i love you guys I just wanted to say that down here in the comments usually I'd promote my feet pics but this time I just wanna say I appreciate you and I know that a lot of you will disagree with what I have to say in this vid and I think that's beautiful and interesting as fuck to talk about and it's what I love about video games but anyways stay safe gamers lets get them endorphins and seratonies goin in the chat I haven't slept in like 30 hours so words are hard but lets goooooooooooooooo
For all those interested I translated those weird symbols (Wingdings). It says: "Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo" I know Jakey too well at this point, he wouldn't mess up an opportunity like this.
I’ve lived in the midwest my whole life and I have never heard of Mendards before this video. After this video came out a Menards opened in my town, Jake summoned a Menards to my hometown and I’m scared.
I love the fact that almost all the clips of Jakey's BOTW gameplay features Link sniping enemies with a bow while wearing the Sheikah set. All roads lead to stealth archer.
Oh man, BOTW is one of the few open world games that takes at least *some* influence from Bethesda games, instead of just going 100% Ubisoft. It doesn’t go for the "be anyone, do whatever", but it takes influence in other areas like how it focuses on making the world a cool place to be rather than a map full of activity markers.
Yeah people don’t talk about that enough. The Fireflies were acting like the whole world was about to reach a point of no return and they needed to kill Ellie to make a cure without a moment to spare. Obviously adding to the facts that they had inexperienced scientists, no means of mass production, and a limited way of distributing the “cure” but that’s besides the point. A few years in the future Jackson is absolutely thriving, and there’s probably other cities out there also like it. Civilization was already over at that point in the first place, and the Fireflies seemed to have a god complex in thinking that they could return things to the way they were before 20 years after a zombie apocalypse with them as the leaders. Joel made the right choice saving Ellie.
@@philly_sports1558 to be fair, the biggest settlements, controlled and managed by the remnants of the US gov. was by all means a nightmare to live in with very little freedom. So, by all means, the Fireflies at least had a point, maybe, about the current governments basically making the last survivors live as prisoners.
@StuckDucks Many people, including me, would disagree, I don't know how you would stretch a few days in Seattle and a day of Santa Barbara between multiple games, they even did both sides of the story for both of the characters and it still wouldn't be able to be put into multiple games, it would get very repetitive very fast, they left it at a good point, with Abby and Lev going to where the fireflies are trying to build up and Ellie knowing that Dina left her. The game was amazingly written and shouldn't be looked down upon as the big disappointment of 2020, I have played the game to death with over 26 playthroughs with 18 of those being grounded challenges. I hope you read this and take some of what I said into mind.
@@honestlyowain1121 Here's the thing though: In the first game you followed the same two characters without it getting repetitive. When people say that the writing is shitty in this game, they don't mean part II on it's own. If you look at it as a standalone, the writing isn't horrible, it's just bland. The issue people have is that they took established characters and had them do things that they would never do based on what we know of them. They had characters who had no place acting as stupid as they did do so for the sake of the narrative they wanted to tell. I imagine if they made this game as a standalone set in the same universe, it would've gotten far less flak. I'm glad you enjoyed the game, and got your money's worth out of it with 26 playthroughs. However, that doesn't make it amazingly written, or even well written. I've enjoyed the hell out of games that were honestly dog shit. It is possible to enjoy something bad.
@@honestlyowain1121 There are also just as many that absolute didn't like this game at all. Actually, this was literally 3 entries smashed into one. And yes, they need more breathing space for each of the plotlines to be better developed and actually have weight and impact to it. It commits so many cardinal sins of bad writing (from expository dialogue that spells out character development that only matters in one or two scenes, contrivances and bad decision made by characters that go against their established traits or actions, and a bloated 3rd act that goes on for too long and unwittingly thrusts a new enemy group at the last minute, completely does a 180 on its themes in the most incredulously jarring matter, and ends up diluting its point by the very end of the game) that it is hard to ignore the issues upon a second go around. It doesn't help that this game offers nothing after beating it outside of extra difficulty modes and challenges. The pacing was complete slog to get through and I would have had each day back and forth and had the flashbacks be the introduction to the story instead. There is a good story here to tell but the structure and pacing dilutes and kills the emotional impact of those moments that should land.
As someone who hasn't played a naughty dog game since Crash 3, I can only conclude that Menards offers affordable prices for items to improve you home with
Bro, that discount area by the front door is KILLER. You can get a gigantic bottle of detergent for $10, while getting a new egg pan for $4, and a bag of chips for buy one get one free.
the only way that pregnant soldier works out as a plot point, is if you don't know anything about pregnancy and think it just makes you big and a bit slow.
@@danieldimov8625 Think they included it because she wasnt actually a soldier going to the frontlines like Jakey implied, shes a medic moving from one area to another area and gets ambushed, pregnant people are still capable of sitting in a truck which is really all she expected to be doing.
@@connorbranscombe6819 Is that why she was carrying a gun around? Simply climbing onto the truck is dangerous enough at the stage she was at. And think about it, the world ended almost 25 years ago, humanity is slowly rebuilding but the world still is extremely dangerous and filled with zombies and cults like the one we see in the game. Humans are needed more than ever, so children and pregnant women are of extreme importance. So what do we do? Let's just send out a heavily pregnant woman out there, fuck it why not. Even if she was only a medic, the simple fact she isn't inside the stadium where her and her child are safe is extremely stupid and non-sensical. At no point throughout the Abby section do we get hints that the WLF are so short on hands that they send out someone like Mel. It's just a girl boss moment that makes no sense.
@@indrayanray5132 its gonna be a hard hard time finding that song from a 10 second clip with jake talking over it, but i wish you the best of luck in finding it
@Shaman Xeed Truth. Yeah, and fucking 5v5 games. Perfect breeding ground for shitty behaviour. It was better when we had community servers in old games. People would shit talk OTHER SERVERS, not each other. Zoomers who only know how to sit in a matchmaking queue will never understand what it was like to be in your favourite server within 25 seconds of launching the game. No stupid menus full of advertisements. No nonsense about what streamer is showing their butthole today.
To be fair to Gears of War, the reason why the characters slow down for dialogue scenes is so the game can load the next area, it's not purely for narrative. Most AAA developers misunderstood this and now we have slow walking gameplay segments where characters will rattle off exposition in our AAA games.
@samuelcourliss8496 I didn't like 4, but 5 is excellent. Can't speak for the multiplayer, but I remember loving the campaign. 3 is still my favourite, though.
So my theory for Jakey not uploading is that Naughty Dog devs weren't happy about his opinions and literally put a alligator under his bed and it fucking ate him
Nah the anti lou2 crowd definalently did that to him. Yall were ruthless with dunkey and looking at the 10k dislikes I bet a majority were mad that he was nice about the game
I can’t find who said it for the life of me, but someone said that the game clicked when they saw Abby on that post at the end of the game because they thought she was already dead. Someone else had gotten to her before Ellie could. Yeah she’s dead, but ELLIE wanted to kill her. A hollow feeling starts as the cycle of violence was all for nothi- Oh motherfucker she’s still alive?
Missed the point of the game AGAIN. It's all for nothing because it's not only useless but AN OBJECTIVELY BAD THING TO DO to still seek revenge and kill her. She's actively saving a kid's life by being alive herself, all of her actions were justified, she showed herself being the better person again and again and Ellie STILL!!! STILL misses the point, as most players did.
@@rileymachelle4088 ehhh, yea.. I dont think Ellie forgave Abby at all in the end though, I think Ellie had more of a revelation about Joel rather than Abby, or Ellie didn't have a revelation at all on the beach but instead was so completely overwhelmed with uncertainty that she broke down into tears. I loved the game but I can clearly understand why people dislike it: Goopy goblin gamer brain says "idc I wants ta shoot ppl now" and understandably so. The story is definitely not nearly as concise and airtight as it's predecessor, and characters aren't given the time to be nearly as relatable as they were in the first game, though I feel the game's main intentions were to make you sad, angry, happy and empty at times, they want to test tribalism and how far you will go until questioning the characters actions. They want to reignite the flames of Joel and Ellies relationship. I feel the most beautiful contrast between the two endings of the games is that in tlou1 Joel lied to Ellie to try and preserve their relationship, in tlou2 Joel and Ellie tell their truths and the way they feel and it shatters their relationship, though it is still hopeful and leads to the path of recovery and forgiveness. Why I wrote all of this is beyond me, I just really appreciate this game I guess, even with it's flaws. It's one of the only stories that I have ever seen that requires so much of me and my emotions to work and it's holy unique.
It's incredible how well you can get your point across while sprinkling in all kinds of editing gags. It would be so easy to have the gags distract from the video over all but you pace them so well that it works!
The ai in the game were so intelligent that they contradicted the small brain message of the story. They’d beg for their life if they were wounded then shot you as soon as they got a chance.
That's why I don't get this video? The gameplay and gamedesign in general was absolutely stunning. No other game comes even close. The story is the problem with this game and even that is executed well
@@yipperdeyip He didn't say the gameplay was bad, he said the game DESIGN was bad. He said he enjoyed the hell out of the combat. Also, if your gameplay actively heavily conflicts with your story, like the comment you are replying to, it in a way is bad gameplay. You don't get the title of the video, because that's all you read, you can't say you don't get the video, because you haven't watched it.
@@TheChurchofJim Gotta love how games that are the best of the best get the most amount of criticism by people on the spectrum. Ubisoft never gets any shit and people just expect mindless "fun" from their mediocre games. But when devs aspire to be the best, deliver amazing polished experiences (which is rare in itself), the army of reddit nerds come in droves to bUuUt aKsHuaLyyy 🤓🤓
You can tell that they did the relationship between Joel and Ellie well when whenever Ellie is in about to be killed by a dude the player instantly feels that urge to drop everything and help her
Yeah in like every Lets Play I’ve ever seen, the moment when one of the hunters pulls Ellie out of the car and you have to save her, everyone is like “Don’t you fucking touch her!!!!!” It’s pretty cool because you’re feeling the same feelings that Joel is in that situation.
