I think a pretty decent alternative for the whole upgrading system would be simply restricting the class of the car based on your car level. The intention was that people actually learn to drive a given car, instead of immediately maxing it out and driving all over the place. You can maintain a relative amount of freedom by giving players access to all the upgrades, however only once certain level thresholds are met can you convert a car to another class. Let's say you buy a B class car, that car has to be driven in B class until you hit level 10, at which point you can upgrade to A class. Then at level 20 or so you can jump to S1 class, and so on. Best of both worlds.
But isnt that part of a racing game? maxing it all out and driving it all over the place? If you have to earn credits, the maxing it all out comes later anyways.. and if you earn a lot of credits .. good for your.. you have the right to max everything out.. On the other hand.. yeah.. didnt Forza 4 had that said class system? It was great.. FM4 is my favourite
You have no idea how much seeing that glorious, beautiful steering wheel turn, turn farther than it ever has before, perhaps even farther than mankind thought possible, perhaps even farther than classical physics would allow, made me feel. The arousal, the ecstasy, the tears. I remember the moment like it was just now. The feelings in my cold, dead heart, a pity such a moment lasted for only but a fleeting second.
Truly a sight that can overwhelm the minds of mere mortals. Absolute beauty - but we cannot look into it for long, lest our eyes burn from its impeccable perfection.
Omg not even 15 seconds in and we finally see more than 90° turning. Its not much more but its a lot better and immersive. The interior still feels lacking with the lighting and materials but i guess i can live with that. Overall, im glad its on gamepass day one, definitely not a game ill be purchasing unless it really blows me away. 6 was the last one i played religiously, I just wish they revolutionized a bit more in some areas like the car models.
As someone who doesn't really care that much about graphics and is only really looking for a new simcade title to play on PC because i'm getting a little burnt out on just sandboxing on Assetto Corsa and AMS2, I'm pretty hyped about this.
I’m kinda happy about the shifting change. The power shifting has always been the fastest but it’s really unrealistic. When you press the clutch and shift in a more “realistic” way, the car sounds so much more smooth and satisfying.
One thing I would've loved to see is a realistic-arcade toggle for the transmission, akin to Beamng's system. I'd love the choice between auto/manual/sequential/DCT, and all the behaviors that come with those gearboxes. It would also allow for some complexity in the drivetrain that isn't possible with the current system; for example, hybrids which will keep turning the electric motor on the front axle while the ICE-driven rear axle is un-powered due to a gearshift (I believe the E-Ray does this.)
Yes finally. Another reliable review about Motorsport. I’m really glad they let people review the game. It looks amazing. Their trailer videos honestly didn’t look that great to me, and it was having me worried
@@BigShminguss What do either of those things have to do with the integrity of the gameplay and game design? You remember we're talking about a video game, right? I'd be surprised if there are any assets that were not at least touched up, if not altogether remade. Not to mention that the rendering is miles better than any other racing game in existence right now.
@@alondite215 They are clearly using extremely old models but they've continually stated the game is built from the ground up. They boasted the rt in gameplay but then immediately showed gameplay with no rt.
Took them far to long to fix the steering wheel animation, disappointed it's not full 900 like just finish the rotation but something is better then nothing
Was hoping car to car interactions would be like they were in FM4. No tranfering of force back to yours or dampening. If you got a bunch of people together who knew how to race, you could bang doors and bumpers and have a grand time without wrecking people. FM6 was a little atrocious IIRC, bump drafting not only wasn't a thing, it was counter intuitive because it would only slow down the chasing car with no benefit to the lead car besides the imperceptible draft that would dirty your lap
You've fed into all of my concerns regarding the car leveling and upgrade system. I can only hope that T10 chooses to change how this system works after release.
This feels like stretching playtime for the gamepass. I wanted progression. But I honestly don't see myself grinding each car individually for hours. Especially when the game also dictates when I can upgrade which part. That way it doesn't feel like my own car anymore.
I really hope that the feedback and suggestions that you made for the upgrades are what the game launches with. It sounds SOO much better than what it has now.
Yes. It's not often mentioned but the replay system is in desperate need of replacement in Forza. Only 10 replays can be saved. The system itself is mediocre, the camera angles are poor.
You might actually be the best TH-camr, not just in Forza but in general. Always very insightful, considered, and constructive without clickbait and time wasting. I hope T10 pay attention to what you have to say.
They want this game to be around for years hence why they delayed it for 3 years and didn't call it fm8. But there's TH-camrs like ar12 that are fucking stupid and care only for customization and can't drive to begin with. I watched his vid and all he cared for was the customization same as all the 12 years olds that think this game is supposed to be like nfs
They ain’t gonna listen to shit. That’s why the horizon games are shit since horizon one. That’s why fm7 was shit. They don’t listen to anyone, and to hope they will is foolish.
I actually appreciate that you have shown Series S footage, still looks great so it makes me more excited to play on my Series X. The audio and physics is what im looking forward to the most thouogh.
Yes. But the rest of the game including game progression is trashed. It is also ONLINE ONLY for singleplayer career mode and it would be permanently unavailable if the server went offline.
Honestly the best breakdown of the preview I've seen. I love the new improvements to the physics, braking, gamepad steering, and the wheel improvements when tweaked. The concerns you brought up are also valid as well, I'm hoping the default wheel settings are improved and the progressions is adjusted a bit to lessen the potential grind and increase flexibility.
Fantastic preview. As a 1 year wheel driver on gt7 I am really looking forward to seeing how this performs playing and playing it. I see what you mean about the force feedback on the curbs. Hopefully it is either a car related issue or something that they will sort before the game is out.
I started ok Gt7 as well with my DD pro with the 8nm boost and after I started playing acc/ac and eventually iracing I realized how dead gt7 ffb was. Felt nothing. Luckily they made it quite a bit better with the update a few months ago. I actually stopped play gt7 for a while because the ffb was so bland and boring I didn't want to play it. I really really hope FM isn't as bad as gt7 at launch
@DoWorkNP the update made it comparable to top Sims in My opinion. Still a lot of understeer but my wheel came alive post update and now I feel everything. Gt7 has come a long way and on PSVR 2 it's the best gaming/racing experience of my life. It's a track day in my living room and it's Incredible.
Phenomenal review (as always ;) ). One thing I want to comment on is it's truly upsetting they messed up the leveling system. They should have a system like to FM6 where you level up the brand, similar to what you said. After all, it's not a car that has to learn to drive, it's the driver. You don't lose your skill when entering a new car, especially if it's an identical model or extremely similar model. Ex: going from a C6 to a C7 Also, as you stated the forced upgrade path is absolutely horrendous, it makes no sense. Imagine being a prestige 2 level 193 and getting forced to only equip rear sway bars because your "car" is level 2 XD like what?
I’m pretty sure the upgrade path will change post launch, I see what they’re trying to do, but I don’t think it is working, it will change once enough people are playing and corroborate that conclusion.
They are doing a lot of hand holding to stretch the content I guess. Day one will be hilarious with everyone running that one "turn 10 approved" build. Yeah it needs to get lost just like the amalgamation nonsense.
The fun of Forza was always in the creative freedom on offer right away for every car. Now that's locked away behind slow-grind progress for each individual car. I don't have time for that.
