Just had a great idea, probably not the only one who may have thought of this. But Mythkeeper would be a cool in game patron for any knowledge/wisdom based classes that needs a patron lol. Some ancient being recording all of the knowledge of this world.
Gelda Delby .. leader of Eastgates Concerned Karens group! 'It's unacceptable that my son has fallen in with those dirty tree hugging nature worshippers!' :P
Abasolam is so dense it could be a setting for entire campaign by itself. Speaking of which, are their 1st ed resources for running a party of hopeful aspirants trying to beat the test of the starstone?
No Paizo published APs or modules that I'm aware of but a quick google suggests many players out there have tried - www.reddit.com/r/Pathfinder_RPG/comments/7zdehn/has_anyone_ever_let_their_players_take_the_test/
Another location in the Puddles district: The Spitside Docks sit on the edge of the sea in some of the deepest water. The entire “city” of Spitside is built on a series of small islands made by setting walls and filling in those walls with dirt, mud and stone dredged up from the surrounding flooded streets. The Grand Canal of Spitside has been dredged deep enough that ocean-going vessels can dock there, but is generally used for tearing down captured Chellish ships seized by the diminutive Spitside pirates, who take great pleasure in turning slave galleys into sea walls that provide the foundation for former slaves’ homes. The first island of Spitside is New Home, where the goblins and halflings who were the first to move in camped for the first two to three years after building it up from the sea. Anyone wishing to join the community camps on New Home while they work to earn their place. No permanent buildings stand on New Home. Apple Grove is the largest of the islands, covered entirely with apple trees. The only ones who live on Apple Grove are the halflings who gather the apples and tend to the pigs who are raised for food for the community. The truffles that grow wild on the island are a delicacy for those who can get to them before the pigs do. The Dirt Farm is the second largest island. It was elevated above the water line around a city block with numerous multistory buildings, and is used as a garbage dump. All manner of mushrooms grow in the basements of the still-standing buildings of the dirt farm, providing food for any who can eat them. The earthworms, mushrooms and rats that grow large on the Dirt Farm grace the tables of many of the goblin communities of all of Absalom and have made the Dirtfarmer goblins very wealthy. The most prized of their produce is the Campestri, or whistling mushrooms, that can mimic any music they hear. A single living Campestri in good health can fetch hundreds of gold in trade. Fleshcarver Isle is home to around a dozen butchers and tanners, who provide meat, hides and leather to for consumption or trade. Rumors abound that the goblin fleshcarvers don’t differentiate between pigs or people, but it can’t be proven. The truth of the matter is that even the halfling butchers help them when a hell knight or a slaver finds their way to Fleshcarver Isle. Be wary of any Chellish leather you buy from them. The island Spitside itself is home to the docks and the fishing village. There are nets hanging from every building and dozens of small boats taken from numerous Chellish slave galleys. This is where the Waveskipper, a trimaran built from the captain’s launch of three captured Chellish slave galleys, docks along with the Dredge, which is a barge built to lift dirt from flooded streets for building more dry land. The Spitsiders take great pride in the fact that every building was built from the salvaged remains of slave galleys. Free Trade is the island with all of the mercantile endeavors. The shops and bazaar of Spitside are all on Free Trade. The sign on the bridge onto the island says clearly, “no hobz, no hell knights, no slavers, no exceptions” and they mean it. Any caught will find themselves at the mercy of the fleshcarvers within the hour. Anyone bearing a slave mark in Free Trade is free to take whatever they need without the need for coin. The merchants on Free Trade drive a hard bargain, but their hospitality for freed slaves is unparalleled. The island Hospitality is the home of three taverns, an inn and a Bellflower safe house and the only restaurants in all of Spitside. The only tavern built to a scale comfortable to the big folk is The Thrice-Hanged Hall, which is more of an auditorium for raucous celebration than a simple tavern. There is always music, food and drink to be had on Hospitality. It is a party at all hours. The wine never runs dry because there are pitchers enchanted with a Tears to Wine effect that turn seawater into wine spread out to all establishments. The sign on the bridge from Hospitality to the rest of the Puddles reads “All are welcome, trespassers