Hey Jakey. Doubt you will see this but we all notice it’s been a while since any updates from you I just wanted you to know that you were a big part of not just my life but many others every time I watch you I get a huge hit of nostalgia and it feels like I’m hanging with a good friend from my childhood who shared in a lot of experiencing. I guess what I’m trying to say is thank you and I hope what ever you are going thru you making it out because we love you and miss you man
He made an update on his Patreon, last I heard he was doing well, just got off social media and kept it that way. If you go to the Jakey subreddit I think you can find the post, or join his Patreon lol
@@Etherchannel Ouch. Video game stories aren't great to begin with so it doesn't have to seriously compete against much, I agree, but it is definitely not bog standard. The ending is not a "bog standard" ending.
My grandpa had a teddy bear that would sing the Menards jingle. He was a carpenter. He had a lot of 2x4s. I don't recall him bonking any Pittsburgians though...
8:20 For you guys who didn't want to translate what he said in wingdings yourselves: "Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo" We love you too Jakey
Man, that "only one outcome" where Abby and Ellie fight and Abby dying is a Game Over got to me. I really wanted to just let Ellie win that situation but it wouldn't let it happen.
@@koolaidman4869 i think he said in a patreon post that he was working on music and vids, so i'm sure he'll be back sometime. i'll bet he's just grinding hard on his album; he's been talking about it for years, big dog deserves some time in the peace and quiet to get it done. honestly though, if and when he does come back to youtube, i hope he doesn't feel too much pressure to make something crazy for his comeback, since the increasing scope of his channel is probably part of what's led him to get so burnt out in the first place
I beat the game awhile ago, but now just found your review. 100% agree. The gameplay and story points absolutely cudgel you into a corner and manipulate you emotionally. The flashbacks with Joel and Ellie highlighted what the game could’ve been, but in the end it was all too little too late to recoup what the last game did so exceptionally well.
6 months ago, Neil Druckmann actually sent assassins to kill Jakey and hid him in a Menards' storage room. Rest In Peace. Edit: Well guess I was wrong, turns out he was in a relationship with himself (Pine Barrens)
When a video game tries to guilt me into involving myself with a cycle of violence but provides me no alternative to doing the violence, I just do the violence harder to spite the game.
Although a little bit different as it's more similar to the story of tlou1 in this regard , I think the original Nier game did this much better ( also no real spoilers but i'd be talking about vague story " outlines " so i'd still avoid reading if you haven't played it ) , where you're set on a specific path of violence throughout the story and the game flips it on you in the end by revealing information you haven't been told before . but it works cuz it's a lot more complex than tlou2's message of just saying killing bad , don't kil . Plus , it challenges your view of the game and your actions all while giving you a hard choice at the end , I want to talk about the details but I don't wanna spoil it cuz a remake is coming next year and I think it's a game that everyone should play without knowing much about the story
Exactly. At that point I’m doing it out of frustration. The game is trying to make a statement about how “violence is bad”, whilst actively encouraging only violence. Thats why when the character’s in the cutscenes are having a moral dilemma, I’m going ultra John Wick once the gameplay starts.
Flower_Tower good for you, my guy. I personally wasn’t a fan gameplay-wise, but I though the story was dope af. Automata was where it was at for me on both ends
Come on. He had a great run last year have him a break. Fact that he gave us an almost 1 hour of content before he goes haitus is in itself got to have a credit. We're selfish.
I literally played the entire final mission of Dishonored without killing anyone because Samuel told me he didn't like the killer I had become and alerted the guards. Then, when I played Dishonored 2, I did a whole no kill run for as long as I could, because of the impact my choices made from the first game. Brilliant game mechanic to have the story change based on your bloodlust!
I actually hate that concept. I straight-up never played Dishonored again after they ran at me with that bullshit. I don't mind being a pacifist, I mind that the game gives me so many fun ways to kill people, and then says "but nah that fucks up the story, play the more boring version of the game." Like Undertale does it excellently, where the pacifist run has mechanics that are actually enjoyable and interesting. Same reason I hate that killing people in Phantom Pain makes you a demon. Like, why the fuck would you hand me a rocket launcher and a tank, and then say "Yeah but nah, you shouldn't use that, use this silencer pistol instead of A FUCKING ROCKET LAUNCHER"????????
Someone Illegal actually if you’re talking about the scoring system in the phantom pain you can kill people and still get an S. Just do missions super quickly and you can get S rank basically no matter what (within reason). But I understand what you mean and I had the same experience.
@@wakkjobbwizard No there's actually a feature where if you kill too many people you become a "Demon Snake", where your horn grows and the blood stays on you until you do enough nice stuff to offset it. It's called a karma system or something. Building a nuke gets it too. And that's even fucking dumber cause there's a trophy that wants you to build a nuke.
One of the greatest sentiments of accomplishments I got in videogames was when I solved the Jindosh lock in Dishonored 2 all by myself, without knocking out or killing anyone of the people I would had to to get the combination provided by the game.
Someone Illegal I think Dishonored 2 is a little better because of this cause all of your weapons and tools do have a purpose in nonlethal due to the addition of the bloodfly nests. Though it does lose a-lot of the charm the first game had in other areas.
If you're mad at the game, you're looking for a fight. If you're disappointed, you are a fan of NaughtyDog and the first game. Most sane people are just disappointed.
You know what game did this “Revenge is bad” thing much better? Sifu. An extremely different type of game, but hear me out. You start off being killed alongside your dad, but you come back for a reason you don’t know yet and you go to kill all the people responsible, who comprise of this small group of martial arts masters with magic powers, but is lead by someone who isn’t shown to have any real power that would help him in combat (some heavy MGS3 inspiration there) and the games immersive, difficult and satisfying combat helps you on this quest, you don’t even kill everybody along your way- some maybe, but the wide majority of jobbers can be seen writhing on the floor in pain, you’re just trying to get to the people on top who you know are responsible for the death of you and your father. You feel like an absolute badass taking everyone down, and when you finally get to the last guy, the conversation you have reveals that he was practically your older brother, he has all of your moves and probably uses them more effectively than you at this point in the game. When you finally kill him you find out that he killed your father because he wanted to get to this magic pendant that would bring back his wife and daughter, but after realizing his mistake he decided to give it to you. To which you are given a message along the lines of “To use Wude is to show that you can easily beat someone, and when you decide not to, they won’t want to fight anymore.” This gives you at least a base level of guilt, and as you replay through the campaign, you find out that all of the figure heads are kind of pathetic, each with their own problems. In order to spare them all, you essentially have to make the situation harder for yourself, and extend the fight, and then spare them just before handing them the finishing blow. This strategy makes you feel like you are doing the right thing, while still making you feel like a badass, so the quality of the game is not diminished by the story. And sparing the last boss is an extremely difficult task, because he doesn’t want to be forgiven and makes it as hard as possible to spare him, by the time you’ve gotten the good ending, you feel like a true unbeatable master, yet you feel smarter and wiser than when you started, and the best thing is that it was all your choice, the game naturally directed you to do the bad thing first without forcing you, you could’ve gotten the best ending first time around but it manages to make you feel bad for your choices, and satisfied when you rectify them- I don’t think it could’ve been done better.
Also another thing is that you dont kill in your violent playthrough but make enemys bleed not very noticable but like spitting mouth blood typa thing but when you do the pacifist route they spit spit
Jakey's line "I became disappointed" was so unfiltered and raw that I genuinely felt punched in the gut. What powerful presentation, excellent video as always.
I genuinely hope they try to remake this game, possibly with Joel and Ellie "reconnecting" while on a hunt for Abby, because Abby killed Tommy or something. The end could be Abby killing Joel, Ellie killing Abby, and then Ellie mourning over Joel, the same way he mourned Sarah from the first game. It'd be a poetic shift of POV from the father mourning daughter, to daughter mourning father. It would be so much more profound
Well, maybe, but that sucks way more than imagining that Danny was someone the player killed and built up a relationship with in gameplay without realising.
Really? I thought Danny was the guy who got hit by Ellie when she burst into the room. He was also the guy who _really_ wanted to kill her before they left.
@@lunamaster123 nope,in the game they said Danny went on a mission with Owen and the reason why Owen didnt come back its because he was the one who killed Danny
I love exploring in this game. Find new equipment, cards, letters was very meditative for me. Point about body bag in the morgue is very good by the way. Never thought about it, it would be really great extension for immersion and atmosphere.
Listen to my new song 🥺 I'll give all of the money to my mom, because we're so broke 🥺 you just gotta listen to it, I'm not asking for more ❤️😊..,.,..,
Well, in defense of Far Cry 3, the plot itself acknowledges, that Jason is losing himself in the violence, to the point of abandoning a chance at escaping just to murder Vaas.
@@gamergaymer965 Actually, afrer he realizes that to stay on the island with that hot chick he has to kill his friends he stops himself (well player can choose to not kill them)
It breaks my heart how in the last like two minutes of the video Jakey, who is this otherwise sweet guy, becomes so downtrodden he can't even make any jokes about it. It really does show just how much NaugtyDog didn't just drop the ball, they threw the ball into a pit and lit it on fire.
And ND--esp Troy and Druckmann--were SO condescending to any players who criticized the game, no matter how respectful they were being while giving criticism. It's giving Bethesda's lead writer telling everyone that ACTSHUALLY, Starfield is a masterpiece and we're all just too dumb to get it. Like, nobody is saying Joel shouldn't have died. They're saying he shouldn't have died an hour into the game, shouldn't have died the way he did, and his death shouldn't have been followed by forcing us to play as his *extremely* unlikeable killer. He should have agreed to help Ellie on her quest for revenge (let's say Abby attacked their settlement or whatever and killed Dina) and then he should have died in the late game as a result of Ellie choosing violence over peace, if the "revenge bad" narrative was what they were shooting for. Instead we got "Revenge bad, but only if it's Ellie doing the revenge-ing." As soon as I hear Neil say "TLOU Part 1 was about love. Part 2 is about hate," I knew it was going to be a f*cking disaster, and I was right. The reason TLOU1 was so good was BECAUSE of that love. And trying to make Abby's dad retroactively good was so fucking stupid, god. Abby sucks, her dad sucks, and ND gave us no reason to like either of them.
