore the concept of a "void without void". How do you make something feel lonely and lifeless without making it a boring hole?
      Maybe some islands could be shaped like broken pieces of a massive statue.
      Except when you mine into them
      Bone blocks
      Like a graveyard of Gods.
      I suppose that's only a gimmick though, not enough to capture player attention for long. I dunno.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว

      @@tomdekler9280 make the biome with alien-like life rare(mostly 10% of the terrain, biomes always kept to 1 islands, and from any place in any direction there couldn't be more than 1-2 islands with some biomes on them), and keep most of the end untouched (so like the old end... maybe just maybe with some sporadic meteorite crash sites...)

  • @mypetblackie108
    @mypetblackie108 ปีที่แล้ว +29

    I really liked this!! It's really interesting to see how the minecraft world and developers got to where they are today, and gives me lots of speculation as to where minecraft will go from here. I think it's also a great way for you as well to share some of your own ideas and other's ideas of what Mojang can do with minecraft moving forward, as minecraft suggestions are one of my favorite topics

  • @EGJMoorington
    @EGJMoorington ปีที่แล้ว +5

    I think that if they want to keep the end as just a place for the end game (boss fight and elytra), then there's a reason to add a fourth dimension instead of updating the end. If they don't want to keep the end as is, then they should update it before adding a fourth dimension

  • @lapis8339
    @lapis8339 ปีที่แล้ว +85

    You can only update the 3 dimensions so much and I think we really need a new dimension. I'd really like a dimension more focused on magical fantasy aspects, kinda like an overworld but remixed

    • @theapocalypticfish
      @theapocalypticfish ปีที่แล้ว +15

      Similar to like the hollow in Terraria where it's like this bright pixie area with crystals and killer unicorns?

    • @yourcreator1846
      @yourcreator1846 ปีที่แล้ว +4

      I 100% agree I think we need a new dimension

    • @drakejoshofficialyoutubech5569
      @drakejoshofficialyoutubech5569 ปีที่แล้ว +10

      I like this idea because the Overworld should definitely be more rooted in reality and I kinda like how the End and Nether are wastelands that used to have some kind of civilization.
      And maybe this new dimension could have an advanced civilization that have their own form of villages that you can find dispersed across the land. They could have their own unique loot and unlike normal villages wouldn't take kindly to you trying to steal from them.

    • @lapis8339
      @lapis8339 ปีที่แล้ว +1

      @@theapocalypticfish Not a bad idea

    • @landonanthony4757
      @landonanthony4757 ปีที่แล้ว

      So basically the twilight mod

  • @SharpMaxwell
    @SharpMaxwell ปีที่แล้ว +8

    i think if we get a new dimension it should be a dimension that is live-able, the end and nether are too dangerous and lack alot of stuff to make your main base/stay there for a extended period of time, if we do get this new dimension it should be a very late game thing, like after the end late in the game. and have enough remedies but enough uniqueness for someone to want to make their main base there/stay in that dimension for awhile without needing to go back to the overworld.

    • @Spunro
      @Spunro ปีที่แล้ว +3

      id love a more mythical version of the overworld

  • @lavinleitrim44
    @lavinleitrim44 ปีที่แล้ว +2

    Small tamable dragons, red, green, blue, white, different colours at the top of different mountains. I heart that idea.

  • @evilsharkey8954
    @evilsharkey8954 ปีที่แล้ว +5

    If they made exploring the End safer instead of nerve wracking (before you get your first elytra), and made it quicker to get in and out of, it could be a great place to make a final base. Maybe if it had a second ring of islands that were much more hospitable and had more interesting terrain, blocks, mobs, and structures, people would go there.

  • @ninjanoodle2674
    @ninjanoodle2674 ปีที่แล้ว +7

    I guess it makes sense that whatever plans that they might have for a 4th Dimension should really be implemented into The End first. I really think that The Nether Update is the blueprint for what they should be looking to do for an End Update. I get that this would be a high bar to set, but I don’t think that Mojang should do it unless they can really do it right.

  • @scoopskicat
    @scoopskicat ปีที่แล้ว +5

    Loved the video, you two! Please make more of these in the future!! ❤❤❤

  • @flintwildpants8710
    @flintwildpants8710 ปีที่แล้ว +2

    In Sea Of Thieves, the Forsaken Shores update back in 2018-2019, they added a new region called The Devil's Roar based on a concept the team wanted to bring to life called "perilous seas." The idea that there could be a place that you can elect to go with drastically increased danger to your person, but also drastically increased rewards.
    We could have a biome similar to this. It could have a fantasy theming with sky islands mushrooms and pale grass, hills with large coves for dragons to hide in, could be centered around a big magical lake.. (There are a lot of biomes that ) but they could reinstate some old features like giants and whatnot, maybe a white stone that you can craft into three or more cobble per block and a unique grass, make it rare, whatever.
    A rare biome in the overworld with the concept of "perilous seas" instilled in it could be the perfect place for a red dragon. Perfect place for a lot of things, actually.

