This Minecraft Feature Is RUINING Servers...

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 1.5K

  • @TheMisterEpic
    @TheMisterEpic  ปีที่แล้ว +270

    Join my minecraft server to be in future vids! og-network.net
    Bedrock Port: 19132
    Server Discord: discord.gg/G7zq6NPZnM

    • @liamtgreat
      @liamtgreat ปีที่แล้ว +1

      PIE

    • @msbereny6092
      @msbereny6092 ปีที่แล้ว +1

      will join

    • @WILLATRONIX
      @WILLATRONIX ปีที่แล้ว +6

      maybe add an epilepsy warning at 4:36

    • @deccyhuh
      @deccyhuh ปีที่แล้ว +5

      There is so many free Robux scams in your comments, act fast it can really harm channels

    • @liamtgreat
      @liamtgreat ปีที่แล้ว

      @@deccyhuh shush he already knows

  • @nobodyimportant8148
    @nobodyimportant8148 ปีที่แล้ว +4539

    As a server owner this could be avoided by simply sending the client a large amount of random fake tile entities for the pi chart to detect at all times, essentially drowning out any real detections in the noise. I know something similar is used to prevent x-ray on some servers.

    • @Squilly4
      @Squilly4 ปีที่แล้ว +384

      I'd imagine it's just a client-side measurement, if there was something to do with the server then there would probably already be a fix for it

    • @anonymouscheesepie3768
      @anonymouscheesepie3768 ปีที่แล้ว +561

      yeah, the anti-xray generates fake ores to throw off would-be x-rayers

    • @kennyholmes5196
      @kennyholmes5196 ปีที่แล้ว +266

      This is actually the main concept behind the "Decoy post" technique I just came up with. Place player-produced tile entities one chunk apart in a large area to the point where it becomes a hassle to figure out just where a base is.

    • @kanbekan
      @kanbekan ปีที่แล้ว +104

      Sounds like anti-xray can be repurposed for anti-pieray but I haven't try it

    • @AveryChow
      @AveryChow ปีที่แล้ว +12

      @@Shrecked what part of the config?

  • @Gaming32i
    @Gaming32i ปีที่แล้ว +1449

    For those who are curious: Barrels are block entities. However, they're only block entities on the server because, unlike chests, they have no special block entity rendering. This means the client never knows about their presence besides as a simple block, making them unfindable with pie-ray.

    • @JmKrokY
      @JmKrokY ปีที่แล้ว +11

      Interesting

    • @redknight07_
      @redknight07_ ปีที่แล้ว +14

      Do stuff like dispensers and droppers also work as they got no special rendering

    • @redknight07_
      @redknight07_ ปีที่แล้ว +15

      Also barrels are cheaper than chests to make as chests cost 8 planks whipe barrels cost 6 planks and 2 slabs which is 7 planks in total

    • @D0qy
      @D0qy ปีที่แล้ว +4

      Undetectable is a better word to use

    • @Gaming32i
      @Gaming32i ปีที่แล้ว +3

      @@redknight07_ Dispensers, droppers, and hoppers would work, but they don't store that much.

  • @theburger_king
    @theburger_king ปีที่แล้ว +496

    “There are no circles in Minecraft”
    Circles in Minecraft:

    • @TheMisterEpic
      @TheMisterEpic  ปีที่แล้ว +69

      Hahahahaha

    • @O5MO
      @O5MO ปีที่แล้ว +15

      Technically its a cylinder with low height.

    • @crocky_wy
      @crocky_wy ปีที่แล้ว +12

      a cylinder has two circular faces

    • @theburger_king
      @theburger_king ปีที่แล้ว +5

      @@O5MO cylinders have 2 circular faces so it would technically your wrong

    • @tornado100able
      @tornado100able ปีที่แล้ว +1

      Also, there are no circles in real life... They're just regular polygons with infinite sides...

  • @bigbadcuff
    @bigbadcuff ปีที่แล้ว +103

    RIP Architect base, that base lasted an entire year and it drastically outperformed our expectations. Thanks for the huge shout-out!

  • @terenx5
    @terenx5 ปีที่แล้ว +1079

    keep it, but add a plug-in that randomly spawns shulker boxes, enchantment tables, and other such player-placed tile entities underground and removes them when a player gets close just to mess with people

    • @WoolyCow
      @WoolyCow ปีที่แล้ว +188

      this. the anti x-ray plugin pieray edition

    • @kennyholmes5196
      @kennyholmes5196 ปีที่แล้ว +69

      This is basically the concept behind my "decoy post" technique that I came up with: Use player-made tile-entities that act as a smokescreen.

    • @MichaelRBaron
      @MichaelRBaron ปีที่แล้ว +63

      Change the lowest block in the world to y -65 and pepper the area under bedrock with those items.

    • @applmango
      @applmango ปีที่แล้ว +18

      This wouldn't even be hard to code I think. Such an easy fix to a huge problem.

    • @herobrine8763og
      @herobrine8763og ปีที่แล้ว +7

      @@MichaelRBaron bedrock breaking glitches

  • @SashaMasonVR
    @SashaMasonVR ปีที่แล้ว +227

    This is why I like just being on friends server where we all build stuff where ever we want without needing to worry about griefing
    Seems like a headache to deal with otherwise

    • @bendze
      @bendze ปีที่แล้ว +44

      Yea, honestly.. Why would anyone like to play on a public server with griefers. You can do also with friends server politics, clans and etc

    • @klagenfurter_ori_sandla74
      @klagenfurter_ori_sandla74 ปีที่แล้ว +6

      @@bendze bc its funny to have a risk of getting griefed and grief other players ;D

    • @velocity9OOOYT
      @velocity9OOOYT ปีที่แล้ว +6

      @@bendze Well what if I don't have friends |:

    • @bendze
      @bendze ปีที่แล้ว +18

      @@klagenfurter_ori_sandla74 and then if you get griefed, you will end up raging anyways. Or if they force ban you or trap you infinite..

    • @bendze
      @bendze ปีที่แล้ว

      @@velocity9OOOYT I mean, neither do I have trustworthy friends, but if you want minecraft friends, it's maybe better getting them from Hypixel from team games, but it's up to you, so feel free to get them from an anarchy server if you feel so. It was only a tip from me.

  • @keagaming9837
    @keagaming9837 ปีที่แล้ว +150

    This is a better tutorial on how to use the pie chart than most of the videos that try to explain it!

    • @Skotoseme
      @Skotoseme ปีที่แล้ว +10

      yeah I wonder why

    • @maxinac
      @maxinac ปีที่แล้ว +10

      The secret to getting help fixing a problem is step 1: make it louder and more obvious / widespread.

    • @tjb3171
      @tjb3171 ปีที่แล้ว

      @@Skotoseme really do. btw I just went and edited _my_ pieray tut’s description after re-watching urs.

  • @CatDevz
    @CatDevz ปีที่แล้ว +970

    I hope Mojang doesn't get rid of this, it's a really useful feature for finding out why you're lagging.