I think it's kinda unfair to compare this game to Metal Gear Solid 3 because the game industry as a whole still hasn't caught up to it's snake eating technology
I effin LUVED MGS4 Psyche meter that would force me to quit killin & start spewin LoL! Every time Liquid's voice sayin "U Enjoy all the killin!!" MGS4 was the 1st game I played on PS3, arrived very late to vidyagames like Hank Hill he-he!
In grade school my friend Johnny would say, “Save no money at MeNERRRDS!” Johnny was a genius and our local Menards almost closed they were roasted so hard.
We have a mattress shop with a jingle "sleep country canada, why buy a mattress anywhere else" and ol Johnny, genius of elementary school, mockingly sang "why buy a mattress when you can sleep on the couch" sleep country just couldn't recover from such a hot take. They closed a few years back.
Me and my brother use the term "murder hobos" instead of "goopy goblin brain" but its effects only take place when we play together. Would be rough to have that all the time... so much sawdust... too many bees... poor Jakey.
Sounds like you and ur brother play D&D if you mention murder hobo xd, I'm surprised ludo narrative dissonance is only mentioned when talking about video games cuz it can easily apply to D&D with a bad story or more commonly murder hobo players
dante’s inferno did something similar to metal gear solid. in the game you choose to absolve people of their sins or banish them to hell forever and at the end when you face satan the people you banished to hell or absolved of their sins comes to help you take him down.
I thought it was insane that they didn't parallel Ellie helplessly watching Joel getting killed by Abbey with Lev helplessly watching Abbey getting killed by Ellie. The flashback to Joel meant so little in the moment, if Lev was crying and begging for Abbey to get up it would've been so much more satisfying and made way more sense. Ellie in that moment fully realizing that during her self-righteous journey of justice that she was the villain, and would make the punishment of finding the house empty and her ability to play guitar, her connection to Joel, gone because of her unjust actions, a legacy lost to fury.
oohh...i really wish this was d ending to the game..would have made so much more sense...kudos to u..i'm just gonna assume from here on that that's what happened
i also feel like if ellie only realized she was the bad guy a second too late and abbey was already dead and she tries saving abbey and regretting her decisions of killing abbey right infront of the kid and sympathizing with him but not being able to do anything to change what she did, i feel like would've also really enhanced the message of how destructive violence is and how bitter revenge is
I’ve said this multiple times, but I don’t necessarily have problems with the events that occur in the game. It’s how they happen and the pacing of it all. That’s what doesn’t work for me. If they pulled an MGS2 and had us playing as Abby from the beginning hunting Joel but us slowly piecing together who it was she was after, that would be great. Before we get to see her kill Joel, we would have already gotten attached to her character, which would leave us feeling conflicted when she kills Joel. Instead, we’re introduced to her through her killing a character many of us loved and grew attached to, thus solidifying how we feel about her from the very beginning. Look back at MGS2. When that came out, people were upset you couldn’t play as Snake. But by the end, we loved the character of Raiden. I’m not saying Part II would have been perfect if it had been paced differently, I just think it would have been better and still retained the themes ND wanted to convey through the story
A good example of a game having two playable characters and a dual narrative that comes together really well and goopy goblin approved is Yakuza 0. The story is really good and you get to beat people up with bicycles and disco dance dude DISCO
I agree with you.. wish he posted more.. Cough, Cough.. I don't know we'll make a forum on topics for him to bring to light.. so he can entertain us on the daily.. much love nakey Jakey.
My head cannon is, after this video, Jakey went on a soul search running cross country Forrest Gump style. He is currently lost on some desert having mind opening experience with a cactus.
i come back and watch this video all the time, it so perfectly captures and explains the conflicted feelings i had after the game. i think some of the core problems of the game wasn't only in that they force the player to act out all this violence to teach them "violence is bad and will get you nowhere" but that 1. this is already such an obvious, overused lesson that it becomes much less affecting and more childish (which just puts pressure on the creators to teach you this lesson in a new, compelling way that will actually make you think about it, which they didn't) 2. the game relied so heavily on shock value and excessive violence and neglected other areas that would actually render these shocking moments as things that mean something and SAY something rather than just, you know, shock you, and 3. unlike in the first game (where for pretty much the entirety of the game you are in the same headspace as joel and you do the things the game wants you to do because you want to do them as well because you learn and understand things at the same time as the characters and thus usually have the same motivations as them) in the second game you arrive at the conclusion the game is trying to get you to far too early. you know why the game is making you do this, you get the lesson, you get the motivation, and so (at least for me) you don't NEED to enact all this violence anymore, but the game forces you continue to do it over and over until the CHARACTERS finally reach the conclusion you as the player reached hours ago. and so regardless of how emotional or compelling the game was it still felt empty at the end. love the videos always jakey keep it up 🕺
@@foxwizards The main theme is moving on, and the thematic message is that you need to move on from pain before it kills your soul and drives people away (or in the extremes, literally kills you and others.) Saying it's about how violence is bad is like saying Apocalypse Now is about how violence is bad. Yes... it is technically showing you that violence is bad. But saying that's the point, it's childish.
@@foxwizards No problem, sorry I was a dick. It just upsets me that this game is disliked over what is essentially people not understanding it, and that sounds arrogant of me but I wouldn't care if it wasn't SO widespread. And the fact that TH-cam videos with tons of views also misunderstand it, and these are the people who are helping people form views about the story, is frustrating and sad for the game. And themes/main theme can be hard to figure out, especially considering that there are plenty of low effort stories out there that can mess with how you interpret things in media. Most importantly for theme, you have to look at what caused the arcs of the main character (or characters, in this case), what the ending means for the possible theme (and if it's a cautionary tale or not), and how the theme is seen by the antagonists (antagonists, especially villains, usually have a different take on the theme, one that goes against the message the story wants to show you, and thus, they often suffer for it. For TLOU2, you could say: Is it showing me that violence is bad? In a broad sense, yes. But it's too broad, it could be applied to too many stories. Even war stories are trying to show that war is bad, not necessarily just violence. And in the end, it doesn't really seem like Ellie and Abby learn that violence is wrong. And what does Ellie's flashback to her conversation with Joel when she's drowning Abby have to do with violence? Nothing. Is it showing me that forgiveness is good? Hm, there's an argument there. Abby ends up teaming up with Scars, though she really doesn't seem to have much personal beef with Scars in general. Ellie seems to learn to or want to forgive Joel in the end, and there's that conversation between her a Joel too. But... Ellie forgiving Joel doesn't really work for her sparing Abby. She doesn't forgive Abby, she doesn't really even know that much about her (only the player does.) And the antagonists like the Scars and WLF, what do they have to do with forgiveness? Well, they do refuse to forgive each other for past violence, but forgiveness is the wrong word here, militaries don't really forgive each other, it's more like they refused to... move past it. Hey, move past it, moving on. Ellie moving on from Joel helps to explain her sparing Abby. She doesn't forgive Abby, but in that moment of holding complete control over Abby's fate, she realizes it doesn't appease her, and it's doing nothing to erase the guilt she feels for not forgiving Joel, which is another example of her inability to move on. Not all of her pain could've been escaped by choosing to move on (Joel would still be dead) but she would've had more time with him when he was alive, Jesse would still be alive, Dina would still be her partner, and her soul would be unburdened with what she ended up doing in Seattle. Her sparing Abby is a massive step into adopting this new idea, as is leaving Joel's guitar in the old farmhouse. For Abby, she also couldn't move past her father's death, and she ended up almost completely destroying her and Owen's relationship, turning her body into a weapon, and ultimately causing the deaths of all her friends. And she adapts the theme much quicker in the story than Ellie, as it starts with her getting her revenge on Joel, and though it's not directly said, she doesn't get the peace she thought that would bring her. Reconnecting with Owen also helps set her back on the path towards learning how to move on from past pain, which is shown by her being the "top Scar killer" but choosing to save some Scar kids, as well as ultimately choosing to completely abandon the WLF in favor of rejoining the Fireflies. Just look at how Abby acts in Santa Barbara, it's nothing like how she acts at any point during her WLF service. Now I'll add, there's technically not a wrong way to interpret a story, and there are almost always many themes at play in any given (good) narrative. But harming your own enjoyment over what is sort of a misinterpretation of the main theme(s) is a bad thing because it's keeping you from something you might enjoy if you came closer to the intent.
I also think in light of recent events that we shouldn’t forget that Druckman explicitly based the conflict between the WLF and Scars on the ongoing occupation of Palestine, makes this game even more absurd with its ideas around violence.
There's a Lebanese-Canadian dude that wrote a book called "Anima". SPOILERS The main character ends up leaving the bad guy stranded in the middle of nowhere so that vultures slowy pick him apart. That was good writing, because you didn't exactly know how the main character felt deep inside, as he was processing everything along the way. That was an unexpected take on revenge, which really stuck with me. Ellie sparing Abby made some sense, but it was so poorly made clear why she did so that it just felt lazy. The game's visual identity is miles off the first game, since it's pretty much grey and wishy washy the whole time. Finally, Abby is unlikable as f*ck, simply put. Part II was all over the place.
@@matthewcooper4248 Yes, it is in South Dakota. I don't live there, but I've been to Menards in South Dakota, but the catch is that they're these weird futuristic Menards that sell Futuristic Home Maintenance/Improvement products. Like what the fuck is a Smart Pipe? Why do the doors just phase in and out of reality? 4 Dimensional 2x4s?
i love you guys I just wanted to say that down here in the comments usually I'd promote my feet pics but this time I just wanna say I appreciate you and I know that a lot of you will disagree with what I have to say in this vid and I think that's beautiful and interesting as fuck to talk about and it's what I love about video games but anyways stay safe gamers lets get them endorphins and seratonies goin in the chat I haven't slept in like 30 hours so words are hard but lets goooooooooooooooo
LOVE YOU BABE!!!!!
Can I still have your feet pics though? Btw this is a great video
feet pics when?
