yeah it was such a nice animation too~reminds me of Lee's idle animation where he plays with a pair of exercise balls in his hand (Yin Yang balls? anyways it was a satisfying animation)
At least Walter not on skill 3 is significantly closer to Ros and Greyy... Like her S2 looks genuinely fun and S1 takes some jank from Ros and makes it more user friendly, but everyone focuses on "Londinium artillery: the operator".
He is already my favorite playable character besides Eyja alter and Dorothy. Will definitely go all out for him. Now, I just want my true favorite, Closure.
Essentially his s2 locks on a target dealing 75% arts damage every 0.5 seconds, and the longer locks on that target the damage he deals increase up to 225% of his attack, also he reduces the target's movement speed by -40%, the damage ramping up reset back to 75% if he switches targets or his main target dies, he can still trigger his 1st talent with this skill so he will occasionally will hit a random enemy within his range that isn't the lock on target.
@@mordecaibh4191 ah, i understand it mechanically, its just hard for me to conceptualize based off of numbers, so a visual demonstration would be helpful in that regard haha
@@threehoo I saw a Video using Logos S2 vs Mandragora with her Shield up and it did a Pretty Solid Chunk of Health Didn’t have Mod or M3 either, Maybe M1 Video was called “Examining LOGOS Thoroughly” By “ArachnoParadox”
S1 is bonkers for AFK, able to execute enemies under 2.5K HP S2 is bonkers for ST, think of Mandragora beam, it's competing with Ceobe S2 for ST damage.
S1= better eyja's s2 due to res shred & instant enemies dying at certain hp S2= better ceobe's s2 due better atk interval (0.1s) & his talent not limited to certain types of enemies (unless that enemies have crazy def like 4k)
Logos stopping meteors is truly a sight. Combined with Shu's teleport, Im getting the idea for hexknights.
DO IT! WE LOVE ANOMALYY!🔥🔥
Meteor?
the way he stopped the fireballs in H8-4 was very cool :o
Civilians be like:
"The battle is concluded, however we would like to sit here and enjoy the searing warmth a tad more before safety."
he SPINS HIS PEN OMG.
yeah it was such a nice animation too~reminds me of Lee's idle animation where he plays with a pair of exercise balls in his hand (Yin Yang balls? anyways it was a satisfying animation)
My most anticipated operator in a long time ngl. Can't wait.
This is what every operator should look like. All 3 skills are useful, making him great in many situations.
The kamikaze chapter 11 enemies getting slowed is funny
Honestly more interested in logos than walter. Walter's broken ass kit just doesn't look fun to me lol
I’d rather my ops do ok damage and something new/interesting than just big number, no brain skill
At least Walter not on skill 3 is significantly closer to Ros and Greyy... Like her S2 looks genuinely fun and S1 takes some jank from Ros and makes it more user friendly, but everyone focuses on "Londinium artillery: the operator".
He is already my favorite playable character besides Eyja alter and Dorothy. Will definitely go all out for him. Now, I just want my true favorite, Closure.
Will pull you my lord
Logos is a mega chad. Easily gonna be my 2nd M9 without hesitation.
I never noticed that Thorns kicks in melee on his new skin xD Also I'm very excited for Logos.
Skill 3 : Domain Expansion
that necrosis damage does a lot to his s3.. 🌜
Logos S3 is just a fancy way for showing off the animation and effort they put into projectiles.
Can you do Logos S3 vs OD-EX-8 with him sitting right next to Essence of Evolution? I have a feeling the final phase will look like a firework show.
can you do a showcase of s3 and arturia ?
2:10 thought bro said Bankai for a sec there
i'm also curious to see how his s2 works, as that is probably the skill that confuses me the most!
Essentially his s2 locks on a target dealing 75% arts damage every 0.5 seconds, and the longer locks on that target the damage he deals increase up to 225% of his attack, also he reduces the target's movement speed by -40%, the damage ramping up reset back to 75% if he switches targets or his main target dies, he can still trigger his 1st talent with this skill so he will occasionally will hit a random enemy within his range that isn't the lock on target.
@@mordecaibh4191 ah, i understand it mechanically, its just hard for me to conceptualize based off of numbers, so a visual demonstration would be helpful in that regard haha
@@threehoo I saw a Video using Logos S2 vs Mandragora with her Shield up and it did a Pretty Solid Chunk of Health
Didn’t have Mod or M3 either, Maybe M1
Video was called “Examining LOGOS Thoroughly”
By “ArachnoParadox”
closest comparison is that his S2 (at peak) does around the same dmg as surtr S3 to one enemy
his s2 gonna be nasty with the module, as that gonna make it necrosis damage gun
I honestly thought he would slow down Patriot’s spear
Please do skill 1
holy fucking shit 3.6 k atk
And Wisadel over here is dealing 6k damage on s3
Low ops count H8-4 incoming
Does Manfred's nuke count as a projectile?
How do his other skills fare?
Skill 1 is awesome for afk. Skill 2 falls off tho.
S1 is bonkers for AFK, able to execute enemies under 2.5K HP
S2 is bonkers for ST, think of Mandragora beam, it's competing with Ceobe S2 for ST damage.
M9 worthy
this is great news
S1= better eyja's s2 due to res shred & instant enemies dying at certain hp
S2= better ceobe's s2 due better atk interval (0.1s) & his talent not limited to certain types of enemies (unless that enemies have crazy def like 4k)
Thought his S3 is gonna be niche but damn! Turns out it's helka god for general use. Can't wait for S2 showcase