Forza monthly was disappointing, but your review has brought my hopes back up immediately. I'm glad to hear physics and wheel feeling are not terrible.
also depends on the setup. i have a fanatec and its 8nm so its significantly stronger than wat he has. im assuming it would be better since u can get a in-depth wheel tuning software. i may be wrong
The specific car leveling would make it much harder to race friends if everyone doesn't already have cars in each category or restriction already upgradeable. It would be better to have the category points as you mentioned, or the option to either spend credits or car points to buy an upgrade. If you spend credits, you should be able to upgrade any part you like whenever you like. Or you can level the car up and earn points for that car/category to spend on upgrades.
Yah the system is just so dumb. What about those of us that can only play 1 to 2 hours a day? I'll just get wrecked by those who can play 4 to 10 hours a day (they'll have not only more experience in game but more upgrades)
@@SloRush It's not that bad. I've been playing it and one hour of play leveled up a car 20+ levels, most everything is unlocked at that point except engine and drivetrain swaps. As for not having the experience as someone who plays more than you, there's nothing you can really do about that.
@@revanthvadlamudi ah okay that's not bad than. Other reviewers made it seem like it would take many hours to unlock most parts of the car. I know there's several cars I'd be using . I hope drifting feels nice too.
@@SloRushdrifting feels great. But to fix your problem, when you have free time to let the game run in the background..just set it to race for you. I sit around folding clothes or picking up the house etc while letting my projects level up around a track.
My old man always said to me on a race car with a quick rack, if you can't catch a slide with more than half a turn of lock, its gone already. Steering angles lock to lock are nothing like you'd see on a roadcar.
Very detailed review, thanks. Also, someone has finally voiced my concern regarding the proximity/radar issue for cockpit drivers. Especially considering the new safety feature. This is my main concern at the moment
Phenomenal review! Absolutely looking forward to the release with what you've covered. One thing I personally would like for Forza to add is a voiced race engineer to help with immersion. Nothing quite like a professional engineer telling you to push on the final lap to close the gap on someone that is 2 or so seconds ahead or warning you of someone catching you. So far, so good though! Thank you for that!
Thank you for this review buddy. I trust your opinion more than almost anyone else who puts out content. Knowing how it was with a TX is awesome, and I look forward to playing it soon enough. Cheers!
I just cancelled my pre-order. Until they fix the upgrade and tuning system, it's not worth buying. I dont byu Forza, or GranTurismo to play stock cars. I want to struggle with upgrades on the first car i buy in the game, woth 0 credits, and thats it. Once, I build up credits, the enjoyment comea from racing and modifying the cars as i see fit. Not gronding so i can FINALLY upgrade to adjustable sway bars to cure the chronic understeer in my olf FWD Ford Focus. Its absurd. The only bond that the player will make with their car in this system, is one of hatred. My biggest problem with this system, is that it is going to encourage grind. And by nature, all racing games are a grind to some extent. But i dont want to have to drive the beginner cup races over and over again every time i buy a new car, in order to gain enough rep to upgrad, so i can have a different car with a different build for on-line lobies. And because there is no nuance to the upgrade sustem, this is just going to lead to all of the lower ties being driven by meta cars. Because certain cars reapond to certain mods better than others. So lower tier online play will just be a sea of whatever the meta car flavor of the month is. Its great they fixed all the things they did. But then not adding real time driver aid control??? So, i can tune the cars anti squat for all the down force my 10 year old Forza Aero wing will produce, but 5 variable levels of Traction control in race, nope...thats a bridge too far for this development team. Do better Turn10. This game will flop, because it will be unplayable for anyone that doesn't live in their mothers basement 24/7.
Your car points suggestion makes so much sense vs how they do it now. It still encourages leveling but doesn't detract from the freedom of playing around with builds.
You are exactly the type of person that the Forza developers should listen to for feedback, because you are able to specify what mechanics feel like they need improving.
19:00 when you are rear ending the other cars, I think the penaulty system is looking if you unsettled the car in front. That's why you smacked that mini, but since he kept going in a straight line, it didn't gave you a penaulty.
Yeah I've been thinking the same thing. I think the penalty system is looking to see if you actually gained something from hitting someone, and if the person you hit was actually affected negatively by it. Since the mini kept going and I went off track, it decided no penalty.
22:44 Oh man the upgrade system is so bad 😢. I totally agree with your improvements suggestions, specially the leveling up all cars with your player level. Player levels in forza were always useless for gameplay, give it a real reason to exist, and this solution would help.
Good to see that every car is not popping fire out of its backside with downshifts. Literally the smallest road car would do this too in old Forza. Long live Gran Turismo. Their obscene attention to detail is more my preference
This video actually got me kind of excited for this game. I only really worry about the upgrades. Sure you can test one car and level it up then know what you want to buy when you buy another one for another class, but you still have to level it up. I liked your idea of leaving upgrades open and just limiting via points because then I can at least fix the issues with cars with my limited budget instead of just put more power in it.... or whatever they give you. I still wonder why they did away with the affinity system in the older motorsport games. That might be a good place to go back to, but who knows. Leveling up to get discounts from the manufacturer was a cool mechanic, and it's limiting.... while not being the end of the world.... As someone who doesn't have a ton of time to play the game, this new upgrade system is a pure pain point.... I hope they fix the curb thing too because I want to swap to wheel for this. Great video though, felt like I really got good insight from this one. I'm also super excited about the new tuning options! Suspension Geometry is going to be MASSIVE for balancing potential.... but it will also increase the tune gap though... should be interesting to see how it works!
This is the best and most unbiased review I've seen on the game yet. I don't care about all the GT7 comparisons since I'm not a console person anyway but I get where people are coming from. Just happy to have nice casual sim game on PC again that doesn't require a sim rig. Looking forward to this!
Honestly, the leveling system sounds game breaking to me. What I always loved about Forza games was being able to buy any car and instantly turn them into an idealized custom version of a car. With this leveling, every car I will want to upgrade will become a slow grind. Heck even GT7 is a lot more respectful of my time than this, at least they let me fully customize any car right away so long as I reached a high enough collection level. Sure that was a grind, but at least it's something where after I pass that point everything is open to me. Here, it's going to be a slow grind for every car. I just don't have time for that.
I had to pause the video to comment on something.. first off this is the best video I’ve seen on this game the way it’s detailed and non-biased. I appreciate that.. secondly this game over the course of the last hour of watching videos on it looks like it’s going to be aimed at your typical arcade racer who want a sim feel type player. I don’t see where it comes close to GT7 in terms of competitive online racing just based off the physics themselves. GT7 has something similar to ACC with close proximity racing that just feels so good. Granted we didn’t see any online play to judge. However when I heard the sound of this game my mind completely turned around and I’m excited to play simply because of the sound and it immersion aspect this is the best sounding racing game I’ve ever heard and I’d challenge anyone to show me better. Amazing. Great video.
I agree with your take on the car leveling. With the amount of planned cars this game is going to have, it's really going to pigeonhole people into only playing with certain cars and avoiding new cars. I don't really mind the upgrading aspect, but like you said, changing it to more of a category level makes more sense. If the game was only going to have a limited amount of cars to choose from (like ACC for example), this leveling system would be fine as it would allow you time to fine tune and learn a new car. But in a game with >500 cars? Unbelievable.
They should have just taken the GT7 approach where you unlock more options as you generally progress in the career. Having to unlock upgrades for each individual car sounds like a massive grind.
