No. Every ESO player needs to know this. All of these content creators are given cheats to allow them to do the things they can do. They didn't earn any of the items they have legitimately. I know because I used to get the same cheats. Those dungeons are much easier if you can pick all the best stuff from a little magic bag. If you know someone is a content creator walk away. Do not engage them in any way because they will screw you over if they can. They are not your friends.
@lisa-ro4cw I wouldn't know if he's entertaining or not. You both seem like very misguided people. Cheating is far from success. It's actually a sure sign of an inferiority complex. Seek help.
Their secret is if you go into the settings tab under combat go down to the very bottom of the combat tab you will find a settings called "Get good" you're gonna need to toggle that on and never ever turn it back off
No expectations goes both ways. You shouldn’t just expect your group is doing a speed run. Text chat exists for a reason. Use it to communicate. End of the day if you can’t play well with others, don’t play an MMO. He does absolutely sound entitled bc people asked him to slow down and he just refused. Sometimes you’re also grouped with new players that want to experience the dungeon for the first time. Speed runs are fine but again this is a social game. Can’t play with others, go play a solo game.
Yep. "I'm not here to fulfil your expectations" but goes on to say how he expects everyone to bow to anyone who wants to speedrun. No regard for newer players who may be doing quests. No regard for setting off every single mob and leaving your team behind to deal with them. I don't go into a dungeon expecting to never use a self heal just because we have a healer, but we should all expect someone taking part in a group activity to actually play with the group they are in. I bet these guys are the first to complain when they get fake tank/fake heal.
@@elecmria6737 i also find the people complaining about everyone going slow also have queued as fake tanks/healers. Not always, ofc, but I’ve seen it. Don’t want to do group content, play the game alone or go play skyrim. There’s 1000 versions of that you can play.
Agreed the egotistical elitist shthead player should NOT be holding high expectations when joining a PUG dungeon like that is a no brainer. Ur gonna have to reasonably adjust to whoever u get in a group dungeon whether its new players who r low level n cant speedrun without dying or who want to experience the quest or veteran players who prefer to speedrun with u
Coming from ffxiv this is a problem with how ESO is structured. In ESO you never know when there is a new player doing the dungeon for the first time who may want to see the story of the dungeon. And in ESO part of the story occurs while you are fighting in the dungeon. In ffxiv, when you load into an old dungeon with a new player, there are icons above the new player's head to indicate that they're new. There is a cutscene before the dungeon starts, and a cutscene before the final boss. Standard practice is to wait for the newbie to finish their cutscenes, which are like 30 seconds. And the veterans are compensated in extra gold and XP.
Yeah, doing random normals in ESO as a brand new player has got to be AIDS. Everyone speed running dungeons, you don't finish half the quests, and you don't learn how to play the game. I hate that I had to defend casuals in ESO because a lot of them are super toxic, but there is a balance here that needs to be struck. In general, just don't be a dick when you're playing with other people.
@@Hippo_27 why wouldnt u finish half the quests?, the quest in dungeon literally track progress upto where u are, you can pick it up halfway through the dungeon if you had to, not to mention the dungeons are extremely easy which is part of the reason they get sped through, also, if u are below CP/50 on ur character most of the time you will be with maybe 1 person above cp, and 2 other people who are below 50, so the dungeons go very slow 🤣 its very rare that as a new player or below 50 that you are queued with more than one person who is above 50, i have levelled enough characters to know this its not that fun to do dungeons so slow, especially when im just doing the daily to grab a few levels for a new character
@leetrisk @leetrisk finishing half the quest? You can't queue for only the second half. You have to do the whole thing over again. Many people leveling alts are already 50 and are still doing dungeon quests, depends on how you level. In the case of losing quest progress, it really doesn't matter if you're a new player or not. The only reason you would lose progress is because your group skipped something that takes time to wait for, like clearing the beach in Tempest Island or waiting for NPCs to give you dialogue. It's mostly the base game dungeons that do this.
yea but what im saying is, if you make a new character or are new, half the time you are paired with alot of noobs/low levels anyway, it makes the dungeon go slow, maybe every now and again you get the odd high level player, the quest is shared to everyone when its picked up too, u can just accept it. perhaps there is the odd scenario, but i have levelled many characters and never really missed a quest for a dungeon ive done, i always collect them for the extra skill point and exp
I had a guy run ahead of the entire group and kill the final boss in the dungeon during the Undaunted Event. They were far enough away that no one else in the group got the event box.
And that is exactly what experience people do. Me as parse tank, I slot not only a taunt but also a major breach debuff, shocking. The healer part though I dont really agree, because you will have to be a very bad player or a parse monkey staying in stupid to die in a normal dungeon. Most of the time the enemies are long dead before they have the opportunity to kill you. But tbh I'm playing the "fake" role so I never experienced it the other way. I cant judge if the majority of those "fake" roles are getting played by experienced players or by idiots. I have a bias view of things as so called "endgame" player, because the people I know and I do know the basic courtacy playing as a parse tank/heal
Nah, this I disagree and I'll tell you why: It's a coop activity. I'm pretty much always ok with rushing personally, but I get people who aren't. People getting screwed out of doing quests, fake tanks making an easy dungeon hard for everyone else (especially the healer), etc. is just trash behavior. There is a social contract, it's you do the job you sign up for and you work as a group. Period. You not wanting to wait is too damn bad, you not wanting to tank/heal is too damn bad. Go solo the dungeon then. Daily random transmutes is a lame excuse to be an arsehole. I don't care what your excuse is, the people you're playing with are PEOPLE! You owe them some basic courtesy. That's not being entitled. That's being a well adjusted adult. The one thing I do agree with is that the transmute reward for daily random incentivizes this. I totally agree that the game should allow people to solo random and that this would resolve the issue. The system is what it is though and using it as an excuse to be a selfish jerk is lame. Ok, I did the taboo, I disagreed. Come at me with your excuses for why spending 2 extra minutes of your day is too much to ask to be decent to another human being.
@@DS-lk3tx You might be surprised to learn the sun doesn't rise in the morning purely for the honor of shining upon your arse. I can solo normals too, you're not special, just inconsiderate of others. Grow up.
If only the queue for random normals were 2 minutes. Sorry but I’d rather have 4 dps speed run any random normal any day and get that grindy run of my 4,693rd Arx Corinium over as quickly as possible.
@@deadohiosky1701 I'm glad you bring up que time because there's a chicken/egg sort of problem here. Why is que time so long for DPS? A disparity between DPS and tanks and healers. ...but why are there so few tanks and healers queing for random? Well it's not because the jobs are just inherently unpleasant, lots of people enjoy them, myself included. As someone who does these roles, I submit to you that the reason I and most people I know don't que for randoms on our tanks and healers is because rushers make our jobs miserable. Instant que is nice sure, run will be fast with rushers sure, but it's miserable trying to do our jobs. In the name of speedy rewards rushers optimize all the fun out of the game, and for tanks and healers it turns what should be a nice easy run into a stressful shot show. People who tank or heal tend to do so because we enjoy the game play of it. Not letting us do our jobs, making a bad experience for us, that means we stop showing up and that's why DPS que is as long as it is. TLDR: que for DPS is long because tanks and healers don't want to play with skooma heads. Rushers created this problem. A final anecdote I would add is from the last time I leveled a character, a DPS arcanist. I can not tell you how many times I sat in que for 10, 15, 20+ minutes for a dungeon and did not get to complete the dungeon quest because people just couldn't spare the minuscule amount of time it would have taken . The time sink is getting TO the dungeon, not actually DOING it. An extra 30 seconds or less is all it would cost people to let folks do the quests in most dungeons. A normal base game dungeon takes, what, maybe 10-15 minutes to do? DLC's maybe 15-20? So in the overall scheme of things it's about a 30-40 minute time sink from que to completion going as fast as possible. Literally 2 minutes or less is all it would take to be considerate to legit tanks, healers and people trying to do quests. Everyone there is spending this time. The only question is if 2 lousy minutes is worth screwing over up to 3 other people who spent just as much time as you.
If someone says, "Hey, I'm on the quest," and another player runs ahead of the group anyway, yeah, the player running ahead is the asshole. Because that almost always bugs the quest and keeps the player who is trying to finish it from completing the quest. In that case, asking someone to slow down isn't griefing, it's asking them to pay attention to the communication in the damn chat box. However, as long as people aren't going so far ahead that people are getting locked out of boss loot and aren't aggroing trash mobs but then leaving them for the rest of the group to fight while they rush to bosses/the end, and aren't bugging the quest for someone...have at it. Say things like, "on quest, please stop so I can wait for NPC's" or "can we speed run" or the like, and it'll solve 90% of the problems people have in PUG dungeon runs. Communication, it's like people are afraid to do it...
Can't there be some way the game presents two dungeon "modes": the "I only wanna zoom through this as fast as possible" and "This is a story event where everyone's gonna stick together"? Like, just label it and provide ample space in both modes for, whoever.
like he said you have expectations, i get what your saying but most people are NOT there for the quest they are NOT there to work as a group they wanna rush it as fast as they can to get the reward and leave.
@@slywhitewolf5460 While I can easily agree that "yes the system is crap and thus you cannot have expectations for others"... I'm not saying anyone should be chided or abused or voted off for playing "their way"... on the other hand I have sympathy for the slow boring people because... I'm a slow boring guy. It is ESO's job to give the slow boring people a way to queue up with people who want to do the same thing, so that both groups can have their fun playing the game they want to. The only other option is to just be mad about it, or don't play, basically.
@@slywhitewolf5460 why are the expectations of the rushers adhered to and not the others then? "No expectations" is being repeated but clearly the rushers expect to just rush through the dungeon and expect others to just follow them. Clearly they have expectations that are somehow deemed ok to have.
The problem is people dont let people figure out whats going on. I ran a dungeon like 10 times before i knew anything that was happening. People do just speed run these and its not really enjoyable.
Sometimes it is that person’s first time in that dungeon. Meaning they are on a quest to get a skill point. Some of the older dungeons you have to kill all bosses to get said skill point. And in like BC1 you have to wait on a cutscene that you can’t skip. So now if you had to wait on that long cutscene and you killed the boss. Then they can no longer get that said skill point. So maybe that is why someone might ask you to slow down a bit. Eso maybe should make cutscenes be able to skip. I myself always ask in anyone questing. So then I make sure to be respectful and wait so that they can get what they need to. It’s sometimes take a little respect to understand that some people have just started eso that day maybe.
Or maybe the ESO community could chill the fuck out. If there's a new person in FFXIV people will slow down and treat them with respect, not shit on them.
@@Laurannah101completely agree, but remember FFXIV has an incentive system setup. When there is a new player the game rewards everybody else for waiting. That's why people don't mind. They know they're going to get extra XP, or some kind of bonus reward because they have to sit there and watch the cutscene/wait for the new players. It would not be very hard for ESO to implement a system like this. Set up an artificial wall at the connection of The first room with the second, Don't let anybody rush forward until the new player is done listening to the quest and interacting with the NPC. Then after that repeat when necessary at various intervals when quest content is being engaged. If there's nobody in the group that needs to do the quest or if there is nobody in the group that is new to the dungeon, then yes, allow people to rush to their hearts content.
Yes. I was leveling a new character, and a dude ran ahead aggroing everything. I couldnt talk to the npc to get the quest. Not a huge deal, Ive been playing for 8 years, it happens. But I specifically said, “stop for a sec so i can pick up this quest”. I finally had to just catch up cause never got out of combat. At the end I just wrote “wouldve been nice to have gotten the quest” The dude responded with some grief, which i ignored. So, if you run ahead aggroing everything, realize that it may hinder people from even picking up the quest if they need it.
@@carlos424 I've usually not had a problem if I say it. Like, maybe 5 percent of the time people don't care but in general if they read chat they're kind of supportive of quests. I just make sure to say it AS SOON as I load in
The video you are watching does seem to be a player complaining that other players are selfish because they won't let him be selfish? Talk about self centered lol.
I think your perspective is valid, but also colored by your experience level. Put yourself in the mindset of someone who has just started playing. You queue for a random 4-man dungeon. You have to choose a particular role, you probably expect to have 4 people working together to complete it. When one person starts running ahead killing everything (or not), you might be confused or at least think, “wtf is going on? Am I supposed to keep up? Should I talk to this npc about the quest?” So, while it might be a casual players “entitlement,” it could also be just not understanding what has now become a regular practice in random normals.
you can do this dungeon UNLIMITED times,thats the point,if you think this one is bad just leave or keep up,nobody care.you will always find someone happy to do it with you,just not in that specific grp. then it comes back to the conclusion, DO NOT HAVE EXPECTATIONS TO STRANGERS.
It’s called a 4-man dungeon, which, right or wrong, brings the expectation that 4 people will be working to complete it. So, while it doesn’t bother me that people run ahead, heck I do it, I can understand how some newer players might take issue with one person basically completing the entire thing on their own. ZOS, needs to make a new category “4-man random normal/vet SPEED RUN dungeon.” Most people would queue for that. Newer folks could queue for the regular version.