I love you Jakey, but like in a bro way, I hope thats ok
I think you’re wrong but good try man.
How does Jakey even play the games he’s only like an inch tall on my phone screen
Oh you sombitch!!!
This interaction pleases my gremlin brain
Jakey I will fight you for making a video thanks so much
He plays on my screen. I have a giant wall-size TV that I have scaled him to real person size.
That's why the accessibility options in TLOU2 are so good, it even allows tiny lil baby men like Jakey to play it
For all those interested I translated those weird symbols (Wingdings). It says:
"Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo"
I know Jakey too well at this point, he wouldn't mess up an opportunity like this.
Heck yeah
Well done sir very clever
I knew something was up with those wingdings
oh
wheres the time stamp?
I’ve lived in the midwest my whole life and I have never heard of Mendards before this video. After this video came out a Menards opened in my town, Jake summoned a Menards to my hometown and I’m scared.
Did you save big money?
@@Winford.Studios I think I’m going to whether I like it or not.
@@powersurge413 😂😂😂
If they have that root beer made with honey there, get it! It's some quality soda
@@sithconsole Holy shit that's the best
being in a cult, playing the guitar, and getting stabbed is the quintessential Seattle experience
LOL. for me it was more like working 60 hrs a week in a bleak office w the most boring people in America and never seeing the sun
@@jugo1944eh, same thing
😂😂😂😂😂
As a Seattleite, yeah.
Aw, dang. Guess I have to learn how to play the guitar and... Get stabbed. I've been here nearly 25 years and I still haven't done those.
Jake is such a sellout. This is just an ad for Menards. We see you.
I live in the midwest and Menards is my go-to
Won’t lie, when the jingle came on I was fucking shook.
As an employee, hearing that jingle for the billionth time made me want to hang myself but Jakey kept me powering through it.
@Shaman Xeed I had a stroke while trying to read your comment goddamn
@Shaman Xeed ok buddy
I've watched this video about 200 times and I just noticed the "Double Kill" sound effect when Ellie kills the pregnant girl
oh my god
21:42 here?
nooooooo
@@Spillow-C 20:24 very faint
i dont hear it
Roses are red
Game design is hard
Save big money
At Menard’s
U damn right son
8:28
Florida man: you have intrigued my interest
big money salvia?
1000th upvote
I scroll for like 2 minutes to find this
I love the fact that almost all the clips of Jakey's BOTW gameplay features Link sniping enemies with a bow while wearing the Sheikah set. All roads lead to stealth archer.
I finally understand this reference
Oh man, BOTW is one of the few open world games that takes at least *some* influence from Bethesda games, instead of just going 100% Ubisoft. It doesn’t go for the "be anyone, do whatever", but it takes influence in other areas like how it focuses on making the world a cool place to be rather than a map full of activity markers.
the one hour mark is the new 10 minute mark and i for one couldn't be happier
I dont even care about the time im just glad its not another NEIL CUCKMAN video
also hi d'angelo
Wow good to see you here dangelo
so happy that you commented from your second channel
Dangelo and jakey my 2 favorite commentators in one place
Raymando this is his first channel for me
Very good video, you put into words what my brain was too tiny to explain, thanks Yoga ball gamer
Nice.
Damn dude
Oh your finally awake. You were caught trying to cross the border right?
Hahaha "tiny brain" XD haha
Gaming
wingdings at 8:21 says: "Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo"
You are doing God's work out here, chief
This like some 2008 video game easter egg man I love this fucking channel
Nice work chief
That's nice
What?! I thought that was just a visual gag! What the fuck? Is he loomuh-naughty?? Are you????? A....am i...?
I like how this game actually justifies Joel’s choice to save Ellie because of how much the cordyceps is a non issue in the future.
Yeah people don’t talk about that enough. The Fireflies were acting like the whole world was about to reach a point of no return and they needed to kill Ellie to make a cure without a moment to spare. Obviously adding to the facts that they had inexperienced scientists, no means of mass production, and a limited way of distributing the “cure” but that’s besides the point. A few years in the future Jackson is absolutely thriving, and there’s probably other cities out there also like it. Civilization was already over at that point in the first place, and the Fireflies seemed to have a god complex in thinking that they could return things to the way they were before 20 years after a zombie apocalypse with them as the leaders. Joel made the right choice saving Ellie.
@@philly_sports1558 to be fair, the biggest settlements, controlled and managed by the remnants of the US gov. was by all means a nightmare to live in with very little freedom.
So, by all means, the Fireflies at least had a point, maybe, about the current governments basically making the last survivors live as prisoners.
@@DatAsianGuy Eh, You win some, you lose some (fingers if you dare talk back to Fedra)
Nakeyjakey: Last online 1 year and one month ago today💔
One of the comments is favorited by jakey, that comment was made a month ago, so that means he is alive and well on youtube
@@mr.mediocre8487 he's slumbering, growing stronger for his return.
@@mr.mediocre8487 thank you for this update - i’ve had a pit in my stomach worrying about him
almost 7 now D:
I was also very worried about him
“In The Last of Us Part II, I became disappointed.”
That one line was like when your cool and funny uncle gets serious.
Then comes back and struggles to open a beer
@StuckDucks Many people, including me, would disagree, I don't know how you would stretch a few days in Seattle and a day of Santa Barbara between multiple games, they even did both sides of the story for both of the characters and it still wouldn't be able to be put into multiple games, it would get very repetitive very fast, they left it at a good point, with Abby and Lev going to where the fireflies are trying to build up and Ellie knowing that Dina left her. The game was amazingly written and shouldn't be looked down upon as the big disappointment of 2020, I have played the game to death with over 26 playthroughs with 18 of those being grounded challenges. I hope you read this and take some of what I said into mind.
@@honestlyowain1121 I mean they coulda wrote it differently?
@@honestlyowain1121 Here's the thing though: In the first game you followed the same two characters without it getting repetitive. When people say that the writing is shitty in this game, they don't mean part II on it's own. If you look at it as a standalone, the writing isn't horrible, it's just bland. The issue people have is that they took established characters and had them do things that they would never do based on what we know of them. They had characters who had no place acting as stupid as they did do so for the sake of the narrative they wanted to tell. I imagine if they made this game as a standalone set in the same universe, it would've gotten far less flak.
I'm glad you enjoyed the game, and got your money's worth out of it with 26 playthroughs. However, that doesn't make it amazingly written, or even well written. I've enjoyed the hell out of games that were honestly dog shit. It is possible to enjoy something bad.
@@honestlyowain1121 There are also just as many that absolute didn't like this game at all. Actually, this was literally 3 entries smashed into one. And yes, they need more breathing space for each of the plotlines to be better developed and actually have weight and impact to it. It commits so many cardinal sins of bad writing (from expository dialogue that spells out character development that only matters in one or two scenes, contrivances and bad decision made by characters that go against their established traits or actions, and a bloated 3rd act that goes on for too long and unwittingly thrusts a new enemy group at the last minute, completely does a 180 on its themes in the most incredulously jarring matter, and ends up diluting its point by the very end of the game) that it is hard to ignore the issues upon a second go around. It doesn't help that this game offers nothing after beating it outside of extra difficulty modes and challenges. The pacing was complete slog to get through and I would have had each day back and forth and had the flashbacks be the introduction to the story instead. There is a good story here to tell but the structure and pacing dilutes and kills the emotional impact of those moments that should land.
As someone who hasn't played a naughty dog game since Crash 3, I can only conclude that Menards offers affordable prices for items to improve you home with
Ngl you had me in the first half
Bro, that discount area by the front door is KILLER. You can get a gigantic bottle of detergent for $10, while getting a new egg pan for $4, and a bag of chips for buy one get one free.
@@Deeplycloseted435 Menard's has everything, it's great
it does indeed :D it's really started outcompeting lowes as of these last few yearst to be honest!
the only way that pregnant soldier works out as a plot point, is if you don't know anything about pregnancy and think it just makes you big and a bit slow.
They 100% included it for a girl power moment without realising how stupid it is.
@@danieldimov8625 Think they included it because she wasnt actually a soldier going to the frontlines like Jakey implied, shes a medic moving from one area to another area and gets ambushed, pregnant people are still capable of sitting in a truck which is really all she expected to be doing.
@@connorbranscombe6819 Is that why she was carrying a gun around? Simply climbing onto the truck is dangerous enough at the stage she was at. And think about it, the world ended almost 25 years ago, humanity is slowly rebuilding but the world still is extremely dangerous and filled with zombies and cults like the one we see in the game. Humans are needed more than ever, so children and pregnant women are of extreme importance. So what do we do? Let's just send out a heavily pregnant woman out there, fuck it why not. Even if she was only a medic, the simple fact she isn't inside the stadium where her and her child are safe is extremely stupid and non-sensical. At no point throughout the Abby section do we get hints that the WLF are so short on hands that they send out someone like Mel. It's just a girl boss moment that makes no sense.
At least it's not as bad as Wolfenstein 2 where the pregnant lady is in the enemy base guns blazing throwing grenades shirtless
@@raptorjesus5488 Oh god don't remind me lol
I could listen to Jakey talk about games for literal hours. You're the only guy who can make waiting 5 months for a video worth it.
Keep it up snakeboy
I don’t even play naughty dog games and this entertaining asf
Coff coff , internet historian
joseph anderson exists too, bud.
I'm hip dude, his content is simply amazing
The amount of love that goes into these videos is incredible. The script alone probably took so much time. We love you jakey
It prolly took a bagillion dog years
@@BigJohnChumby to think that that goopy goblin gamer brain was capable of suck excellence
What is the name of the music used at 32:20?
@@indrayanray5132 its gonna be a hard hard time finding that song from a 10 second clip with jake talking over it, but i wish you the best of luck in finding it
@@bingusenjoyer197 Don't worry. I found it.
Naughty Dog will now force you to use triangle to kill yoga balls in their next game.
@Shaman Xeed
It's incredible how this is the first thing I see you actually write with a no troll purpose and I agree with it.