Great job!!! So much good info and very well put together. Hate to call out names but this video is 1000 times more informative than the Super GT video.
I watched SuperGT video before this and was massively disappointed. Looked like he was trying to spread out the content for future videos and it just felt lazy. This dude earned my subscription here, couldn't fault a thing.
@andrewkumi7682 you're 100% right about that. I was actually shocked at how much better this video was. Super GT just didn't seem like he even wanted to make that video or even play the game. Glad I found this one though. Gonna be my go to for forza content.
Very well done review. My only concern so far is multiple input device handling. With a "top tier" simrig featuring multiple devices from different brands it was way too much of a hassle to set up with previous Forza titles. I really hope it will be possible natively in this iteration. Otherwise I'll have to stick with my controller, which would be kinda sad.
13:45 - being able to play in VR would completely solve this. After playing Assetto for so long now in VR, it's going to be difficult to even want to play this without VR.
Thanks for your initial thoughts. I agree with you on the whole upgrade system. Its dumb that parts on every car unlock with the same progression for every car. Imma wait to get this one.
Great video, I really liked your suggestions on the car upgrade system. That's the thing I'm really hoping will be improved as I'm not very happy with how limited and grindy the current system seems to be.
this was such an insightful video! thank you for taking the time and sharing and giving honest feedback not just complaining but coming up with very good solutions that these devs should absolutely listen too !
A better system would be getting rid of the car leveling system as a whole, Make it so with each race you enter and based on what pos you place you earn a certain amount of car points
I think the forza developers are actually trying to teach the players how to drive cleanly with the car level up system. That's why it's linked to earning xp when driving cleanly and fast. In the video you can even see it hates your corners in a 1 to 10 scale, but if you hit another car it will rate your corner as a 1.
@@Left4Coragem I see the point of this view if the Devs meant to mean it this way. With that why wouldn't they add something like a training mode then? Just makes no sense to do this in my opinion
@@Left4CoragemI'm with them here. If it leads to better drivers on multiplayer, which in turn means better races throughout, then they've done the right thing here...
Was nodding with your throughout the way regarding your suggestions for car upgrades. Whatever you said made total sense and i really hope they look into it.
One thing I don't understand about racers is why it's so zoomed in. Like in my car I can see my full windshield. My arms aren't that short and my field of view is greater. That can be said about anything first person.
As a Forza veteran this doesn't appear to be anything special. I compare every title to FM4 and the life that it was full of. Turn10 is immeasurably lazy in the isle of updating models. They've been using the same disproportionate model of the S15 Silvia and a few other cars since the very first title on the original xbox. I don't see myself buying this even after a 6 year wait and anticipation. There just simply isn't enough innovation in the franchise to incentivize a purchase. When game like Assetto Corsa are still thriving with free mods and unlimited potential, I just really can't wrap my head around how Turn10 has come up with so little since FM4.
your ideas about the car levelling system are the better ones i've heard ! that is interesting and doable in contrast of most of the other we hear everywhere
I like the everything unlocked but using the specific car points idea, reminds me of like black ops two where you used your money to just unlocked the guns and attachments you wanted. And would still give you the “building something” kind of feeling which I like the idea of and watching you race you can see how fast the levels go. And being rewarded for things while racing looks pretty cool too
It was Black Ops not Black Ops 2 where a currency or points system was used to unlock guns and gold camo. Black Ops 2 had XP system to unlock weapons and attachments.
Damn one big video 👀 The Steering Animation is such a weird thing and something I don't necessarily worry about much but it's so good to see it changed, looking at the older games now really makes the unnaturalness there pop. I'm overjoyed to hear the Physics is better now as well, FM7 just felt really stiff to me and that really sucked a lot of the fun out of it. Not necessarily more realistic or arcade but just uncomfortable to use. The Movement of the Cars especially is something I'm really glad to hear as well since that does so much to help the feel of actually driving a car instead of just a 3d model. Unfortunate about the Default Settings but hopefully they're changed for the release build as I've found a lot of newer wheel users are very uncomfortable when it comes to fiddling around with the multitude of options. I'm looking forward to seeing your Wheel Setup and Settings Overview video though because your FH4 and FH5 Versions are two of the resources I share and recommend to people the most when it comes to them thinking about buying and then using a wheel for Horizon (especially FH5). I'm so glad to see Proximity Markers in the Cockpit View as well, let's hope they also come to FH5 in a future update because they're essential for close racing imo and their absence is a crime. As you say a Radar is better but at this point I'm just glad Wheel Drivers aren't going to be completely blind in most cases, the physical Car Mirrors also looked quite good in terms of reflection but obviously FOV and Physical Placement in each car is going to massively limit their usefulness. I also really like the new UI as well, it's very visible and clean but not at all intrusive outside of maybe the Car Level Bar and XP in the top right. The Sector Times especially is quite nice to see for Practice and Qualifying, hopefully they're also in Rivals. Penalties are going to be a very interesting thing to follow, the adjustability is going to hopefully be it's saving point and make our lives so much easier for League Races. I wasn't expecting the new tuning systems either, I'm partially happy to see more options be implemented but also kinda intimidated as I'm still not that great at Suspension Tuning even in Horizon (mainly for S1/S2 and actual Race/Track Cars). I know you'll come out with some banging guides though and hopefully those bring my confidence back up. I also wonder what Meta options we'll see appearing this time and how the new settings affect those approaches. I'm also surprised you can import tunes from all the way back to FM5, very strange decision imo considering the upgrade and physics changes but it's nice to have if you want to tweak one of your old favourites without redoing it completely. I really dislike the new approach of the upgrade system though, I don't mind the Car Points but most stuff should definitely be available from the get-go. I can understand if it's stuff like unlocking a Street Exhaust then Sport and then Race as those provide incremental Power boosts but some of the base Handling and Adjustability stuff like Suspension, Diff, ARBs and even Transmission can make or break the enjoyment factor of the driving experience. I can definitely see some cars being terrible stock and then requiring a chunk of grinding to make them actually pleasant to drive and/or competitive. I think it's just going to suck a lot of potential entertainment from the Car Roster as people will just avoid the more unpleasant cars unless it turns out they're meta when everything is unlocked. Looking forward to seeing further development on the AI as well, from some of the Preview Stuff it sometimes looks like a scene from a Public S2 Lobby in Horizon lol
Your opinion om the car level system sounds way better than whats presented from turn10, how do we make them notice your idea? And ofcourse the proximity radar (top down view)
Ok now i see why most,views.. covers stuff others dontm details on handling and the games issues.. send this to the devs.. all what you said makes sense. Coming from someone with knowledge.. top work!!!
these pale colors and flat lighting in FM games is honestly killing me man. like when you put in that footage of Assetto Corsa on the ring to show off the steering when you drive on a curb, thats such a massive difference in terms of the image contrast.
Hoki! Hello! I have a question for you! Do you know if there's gonna be something like Horizon's playlist on this game? You see, I'm struggling to find a new job and I'm using the money I was saving for my Series X and Motorsport to survive while I find a new one, and i would like to know if there's stuff I´m gonna miss if i'm not htere since day one. Thank you in advance, you rock!
From what we know, the post-launch content delivery system is going to largely be through new builders cup series that introduce new cars/tracks. That makes it sound like things won't be time gated but that isn't something I know for sure!