@@carlos424 actually its not called 4 man dungeon lol,none of the dungeon trifecta says you need 4 as an example...4 is just a system thing to make it work for most ppl
Here’s the truth of the matter. And there’s really no getting around it. The person running ahead is acting entitled, because he is doing what he wants to do without regard for what the others want, basically the definition of entitled. Is that right or wrong? Not for me to say. Also, the people who want that player to slow down and play at their pace are acting entitled. So who’s right and wrong? Or is it just a product of the system?
The issue is not "entitlement" as much as it is the root cause of being "self centered". While it is true that people should not enter a public queue with expectations, it is equally true that people should not enter a public queue expecting that they can simply do whatever they want. Each participant may need to adjust accordingly, so it is important to understand both of those concepts.
I rushed a lot in the past, sometimes got booted out of the group for that, in the end, the kick, cooldown und requeue take much more time than waiting 1-5 min. for a slow group to keep up.
@@IBreak4It you do get a cooldown for queuing for a dungeon. like its 15 mins from when dungeon starts. so if you finish too quickly, or you get kicked a few mins into the dungeon, you cant queue again. so you have to swap to diff char and just do that, and come back.
@@vince-youtube There is a 15 minute cool down if you leave a dungeon on your own. You do not get a cool down if you get kicked or finish too quickly. That is why people ask you to kick them from long dungeons they don't want to do, and why people spam queue fungal grotto during the undaunted event. Based on forums, you also get the penalty if you crash and are kicked while offline. But you are NOT supposed to get the penalty if you are online and vote kicked.
Funny... Because end-game players then turn around and say "why aren't people doing trials or vet DLC dungeons?!?" It is because when they are introduced to dungeons (normal randoms) you either run into someone that is speed running and 1 shoting everything... Which to the other players is boring as fuck... Or you run into a group that fights 60% of the time. After seeing that... What motivation is there to go to the next step? Also if you want an example of this happening in other MMOs, look up any case of dungeons in SWTOR and someone bitching because they are not skipping the cutscenes or skipping the dialogue
I think experienced long term ESO players need to realize is that these random normal runs are filled with newer players. These players will eventually fill your trial runs, so it doesn't hurt to give back and take your time to develop them.
No, at least in EU server according to my personal experience there are filled with average joe and veteran players who either want to farm transmutes or doing pledges. In both cases, they simply want to finish the run as soon as possible. If you are a newer player, join a guild. We have never build up a trial player through the normal dungeon finder. If people join our raid guild and willing to learn, we will provide all the information and time. But again we have never done that through a normal queue. I talk this out of experience being in multiple raid guilds and in one being the one who nurture new players to trials and providing beginner raids and learning raids. The latter is not easy to do simply because only if a new chapters comes out than there will be influx of newer player, but the rest of the year, there is simply little to no demand for that. In nutshell your argument may sound valid, but in reality it's not.
I think there is a huge disconnect between vet players and new players. If you've been playing a long time you should have guildies and friends. New players may not have either of these. They can only play pubs. He stated played it a thousand times but it may have been the newbies first time.
Yup and CP ruins the scaling, and vet players play on normal since they want it easy but then its too easy so they rush and prevent new players from learning mechanics. It's both a ZOS and player issue.
I think what is being overlooked here is consideration for others. Not their expectations or your expectations. No one expects anything from anyone else but its just the nice thing to do to slow down if someone asks, he could have asked nicer but why would you expect him to? hahaha. saying oh, I have to go fast because transmutes or whatever, thats an excuse. Thats an excuse for mildly shitty behavior and not considering other people wishes. It a GROUP dungeon. Let me give an example. Halo, say you are playing halo and you teamkill by throwing grenades whenever you see an enemy, or just firing blindly whenever theres a bad guy. Well thats how you wanna play and no one can expect anything from you so, hey sucks to be the other guy huh? but no one can blame you and theres nothing to be mad about, because you shouldnt expect anything from anyone... so you're carrying your team and you win but you are also killing your own dudes and being an asshole. sounds fun?
your analogy doesn't work because the guy in the video isn't doing anything to negatively impact the guy whining. He's not killing his teammates or making their builds any worse. He's actually making the experience quicker and easier. By contrast, to expect a player in a public group queue to play sub-optimally because it makes you feel better is entitlement.
@@arch_6133 "the guy whining" I think the guy that made a whole video about this and the guy that reacted are whining quite alot more. Also you are using the word expect again, no one expects anything, it's called consideration, he made a requested and was refused. Look up the Prisoner's Dilemma for more about that kind of thing.
The word you are looking for is ‘expectation’ or ‘optimism’. People expect that the ‘demigods’ who join them in a random dungeon will not behave like a smug rich plantation owner, i.e. just use their existence for their own benefit without any recompense. You want your 10 transmutes and eff the other three players. That is a really sad attitude, exploitation, and supreme bad manners.
BTW the 10 transmutes are not a reward for running the dungeon - the reward is for running a GROUP dungeon, i.e. for interacting with other players, so the sense of selfish entitlement is misplaced.
@@baccusolypus234 exactly, if they want to earn the transmutes without any interaction with other players, go earn 25k AP in Cyrodiil by doing "capture the resource" quests solo or something. 50 transmutes, ez.
@@heteroGMRVet Maybe if you are in a dungeon with a new player who does zero damage, spend some of that time helping them improve their game, and if that is beyond you, why not team up with 3 of your superior friends to run random dungeons rather than spoiling the experience for new players? I am sure you have many such friends.
@@baccusolypus234 Ever heard of the concept of generational trauma? Its where a cycle of abuse happens inter-generationally a grandfather abuses a father the father then abuses the son? Well this is how I learned to play eso. This is how everyone learned to play the game. Trial and error. If I try to explain and there’s been several attempts to teach people how to play by content creators; we all get called toxic and elitist. People don’t learn in general, people learn because THEY want to improve, they aren’t going to become good just because they pick up a controller that’s not how this or any other game works, there’s people who are just bad at video games. They need to be gatekeeped it’s that simple
As a new player, I would atleast like to accept the quest within the dungeon at least once. I dont have any of them ticked off. I dont even need to listen to the NPC its just at different intervals of the dungeon you need to speak to them again as they appear other then that I'm fine with it all and even more so if the quests aleady been completed in said dungeon.
There is 4 people in the group, 3 are together and in no way running slow but in a way where they loot everything including the adds he is ignoring and doesnt even wait to see if they die or not. Surprise, they dont die if he just throws caltrops at them and second later throws the caltrops elsewhere, he is just pulling them, thats all he is doing, the people behind him have to kill them. Else they would get stuck "at the door because they didnt kill the crocodile". He almost kills the bosses before they even have time to touch them. If you are alone and other 3 people run behind you, you are the entitled and selfish person that runs forth and ignores the majority. Maybe they needed to do the quest, maybe they wanted to loot chests. Either way he ran through too fast. The person politely asked him if he could slow down and he ignored and dismissed it. Plain and simple. And no, I am not the "slow" person in the dungeon. Most of the time when I queue up for normal dungeon I end up with low level players, I dont run ahead starting boss fights without them, its called being respectful to other players that try to do stuff. I adjust my pace to them, if they need an assistant I summon an assistant. If I end up with people that I see are obviously experianced and go fast I keep up with them. But there is always that one guy that runs through throws down aoes for one second and keeps running and putting those aoes elsewhere. Thats not fun, that is annoying for everyone else in the group.
call out majority vs minority really shows your hypocrisy logic,even zos says on their game you can be what you want lmao. most of my rnds those low levels run even faster than me if i were a real tank and they dont even kill stuff at all,im fine im not mad about it if they spend 5fucking mins to kill a boss,its just a bad random pug grp . And its weird that you say you see ppl slower than you ,you stay with them,you see ppl faster you keep up,then why it cant be same with Nes's case?Double standards extactly is the key character of a selfish slef centered guy just fyi.
@@xiangzhu2798 Double standarts? Not at all. Why cant the same be done in his case is because he is going too fast for anyone that wants to loot everything and as I said, he doesnt even kill the trash, he just pulls it.
You should ask yourself what the majority of players use the normal dungeon for. I bet, it is less for good experience and rather for farming transmutes or pledge. It is mostly my experience because most of the time the majority are happy or mostly fine if I rushed through the dungeon as a parse tank. Only a very small minority complain and tbh mostly one person out of the three. So I don't care at all. If the majority doesnt like my pace, they can vote kick me out of the group or leave the group. If I want have fun in dungeons, I do it with premade group, because I know the people and we agreed to have specific goals and pace. With pugs however, dont expect anything. Remember it goes both ways. At least for me, most of the time either all 4 people wants to rush or 3 people wants to rush and only one person wants to do a quest (with a pug, for the love of god, what is wrong with those people). So I think, it is fair to say that the latter is the selfish one.
I'll tell why it bothers when ppl go ahead of the group: * most dungeon quest gets ruined. IE: Direfrost keep quest... * if there's low lvl ppl trying to lvl up, they won't get as much xp due to being far from the kill * the all overall dungeon experience its ruined, specially if you are a new player on the game and someone rushes it out. Dialogues, animations, etc...
I see both sides of this, I see many people run past optional bosses end the dungeon while new players were trying to farm gear but most times it's not that big a deal. I honestly think more communication would be best so everyone can be happy.
I 1000% guarantee that if speed rushers could be forced to slow down by their team mates they'd get real mad. The problem is these rushers assume everyone has exactly the same motivation for being there as they do but not everyone does. Some people actually want to have a bit of fun in dungeons (what a crime) and sitting there watching someone run ahead and kill everything is NOT fun.
@@onurozalp13 @onurozalp13 why should they do with a group? why not you? again you automatically assume what you want is the most important thing when there are 3 other people. it's this mindset that's so common among rushers where it's so obvious how self-centred and lacking in basic manners they are lol. oh and point proven - you'd get mad if other people forced you to slow down but somehow it's okay to force your way of doing a dungeon onto others - 3 others!!??
@@derekderkster because 'rushers' are literally forced to queue with you because they need transmute crystals so they can actually optimise their builds. if you want to roleplay you can teleport to the dungeon solo or with friends and play it outside of the dungeon finder. i guarantee they'd rather solo the dungeon, because with no queue time it'd probably be quicker
Doing 30 minutes or more for a normal dungeon isn't fun either. But agian, mostly people are fine me rushing through the dungeon as a parse tank. Luckily only a small minority feels so "special" and wants to roleplay in a normal dungeon pug, where most people queue there mostly for transmutes or pledges. If you want fun and good experience, have friends or join a guild. Premade group is specifically design for fun. My experience is normal pug is mostly 4 people wants to rush or 3 people wants to rush or are fine and 1 person complain, very rarely it is only me who wants to rush and if that is the case, they are free to vote kick me out of the group or leave.
This will always be a problem with older mmos and the culture of gaming today. Rush rush rush go go go, gimmie my reward for as little investment possible. Its like people dont even enjoy actually playing games anymore for the immersion or experience. No respect for others. People justify shitty behavior, its just game.... theres another person on the other side of the screen tho. Dont treat people in a way you wouldnt appreciate.
I love these videos from you lmao i havent played this game in nearly 2 years because i wasnt i enjoying it anymore, its funny to see people on this game are still the same
Sure, if people get matched together via the dungeon finder, the other players are not entitled to you doing things like waiting for them, killing mobs as a dps, taunting bosses as a tank or healing people as a healer. But in the same vein, you are not entitled to them keeping you around. They are fully within their rights to votekick you. If you queue for a role, I expect you to try to perform that role in some way. I don't need you to be good at it, but there needs to be an attempt. If you queue as a healer, I expect you to have some heal skills slotted and to use them on other players. If you queue as a tank, I expect you to have a taunt slotted and to use it on bosses and big adds as well as have enough defensives to survive getting hit.
On very rare occasion I get "TY for the carry" or wow what is your build from a lvl 36 after RND runs. I usually run on "fake tank" on a DD with taunt and people be like "you are not real tank" while they are on a DD with a S&B doing 1/3rd the damage I do while having bosses taunted and not moving around xD Also there is a system already to divide population more or less. You get put with people of approximately your level if there are enough people in queue. lvl 10s usually get lowbies in the group and CP players usually get other CP players in group. Very rarely you see lvl 10 with CP 2500 being put together.
I think if you intentionally queue as tank or healer, you should be expected to hold at least the very basic functions of those roles. You checked the role, so do it. I queue as tank or healer all the time for normal dungeons when farming sets, and tossing a taunt or a healing skill on your otherwise dps bar is not a massive sacrifice.
But tanks or healers are not needed in normals. Four damage dealers is optimal and the fastest to clear that content. A tank or a healer and a random normal is honestly a complete waste.
Some people run dailies on all their characters means they will go on tank dps healer new players healers and tanks trying to learn their roles the comment about it being a waste is the exact reason eso community is thought to be so toxic
@@MikeBeltMikeBeltI agree u dont need tank or healer in a normal dungeon especially the non-dlc dungeons but u cant exclude new players who want to learn their tank or healer role or veteran players who want to play their main character which is a tank or healer, just cuz u dont need legitimate tanks or healers in these easy dungeons.
