Timestamps! 0:55 Texture swapping and how to do it 3:15 Creating new base records for material swaps 6:50 Setting workshop items with custom material swaps 11:15 Creating a custom material swap 17:52 Mass selecting and swapping materials for multiple items
I'll be going back and forth over time with various software as I'm trying to give everyone a foundation to work from so that we can get to more complicated things. So expect a mix of CK-only, Sim Settlements-focused, and a variety of random bits in other software.
I'm getting "TEXTURES: TEXTURE ERROR : Unable to load file '/.dds' I exported from NifSkope, with the textures looking good, but Creation Kit is unable to open the file path to my dds files. Any ideas how to fix this?
Kinggath I don't know if you have a way to do this already but what if you add a Hired Gun Center or a recruitment center something like that whatever you want to call it 2 hire Raiders as companions and it can go up to as many as you want and it cost caps 4 sim settlements conqueror again I don't know if you have a way to do this or not but please tell me if you think it's a good idea or if you already have it when you see this also big fan of sim settlements and conqueror
I just have a question if someone can help I have conqueror installed I’m still deciding on my characters path but can I have capitals/outposts from conqueror simultaneously with regular settlements? I’m kinda mid playthroygh and wondering which one is better to have for me role playing my own custom faction
Timestamps!
0:55 Texture swapping and how to do it
3:15 Creating new base records for material swaps
6:50 Setting workshop items with custom material swaps
11:15 Creating a custom material swap
17:52 Mass selecting and swapping materials for multiple items
Your value to this community is immeasurable. Thank you!
Thanks for going back to the straight creation kit tutorials
I'll be going back and forth over time with various software as I'm trying to give everyone a foundation to work from so that we can get to more complicated things. So expect a mix of CK-only, Sim Settlements-focused, and a variety of random bits in other software.
@@kinggath I cant wait for the 3 hour video on how to make an elevator. I still have PTSD from the last time I made one
I'm getting "TEXTURES: TEXTURE ERROR : Unable to load file '/.dds'
I exported from NifSkope, with the textures looking good, but Creation Kit is unable to open the file path to my dds files. Any ideas how to fix this?
help, how do i swap an object texture without it effecting every single object from the same type in my map?
i got stuck swapping materials for something. thank you!
what about things that don't already have a bgsm attached to it?
Are you going to cover palette mapping?
Once I learn how to do it I will. I only have a little bit of the workflow documented and have never done it myself yet.
@@kinggath yeah there is very little documentation on this.
Kinggath I don't know if you have a way to do this already but what if you add a Hired Gun Center or a recruitment center something like that whatever you want to call it 2 hire Raiders as companions and it can go up to as many as you want and it cost caps 4 sim settlements conqueror again I don't know if you have a way to do this or not but please tell me if you think it's a good idea or if you already have it when you see this also big fan of sim settlements and conqueror
I just have a question if someone can help
I have conqueror installed
I’m still deciding on my characters path but can I have capitals/outposts from conqueror simultaneously with regular settlements? I’m kinda mid playthroygh and wondering which one is better to have for me role playing my own custom faction