The upgrade system feels like it addresses a problem that never existed. It sucks, and I just want Turn-10 to go back to how it worked in Forza Motorsport 4.
A lot of people have been wanting more progression for the past few Forza games, and I agree that more progression is good, it's just that I really dislike the way they implemented it lol
@@HokiHoshi100% agree. I want more progression but this feels like “false” progression. Instead of giving something more in depth they slapped this over and called it a day. FH1 had the best progression and they should have went off that.
Without playing Forza motorsport myself, this seems like a very comprehensive review from a Sim racer. Forza motorsport needs as many true Sim racers to review their motorsports series as possible. based off the previous motorsport iterations, it doesn’t seem like SIM racers help develop those. if turn10 really buckle down and supports this sin, the way they say they are going to and listen to Sim racers Feedback, We “might” get something special. Reza studio has been a great example of this with their most recent installment, Automobilesta2. That sim just keeps getting better and better.. That being said, I have very high hopes for Turn10 studios with this next Forza motorsport.
with the collisions it seems like it’s more like fh5 where it’s all in you, in fm7 you can get a full pit maneuver if your racing with friends and you could carry on, in fh5 you will more than likely be the one spinning if you try to pit your buddies
@@retrogamer64007 good one lol technically speaking, they're usually metal discs meant to go between the wheel hub and the wheel, in order to move the wheel outwards. Wether it be for better fitment or to clear bigger brakes etc. In Forza Horizon it basically only serves an aesthetic purpose, making the car have better fitment, with a marginal increase in stability.
I think locking upgrades behind levels isnt the worst idea, but in this format it is. A better alternative would be to let players pick which upgrade they want with each level.
I'm disappointed how car upgrades will unlock. Experimenting with car tuning and upgrades is my favorite thing, and this seems to not allow any of that without first committing to a car.
@@ccalvinn If the change to the PI system works as intended meta cars will be more about what cars better fit what tracks (a la speed focused cars being better for tracks like Le Mans and handling cars being better for something similar to Tsukuba) than a few select cars actually being dominant at a given PI because they simply outperform everything else at the given PI. If it doesn't then finding the meta cars will be as simple as it was before. What cars vastly outperform others around it even when stock?
The upgrade system should work like so: When you level up your car you get access to a selection of low tier upgrades at first, middle tier upgrades after a while and top tier upgrades after level 35. Once you level up a couple of times you should be allowed to unlock 1 thing in the low level tier. for example if you want to unlock the exhaust first then you can because it's entry level upgrades. If you want a bigger turbo you'll have to chose that upgrade when you reach middle tier and so on. That way you have to level up the car to unlock upgrades but you also have to chose which upgrades you will unlock depending on what you prefer. Every 2 levels or so you get the chance to unlock something in the tier of upgrades you currently are. The way it is now if I understand correctly, you will always unlock the same upgrades at the same level regardless of the car you are driving? That's not super engaging and I can see myself getting bored having to start all over again with a new car.
I think a pretty decent alternative for the whole upgrading system would be simply restricting the class of the car based on your car level. The intention was that people actually learn to drive a given car, instead of immediately maxing it out and driving all over the place. You can maintain a relative amount of freedom by giving players access to all the upgrades, however only once certain level thresholds are met can you convert a car to another class. Let's say you buy a B class car, that car has to be driven in B class until you hit level 10, at which point you can upgrade to A class. Then at level 20 or so you can jump to S1 class, and so on. Best of both worlds.
Very good idea, or just switch to a system like gran turismo. Also cp (child p*rn) car points is so much worse than using credits
Sounds great but that introduces a grind that most players won't want to deal with. You can just handicap yourself by setting goals.
they should have gone codies F1 research point rule
For single player I can agree but for multiplayer I don’t wanna have to use certain classes I just wanna drift and drag race.
But isnt that part of a racing game? maxing it all out and driving it all over the place? If you have to earn credits, the maxing it all out comes later anyways.. and if you earn a lot of credits .. good for your.. you have the right to max everything out.. On the other hand.. yeah.. didnt Forza 4 had that said class system? It was great.. FM4 is my favourite
You have no idea how much seeing that glorious, beautiful steering wheel turn, turn farther than it ever has before, perhaps even farther than mankind thought possible, perhaps even farther than classical physics would allow, made me feel. The arousal, the ecstasy, the tears. I remember the moment like it was just now. The feelings in my cold, dead heart, a pity such a moment lasted for only but a fleeting second.
Truly a sight that can overwhelm the minds of mere mortals. Absolute beauty - but we cannot look into it for long, lest our eyes burn from its impeccable perfection.
Yet still... It fails to reach the lofty heights of the true 1:1 ratio of a real steering wheel. Thanks, but no thanks
😂
It’ still sucks it doesn’t even turn 360 degrees why forza devs can’t animate the hands to turn the wheel 900 degrees still baffles me
For forza this is the same as if nasa would reach the next star with a human occupied ship
Omg not even 15 seconds in and we finally see more than 90° turning. Its not much more but its a lot better and immersive. The interior still feels lacking with the lighting and materials but i guess i can live with that. Overall, im glad its on gamepass day one, definitely not a game ill be purchasing unless it really blows me away. 6 was the last one i played religiously, I just wish they revolutionized a bit more in some areas like the car models.
Yeah I think 6 was the last great Forza Motorsport title.
I straight hard laughed when I heard it was 360. What a joke. Even arcade games and single man studios can do 900.
@@iluvmyoosikthe game isn’t even out yet so how does this change what they said
@@JZStudiosonlinebuddy you are going on tour with forza hate comments lmao go outside
@@SwayzeeBeats I made 1 comment?
As someone who doesn't really care that much about graphics and is only really looking for a new simcade title to play on PC because i'm getting a little burnt out on just sandboxing on Assetto Corsa and AMS2, I'm pretty hyped about this.
there are a few more good ones on pc tho.
@@wout123100 Like what?
Give iRacing a test
@@luisgonc monthly sub, no thanks
@@luisgoncthat isn't a simcade. It doesn't scratch the same itch.
I’m kinda happy about the shifting change. The power shifting has always been the fastest but it’s really unrealistic. When you press the clutch and shift in a more “realistic” way, the car sounds so much more smooth and satisfying.
powershifting isnt gone
One thing I would've loved to see is a realistic-arcade toggle for the transmission, akin to Beamng's system. I'd love the choice between auto/manual/sequential/DCT, and all the behaviors that come with those gearboxes. It would also allow for some complexity in the drivetrain that isn't possible with the current system; for example, hybrids which will keep turning the electric motor on the front axle while the ICE-driven rear axle is un-powered due to a gearshift (I believe the E-Ray does this.)
I refuse to power shift on FM7 and I always lift off the throttle when clutch shifting on controller.
@@SylasGwhy
@@DarrenBoxhallbc power shifting the way you can in forza is stupid, unrealistic, and sounds terrible
Yes finally. Another reliable review about Motorsport. I’m really glad they let people review the game. It looks amazing. Their trailer videos honestly didn’t look that great to me, and it was having me worried
What was wrong with the trailers?
@@alondite215 shots of the tracks were sometimes boring, and some of the one off models for cars look old
@@BigShminguss What do either of those things have to do with the integrity of the gameplay and game design? You remember we're talking about a video game, right?