I'm experienced player but was on a new toon last night trying to do quest in Direfrost Keep plus someone else doing quest to. Guy ran threw killed last boss by himself. We had to abandon quest start it over again. Some of Story quest in dungeons take to long
One my my biggest annoyances in ESO. People queuing for the wrong role and players running ahead. If you queue as a tank. Be a tank. If you queue as a healer. Be a healer. And for the love of all the gods. Do not sit in the back with a bow light attacking. And I know people will just say, queue with your friends if you don’t like how the public queue systems works which is dumb because the same argument could be made to the ones queuing as the wrong role and running ahead. I get that after years of doing the same dungeons over and over folks just want to get in and get out. But the dungeons can be done just as quickly if the group rolls together and those other players might learn something along the way. Hell, you might even gain a new guild member.
I don't mind people fake roleing in normal dungeons if they make small concession to the role e.g. slot a taunt on your fake tank or Vigor on your fake healer. I can't believe that people will fake tank or fake heal on a vet dlc dungeon though. It's a virtual guarantee that the group will not get the clear unless the players are very experienced.
Please enlightenment me why for the love of god we should play "full" tank/heal setup for a normal dungeon?! I used to do just that in my early Eso game career as a Tank. Sometimes it was good, most of the time it was unbearable. You have to ask yourself the question, what most people use the random normal dungeon queue in the first place. I bet that most of us, especially the veteran player who has played the game for a long time, only queue there for the transmutes and nothing more and less for quest experience. As long as you know that, you will have no problems, because with that realization, you will always go premade for good experience and you will pug only without expectation for those transmutes. Regarding helping "newbies" in normal pug. I used to do just that. Telling people how to get better, how the mechanics is played. Most of the time "those" people dont want that and get defensive very fast. Only with "those" people I have trouble and that is why I stop bothering explaining them how to play. Thankfully most of the people are more than happy for me to play parse tank.
@@samuraichicken2315 one reason It annoys me when players queue for the wrong role is because it teaches bad habits. The same people will think it’s okay to queue as a fake tank or healer in a dlc vet dungeon because it’s what they do on normal. Similar view towards parsing requirements. Ever do a raid and see a group member miss a mechanic because they were tunnel visioned trying to do the rotation they practiced all week on? Because if they aren’t hitting the super high dps expectation they can’t be on the prog team? I have. It’s ridiculous and both have created this toxic back and forth debate.
If i go into a run and say politely as soon as we start that I need do the quest, i skip through the dialogue as fast as possible, but if someone rushes ahead anyway and bugs the quest I’m there for, they are not entitled to any of my time. I will leave immediately upon my quest being bugged by rushers without hesitation. If someone can’t show me that simple common courtesy idgaf about their transmutes. If someone else needs the quest and I don’t, i will wait for them even if i find it annoying because i’m not a dick.
@@WoodlandAsh You say that as if I care about anything they're doing after they go against common courtesy. I leave because I won't let them waste any more of my time, that simple.
I barely do group PvE (I find it tedious), so this has been a fascinating discussion. One thing I will say though is as someone who is OCD about picking up every single bit of loot, I would probably be the type of person who is slightly behind everyone else. That is probably what most of the 'slow' people do to be fair and what the cooperative people who were slightly behind Nessaiga were probably doing. I personally wouldn't really have an issue with someone going ahead like Ness as long as I could loot bosses and get credit for the Skill Point and Quests (although based on comments I've seen that's generally not too much of a problem so that's good to know). After all, someone running ahead and doing most of the DPS means less work for me haha (I fucking HATE endlessly having to kill trash mobs so much ughhh)! But anyway, I have so many Mythic leads to farm in dungeons that I've been putting it off doing. Sigh... So hopefully when I finally do start farming them, I will run into nice players like Ness who do a lot of DPS on trash mobs for me and make the experience go faster haha!
I do the opposite, I put expectations on myself that are not there. :D I remember as a newbie with no speed buffs feeling like I am letting my team down by not being able to keep up with them. I did not understand how those players don't care and most of them don't think about anything other than finishing the dungeon as fast as they can. I got stuck in Fungal Grotto not understanding how they got to the last boss because I was so far behind that I didn't see them jumping in the water, and I ended up leaving, because I thought they all probably hated me. :D
You could ask where they are. And they could have told you they were speed running. Or you can say it's your first time and you need to do the quest. Check out how ffxiv does dungeons. I think ESO could learn from that game
To me, i see you guys as the self entitled one.. focusing on himself.. IS self entitlement.. and the fact that YOU say.. "just go! Im not talking to you" that puts you right there with him.. I'm disappointed..
If you can't have expectations of other players, then you can't expect anyone to be waiting for you in the dungeon. But you also can't expect your group to like it if you run through it like he does in the video. The players asked nicely if he could run slower. There's nothing wrong with that. That's not an expectation. It's a question that immediately got Nessaiga upset. He accuses the players of being self-centered but actually he's just being selfish towards his teammates. These players have only one expectation. They expect social behavior and loyalty to the group. There's nothing wrong with that. That's a normal human expectation of interpersonal interaction. I don't know what's wrong with the dungeon taking you a few seconds longer. I just know it sucks when you're running through an empty dungeon because a teammate is running ahead the whole time. If I were a beginner, I would also leave the group because this dungeon run would be pointless for me. Just don't be toxic to each other and that includes not uploading a video that only accuses and shows off other players. Personally, I don't have any expectations of other players, but I also don't think it's a bad thing if other players expect a minimum of social consideration in an MMO. If you have any expectations of other players' skills, high speed, or if you want to unlock achievements, then don't play with randoms.
In the context of the video, Arx Corinium has an annoying task on the beach in order to complete the skill point quest. If the reason why they were mad he's running ahead is because they missed progress, then I can understand the issue. Only some dungeons are like this, and it's really annoying.
You are thinking of Tempest Island where you have to kill the lamia for the quest... something it looks like nes would have done as he passed them had he been in that dungeon. Nes did nothing in this vid that stopped others completing the quest.
only reason I can agree is when player want to go through the dungeon story but either can't solo it due to mech or dont have friends or anyone willing to wait to go through all conversations I have maybe only gone through the conversation of like 4 dungeons since I started, everyone just speedruns it and pull me into the boss fight before I could go through all dialogues Or berate me for holding back the group (I play tank)
By doing that you don't give the people who may be looking for chests to farm armor and weapons. Obviously he doesn't need them, so do the dungeon by yourself.
I lived under a rock for a few years and came back to this. I got myself playing ESO again and so far I haven't seen something like this but a few tanks insta quitting whenever they die once.
We run rnd normals in our trial guild in the mornings. Everyone knows everyone… sometimes we run with 4 dps and know what we have to do. It is all about 10 transmutes. If someone is looking for a skill point, the only expectation is to let the group know at the beginning
some etiquette that I appreciate is when people ask or announce about being on the quest. people probably don’t mind when someone runs ahead as long as they are capable of handling the mess. Usually it is a healer who is really a DPS, but doesn’t have the damage to justify the lack of group buffs.
My expectations in playing a online co op game that has classes would be that people who choose to agree to play in that system then play it as a co op game and people to play the classes they choose to queue as. They knew the format they agreeded to it when queuing for it so if they then say nah bro I'm not really a tank and I'm going on a speed run lol you're the problem not the players who choose to play it as it was intended. Change my mind
Random normal dungeons 10 transmutes, random vet transmutes should be 20. In that way, veteran players would go for Random Vet dungeons. I see that's a good fix, the queue time would be interesting to know. As a PC NA player, I mainly have alt tanks and healers for the purpose of queuing quicker for farming transmutes.
my "line in the sand" is vet dlc content needs to let the tank, tank ---- when on my tank i stand and watch them die if they run ahead in vet dlc content
This video is just a guy complaining that other people are selfish because they wont let him be selfish. If you Q up for a group dungeon, the expectation is that you are running with a group. You are not entitled to a speed run just because its what you want. If you do shit like this, you are the entitled one. And also a hypocrite.
And people wonder why I'm still wearing my Bloodspawn monster set and spamming resto ultis as a healer/dps. Sometimes it's the only way to keep a pug going. If we wipe 2 times and nobody turns a microphone on, I'm out.
me neither to a point, but I only random vets so if the group dps doesn't meet the requirements, and everyone is sub 500cp. /quit loads Manor Lords for the next hour, gets sucked into the game, it is 5 hours later.
Best solution BUT......like nefas said u gotta understand the system.....if zos make a solo queue other queues become longer and ppl will sit in queue for 5+ hrs
I think the other solution would be to massively nerf self healing in dungeons and buff normal difficulty to a state where tank and healer is mandatory to get through the dungeon but still allow it to go by fast and easy when the correct roles are met. I get that people are entitled but it's also an absolutely awful experience for newer players when people just speed run solo through dungeons like this. The new player doesn't get to see or learn anything.
This is why I don't change out of my PvP/Solo builds for random dungeons until I see how the rest of the group plays lol. On the other hand, initiating that kick when someone tries to rush to the end without killing ads and wrecking quests/pledges always feels just. Situation in the video is silly tho.
Nefas has it right !! people don't have to be to your expectations.. there is ALOT of casuals and noob in the game haha and it's a normal thing but yeah I agree.. if there is something we can solve by chatting it out.. simple things like Take a Food please I'll give you one.. can I have this that you dropped at the end of dungeon please or something like this.. people need to be more vocal about those stuff if it's easy fix, ask in Chat
You should not have any expectations, I would agree to some extent. It is group content, and so it is implied that it will be done in collaboration with a group. One of my biggest issues with ESO is that if you have a new player who is doing the dungeon for the first time, a player who is trying to listen to the story, maybe they did the overworld content that led to the dungeon, It absolutely destroys their immersion and experience of the dungeon story if they can't even take a few seconds to listen to the dialogue for the quest giver. It would be different of the quest giver was outside the dungeon and you could listen to it beforehand, but in a lot of cases you have to be in the dungeon to pick up the quest. I would love ESO implement a system like FFXIV, where if there is a player interacting with the story content of the dungeon, then it makes it not possible for other players to advance until they finish. As a reward for being patient with a new player, the game could give additional bonuses upon completion of the dungeon. But it would mean that everybody would have to slow down for the new player. should be fairly easy to implement something like this, and I am shocked they have not after all these years.
I disagree with some of your comments. The guy was a douche for not waiting for the others. It’s not entitlement, he practically killed everything by himself. The problem with eso is that there is a super huge discrepancy between the average player and the 1% doing vet dungeons and trials; an issue that you do not get in other mmos. One person can sometimes literally ruin the daily quest of the other three by running ahead and killing the target bosses; they then have to redo the dungeon. This is especially true in base game dungeons. Also, the fact is that the average player is not able to craft a build by themselves or use the light attack glitch that became eso’s core battle system. This video just confirms that I should keep doing dungeons solo or together with my husband.
Players should be able to opt-out of being ported to a boss that's been pulled. Why should their game-play be dictated by another player? It empowers the speed-runners over the meticulous players. Also, there are other ways to get transmutes, if that's all you're after. You get 10 for your first BG of the day, and I think even for your first daily in Cyrodiil.
When you QUEUE, for a GROUP activity, you should EXPECT to do an activity, WITH THAT GROUP. Not running ahead, not lagging behind, but sticking WITH THE GROUP. That said, there's no good reason for ZOS to still be asking players to do base game content TEN YEARS LATER. The devs are absolute shit at making new and engaging content. Major chapter content lasts a few months, Dungeon DLC maybe 2-3 weeks. They rely way too hard on players grinding old content. It's pathetic.
The reason why this happens in ESO and not other MMOs, is because random normal dungeon difficulty is cake. 100% of trash pulls and 90-95% of bosses can be solod by any half-decent player, quickly & easily. ZOS gives players zero incentives to work together. All you have left is whatever basic level decency/etiquette you choose to bring to the group - which leads to people like Ness & Nefas having the mentality of "these are strangers, I don't care about the group, I just want to get this done." I've never been a fan of how ZOS has handled group content (especially the questing) but until now I've never heard exactly what the rushers are thinking. What an absolute shitshow, lmao.
Transmutes are rewarded for normal dungeons because the intent is you are HELPING a player who needs it. Someone who wants to enjoy the dungeon story, fight the mobs, get the gear or just complete the quest for the skill point. There's a reason you don't get transmutes for running the dungeon solo. By design, you are serving your fellow players. I don't agree that this is a good system, and I wish it was reworked; however, if someone asks the group to slow down or informs them they are trying to complete the quest (meaning they have to sometimes sit through lengthy dialogue) you should respect it. You don't HAVE to respect it, you could just be an ass and ignore requests from new players, but it's not a good look. But you do you, and let the player re-queue. Most times at least 3/4 players are trying to get through the dungeon as fast as possible, so the group kick tool doesn't really help prevent this. At the end of the day it should be on Zos to make this a better experience for all players.
When i was still playing alot i kept my main pve dps in a setup that i could easily solo anything. I qued with the expectations that the other group members would be looting every cabinet and bonepile.