    • @Quackra
      @Quackra ปีที่แล้ว +356

      I think there should be a way to disable it on servers at the very least since it makes hiding your base significantly harder

    • @pumkin610
      @pumkin610 ปีที่แล้ว +70

      @@Quackra yeah there should be a way to toggle

    • @Saikkimus
      @Saikkimus ปีที่แล้ว +129

      they could make it only avavaible if you have command permissions

    • @bluesillybeard
      @bluesillybeard ปีที่แล้ว +69

      Agreed, there are a ton of legitimate reasons to use it.
      Plus, waiting forever for Mojang to implement anything is too slow anyway, a better solution imo would be for the server to implement something to fix it, which would also reduce the advantage of hacked clients as well.

    • @cootai
      @cootai ปีที่แล้ว +8

      Nah bro just get a 10,000 dollar pc

  • @_Killkor
    @_Killkor ปีที่แล้ว +56

    I can see how Minecraft speedrunning community might be the unintended culprit for popularizing pie-raying, as it exposed this method to the broader public last year. Every tool can become a double-edged sword. A blessing for speedrunners, a curse for those SMPs.

    • @nitroglycerin_3455
      @nitroglycerin_3455 ปีที่แล้ว +8

      MC "speedrunning" killed a lot of good things in the wider game. I say "speedrunning" as they now use calculators to do things from outside the game. I know the "community" accepted it, but the main people wanting to accept it were people with a large following, thus allowing for the main runners at the time get better times, and ruining the actual skill for dimension travel.

    • @Max128ping
      @Max128ping ปีที่แล้ว +1

      @@nitroglycerin_3455 From what I can tell, It's just a calculator, it doesn't stop from speedrunners having a poster with bunch of pre-made calculation ready to go.
      What next? we need eye tracking software so we can stop that too?

  • @murican3004
    @murican3004 ปีที่แล้ว +140

    I actually was playing on your server a year ago, and my first base was raided and destroyed because of the chests I had. I moved to a separate location, and my storage room was obliterated. I had no idea until a mod told me that pie ray was the likely culprit for my bases being found. So I implemented the very strategies you talked about in this video when dealing with what blocks to place and how to store enchantment tables.

  • @Pirlo926
    @Pirlo926 ปีที่แล้ว +126

    You could definitely patch out use of pieray by making tile entities not within a certain radius of the player simply be replaced with air on the client side, with the real block appearing once they get close enough. For entities, you could make them non-existant until the player gets closer, which then they will appear. Another way would be making sure the player has to be able to directly see said entity/tile entity before the server shows it to them. These ideas could be costly on server performance though.

    • @JmKrokY
      @JmKrokY ปีที่แล้ว +2

      @@Jokypond what

    • @DavidJCobb
      @DavidJCobb ปีที่แล้ว +3

      @@JmKrokY it's a Splatoon meme and OP has a Splatoon profile pic

    • @Ormodius3751
      @Ormodius3751 ปีที่แล้ว +2

      @@DavidJCobb wdym, could you explain more

    • @haxalicious
      @haxalicious ปีที่แล้ว +3

      This would only slightly nerf it, lol. And checking if a player can see a block would require raytracing for every player and chest, which is the exact function that causes TNT being laggy, to say the least.

    • @RoGamer97
      @RoGamer97 ปีที่แล้ว

      Nice idea

  • @kemytz
    @kemytz ปีที่แล้ว +16

    Hey, I am the guy who discovered Pie Ray.
    The story how I found it is a bit hillarious.
    I was reading the minecraft wiki about the debug screen like three times to find something cool that could be used as an advantage.
    The first two attempts were a failure because I was concerned there is nothing new about the F3.
    After each time I read the wikipedia I gave up and I had a break from reading it for a few months.
    When I read the wikipedia for the third time thinking there is nothing new to be found, I scrolled down to the pie chart information.
    When I noticed the wikipedia says that it is possible to navigate through it using 0-9 numbers I instantly got a brainwave.
    I hopped on minecraft and found the path that showed the blockentities.
    After I realised how it works, I instantly knew that it can be used in speedrunning to find nether fortresses, villages and that it can be used in base hunting.
    I shared the discovery with the speedrun community and they loved it.
    Speedrunners started to learn it and almost everyone use it now.
    They started to experiment with it.
    One of the speedrunners - TheTalkingMime found a path in Pie Ray that can be used to find buried treasure without the map.
    The strategy is called mapless.
    This is definitely the best use of Pie Ray in modern speedrunning as the buried treasure can be found fast and it contains food, iron and sometimes tnt for the blocks.
    I was so surprised mapless was a thing, I would probably never discover it on my own.
    I am really proud that discovering the Pie Ray, helped the speedrunners to beat the game faster and gave them opportunity to experiment with it further to find more.
    It is so cool to see every speedrunner in the world using your strategy.
    Thanks for making this video, since I had no idea if it is widely used in base hunting and people should be aware that something like this exists, so they can hide their bases better.

    • @wio1
      @wio1 ปีที่แล้ว +3

      That's pretty interesting

    • @edgarhilbert4797
      @edgarhilbert4797 ปีที่แล้ว +1

      Fun Fact: I know of pie chart at least since 1.8 snapshots but never give it relevance.

  • @VintageToiletsRock
    @VintageToiletsRock ปีที่แล้ว +49

    Pieray is very similar to how entity lists or block search functionalities work in hacked clients, just a bit harder to use. The problem is that the server sends the client the entire chunk, whether or not you can see a feature in the chunk or not. I'd rather implement an anti-pi ray more like how anti-xray currently works on servers.

    • @rheokalyke367
      @rheokalyke367 ปีที่แล้ว +14

      Yeah lots of drama over hot air. Pieray can't do anything that can't alread be done by good old X-Ray mods, Hacked clients or heck, even a simple X-Ray texture packs.
      The brainwormed "solutions" for pieray everyone has already exist for Xray too and the reason most server owners don't use them is because they *severely* cripple server and client performance (To a degree they can be the #1 source of lag on an otherwise perfectly fine set up server)

    • @Akab
      @Akab ปีที่แล้ว +6

      Technically, modifying the chunk packet before it is sent to the player works, although at the cost of server performance (which is a small cost for that tbh)

    • @rheokalyke367
      @rheokalyke367 ปีที่แล้ว +6

      @@Akab Interesting that nobody ever thinks of THAT solution. See that would actually be a good solution instead of creating a bunch of garbage data bloat

  • @OorakanaGleb
    @OorakanaGleb ปีที่แล้ว +19

    Moral: Be ready for losses if you play on anarchy servers or do not play on them at all. Even if Mojang ever decide to remove pieray from the game, hacks are always here.

  • @clothieredward5248
    @clothieredward5248 ปีที่แล้ว +41

    Of all the things I expected people to use to find bases, I did not expect the pie in the F3 menu to be one of them. Actually surprising.

    • @Evine29
      @Evine29 ปีที่แล้ว +6

      Back when I used to love factions, I would use f3 on a very low end laptop. When half my frames dropped, it meant a mega base was nearby. There was also an entity counter that was extremely helpful for faction servers with custom spawners.