  • @ChiefCo1
    @ChiefCo1 ปีที่แล้ว +5

    We need to get that fourth dimension now that all of the dimensions have had major updates since release. They’ve already added a new portal frame in the ancient cities with reinforced deepslate! They’ve hinted at it!

  • @eliyahzayin5469
    @eliyahzayin5469 ปีที่แล้ว +5

    I definitely agree that one of the big issues facing a new dimension would be giving it a unique feeling. The three current dimensions are so defined by terrain that any dimension that doesn't do something wacky with it will come off as a copy.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว +1

      Not if:
      a)It will be really different and yet coherent and diverse (some Aether like dimension could definitely do the job)
      b)It would have just bedrock on top and void at the bottom. A "suspended"/"hanging" dimension of sorts.

  • @yuviaro3511
    @yuviaro3511 ปีที่แล้ว +1

    the end feels like HELL in a way, you can start a farm and it's always night

  • @crow_man4672
    @crow_man4672 ปีที่แล้ว +1

    The idea of scaling with the distance to the center sounds really cool. The closest parts would be taken by the dragon and could be empty and desert like, thus the "free the end" achievement and it could be just like it is now. As you travel further you would start to see some changes, maybe more/different cities, so that you know there is more the further you go. Travel more and you wold start to see new biomes with new mobs, blocks, some new feature exclusive to there and the further you go the more new biomes and stuff you find. There could even be some kind of mini boss or some stronger enemies.
    As it is endgame, you would have the elytra to travel the big distances needed and the portals (that could be inproved to be a key feature of traveling between biomes in the end) would mean you don't have to take a really long time every time you want to go somewere (kinda like nether hubs but existing naturaly). There could be different kinds of portals that would take you to different destinations, like some kind of color code for example so you know what portal takes you were. It could be biome based or the color could differ based on the direction you're going (closer or further from the center for example). Or both.
    At the end it could change to a void like biome, were you start to see less islands the further you go, ending in a big nothingness at the end. you could use that empty space for building if you wanted for example, and it would kinda serve the same purpose of the world border. Or you could have something at the end?
    I think this scaling end concept is something really unique that sould be shared and explored. So please comment your ideas, share this idea on other places or even try take on this idea if you make mods and like this concept. Let's see if this can grow and maybe reach the main game, i think it has a lot of potential!

  • @actnow5927
    @actnow5927 ปีที่แล้ว +2

    Keeping in line with some of the fan-made lore you’ve speculated upon, the ancient city portal would lead to “The Beginning.” It is ancient, afterall

    • @solgaleo3533
      @solgaleo3533 ปีที่แล้ว

      WAIT, IDEA
      I think it could be cool if they made it partially based on Minecraft’s early stages, not an exact copy, more like a bizarre version that takes elements from the early terrain generation as well as things like The Farlands and the Amplified world type, which all created some amazing terrain. Like, massive cliffs and crevices in the terrain, although it’d likely still have the Skulk worked in. Of course, they’d likely have unique stuff that the terrain would be made of, but just imagine. Like, the way I’m picturing it, you would step through the portal and end up in a bizarre, twisted version of the overworld on the surface. The sky looks like a bizarre version of the one above, being a dark void with swirling streaks of light, the ground below you is comprised of small splotches of land mixed with massive cliffs and ravines made up of new materials you’ve never seen, most being far different from anything seen in the other areas you’ve been, and rivers of a dark substance resembling the Skulk flow from falls that flow deep into the ground below, while strange beasts roam freely.
      Im not sure if that’d conflict with how they’re trying to distance themselves from notch, considering that it was largely his work in those days, but no matter what stage it was in, it’s still Minecraft. Also seems a bit to mod-ish, and not sure if they’d reference bugs and glitches. Either way, if I find out how to mod, I’m adding it, and maybe some of the other beta items, like the nether reactor, glowing obsidian, the old red and blue roses (they’d be special, most likely related to the wither rose)

  • @caseymurray7722
    @caseymurray7722 ปีที่แล้ว +2

    I think you could find a way to incorporate the red dragon spawning. On peaks biomes above y=128(cloud layer) stony peaks can spawn a dragon in caves rarely.(Spawn rarity similar to a witch) Reuse ender dragon animations, downsize the model and change the dragons breath to a blaze fireball attack instead. For snowy and jagged peaks you could make a white snowy dragon and breath attacks would cause the freezing affect. Neither would break blocks. To make it optional, they would be neutral and spawn sleeping.
    A fun idea would be that, dragons could have a rare chance to drop eggs. You could use those to hatch babies that would be tamable. Using emeralds for this purpose would make sense as emeralds only spawn naturally in mountains.

  • @its_a_spighet-together4212
    @its_a_spighet-together4212 ปีที่แล้ว +2

    I love these history videos! It’s so cool seeing how ideas start and how they are portrayed over development.