Wassup bro I’m a fan of your soccer videos
I read that as "yoda balls" and I was getting flashbacks of Yoda CBT on top of wondering what the hell you were on about, good shit
@Shaman Xeed Truth. Yeah, and fucking 5v5 games. Perfect breeding ground for shitty behaviour. It was better when we had community servers in old games. People would shit talk OTHER SERVERS, not each other. Zoomers who only know how to sit in a matchmaking queue will never understand what it was like to be in your favourite server within 25 seconds of launching the game. No stupid menus full of advertisements. No nonsense about what streamer is showing their butthole today.
WHAT THE HELL ARE YOU DOING HERE THIS IS AWESOMEEEEE
e VIVA O BENFICA CARALHHH
To be fair to Gears of War, the reason why the characters slow down for dialogue scenes is so the game can load the next area, it's not purely for narrative. Most AAA developers misunderstood this and now we have slow walking gameplay segments where characters will rattle off exposition in our AAA games.
Really? Never knew that. I’ve also never played any Gears of War games.
First three are excellent, other ones are meh
Gears is garbage since second game
@samuelcourliss8496 I didn't like 4, but 5 is excellent. Can't speak for the multiplayer, but I remember loving the campaign. 3 is still my favourite, though.
Copycats missing the point of the thing they're copying? No way!
The wingdings at 19:22 translates into:
"Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo"
Whats the one at 8:18 ?
@@deferencetodusk it's the same thing
I also love that you translated that xoxo kiss smooch muah muah love you drive safe
So my theory for Jakey not uploading is that Naughty Dog devs weren't happy about his opinions and literally put a alligator under his bed and it fucking ate him
Hey that's a good game as your pro pic
Im going to have to agree, although it could’ve been something more discreet. Like 100 rats or 10000 fire ants
Went out like Carl Weathers in Happy Gilmore
Nah the anti lou2 crowd definalently did that to him.
Yall were ruthless with dunkey and looking at the 10k dislikes I bet a majority were mad that he was nice about the game
@@dennisbowen452 what about the 300k people who...liked it tho? What are you even talking about?
This dude always yellin like his parents are asleep in the next room.
They are
Miss you dad
”Hooooooooly sssssssshiiiiieeeeeh”
Your mom is asleep in the other room XDDDD
XD
I can’t find who said it for the life of me, but someone said that the game clicked when they saw Abby on that post at the end of the game because they thought she was already dead. Someone else had gotten to her before Ellie could. Yeah she’s dead, but ELLIE wanted to kill her. A hollow feeling starts as the cycle of violence was all for nothi-
Oh motherfucker she’s still alive?
Reminds me a bit of Silent Hill 3. Actually when you come to think of it, the very basic plot of tlou 2 is somewhat similar to Silent Hill 3.
Very very good point. Because you know whats a show that did thst and its payoff was absolutely fantastic? Vinland Saga
fuck that would be so much better, god damn
It was purposeless rabbit holes
Missed the point of the game AGAIN. It's all for nothing because it's not only useless but AN OBJECTIVELY BAD THING TO DO to still seek revenge and kill her. She's actively saving a kid's life by being alive herself, all of her actions were justified, she showed herself being the better person again and again and Ellie STILL!!! STILL misses the point, as most players did.
why do you have a gator under your bed.
Daddy claw
You're telling me you don't?
Yoooo it’s you
c a r p e t s a m p l e s f u r s u i t
I caught myself multiple types drifting in thought because of the underlying “gator” theme that can be found in this video
Your analogies are the best because they don’t really make a whole lot of sense but somehow I get exactly what you mean every single time
this comment is true, correct and right all at the same time
@@Will-xg3px how do they do it?!
@@VagueNaming using powers some may consider..... unnatural
Honestly this is the best explanation and breakdown of this game and why it's so disappointing
@@rileymachelle4088 ehhh, yea.. I dont think Ellie forgave Abby at all in the end though, I think Ellie had more of a revelation about Joel rather than Abby, or Ellie didn't have a revelation at all on the beach but instead was so completely overwhelmed with uncertainty that she broke down into tears.
I loved the game but I can clearly understand why people dislike it: Goopy goblin gamer brain says "idc I wants ta shoot ppl now" and understandably so. The story is definitely not nearly as concise and airtight as it's predecessor, and characters aren't given the time to be nearly as relatable as they were in the first game, though I feel the game's main intentions were to make you sad, angry, happy and empty at times, they want to test tribalism and how far you will go until questioning the characters actions. They want to reignite the flames of Joel and Ellies relationship. I feel the most beautiful contrast between the two endings of the games is that in tlou1 Joel lied to Ellie to try and preserve their relationship, in tlou2 Joel and Ellie tell their truths and the way they feel and it shatters their relationship, though it is still hopeful and leads to the path of recovery and forgiveness.
Why I wrote all of this is beyond me, I just really appreciate this game I guess, even with it's flaws. It's one of the only stories that I have ever seen that requires so much of me and my emotions to work and it's holy unique.
Someones gonna make a game with just the rope from last of us 2
that was supposed to be death stranding
The last of us 2 was actually the first strand-type game
Aren’t you supposed to make another snake montage???
@@marsnil it's the revolutionary ladder mechanics game instead
@@marsnil Which is gonna be us in a few months
Shout out to Menards, that place is terrifying, it's like a Costco had a baby with a Home Depot
It's incredible how well you can get your point across while sprinkling in all kinds of editing gags. It would be so easy to have the gags distract from the video over all but you pace them so well that it works!
Your comment was good for the algorithm
love seeing you places
@Shaman Xeed Is this a joke or you're actually that angry over this.
@Shaman Xeed wtf
Hey, its Mr. Pokemon Challenge guy person. Love your Emerald challenge runs.
Can't even begin to imagine the insane amount of time that went into putting this video together. Hats off!
I’d say in the neighborhood of 200 hours over the course of a couple months
He takes 4 times longer than Kurzgesagt, and they emphasize quality over quantity.
@@nelzelpher2088
That's most video essays though. They are mostly months of work.
It probably took a bajillion dog years to make
* laughs in MauLer's 15 hour TFA review *
Love you Jakey, hope you're doing well. Can't wait to see a new vid.
Damn he's still in the comments lmao that's a good youtuber, even if I disagree with him on this
Ohhhhh boy
@@taxevader674 you are nitpicking and biased. Jakey wins. Bye bye
This video was four months ago. Your comment was a week ago . That's a fucking legend there
If the time line of previous videos is anything to go by something should be coming out really soon?
Hopefully
The ai in the game were so intelligent that they contradicted the small brain message of the story. They’d beg for their life if they were wounded then shot you as soon as they got a chance.
Sounds like you’re the one with the small brain and just didn’t understand the story.
It’s the duality of man
That's why I don't get this video?
The gameplay and gamedesign in general was absolutely stunning. No other game comes even close.
The story is the problem with this game and even that is executed well
@@yipperdeyip He didn't say the gameplay was bad, he said the game DESIGN was bad. He said he enjoyed the hell out of the combat. Also, if your gameplay actively heavily conflicts with your story, like the comment you are replying to, it in a way is bad gameplay. You don't get the title of the video, because that's all you read, you can't say you don't get the video, because you haven't watched it.
@@TheChurchofJim
Gotta love how games that are the best of the best get the most amount of criticism by people on the spectrum.
Ubisoft never gets any shit and people just expect mindless "fun" from their mediocre games.
But when devs aspire to be the best, deliver amazing polished experiences (which is rare in itself), the army of reddit nerds come in droves to bUuUt aKsHuaLyyy 🤓🤓
‘And I became disappointed’
Damn, sorry Dad
Shit that's why you disappeared when are you going to come back.
Hi disappointed, I'm dad
The gator under the bed gag is hilarious and I don’t know why
Really hit close to home I think
Whenever Jakey uploades it feels like Christmas.
But there's no family arguments or crushing disappointment?
Yes
Yess!
@@TheEvilCheesecake Sometimes there is, but instead of feeling depression and sadness, you feel like you actually learned something of value.
It’s actually Christmas.
You can tell that they did the relationship between Joel and Ellie well when whenever Ellie is in about to be killed by a dude the player instantly feels that urge to drop everything and help her
Yeah in like every Lets Play I’ve ever seen, the moment when one of the hunters pulls Ellie out of the car and you have to save her, everyone is like “Don’t you fucking touch her!!!!!” It’s pretty cool because you’re feeling the same feelings that Joel is in that situation.
Hey Jakey. Doubt you will see this but we all notice it’s been a while since any updates from you I just wanted you to know that you were a big part of not just my life but many others every time I watch you I get a huge hit of nostalgia and it feels like I’m hanging with a good friend from my childhood who shared in a lot of experiencing. I guess what I’m trying to say is thank you and I hope what ever you are going thru you making it out because we love you and miss you man
Souo
Favorite TH-camr for sure. Hope you're doing well Jakey!
@@troywilten5732 Ah...one of you...
He made an update on his Patreon, last I heard he was doing well, just got off social media and kept it that way.
If you go to the Jakey subreddit I think you can find the post, or join his Patreon lol
@@jameswilson1453 holy shit i totally forgot he has a patreon
Its officially been a year. I just hope he's been doing alright. TH-cam shouldn't be his priority but I still miss him all the same.
Yes I agree
@@spiderman8429 thanks spiderman
@@spiderman8429 thanks spiderman
@@spiderman8429 thanks spiderman
@@spiderman8429 thanks spiderman
This is the most subliminal Menard's commercial I've ever seen
I feel like all their ads are subliminal. That theme songs enough to cause PTSD.
The sheer fact that I sung along with Jakey during that bit shows how effective their commercials are.
Literally my first thought when I beat the first LOU was "Fuck, they better not make a sequel because that was perfect."
After playing 2 for the first time last year, I am treating it like the Avatar Movie. It doesn't exist
Finally, someone I'm in sync with.
I’m glad they did, because the sequel was vastly superior to the original
I find it funny that people praise the first game when it is the most bog standard story there is.
@@Etherchannel Ouch. Video game stories aren't great to begin with so it doesn't have to seriously compete against much, I agree, but it is definitely not bog standard. The ending is not a "bog standard" ending.