will be eaten”. No one has ever tested it to see if that is true. The last of the large islands is Chainbreaker Island. None live there except the Druid Chainbreaker and a handful of shamans. They tend to the observatory and the library on the island, which houses numerous books and maps. The grove of the gods has the statues of countless nature deities surrounded by a ring of standing stones that are too large to have been salvaged from any building. From Chainbreaker island, the wisest of the Spitside residents plan out where to raise further islands and debate how to keep the peace between the goblins and halflings that call the community home. The Waveskipper, the trimaran of the Druid Chainbreaker, is called that because it uses Levitation magic on the three small boats that form its hulls. It can carry 1,500 lbs of cargo and float just above the water. If overloaded to 3,000 lbs, it still only has a draft of about a foot. It carries three 2 gallon water barrels that Create Water every 24 hours, meaning it carries no weight in provisions. When needed it can sail over land as well as water. On rough seas, it appears to skip from wave to wave, which is where it gets its name. The Dredge uses the same magic on its eight hulls, so it can carry 8,000 lbs and still only sit in about a foot of water. The center of the Dredge is open, so that it can use the middle to raise baskets full of dirt and stone from the sea floor. Because of its 30’ x30’ square shape, it can’t handle the open seas. Oars are used to move it from place to place, along with its ferry launches. It’s currently working in the shallows between Apple Grove and the Dirt Farm, trying to raise a section between them for growing rice and attracting ducks, but the saltwater is proving problematic.
@@TheMythkeeper This was an adaptation of the Chainbreaker goblin tribes from my D&D campaigns to the pathfinder setting. Racially, they’re CN to CG in alignment. In those games, the goblin and the Halfling are related, but the hobgoblin and goblin are not. There are only about a hundred of them in total. The half-celestial goblin Druid called Chainbreaker took his name from the goblin god of freedom, who was an ally to the wood elf god of stealth and survival. He came back to Golarian to spread the gods’ teachings. He led his people to Absalom because that is where gods are made on this world. In my games, the mustard-yellow pennant of the chain-breaker goblins is the source of the Yellowtongue Plague story of the Greenblood war. It wasn’t a disease that broke up that horde, but rather an ideology. They killed a bunch of leaders and the horde broke up in fighting to decide on new leaders. These goblins are clean, well-equipped and their weapons are of the finest quality. They don’t randomly set things of fire. When they do that, it is on purpose. They don’t steal unless there is a reason. They don’t burn books, because the words in them are knowledge they may not have. They will feed anyone who comes to them without a thought, because a well-fed enemy is not a threat. These are the goblins to throw at your players when you really want to make them think.
Would it be possivle in the fitire to have a "deep dove conflict" series or such, that goes not jist into different factions/regions/countries, but why two or more fight amongst themselves? (Such as The Pathfinder Society and The Aspice Consortium) Maybe it could go into rival philsophies, first skirmishes, and current battlegrounds. This might cover too much similar ground as your regional or faction videos though
This is a good idea but I'm going to double down over the next 6 months on closing out my region deep dive series in parallel with PF616 series, and then I'll be looking for some more content to work on, so this is a good idea to keep on the backburner for now.
No real in-universe reason. Out-of-universe, I think its just to keep the towns and cities manageable for a GM. You can see that even Absalom (a relatively small city in our world) already has a glut of important NPCs.
In Pathfinder, how exactly does character creation work? Do your characters HAVE to be apart of the Pathfinder Society, or how does factional allignment work in character creation?
Its hard to know how to answer this question without knowing your level of familiarity with RPGs in general, but the short version is that you don't have to be a member of any particular faction or group. Character creation is typically done in conjunction with a games master or GM who is running the game you will be playing in. They will let you know what the expectations are for their particular game. I'm not a rules focused channel (just setting and lore) but I'd suggest you watch some videos by the Rules Lawyer ( @TheRulesLawyerRPG ) or King Ooga Ton Ton ( @KingOogaTonTon ) or some of the other content creators out there to get some idea of how this works.