  • @brantjustilian3791
    @brantjustilian3791 ปีที่แล้ว +2

    The Minecraft overall can still be improved. Desert need an oasis. Savanna’s and planes are still very empty. Dungeons stick out like a sore thumb in the new cave regeneration. And the birch forest biome needs a major change. Plus more flying birds will be nice to.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว +1

      I would say most fores biomes in general.
      For saanna I would say baobab trees and cotton plants would help a lot.

  • @TheOrigamiGenius
    @TheOrigamiGenius ปีที่แล้ว +2

    The recent updates have given a lot of new things you can do to the existing dimensions, but I would like to see a new one come

  • @Somebody.is.Nobody777
    @Somebody.is.Nobody777 ปีที่แล้ว +4

    I think it would be pretty cool if they added like dragon lairs on the snowy mountains that only spawn in like 1 out of every 10 snowy mountains (I don't know the proper name for the really big mountains that has snow you can fall through)
    Maybe they could add items like dragon scales so maybe we can make like dragon scale armor that is possibly stronger then the netherite armour, maybe make a horn that can call the dragons to come to a certain location to fight then you could use that to go loot it's lair and what not I guess, but that's just what I think would be pretty cool if they added it

    • @Abegilr_Dragonrider
      @Abegilr_Dragonrider ปีที่แล้ว +1

      I wouldn't put the dragons on the snowy mountains. Better to make a dedicated volcano for them. Because a volcano would be hella interesting. It could be like a piece of the nether in the overworld. And it doesn't need to spew lava! No natural disasters needed!
      I honestly don't know why Mojang didn't add volcanoes in 1.18. I would have definitely built an evil lair inside one.

  • @AvocadoPotato
    @AvocadoPotato ปีที่แล้ว +2

    In one of my legacy worlds I destroyed an outer end island and I covered another fully in water

  • @nicoscool2333
    @nicoscool2333 ปีที่แล้ว +2

    6:39 hearing you say that so seriously is hilarious

  • @ace_ofchaos9292
    @ace_ofchaos9292 ปีที่แล้ว +2

    The floating islands in my experience were called the sky lands.

  • @smellthel
    @smellthel ปีที่แล้ว +1

    The videos you’ve been making recently are some of the most interesting Minecraft videos I’ve seen!

  • @JesseP.Watson
    @JesseP.Watson ปีที่แล้ว +2

    Interesting and maybe why I hardly play the end stages, never killed the ender dragon, or maybe once. You have to have a way to mass produce fireworks for the elytra to be usable longterm and massive AFK farms are a bit much for the casual or shortish term player. Otherwise it's just for shulker boxes... which are cool but, there's a lot to get through before that point. It always seems a bit beside the point, think I struggle to integrate boss killing with the sandbox ethic.

  • @the_stray_cat
    @the_stray_cat ปีที่แล้ว +1

    the "portle" in the ancient city i think could lead to a really cool world. it would have maybe a walking skulk monster around. and lots of wordens that Dont despawn like the ones in the overworld do.

  • @kobygiblett6622
    @kobygiblett6622 ปีที่แล้ว +2

    There are many points of this video I agree with, but I believe the end shouldn’t have more, except for the further out you go, better loot. The End is a big area of floating islands, and is devoid of anything. This is empty feeling in the land makes what the end is

  • @Raider4ever1
    @Raider4ever1 ปีที่แล้ว +1

    Idea: the end should have a completely different lighting engine

  • @ZiptoZapto
    @ZiptoZapto ปีที่แล้ว +1

    After playing RLcraft for the first time and getting roasted by dragons I couldn't even see like 4 times, I can understand the great difficulty with adding a dragon to the overworld. They breath fire, and set stuff on fire, they also kill you really fast, and taming them is a pain, let alone killing one.

  • @matthewlofton8465
    @matthewlofton8465 ปีที่แล้ว +1

    Water can exist outside of cauldrons in the Nether in the form of waterlogged blocks (the in-world water source block is specifically hardcoded to check for biome and thus will always steam away). Other things that "don't exist" in Minecraft are stack sizes above 64 (up to like 2 billion, I think), the ability of an item stack to exist in two places at once, and the ability to teleport millions of blocks away via portals. These things were never actually patched out of the game, they were basically fixed by walling off the problem so players couldn't access them.

  • @empurress77
    @empurress77 ปีที่แล้ว +3

    I'd like to be able to connect two of my Realms together with a portal.