    • @tsquitz
      @tsquitz ปีที่แล้ว +2

      Iirc pieray is used in speedruns to find bastions of nether fortresses

  • @RamiSlicer
    @RamiSlicer ปีที่แล้ว +98

    Keep it in, it's a vanilla feature and it honestly made OGSMP more interesting. Plus trying to find people's bases can be fun

    • @CatDevz
      @CatDevz ปีที่แล้ว +19

      It's also useful for finding out why you're lagging

    • @graluvack9760
      @graluvack9760 ปีที่แล้ว +3

      What are your thoughts on X-ray resource packs as changing resource packs is also a vanilla feature that can make finding people’s bases fun

    • @imprincesswolfy2565
      @imprincesswolfy2565 ปีที่แล้ว +28

      @@graluvack9760 does minecraft come out of the box with texture packs and more specifically X-ray texture packs? No? Then it’s not vanilla

    • @Bowlore
      @Bowlore ปีที่แล้ว +1

      Yeah it's fun to destroy someones base. 😄

    • @yetidoesstuff228
      @yetidoesstuff228 ปีที่แล้ว +1

      @@graluvack9760 no, it involves changing the textures of blocks.
      Edit: textures not data

  • @bluesillybeard
    @bluesillybeard ปีที่แล้ว +179

    Here's a good way (I think) to render it useless:
    Always have such blocks present, for example the worldgen could be changed so there are randomly ender chests and other blocks hidden inside the bedrock at the bottom of the world, so weather you're detecting a base or just a random hidden block is impossible to tell.

    • @luutuankiet9941
      @luutuankiet9941 ปีที่แล้ว +36

      problem : if there is a lot of chest , it would still spike up a little and secondly , tile entities cause lag

    • @squishmellow3
      @squishmellow3 ปีที่แล้ว +12

      @@luutuankiet9941 solution: run it like an anti xray program, there are tile entities placed which are removed when a player gets near

    • @kairon5249
      @kairon5249 ปีที่แล้ว +48

      you dont need to have the blocks present, just send the client the info of them being there, which will register on the pie chart

    • @luutuankiet9941
      @luutuankiet9941 ปีที่แล้ว +6

      @@kairon5249 and this is the decently better solution

    • @alexgamingyz5346
      @alexgamingyz5346 ปีที่แล้ว +4

      @@squishmellow3 that will actually lag it even more i think

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +22

    dang and I thought the only people who used this were like speedrunners when searching for buried treasure (at least from my experience)
    though I guess that's one thing bedrock servers have over java servers (since the debug screen isn't usable on Bedrock unless you have some developer version)

  • @ozthebeeman
    @ozthebeeman ปีที่แล้ว +93

    It should ABSOLUTELY be up to the server owner, whether pie-ray is enabled or not

    • @pierrotA
      @pierrotA ปีที่แล้ว +20

      It's not possible... It's handle client-side.
      Well, it's technicaly possible to add an option to not show it, but it would be so easy to activate it anyway by changing the value of the option in the client files.
      Tbh, I think you can cheat so easily on Minecraft because it was made as a PvE exploration game, where cheat do not matter, but most people play it as a PvP combat game...

    • @fosminclorin
      @fosminclorin ปีที่แล้ว +2

      @@pierrotA minecraft is much more than just a basic pvp game

    • @ozthebeeman
      @ozthebeeman ปีที่แล้ว +5

      @@pierrotA i know thats my point, there should be a way to disable it

    • @Katniss218
      @Katniss218 ปีที่แล้ว +2

      @@pierrotA you can send fake non-existent tile entities, that's how orebfuscator works.

    • @moddable6921
      @moddable6921 ปีที่แล้ว +5

      There are dozens of different ways to discover bases through the F3 menu if you know where to look. At that point, servers would have to find a way to disable F3 entirely. No, this is a stupid thing to complain about.

  • @The_immortal_snooty
    @The_immortal_snooty ปีที่แล้ว +21

    And they say there's no circle in Minecraft

  • @guncolony
    @guncolony ปีที่แล้ว +6

    The real issue in vanilla-like SMPs is that once bases are found, it is inevitable that they will be griefed. And you can't really stop people from using any of the 5-10 Xray methods that are in vanilla.
    IMO to actually stop the x ray issue there need to be features in the game that allow you to defend bases even if they are found.

    • @player400_official
      @player400_official ปีที่แล้ว +1

      Yea, those are called cuboids.
      This way you can only grief by tnt cannons until you punch your way to the ,,heart" of the cuboid.

  • @Asisdesu
    @Asisdesu ปีที่แล้ว +10

    I think a good solution to this is placing a chest and enchantment table in every chunk near your base or even more like 1k-20k block radius, it will confuse the hunter so the hunter won't know where exactly your base is.

    • @joshuahudson2170
      @joshuahudson2170 ปีที่แล้ว

      Better: lay out a 1k grid; put some jitter into it, then lay out about 200 enchanting tables the jittered grid. He'll have to search that 30k x 30k area for the base. It'll take awhile.

    • @potatoskunk5981
      @potatoskunk5981 ปีที่แล้ว +2

      Decoys are the solution. The bigger the network of decoys, the longer it will take to search it. For a big important base with a lot of builders, it should be possible to have the decoys extend thousands of blocks in every direction.
      But don't put the real base in the exact center...
      And don't have the real base have a huge concentration of chests, etc. It should show up like it might plausibly be just another decoy.
      Bonus points for booby-trapping some decoys with TNT...

  • @StuffandThings_
    @StuffandThings_ ปีที่แล้ว +66

    I think the biggest reason why Minecraft might get out competed (either by Hytale or some other game in the same genre) is that it is so, so poorly optimized for servers, which is one of its main attractions. Its like every handy little feature or weird quirk somehow has the ability to cause chaos in a multiplayer environment, and many multiplayer features that would be very useful just... don't exist. I can see why the Hypixel team got frustrated enough to go ahead and just decide to make their own game from scratch.

    • @fosminclorin
      @fosminclorin ปีที่แล้ว +19

      I don't think Hytale will become famous than Minecraft (maybe only when Minecraft officially dies, but not while there are still people playing it)

    • @StuffandThings_
      @StuffandThings_ ปีที่แล้ว +23

      @@fosminclorin Well, I what makes me think that is how many people are prepared to jump ship. Micro$oft has slowly been turning up the heat with strongly disliked changes, and for now people are disgruntled yet tolerate them with various workarounds because there isn't much in the way of competition. Plus, the TH-cam scene will quite dramatically shift to the shiny new game as people try to get in on the hype. It really is the perfect storm, and the incredibly unoptimized Minecraft just doesn't have a whole lot to compete with.

    • @fosminclorin
      @fosminclorin ปีที่แล้ว +4

      @@StuffandThings_ and when is that fan game even coming out? Lol

    • @StuffandThings_
      @StuffandThings_ ปีที่แล้ว +13

      @@fosminclorin They'll take their time, and the patient members of the community will be rewarded. I'm glad that they're making sure the game is polished from the start, instead of hastily releasing a mediocre game and riding the hype. The patient members of the community will be greatly rewarded, and the strong foundations will be a godsend for modding, servers, and updates. A sloppy start is one of the things plaguing Minecraft (granted, it is understandable considering how organically Minecraft grew and how unique it was).

    • @fosminclorin
      @fosminclorin ปีที่แล้ว +7

      @@StuffandThings_ yeah, Minecraft was unique, Hytale is not. It just feels like a fan game or a copy cat. People are overhyping the game before being released. If Minecraft is dying, then people won't be as interested to play another block game to the point of making it more popular than the original. Everyone knows about Minecraft, not everyone knows about Hytale and I don't think it will have the same hype as Minecraft once did. Especially if it's too complex.