My video froze right at 37:53, IMMEDIATELY after he said “The pacing is like” and I thought it was a gag
Thats facts tho
SAME! It worked though. Lol
My grandpa had a teddy bear that would sing the Menards jingle.
He was a carpenter. He had a lot of 2x4s. I don't recall him bonking any Pittsburgians though...
wait your grandpa never assaulted anybody with a 2x4?
Just 'cause you don't remember it doesn't mean it didn't happen.
He wouldn't tell you
Jakey sounds like he's tryin not to wake up the neighbors tonight.
[ _silent screaming intensifies... mildly_ ]
Such a respectful boy
8:20 For you guys who didn't want to translate what he said in wingdings yourselves:
"Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo"
We love you too Jakey
Let’s fuckin GOOOOOO
I just slowly translated all of that and scrolled through to see if anyone had already done it and commented. Cheers though 🍻
YESSS NEW MUSIC BAYBEE
Jakey keeps saying that, also on twitter, but it's been 4 months since he's posted this video and we still don't have new music :(
How did you know that?
"I know it goes against my cardinal rule, but I could eat the glass in this game" that had me laughing like nothing else.
Thank you yoga ball gamer with a goopy goblin gamer brain. seriously this was a really good observation into the TLoU series! amazing amazing work!
I know this is off topic but is that some sort of musical verification sign next to your name? That’s pretty cool.
IT'S BEEN SO LONG
Thank you music man for commenting
very cool song you make legit made my childhood and continuing
Love your music
Man, that "only one outcome" where Abby and Ellie fight and Abby dying is a Game Over got to me. I really wanted to just let Ellie win that situation but it wouldn't let it happen.
Ellie did win that situation, letting Abby go was the only scenario where Ellie won.
At the end of it all, I was a sad that I was fighting Abby. I honestly didn't want to kill her
The only way ellie could win in this game is if she never left jacksonville after joel dies. The moment she steps out she lost.
I absolutely hated how you couldn’t kill Abby. That game was such a middle finger 😂
Same, that is how you are meant to feel but people want status by showing off how much they hate Abby etc@@DJVideso
It's a sad day when you realize we're coming up on the the 1 year mark since Jakey's last video.
did he die?
@@mortennikolay Rip to a real one. We will keep you in our memories.
@@robertinogochev3682 what?
@@mortennikolay no, he's just on hiatus.
@@koolaidman4869 i think he said in a patreon post that he was working on music and vids, so i'm sure he'll be back sometime. i'll bet he's just grinding hard on his album; he's been talking about it for years, big dog deserves some time in the peace and quiet to get it done. honestly though, if and when he does come back to youtube, i hope he doesn't feel too much pressure to make something crazy for his comeback, since the increasing scope of his channel is probably part of what's led him to get so burnt out in the first place
I backflipped away from this video and played Uncharted 4. I've frontflipped to the video and now I've hurt my tailbone
ARE YOU KIDDING ME I WAITED TWO MONTHS TO WATCH THIS VIDEO BECAUSE OF THAT ONE JOKE
@@wakafeek So, was it worth it?
@@souakadpadkid6685 definitely
@@wakafeek you know it was worth it
@@wakafeek lmao
"Save big money at Menards"
We now have a bond, You and I Jakey boy.
Was that a mystery science theater reference?
A very few select people are allowed to bond with m'nards.
I am currently watching this at a Menards
I used to work there and they used to play that stupid jingle constantly so I hate it with a burning passion, but he still managed to make me laugh
@@goldilux i hear it everday on the radio lol
I beat the game awhile ago, but now just found your review. 100% agree. The gameplay and story points absolutely cudgel you into a corner and manipulate you emotionally. The flashbacks with Joel and Ellie highlighted what the game could’ve been, but in the end it was all too little too late to recoup what the last game did so exceptionally well.
6 months ago, Neil Druckmann actually sent assassins to kill Jakey and hid him in a Menards' storage room. Rest In Peace.
Edit: Well guess I was wrong, turns out he was in a relationship with himself (Pine Barrens)
My anxiety is off the chart right now folks!!!
Can confirm, we’ve got the body covered in 11% rebate receipts.
Maybe he hurt himself playing cyberpunk 2077
Save NakeyJakey at Menard's!
seems legit
When a video game tries to guilt me into involving myself with a cycle of violence but provides me no alternative to doing the violence, I just do the violence harder to spite the game.
👌😂
Although a little bit different as it's more similar to the story of tlou1 in this regard , I think the original Nier game did this much better ( also no real spoilers but i'd be talking about vague story " outlines " so i'd still avoid reading if you haven't played it ) , where you're set on a specific path of violence throughout the story and the game flips it on you in the end by revealing information you haven't been told before . but it works cuz it's a lot more complex than tlou2's message of just saying killing bad , don't kil . Plus , it challenges your view of the game and your actions all while giving you a hard choice at the end , I want to talk about the details but I don't wanna spoil it cuz a remake is coming next year and I think it's a game that everyone should play without knowing much about the story
@@lynackhilou4865 cool read, never finished the first one but adore it to this day, thank you
Exactly. At that point I’m doing it out of frustration. The game is trying to make a statement about how “violence is bad”, whilst actively encouraging only violence. Thats why when the character’s in the cutscenes are having a moral dilemma, I’m going ultra John Wick once the gameplay starts.
Flower_Tower good for you, my guy. I personally wasn’t a fan gameplay-wise, but I though the story was dope af. Automata was where it was at for me on both ends
you're not gonna like this jakey but someone had to say it-
gr8 video wuv u :-)
you're not gonna like this drew but someone had to say it-
hey guy :-)
I didn't know Danny Gonzalez watched Jakey.
you two should hold hands :3c
hi drew
suffer
its so crazy how back then this video wasnt even a year old yet and now its 4 years later, a lot has changed but jakey still makes me happy
But when the world needed him most, he vanished.
What happend to him?
Come on. He had a great run last year have him a break. Fact that he gave us an almost 1 hour of content before he goes haitus is in itself got to have a credit. We're selfish.
There's a different comment here that said he's working on a speedrunning video
@@giantclaw138 He probably wants to do the speed running community justice and do a lot of research
@@cocopapiiii Agreed. I would kill for a speedrunning video that's structured like Summoning Salt's but with Jakey's style.
“Don’t eat glass cause it’s bad for ya teeth” this glass must be real good to break the rule
I literally played the entire final mission of Dishonored without killing anyone because Samuel told me he didn't like the killer I had become and alerted the guards. Then, when I played Dishonored 2, I did a whole no kill run for as long as I could, because of the impact my choices made from the first game. Brilliant game mechanic to have the story change based on your bloodlust!
I actually hate that concept. I straight-up never played Dishonored again after they ran at me with that bullshit.
I don't mind being a pacifist, I mind that the game gives me so many fun ways to kill people, and then says "but nah that fucks up the story, play the more boring version of the game." Like Undertale does it excellently, where the pacifist run has mechanics that are actually enjoyable and interesting. Same reason I hate that killing people in Phantom Pain makes you a demon. Like, why the fuck would you hand me a rocket launcher and a tank, and then say "Yeah but nah, you shouldn't
use that, use this silencer pistol instead of A FUCKING ROCKET LAUNCHER"????????
Someone Illegal actually if you’re talking about the scoring system in the phantom pain you can kill people and still get an S. Just do missions super quickly and you can get S rank basically no matter what (within reason). But I understand what you mean and I had the same experience.
@@wakkjobbwizard No there's actually a feature where if you kill too many people you become a "Demon Snake", where your horn grows and the blood stays on you until you do enough nice stuff to offset it. It's called a karma system or something.
Building a nuke gets it too. And that's even fucking dumber cause there's a trophy that wants you to build a nuke.
One of the greatest sentiments of accomplishments I got in videogames was when I solved the Jindosh lock in Dishonored 2 all by myself, without knocking out or killing anyone of the people I would had to to get the combination provided by the game.
Someone Illegal I think Dishonored 2 is a little better because of this cause all of your weapons and tools do have a purpose in nonlethal due to the addition of the bloodfly nests. Though it does lose a-lot of the charm the first game had in other areas.
Depression sucks. I am glad you found something to look forward to. Please don't stop making these videos. You are talented.
Rumor has it that he popped his exercise ball and now the videos are on hold until he finds a replacement.
Do not even joke about that. I'll be sad if Old Gray is gone
Channel’s dead. Abandon ship.
We need a green one
@@colin-campbell don't say it's so😭😭
Jakey just pulled a big daddy level "I'm not mad, I'm just disappointed" on naughty dog damn
That's the best way to put it, love this.
If you're mad at the game, you're looking for a fight. If you're disappointed, you are a fan of NaughtyDog and the first game. Most sane people are just disappointed.
@@FKyoutubeSERIOUSLY I honestly enjoyed this game, and there is nothing wrong with liking it or hating it.
@@FKyoutubeSERIOUSLY most sane people loved the game
@@victor_734 I'm not invalidating you. You can exist with that opinion while I exist with the opinion that the game is unplayable halfway through.
wingdings' message 19:21
"Hey guys I'm releasing new music soon hehe haha I love that you translated this xoxo"
I am now fluent in wingdings
May I ask why you have become fluent in wingdings?
@@robbingoossens it is one of the most important skills to survive in these harsh times
Robbin Goossens in conclusion, undertale.
