NFS ProStreet - Customized Car Sounds #1

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 21

  • @zephyrsport
    @zephyrsport 4 ปีที่แล้ว +10

    i think your ford gt version will sound perfectly on tuned car. Stock car should be
    Engine: for_gt_a_eng
    Exhaust: for_gt_a/kon_ccx_a
    btw, nice video🤔

  • @ilovenickbutidontlikeyou
    @ilovenickbutidontlikeyou 3 ปีที่แล้ว +4

    The TT sound would fit the Zonda R perfectly

  • @raduchiu7961
    @raduchiu7961 4 ปีที่แล้ว +5

    hmm..is it possible to convert the classic ps2 car sounds into pc?

    • @RetardedGoat16
      @RetardedGoat16 4 ปีที่แล้ว +2

      The PS2 ProStreet sounds are the same as the NFS Carbon sound files.

  • @killerdragon5584
    @killerdragon5584 4 ปีที่แล้ว +1

    Somehow you managed to make the 350Z sound like it has a 2GR-FE. :O

  • @HEISENVER6A
    @HEISENVER6A 2 ปีที่แล้ว

    how i can make an engine sound from zero

  • @J0SEP_20
    @J0SEP_20 3 ปีที่แล้ว +2

    I have a question, which files do you change?

    • @takigosciu
      @takigosciu  3 ปีที่แล้ว +1

      it's not files, you have to launch your game with VltEd by nfsu360, find "caraudio" and "engineaudio_ng" categories, and after selecting the car you want to edit in the first category, just change "engineaudiong" and "exhaustaudiong" with names taken from second category.

    • @J0SEP_20
      @J0SEP_20 3 ปีที่แล้ว

      @@takigosciu thanks

  • @Silvano2k
    @Silvano2k 4 ปีที่แล้ว

    There is a way to convert or extract NFS ProStreet TMX sounds files to GIN?

    • @takigosciu
      @takigosciu  4 ปีที่แล้ว +1

      Yes, but ...
      You have to use a hex editor (Hex Workshop, HxD, whatever else), and find specific values that are used to split each sound inside of the file - a text node "Gnsu20".
      Then, you copy that Gnsu20, and everything after it until the next one of them
      You then paste what you copied to new file, save as .GIN. I had a progam saved, that can convert the .gin into .wav to try listening to it.
      Then you put your file in the *game*/SOUND/ENGINE/GIN folder
      Next steps require VltEd or Vaultboy/Attribulator/"whatever heyitsleo names it". (i will speak how the steps work for Carbon, i know MW and earlier can be different)
      In "engineaudio" category, you can either create new node, or copy over an existing one (recomended por_car_gt)
      When it's pasted, and named as whatever you want, you change acceleration and deceleration (i think it was ginsu_accel and ginsu_decel?) for your new files
      Then you can fiddle around with the RPM range, ABK files, volumes, etc.
      Then you have to assign the node you worked on to a "caraudio" node (actual sound vehicle uses)

    • @Silvano2k
      @Silvano2k 4 ปีที่แล้ว

      @@takigosciu do you have any tutorial how to do that? And this method works in .DAT files from NFS from Ghost Games?

    • @Silvano2k
      @Silvano2k 4 ปีที่แล้ว

      @@takigosciu I converted the TMX to GIN, thanks for the help!

  • @eniweii
    @eniweii 4 ปีที่แล้ว

    Cool car

  • @takigosciu
    @takigosciu  3 ปีที่แล้ว +1

    year ago jesus fuck

    • @takigosciu
      @takigosciu  3 ปีที่แล้ว

      another month ago oh no
      #2 is in fact in the works, but so is another project that would be a far stretch from my current youtube content *and hopefully can help me make vids more often*

  • @hutakatowiceofficial
    @hutakatowiceofficial 4 ปีที่แล้ว

    Ten Plymouth z początku to sex

  • @takigosciu
    @takigosciu  4 ปีที่แล้ว +5

    first

    • @Angel-dp9sl
      @Angel-dp9sl 4 ปีที่แล้ว

      Lamborghini Huracan:
      Engine: lam_diablo
      Exhaust: dodg_viper_a

  • @xKajzerGaming007
    @xKajzerGaming007 4 ปีที่แล้ว

    second