  • @GamerX-2000
    @GamerX-2000 ปีที่แล้ว +14

    There is a setting in the server that restricts the debug menu. With this setting on, I believe players can’t see their coordinates, but it also disables the debug pie.

    • @sxlect6414
      @sxlect6414 ปีที่แล้ว +2

      you can easily prevent it, since it looks for those blocks, there is an anti xray plugin that changes the blocks around players to fake ore blocks to throw them off + make it impossible to xray. You can just add all the blocks that pie ray detects in the same way. So basically there are always shulker boxes, echests, enchant tables etc in the chunks that players are loading so their pie ray will always show that those blocks are appearing in the chunks and makes it impossible to use pie ray.

    • @GamerX-2000
      @GamerX-2000 ปีที่แล้ว +2

      @@sxlect6414 but that’s entirely unnecessary and complicated if you just disable the debug pi all together. If there isn’t a way to disable the debug pi without disabling choords, then it makes sense, and it would be funny wasting people’s time like this. But if you can just disable it, then you don’t need to go through that effort.

    • @sxlect6414
      @sxlect6414 ปีที่แล้ว +2

      @@GamerX-2000 its not possible to disable pie ray cuz its in every client

    • @Wadusher
      @Wadusher ปีที่แล้ว +2

      I don't think there would be an issue disabling coords from the vanilla debug menu since that could potentially be replaced by a server plugin anyway.

    • @GamerX-2000
      @GamerX-2000 ปีที่แล้ว

      @@Wadusher and there’s a setting for it. It’s what disables the coords in rl craft.

  • @entropic-decay
    @entropic-decay ปีที่แล้ว +7

    I feel like a probable solution for this if Mojang were to care enough to do something would be to give server owners the ability to block use of it. It's useful for bugfixing, especially in singleplayer and/or modded, so I don't think it should be outright deleted, but having a way to prevent its use on servers would be good.

  • @Flegz1
    @Flegz1 ปีที่แล้ว +30

    I didn't know that the pie chart is very useful in MC servers. Thanks for the video!

    • @Dawott
      @Dawott ปีที่แล้ว +11

      Bro used a “How this is ruining Minecraft” video to learn how to pie-ray 💀

  • @LilacMonarch
    @LilacMonarch ปีที่แล้ว +34

    Whether or not certain debug options are available to players should absolutely be something that can be configured in a server's settings. Just add some lines in there like "allow-all-debug", "allow-coordinates", "allow-reload", etc. With maybe admins exempted from these restrictions.

    • @TheaPeanut_69old
      @TheaPeanut_69old ปีที่แล้ว

      Not allowing chunk reload? Are you MENTAL? RELOADING CHUNKS CAN FIX RENDERING ISSUES, THAT OTHERS COULD ABUSE AGAINST YOU.

    • @LilacMonarch
      @LilacMonarch ปีที่แล้ว +1

      @@TheaPeanut_69old bedrock says hi

    • @arekkrol9758
      @arekkrol9758 ปีที่แล้ว

      yea, just like in the past they took away our ability to lookup world seed

    • @Demopans5990
      @Demopans5990 ปีที่แล้ว

      Also, mods exist. Just the ability to see the area around you too down has major implications, and the server has no way of checking. I always have Xaero's minimap installed. Very helpful when cave diving

    • @arekkrol9758
      @arekkrol9758 ปีที่แล้ว

      @@Demopans5990 doesnt that minimap mod disable cave mode to people who lack OP privileges?

  • @FutureDC00
    @FutureDC00 ปีที่แล้ว +30

    It's like a built-in hack client feature.

  • @turtley25
    @turtley25 ปีที่แล้ว +4

    "this feature ruins servers" explains in grave detail how to use it

    • @volcanhacks
      @volcanhacks ปีที่แล้ว

      At least someone points it out

  • @maxpoppe
    @maxpoppe ปีที่แล้ว +9

    you could also set a lot of decoy items around your base, also finding the exact position of the base is a lot faster if you use gamerenderer instead of tick, you should use tick to find it and gamerenderer to find the exact position (just look at a mapless burried treassure guide for speedrunning 1.16+)

  • @shadowrobot77
    @shadowrobot77 ปีที่แล้ว +2

    minecraft experts to people in hidden bases: Hey wanna see something cool?
    *wrecks them with the pie chart*

  • @mooing_cowmilk
    @mooing_cowmilk ปีที่แล้ว +16

    Simple, place a random amount of chests, etc in every chunk, so the f3 pie is always filled with bad noise

    • @igameidoresearchtoo6511
      @igameidoresearchtoo6511 ปีที่แล้ว +2

      very simple indeed...
      no lag involved 100%
      or any chunk errors would happen 100% guaranteed

  • @idiotically-everything
    @idiotically-everything ปีที่แล้ว +3

    As soon as you mentioned pieray I knew and serverd that allow raiding i knew what was up. I use it regularly to find all sorts of cool things like spawners to set up my base near them, so I can see why it would be a problem.

  • @luminescentlion
    @luminescentlion ปีที่แล้ว +5

    "allow debugging" with the options of All, OP, and None should be added as a setting for servers

    • @nanopi
      @nanopi ปีที่แล้ว +1

      make the server send gamerule reducedDebugInfo to certain players?

    • @luminescentlion
      @luminescentlion ปีที่แล้ว +1

      @@nanopi I assume the debug info is calculated client side but it would be best if you had to get an enable to use it on servers.... Plenty of clients that would cause issues though

    • @nanopi
      @nanopi ปีที่แล้ว +1

      Turns out that reducedDebugInfo removes coordinates but not the pie

  • @waveluke5390
    @waveluke5390 ปีที่แล้ว +5

    Or just simply expand the world border on your server. You still need to load the chunks for pie ray to work. If world border of OG-Network was raised from the current 55,000 blocks to 200,000+ blocks, pie ray would be less an issue.

  • @sxlect6414
    @sxlect6414 ปีที่แล้ว +5

    You can easily prevent it, since it looks for those blocks, there is an anti xray plugin that changes the blocks around players to fake ore blocks to throw them off + make it impossible to xray. You can just add all the blocks that pie ray detects in the same way. So basically there are always shulker boxes, echests, enchant tables etc in the chunks that players are loading so their pie ray will always show that those blocks are appearing in the chunks and makes it impossible to use pie ray.

  • @YahiamiceLIVE
    @YahiamiceLIVE ปีที่แล้ว

    The pie chart is quintessential to speedruns and mod makers alike, first for locating nether fortresses/approximating the stronghold portal room from a glance, and in the modded side of minecraft it's one of the most useful debugging tools out there that helps you pinpoint exactly what's causing lag and/or unoptimized rendering. To have mojang remove it would bring us closer to how Bedrock has so few debug/developer features and would strip us of a BIG mechanic out there. If hackless anarchy servers want pie charts nerfed, just obfuscate block entities by sending client-side fake blocks randomly underground at all times to deter people from even opening that thing, but please don't bring this up to Mojang to fix it; it's invaluable

  • @tomh6010
    @tomh6010 ปีที่แล้ว +3

    As a counter-point, I think tools like pie-ray keep base hunting methods on a level playing field, even though it's a bit like a tactical nuke in terms of power. Without it however, players would simply find other methods, which some players might not have access to, or it may go too far and take things into the real world with hacking/social engineering. I don't like that this is a problem, but at the same time I don't think it's anywhere near the worst version of what this problem could be.