@@TheMythkeeper Thanks. I'm not that familiar with TTRPG rules. I created a DnD character for a school club one one year, but that was it, and it was my only exposure, since that club only met twice in the year I joined, and the next year, it was disbanded so I don't know how most of the mechanics work beyond the character creator
@@marcusblackwell2372 That's a shame that your school game club never got organized. That can happen. Sometimes its hard to find RL groups. You may want to look for other opportunities to find games in your area, like checking out the scene at your favorite local game store, or possibly looking for online vtt or play-by-post games.
@@TheMythkeeper wow i appreciate you answering! i have a strong preference for youtube videos with natural speech, which imo yours are, and i had not ever heard such a natural cadence with the other notes of your speech. it's great! you have a great voice! i agree very strongly with your idea about d&d being a natural precipitate of wargaming. i am on the "former" end of the magic player spectrum and i used to read rosewater avidly. i'm an embarrassingly named 'melvin.'
Gods damn! This man just never disappoints. Have a successful day everyone! Thanks for the vid.
Thank you!
man, Pathfinder is such great setting, if only owlcat games would give us one more game in Pathfinder universe...
Yeah I'm looking forward to their next adventure for sure
Truly a dungeon city
I'm glad to have bought the membership especially as I'm designing my own world
Thank you so much for supporting the channel!
Just had a great idea, probably not the only one who may have thought of this. But Mythkeeper would be a cool in game patron for any knowledge/wisdom based classes that needs a patron lol. Some ancient being recording all of the knowledge of this world.
The MythKeeper definitely resides in Akashic Record meticulously pouring over the great repository of all knowledge
Gret Video, it's amzing the amount of information for this region. Thx for th vdeo and i will wait for the final part
Oh hey another mythkeeper video right as im falling asleep. Might as well throw it on
🤣
Splendid! Right in time for dinner!
Hope you enjoy!
Thanks for the video
Thanks for watching! Hope its a fun one for you 🙂
@@TheMythkeeper it was I enjoyed it very much
Gelda Delby .. leader of Eastgates Concerned Karens group! 'It's unacceptable that my son has fallen in with those dirty tree hugging nature worshippers!' :P
🤣
So much great lore. We need more novels
Abasolam is so dense it could be a setting for entire campaign by itself. Speaking of which, are their 1st ed resources for running a party of hopeful aspirants trying to beat the test of the starstone?
No Paizo published APs or modules that I'm aware of but a quick google suggests many players out there have tried - www.reddit.com/r/Pathfinder_RPG/comments/7zdehn/has_anyone_ever_let_their_players_take_the_test/
You could easily drop Lankhmar into Absolom, if you arelooking for inspiration.
Another location in the Puddles district:
The Spitside Docks sit on the edge of the sea in some of the deepest water. The entire “city” of Spitside is built on a series of small islands made by setting walls and filling in those walls with dirt, mud and stone dredged up from the surrounding flooded streets. The Grand Canal of Spitside has been dredged deep enough that ocean-going vessels can dock there, but is generally used for tearing down captured Chellish ships seized by the diminutive Spitside pirates, who take great pleasure in turning slave galleys into sea walls that provide the foundation for former slaves’ homes.
The first island of Spitside is New Home, where the goblins and halflings who were the first to move in camped for the first two to three years after building it up from the sea. Anyone wishing to join the community camps on New Home while they work to earn their place. No permanent buildings stand on New Home.
Apple Grove is the largest of the islands, covered entirely with apple trees. The only ones who live on Apple Grove are the halflings who gather the apples and tend to the pigs who are raised for food for the community. The truffles that grow wild on the island are a delicacy for those who can get to them before the pigs do.
The Dirt Farm is the second largest island. It was elevated above the water line around a city block with numerous multistory buildings, and is used as a garbage dump. All manner of mushrooms grow in the basements of the still-standing buildings of the dirt farm, providing food for any who can eat them. The earthworms, mushrooms and rats that grow large on the Dirt Farm grace the tables of many of the goblin communities of all of Absalom and have made the Dirtfarmer goblins very wealthy. The most prized of their produce is the Campestri, or whistling mushrooms, that can mimic any music they hear. A single living Campestri in good health can fetch hundreds of gold in trade.
