Houdini FLIP UV - Tutorial
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- เผยแพร่เมื่อ 2 ส.ค. 2024
- In this video I will be showing you how to add UV's to your FLIP simulations!!
Intro - 0:00
Generate base mesh for emission - 0:22
Generate FLIP source - 1:54
Getting UV's to point level - 2:18
Create "start" group and coloring - 3:39
Simulation time - 5:07
Basic meshing and uv transfer - 8:59
Outro - 11:14
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This is so well explained that I almost understood everything, and I´m a total noob. So good man.
Thank You very much, Lawrence!
Thank you!!
COOL !!!
dope
im making a boiling cauldron of liquid, do i need to make that color group thing that you did?
Thank you..
It's a pleasure, hope you found it useful
hey i am trying to melt captain hook's hook. i did this method but my textures all coming distorted even after adjusting attr radius and samples. any clue bout it?
How do you export alembic with UVs?
This is great if you're melting objects. But how would you do it for constantly birthing particles?
hey, did you find a solution to this?
@@jimjamran This is the closest thing I could find that has a potential solution but it is for re-seeding - th-cam.com/video/KNXHqEN11zE/w-d-xo.html
9:15
Why are there so many South African Houdini users?