I'd be surprised if there are any assets that were not at least touched up, if not altogether remade. Not to mention that the rendering is miles better than any other racing game in existence right now.
@@alondite215 they don’t matter, just quoting kids in the comments of those videos
@@alondite215
They are clearly using extremely old models but they've continually stated the game is built from the ground up. They boasted the rt in gameplay but then immediately showed gameplay with no rt.
Your suggestions about upgrades/leveling is brilliant. Turn 10's redux of car points is really stupid.
Took them far to long to fix the steering wheel animation, disappointed it's not full 900 like just finish the rotation but something is better then nothing
Only took them 18 years. Idk that it's not 900, because neither is Gran Turismo's steering angle.
I would just like every car to have their actual steering from real life.
I really don’t give af. As long as it’s more than 180, I’m good.
Tbh, I'm glad it's not 900. The fast hands animation doesn't look good to me, ill take 360 and keep it pushing
Was hoping car to car interactions would be like they were in FM4. No tranfering of force back to yours or dampening. If you got a bunch of people together who knew how to race, you could bang doors and bumpers and have a grand time without wrecking people. FM6 was a little atrocious IIRC, bump drafting not only wasn't a thing, it was counter intuitive because it would only slow down the chasing car with no benefit to the lead car besides the imperceptible draft that would dirty your lap
You've fed into all of my concerns regarding the car leveling and upgrade system. I can only hope that T10 chooses to change how this system works after release.
Spot on, I think it will change. In a year we’ll be talking like a bunch of old geezers ‘back in the day, you used to have to level your car…”. 😅
i doubt we are going to see such drastic changes.
@@fartloudYT So do I, which is why I said I can only hope that they do.
Yeah if this car leveling system remains I will just forget about ever trying to get into this game, it sounds like a total time vampire.
This feels like stretching playtime for the gamepass. I wanted progression. But I honestly don't see myself grinding each car individually for hours. Especially when the game also dictates when I can upgrade which part. That way it doesn't feel like my own car anymore.
I really hope that the feedback and suggestions that you made for the upgrades are what the game launches with. It sounds SOO much better than what it has now.
Trash Mario Kart bumper cars.
@@PlayJaschMario Kart 2.5???
I hope we get a "ground up" replay system.
Yes. It's not often mentioned but the replay system is in desperate need of replacement in Forza. Only 10 replays can be saved. The system itself is mediocre, the camera angles are poor.
You might actually be the best TH-camr, not just in Forza but in general. Always very insightful, considered, and constructive without clickbait and time wasting. I hope T10 pay attention to what you have to say.
No cap t10 should’ve be listening to this guy for sure I’m sure if they take all the feedback he mentioned they’ll make this game one of the best
They want this game to be around for years hence why they delayed it for 3 years and didn't call it fm8. But there's TH-camrs like ar12 that are fucking stupid and care only for customization and can't drive to begin with. I watched his vid and all he cared for was the customization same as all the 12 years olds that think this game is supposed to be like nfs
They ain’t gonna listen to shit. That’s why the horizon games are shit since horizon one. That’s why fm7 was shit. They don’t listen to anyone, and to hope they will is foolish.
@@XxSniperFiendxXfor me the WORST EVER FORZA MOTORSPORT game. FM7 did better by not locking singleplayer mode into online only mode.
Wheel support is the most important for me. I don't mind tweaking settings to get it right as long as it works well.
Well definitely is.
I actually appreciate that you have shown Series S footage, still looks great so it makes me more excited to play on my Series X. The audio and physics is what im looking forward to the most thouogh.
Yes. But the rest of the game including game progression is trashed. It is also ONLINE ONLY for singleplayer career mode and it would be permanently unavailable if the server went offline.
Honestly the best breakdown of the preview I've seen. I love the new improvements to the physics, braking, gamepad steering, and the wheel improvements when tweaked. The concerns you brought up are also valid as well, I'm hoping the default wheel settings are improved and the progressions is adjusted a bit to lessen the potential grind and increase flexibility.
Fantastic preview. As a 1 year wheel driver on gt7 I am really looking forward to seeing how this performs playing and playing it. I see what you mean about the force feedback on the curbs. Hopefully it is either a car related issue or something that they will sort before the game is out.
if you have PC and xbox... Moza R3 is fucking insane offer, it basically kills all mid level belt wheels.
I started ok Gt7 as well with my DD pro with the 8nm boost and after I started playing acc/ac and eventually iracing I realized how dead gt7 ffb was. Felt nothing. Luckily they made it quite a bit better with the update a few months ago. I actually stopped play gt7 for a while because the ffb was so bland and boring I didn't want to play it. I really really hope FM isn't as bad as gt7 at launch
@DoWorkNP the update made it comparable to top Sims in My opinion. Still a lot of understeer but my wheel came alive post update and now I feel everything. Gt7 has come a long way and on PSVR 2 it's the best gaming/racing experience of my life. It's a track day in my living room and it's Incredible.
Much obliged HokiHoshi for making this detailed review and your honesty.
Phenomenal review (as always ;) ). One thing I want to comment on is it's truly upsetting they messed up the leveling system. They should have a system like to FM6 where you level up the brand, similar to what you said. After all, it's not a car that has to learn to drive, it's the driver. You don't lose your skill when entering a new car, especially if it's an identical model or extremely similar model. Ex: going from a C6 to a C7
Also, as you stated the forced upgrade path is absolutely horrendous, it makes no sense. Imagine being a prestige 2 level 193 and getting forced to only equip rear sway bars because your "car" is level 2 XD like what?
I’m pretty sure the upgrade path will change post launch, I see what they’re trying to do, but I don’t think it is working, it will change once enough people are playing and corroborate that conclusion.
They are doing a lot of hand holding to stretch the content I guess. Day one will be hilarious with everyone running that one "turn 10 approved" build. Yeah it needs to get lost just like the amalgamation nonsense.
The fun of Forza was always in the creative freedom on offer right away for every car. Now that's locked away behind slow-grind progress for each individual car. I don't have time for that.
It’s so stupid, and sounds like a headache
some parts of it make sense... but not being able to immediately do like weight reduction and rollcages which are needed in racing is bizarre
I really like your ideas for the progression system. The way it's currently set up is shockingly limited!
The Singleplayer career mode in FM8 is also permanently unavailable once the server is shutdown since its Online Only!
Forza monthly was disappointing, but your review has brought my hopes back up immediately. I'm glad to hear physics and wheel feeling are not terrible.
Love the detailed force feedback breakdown. Exactly what I was hoping to find from so many different videos
also depends on the setup. i have a fanatec and its 8nm so its significantly stronger than wat he has. im assuming it would be better since u can get a in-depth wheel tuning software. i may be wrong
The specific car leveling would make it much harder to race friends if everyone doesn't already have cars in each category or restriction already upgradeable. It would be better to have the category points as you mentioned, or the option to either spend credits or car points to buy an upgrade. If you spend credits, you should be able to upgrade any part you like whenever you like. Or you can level the car up and earn points for that car/category to spend on upgrades.
Yah the system is just so dumb. What about those of us that can only play 1 to 2 hours a day? I'll just get wrecked by those who can play 4 to 10 hours a day (they'll have not only more experience in game but more upgrades)
@@SloRush It's not that bad. I've been playing it and one hour of play leveled up a car 20+ levels, most everything is unlocked at that point except engine and drivetrain swaps. As for not having the experience as someone who plays more than you, there's nothing you can really do about that.