To the entitlement thing, the content creator has an expectation of the other players to just be fine with him running ahead and blowing through the dungeon. Every player in the dungeon is in the wrong. If he has no expectations, he wouldn’t have made a video about it
I do speedrun dungeon but kill everything, what i hate from the bottom of my soul are cp 600 running past everything and then be stuck in front of a stupid door that wont open for 5min and not coming back to kill ads and the mess they made
I am split on this one. On one end I understand the grind. On the other, youre acting just as entitled if not more entitled. I agree that there should be no expectations where skill is concerned. However I do think that you should be able to expect that others would play the game as it was intended in group settings like that. You want to run a train on a dungeon, go quad DPS it with some guildies you know. I dont think you have a right to ruin the game play for the strangers you’re with. That said, there is a really good and easy fix. That little “vote to kick” button. Works in a pinch.
I rush corridors, but not mobs or bosses. I wait 4 the group and the pre buff. And the final way to attack and positioning. And i always ask: Whole run or fast run? It fast run you need do it like Bolt, cuz everybody will do the same.
The problem with running ahead when it comes to other people is those, who need to do the dungeon quest. You need to wait for npc's to finish dialogue so that the quest can continue. If you get teleported to the boss room before finishing the dialogue, you skip that part of the quest and cannot finish it. (Special annoying bonus is Crypt of hearths, where one boss is optional for finishing the dungeon, but mandatory for finishing the quest) That sucks. As a new player you probably don't have group of friends that can run it slower with you and wait for the dialogue, you also aren't strong enough to solo it and go your own pace. So we are stuck in this system. The best we can do is ask your group, or tell the group, who (if anyone) needs to go slower and talk to npcs.
Disagree on one point. The MINIMUM expectation is that the individuals in the group are capable of completing the content. That is minimum. If you cannot do the content you have no business in the queue
Clearly the gamer in this video is entitled to get his transmutes as quickly as possible, at the expense of being a team player and playing with the group he queued up for. Bad look for the end game community.
Ummm so his point is self entitled behavior but presents self entitlement himself , I’m confused. How about this , stop putting time before everything, including people , some people move slower , have disabilities and have never done the dungeon themselves, so what if you’re trying to do anything , how about stop putting YOURSELF before others in a game designed around group activities. The entire video is why people suck in this community because they follow people like that opinions. Godbless
for normal ...whatever ..... but those who queue for vet/hm are expected to have some stuffs.... healers join on vet dungeon with no healer set not even spc .... I dont expect pa/spaulder but atleast have spc or dds join with literally no dps ... dlc dungeons need some stuffs
I will say though when I run through melting everything I get way more "this was the best group I've had in a while" than "hey dickhead stop running in front" lol. I let people get hits on all the bosses and continue on my way.
My expectations of other players in groups is nonexistent I mean there needs to be a courtesy pace in the group content for the quest, exp, and completion. It’s not a contest to kill the bosses before the other travelers in the dungeons. But the group should move as a GROUP. And for the love of god is you queue in and join up and don’t leave immediately. PUG running is annoying, oh and stop standing in stupid and blaming the healer. And ultimately it comes down to the availability of transmutes locked in dungeons/battlegrounds.
I do agree however that you should have zero expectations in pugs. So while yes it can be irritating at times I also understand that that’s on me because I’m in a pug.
If you don't want to clear a dungeon as a group, open your map, locate the dungeon's entrance, and port directly into it, alone. This works for Undaunted pledges too. If three people queue-in to participate in a group activity, and one person queues into said group activity to instead prioritize their own agenda, then it is that one person who is being selfish. And if that selfish person pulls a boss, everyone else gets ported to the boss, whether they like it or not. Maybe they're still looting the mobs. Maybe they want to open a chest. Maybe they want to avoid the "in-combat" bug, 'cause agroed mob's are still alive. Maybe they just don't like being ported around without their consent. So yeah, if you want to do your own thing, go solo.
People arent using the random normal dailies for pledges. They are using it for the 10 transmute stones on killing the last boss. Porting into a dungeon doesnt get you the 10 transmutes, and tbh if I'm speedrunning a rnd, im gonna queue for vet pledges for more transmutes and keys.
The problem with the normal queue is that you have 2 players "those that queued on a specific non-random dungeon for the quest/skill point" and "those that queued on a random dungeon for the xp/transmutes". Unfortunatly those 2 players can't live with eachother unless zos changes the unskipable dialogue in those few base game dungeons, there is no problem on dlc ones. And separating the queues will mean super long specific queues, so not good. My solution is simple, in the same way as living in a country has rights but also duties/responsibilities, playing a random normal has also rights and duties/responsibilities. - If you are a player ququeing on a specific dungeon/doing a quest you are the minority, and your duty/responisbility is to tell everyone that you are doing the quest, in particular in those unskipable dialogue dungeons. From the moment that message is sent the duty/responsability of the rest of the team is to wait for the player, this doesn't mean literally waiting, but reducing the speed so the player can catch up or waiting before the boss, or as the guy in the video nefas watched being slightly in front of the rest. - If no message was sent, then it is a speedrun. Because no message means "everyone is here for the transmute/xp/rewards" and a faster dungeon is better for everyone. - If the message was sent late (lets say on the first big dialogue, usually after 1st bosss) then your fault, and the dungeon will be a speedrun. Unless everyone agrees to wait for you. - What about those that want to roleplay and see the dungeon? Well, you will need to organise your own dungeon with friends or guildies. Randoms should not wait for you. Randoms is not the palce for that. - What if I need the quest and never said anything? Too bad for you. You had one job, write a message in group chat "I am need the quest" but didn't. Try queuing again. - What if I need to finish this fast, but there is a person doing the quest, you can still do it fast, maybe not world recod fast, but fast non-the-less. - What if I need to finsih it because i need to leave for work/school/life, "I can't wait for other players". Too bad for you, it is a random, so you can't expect others to have 100k dps and be fast, whether there is a player doing a quest or not. Plus what if its a long dungeon LoM, MoS, Fungal Grotto, etc? You have no right or expectation. IT IS A RANDOM.
I’d love for the queue system to be set up so the you could get into a rnd with less than 4 people Failing that, an “advanced” rnd queue would be great. One where everyone queues as a dps, where the people are joining knowing it’s going to be a fast, free-for-all of (probably) more experienced players that just want to grab their transmutes and go
Its also the difficulty of dungeons and their structure. Base game dungeons are so dated that you can solo them faster than rest of your average snipe spam skyrim enjoyers could contribute and you can easily skip or avoid entire group of mobs towards the boss leaving your group behind. Newer dungeons after Mazzatun have trashpacks made in a way you cannot skip them and often you have doors or barriers you cannot bypass clearing that pack. But most of the time even in old content, capable tank that is properly pulling, rooting and rebuffing packs makes a huge difference in clear speed and running ahead has no merit. And those that aggro stuff and just run past trapping other people in doors (or even better, then getting mad on dying) deserve their special place in hell, its wasting everyone's time.
Having people run ahead is annoying as F. Some people want to stop to look for treasure or pick up loot from chests and stuff. Lots of us crafters pick over everything. But we still want to fight the bosses so we get the credit for it and a chance at some loot from it. Not to mention you have new players that want the kill and have a harder time keeping up. You should not run ahead of the group even if you can. The only thing worse is being a fake whatever role you are supposed to fill. In WoW you'd get kicked from any group or guild for this same crap. So don't come off all sanctimonious on this. We don't want to hear it.
I will have to agree. I personally say "hello" at the start and tyfg at the end. If everyone did really well I'll compliment. Do I expect that in return? Absolutely not lol. I farm transmutes with low level healers (specifically made for transmute runs) and never let them get above lvl 28 (my level 10 crafted gear gets stale about then lol). This way I never have to que for harder dungeons that might require teamwork. I do harder dungeons with guildies. Expectations in real life and ESO will only lead to one thing... disappointment. :) Just have fun, do your best, and don't worry about other ppl's hang ups.
About the only people I tend to genuinely understand with the dungeon finder are those who are expecting to be able to pick up the story through it (they're almost always newbies). I will always slow down for them if they let me know that they're wanting to get that story done, but "don't have expectations when queuing with randoms" is 100% accurate. Well said.
The timing of me catching this video and an incident I had just yesterday is ironic. Yes, if you sign up for a PUG, know going in that you're going to end up on a run where you may end up not liking 1/2/all others in the group. Welcome to the human race. Some people are just out for the TCs, some just want to farm loot, some are doing the quest, some want to loot barrels and crates, and some want to stop at every bookcase and read every word in every book. I understand this and I can work with any group I end up in; provisionally. Yesterday, I was on a vet random, and the healer started asking people for a specific set pieces with the divines trait that dropped in that dungeon. He said he would pay and asked people to check if they had anything he needed. One other person and myself said we'll list whatever we got at the end. He then said, I know two of you have already looted pieces I need. I want you to trade them to me now; apparently he's running with that add-on that lists what everyone loots (which I HATE, btw). He said if we didn't trade with him, then he guesses we don't need heals. I then told him I would've given him anything he needed at no cost at the end of the run, but because he's a fucktard, he gets nothing. At that point the group broke up when three of us had enough of that guy. So, yes, PUGs are like a box of chocolates; but unfortunately, most of the those chocolates are loaded with nuts.
I was in a random vet with a tank and a healer that were doing neither until both dps died. The tank's character name was "blame the healer" and the healer's was "blame the tank". Good times on eso.
I join RNDs as healer. Shorter wait times for the queue. I try to keep speed up so I equip Ring of the Wild Hunt. The only irritating situation for me is when a tank drags mobs to a boss. Other than that, RNDs have been fine overall.
i agree with you 100%. I do dailies on 7+ toons every day. I am not trying to be in there all day. If someone wants to explore the dungeon, then run around and take look after the dungeon is cleared.
As a new player trying to get into the game and learn things, it always sucks when your first experience in a dungeon is with a guy who is running ahead of you clearing everything rushing you through at his pace.
If players want to learn the dungeon and are new to it always a good idea to run with freinds or guildmates. Also if you are a player that likes to quest, walk through every room, and loot every container or chest better to run with people you know guildies and friends. If you are running with pugs just about anything can happen and will happen.
Yep run with friends/guildies, if you want to do it a specific way. Or even put up a listing in group finder, that specifies the expectations in the group description. Queuing into a random pug and getting mad at people for not meeting your expectations is wild 😂🤦♂️
You had me at “I’m going to make this very simple”. I go in with the mindset that I need to solo this place and everyone else is along for the ride. Cause I never know if the tank is actually a tank, the healer has more than a single hot or the dps is wearing sets or have a rotation.
what you said about killing the ads is exactly what i said in nes's video. run ahead all you like but please don't aggro everything and run off. its miserable being stuck in combat and i will leave at that point. i would love to be in a random normal with nes. 3 minute dungeon where i just collect loot? sign me up
No. Every ESO player needs to know this. All of these content creators are given cheats to allow them to do the things they can do. They didn't earn any of the items they have legitimately. I know because I used to get the same cheats. Those dungeons are much easier if you can pick all the best stuff from a little magic bag. If you know someone is a content creator walk away. Do not engage them in any way because they will screw you over if they can. They are not your friends.
@lisa-ro4cw I wouldn't know if he's entertaining or not. You both seem like very misguided people. Cheating is far from success. It's actually a sure sign of an inferiority complex. Seek help.
WTF you talkin bout?
We don't speak of the StreamerLuck addon
@@orbital78_ It's wonderful that I'm not a part of your wee crowd then.
Their secret is if you go into the settings tab under combat go down to the very bottom of the combat tab you will find a settings called "Get good" you're gonna need to toggle that on and never ever turn it back off
No expectations goes both ways. You shouldn’t just expect your group is doing a speed run. Text chat exists for a reason. Use it to communicate.
End of the day if you can’t play well with others, don’t play an MMO. He does absolutely sound entitled bc people asked him to slow down and he just refused.
Sometimes you’re also grouped with new players that want to experience the dungeon for the first time.
Speed runs are fine but again this is a social game. Can’t play with others, go play a solo game.
Yep. "I'm not here to fulfil your expectations" but goes on to say how he expects everyone to bow to anyone who wants to speedrun. No regard for newer players who may be doing quests. No regard for setting off every single mob and leaving your team behind to deal with them.
I don't go into a dungeon expecting to never use a self heal just because we have a healer, but we should all expect someone taking part in a group activity to actually play with the group they are in. I bet these guys are the first to complain when they get fake tank/fake heal.
@@elecmria6737 i also find the people complaining about everyone going slow also have queued as fake tanks/healers. Not always, ofc, but I’ve seen it.
Don’t want to do group content, play the game alone or go play skyrim. There’s 1000 versions of that you can play.
For sure I agree
Agreed the egotistical elitist shthead player should NOT be holding high expectations when joining a PUG dungeon like that is a no brainer. Ur gonna have to reasonably adjust to whoever u get in a group dungeon whether its new players who r low level n cant speedrun without dying or who want to experience the quest or veteran players who prefer to speedrun with u
Coming from ffxiv this is a problem with how ESO is structured. In ESO you never know when there is a new player doing the dungeon for the first time who may want to see the story of the dungeon. And in ESO part of the story occurs while you are fighting in the dungeon.
In ffxiv, when you load into an old dungeon with a new player, there are icons above the new player's head to indicate that they're new. There is a cutscene before the dungeon starts, and a cutscene before the final boss. Standard practice is to wait for the newbie to finish their cutscenes, which are like 30 seconds. And the veterans are compensated in extra gold and XP.