  • @austinmajeski9427
    @austinmajeski9427 ปีที่แล้ว +2

    "My server has had an influx of players' bases being found by an unpatchable exploit.
    Come join today!"
    lol

  • @greenstonegecko
    @greenstonegecko ปีที่แล้ว +3

    The pie chart is client side.
    Server send the chunk info, piechart tells you what's in the info.
    Only way to remove it is by magically not sending info about those blocks, however it would be really inconvenient for the base-owners who wouldn't even see their chests anymore.

    • @Akab
      @Akab ปีที่แล้ว +1

      Plugins/server mods could do that, although youre right that players would so not see tbeir chests anymore by default...
      2 midground solutions would be:
      A: players can oy see their own chests
      B: those blockentities wjll only be rendered if the player is close enough

    • @Max128ping
      @Max128ping ปีที่แล้ว

      @@Akab Option B can be eliminated if server implament a sort of Entity Culling server side, but you then get performence issue

  • @xadok
    @xadok ปีที่แล้ว +2

    I've known about pie raying for over a year now, the best way to go undetected from block entities is to not use the blocks that show up on it (keep in mind, on some versions, jukeboxes also show up on pieray so consider not using those either) you don't have to worry much about the entities section since most pie rayers don't use it, however if they look at the E counter and notice a sudden spike in it they might find your base that way as well, so keep farms with tons of mobs away from your base

  • @fizzzydev
    @fizzzydev ปีที่แล้ว +12

    It's called a Piechart and not Pieray, just the method used to find stuff with it is called Pieray.
    The Piechart is a useful feature and whoever can't handle it shouldn't play on servers where griefing is allowed.
    Edit: And you can find underground base way easier by using the composter glitch (no antixray does not help against that, unlike you said in the "Gamebreaking" client desync glitch you found in another video)

  • @bagaboiebailey
    @bagaboiebailey ปีที่แล้ว +2

    It shouldn't be removed, but more access to disabling it server side should be provided

  • @graluvack9760
    @graluvack9760 ปีที่แล้ว +4

    To me this seems the exact same as X-ray texture packs and while being a client side feature completely accessible to all players, it should not be allowed on servers

  • @lassipulkkinen273
    @lassipulkkinen273 ปีที่แล้ว +2

    I don't really get the fuss over pieray specifically; xray resource packs have been around for ages, and even a simple freecam mod allowing you to look undergound would be undetectable, since nothing changes from the server's point of view (without client-side anticheat (i.e. a mandatory rootkit) that is, but that's a whole separate can of worms). Anti-xray server mods that limit what parts of the world are sent to the client are the way to go. I suspect these could help reduce clientbound traffic as well by making chunk data packets smaller, although server-side cpu load could increase.

  • @cyinic
    @cyinic ปีที่แล้ว +6

    You're so close to 500k! You deserve it man, early congrats 🎉

  • @thatonefoxxy
    @thatonefoxxy ปีที่แล้ว +1

    Ok, you now motivated me to code a plugin to break pie-ray. I don't care how long it takes, I will throw pie-ray off with a plugin.

  • @LinuxinaBit
    @LinuxinaBit ปีที่แล้ว +19

    There are anti x-ray plugins that send garbled block data in areas out of view of the player...
    Just add one of those plugins (I've used Orebfuscator in the past) set the blocks to be ender chests, enchanting tables, etc.
    This effectively stops this, and multiple other exploits, at the expense of some lag...

    • @rheokalyke367
      @rheokalyke367 ปีที่แล้ว +6

      Orebfuscator is honestly one of the worst solutions to the problems, as it is one of the most lag intensive plugins one could add to the server. For a small server (say, maximum of 10 players) it is fine but for any large server it is unmaintainable without impacting performance.
      Any and all optimisation one might have done before to the server before, goes out of the window. And this is in an enviroment where server resources, are of high value. Does everyone forget that idle serverload doubled ever since 1.16, and became *much* worse since 1.19?

  • @_RedRightHand_
    @_RedRightHand_ ปีที่แล้ว +1

    In my opinion, servers should have the goal of colonization, conquest, and civilization. Essentially, the point is making players into various civilizations, whose task is to prosper by building every possible farm. (Obviously, currently non renewable items should be made renewable via plug-ins and mods). They're supposed to build blue ice nether highways, they're supposed to exploit the biomes, they're supposed to rebuild ancient structures. Since this is a civilization, they should have all of its pillars (social structure, economy government, etc). Religion is optional and must be enforced if used. The secondary job of the civilizations is to expand their own territory, taking the land that is unclaimed (the keyword is "claim," there won't be any ability to prevent the destruction of land other than the use of walls, traps, people, etc.) and the territory that is claimed. They're supposed to conquer the other civilizations, with the end goal being an actual society whose resources (that means EVERY item) are all easily renewable.

  • @kevaplanks5457
    @kevaplanks5457 ปีที่แล้ว +9

    -Replace chests with barrels
    -Store your shulkers and enchant tables in barrels until you have to use them.
    This might be a lot of work, but it’s worth it to avoid base griefing

    • @SStarlight9614
      @SStarlight9614 ปีที่แล้ว +11

      Rather just play offline or own my own server than to deal with all that work, tbh

  • @iDSG.
    @iDSG. ปีที่แล้ว +2

    It’s funny how players starting to make barrel vaults to fight against pieray is just like the solution players came up with to mitigate xrayers back when I played factions where players made dropper vaults instead since they aren’t usually detected

  • @ianhubble9973
    @ianhubble9973 ปีที่แล้ว +3

    This might be a bit of a stretch, but I do know that in a modpack I play in called Vault Hunters, the dimension called "The Vault" actually disables coords on the F3 screen. Maybe it's possible to delete the pie ray through similar means?

  • @HaydenX
    @HaydenX ปีที่แล้ว

    Finally someone in my feed is talking about this (even if I did miss this video by 2 months). I honestly think the fact that it gets called "Pieray" is enough to suggest it as a problem. Servers have been banning x-ray since the beginning, and for good reason. X-ray, but slightly more difficult to use, is still x-ray...just with a little more hit-or-miss. I would honestly like to see a mod utilized that actually disables F3 entirely...imagine a server with no coords for the players....and players actually have to write up signs and/or books that have directions to important locations...no /home, no /warp or /tp..."breadcrumbs", maps, and other creative ways of path finding. But I digress...it should be disabled entirely on all worlds that are not hosted locally...It can be a useful tool for diagnostics for a server owner/runner, but nothing good comes of the end user having the feature except on their own local worlds.