@@revanthvadlamudi ah okay that's not bad than. Other reviewers made it seem like it would take many hours to unlock most parts of the car.
I know there's several cars I'd be using . I hope drifting feels nice too.
@@SloRushdrifting feels great. But to fix your problem, when you have free time to let the game run in the background..just set it to race for you. I sit around folding clothes or picking up the house etc while letting my projects level up around a track.
Finally they fix it steering animation already in Forza Motorsport let’s go
My old man always said to me on a race car with a quick rack, if you can't catch a slide with more than half a turn of lock, its gone already. Steering angles lock to lock are nothing like you'd see on a roadcar.
Very detailed review, thanks. Also, someone has finally voiced my concern regarding the proximity/radar issue for cockpit drivers. Especially considering the new safety feature. This is my main concern at the moment
Gran Turismo really made it great ngl - allows for more precise tracking
Phenomenal review! Absolutely looking forward to the release with what you've covered. One thing I personally would like for Forza to add is a voiced race engineer to help with immersion. Nothing quite like a professional engineer telling you to push on the final lap to close the gap on someone that is 2 or so seconds ahead or warning you of someone catching you. So far, so good though! Thank you for that!
Man this looks amazing for just a series S
Looks very poor comparing to fh5
@@popsandbangs8858it’s the same it just has a crappy light filter
@@popsandbangs8858It most certainly does not. The rendering here is astronomically better, and the level of detail is higher across the board.
@@popsandbangs8858horizon glazing
@@alondite215 the real test is it on xbox series x because i
seen the series s and it looks terrible compared to the xbox series x
Thank you for this review buddy. I trust your opinion more than almost anyone else who puts out content. Knowing how it was with a TX is awesome, and I look forward to playing it soon enough. Cheers!
You started the video with the most important topic, well done bro. At least 360, not 900, but I think I can live with that for now lol
Thank you for this really in depth look into the preview and answering a lot of questions I had. This seems like it was a lot of work on your part. 😊
What a great in dept video! This answered a lot of the questions that where left after watching the Forza montly´s. Great stuff
You are one of the few doing a solid review of steering wheel gameplay. Gets me worried being a wheel user
I just cancelled my pre-order. Until they fix the upgrade and tuning system, it's not worth buying. I dont byu Forza, or GranTurismo to play stock cars. I want to struggle with upgrades on the first car i buy in the game, woth 0 credits, and thats it. Once, I build up credits, the enjoyment comea from racing and modifying the cars as i see fit. Not gronding so i can FINALLY upgrade to adjustable sway bars to cure the chronic understeer in my olf FWD Ford Focus. Its absurd. The only bond that the player will make with their car in this system, is one of hatred.
My biggest problem with this system, is that it is going to encourage grind. And by nature, all racing games are a grind to some extent. But i dont want to have to drive the beginner cup races over and over again every time i buy a new car, in order to gain enough rep to upgrad, so i can have a different car with a different build for on-line lobies.
And because there is no nuance to the upgrade sustem, this is just going to lead to all of the lower ties being driven by meta cars. Because certain cars reapond to certain mods better than others. So lower tier online play will just be a sea of whatever the meta car flavor of the month is.
Its great they fixed all the things they did. But then not adding real time driver aid control??? So, i can tune the cars anti squat for all the down force my 10 year old Forza Aero wing will produce, but 5 variable levels of Traction control in race, nope...thats a bridge too far for this development team.
Do better Turn10. This game will flop, because it will be unplayable for anyone that doesn't live in their mothers basement 24/7.
The ffb when going over elevation changes could be fixed in an update as well. All the FFB critiques can be fixed in updates
Your car points suggestion makes so much sense vs how they do it now. It still encourages leveling but doesn't detract from the freedom of playing around with builds.
I definitely think your view on how the leveling should work is an improvement
You earned my follow by doing that entry... literally the most needed update. Thank you sir.
I really like your idea for car upgrading, keeping the bulk but removing restriction on which mods you choose.
You are exactly the type of person that the Forza developers should listen to for feedback, because you are able to specify what mechanics feel like they need improving.
can always rely on you and supergt to give an honest, in-depth review of Forza! really hope that it feels a bit closer to a sim than an arcade
Hoping the same.i can't stand how crappy driving feels in arcade racing games like horizon, nfs, etc
19:00 when you are rear ending the other cars, I think the penaulty system is looking if you unsettled the car in front. That's why you smacked that mini, but since he kept going in a straight line, it didn't gave you a penaulty.
Yeah I've been thinking the same thing. I think the penalty system is looking to see if you actually gained something from hitting someone, and if the person you hit was actually affected negatively by it. Since the mini kept going and I went off track, it decided no penalty.
22:44 Oh man the upgrade system is so bad 😢. I totally agree with your improvements suggestions, specially the leveling up all cars with your player level. Player levels in forza were always useless for gameplay, give it a real reason to exist, and this solution would help.
As an owner of a 2015 wrx, seeing that S209 modeled in such detail has me extremely excited
Good to see that every car is not popping fire out of its backside with downshifts. Literally the smallest road car would do this too in old Forza. Long live Gran Turismo. Their obscene attention to detail is more my preference
0:44 very next gen lighting. The way the sun dynamically deciaded to turn itsself on was quite immersive, ngl.
Yeah, the dynamic time of day in FM23 isn't smooth like in GT7 where shadows are updated every frame.
This video actually got me kind of excited for this game. I only really worry about the upgrades. Sure you can test one car and level it up then know what you want to buy when you buy another one for another class, but you still have to level it up. I liked your idea of leaving upgrades open and just limiting via points because then I can at least fix the issues with cars with my limited budget instead of just put more power in it.... or whatever they give you. I still wonder why they did away with the affinity system in the older motorsport games. That might be a good place to go back to, but who knows. Leveling up to get discounts from the manufacturer was a cool mechanic, and it's limiting.... while not being the end of the world.... As someone who doesn't have a ton of time to play the game, this new upgrade system is a pure pain point.... I hope they fix the curb thing too because I want to swap to wheel for this. Great video though, felt like I really got good insight from this one. I'm also super excited about the new tuning options! Suspension Geometry is going to be MASSIVE for balancing potential.... but it will also increase the tune gap though... should be interesting to see how it works!
This is the best and most unbiased review I've seen on the game yet. I don't care about all the GT7 comparisons since I'm not a console person anyway but I get where people are coming from. Just happy to have nice casual sim game on PC again that doesn't require a sim rig. Looking forward to this!
That leveling system sounds absolutely horrendous and extremely frustrating!
This is the first honest review I have heard of this game. It's nowhere as bad as some are making it and a lot of things can be fixed. Thx
When you said "Curb" I thought you said "Carb" so for a second i was like "wtf? Carburetor physics?" lol
😅
Honestly, the leveling system sounds game breaking to me. What I always loved about Forza games was being able to buy any car and instantly turn them into an idealized custom version of a car. With this leveling, every car I will want to upgrade will become a slow grind. Heck even GT7 is a lot more respectful of my time than this, at least they let me fully customize any car right away so long as I reached a high enough collection level. Sure that was a grind, but at least it's something where after I pass that point everything is open to me. Here, it's going to be a slow grind for every car. I just don't have time for that.