Yeah, doing random normals in ESO as a brand new player has got to be AIDS. Everyone speed running dungeons, you don't finish half the quests, and you don't learn how to play the game. I hate that I had to defend casuals in ESO because a lot of them are super toxic, but there is a balance here that needs to be struck. In general, just don't be a dick when you're playing with other people.
This is why I love FF14.
@@Hippo_27 why wouldnt u finish half the quests?, the quest in dungeon literally track progress upto where u are, you can pick it up halfway through the dungeon if you had to, not to mention the dungeons are extremely easy which is part of the reason they get sped through, also, if u are below CP/50 on ur character most of the time you will be with maybe 1 person above cp, and 2 other people who are below 50, so the dungeons go very slow 🤣 its very rare that as a new player or below 50 that you are queued with more than one person who is above 50, i have levelled enough characters to know this its not that fun to do dungeons so slow, especially when im just doing the daily to grab a few levels for a new character
@leetrisk @leetrisk finishing half the quest? You can't queue for only the second half. You have to do the whole thing over again.
Many people leveling alts are already 50 and are still doing dungeon quests, depends on how you level.
In the case of losing quest progress, it really doesn't matter if you're a new player or not. The only reason you would lose progress is because your group skipped something that takes time to wait for, like clearing the beach in Tempest Island or waiting for NPCs to give you dialogue. It's mostly the base game dungeons that do this.
yea but what im saying is, if you make a new character or are new, half the time you are paired with alot of noobs/low levels anyway, it makes the dungeon go slow, maybe every now and again you get the odd high level player, the quest is shared to everyone when its picked up too, u can just accept it. perhaps there is the odd scenario, but i have levelled many characters and never really missed a quest for a dungeon ive done, i always collect them for the extra skill point and exp
I wish ESO would just have a story mode dungeon so I can read the story. It's no fun when you get into a new dungeon and people just run through it.
I had a guy run ahead of the entire group and kill the final boss in the dungeon during the Undaunted Event. They were far enough away that no one else in the group got the event box.
this is why i just haul ass i dont wait for nobody cause most of the time people are gonna haul butt
Skill issue
I did this exact thing to so many people. I feel nothing but joy too.
People who do stuff like this is part of the problem. If they feel confident they need to solo the dungeon in their own instance.
@@DioDiablo702 you don't get transmutes for that. Smooth brain answer
I think it's Ok to have the expectation that the healer will heal me and the tank will taunt the bosses.
And that is exactly what experience people do. Me as parse tank, I slot not only a taunt but also a major breach debuff, shocking. The healer part though I dont really agree, because you will have to be a very bad player or a parse monkey staying in stupid to die in a normal dungeon. Most of the time the enemies are long dead before they have the opportunity to kill you. But tbh I'm playing the "fake" role so I never experienced it the other way. I cant judge if the majority of those "fake" roles are getting played by experienced players or by idiots. I have a bias view of things as so called "endgame" player, because the people I know and I do know the basic courtacy playing as a parse tank/heal
Nah, this I disagree and I'll tell you why: It's a coop activity.
I'm pretty much always ok with rushing personally, but I get people who aren't.
People getting screwed out of doing quests, fake tanks making an easy dungeon hard for everyone else (especially the healer), etc. is just trash behavior.
There is a social contract, it's you do the job you sign up for and you work as a group. Period.
You not wanting to wait is too damn bad, you not wanting to tank/heal is too damn bad. Go solo the dungeon then. Daily random transmutes is a lame excuse to be an arsehole.
I don't care what your excuse is, the people you're playing with are PEOPLE! You owe them some basic courtesy.
That's not being entitled. That's being a well adjusted adult.
The one thing I do agree with is that the transmute reward for daily random incentivizes this.
I totally agree that the game should allow people to solo random and that this would resolve the issue.
The system is what it is though and using it as an excuse to be a selfish jerk is lame.
Ok, I did the taboo, I disagreed. Come at me with your excuses for why spending 2 extra minutes of your day is too much to ask to be decent to another human being.
There's no such thing as a social contract. 😂😂
All of my toons can solo normals. So enjoy the ride and sftu.
@@DS-lk3tx You might be surprised to learn the sun doesn't rise in the morning purely for the honor of shining upon your arse. I can solo normals too, you're not special, just inconsiderate of others. Grow up.
No tanks or healers are needed in a random normal....
If only the queue for random normals were 2 minutes. Sorry but I’d rather have 4 dps speed run any random normal any day and get that grindy run of my 4,693rd Arx Corinium over as quickly as possible.
@@deadohiosky1701 I'm glad you bring up que time because there's a chicken/egg sort of problem here. Why is que time so long for DPS?
A disparity between DPS and tanks and healers.
...but why are there so few tanks and healers queing for random?
Well it's not because the jobs are just inherently unpleasant, lots of people enjoy them, myself included.
As someone who does these roles, I submit to you that the reason I and most people I know don't que for randoms on our tanks and healers is because rushers make our jobs miserable.
Instant que is nice sure, run will be fast with rushers sure, but it's miserable trying to do our jobs. In the name of speedy rewards rushers optimize all the fun out of the game, and for tanks and healers it turns what should be a nice easy run into a stressful shot show.
People who tank or heal tend to do so because we enjoy the game play of it. Not letting us do our jobs, making a bad experience for us, that means we stop showing up and that's why DPS que is as long as it is.
TLDR: que for DPS is long because tanks and healers don't want to play with skooma heads. Rushers created this problem.
A final anecdote I would add is from the last time I leveled a character, a DPS arcanist. I can not tell you how many times I sat in que for 10, 15, 20+ minutes for a dungeon and did not get to complete the dungeon quest because people just couldn't spare the minuscule amount of time it would have taken .
The time sink is getting TO the dungeon, not actually DOING it.
An extra 30 seconds or less is all it would cost people to let folks do the quests in most dungeons.
A normal base game dungeon takes, what, maybe 10-15 minutes to do? DLC's maybe 15-20? So in the overall scheme of things it's about a 30-40 minute time sink from que to completion going as fast as possible.
Literally 2 minutes or less is all it would take to be considerate to legit tanks, healers and people trying to do quests. Everyone there is spending this time. The only question is if 2 lousy minutes is worth screwing over up to 3 other people who spent just as much time as you.
What I find even more crazy is how many people have no clue what entitlement means 😂😂
Fr
I thought the title said "Entanglement" 😂 going back to sleep 🤦
If someone says, "Hey, I'm on the quest," and another player runs ahead of the group anyway, yeah, the player running ahead is the asshole. Because that almost always bugs the quest and keeps the player who is trying to finish it from completing the quest. In that case, asking someone to slow down isn't griefing, it's asking them to pay attention to the communication in the damn chat box. However, as long as people aren't going so far ahead that people are getting locked out of boss loot and aren't aggroing trash mobs but then leaving them for the rest of the group to fight while they rush to bosses/the end, and aren't bugging the quest for someone...have at it. Say things like, "on quest, please stop so I can wait for NPC's" or "can we speed run" or the like, and it'll solve 90% of the problems people have in PUG dungeon runs. Communication, it's like people are afraid to do it...
Can't there be some way the game presents two dungeon "modes": the "I only wanna zoom through this as fast as possible" and "This is a story event where everyone's gonna stick together"? Like, just label it and provide ample space in both modes for, whoever.
Or just present an option, which would you rather do, and the queue groups you with others who made the same choice?
like he said you have expectations, i get what your saying but most people are NOT there for the quest they are NOT there to work as a group they wanna rush it as fast as they can to get the reward and leave.
@@slywhitewolf5460 While I can easily agree that "yes the system is crap and thus you cannot have expectations for others"... I'm not saying anyone should be chided or abused or voted off for playing "their way"... on the other hand I have sympathy for the slow boring people because... I'm a slow boring guy. It is ESO's job to give the slow boring people a way to queue up with people who want to do the same thing, so that both groups can have their fun playing the game they want to. The only other option is to just be mad about it, or don't play, basically.
@@slywhitewolf5460 why are the expectations of the rushers adhered to and not the others then? "No expectations" is being repeated but clearly the rushers expect to just rush through the dungeon and expect others to just follow them. Clearly they have expectations that are somehow deemed ok to have.
The problem is people dont let people figure out whats going on. I ran a dungeon like 10 times before i knew anything that was happening. People do just speed run these and its not really enjoyable.
Sometimes it is that person’s first time in that dungeon. Meaning they are on a quest to get a skill point. Some of the older dungeons you have to kill all bosses to get said skill point. And in like BC1 you have to wait on a cutscene that you can’t skip. So now if you had to wait on that long cutscene and you killed the boss. Then they can no longer get that said skill point. So maybe that is why someone might ask you to slow down a bit. Eso maybe should make cutscenes be able to skip. I myself always ask in anyone questing. So then I make sure to be respectful and wait so that they can get what they need to. It’s sometimes take a little respect to understand that some people have just started eso that day maybe.
Or maybe the ESO community could chill the fuck out. If there's a new person in FFXIV people will slow down and treat them with respect, not shit on them.
@@Laurannah101 Which is what I said. Just without the cursing
BC1 quest auto advanced without watching the cutscene after the bone colo
@@Laurannah101completely agree, but remember FFXIV has an incentive system setup. When there is a new player the game rewards everybody else for waiting. That's why people don't mind. They know they're going to get extra XP, or some kind of bonus reward because they have to sit there and watch the cutscene/wait for the new players. It would not be very hard for ESO to implement a system like this. Set up an artificial wall at the connection of The first room with the second, Don't let anybody rush forward until the new player is done listening to the quest and interacting with the NPC. Then after that repeat when necessary at various intervals when quest content is being engaged. If there's nobody in the group that needs to do the quest or if there is nobody in the group that is new to the dungeon, then yes, allow people to rush to their hearts content.
@@Laurannah101 I’m a old player and i agree with you 👍🏾
My only gripe is when people rush and bug out the quest, tho thats only cuz ZOS has left a lotta the old dungeons without an update to fix that
Combat bug is the worst when you are stuck behind a door while the rest of the group have gone ahead and killed the boss.
Fungle Grotto 2 moment
Yes. I was leveling a new character, and a dude ran ahead aggroing everything. I couldnt talk to the npc to get the quest. Not a huge deal, Ive been playing for 8 years, it happens. But I specifically said, “stop for a sec so i can pick up this quest”. I finally had to just catch up cause never got out of combat. At the end I just wrote “wouldve been nice to have gotten the quest” The dude responded with some grief, which i ignored. So, if you run ahead aggroing everything, realize that it may hinder people from even picking up the quest if they need it.
FungalGrotto2.exe
@@carlos424 I've usually not had a problem if I say it. Like, maybe 5 percent of the time people don't care but in general if they read chat they're kind of supportive of quests. I just make sure to say it AS SOON as I load in
The video you are watching does seem to be a player complaining that other players are selfish because they won't let him be selfish? Talk about self centered lol.
I think your perspective is valid, but also colored by your experience level. Put yourself in the mindset of someone who has just started playing. You queue for a random 4-man dungeon. You have to choose a particular role, you probably expect to have 4 people working together to complete it. When one person starts running ahead killing everything (or not), you might be confused or at least think, “wtf is going on? Am I supposed to keep up? Should I talk to this npc about the quest?” So, while it might be a casual players “entitlement,” it could also be just not understanding what has now become a regular practice in random normals.
you can do this dungeon UNLIMITED times,thats the point,if you think this one is bad just leave or keep up,nobody care.you will always find someone happy to do it with you,just not in that specific grp. then it comes back to the conclusion, DO NOT HAVE EXPECTATIONS TO STRANGERS.
It’s called a 4-man dungeon, which, right or wrong, brings the expectation that 4 people will be working to complete it. So, while it doesn’t bother me that people run ahead, heck I do it, I can understand how some newer players might take issue with one person basically completing the entire thing on their own. ZOS, needs to make a new category “4-man random normal/vet SPEED RUN dungeon.” Most people would queue for that. Newer folks could queue for the regular version.
@@carlos424 actually its not called 4 man dungeon lol,none of the dungeon trifecta says you need 4 as an example...4 is just a system thing to make it work for most ppl
Good one. Just semantics. You cannot do a random without 4 people, so again, a new person could assume that 4-people would be participating.
Here’s the truth of the matter. And there’s really no getting around it. The person running ahead is acting entitled, because he is doing what he wants to do without regard for what the others want, basically the definition of entitled. Is that right or wrong? Not for me to say. Also, the people who want that player to slow down and play at their pace are acting entitled. So who’s right and wrong? Or is it just a product of the system?
The issue is not "entitlement" as much as it is the root cause of being "self centered". While it is true that people should not enter a public queue with expectations, it is equally true that people should not enter a public queue expecting that they can simply do whatever they want. Each participant may need to adjust accordingly, so it is important to understand both of those concepts.
This is a good take. If people would compromise more often, ESO would be a much better game.
I rushed a lot in the past, sometimes got booted out of the group for that, in the end, the kick, cooldown und requeue take much more time than waiting 1-5 min. for a slow group to keep up.
I’m of a different mind. I don’t get kicked enough to justify waiting for them. If they kick me, it is what it is but most of the time ppl get it.