Fleshcarver Isle is home to around a dozen butchers and tanners, who provide meat, hides and leather to for consumption or trade. Rumors abound that the goblin fleshcarvers don’t differentiate between pigs or people, but it can’t be proven. The truth of the matter is that even the halfling butchers help them when a hell knight or a slaver finds their way to Fleshcarver Isle. Be wary of any Chellish leather you buy from them.
The island Spitside itself is home to the docks and the fishing village. There are nets hanging from every building and dozens of small boats taken from numerous Chellish slave galleys. This is where the Waveskipper, a trimaran built from the captain’s launch of three captured Chellish slave galleys, docks along with the Dredge, which is a barge built to lift dirt from flooded streets for building more dry land. The Spitsiders take great pride in the fact that every building was built from the salvaged remains of slave galleys.
Free Trade is the island with all of the mercantile endeavors. The shops and bazaar of Spitside are all on Free Trade. The sign on the bridge onto the island says clearly, “no hobz, no hell knights, no slavers, no exceptions” and they mean it. Any caught will find themselves at the mercy of the fleshcarvers within the hour. Anyone bearing a slave mark in Free Trade is free to take whatever they need without the need for coin. The merchants on Free Trade drive a hard bargain, but their hospitality for freed slaves is unparalleled.
The island Hospitality is the home of three taverns, an inn and a Bellflower safe house and the only restaurants in all of Spitside. The only tavern built to a scale comfortable to the big folk is The Thrice-Hanged Hall, which is more of an auditorium for raucous celebration than a simple tavern. There is always music, food and drink to be had on Hospitality. It is a party at all hours. The wine never runs dry because there are pitchers enchanted with a Tears to Wine effect that turn seawater into wine spread out to all establishments. The sign on the bridge from Hospitality to the rest of the Puddles reads “All are welcome, trespassers will be eaten”. No one has ever tested it to see if that is true.
The last of the large islands is Chainbreaker Island. None live there except the Druid Chainbreaker and a handful of shamans. They tend to the observatory and the library on the island, which houses numerous books and maps. The grove of the gods has the statues of countless nature deities surrounded by a ring of standing stones that are too large to have been salvaged from any building. From Chainbreaker island, the wisest of the Spitside residents plan out where to raise further islands and debate how to keep the peace between the goblins and halflings that call the community home.
The Waveskipper, the trimaran of the Druid Chainbreaker, is called that because it uses Levitation magic on the three small boats that form its hulls. It can carry 1,500 lbs of cargo and float just above the water. If overloaded to 3,000 lbs, it still only has a draft of about a foot. It carries three 2 gallon water barrels that Create Water every 24 hours, meaning it carries no weight in provisions. When needed it can sail over land as well as water. On rough seas, it appears to skip from wave to wave, which is where it gets its name.
The Dredge uses the same magic on its eight hulls, so it can carry 8,000 lbs and still only sit in about a foot of water. The center of the Dredge is open, so that it can use the middle to raise baskets full of dirt and stone from the sea floor. Because of its 30’ x30’ square shape, it can’t handle the open seas. Oars are used to move it from place to place, along with its ferry launches. It’s currently working in the shallows between Apple Grove and the Dirt Farm, trying to raise a section between them for growing rice and attracting ducks, but the saltwater is proving problematic.
This is awesome, thanks for sharing
@@TheMythkeeper This was an adaptation of the Chainbreaker goblin tribes from my D&D campaigns to the pathfinder setting. Racially, they’re CN to CG in alignment. In those games, the goblin and the Halfling are related, but the hobgoblin and goblin are not. There are only about a hundred of them in total.
The half-celestial goblin Druid called Chainbreaker took his name from the goblin god of freedom, who was an ally to the wood elf god of stealth and survival. He came back to Golarian to spread the gods’ teachings. He led his people to Absalom because that is where gods are made on this world.