  • @chrisglosser7318
    @chrisglosser7318 ปีที่แล้ว +1

    You are correct in saying that the lore behind a new dimension isn’t there yet, but the ancient cities and deep dark point to new, alien environment. So, it is in the works, but I’m guessing that they will update the end before the add this new dimension. Given that it is a bit off in the distance, they have time to build up the lore/purpose behind the new dimension in the next several updates

  • @xMrjamjam
    @xMrjamjam ปีที่แล้ว +2

    Having preset features for World generation and mobs would be interesting but we likely won't see that

  • @helmenhjelmen1955
    @helmenhjelmen1955 ปีที่แล้ว +2

    the reason i think a new dimension would be great is cause so far nether and End is a literal hell and a void to explore. they are both uncomfortable places to be that you wouldnt live in. a dimension that did make you feel that you risked everything when you entered would be nice. a dimension that feels like an reward and allow itself to play with features that would be too out of place to be put in the other dimensions.

  • @DialecticRed
    @DialecticRed ปีที่แล้ว +5

    The next dimension should have reversed overworld terrain. Think about it: we have a world surrounded by bedrock (nether), one atop bedrock (overworld), one without bedrock (the end), and so logically next you'd have a world entirely below bedrock: the deep dark underhang.

  • @misspatvandriverlady7555
    @misspatvandriverlady7555 ปีที่แล้ว +1

    There’s so much stuff that might theoretically be added to Minecraft in the future at this point that it’s ridiculous. I imagine they’ll do whatever they think will make them the most money. Which probably isn’t adding a fourth dimension.

  • @thisisbeagle2605
    @thisisbeagle2605 ปีที่แล้ว +1

    One thing that drives me crazy is that Mojang seems to have these arbitrary hills to die on even when something would fit perfectly fine into the game. The aether is a big one- who HASN'T tried to make an aether portal in vanilla? it fits the vibe perfect and would be the next logical step after the nether. You also have stuff like vertical slabs, legacy combat gamerules, or even just implementing old promised ideas like the red dragon, birch forests, or fireflies. It's like they have a weird ego issue where if they didn't come up with it on their own, it's not "good enough" for Minecraft

  • @valkeakirahvi
    @valkeakirahvi ปีที่แล้ว

    I love seeing you talk about the history of mc, especially the history of the other versions. Bugmancx has a great series about the history of mc, but it's only about the java version

  • @opticyclic
    @opticyclic ปีที่แล้ว +1

    Getting to the end should require a nether star so beating the Wither is a requirement for "beating the game". The harness scaling is a good idea and can be what the end poem talks about doing more

  • @nurfloaf5349
    @nurfloaf5349 ปีที่แล้ว +2

    Controversial take here
    The 1.9 combat update is one of the best updates in minecraft history people are just to inpatient to use it
    Im a bedrock player and honestly i wish i had the 1.9 combat, maybe to fix this entire issue is to have it an option for both java and bedrock players

  • @solgaleo3533
    @solgaleo3533 ปีที่แล้ว +1

    I will never cease until the red dragon is added, mark my words

  • @tomdekler9280
    @tomdekler9280 ปีที่แล้ว +1

    I think if the end had further "Outer" lands, they could make use of the added verticality the Elytra in the End ship provides.
    Place islands higher and lower.
    Have valuable material on the bottom of only some islands, making it harder to obtain.
    Or even have that valuable material act like sand - one wrong move and it all tumbles into the void. Watch players rage over an Enderman with a block and a glint in its eyes.
    Hell, place structures on the bottom of End Islands.
    And on the sides.
    And mobs that all obey a different cardinal direction of gravity. Make the place an Escher print.
    Have players go crazy trying to fill their overworld stable with a Globnarx that matches every single gravity type.
    How cool would a bucket of ɹǝʇɐʍ be that flows up instead of down?

  • @virgoproxy
    @virgoproxy ปีที่แล้ว +1

    I definitely think they need to revamp the end and make it less bland before they add another dimension, but the idea of them having added a whole new, INDESTRUCTIBLE portal frame block just for it to never work sounds beyond stupid to me.

  • @Baello999
    @Baello999 ปีที่แล้ว +1

    I think that any thoughts of a "4th dimension" should take into account how Minecraft has changed over the years. Under Notch, Minecraft was an RPG with building elements, but now Minecraft is a building game with RPG elements. This is a shift that underscores large parts of the game, like Jeb's "One Block at a Time" principle. The reason why copper and quartz and goat horns all feel useless because they are mainly for creativity purposes. This is something that people don't always fully grasp based on online discussion and idea suggestions.

  • @lavaboatcubesupportsukrain7539
    @lavaboatcubesupportsukrain7539 ปีที่แล้ว +1

    I do think the end should be updated. I wonder how they would deal with early game players I don’t think many people go there and since they added ruined nether portals in 1.16 to encourage players to go to the nether they would probably make some changes to encourage people to go to the end. Making it easier to get there is one thing but they still need to fight the dragon. What I would do is make it optional perhaps the player can hatch the egg somehow. After killing it you could make the elytra with it’s wings instead of just making a bridge to get one.