You don't get a cooldown if you get kicked
@@IBreak4It you do get a cooldown for queuing for a dungeon. like its 15 mins from when dungeon starts. so if you finish too quickly, or you get kicked a few mins into the dungeon, you cant queue again. so you have to swap to diff char and just do that, and come back.
@@vince-youtube There is a 15 minute cool down if you leave a dungeon on your own. You do not get a cool down if you get kicked or finish too quickly. That is why people ask you to kick them from long dungeons they don't want to do, and why people spam queue fungal grotto during the undaunted event.
Based on forums, you also get the penalty if you crash and are kicked while offline. But you are NOT supposed to get the penalty if you are online and vote kicked.
I just switch to another toon.
Funny... Because end-game players then turn around and say "why aren't people doing trials or vet DLC dungeons?!?"
It is because when they are introduced to dungeons (normal randoms) you either run into someone that is speed running and 1 shoting everything... Which to the other players is boring as fuck... Or you run into a group that fights 60% of the time.
After seeing that... What motivation is there to go to the next step?
Also if you want an example of this happening in other MMOs, look up any case of dungeons in SWTOR and someone bitching because they are not skipping the cutscenes or skipping the dialogue
Because they are entitled to
@@SS-lk6ij that is not true
if you're complaining someone when is playing the game in the most time efficient way, you wouldn't get into a trial prog anyway
@@arch_6133 entry trials, like any MMO is easy to get into.. it is about finding a group with your own expectations
I think experienced long term ESO players need to realize is that these random normal runs are filled with newer players. These players will eventually fill your trial runs, so it doesn't hurt to give back and take your time to develop them.
No, at least in EU server according to my personal experience there are filled with average joe and veteran players who either want to farm transmutes or doing pledges. In both cases, they simply want to finish the run as soon as possible. If you are a newer player, join a guild. We have never build up a trial player through the normal dungeon finder. If people join our raid guild and willing to learn, we will provide all the information and time. But again we have never done that through a normal queue. I talk this out of experience being in multiple raid guilds and in one being the one who nurture new players to trials and providing beginner raids and learning raids. The latter is not easy to do simply because only if a new chapters comes out than there will be influx of newer player, but the rest of the year, there is simply little to no demand for that. In nutshell your argument may sound valid, but in reality it's not.
This isn't even about trials. I agree with your point.
Those players will not
I think there is a huge disconnect between vet players and new players. If you've been playing a long time you should have guildies and friends. New players may not have either of these. They can only play pubs. He stated played it a thousand times but it may have been the newbies first time.
Yup and CP ruins the scaling, and vet players play on normal since they want it easy but then its too easy so they rush and prevent new players from learning mechanics. It's both a ZOS and player issue.
I think what is being overlooked here is consideration for others. Not their expectations or your expectations. No one expects anything from anyone else but its just the nice thing to do to slow down if someone asks, he could have asked nicer but why would you expect him to? hahaha. saying oh, I have to go fast because transmutes or whatever, thats an excuse. Thats an excuse for mildly shitty behavior and not considering other people wishes. It a GROUP dungeon.
Let me give an example. Halo, say you are playing halo and you teamkill by throwing grenades whenever you see an enemy, or just firing blindly whenever theres a bad guy. Well thats how you wanna play and no one can expect anything from you so, hey sucks to be the other guy huh? but no one can blame you and theres nothing to be mad about, because you shouldnt expect anything from anyone... so you're carrying your team and you win but you are also killing your own dudes and being an asshole. sounds fun?
your analogy doesn't work because the guy in the video isn't doing anything to negatively impact the guy whining. He's not killing his teammates or making their builds any worse. He's actually making the experience quicker and easier. By contrast, to expect a player in a public group queue to play sub-optimally because it makes you feel better is entitlement.
@@arch_6133 "the guy whining" I think the guy that made a whole video about this and the guy that reacted are whining quite alot more. Also you are using the word expect again, no one expects anything, it's called consideration, he made a requested and was refused. Look up the Prisoner's Dilemma for more about that kind of thing.
@@pyguy4594 the guy whining is the first guy who complained and quit because he didn't get his way, did you actually watch the video?
The word you are looking for is ‘expectation’ or ‘optimism’. People expect that the ‘demigods’ who join them in a random dungeon will not behave like a smug rich plantation owner, i.e. just use their existence for their own benefit without any recompense. You want your 10 transmutes and eff the other three players. That is a really sad attitude, exploitation, and supreme bad manners.
BTW the 10 transmutes are not a reward for running the dungeon - the reward is for running a GROUP dungeon, i.e. for interacting with other players, so the sense of selfish entitlement is misplaced.
@@baccusolypus234 exactly, if they want to earn the transmutes without any interaction with other players, go earn 25k AP in Cyrodiil by doing "capture the resource" quests solo or something. 50 transmutes, ez.
Oh let me sit in a dungeon for 5 hours while you do zero damage
@@heteroGMRVet Maybe if you are in a dungeon with a new player who does zero damage, spend some of that time helping them improve their game, and if that is beyond you, why not team up with 3 of your superior friends to run random dungeons rather than spoiling the experience for new players? I am sure you have many such friends.
@@baccusolypus234
Ever heard of the concept of generational trauma? Its where a cycle of abuse happens inter-generationally a grandfather abuses a father the father then abuses the son? Well this is how I learned to play eso. This is how everyone learned to play the game. Trial and error.
If I try to explain and there’s been several attempts to teach people how to play by content creators; we all get called toxic and elitist. People don’t learn in general, people learn because THEY want to improve, they aren’t going to become good just because they pick up a controller that’s not how this or any other game works, there’s people who are just bad at video games. They need to be gatekeeped it’s that simple
As a new player, I would atleast like to accept the quest within the dungeon at least once. I dont have any of them ticked off. I dont even need to listen to the NPC its just at different intervals of the dungeon you need to speak to them again as they appear other then that I'm fine with it all and even more so if the quests aleady been completed in said dungeon.
There is 4 people in the group, 3 are together and in no way running slow but in a way where they loot everything including the adds he is ignoring and doesnt even wait to see if they die or not. Surprise, they dont die if he just throws caltrops at them and second later throws the caltrops elsewhere, he is just pulling them, thats all he is doing, the people behind him have to kill them. Else they would get stuck "at the door because they didnt kill the crocodile". He almost kills the bosses before they even have time to touch them. If you are alone and other 3 people run behind you, you are the entitled and selfish person that runs forth and ignores the majority. Maybe they needed to do the quest, maybe they wanted to loot chests. Either way he ran through too fast. The person politely asked him if he could slow down and he ignored and dismissed it. Plain and simple.
And no, I am not the "slow" person in the dungeon. Most of the time when I queue up for normal dungeon I end up with low level players, I dont run ahead starting boss fights without them, its called being respectful to other players that try to do stuff. I adjust my pace to them, if they need an assistant I summon an assistant.
If I end up with people that I see are obviously experianced and go fast I keep up with them. But there is always that one guy that runs through throws down aoes for one second and keeps running and putting those aoes elsewhere. Thats not fun, that is annoying for everyone else in the group.
call out majority vs minority really shows your hypocrisy logic,even zos says on their game you can be what you want lmao. most of my rnds those low levels run even faster than me if i were a real tank and they dont even kill stuff at all,im fine im not mad about it if they spend 5fucking mins to kill a boss,its just a bad random pug grp . And its weird that you say you see ppl slower than you ,you stay with them,you see ppl faster you keep up,then why it cant be same with Nes's case?Double standards extactly is the key character of a selfish slef centered guy just fyi.
@@xiangzhu2798 Double standarts? Not at all. Why cant the same be done in his case is because he is going too fast for anyone that wants to loot everything and as I said, he doesnt even kill the trash, he just pulls it.
You get it @arvenblacks5656 and I totally agree with you.
You should ask yourself what the majority of players use the normal dungeon for. I bet, it is less for good experience and rather for farming transmutes or pledge. It is mostly my experience because most of the time the majority are happy or mostly fine if I rushed through the dungeon as a parse tank. Only a very small minority complain and tbh mostly one person out of the three. So I don't care at all. If the majority doesnt like my pace, they can vote kick me out of the group or leave the group. If I want have fun in dungeons, I do it with premade group, because I know the people and we agreed to have specific goals and pace. With pugs however, dont expect anything. Remember it goes both ways. At least for me, most of the time either all 4 people wants to rush or 3 people wants to rush and only one person wants to do a quest (with a pug, for the love of god, what is wrong with those people). So I think, it is fair to say that the latter is the selfish one.
@@arvenblack5656 Agreed
I'll tell why it bothers when ppl go ahead of the group:
* most dungeon quest gets ruined. IE: Direfrost keep quest...
* if there's low lvl ppl trying to lvl up, they won't get as much xp due to being far from the kill
* the all overall dungeon experience its ruined, specially if you are a new player on the game and someone rushes it out. Dialogues, animations, etc...
I see both sides of this, I see many people run past optional bosses end the dungeon while new players were trying to farm gear but most times it's not that big a deal. I honestly think more communication would be best so everyone can be happy.
I 1000% guarantee that if speed rushers could be forced to slow down by their team mates they'd get real mad. The problem is these rushers assume everyone has exactly the same motivation for being there as they do but not everyone does. Some people actually want to have a bit of fun in dungeons (what a crime) and sitting there watching someone run ahead and kill everything is NOT fun.
then they can do the dungeon with their friends hell even solo... im not gonna wait for anyone to do quests or chest or whatever and no one have to...
@@onurozalp13 @onurozalp13 why should they do with a group? why not you? again you automatically assume what you want is the most important thing when there are 3 other people. it's this mindset that's so common among rushers where it's so obvious how self-centred and lacking in basic manners they are lol. oh and point proven - you'd get mad if other people forced you to slow down but somehow it's okay to force your way of doing a dungeon onto others - 3 others!!??
@@derekderkster because 'rushers' are literally forced to queue with you because they need transmute crystals so they can actually optimise their builds. if you want to roleplay you can teleport to the dungeon solo or with friends and play it outside of the dungeon finder. i guarantee they'd rather solo the dungeon, because with no queue time it'd probably be quicker
Doing 30 minutes or more for a normal dungeon isn't fun either. But agian, mostly people are fine me rushing through the dungeon as a parse tank. Luckily only a small minority feels so "special" and wants to roleplay in a normal dungeon pug, where most people queue there mostly for transmutes or pledges. If you want fun and good experience, have friends or join a guild. Premade group is specifically design for fun. My experience is normal pug is mostly 4 people wants to rush or 3 people wants to rush or are fine and 1 person complain, very rarely it is only me who wants to rush and if that is the case, they are free to vote kick me out of the group or leave.
@@onurozalp13 thats what i say to the speed runner
This will always be a problem with older mmos and the culture of gaming today. Rush rush rush go go go, gimmie my reward for as little investment possible. Its like people dont even enjoy actually playing games anymore for the immersion or experience. No respect for others. People justify shitty behavior, its just game.... theres another person on the other side of the screen tho. Dont treat people in a way you wouldnt appreciate.
I love these videos from you lmao i havent played this game in nearly 2 years because i wasnt i enjoying it anymore, its funny to see people on this game are still the same
i feel you so good dude playing this game for 10 years and these sort of people never change...
Sure, if people get matched together via the dungeon finder, the other players are not entitled to you doing things like waiting for them, killing mobs as a dps, taunting bosses as a tank or healing people as a healer. But in the same vein, you are not entitled to them keeping you around. They are fully within their rights to votekick you.
If you queue for a role, I expect you to try to perform that role in some way. I don't need you to be good at it, but there needs to be an attempt. If you queue as a healer, I expect you to have some heal skills slotted and to use them on other players. If you queue as a tank, I expect you to have a taunt slotted and to use it on bosses and big adds as well as have enough defensives to survive getting hit.
On very rare occasion I get "TY for the carry" or wow what is your build from a lvl 36 after RND runs. I usually run on "fake tank" on a DD with taunt and people be like "you are not real tank" while they are on a DD with a S&B doing 1/3rd the damage I do while having bosses taunted and not moving around xD Also there is a system already to divide population more or less. You get put with people of approximately your level if there are enough people in queue. lvl 10s usually get lowbies in the group and CP players usually get other CP players in group. Very rarely you see lvl 10 with CP 2500 being put together.
I think if you intentionally queue as tank or healer, you should be expected to hold at least the very basic functions of those roles. You checked the role, so do it. I queue as tank or healer all the time for normal dungeons when farming sets, and tossing a taunt or a healing skill on your otherwise dps bar is not a massive sacrifice.
But tanks or healers are not needed in normals. Four damage dealers is optimal and the fastest to clear that content. A tank or a healer and a random normal is honestly a complete waste.
Some people run dailies on all their characters means they will go on tank dps healer new players healers and tanks trying to learn their roles the comment about it being a waste is the exact reason eso community is thought to be so toxic
@@MikeBeltMikeBelt not when you have gear and cp, but when you are a newer player playing normals, it is.
@@MikeBeltMikeBeltI agree u dont need tank or healer in a normal dungeon especially the non-dlc dungeons but u cant exclude new players who want to learn their tank or healer role or veteran players who want to play their main character which is a tank or healer, just cuz u dont need legitimate tanks or healers in these easy dungeons.
