My FE2 Suggestions (Part 2)

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 80

  • @BlazeWinglol
    @BlazeWinglol 6 หลายเดือนก่อน +12

    Updating all old maps would be the best update to ever exist and could potentially revive the state of FE2 entirely. I do have another suggestion to follow up the updated maps suggestion where there will be another mode called "Old school." It's probably not a good name but it takes place in 2022/2021 where you can play the maps in older versions. Quite similar to Retro mode.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +2

      Forgot to mention Retro Mode as it would contain most of the maps that have been revamped in FE2: Rehydrated. "Old school" could work for those that are not in Retro Mode.

    • @BlazeWinglol
      @BlazeWinglol 6 หลายเดือนก่อน +2

      @@just_ducky Yeah because retro mode takes place in 2018. There are loads of maps added after 2018 that also have a rehydrated revamp. So I think it could be really useful.

    • @Chaos_Dev
      @Chaos_Dev 6 หลายเดือนก่อน +1

      Sucks that crazyblox probably won’t do any of this ☹️

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +1

      @@Chaos_Dev :(

  • @Enszo
    @Enszo 6 หลายเดือนก่อน +6

    👁
    (13:10 tria allows for custom liquids which also applies to gas & has walk/jumpboosts as base mechanics)

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +2

      Cool!
      Why the eye?

    • @Enszo
      @Enszo 6 หลายเดือนก่อน +2

      eye

    • @AeryOfficial
      @AeryOfficial 6 หลายเดือนก่อน +1

      eye

  • @KitLmaoo
    @KitLmaoo 6 หลายเดือนก่อน +5

    the amount of ideas/suggestions youve got is insane, havent finished the video yet but still amazing work!

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +1

      I still have more.

  • @IllusionTheCoffeeAddict
    @IllusionTheCoffeeAddict 6 หลายเดือนก่อน +1

    I resonate with this points quite strongly. These are good suggestions.

  • @Chaos_Dev
    @Chaos_Dev 6 หลายเดือนก่อน +2

    The ones I agree with the most are definitely the lobby and map revamps. I think that all of the old maps should have their fe2022 maps replace them (especially lost desert, lava tower, and gloomy manor)
    Also some map remakes that they haven’t done yet but I really want them to do are poisonous valley, wild Savannah, sedimentary temple, and beneath the ruins

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      I know Sedimentary Temple is getting remaked, but honestly all of these maps should be remade. The only map from pre-2019 I think doesn't need one is actually Sedimentary Temple.

    • @Chaos_Dev
      @Chaos_Dev 6 หลายเดือนก่อน

      @@just_ducky yea tbh out of all of those maps sedimentary temple probably needs it the least but it would still be cool lol

  • @Anshelooo
    @Anshelooo 6 หลายเดือนก่อน +1

    Love the video! Really left us thinking about the possibilities of FE2 with much more than it is now.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Yes, you could do a lot with these ideas lol.

  • @rayofluck6280
    @rayofluck6280 6 หลายเดือนก่อน +1

    Glad to see my suggestions highlighted in the vid, thx! btw, I submitted another idea in the form.
    Edit: also forgot to mention, the slide blockade is such a cool twist to it, can't believe I didn't think of that!

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +1

      :)
      I'll look at all the submissions another time, probably won't use many of them for a while though.
      Also yeah, it was a no brainer when writing up these suggestion ideas to include a slide blockade, especially given I already planned to rework it.

  • @ShroomiMyst
    @ShroomiMyst 6 หลายเดือนก่อน +1

    i do see the rehydrated thing working, i want it so badly. just a quick note that the map creators of the OG should give permission OR already are a part of a rehydrated map, because it would kind of be bad for the original person to not get credit, and have THEIR map completely taken out without any say.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Oh yeah, of course permission should be granted if possible (although a few creators may be inactive). I'm pretty sure the project itself credits the OG creators anyway, so that shouldn't be an issue.

    • @Luc1d_G4m1ng
      @Luc1d_G4m1ng 4 หลายเดือนก่อน

      @@just_ducky gustforce quit like 6 years ago (the guy who made your favorite jumpless map)

  • @sunshineplayz5575
    @sunshineplayz5575 6 หลายเดือนก่อน

    Feels weird to see you playing one of the Rehydrated maps but anyway, I agree with these suggestions. FE2 is becoming very dull, even with its highlight program still ongoing. The maps being highlighted every month feels very tired and samey now. There are a lot of ways Crazyblox can spice up things in the community and the game.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Yeah, in some respects the Highlight program is a net negative, because not only is it stale (even if I like the majority of the maps that get featured), it also leads to community drama after drama...