  • @laurwolfxd_3830
    @laurwolfxd_3830 ปีที่แล้ว +1

    I've always loved Dragons so much so them adding a Dragon in Minecraft was dream. Then learning that Notch planned to add a Red Dragon in the overworld (possibly tamable?) Oh my god like I really really REALLY hope Mojang doesn't scratch this idea. Jeb, if you're watching this, please, PLEASE add Red Dragon's to the overworld. Or maybe do something with the Dragon egg. Thank You

  • @Minecraftassassin-re6og
    @Minecraftassassin-re6og ปีที่แล้ว +3

    I know I going to receive hate for saying this but in my opinion what mojang needs to do is something similar to the nether update but for the end islands after that the end is complete

    • @brunoreis4455
      @brunoreis4455 ปีที่แล้ว

      Maybe they aready are thinking about an end update but still dont have good enough ideas to make it unique, specially when they would also think about whatever the current update is

    • @Minecraftassassin-re6og
      @Minecraftassassin-re6og ปีที่แล้ว

      @@brunoreis4455 if they want ideas for updates they need to start looking in other places apart from the community's feedback and backlash bc They're relaying too heavily on it like I said in the past mojang and the Minecraft community is like a fuel powered engine and it's fuel without the fuel the engine either struggles or stops working entirely and without the engine they is no more fuel leaving the current fuel to dry up and that's one of mojang's biggest problems they relay too heavily on the community's feedback for an idea of what the community wants they need to start looking elsewhere like the Minecraft Reddit or TH-cam for an Idea on what the community wants

    • @brunoreis4455
      @brunoreis4455 ปีที่แล้ว

      @@Minecraftassassin-re6og yaaa indeed
      Also another thing that I wonder if we will get an end update soon or no, is that in a way they tend to update something that can please new players (like warden coming with the chill new swamp) and when you look up the porcentage of players who unlocked the end achivements (yea its only on bedrock and only survival but is majority of current playerbase) the number of people who experience the end is ridiculous low, specially when u compare the "got to the end" and "defeat the dragon" achivements

    • @Minecraftassassin-re6og
      @Minecraftassassin-re6og ปีที่แล้ว

      @@brunoreis4455 and that is something that worries me deeply if they're to bring in a 4th dimension into the game (especially with the "portal" at the centre of the ancient city and the theories of the "portal" going around and people's ideas on what this 4th dimension could be especially with the lore behind the ancient city and the sculk family) then they need to do something similar to the nether update but for the end (refresh the end just like how they refresh the nether in the nether update) not exactly the same but similar after all look how successful the nether update was something similar to that needs to be done to the end islands otherwise a 4th dimension may never come and mojang will drag the 4th dimension out for on and on and on until the point that the community has had enough and starts backlashing demanding where it is

  • @kingkool
    @kingkool ปีที่แล้ว +2

    I think the end should be this insanely hard place, which in defeating it you could go to a 4th dimension, which would be insanely easy. You would have to spend a long hard time in the end getting good loot, which would end up helping you to go to a "heaven".

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว

      ^this
      Except End is more like a limbus/limbo, so it's... "just" empty (I mean not really it should be somewhat filled with un-earthly, alien-like, extraterrestrial, spacy life forms... well not exaclty filled, this should be rare findings, mostly 10% of terrain, single island, no more than 1-2 in any direaction Your looking)
      We need an actual "purgatory" (the portal in deep dark seems just perfect as somewhat leading to that), through which You have to go and survive all it's dangers to reach the "heaven" (aka Aether-like dimension)

  • @oak1550
    @oak1550 ปีที่แล้ว +1

    Nether, dark and scary. End, dark and scary. If they add another dimension I don't think it should be dark and scary.

  • @martinkarleskind8697
    @martinkarleskind8697 ปีที่แล้ว

    If the red dragon was added, I want it to be the hardest thing to do in the the game, like you would need max enchanted netherite armor with a couple of notch apples hard. The whole thing should be a test or a item hunt in the 4th realm to just summon the red dragon to fight and tame in its own area like the ender dragon but with a gladiator arena with multiple challenges like parkour, building and fighting. After all that you would finally go toe to toe with the red dragon guarding a red egg and once killed you would be able to pick up the egg that is protected by a bedrock like cage.

  • @lexruptor
    @lexruptor ปีที่แล้ว +2

    Red Dragons, yes.
    Boss mob or what have you? No.
    Flying mount, yes.