So many of us would que for random daily normal solo if we could.
exactly. its a pain in the ass to do it with those self centered complaining whining woke players...
@@onurozalp13 woke players? lol tell us you're an idiot without telling us....
I'm experienced player but was on a new toon last night trying to do quest in Direfrost Keep plus someone else doing quest to. Guy ran threw killed last boss by himself. We had to abandon quest start it over again. Some of Story quest in dungeons take to long
One my my biggest annoyances in ESO. People queuing for the wrong role and players running ahead. If you queue as a tank. Be a tank. If you queue as a healer. Be a healer. And for the love of all the gods. Do not sit in the back with a bow light attacking.
And I know people will just say, queue with your friends if you don’t like how the public queue systems works which is dumb because the same argument could be made to the ones queuing as the wrong role and running ahead.
I get that after years of doing the same dungeons over and over folks just want to get in and get out. But the dungeons can be done just as quickly if the group rolls together and those other players might learn something along the way. Hell, you might even gain a new guild member.
I don't mind people fake roleing in normal dungeons if they make small concession to the role e.g. slot a taunt on your fake tank or Vigor on your fake healer.
I can't believe that people will fake tank or fake heal on a vet dlc dungeon though. It's a virtual guarantee that the group will not get the clear unless the players are very experienced.
Please enlightenment me why for the love of god we should play "full" tank/heal setup for a normal dungeon?! I used to do just that in my early Eso game career as a Tank. Sometimes it was good, most of the time it was unbearable. You have to ask yourself the question, what most people use the random normal dungeon queue in the first place. I bet that most of us, especially the veteran player who has played the game for a long time, only queue there for the transmutes and nothing more and less for quest experience. As long as you know that, you will have no problems, because with that realization, you will always go premade for good experience and you will pug only without expectation for those transmutes.
Regarding helping "newbies" in normal pug. I used to do just that. Telling people how to get better, how the mechanics is played. Most of the time "those" people dont want that and get defensive very fast. Only with "those" people I have trouble and that is why I stop bothering explaining them how to play. Thankfully most of the people are more than happy for me to play parse tank.
@@samuraichicken2315 one reason It annoys me when players queue for the wrong role is because it teaches bad habits. The same people will think it’s okay to queue as a fake tank or healer in a dlc vet dungeon because it’s what they do on normal. Similar view towards parsing requirements. Ever do a raid and see a group member miss a mechanic because they were tunnel visioned trying to do the rotation they practiced all week on? Because if they aren’t hitting the super high dps expectation they can’t be on the prog team? I have. It’s ridiculous and both have created this toxic back and forth debate.
Fake roles are a problem when it's a problem. If you want to be a 'fake' something at least skill/armor your points correctly or you really are fake.
If i go into a run and say politely as soon as we start that I need do the quest, i skip through the dialogue as fast as possible, but if someone rushes ahead anyway and bugs the quest I’m there for, they are not entitled to any of my time. I will leave immediately upon my quest being bugged by rushers without hesitation. If someone can’t show me that simple common courtesy idgaf about their transmutes. If someone else needs the quest and I don’t, i will wait for them even if i find it annoying because i’m not a dick.
I don’t think you realise that 1) they don’t care, they don’t need you & 2) they can still get their transmutes upon completion even if you leave.
@@WoodlandAsh You say that as if I care about anything they're doing after they go against common courtesy. I leave because I won't let them waste any more of my time, that simple.
I barely do group PvE (I find it tedious), so this has been a fascinating discussion. One thing I will say though is as someone who is OCD about picking up every single bit of loot, I would probably be the type of person who is slightly behind everyone else. That is probably what most of the 'slow' people do to be fair and what the cooperative people who were slightly behind Nessaiga were probably doing. I personally wouldn't really have an issue with someone going ahead like Ness as long as I could loot bosses and get credit for the Skill Point and Quests (although based on comments I've seen that's generally not too much of a problem so that's good to know). After all, someone running ahead and doing most of the DPS means less work for me haha (I fucking HATE endlessly having to kill trash mobs so much ughhh)!
But anyway, I have so many Mythic leads to farm in dungeons that I've been putting it off doing. Sigh... So hopefully when I finally do start farming them, I will run into nice players like Ness who do a lot of DPS on trash mobs for me and make the experience go faster haha!
I do the opposite, I put expectations on myself that are not there. :D I remember as a newbie with no speed buffs feeling like I am letting my team down by not being able to keep up with them. I did not understand how those players don't care and most of them don't think about anything other than finishing the dungeon as fast as they can. I got stuck in Fungal Grotto not understanding how they got to the last boss because I was so far behind that I didn't see them jumping in the water, and I ended up leaving, because I thought they all probably hated me. :D
You could ask where they are. And they could have told you they were speed running. Or you can say it's your first time and you need to do the quest.
Check out how ffxiv does dungeons. I think ESO could learn from that game
To me, i see you guys as the self entitled one.. focusing on himself.. IS self entitlement.. and the fact that YOU say.. "just go! Im not talking to you" that puts you right there with him.. I'm disappointed..
If you can't have expectations of other players, then you can't expect anyone to be waiting for you in the dungeon. But you also can't expect your group to like it if you run through it like he does in the video. The players asked nicely if he could run slower. There's nothing wrong with that. That's not an expectation. It's a question that immediately got Nessaiga upset. He accuses the players of being self-centered but actually he's just being selfish towards his teammates. These players have only one expectation. They expect social behavior and loyalty to the group. There's nothing wrong with that. That's a normal human expectation of interpersonal interaction. I don't know what's wrong with the dungeon taking you a few seconds longer. I just know it sucks when you're running through an empty dungeon because a teammate is running ahead the whole time. If I were a beginner, I would also leave the group because this dungeon run would be pointless for me. Just don't be toxic to each other and that includes not uploading a video that only accuses and shows off other players. Personally, I don't have any expectations of other players, but I also don't think it's a bad thing if other players expect a minimum of social consideration in an MMO. If you have any expectations of other players' skills, high speed, or if you want to unlock achievements, then don't play with randoms.
100%
This also never happens in any other video game only ESO.
In the context of the video, Arx Corinium has an annoying task on the beach in order to complete the skill point quest. If the reason why they were mad he's running ahead is because they missed progress, then I can understand the issue. Only some dungeons are like this, and it's really annoying.
You are thinking of Tempest Island where you have to kill the lamia for the quest... something it looks like nes would have done as he passed them had he been in that dungeon. Nes did nothing in this vid that stopped others completing the quest.
only reason I can agree is when player want to go through the dungeon story but either can't solo it due to mech or dont have friends or anyone willing to wait to go through all conversations
I have maybe only gone through the conversation of like 4 dungeons since I started, everyone just speedruns it and pull me into the boss fight before I could go through all dialogues
Or berate me for holding back the group (I play tank)
The issue I have is people just run past everything then spend 5 minutes trying to lose aggro to get through a door to proceed in the dungeon.
By doing that you don't give the people who may be looking for chests to farm armor and weapons. Obviously he doesn't need them, so do the dungeon by yourself.
I lived under a rock for a few years and came back to this. I got myself playing ESO again and so far I haven't seen something like this but a few tanks insta quitting whenever they die once.
We run rnd normals in our trial guild in the mornings. Everyone knows everyone… sometimes we run with 4 dps and know what we have to do. It is all about 10 transmutes. If someone is looking for a skill point, the only expectation is to let the group know at the beginning
some etiquette that I appreciate is when people ask or announce about being on the quest. people probably don’t mind when someone runs ahead as long as they are capable of handling the mess. Usually it is a healer who is really a DPS, but doesn’t have the damage to justify the lack of group buffs.
My expectations in playing a online co op game that has classes would be that people who choose to agree to play in that system then play it as a co op game and people to play the classes they choose to queue as.
They knew the format they agreeded to it when queuing for it so if they then say nah bro I'm not really a tank and I'm going on a speed run lol you're the problem not the players who choose to play it as it was intended.
Change my mind
Random normal dungeons 10 transmutes, random vet transmutes should be 20. In that way, veteran players would go for Random Vet dungeons. I see that's a good fix, the queue time would be interesting to know. As a PC NA player, I mainly have alt tanks and healers for the purpose of queuing quicker for farming transmutes.
they wont tho, because vet requires brains and they want to rush easy mode, lol
my "line in the sand" is vet dlc content needs to let the tank, tank ---- when on my tank i stand and watch them die if they run ahead in vet dlc content
indeed
If only there was an in game tool that allowed you to form a group with like minded players…
shame no one uses it and it's bugged out with broken group listings
please give us a selection for story, rush, etc.
This video is just a guy complaining that other people are selfish because they wont let him be selfish.
If you Q up for a group dungeon, the expectation is that you are running with a group. You are not entitled to a speed run just because its what you want.
If you do shit like this, you are the entitled one. And also a hypocrite.
If they changed how transmutes are distributed with dungeon content this issue could completely disappear overnight.
My expectations are very low for PUGs.
And people wonder why I'm still wearing my Bloodspawn monster set and spamming resto ultis as a healer/dps. Sometimes it's the only way to keep a pug going. If we wipe 2 times and nobody turns a microphone on, I'm out.
me neither to a point, but I only random vets so if the group dps doesn't meet the requirements, and everyone is sub 500cp. /quit loads Manor Lords for the next hour, gets sucked into the game, it is 5 hours later.
Need a solo que for dungeons so we can run it how we want and get the 10 transmutes!
Best solution I've seen down here tbh
This ty 👏🏾
Best solution BUT......like nefas said u gotta understand the system.....if zos make a solo queue other queues become longer and ppl will sit in queue for 5+ hrs
yes get the selfish people their own queue
agreed don't have any expectations when you ate playing with random people are all at different skill and levels
I think the other solution would be to massively nerf self healing in dungeons and buff normal difficulty to a state where tank and healer is mandatory to get through the dungeon but still allow it to go by fast and easy when the correct roles are met. I get that people are entitled but it's also an absolutely awful experience for newer players when people just speed run solo through dungeons like this. The new player doesn't get to see or learn anything.
This is why I don't change out of my PvP/Solo builds for random dungeons until I see how the rest of the group plays lol. On the other hand, initiating that kick when someone tries to rush to the end without killing ads and wrecking quests/pledges always feels just. Situation in the video is silly tho.
Nefas has it right !!
people don't have to be to your expectations.. there is ALOT of casuals and noob in the game haha and it's a normal thing
but yeah I agree.. if there is something we can solve by chatting it out.. simple things like Take a Food please I'll give you one.. can I have this that you dropped at the end of dungeon please or something like this.. people need to be more vocal about those stuff if it's easy fix, ask in Chat
On PlayStation NA they’ll kick you for no reason . Zos should give you the option to solo queue .
You should not have any expectations, I would agree to some extent. It is group content, and so it is implied that it will be done in collaboration with a group.
One of my biggest issues with ESO is that if you have a new player who is doing the dungeon for the first time, a player who is trying to listen to the story, maybe they did the overworld content that led to the dungeon, It absolutely destroys their immersion and experience of the dungeon story if they can't even take a few seconds to listen to the dialogue for the quest giver. It would be different of the quest giver was outside the dungeon and you could listen to it beforehand, but in a lot of cases you have to be in the dungeon to pick up the quest.
I would love ESO implement a system like FFXIV, where if there is a player interacting with the story content of the dungeon, then it makes it not possible for other players to advance until they finish.
As a reward for being patient with a new player, the game could give additional bonuses upon completion of the dungeon. But it would mean that everybody would have to slow down for the new player.
should be fairly easy to implement something like this, and I am shocked they have not after all these years.
I disagree with some of your comments. The guy was a douche for not waiting for the others. It’s not entitlement, he practically killed everything by himself.
The problem with eso is that there is a super huge discrepancy between the average player and the 1% doing vet dungeons and trials; an issue that you do not get in other mmos. One person can sometimes literally ruin the daily quest of the other three by running ahead and killing the target bosses; they then have to redo the dungeon. This is especially true in base game dungeons.
Also, the fact is that the average player is not able to craft a build by themselves or use the light attack glitch that became eso’s core battle system.
This video just confirms that I should keep doing dungeons solo or together with my husband.
Players should be able to opt-out of being ported to a boss that's been pulled. Why should their game-play be dictated by another player? It empowers the speed-runners over the meticulous players. Also, there are other ways to get transmutes, if that's all you're after. You get 10 for your first BG of the day, and I think even for your first daily in Cyrodiil.
They aren't using their brains. They want to be Sonic.
I've done 4000 random vets I'm telling you it's a BAD experience.
I always queue with 2-3 sets. 1.) Oakensoul HA with group heal and taunt 2.) Pale Order + DPS 3.) Full DPS 100k+ (just in case)
When you QUEUE, for a GROUP activity, you should EXPECT to do an activity, WITH THAT GROUP. Not running ahead, not lagging behind, but sticking WITH THE GROUP.
That said, there's no good reason for ZOS to still be asking players to do base game content TEN YEARS LATER. The devs are absolute shit at making new and engaging content. Major chapter content lasts a few months, Dungeon DLC maybe 2-3 weeks. They rely way too hard on players grinding old content. It's pathetic.
