Houdini Quick Tips | Melting Objects Super Easily

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  • เผยแพร่เมื่อ 27 เม.ย. 2020
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ความคิดเห็น • 24

  • @iamYork_
    @iamYork_ 4 ปีที่แล้ว +7

    I love the Houdini workflow... despite all the nose bleeds... Such a great way to spend a day/night...

    • @weliveyou
      @weliveyou 2 ปีที่แล้ว +2

      I’m learning houdini now, nosebleeds and headaches became something common lmao

    • @iamYork_
      @iamYork_ 2 ปีที่แล้ว

      @@weliveyou tell me about it... haha... It is all worth it after a few years if you can stay focused... unlike myself...

    • @weliveyou
      @weliveyou 2 ปีที่แล้ว +2

      @@iamYork_ I’m learning for fun really, my main business is composing music for film so it’s funny to experiment with houdini with simulations linked to sound etc

    • @iamYork_
      @iamYork_ 2 ปีที่แล้ว +1

      @@weliveyou after COVID i do more corporate film and animation work so a lot less VFX so a sadly a lot less Houdini usage... My nose is happy but my imagination is having trouble breathing...

    • @weliveyou
      @weliveyou 2 ปีที่แล้ว +1

      @@iamYork_ yeah I feel you man, creative industries got hit hard over the last 2 years

  • @MrsDam236
    @MrsDam236 4 ปีที่แล้ว +2

    Super useful tips! I definitely have to try this

  • @nictanghe98
    @nictanghe98 3 ปีที่แล้ว

    defiinatly the best way of doing this i have seen.

  • @kdbrastudio
    @kdbrastudio 3 ปีที่แล้ว

    Awesome! Thanks

  • @massimobaita7178
    @massimobaita7178 4 ปีที่แล้ว +1

    Thank You very much!

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว

    Good example, thank you

  • @sams_3d_stuff
    @sams_3d_stuff 4 ปีที่แล้ว +2

    Amazing! What about preserving the uv's? Also how to eliminate uv seams? Would be awesome if you could point out a solution. Thanks

    • @alexandretamisier8150
      @alexandretamisier8150 4 ปีที่แล้ว +1

      Thanks !
      I already tried several times a long time ago, I always had problems with the edges too. In reality I mainly use the "point deform" which necessarily keeps the most perfect uv. I will see if there is another way to keep UV rays effectively. I will do another Quick Tips if I find !

    • @polkablues
      @polkablues 4 ปีที่แล้ว +2

      th-cam.com/video/q36Q2YoGyLA/w-d-xo.html This is the best video I've found on preserving UVs on a FLIP sim. The only thing I would add to it is, when using the attribute VOP to transfer your point UVs, experiment with cranking up the max points to get the cleanest result. You're never going to end up with absolutely perfect UVs from this method, but you can get close, and you can always mess with different techniques like blending from the clean object to the simulated object at the point of deformation, either in Houdini or in compositing. Though I wish I had known about the point deform technique from this video a while ago, it would have saved me some major headaches.

  • @mannywiebe
    @mannywiebe 2 ปีที่แล้ว

    That's some high class point deforming right there...mmmmmmm

  • @excessoats
    @excessoats 3 ปีที่แล้ว

    How would I be able to colour the object by the viscosity value of the FLIP sim?

    • @paulvansommeren
      @paulvansommeren 3 ปีที่แล้ว

      Map the viscosity to Cd with a wrangle?

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 ปีที่แล้ว

    why not to just click viscous liquid instead?

  • @raphaelmantion5212
    @raphaelmantion5212 11 หลายเดือนก่อน

    I like the part where you cut out important info

  • @mibkas4816
    @mibkas4816 4 ปีที่แล้ว +1

    Looks like a Houdini mini course

    • @iamYork_
      @iamYork_ 4 ปีที่แล้ว

      No that's just Houdini... Everything takes a minimum of about 30 to 40 steps... It's complexity can be addicting and frustrating all at the same time... It has its purpose though...

  • @rydershogun8130
    @rydershogun8130 ปีที่แล้ว

    Pardon but @viscosity is not working.