    • @sunshineplayz5575
      @sunshineplayz5575 6 หลายเดือนก่อน

      ​​@@just_duckyThe dramas are really tiring as well. I can't help but think that unique community events can benefit the game more. For example, Crazyblox can host an event where a group of developers gathers together to create a map in a certain amount of time while competing with other groups of map makers making maps under the same theme. The group that makes the best map is the winner and receives rewards like Robux. It's a little similar to Castle Of Calamity, made by 70 map makers in 24 hours. Or he can make in-game events like the Forgotten Tombs Labyrinth event years ago. (disney12 also recreated it in his Forgotten Tombs remake in the Rehydrate Project.) Heck, for example, in Sedimentary Temple, you pull a lever and a different path opens for you to go through the map and you complete whatever quest that has been set for you. Variants come to mind. Each map should have at least 5 variants in order to keep the gameplay fresh. (Surprised you didn't mention Familiar Ruins 2023 in the video during the gameplay of Runic Maze. /j)

  • @oreorblx671
    @oreorblx671 6 หลายเดือนก่อน

    the sliding down tilted parts is already a feature but just to prevent skips like climbing up meshes to skip

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      I see what you mean, but the slide is still set to last a certain amount of time, this would need to be changed of course.

  • @o6xser
    @o6xser 6 หลายเดือนก่อน

    [IDEA] You know how every weekend there is the special double XP event that lasts for the duration of the weekend? Well this falls in line with what I am about to say. What if XP boosts are not just for the weekend? Maybe XP boosts are rewarded alongside with the gems you gain from completing challenges? I think XP boosts or coin boosts could be a really cool feature! It would definitely gives rebirth x15 grinders more the reason.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Pretty cool idea. If you can, add it to the Google Form (it reduces the chances of me forgetting!)

  • @GLMZIGM
    @GLMZIGM 5 หลายเดือนก่อน

    The momentum on the slides would be absurdly broken, other people have prob said this already, but that could save so much time, and with practice, the slowdown wouldn't even be a problem, you could just cheese maps that are supposed to be hard. Everything else is good though

    • @just_ducky
      @just_ducky  5 หลายเดือนก่อน

      True. While I didn't have balancing in mind, I'm sure there would be a way to balance it somehow. That is on me though.

  • @papitaalhilomc1155
    @papitaalhilomc1155 6 หลายเดือนก่อน +1

    Is there any server or website where I can see the "Rehydrated" maps that are being worked on? Kinda wanna try the updated versions of classic maps.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      They are on the Crazyblox Games Discord forum.

  • @kiwiabrainlessfruit5792
    @kiwiabrainlessfruit5792 6 หลายเดือนก่อน

    I have an idea for the slide physics; walljumps maintain your momentum, same with ziplines and the like.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Not really sure how that would work as walljumps put you at a standstill until you jump off them.

    • @kiwiabrainlessfruit5792
      @kiwiabrainlessfruit5792 6 หลายเดือนก่อน

      @@just_ducky momentum wallruns?

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@kiwiabrainlessfruit5792 You're talking about walljumps (the FE2 mechanic) right?
      Walljumps don't preserve your speed so I don't really know how a momentum walljump would work.

    • @kiwiabrainlessfruit5792
      @kiwiabrainlessfruit5792 6 หลายเดือนก่อน

      @@just_ducky idk I'm spitballing

  • @AlexanderRavioli
    @AlexanderRavioli 6 หลายเดือนก่อน

    tria also has zipline leaning and standing on ziplines

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      I searched TRIA's wiki for zipline leaning but couldn't find anything - also not sure if I would want it in the main game but I guess it could be cool.
      Didn't know about standing on ziplines though.

  • @pixelatedluisyt
    @pixelatedluisyt 6 หลายเดือนก่อน

    RAGDOLL UNIVERSE MENTIONED 🔥🔥🗣️🗣️

  • @Charles-xe4ow
    @Charles-xe4ow 6 หลายเดือนก่อน

    "No map can be updated once it's added"
    Agility update: *Ahem*

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      The "Locked in" policy was introduced in early 2023. Agility mechanics were added in early 2021.

    • @Charles-xe4ow
      @Charles-xe4ow 6 หลายเดือนก่อน

      @@just_ducky it was a joke lol

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@Charles-xe4ow My fault, didn't see it lol.

  • @liowjuncen7534
    @liowjuncen7534 6 หลายเดือนก่อน

    WE NEED WALLRUN BADLY

  • @cat-lv4gj
    @cat-lv4gj 6 หลายเดือนก่อน

    If you put too many variants it can ruin the sight reading too much and make players hate the map. If you are like I am, I play FE2 maps by muscle memory and advanced memory.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      This is fair, and I don't want many maps to be majorly affected by variants (maybe a couple) but I still think a short portion of the map is a fair middle ground that adds more variety to maps.

  • @shiftthegamr
    @shiftthegamr 6 หลายเดือนก่อน

    2:20 why not just make it an entirely new object like tria does?

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      I see what you mean, although it is slightly different from TRIA's wallrunning as you can control your movement. With wallruns, you're automatically moving in the given direction.