  • @ParallaxOfTheVoid
    @ParallaxOfTheVoid ปีที่แล้ว +5

    You cant really expect this to not be what keeps many servers going strong for years, but yes it does have some big downsides

  • @Zeder95
    @Zeder95 ปีที่แล้ว

    Best way to hide your base: Travel out 100.000s to millions of blocks to build your base. I built a base on 2b2t between one million and two million blocks from spawn, came back one year later and it was still ungriefed/undetected. The fastest way to get this far out (if you don't have elytra + fireworks) is actually to mine in a straight line in the nether roof directly below bedrock. The first layers below the bedrock roof are 100 % filled, so you can't fall into any cave there and can essentially afk-mine.

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +4

    Idea for survival servers: soft land claim
    A claimed area can have effects put on it that at least significantly slow down griefing and stealing. Effects such as disabling or nerfing explosions, mining fatigue or even a discord notification for the base owners and buffs for defending the base. These could be bought with materials or smth or are there by default. This wouldn't outright block griefing but make it harder. And it could be applied in 3D so that you could still hide the base underground without suspicious effects on the surface.

  • @olivinism
    @olivinism ปีที่แล้ว +1

    Respect the live demo, but something like 4:36 could really use an epilepsy warning with the fast refreshing of chunks.

  • @Shugunou
    @Shugunou ปีที่แล้ว +4

    I think there should be a gamerule to disable the F3 menu. That would allow servers to easily disable it. Then they could just use a plugin that lets people see their coordinates. The other information on the debug is relatively useless from 1.18 forward because the only other useful data was the light level to make sure mobs didn't spawn. In 1.18, they changed it so mobs only spawned when the light level was 0 which you can easily tell just by looking at it. The gamerule could still allow the F3+*Key* keybinds though because those are actually useful.

    • @montyfatcat8871
      @montyfatcat8871 ปีที่แล้ว

      It's still good for debugging clientside issues like lag, as well as giving co-ords to friends and doing measurements without spending ages punching blocks and counting.

    • @Shugunou
      @Shugunou ปีที่แล้ว

      @@montyfatcat8871 Well, you can copy the coords using the same plugin that displays them. Not sure what you would need to debug clientside on a server that you need the F3 menu for (and not the keybinds that use F3) but feel free to tell me. As for the measurements, I don't see how anything in it besides the pie chart could actually help with that and getting rid of pieray would require getting rid of the pie chart at the minimum anyway. You could probably do length and width using the chunk borders which are a keybind. I don't know how anything is going to help you with the height.

    • @mik11112
      @mik11112 ปีที่แล้ว

      Prety sure a simple mod could easly re-enable it.

    • @Shugunou
      @Shugunou ปีที่แล้ว

      @@mik11112 Mods cannot override gamerules on servers because the gamerules are serverside and mods on servers can only change things clientside. Otherwise, we would have hacked clients that just automatically made you opped and the owner of the server by pressing a single button. Because that is serverside, hacked clients need to brute force the password to get you opped.

    • @mik11112
      @mik11112 ปีที่แล้ว

      @@Shugunou It's not serverside same as xray. Xray cannot be diabled by a server it can only be obfuscated. Same with this, you can't stop it. All you can do is place w whole bunch of decoys around the world to make it useless.

  • @beauvoirferril
    @beauvoirferril ปีที่แล้ว +2

    Can't servers be able to detect when someone is using the pie-ray?
    And maybe instead of having a plugin constantly generating fake entities, it could generate one or a few at a time at random intervals to throw off base hunters? It may not be perfect, but it'd make them waste substantially more time.

  • @MetatronsRevenge613
    @MetatronsRevenge613 ปีที่แล้ว +3

    Its called anarchy (Semi) for a reason, if a base isn't found eventually, then there is less risk....

  • @MasterCWG
    @MasterCWG ปีที่แล้ว +1

    Congrats on 500k my dude! can't believe you got here so fast, but i am (slowly) following your footsteps! ;D

  • @GSFigure
    @GSFigure ปีที่แล้ว +4

    Griefers are going to have a field day using this.

    • @PhantomGato-v-
      @PhantomGato-v- ปีที่แล้ว +1

      They already have… some of us hermits lost our bases due to some people doing this.

    • @nathansnail
      @nathansnail ปีที่แล้ว

      any xray can do this better, the solution, just like with xray, is any antixray / orebufscator plugin

  • @isXanderDev
    @isXanderDev ปีที่แล้ว +1

    All you need is to send a single packet every time a player traverses a chunk spawning in a chest somewhere out of site in the chunk. This makes it always appear in the pie chart.
    Alternatively, just replace tile entities with air until you get within a certain distance from them.

  • @musikid_official
    @musikid_official ปีที่แล้ว +5

    SO CLOSE TO 500K SUBS!!!

  • @dalton191
    @dalton191 ปีที่แล้ว +1

    This is why plugins such as orebfuscator are so important, sending fake blocks to the player is one of the MOST EFFICIENT ways to solve this xray/pieray exploit.
    Ive been involved with MC Mod/Plugin development for a very long time, I always write up a small plugin that sends fake blocks to the player via packets on my servers. I will never play any server that doesn't have an orebfuscator equivalent on it, it shows a lack of experience as a server administrator.
    "But orebfuscator is laggy on my server!!11!!" - Shush, quit running servers on your local PC, this isn't good for security either. If your server cant handle orebfuscator that's all on you & your host, there's no excuse for not having a plugin like this on your server in 2023.
    "But orebfuscator is laggy for the client!!!1!1!" - Sorry, but sucks to suck honestly. It sucks that crappy people like cheaters exist where we have to put something like this in place, but the benefits much outweight the cons, ide much rather lose a few players on bad pc's than losing entire groups of players at a time due to cheaters.

  • @Nikkstein
    @Nikkstein ปีที่แล้ว +4

    Could you please put an epilepsy warning for parts like 4:36 in the future? It would be much appreciated as parts like that could cause a seizure

  • @evanvandeneinde7095
    @evanvandeneinde7095 ปีที่แล้ว +2

    I don't really get why you would invest so much time into a world where you can have it blackmailed away or erased.

  • @trisarahtops1092
    @trisarahtops1092 ปีที่แล้ว +7

    Genuine question because I’m having trouble understanding: why are people upset that others are finding ways to to grief and raid, when they specifically chose to join a server where griefing and raiding is allowed? Why not join a server where it’s not allowed, or that has the ability to claim chunks?

    • @pablopinedo2799
      @pablopinedo2799 ปีที่แล้ว +2

      Because it is unbalanced and has no counterplay

    • @TechBlade9000
      @TechBlade9000 ปีที่แล้ว +1

      Unlike real life x raying there's nothing a player can do to counteract besides not playing in the first place

    • @fosminclorin
      @fosminclorin ปีที่แล้ว +2

      @@pablopinedo2799 how is it unbalanced if everyone has it? If people choose to play anarchy, then they should be on high alert at all times or try to grief others, if not they should play on safer servers

    • @dovisdambrauskas6840
      @dovisdambrauskas6840 ปีที่แล้ว

      Because this feature wasn't made to be used as a normal gameplay feature. The F-button menus are supposed to be for research and experimentation, not for an advantage in a server. The only exception that is here is coordinates, which were made to be used as a normal gameplay feature. If you want to raid and grief a base in servers, including specific ones like these, then maybe you should actually use effort. Listen to the noises in-game around you. Look out for any suspicious unnatural blocks. Also my last point is a bit irrevelant and maybe sounds stupid, but I think there should be a law, with a small fine, that basically is meant to stop cheaters.