Robbin Goossens to translate this bro 😭😭
You know what game did this “Revenge is bad” thing much better? Sifu. An extremely different type of game, but hear me out. You start off being killed alongside your dad, but you come back for a reason you don’t know yet and you go to kill all the people responsible, who comprise of this small group of martial arts masters with magic powers, but is lead by someone who isn’t shown to have any real power that would help him in combat (some heavy MGS3 inspiration there) and the games immersive, difficult and satisfying combat helps you on this quest, you don’t even kill everybody along your way- some maybe, but the wide majority of jobbers can be seen writhing on the floor in pain, you’re just trying to get to the people on top who you know are responsible for the death of you and your father. You feel like an absolute badass taking everyone down, and when you finally get to the last guy, the conversation you have reveals that he was practically your older brother, he has all of your moves and probably uses them more effectively than you at this point in the game. When you finally kill him you find out that he killed your father because he wanted to get to this magic pendant that would bring back his wife and daughter, but after realizing his mistake he decided to give it to you. To which you are given a message along the lines of “To use Wude is to show that you can easily beat someone, and when you decide not to, they won’t want to fight anymore.” This gives you at least a base level of guilt, and as you replay through the campaign, you find out that all of the figure heads are kind of pathetic, each with their own problems. In order to spare them all, you essentially have to make the situation harder for yourself, and extend the fight, and then spare them just before handing them the finishing blow. This strategy makes you feel like you are doing the right thing, while still making you feel like a badass, so the quality of the game is not diminished by the story. And sparing the last boss is an extremely difficult task, because he doesn’t want to be forgiven and makes it as hard as possible to spare him, by the time you’ve gotten the good ending, you feel like a true unbeatable master, yet you feel smarter and wiser than when you started, and the best thing is that it was all your choice, the game naturally directed you to do the bad thing first without forcing you, you could’ve gotten the best ending first time around but it manages to make you feel bad for your choices, and satisfied when you rectify them- I don’t think it could’ve been done better.
Also another thing is that you dont kill in your violent playthrough but make enemys bleed not very noticable but like spitting mouth blood typa thing but when you do the pacifist route they spit spit
reminds me of undertale
return of the king
A man of culture has appeared
Takes one to know one!
the lord of the memes: the two jakey’s
I litterly just made the same comment then saw this one wow
Didn't expect you here thaf
Jakey's line "I became disappointed" was so unfiltered and raw that I genuinely felt punched in the gut. What powerful presentation, excellent video as always.
i know right, it felt like i was responsible for the game or something it made me feel bad for how it turned out
I genuinely hope they try to remake this game, possibly with Joel and Ellie "reconnecting" while on a hunt for Abby, because Abby killed Tommy or something. The end could be Abby killing Joel, Ellie killing Abby, and then Ellie mourning over Joel, the same way he mourned Sarah from the first game. It'd be a poetic shift of POV from the father mourning daughter, to daughter mourning father. It would be so much more profound
@@gyojinsho9737 No ❤️
He made a great build up to this final sentence. Nicely done I agree 👏
"I came in with no expectations and I still felt disappointed" - forgot the author, so fuck it.
"Danny" has a Wiki page and it's pretty funny after watching this. "Trivia: Danny is never seen alive in-game."
Well, maybe, but that sucks way more than imagining that Danny was someone the player killed and built up a relationship with in gameplay without realising.
Really? I thought Danny was the guy who got hit by Ellie when she burst into the room. He was also the guy who _really_ wanted to kill her before they left.
@@lunamaster123 nope,in the game they said Danny went on a mission with Owen and the reason why Owen didnt come back its because he was the one who killed Danny
@@therealjoker8490 I was referring to the scene when Abby killed Joel. I thought Danny was the one Ellie hit before she was subdued.
@@lunamaster123 ahhhhh ok
I love exploring in this game. Find new equipment, cards, letters was very meditative for me.
Point about body bag in the morgue is very good by the way. Never thought about it, it would be really great extension for immersion and atmosphere.
I love that in his “For Better or For Worse” section, the music in the background from Uncharted 4 had the same name
This video’s length made my day
This videos length literally was my entire day
yeah
Did not expect to see an OW TH-camr here. Hi friend.
Listen to my new song 🥺 I'll give all of the money to my mom, because we're so broke 🥺 you just gotta listen to it, I'm not asking for more ❤️😊..,.,..,
length made your day
I did the flip, now I’m paralyzed from the neck down.
Then who is type comment
Dan he used speech to text
sucks to be you
@@plugshirt1684 then who is press speech to text button
@@Dan-ji4db He put his hands above his neck to type
Literally felt like a teacher that was bad at his job trying to teach me on why revenge is bad 😂 that’s the game in a nutshell
The existence of NakeyJakey implies the existence of SolideyJakey and SoliduseyJakey
Venom Jacob
@@Toastyk2 Venom Jacob was when he didn't cut his hair till he released his music.
BROTHERS
Liquidy Jakey.
PunishedJakey
4 months without Jakey, days are getting longer and darker, don't know how much longer I will survive.
Hang in there! Hopefully a new one soon
Yeah. I wish next video will be about Cyberpunk 2077.
hang in there man i know it hurts. He said on the gus and eddy podcast he's working one about speedrunning
@@ye_olemilkman5689 he did say he would, I'm hyped
i haven't beat tlou2 yet so i've just been watching the first 20 mins of this video for 4 months
Well, in defense of Far Cry 3, the plot itself acknowledges, that Jason is losing himself in the violence, to the point of abandoning a chance at escaping just to murder Vaas.
Actually he does the "completey abandon friends so i can stay on this cool island with the cool hot chick" after he kills vass
@@gamergaymer965 Actually, afrer he realizes that to stay on the island with that hot chick he has to kill his friends he stops himself (well player can choose to not kill them)
@@Natycik true
Far cry 3 has my fav game story
Even this is shallow.
It breaks my heart how in the last like two minutes of the video Jakey, who is this otherwise sweet guy, becomes so downtrodden he can't even make any jokes about it. It really does show just how much NaugtyDog didn't just drop the ball, they threw the ball into a pit and lit it on fire.
And ND--esp Troy and Druckmann--were SO condescending to any players who criticized the game, no matter how respectful they were being while giving criticism. It's giving Bethesda's lead writer telling everyone that ACTSHUALLY, Starfield is a masterpiece and we're all just too dumb to get it. Like, nobody is saying Joel shouldn't have died. They're saying he shouldn't have died an hour into the game, shouldn't have died the way he did, and his death shouldn't have been followed by forcing us to play as his *extremely* unlikeable killer. He should have agreed to help Ellie on her quest for revenge (let's say Abby attacked their settlement or whatever and killed Dina) and then he should have died in the late game as a result of Ellie choosing violence over peace, if the "revenge bad" narrative was what they were shooting for. Instead we got "Revenge bad, but only if it's Ellie doing the revenge-ing." As soon as I hear Neil say "TLOU Part 1 was about love. Part 2 is about hate," I knew it was going to be a f*cking disaster, and I was right. The reason TLOU1 was so good was BECAUSE of that love. And trying to make Abby's dad retroactively good was so fucking stupid, god. Abby sucks, her dad sucks, and ND gave us no reason to like either of them.
All I got from this 50min video essay:
*SAVE BIG MONEY AT MENARDS*
Odd Taggynn we the Midwest gang let’s go lol
I think it's kinda unfair to compare this game to Metal Gear Solid 3 because the game industry as a whole still hasn't caught up to it's snake eating technology
What a thriiiiill~
Last of Us 2 didn't have the budget of 100 BILLIONS OF DOLLARS
I effin LUVED MGS4 Psyche meter that would force me to quit killin & start spewin LoL! Every time Liquid's voice sayin "U Enjoy all the killin!!" MGS4 was the 1st game I played on PS3, arrived very late to vidyagames like Hank Hill he-he!
@@Chinga3000 what?
@@IR-Fan it had
Fact check
8:21 & 19:23 Wingdings translation for y'all: "Hey guys i'm releasing new music soon hehe haha I love that you translated this"
That’s awesome
This needs to be seen, up you go!
The line before the mic drop still hits harder than the entirety of the last of us part 2, even a few years later
In grade school my friend Johnny would say, “Save no money at MeNERRRDS!” Johnny was a genius and our local Menards almost closed they were roasted so hard.
fucking gotem.
He didn’t have to do them like that
Can confirm. I was Johnny
What a mad lad
We have a mattress shop with a jingle "sleep country canada, why buy a mattress anywhere else" and ol Johnny, genius of elementary school, mockingly sang "why buy a mattress when you can sleep on the couch"
sleep country just couldn't recover from such a hot take. They closed a few years back.
I found it interesting that Abby bit off TWO of Ellie's Fingers. Leaving her with just enough for Part 3.
Don’t you dare? I’d play it...
That's fucking deep
@Iqbal Fadhilah i was about to say that ellie now got that l4d3 hand
Left 4 dead 3 confirmed
@Iqbal Fadhilah I just commented that you're a wizard harry
Me and my brother use the term "murder hobos" instead of "goopy goblin brain"
but its effects only take place when we play together. Would be rough to have that all the time... so much sawdust... too many bees... poor Jakey.
Sounds like you and ur brother play D&D if you mention murder hobo xd, I'm surprised ludo narrative dissonance is only mentioned when talking about video games cuz it can easily apply to D&D with a bad story or more commonly murder hobo players
Murder hobbo is about being a psycho. Goopy goblin brain is about wanting gameplay in general.
dante’s inferno did something similar to metal gear solid. in the game you choose to absolve people of their sins or banish them to hell forever and at the end when you face satan the people you banished to hell or absolved of their sins comes to help you take him down.
elephant in the room?
Nah.
gator under the bed
gator under the bed?
nah.
Wasp in the spectacles.
@@RabidlyTaboo Bees and sawdust in the brain
This game was like the scene in the eric andre show where he shoots hannibal and then is upset that someone shot hannibal
"Why would the player do this?"
"Who killed Hannibal?"
this whole game is like the dear sister meme, but they tried to make it unironic
This channel is dead.
@@colin-campbell What
I thought it was insane that they didn't parallel Ellie helplessly watching Joel getting killed by Abbey with Lev helplessly watching Abbey getting killed by Ellie. The flashback to Joel meant so little in the moment, if Lev was crying and begging for Abbey to get up it would've been so much more satisfying and made way more sense. Ellie in that moment fully realizing that during her self-righteous journey of justice that she was the villain, and would make the punishment of finding the house empty and her ability to play guitar, her connection to Joel, gone because of her unjust actions, a legacy lost to fury.