    • @shiftthegamr
      @shiftthegamr 6 หลายเดือนก่อน

      @@just_ducky but again, this could completely eliminate the problem you mentioned with bm's and some other map's walljumps because the physics change would only be subject to a specific type of walljump

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@shiftthegamr Yeah, I see. Either my suggestion or a suggestion similar to this works, they would still have the same functionality.

  • @cacatyt4826
    @cacatyt4826 6 หลายเดือนก่อน

    These could be possible if crazyblox hire a dev.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      That probably won't happen though :(

    • @cacatyt4826
      @cacatyt4826 6 หลายเดือนก่อน

      @@just_ducky very true my king

  • @capybarawov
    @capybarawov 6 หลายเดือนก่อน

    9:23 i do not get the purpose of that button... I agree with everything else though

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน +1

      Its to encourage and reward exploration around the map, OR to add a trade off in the map (eg: wasting time for easier platforming)

    • @capybarawov
      @capybarawov 6 หลายเดือนก่อน

      @@just_ducky ah I see. Could you explain multi buttons more clearly?

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@capybarawov So, its two (or more) buttons that trigger the exact same thing. For a better idea of how it works, go to 12:17 and look at TRIA's "Path Buttons".
      Notice how pressing one activates all three? That's how they work.

    • @capybarawov
      @capybarawov 6 หลายเดือนก่อน

      ​@@just_duckyAh thank you

  • @Nondegon
    @Nondegon 6 หลายเดือนก่อน

    Instead of updating walljumps with these ideas, why not create a new thing that does that?

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      I take your point, but there wouldn't be a big difference between them so it may as well just be a customizeable feature that map makers can turn on and off.

  • @CrystalRX
    @CrystalRX 6 หลายเดือนก่อน

    I'm against sliding speeding you up and adding fe2022 maps to the game. If you speed up while sliding, you can practically cheat in some crazy and crazy+ maps and become early very easily. Next, adding fe2022 maps to the would completely smite the classic creator's work from the game. "Yay! its my dream to make it into fe2 I can't believe I did.", "bro what is this map? it has better visuals than mines but my work is completely removed from the game.". Other than that, I do not agree with these recommendations as much as part 1, but they are still great recommendations and would not mind to see them in the game.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      About the FE2: Rehydrated thing, the project itself credits the OG creator when you load the maps, and ideally permission from the OG creator to add the revamp into the game.
      I know the sliding changes would require a LOT of balance changes to work out. This was admittedly a bit unclear in the video, but when you slide faster initially it also takes a while to stop, meaning that you have to be careful when you use it.

    • @IllusionTheCoffeeAddict
      @IllusionTheCoffeeAddict 6 หลายเดือนก่อน

      @@just_ducky I feel like sliding should stay the same, while speedslide will exist in form of predetermined area like walljumps. This should solve the problem of unintended routes/optimization appearing, and will not cause a moments like when you wanted to air dive on slope and stay but you got flinged instead.

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@IllusionTheCoffeeAddict Thats not a bad idea, the only problem is properly indicating that to players.

  • @RoinbinRobin
    @RoinbinRobin 6 หลายเดือนก่อน

    Ur slide idea is good but it has flaws, tria has a simular thing and nobody uses it because you can save so much more time the game would become a slide simulator

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      Don't get me wrong, the slide would be powerful but I don't think it would be broken. This wasn't clear in the video (this is my fault) but when I say "you slow down then stop", this is a slow process meaning that if you don't use it right it will slow you down substantially.

    • @RoinbinRobin
      @RoinbinRobin 6 หลายเดือนก่อน

      @@just_ducky still the tria thing is actually so broken it would also make maps like RJ free because every jump would be easier, slope idea i really like tho

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      @@RoinbinRobin I mean TRIA physics isn't a bad thing if it makes the game more polished, even if it makes the game easier.

    • @RoinbinRobin
      @RoinbinRobin 6 หลายเดือนก่อน

      @@just_ducky it could be added but it should be like in tria where you can turn of it.

  • @cat-lv4gj
    @cat-lv4gj 6 หลายเดือนก่อน

    Where’s Liquid Gas?

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      In your walls.

    • @cat-lv4gj
      @cat-lv4gj 6 หลายเดือนก่อน

      @@just_ducky
      Thanks for making me uncomfortable

  • @alphaRR_
    @alphaRR_ 6 หลายเดือนก่อน +2

    this is a comment that exists

  • @cat-lv4gj
    @cat-lv4gj 6 หลายเดือนก่อน

    My opinion is invalid? Time to unsubscribe 😈

    • @just_ducky
      @just_ducky  6 หลายเดือนก่อน

      nooo dont go!!!

    • @cat-lv4gj
      @cat-lv4gj 6 หลายเดือนก่อน

      @@just_ducky alright fine but I want to see better next time.

    • @Chaos_Dev
      @Chaos_Dev 6 หลายเดือนก่อน

      We all know castle tides is the best map of all time

    • @cat-lv4gj
      @cat-lv4gj 6 หลายเดือนก่อน

      @@Chaos_Dev yes