    • @thunderzdargon09
      @thunderzdargon09 ปีที่แล้ว

      It's original purpose was to be a mount.notch and Jeb both said it themselves (then again they also promised it would be added soo )

  • @0Ninja0Dude0
    @0Ninja0Dude0 ปีที่แล้ว

    I like the concept of the end being the ultimate place to build they should really lean into that by adding some end game items that'd make it more streamlined. Something like. If I had to make a pitch my idea would be keystone that allows to you pick up or copy portal frames and place them in another frame thats more cosmetically oriented but also has a function to help make it into a placable/breakable block. Maybe a portal rod that you can use to link up to portals but each one cost 20 lvls in experience or something

  • @cyrus05w
    @cyrus05w ปีที่แล้ว

    8 minutes and 21 seconds that poem mentioned, I wish I could remember the version but I believe it was near when the poem was added if you look inside of the files or the textures are maintained check out the fact that there's a red dragon texture sitting in there. Again my apologies I don't have the version number but if it's not in this one which I think it is then check the versions after this possibly.
    I have more here to go over for what you say although it makes me wonder why there's a model in there. When I was doing texture packs I merely labeled that one as a second possibility for the dragon to spawn as.
    If anybody needs to know how to do this I might remember but then again it's really old information and things may have changed

  • @d3l1r
    @d3l1r ปีที่แล้ว

    red tamed dragons sounds more than fun, i would like that in a future update, and the dragon to be the way to get to the sky dimensiiiioooooon

  • @nicholasconnolly4234
    @nicholasconnolly4234 ปีที่แล้ว +1

    If I had the skills and ability to work for Mojang I would try my hardest to get Tinkers Construct Added to Vanilla Minecraft

  • @Shouja198
    @Shouja198 ปีที่แล้ว +1

    This may be a hot take but I feel as though calling the end the "heaven" to the Nethers "hell" is just not true. The end honestly feels like it's a layer deeper than the nether, like below bedrock sort of feel. I think the reason the aether felt like a heaven counter part, on top of the brighter look to everything, was the fact that you literally fell in the aether and you fell back to the overworld(like a literal fall from heaven). I think a similar dimension to the aether is still wholly new, and things like the anti gravity ore that was added could have so much potential. They could update the end to moreso match the "heavenly" aesthetic but it has never really felt like that to me ever

    • @Sprigatitto740
      @Sprigatitto740 หลายเดือนก่อน

      I feel like the End could also be what's between the Overworld and the Nether, sort of like a middleground. Like as if the End was thousands of blocks below the bedrock, and if you fall off the end islands, you get banished to the Nether as a punishment

  • @dog998
    @dog998 ปีที่แล้ว

    The best identity that I can think of for end is that it’s a decaying dimension

  • @CatGoon67
    @CatGoon67 ปีที่แล้ว +1

    C418 - "The End" is my sleeping music

  • @boboltongleason6956
    @boboltongleason6956 ปีที่แล้ว

    The End seems more like purgatory to me than heaven, tbh

  • @caseymurray7722
    @caseymurray7722 ปีที่แล้ว

    I think they would need to expand the end first. Also, any 4th dimension with the deep dark portal should have a dependency on rare end specific items. Blaze rods are barrier to the end so something of similar rarity should be added for a 4th dimension.

  • @christiandavid3794
    @christiandavid3794 ปีที่แล้ว

    The overlay between the nether and the overworld is what makes them work so well. The disconnect the end has from both is what makes it, well, pointless. What if the end and the fourth dimension are overlaid and the point being lore access. That fourth dimension difference could be a story/lore driven adventure mode. The player is super powered in terms of health regeneration, and carrying capacity and removing those super powers while retaining the gear could go a long way. By massively limiting the players ability to alter the world in that fourth dimension graphics could easily be increased as well.
    Travel could be restricted as well (row boats do not cross oceans, elytra is not going to fly your fat ass anywhere with that rickety rocket, and walking absurd distances is simply not possible. This means ancient city portals could grant access to a particular and important part of the 4th, like a specific civilization, while end traveling could be the way to access quests.
    The civilization(s) in the fourth dimension would be indirectly affected by events in the overworld. Altering the overworld by events in the 4th dimension would be extremely problematic but perhaps changing the villager zombification process or villager trades access might help unify everything.

  • @hecaraq
    @hecaraq ปีที่แล้ว

    great video 👍

  • @realphillipcarter
    @realphillipcarter ปีที่แล้ว +4

    The End should have its own equivalent to the woodland mansion, something with more exclusive loot and mobs

  • @rakkoonkabuki397
    @rakkoonkabuki397 ปีที่แล้ว

    It would be cool if you could get beacons or the items to craft them in the end that you could use to teleport to wherever they are. Or maybe at the 10k block range they have another portal that takes you to a different seed 😗 They really need to flesh out the end towers tho and make some more structures. I'm ready to toss some copper down to an enderman and get a random block it picked up somewhere lol

  • @Shugunou
    @Shugunou ปีที่แล้ว

    Where can I find a copy of the master plan? I am making a modpack that adds planned features that were never added.

  • @dwschout
    @dwschout ปีที่แล้ว

    I love that the excuse is how much work it is, but then we have so many mods that add even more complex dragons into the game. I feel like this was one of those keep promising when asked, but hope they forget situations.

  • @DevourerRich
    @DevourerRich ปีที่แล้ว

    I feel like they should just fill up the rest of the end. Make the main island bigger and keep it barren but the rest of the dimension is too lackluster. At the end game, there’s little that’s entertaining. I know people want the end empty but ask yourself. What for? It has so much potential like what we see in Minecraft dungeons.

