I like in some ways doing GASP for movement and State machines for combat might actually be the best way. I added a lot of the GASP project to make third person shooter features like over the should aiming etc and the GASP can be delayed in things like turning in place while aiming in ways that state machines are faster at so it depends on what you need from it. I ended up just going full state machine for the game I'm working on but might try a hybrid like this in the future.
@@Official.Daydreamm with GASP? i couldn't. I tried several things to skip ahead or lock the character forward but because its calculating in real time it just is like this. I had to switch to state machines on the traditional 3rd person character so its always snaps right to the center. I'm sure there's better ways but this is how I tackled it.
@ I mainly use Cascadeur and just found out about Motorica today. With Cascadeur its insanely simple you just open the uefn template and import a video, click mocap done ... I have a ninja parkour video on my channel that was completely uncleaned mocap straight from youtube parkour footage using Cascadeur
The issue i have is that all these movements only work on 2m tall characters and dont work well for 1m tall characters. Any change you can take a look at that?
Ho I love your system. And with this interesting update I think I will use it in my game. But will you release it for free or a new system purchase? Thank you for making this. For one person it takes a lot of time to make a small game with multiple weapons. So again. Thank you. 🙏
I want to make a survival game i can use your combat system but i need survival mechanics like building, swimming, chopping tree etc. Is u interested in adding them later in your system?
Just an idea but these would be great add-ons to his existing project to help you learn UE5. If you look around on YT there's a handful of survival game tutorials on like SmartPoly and you can find some basic starter kits to play with in FAB.
Apparently ALS received an update and is now Multiplayer Replicated. Apologies for missing this!
ALS refactored is replicated and optimised for multiplayer
@@That_Gamerdad Oh really! That's awesome
This makes me very happy.
great to hear your hard at work ! great job!
I like in some ways doing GASP for movement and State machines for combat might actually be the best way. I added a lot of the GASP project to make third person shooter features like over the should aiming etc and the GASP can be delayed in things like turning in place while aiming in ways that state machines are faster at so it depends on what you need from it. I ended up just going full state machine for the game I'm working on but might try a hybrid like this in the future.
How do you make it so it doesn’t delay when you then
@@Official.Daydreamm with GASP? i couldn't. I tried several things to skip ahead or lock the character forward but because its calculating in real time it just is like this. I had to switch to state machines on the traditional 3rd person character so its always snaps right to the center. I'm sure there's better ways but this is how I tackled it.
Hell yeah
@@Growing_With_Twist hell yeah 🤘🏻
Fairly easy to generate new AI animation sets for GASP using Motorica within Unreal.
this combined with Cascadeur mocap is a game changer !
@@exstudent30 Looks so cool! Not very specific for precise animations but still insane, AI going to be crazy!
@@ryanjdev87 Is there a way to combine mocap with motorica to generate more specific animations? The only setback I see from it!
@ I mainly use Cascadeur and just found out about Motorica today. With Cascadeur its insanely simple you just open the uefn template and import a video, click mocap done ... I have a ninja parkour video on my channel that was completely uncleaned mocap straight from youtube parkour footage using Cascadeur
Cant w8 for GASP🤩
The issue i have is that all these movements only work on 2m tall characters and dont work well for 1m tall characters. Any change you can take a look at that?
@@gamejamreject All the movements work on any character if you have animations made for that character
Ho I love your system. And with this interesting update I think I will use it in my game. But will you release it for free or a new system purchase? Thank you for making this. For one person it takes a lot of time to make a small game with multiple weapons. So again. Thank you. 🙏
@@anacata666 Once you own the system you get everything for free 😊 No problem at all!
I want to make a survival game i can use your combat system but i need survival mechanics like building, swimming, chopping tree etc.
Is u interested in adding them later in your system?
Just an idea but these would be great add-ons to his existing project to help you learn UE5. If you look around on YT there's a handful of survival game tutorials on like SmartPoly and you can find some basic starter kits to play with in FAB.
@@Meta-e8u Definitely a possibility of adding these sure!
What about root motion?
@@importon Root motion is used to drive the root bone during an animation to move the character, it's often used for attacks but not for movement 🙏🏻