That's a very good idea that would create better justification at least for the ending.
oohh...i really wish this was d ending to the game..would have made so much more sense...kudos to u..i'm just gonna assume from here on that that's what happened
That sounds good but, you see on this planet, it’s not
Wow, you actually just made the ending 100000x better...
i also feel like if ellie only realized she was the bad guy a second too late and abbey was already dead and she tries saving abbey and regretting her decisions of killing abbey right infront of the kid and sympathizing with him but not being able to do anything to change what she did, i feel like would've also really enhanced the message of how destructive violence is and how bitter revenge is
I’ve said this multiple times, but I don’t necessarily have problems with the events that occur in the game. It’s how they happen and the pacing of it all. That’s what doesn’t work for me. If they pulled an MGS2 and had us playing as Abby from the beginning hunting Joel but us slowly piecing together who it was she was after, that would be great. Before we get to see her kill Joel, we would have already gotten attached to her character, which would leave us feeling conflicted when she kills Joel. Instead, we’re introduced to her through her killing a character many of us loved and grew attached to, thus solidifying how we feel about her from the very beginning. Look back at MGS2. When that came out, people were upset you couldn’t play as Snake. But by the end, we loved the character of Raiden. I’m not saying Part II would have been perfect if it had been paced differently, I just think it would have been better and still retained the themes ND wanted to convey through the story
A good example of a game having two playable characters and a dual narrative that comes together really well and goopy goblin approved is Yakuza 0. The story is really good and you get to beat people up with bicycles and disco dance dude DISCO
Yes.
Top ten games of all time imo
Another game that worked well with multiple perspectives is gta 5 that shit consistently gets you excited for what happens next
Controversial opinion: Yakuza 0 has a better story than TLoU 1
yes
An Hour Long video of Jakey is all I needed to make my day.
This is a perfect way to end my birthday, I agree.
Jayson Markowski happy Birthday man!
Bruh, right.
I agree with you.. wish he posted more.. Cough, Cough.. I don't know we'll make a forum on topics for him to bring to light.. so he can entertain us on the daily.. much love nakey Jakey.
It made my year
My head cannon is, after this video, Jakey went on a soul search running cross country Forrest Gump style. He is currently lost on some desert having mind opening experience with a cactus.
Jakey is probably getting nakey with that cactus
Thank you futaba
So he took the Mike Posner route to awakening. Legit.
Or, he's tripping on cactus juice like Sokka
Damn, he really was on a soul search run haha
i come back and watch this video all the time, it so perfectly captures and explains the conflicted feelings i had after the game. i think some of the core problems of the game wasn't only in that they force the player to act out all this violence to teach them "violence is bad and will get you nowhere" but that 1. this is already such an obvious, overused lesson that it becomes much less affecting and more childish (which just puts pressure on the creators to teach you this lesson in a new, compelling way that will actually make you think about it, which they didn't) 2. the game relied so heavily on shock value and excessive violence and neglected other areas that would actually render these shocking moments as things that mean something and SAY something rather than just, you know, shock you, and 3. unlike in the first game (where for pretty much the entirety of the game you are in the same headspace as joel and you do the things the game wants you to do because you want to do them as well because you learn and understand things at the same time as the characters and thus usually have the same motivations as them) in the second game you arrive at the conclusion the game is trying to get you to far too early. you know why the game is making you do this, you get the lesson, you get the motivation, and so (at least for me) you don't NEED to enact all this violence anymore, but the game forces you continue to do it over and over until the CHARACTERS finally reach the conclusion you as the player reached hours ago. and so regardless of how emotional or compelling the game was it still felt empty at the end. love the videos always jakey keep it up 🕺
God imagine thinking the message of the game was "violence is bad." Go back to playing Battlefield campaigns or something.
@@ImperialCaleb what's the mesage of the game then
@@foxwizards The main theme is moving on, and the thematic message is that you need to move on from pain before it kills your soul and drives people away (or in the extremes, literally kills you and others.) Saying it's about how violence is bad is like saying Apocalypse Now is about how violence is bad. Yes... it is technically showing you that violence is bad. But saying that's the point, it's childish.
@@ImperialCaleb fair enough, i can see that. thanks for taking the time to answer, i often miss or misunderstand themes in things
@@foxwizards No problem, sorry I was a dick. It just upsets me that this game is disliked over what is essentially people not understanding it, and that sounds arrogant of me but I wouldn't care if it wasn't SO widespread. And the fact that TH-cam videos with tons of views also misunderstand it, and these are the people who are helping people form views about the story, is frustrating and sad for the game. And themes/main theme can be hard to figure out, especially considering that there are plenty of low effort stories out there that can mess with how you interpret things in media. Most importantly for theme, you have to look at what caused the arcs of the main character (or characters, in this case), what the ending means for the possible theme (and if it's a cautionary tale or not), and how the theme is seen by the antagonists (antagonists, especially villains, usually have a different take on the theme, one that goes against the message the story wants to show you, and thus, they often suffer for it. For TLOU2, you could say:
Is it showing me that violence is bad? In a broad sense, yes. But it's too broad, it could be applied to too many stories. Even war stories are trying to show that war is bad, not necessarily just violence. And in the end, it doesn't really seem like Ellie and Abby learn that violence is wrong. And what does Ellie's flashback to her conversation with Joel when she's drowning Abby have to do with violence? Nothing.
Is it showing me that forgiveness is good? Hm, there's an argument there. Abby ends up teaming up with Scars, though she really doesn't seem to have much personal beef with Scars in general. Ellie seems to learn to or want to forgive Joel in the end, and there's that conversation between her a Joel too. But... Ellie forgiving Joel doesn't really work for her sparing Abby. She doesn't forgive Abby, she doesn't really even know that much about her (only the player does.) And the antagonists like the Scars and WLF, what do they have to do with forgiveness? Well, they do refuse to forgive each other for past violence, but forgiveness is the wrong word here, militaries don't really forgive each other, it's more like they refused to... move past it.
Hey, move past it, moving on. Ellie moving on from Joel helps to explain her sparing Abby. She doesn't forgive Abby, but in that moment of holding complete control over Abby's fate, she realizes it doesn't appease her, and it's doing nothing to erase the guilt she feels for not forgiving Joel, which is another example of her inability to move on. Not all of her pain could've been escaped by choosing to move on (Joel would still be dead) but she would've had more time with him when he was alive, Jesse would still be alive, Dina would still be her partner, and her soul would be unburdened with what she ended up doing in Seattle. Her sparing Abby is a massive step into adopting this new idea, as is leaving Joel's guitar in the old farmhouse. For Abby, she also couldn't move past her father's death, and she ended up almost completely destroying her and Owen's relationship, turning her body into a weapon, and ultimately causing the deaths of all her friends. And she adapts the theme much quicker in the story than Ellie, as it starts with her getting her revenge on Joel, and though it's not directly said, she doesn't get the peace she thought that would bring her. Reconnecting with Owen also helps set her back on the path towards learning how to move on from past pain, which is shown by her being the "top Scar killer" but choosing to save some Scar kids, as well as ultimately choosing to completely abandon the WLF in favor of rejoining the Fireflies. Just look at how Abby acts in Santa Barbara, it's nothing like how she acts at any point during her WLF service.
Now I'll add, there's technically not a wrong way to interpret a story, and there are almost always many themes at play in any given (good) narrative. But harming your own enjoyment over what is sort of a misinterpretation of the main theme(s) is a bad thing because it's keeping you from something you might enjoy if you came closer to the intent.
Why does Jakey look like he's a part of a pyramid scheme
I'd let him recruit me for useless beauty products
cuz he's a youtuber
BITCONNEEECC
Have you ever wished you had financial freedom?
good for him he's apart and not a part
" Save big money at Menards." That jingle never gets old. Heard it my whole life.
Me to
Seriously, WTF is Menards???
@@jacksonhill7552 literally just a midwest version of home depot
@@MrSnek seriously, WTF is home depot???
@@jacksonhill7552 hardware store
Awesome vid
Oh cool it's Adam
Oh crap. It’s a HORSE
a
Dar he is!
Jakey on Sardonicast?
I also think in light of recent events that we shouldn’t forget that Druckman explicitly based the conflict between the WLF and Scars on the ongoing occupation of Palestine, makes this game even more absurd with its ideas around violence.
Could you provide a source for this? I haven't heard about it before
What ? How can you play this game and think “yea this is definitely about Israel and Palestine”, are you stupid ?
@@_Petrichorread “The Not So Hidden Israeli Politics of 'The Last of Us Part II'”, article by VICE, it’s extremely illuminating
>do a flip
>fail and break arm
>crawl to phone in agony as Jake begins to spout spoilers unable to stop him
underrated
That was his masterplan
@Shaman Xeed XD
@Shaman Xeed disagree
Damn I hate when that happens
My main takeaway: east coast needs a Menard's
Home Depot take it or leave it
Save 11% with a mail in rebate!
I live in Mi and have a Menards here
Theres the home depot i guess
Nice
There's a Lebanese-Canadian dude that wrote a book called "Anima".
SPOILERS
The main character ends up leaving the bad guy stranded in the middle of nowhere so that vultures slowy pick him apart. That was good writing, because you didn't exactly know how the main character felt deep inside, as he was processing everything along the way. That was an unexpected take on revenge, which really stuck with me.
Ellie sparing Abby made some sense, but it was so poorly made clear why she did so that it just felt lazy. The game's visual identity is miles off the first game, since it's pretty much grey and wishy washy the whole time. Finally, Abby is unlikable as f*ck, simply put.
Part II was all over the place.
The most stunning part of this video is that apparently Menard's isn't a national chain. This whole time I thought it was everywhere
The Midwest is the last vestige of humanity
Is it in SD? I live in Texas but I'm moving up there and I'd never heard of it until now.
@@matthewcooper4248 Yes, it is in South Dakota. I don't live there, but I've been to Menards in South Dakota, but the catch is that they're these weird futuristic Menards that sell Futuristic Home Maintenance/Improvement products. Like what the fuck is a Smart Pipe? Why do the doors just phase in and out of reality? 4 Dimensional 2x4s?
You can't turn on a radio in SD without hearing an add for mendard's.
Right? I thought it was like Home Depot or Lowes. Man. What an eye opener. It makes me wonder what else is not as regional.