In my games, the mustard-yellow pennant of the chain-breaker goblins is the source of the Yellowtongue Plague story of the Greenblood war. It wasn’t a disease that broke up that horde, but rather an ideology. They killed a bunch of leaders and the horde broke up in fighting to decide on new leaders.
These goblins are clean, well-equipped and their weapons are of the finest quality. They don’t randomly set things of fire. When they do that, it is on purpose. They don’t steal unless there is a reason. They don’t burn books, because the words in them are knowledge they may not have. They will feed anyone who comes to them without a thought, because a well-fed enemy is not a threat.
These are the goblins to throw at your players when you really want to make them think.
Definitely want a townhouse in the Ivy District.
We need an Estatefinder module! The Real Estate RPG supplement we've all been hungry for
Would it be possivle in the fitire to have a "deep dove conflict" series or such, that goes not jist into different factions/regions/countries, but why two or more fight amongst themselves? (Such as The Pathfinder Society and The Aspice Consortium)
Maybe it could go into rival philsophies, first skirmishes, and current battlegrounds.
This might cover too much similar ground as your regional or faction videos though
This is a good idea but I'm going to double down over the next 6 months on closing out my region deep dive series in parallel with PF616 series, and then I'll be looking for some more content to work on, so this is a good idea to keep on the backburner for now.
Perhaps it was the map you used, but when you were talking about the Puddles all I could think of was the 9th Ward in New Orleans, LA, USA
I mean... you're not wrong...
👏👏👏👏
Thanks again for a great video! I was wondering if there was an in universe reason for how small of the cities and towns are in this setting?
No real in-universe reason. Out-of-universe, I think its just to keep the towns and cities manageable for a GM. You can see that even Absalom (a relatively small city in our world) already has a glut of important NPCs.
Man when you mean deep dive you are not kidding. How long did this take?
I think I've run the numbers on this a while back and it takes my 10x the time it takes you to watch the video to create the video. 😅
@@TheMythkeeper dam man, well thank you for the hard work. It really shows.
In Pathfinder, how exactly does character creation work? Do your characters HAVE to be apart of the Pathfinder Society, or how does factional allignment work in character creation?
Its hard to know how to answer this question without knowing your level of familiarity with RPGs in general, but the short version is that you don't have to be a member of any particular faction or group. Character creation is typically done in conjunction with a games master or GM who is running the game you will be playing in. They will let you know what the expectations are for their particular game. I'm not a rules focused channel (just setting and lore) but I'd suggest you watch some videos by the Rules Lawyer ( @TheRulesLawyerRPG ) or King Ooga Ton Ton ( @KingOogaTonTon ) or some of the other content creators out there to get some idea of how this works.
You can also watch my Pathfinder 616 series, which is a campaign diary of my actual playgroup's current game!
@@TheMythkeeper Thanks. I'm not that familiar with TTRPG rules. I created a DnD character for a school club one one year, but that was it, and it was my only exposure, since that club only met twice in the year I joined, and the next year, it was disbanded so I don't know how most of the mechanics work beyond the character creator
@@marcusblackwell2372 That's a shame that your school game club never got organized. That can happen. Sometimes its hard to find RL groups. You may want to look for other opportunities to find games in your area, like checking out the scene at your favorite local game store, or possibly looking for online vtt or play-by-post games.
@@TheMythkeeper I plan to see if I can join one in college
these videos are good but why are your vowels like that? are you a cali dude or are you putting it on or what? not hating just a curiosity.
That's my accent 🤷♂
I explain my real-world origins in this video if it helps: th-cam.com/video/O4-4aWK6hwE/w-d-xo.html
@@TheMythkeeper wow i appreciate you answering! i have a strong preference for youtube videos with natural speech, which imo yours are, and i had not ever heard such a natural cadence with the other notes of your speech. it's great! you have a great voice!
i agree very strongly with your idea about d&d being a natural precipitate of wargaming. i am on the "former" end of the magic player spectrum and i used to read rosewater avidly. i'm an embarrassingly named 'melvin.'
@@inb4Fumbledore Haha! Awesome, I love a Melvin ;-)
First?
You are first!
@@TheMythkeeper oh happy day!