  • @coolgamer931
    @coolgamer931 ปีที่แล้ว

    For an end update, to give it purpose, just make a good item that cannot be farmed and only findable on the end, just like how totems were in mansions before raids.

    • @VoltisArt
      @VoltisArt ปีที่แล้ว

      Elytra is the item you describe. We need more broad details, like colorful biomes with wildly different blocks and atmosphere, something to mine for beneath the end stone, or a larger group of more than three End creatures. What if phantoms and vexes flew about the End, but as a neutral mob? (Would they gain the same rules as the endermen, attacking on eye contact?) New breeds of shulker that have wildly different looks and behavior. What do shulkers look like before they grow/find/build their shells? How about a purple (purpur) blaze variant that's a source for crafting end rods? What if a naked shulker _is_ that blaze variant?
      There's so much potential in that mostly unused canvas of a dimension.

  • @TheElper123
    @TheElper123 ปีที่แล้ว

    In my opinion a dimension sth like Aether could exist. The reason you go to Nether is to kill blaze and create eye of end to activate portal. It's only 12 eyes needed to activate the portal. They should add another type of eyes in the corners of the end portal that can be created with loot that drops from mobs or boss that exists in aether! You go to the nether to collect blaze rods and glowstone, then you go the ancient city to sneak through it without being killed by warden and activate the portal with glowstone and water. This kills warden in the ancient city (finally a way to neutralize this boss) and maybe somehow changes the ancient city into something more positively looking decorated with lush cave berries etc (but only the one where you've activated the portal). You go to the aether for another item that is required to create second type of eye of ender. Finally you go to the end to beat the dragon. I think it would be incredible idea to make gameplay much more complex with overall theme reminding me of Dante Alighieri's Divine Comedy (journey through hell and heaven). It also would make ancient cities more important because for now I don't have any purpose in exploring that structure.

  • @laufbl
    @laufbl ปีที่แล้ว +1

    the only reason i go to the end is for shucker shells and elytra then never go back bc theres no point

  • @lucifer2b666
    @lucifer2b666 ปีที่แล้ว

    what about a low gravity dimension or even an alien biome type dimension or a mix of both. I also have never viewed the End as a Heaven dimension in minecraft and really think a proper "Heaven" dimension should exist where there is no hostile mobs, just a pretty place that would be good for bases very super late into the endgame.

  • @appulman
    @appulman ปีที่แล้ว +1

    (Spoilers)
    In the 7th video of the 2023, toycat explores the history of Minecraft’s 4th dimension, the red dragon, and the possible reasons why these features still aren’t in the game. Nice video - I think a lot of people have forgotten that 1.9 updated the end because of the OTHER THINGS the update added (though it is still totally called the ender update. Totally)

  • @32bitintiger999
    @32bitintiger999 ปีที่แล้ว

    15:09 there are two ways out but only one you can survive…

  • @RongDMemer
    @RongDMemer ปีที่แล้ว

    Perhaps a way to go to the aether is make a portal and the igniter uses a beacon beam

  • @bedman3337
    @bedman3337 ปีที่แล้ว

    The otherside of the Deep Dark Portal: The Epilogue.
    Because why not.

  • @jadenknot1122
    @jadenknot1122 ปีที่แล้ว +4

    what about the 5th dimension

  • @Abegilr_Dragonrider
    @Abegilr_Dragonrider ปีที่แล้ว

    What if there was, in a faraway biome in the End, an ore that would allow the player to craft a powerful teleportation machine. Such a machine would take away the main reason for late game players to go into the Nether, so it is unlikely such a thing would be added.
    But let's think about the idea for a moment. It would have to be really expensive, so not everyone could craft them, or atleast not early on. It would teleport the player instantly, without having to slip through another dimension. And I think it would have to be powered in the same fashion as a beacon, the bigger the pyramid, the farther you can teleport. It could be paired with another block, to which the player teleports, kind of how lodestones work. The teleportation distance would have to be up towards thousands of blocks to be worth the effort of making one.
    It could have it's uses, I think. But I know it is highly unlikely to be added to the game.

  • @davethebrave.
    @davethebrave. ปีที่แล้ว +1

    i was only a fan of crill, i love cib. i love it!

  • @netherportals
    @netherportals ปีที่แล้ว

    They could remove build height and at 4,000,000,000 blocks out could be the moon dimension.