I think this looks pretty good for a series S.
Looks crazy good
I had to pause the video to comment on something.. first off this is the best video I’ve seen on this game the way it’s detailed and non-biased. I appreciate that.. secondly this game over the course of the last hour of watching videos on it looks like it’s going to be aimed at your typical arcade racer who want a sim feel type player. I don’t see where it comes close to GT7 in terms of competitive online racing just based off the physics themselves. GT7 has something similar to ACC with close proximity racing that just feels so good. Granted we didn’t see any online play to judge. However when I heard the sound of this game my mind completely turned around and I’m excited to play simply because of the sound and it immersion aspect this is the best sounding racing game I’ve ever heard and I’d challenge anyone to show me better. Amazing. Great video.
I agree with your take on the car leveling. With the amount of planned cars this game is going to have, it's really going to pigeonhole people into only playing with certain cars and avoiding new cars. I don't really mind the upgrading aspect, but like you said, changing it to more of a category level makes more sense. If the game was only going to have a limited amount of cars to choose from (like ACC for example), this leveling system would be fine as it would allow you time to fine tune and learn a new car. But in a game with >500 cars? Unbelievable.
They should have just taken the GT7 approach where you unlock more options as you generally progress in the career. Having to unlock upgrades for each individual car sounds like a massive grind.
Great job!!! So much good info and very well put together. Hate to call out names but this video is 1000 times more informative than the Super GT video.
I watched SuperGT video before this and was massively disappointed. Looked like he was trying to spread out the content for future videos and it just felt lazy. This dude earned my subscription here, couldn't fault a thing.
@andrewkumi7682 you're 100% right about that. I was actually shocked at how much better this video was. Super GT just didn't seem like he even wanted to make that video or even play the game. Glad I found this one though. Gonna be my go to for forza content.
Super gt most of time is most intrested in proably online racing and physics, he has a lot of enjoyable content
engine sound still has that Forza digital pitch in it.
I agree with your idea with the car progression/driver level. Every 10 levels is a +1 car mastery level,ye... that's fantastic
Very well done review. My only concern so far is multiple input device handling. With a "top tier" simrig featuring multiple devices from different brands it was way too much of a hassle to set up with previous Forza titles. I really hope it will be possible natively in this iteration. Otherwise I'll have to stick with my controller, which would be kinda sad.
The best review so far. Congrats man, good job.
13:45 - being able to play in VR would completely solve this. After playing Assetto for so long now in VR, it's going to be difficult to even want to play this without VR.
Good thing is that new Assetto is coming in few months
they didnt give us a release date for that yet@@Szmoguch
At least 18 months to 2 years !
@@JubbLaRacing no release date yet
@@Szmoguchwell, 30 months is still a few months
Thanks for your initial thoughts. I agree with you on the whole upgrade system. Its dumb that parts on every car unlock with the same progression for every car. Imma wait to get this one.
I truly hope they improve the wheel experience
Absolutely loved your "manufacturer leveling" idea over the forza car leveling and point system
Great video, I really liked your suggestions on the car upgrade system. That's the thing I'm really hoping will be improved as I'm not very happy with how limited and grindy the current system seems to be.
this was such an insightful video! thank you for taking the time and sharing and giving honest feedback not just complaining but coming up with very good solutions that these devs should absolutely listen too !
A better system would be getting rid of the car leveling system as a whole, Make it so with each race you enter and based on what pos you place you earn a certain amount of car points
Ah yeah that'd be cool too!
I think the forza developers are actually trying to teach the players how to drive cleanly with the car level up system. That's why it's linked to earning xp when driving cleanly and fast. In the video you can even see it hates your corners in a 1 to 10 scale, but if you hit another car it will rate your corner as a 1.
@@Left4Coragem I see the point of this view if the Devs meant to mean it this way. With that why wouldn't they add something like a training mode then? Just makes no sense to do this in my opinion
@@dqitwithbrad Because people would ignore a training mode. As the vast majority of players do in every genre of gaming.
@@Left4CoragemI'm with them here. If it leads to better drivers on multiplayer, which in turn means better races throughout, then they've done the right thing here...
Was nodding with your throughout the way regarding your suggestions for car upgrades. Whatever you said made total sense and i really hope they look into it.
Turn 10 has been hard at work…
…most excellent.
Another quality review, and excellent discussions in all points; many thanks, as always.
\m/, 😊 ,\m/
One thing I don't understand about racers is why it's so zoomed in. Like in my car I can see my full windshield. My arms aren't that short and my field of view is greater. That can be said about anything first person.
As a Forza veteran this doesn't appear to be anything special. I compare every title to FM4 and the life that it was full of. Turn10 is immeasurably lazy in the isle of updating models. They've been using the same disproportionate model of the S15 Silvia and a few other cars since the very first title on the original xbox. I don't see myself buying this even after a 6 year wait and anticipation. There just simply isn't enough innovation in the franchise to incentivize a purchase. When game like Assetto Corsa are still thriving with free mods and unlimited potential, I just really can't wrap my head around how Turn10 has come up with so little since FM4.
Best analysis dude, u rock.
I have my hopes up, I really wish it lives up to the hype.
dang. I didn't realize we wouldn't be able to freely use the car points for upgrades. that kind of puts a damper on things :(
Seeing the dashboard in the windshield as a reflection when the sun shines thru the trees is a very neat and detailed touch. Just a little snippit.
One thing I've always appreciated about Forza was how real the collisions felt compared to GT.
GT has the worst collision ever lol
Dude!!!!
The STEERING Wheel Animation
YYYYEEEEEESSSSSSS!!!!!!
Do you think motorsport will be able to build a solid community and if there are problems where do you think the forza team needs to address first
your ideas about the car levelling system are the better ones i've heard ! that is interesting and doable in contrast of most of the other we hear everywhere
civic type r might not be a good car to demostrate torque steering because the civic type r itself does pretty much minimize most of the torque steer
As a Subaru technician I just wanted to say that the engine bay is spot on.
I like the everything unlocked but using the specific car points idea, reminds me of like black ops two where you used your money to just unlocked the guns and attachments you wanted. And would still give you the “building something” kind of feeling which I like the idea of and watching you race you can see how fast the levels go. And being rewarded for things while racing looks pretty cool too
It was Black Ops not Black Ops 2 where a currency or points system was used to unlock guns and gold camo. Black Ops 2 had XP system to unlock weapons and attachments.
That intro clip with the wheel turned in cockpit is gold
The speedometer is an OCD trigger
Looking good!
Damn one big video 👀
The Steering Animation is such a weird thing and something I don't necessarily worry about much but it's so good to see it changed, looking at the older games now really makes the unnaturalness there pop.
I'm overjoyed to hear the Physics is better now as well, FM7 just felt really stiff to me and that really sucked a lot of the fun out of it. Not necessarily more realistic or arcade but just uncomfortable to use. The Movement of the Cars especially is something I'm really glad to hear as well since that does so much to help the feel of actually driving a car instead of just a 3d model.
Unfortunate about the Default Settings but hopefully they're changed for the release build as I've found a lot of newer wheel users are very uncomfortable when it comes to fiddling around with the multitude of options. I'm looking forward to seeing your Wheel Setup and Settings Overview video though because your FH4 and FH5 Versions are two of the resources I share and recommend to people the most when it comes to them thinking about buying and then using a wheel for Horizon (especially FH5).