  • @16_rafi44
    @16_rafi44 ปีที่แล้ว +1

    lets jam their pie-ray with putting enderchest one block above the ground every a few chunks

  • @PineappleWappleMinecraftVids
    @PineappleWappleMinecraftVids ปีที่แล้ว +6

    Speedrunners also use pie-raying strats to perform help locate features faster, such as buried treasures, piglin bastions, nether fortresses, and end portal rooms.

    • @waveluke5390
      @waveluke5390 ปีที่แล้ว +6

      Yeah, it's a shame Mr. Epic failed to mention this use of pie ray. Like he wanted to demonize it, when it's just a vanilla gameplay mechanic.

  • @Logandg1
    @Logandg1 ปีที่แล้ว +1

    This is actually scary that a base can be found that easy also good job on 500k subs

  • @satyabhamachadhokar
    @satyabhamachadhokar ปีที่แล้ว +3

    Hey misterepic mojang should push day and night time upto 20 mins it will make game feel much better.

    • @satyabhamachadhokar
      @satyabhamachadhokar ปีที่แล้ว +2

      This should really happen now because tones of things are added to minecraft

    • @krishanachadhokar
      @krishanachadhokar ปีที่แล้ว +2

      Yeah even i want this thing to happen.The 10 mins days and nights
      are really annoying.

    • @krishanachadhokar
      @krishanachadhokar ปีที่แล้ว +2

      Mojang should really fix this.

    • @satyabhamachadhokar
      @satyabhamachadhokar ปีที่แล้ว +2

      @@krishanachadhokar you right bro..

    • @satyabhamachadhokar
      @satyabhamachadhokar ปีที่แล้ว +2

      Hope Mojang will fix it.

  • @lazy_figetspinner_from2228
    @lazy_figetspinner_from2228 ปีที่แล้ว +2

    Who the hell spends 300k to grief a Minecraft base like that's such a waste of money

  • @Miclee
    @Miclee ปีที่แล้ว +3

    Congrats on 500k! Keep the quality content up.

  • @FishyExists
    @FishyExists ปีที่แล้ว +2

    POV: you're that one person that have seen it but never used it simply because you pressed f3 while sneaking accidently.

  • @Hellski
    @Hellski ปีที่แล้ว +7

    Perfect timing

  • @WitchCandyVODs
    @WitchCandyVODs ปีที่แล้ว +1

    This is why I don't play on those servers. I don't get along with people who find it hilarious and infinitely fun to ruin people's days, destroying their hard work and stealing what they don't deserve.

  • @iskeptical5698
    @iskeptical5698 ปีที่แล้ว +3

    4:40 seizure warning would've been nice.

  • @crestfy3163
    @crestfy3163 ปีที่แล้ว +2

    MisterEpic 2025 : Trees are ruining minecraft...

  • @vitorvena
    @vitorvena ปีที่แล้ว +3

    They just need to add a server option that completely removes any debug tools and options so people cannot access any of it, including coordinates...
    As to not upset some of the more sensitive players that desperately need to know their coords, they should also add a option to display coordinates like in Bedrock but nothing more.

    • @Brawaru
      @Brawaru ปีที่แล้ว

      It already exists. It's called reducedDebugInfo. The problem is that modded clients can ignore it with one simple mixin.

    • @vitorvena
      @vitorvena ปีที่แล้ว

      @@Brawaru Then it doesnt exist since it doesnt stop people from using it lol

    • @Brawaru
      @Brawaru ปีที่แล้ว

      @@vitorvena I mean there's nothing you can do apart from faking entities and such, but this approach also has drawbacks: it won't work with a lot of entities, and it kills performance.

    • @vitorvena
      @vitorvena ปีที่แล้ว

      @@Brawaru yeah thats why they need to properly deal with the monster that they created themselves, they need to make a option that completely deletes that functionality from those who wish to prevent the constant info abuse...

  • @philiparnaudov9001
    @philiparnaudov9001 ปีที่แล้ว

    fr btw you can "magically fix pie ray" with a simple anti-xray with an enchanting table, ender chest, chest and so on, be on the rarest setting, because they get rendered regardless. This makes the enchentment table count about like 300 compared to 1 when you find a base. This makes it hard for ppl to find bases and as a bonus stopps x-rayers

  • @Flegz1
    @Flegz1 ปีที่แล้ว +4

    1k subs to go! Nice

  • @elnico5623
    @elnico5623 ปีที่แล้ว

    A simple solution i can see is to (automatically using plugins) place ender chests and all the important tile entities in the x,0,z coords where x and y are divisible by 16, so at the bottom of every chunk, this way it will muddy pieray

  • @InoriVoid
    @InoriVoid ปีที่แล้ว +5

    So just use furnaces and dispensers to store your items? Not too hard. It has been done on most anarchy servers ive been in, and is a cheap and easy way to prevent sloppy storage-esp users and this

    • @pumkin610
      @pumkin610 ปีที่แล้ว

      And maybe don't use torches just in case lol

    • @riverlake4642
      @riverlake4642 ปีที่แล้ว

      Then people would just search for furnaces and dispensers with pieray, both only occur naturally in villages or jungle temples, if the player doesn't see either it becomes pretty obvious what's happening. Storage isn't an issue, people can still use chests for storage, but it's annoying and often hard to remember to always break your block entities as soon as you use them.

    • @duimaurisfootball8134
      @duimaurisfootball8134 ปีที่แล้ว +6

      @@riverlake4642 pieray doesn't work on furnaces or dispensers. there's no entity attached to them.

    • @PhoenixAce
      @PhoenixAce ปีที่แล้ว

      Or barrels

    • @slimeistdev
      @slimeistdev ปีที่แล้ว

      @@riverlake4642 yeah, PieRay only works for stuff that has a block entity renderer attached - think smoothly animated blocks like chests or shulkers, or campfires because you can place items on them. Barrels store extra data, but just render as a normal block, so are protected from pieray

  • @halfblood_drag0n
    @halfblood_drag0n ปีที่แล้ว +2

    here, you want to protect your base, there isn't anything you can do about pieray, I don't care if you have barrels, I can find them, it doesn't matter if only have normal blocks in your base, I can still find it. the only way to protect it is to actually protect it, not hide it

  • @walkerfamily2672
    @walkerfamily2672 ปีที่แล้ว +3

    Congrats on 500k 🎊🎊🎉🎉

  • @ChunkSaved
    @ChunkSaved ปีที่แล้ว +1

    Keep it, a lot of players use it for usefull stuff like finding forteresses, the portal room ect. Also, finding bases without it is allmost impossible and it would remove a lot of the competitivnes of the game. Another thing is, that while against the rules, I wouldn't be supprised if at least half of the bases that were "found with piray" were actually just found with esp hacks or texture packs. But they can just get away with it by saying "found using piray". Also, if you want to completely stop that, you would have to remove f3, pichart, texture packs, and mods. So I don't think it's a good thing to remove. If you want to fix it tho, I suggest getting a plugin that sends false packets to the client so the client thinks there are chests and shulkers... when there aren't. (mush like anti-Xray plugins)

  • @michaelmodulo
    @michaelmodulo ปีที่แล้ว +4

    How is pi-ray any different than using xray/esp? The server sends information about the world to the client and pi-ray/xray/esp abuses the data that is received. If you aren't able to enforce a ban of pi-ray then how could you expect to enforce a ban of xray/esp.