  • @steamingpileofspaghetti9755
    @steamingpileofspaghetti9755 ปีที่แล้ว

    I personally do not think there should ever be a fourth dimension. The classic trifecta is just too perfect: The Underworld, the Void, and the Garden of Eden. There's just so many things you could do with the dimensions that already exist. Both the overworld and the Nether already have enough function. Any ideas for new places can go in either one of those. The End does not have enough function, so any ideas for new functions/gameplay can go there. Instead of adding "alien biomes" (never did like that idea), The End could change drastically, as you get farther out. The terrain changes, the creatures change, physics change, the sky changes...
    As you get farther out, you start seeing less of those end cities, and gateways. The sky gets pinker in appearance. Sounds are getting quieter. You feel light on your feet. You're moving faster, and falling slower. The terrain has shifted from splotchy islands, to wispy ribbons. You notice white speckles twinkling above you. You haven't been hungry for a while now. Water from a bucket flows very slowly, and lava is practically static.
    That's just one example, but you could pass through different "zones" as you travel away from the center. You might find one you like and want to build there. You might even reach a whole other obsidian ring, but with a different sky color, terrain shape, and physics.

  • @ummidk757
    @ummidk757 ปีที่แล้ว

    Either they update the current end or give us a new dimension

  • @elciofonseca4275
    @elciofonseca4275 ปีที่แล้ว

    i think the end should be just the dragon, and all the other cool stuff could be in the overworld or nether, making the end one less thing to bother while mojang could focus on overhauling the rest of the game

  • @thelittleredrobinhood4934
    @thelittleredrobinhood4934 ปีที่แล้ว

    Personally I think The End isn’t heaven but purgatory. So we still have a place for a heaven based dimension. Maybe a dimension that can only be accessed through a portal in The End? That would give exploring The End a purpose at least.

  • @burlinghamliam
    @burlinghamliam ปีที่แล้ว +1

    is the early dragon screenshot meant to be complete black?

  • @LCaddyStudios
    @LCaddyStudios ปีที่แล้ว

    I still strongly believe that the 4th dimension is going to be an ancient dimension, theres the ancient city with a portal leading to somewhere, meanwhile mojang has already added ancient debris and fossils and is currently adding an ancient plant and mob, the sniffer.
    This suggests that they are setting up an ancient dimension, where Wardens and Sniffers are more common, it would allow for more crazy mobs, focusing heavily on hostile mobs previously seen in mob votes etc. it would also allow for commonly requested dinosaurs and new biomes.
    what twist can they put on this dimension to make it unique and not just a second overworld? Well the increased hostility is one element, a second element could be the atmosphere, perhaps the air is not breathable after a certain distance from ancient cities, requiring redstone mechanics and archeology to progress outside of these ancient dimension ancient cities, similar to how conduits work, this requires significant effort to progress however a large number of rewards can be provided for this progression further and further from cities.

  • @pr_watcher
    @pr_watcher ปีที่แล้ว +1

    I really want a new dimension. The End is boring, but it's boring for a reason and it serves a particular purpose. The Nether got its great update and is fine for now. Adding new biomes to the overworld is always a good thing, but those biomes need to be realistic, they need to fit into the world. I want a truly fantastical dimension. Not necessarily The Aether 2.0 (tm), but a really unique, different world. A sky world, or a second overworld maybe, but less grounded in reality and more grounded in the magic and fantasy of the game.

  • @ds_the_rn
    @ds_the_rn ปีที่แล้ว +1

    I didn’t play MC until the pandemic forced us all into our houses. I guess I just missed the April Fools joke. I had no idea about any of this. I had always thought the game was just for kids 😅

  • @oaksparoakspar3144
    @oaksparoakspar3144 ปีที่แล้ว

    Goblins, trolls, and red dragons - all mentioned by notch and evidence that he was looking for a more D&D feel - and that could fit into a structure based addition (castle ruins, goblin cave warrens, a troll nest, etc) to the overworld or could fit in a 4th fantasy themed dimension.
    Of course, the End could use a good update with more biomes.
    In fact, what you should do is look at Minecraft - it already has three dimensions right there on the screen - X, Y, and Z. Length, width, and height. Just like real life, except square and numbered.
    Admittedly, the difference between the three existing dimensions isn't based on X, Y, and Z - but rather on limits - the Nether sharply limiting you with bedrock below and above (apart from Java's cheat-farm zone) to create a feeling of terror from confining structure, the End with no such limits to create the fear of lacking structure, and the overworld that offers only the supportive structure with the freedom to grow (the balance between the two).
    After all, every game is walking that balance line between too little and too much structure.
    The 4th dimension, time, is also in Minecraft, in time played (Minecraft days and real world time).
    If you were going to do a 4th dimension through the Ancient Cities (already time themed by being ancient), then having it be something that messes with time would be ideal, rich with lore, and open up TONS of potential for the game.
    Imagine a world where the biomes cross boundaries of time. A Land of the Lost biome for the ancient past with dinosaur like mobs, a future scape with robot like golem mobs, that fantasy realm of magic and monsters - as the Nether proves, it does not take many biomes to make for an interesting place if they have lots of distinct features and mobs.
    The ability for growth with that is huge with new mobs, new blocks, new tools or mechanics, and story telling options that are free from the straight jack of "realism" that the developers seem to have created for themselves in their treatment of the overworld.