I'm so glad to see Proximity Markers in the Cockpit View as well, let's hope they also come to FH5 in a future update because they're essential for close racing imo and their absence is a crime. As you say a Radar is better but at this point I'm just glad Wheel Drivers aren't going to be completely blind in most cases, the physical Car Mirrors also looked quite good in terms of reflection but obviously FOV and Physical Placement in each car is going to massively limit their usefulness.
I also really like the new UI as well, it's very visible and clean but not at all intrusive outside of maybe the Car Level Bar and XP in the top right. The Sector Times especially is quite nice to see for Practice and Qualifying, hopefully they're also in Rivals.
Penalties are going to be a very interesting thing to follow, the adjustability is going to hopefully be it's saving point and make our lives so much easier for League Races.
I wasn't expecting the new tuning systems either, I'm partially happy to see more options be implemented but also kinda intimidated as I'm still not that great at Suspension Tuning even in Horizon (mainly for S1/S2 and actual Race/Track Cars). I know you'll come out with some banging guides though and hopefully those bring my confidence back up. I also wonder what Meta options we'll see appearing this time and how the new settings affect those approaches.
I'm also surprised you can import tunes from all the way back to FM5, very strange decision imo considering the upgrade and physics changes but it's nice to have if you want to tweak one of your old favourites without redoing it completely.
I really dislike the new approach of the upgrade system though, I don't mind the Car Points but most stuff should definitely be available from the get-go. I can understand if it's stuff like unlocking a Street Exhaust then Sport and then Race as those provide incremental Power boosts but some of the base Handling and Adjustability stuff like Suspension, Diff, ARBs and even Transmission can make or break the enjoyment factor of the driving experience. I can definitely see some cars being terrible stock and then requiring a chunk of grinding to make them actually pleasant to drive and/or competitive. I think it's just going to suck a lot of potential entertainment from the Car Roster as people will just avoid the more unpleasant cars unless it turns out they're meta when everything is unlocked.
Looking forward to seeing further development on the AI as well, from some of the Preview Stuff it sometimes looks like a scene from a Public S2 Lobby in Horizon lol
I feel like all they need to do for the upgrade system is give more carpoints per level and make the max level obtainable in like 30 minutes
Best review I've seen today. Subscribed!
Your opinion om the car level system sounds way better than whats presented from turn10, how do we make them notice your idea?
And ofcourse the proximity radar (top down view)
Ok now i see why most,views.. covers stuff others dontm details on handling and the games issues.. send this to the devs.. all what you said makes sense. Coming from someone with knowledge.. top work!!!
these pale colors and flat lighting in FM games is honestly killing me man.
like when you put in that footage of Assetto Corsa on the ring to show off the steering when you drive on a curb, thats such a massive difference in terms of the image contrast.
I think it’s a middle ground between both. AC is way over saturated and looks cartoonish.
Gr8 analysis, really enjoyed the video. Excited for the game's launch.
Hoki! Hello! I have a question for you!
Do you know if there's gonna be something like Horizon's playlist on this game?
You see, I'm struggling to find a new job and I'm using the money I was saving for my Series X and Motorsport to survive while I find a new one, and i would like to know if there's stuff I´m gonna miss if i'm not htere since day one.
Thank you in advance, you rock!
From what we know, the post-launch content delivery system is going to largely be through new builders cup series that introduce new cars/tracks. That makes it sound like things won't be time gated but that isn't something I know for sure!
Focus on your real life. Good luck with everything.
The game can wait
@@HokiHoshi Thank you for responding so quickly 😅
I guess I can wait a few months to get into the game then
Have a nice day!
This is an amazing preview. Was about to post mine and looking for a more advanced player. Just wanted to say I really appreciate the video.
The upgrade system feels like it addresses a problem that never existed. It sucks, and I just want Turn-10 to go back to how it worked in Forza Motorsport 4.
A lot of people have been wanting more progression for the past few Forza games, and I agree that more progression is good, it's just that I really dislike the way they implemented it lol
@@HokiHoshi100% agree. I want more progression but this feels like “false” progression. Instead of giving something more in depth they slapped this over and called it a day. FH1 had the best progression and they should have went off that.
I wouldn't even call this system progression, it's simply a grind.
Its just a grind that was implemented because of the game pass. Time you have to spend in the game = time you are paying for subscription.
Without playing Forza motorsport myself, this seems like a very comprehensive review from a Sim racer. Forza motorsport needs as many true Sim racers to review their motorsports series as possible. based off the previous motorsport iterations, it doesn’t seem like SIM racers help develop those. if turn10 really buckle down and supports this sin, the way they say they are going to and listen to Sim racers Feedback, We “might” get something special. Reza studio has been a great example of this with their most recent installment, Automobilesta2. That sim just keeps getting better and better.. That being said, I have very high hopes for Turn10 studios with this next Forza motorsport.
Very good review. A lot of great suggestions. Too bad turn10 won’t do anything to improve the game
with the collisions it seems like it’s more like fh5 where it’s all in you, in fm7 you can get a full pit maneuver if your racing with friends and you could carry on, in fh5 you will more than likely be the one spinning if you try to pit your buddies
The leveling system right now is my main concern, I really hope they decide do modify it.
By any chance, did they finally add spacers like in horizon?
Wondering about the spacers too
What's a spacer? Apart from enemy in Starfield
@@retrogamer64007 good one lol technically speaking, they're usually metal discs meant to go between the wheel hub and the wheel, in order to move the wheel outwards. Wether it be for better fitment or to clear bigger brakes etc. In Forza Horizon it basically only serves an aesthetic purpose, making the car have better fitment, with a marginal increase in stability.
I think locking upgrades behind levels isnt the worst idea, but in this format it is. A better alternative would be to let players pick which upgrade they want with each level.
0:04 I honestly expected the Gran Turismo 3/4 'Congratulations' music to start playing 😅
I'm disappointed how car upgrades will unlock. Experimenting with car tuning and upgrades is my favorite thing, and this seems to not allow any of that without first committing to a car.
Finding "meta cars" is gonna take a while with this system 😅
Yeah that pretty much ruins most of the fun for me.
@@ccalvinn If the change to the PI system works as intended meta cars will be more about what cars better fit what tracks (a la speed focused cars being better for tracks like Le Mans and handling cars being better for something similar to Tsukuba) than a few select cars actually being dominant at a given PI because they simply outperform everything else at the given PI. If it doesn't then finding the meta cars will be as simple as it was before. What cars vastly outperform others around it even when stock?
The upgrade system should work like so: When you level up your car you get access to a selection of low tier upgrades at first, middle tier upgrades after a while and top tier upgrades after level 35. Once you level up a couple of times you should be allowed to unlock 1 thing in the low level tier. for example if you want to unlock the exhaust first then you can because it's entry level upgrades. If you want a bigger turbo you'll have to chose that upgrade when you reach middle tier and so on. That way you have to level up the car to unlock upgrades but you also have to chose which upgrades you will unlock depending on what you prefer. Every 2 levels or so you get the chance to unlock something in the tier of upgrades you currently are.
The way it is now if I understand correctly, you will always unlock the same upgrades at the same level regardless of the car you are driving? That's not super engaging and I can see myself getting bored having to start all over again with a new car.