    • @volcanhacks
      @volcanhacks ปีที่แล้ว

      The thing is you don't.
      I am a hack client developer and ESP, Tracers, Nametags etc. are basically unstoppable unless you don't run a server as it uses the data the server sends. there is no way to patch it

  • @brickie9816
    @brickie9816 ปีที่แล้ว +1

    Thats why I play on a technical smp where griefing isnt allowed while stuff that is way more important like tnt duping or stacking raid farms do actually work.

  • @j.bailey133
    @j.bailey133 ปีที่แล้ว +4

    I think the easiest solution would be to make the pie chart only show up if you're an operator on the server and/or have an option to toggle such a feature. That way, nothing has to be magically removed or drastically changed.

    • @waveluke5390
      @waveluke5390 ปีที่แล้ว +1

      That would screw with speedrunners to have pie chart needing cheats.

    • @j.bailey133
      @j.bailey133 ปีที่แล้ว

      @@waveluke5390 Perhaps the above feature I suggested could only apply to multiplayer servers.

    • @NotAdachiPeople
      @NotAdachiPeople ปีที่แล้ว

      That would require Mojang to release that feature.

    • @waveluke5390
      @waveluke5390 ปีที่แล้ว

      @@j.bailey133 Its much easier for server owners to disable it with adding block entities to anti x-ray plugins, without needing overreaching changes to the game. The tech is there with the plugins, it's just server owners have to enable it.

  • @fractal6929
    @fractal6929 ปีที่แล้ว +1

    the best way to combat this issue would be to make some form on orebfuscator type plugin, making like a grid of random blocks that would appear on the pie ray, essentially rendering the pie useless because it would always be saying that there is a special block nearby

    • @arekkrol9758
      @arekkrol9758 ปีที่แล้ว

      it would be quite performance intensive, but i think we could go the OTHER way, enchanting tables and ender chests for example can be replaced on clientside by obsidian blocks, anvils with iron blocks and chests with planks/wood, shulkers maybe with purpur or concrete and only turn into the real blocks when player is nearby (ex. within 16 blocks)
      it would break some chest/hopper systems, but its simple fix by just using barrels

    • @fractal6929
      @fractal6929 ปีที่แล้ว

      @@arekkrol9758 yeah I'm not surprised if it would but you could use the blocks a lot more sparingly as opposed to orebfuscator which spawn in on every block around you

  • @yetidoesstuff228
    @yetidoesstuff228 ปีที่แล้ว +5

    I’m really not sure why people are so upset about this, it’s a very easy thing to counter. For starters, you can use chests all you want. Dungeons and other structures naturally spawn chests, so you can’t really distinguish a base from a normal structure with just chests alone. Most of the pieray blocks are also not necessary to have down all the time,. For instance, enchantment tables, simply put them in a chest when not using them. I think this might be the least threatening exploit to your base if you have half a brain cell.

    • @slimeistdev
      @slimeistdev ปีที่แล้ว +1

      if you have a chest monster, it is going to show up as a much higher percentage on the pie graph than just a dungeon, so it would be visible probably.

    • @yetidoesstuff228
      @yetidoesstuff228 ปีที่แล้ว

      It averages data across the chunks so unless you get super lucky that won’t really work.

  • @El_Presidente_5337
    @El_Presidente_5337 ปีที่แล้ว

    The pie graph is something I saw for years as a kid but never understood.
    And only recently I even found out how to make it appear haha

  • @dexgaming6394
    @dexgaming6394 ปีที่แล้ว +3

    One way you could probably remove Pieray is by requiring the use of a mod that disables it. This would also reduce the number of players as a side effect.

    • @volcanhacks
      @volcanhacks ปีที่แล้ว

      You do realize you can just use another mod that disables the mod required from doing anything?

    • @Roescoe
      @Roescoe ปีที่แล้ว

      @@volcanhacks Depends on how intrusive that mod is hehehe

    • @volcanhacks
      @volcanhacks ปีที่แล้ว +1

      @@Roescoe I can legally refuse to use a super intrusive mod because of the European laws

    • @Roescoe
      @Roescoe ปีที่แล้ว

      ​@@volcanhacks Or you could just refuse. No legality needed.

  • @michi166
    @michi166 ปีที่แล้ว +2

    Tbf Pieray shouldn't be removed. Most servers don't even allow griefing so it doesn't really matter.
    You also mentioned semi-anarchy servers were griefing is allowed, but really not that many bases get found on there using pieray since you really won't base hunt further out than 20k or 30k in the overworld, while most bases are hundred of thousands, if not millions of blocks out. And pieray doesn't show netherportal frames so if you just hide your portal and build further out than 5k in the nether your base won't get found. Atleast pieray makes it fun to find spawn bases and it's vanilla. If you don't want your base to get griefed you shouldn't play on semi-anarchy in my opinion.
    Also you can just putt your stuff in barrels lol

  • @sawiszcze3878
    @sawiszcze3878 ปีที่แล้ว +3

    I really would like you to change your titles to less clickbaity ones, although they are not technically false, it leave a sour taste after watching whole video.

  • @integre23
    @integre23 ปีที่แล้ว +1

    Mojang should not do anything about this. It would make debugging hard. Server owners should simply configure their anti xray to replace blocks with blocks that appear on pieray if they want to block pieray.

  • @cYc1e
    @cYc1e ปีที่แล้ว +3

    i think pieray is a healthy feature within vanilla, has some very good uses such as for speedrunning, but like other comments suggest an easy way to counter this is by sending random tile entities so that the pieray is always flooded.

  • @teslainvestah5003
    @teslainvestah5003 ปีที่แล้ว

    This problem is very solvable! I have a story.
    I play on LukeTheNotable's fan server, and it had what (I thought) was a very weird bug. If you're mining in the deepslate layers, and your internet connection goes out, every new block you expose by mining will be a random ore block. Diamonds, emeralds, clay, anything of value, as if the entire world is made out of ores. Then if your connection to the server is restored, they'll all change back to regular deepslate before your eyes.
    I am now 99% sure this is a baritone-thwarting anticheat. The world generation is vanilla, but at the moment the server sends your client a chunk, it sends a modified version of the chunk, packed full of _decoy_ ores to throw baritone off the scent of any real ores. Then, with every block you mine, the server sends revisions of the chunk to remove the decoy ores before you can see them. If your connection lags enough, the revisions don't get through, and the mechanism of the anticheat is revealed. But it still does its job.
    The more I think about this anticheat, the more perfect it gets. It seems baritone is actually defeated, because it gains no advantage by being all-knowing and all-seeing when it lives in a world of lies.
    Neither can a pie chart. All a server needs to do to thwart pieray is to transmit chunks with decoy blockEntities in them. Decoy chests, decoy shulkers, decoy villagers, etc., using the exact same process. And adapt the decoy balance to include fewer blockEntity decoys of types that are already present in the world. So you might have ~100 chests on screen at all times, but what you can never know is how many of them are real.
    The framerate is also a solved problem with sodium.
    Eh? Eh?