The reason why this happens in ESO and not other MMOs, is because random normal dungeon difficulty is cake. 100% of trash pulls and 90-95% of bosses can be solod by any half-decent player, quickly & easily. ZOS gives players zero incentives to work together. All you have left is whatever basic level decency/etiquette you choose to bring to the group - which leads to people like Ness & Nefas having the mentality of "these are strangers, I don't care about the group, I just want to get this done."
I've never been a fan of how ZOS has handled group content (especially the questing) but until now I've never heard exactly what the rushers are thinking. What an absolute shitshow, lmao.
literally if i could do random normals solo I would. I wish I could
Transmutes are rewarded for normal dungeons because the intent is you are HELPING a player who needs it. Someone who wants to enjoy the dungeon story, fight the mobs, get the gear or just complete the quest for the skill point. There's a reason you don't get transmutes for running the dungeon solo. By design, you are serving your fellow players. I don't agree that this is a good system, and I wish it was reworked; however, if someone asks the group to slow down or informs them they are trying to complete the quest (meaning they have to sometimes sit through lengthy dialogue) you should respect it.
You don't HAVE to respect it, you could just be an ass and ignore requests from new players, but it's not a good look. But you do you, and let the player re-queue. Most times at least 3/4 players are trying to get through the dungeon as fast as possible, so the group kick tool doesn't really help prevent this. At the end of the day it should be on Zos to make this a better experience for all players.
When i was still playing alot i kept my main pve dps in a setup that i could easily solo anything. I qued with the expectations that the other group members would be looting every cabinet and bonepile.
To the entitlement thing, the content creator has an expectation of the other players to just be fine with him running ahead and blowing through the dungeon. Every player in the dungeon is in the wrong. If he has no expectations, he wouldn’t have made a video about it
🔥
I do speedrun dungeon but kill everything, what i hate from the bottom of my soul are cp 600 running past everything and then be stuck in front of a stupid door that wont open for 5min and not coming back to kill ads and the mess they made
The cp 600 HA'ers on Tempest Island fr
I am split on this one. On one end I understand the grind. On the other, youre acting just as entitled if not more entitled. I agree that there should be no expectations where skill is concerned. However I do think that you should be able to expect that others would play the game as it was intended in group settings like that. You want to run a train on a dungeon, go quad DPS it with some guildies you know. I dont think you have a right to ruin the game play for the strangers you’re with. That said, there is a really good and easy fix. That little “vote to kick” button. Works in a pinch.
I rush corridors, but not mobs or bosses. I wait 4 the group and the pre buff. And the final way to attack and positioning. And i always ask: Whole run or fast run? It fast run you need do it like Bolt, cuz everybody will do the same.
ESO community sucks they argue about everything. This is one of many problems ESO has. We could talk about stuff like that all day.
thats not been my experience, sounds more like content creator manufactured drama and an easy fix for ZOS
The problem with running ahead when it comes to other people is those, who need to do the dungeon quest.
You need to wait for npc's to finish dialogue so that the quest can continue.
If you get teleported to the boss room before finishing the dialogue, you skip that part of the quest and cannot finish it. (Special annoying bonus is Crypt of hearths, where one boss is optional for finishing the dungeon, but mandatory for finishing the quest)
That sucks. As a new player you probably don't have group of friends that can run it slower with you and wait for the dialogue, you also aren't strong enough to solo it and go your own pace.
So we are stuck in this system. The best we can do is ask your group, or tell the group, who (if anyone) needs to go slower and talk to npcs.
It's amazing ESO 'vets' don't realize and/or don't care when they obviously did when it impacted them.
Disagree on one point. The MINIMUM expectation is that the individuals in the group are capable of completing the content. That is minimum. If you cannot do the content you have no business in the queue
But it's random. And normal
Clearly the gamer in this video is entitled to get his transmutes as quickly as possible, at the expense of being a team player and playing with the group he queued up for. Bad look for the end game community.
Ummm so his point is self entitled behavior but presents self entitlement himself , I’m confused. How about this , stop putting time before everything, including people , some people move slower , have disabilities and have never done the dungeon themselves, so what if you’re trying to do anything , how about stop putting YOURSELF before others in a game designed around group activities. The entire video is why people suck in this community because they follow people like that opinions. Godbless
His best complaint is that he’s done the dungeon 5k times… maybe that’s why you’re not having a good time.🤷🏻♂️
Npc comment XDD
for normal ...whatever ..... but those who queue for vet/hm are expected to have some stuffs.... healers join on vet dungeon with no healer set not even spc .... I dont expect pa/spaulder but atleast have spc or dds join with literally no dps ... dlc dungeons need some stuffs
I will say though when I run through melting everything I get way more "this was the best group I've had in a while" than "hey dickhead stop running in front" lol. I let people get hits on all the bosses and continue on my way.
My expectations of other players in groups is nonexistent
I mean there needs to be a courtesy pace in the group content for the quest, exp, and completion. It’s not a contest to kill the bosses before the other travelers in the dungeons. But the group should move as a GROUP. And for the love of god is you queue in and join up and don’t leave immediately. PUG running is annoying, oh and stop standing in stupid and blaming the healer.
And ultimately it comes down to the availability of transmutes locked in dungeons/battlegrounds.
Most people I've queued with have more sense than half the people in these comments.
I do agree however that you should have zero expectations in pugs. So while yes it can be irritating at times I also understand that that’s on me because I’m in a pug.
If you don't want to clear a dungeon as a group, open your map, locate the dungeon's entrance, and port directly into it, alone. This works for Undaunted pledges too. If three people queue-in to participate in a group activity, and one person queues into said group activity to instead prioritize their own agenda, then it is that one person who is being selfish. And if that selfish person pulls a boss, everyone else gets ported to the boss, whether they like it or not. Maybe they're still looting the mobs. Maybe they want to open a chest. Maybe they want to avoid the "in-combat" bug, 'cause agroed mob's are still alive. Maybe they just don't like being ported around without their consent. So yeah, if you want to do your own thing, go solo.
"Without their consent." 😂😂😂😂
People arent using the random normal dailies for pledges. They are using it for the 10 transmute stones on killing the last boss. Porting into a dungeon doesnt get you the 10 transmutes, and tbh if I'm speedrunning a rnd, im gonna queue for vet pledges for more transmutes and keys.
The problem with the normal queue is that you have 2 players "those that queued on a specific non-random dungeon for the quest/skill point" and "those that queued on a random dungeon for the xp/transmutes". Unfortunatly those 2 players can't live with eachother unless zos changes the unskipable dialogue in those few base game dungeons, there is no problem on dlc ones. And separating the queues will mean super long specific queues, so not good.
My solution is simple, in the same way as living in a country has rights but also duties/responsibilities, playing a random normal has also rights and duties/responsibilities.
- If you are a player ququeing on a specific dungeon/doing a quest you are the minority, and your duty/responisbility is to tell everyone that you are doing the quest, in particular in those unskipable dialogue dungeons. From the moment that message is sent the duty/responsability of the rest of the team is to wait for the player, this doesn't mean literally waiting, but reducing the speed so the player can catch up or waiting before the boss, or as the guy in the video nefas watched being slightly in front of the rest.
- If no message was sent, then it is a speedrun. Because no message means "everyone is here for the transmute/xp/rewards" and a faster dungeon is better for everyone.
- If the message was sent late (lets say on the first big dialogue, usually after 1st bosss) then your fault, and the dungeon will be a speedrun. Unless everyone agrees to wait for you.
- What about those that want to roleplay and see the dungeon? Well, you will need to organise your own dungeon with friends or guildies. Randoms should not wait for you. Randoms is not the palce for that.
- What if I need the quest and never said anything? Too bad for you. You had one job, write a message in group chat "I am need the quest" but didn't. Try queuing again.
- What if I need to finish this fast, but there is a person doing the quest, you can still do it fast, maybe not world recod fast, but fast non-the-less.
- What if I need to finsih it because i need to leave for work/school/life, "I can't wait for other players". Too bad for you, it is a random, so you can't expect others to have 100k dps and be fast, whether there is a player doing a quest or not. Plus what if its a long dungeon LoM, MoS, Fungal Grotto, etc? You have no right or expectation. IT IS A RANDOM.
shiiit, if i could que alone i'd never do a group dungeon again, i'd solo my little daily and never look back.
I’d love for the queue system to be set up so the you could get into a rnd with less than 4 people
Failing that, an “advanced” rnd queue would be great. One where everyone queues as a dps, where the people are joining knowing it’s going to be a fast, free-for-all of (probably) more experienced players that just want to grab their transmutes and go
Its also the difficulty of dungeons and their structure. Base game dungeons are so dated that you can solo them faster than rest of your average snipe spam skyrim enjoyers could contribute and you can easily skip or avoid entire group of mobs towards the boss leaving your group behind. Newer dungeons after Mazzatun have trashpacks made in a way you cannot skip them and often you have doors or barriers you cannot bypass clearing that pack. But most of the time even in old content, capable tank that is properly pulling, rooting and rebuffing packs makes a huge difference in clear speed and running ahead has no merit. And those that aggro stuff and just run past trapping other people in doors (or even better, then getting mad on dying) deserve their special place in hell, its wasting everyone's time.
Having people run ahead is annoying as F. Some people want to stop to look for treasure or pick up loot from chests and stuff. Lots of us crafters pick over everything. But we still want to fight the bosses so we get the credit for it and a chance at some loot from it. Not to mention you have new players that want the kill and have a harder time keeping up. You should not run ahead of the group even if you can. The only thing worse is being a fake whatever role you are supposed to fill. In WoW you'd get kicked from any group or guild for this same crap. So don't come off all sanctimonious on this. We don't want to hear it.
I will have to agree. I personally say "hello" at the start and tyfg at the end. If everyone did really well I'll compliment. Do I expect that in return? Absolutely not lol. I farm transmutes with low level healers (specifically made for transmute runs) and never let them get above lvl 28 (my level 10 crafted gear gets stale about then lol). This way I never have to que for harder dungeons that might require teamwork. I do harder dungeons with guildies. Expectations in real life and ESO will only lead to one thing... disappointment. :) Just have fun, do your best, and don't worry about other ppl's hang ups.
❤
About the only people I tend to genuinely understand with the dungeon finder are those who are expecting to be able to pick up the story through it (they're almost always newbies). I will always slow down for them if they let me know that they're wanting to get that story done, but "don't have expectations when queuing with randoms" is 100% accurate. Well said.
The timing of me catching this video and an incident I had just yesterday is ironic. Yes, if you sign up for a PUG, know going in that you're going to end up on a run where you may end up not liking 1/2/all others in the group. Welcome to the human race. Some people are just out for the TCs, some just want to farm loot, some are doing the quest, some want to loot barrels and crates, and some want to stop at every bookcase and read every word in every book. I understand this and I can work with any group I end up in; provisionally.
Yesterday, I was on a vet random, and the healer started asking people for a specific set pieces with the divines trait that dropped in that dungeon. He said he would pay and asked people to check if they had anything he needed. One other person and myself said we'll list whatever we got at the end. He then said, I know two of you have already looted pieces I need. I want you to trade them to me now; apparently he's running with that add-on that lists what everyone loots (which I HATE, btw). He said if we didn't trade with him, then he guesses we don't need heals. I then told him I would've given him anything he needed at no cost at the end of the run, but because he's a fucktard, he gets nothing. At that point the group broke up when three of us had enough of that guy.
So, yes, PUGs are like a box of chocolates; but unfortunately, most of the those chocolates are loaded with nuts.
I was in a random vet with a tank and a healer that were doing neither until both dps died. The tank's character name was "blame the healer" and the healer's was "blame the tank". Good times on eso.
But some people want to do the story. Or am I wrong? And if he is killing everything, then what's the point of a group?
I join RNDs as healer. Shorter wait times for the queue. I try to keep speed up so I equip Ring of the Wild Hunt. The only irritating situation for me is when a tank drags mobs to a boss. Other than that, RNDs have been fine overall.
i agree with you 100%. I do dailies on 7+ toons every day. I am not trying to be in there all day. If someone wants to explore the dungeon, then run around and take look after the dungeon is cleared.
As a new player trying to get into the game and learn things, it always sucks when your first experience in a dungeon is with a guy who is running ahead of you clearing everything rushing you through at his pace.
If players want to learn the dungeon and are new to it always a good idea to run with freinds or guildmates. Also if you are a player that likes to quest, walk through every room, and loot every container or chest better to run with people you know guildies and friends. If you are running with pugs just about anything can happen and will happen.
Yep run with friends/guildies, if you want to do it a specific way. Or even put up a listing in group finder, that specifies the expectations in the group description. Queuing into a random pug and getting mad at people for not meeting your expectations is wild 😂🤦♂️
You had me at “I’m going to make this very simple”.
I go in with the mindset that I need to solo this place and everyone else is along for the ride. Cause I never know if the tank is actually a tank, the healer has more than a single hot or the dps is wearing sets or have a rotation.
ZoS has so many issues going on that have have all piled up to this point, and it is slowly killing ESO
what you said about killing the ads is exactly what i said in nes's video. run ahead all you like but please don't aggro everything and run off. its miserable being stuck in combat and i will leave at that point. i would love to be in a random normal with nes. 3 minute dungeon where i just collect loot? sign me up