I think because of the drop off it wouldnt affect your runs as much. Prob better if youre using top gear with no mf to focus on clear speed but who knows. This was an awesome vid dude very interesting to see
Probably pretty good in 1.00 (yes, it existed from the beginning) to find uniques and rares, as many of them can only drop from normal monsters. Back then, sets and uniques could not be found from random bosses or reruns of act bosses.
Half way through the vid, but would you be better getting the ritual and then doing andariel, chaos sanctuary, baal, pindlestick or whatever makes for the best farming targets for your build rather than just the chaos sanctuary? Thinking it may be a bit more efficient. I know it makes it a bit more of an arse for comparitive purposes.
@@sirlionheart4614 "Stormspire" was an Archon Staff, not a Giant Thresher back in 1.07 and 1.08 - unfindable in 1.07 like any high level unique that can't be racked. It was changed to be a Giant Thresher in 1.09 and with 1.10 Mang Song was introduced. This applies to lightsabre as well, as it was an elegant blade (an elegant weapon in a more civilized time, so to speak) and was changed to phase blade in 1.09
Great shear. Hopely some good info will surface on this. Sorry about you're struggle. TY Most likely mf is only good for griffons, d web and a few others.. So if I was going for the big items I would aim for the right TC. And also TeraorZones might be interesting. I personally like charms jewels and rune's more than the items that infinite mf affects.
I got a mf boost this afternoon. Did one ritual with foh pala, went to terrorized stony field. First pack gave a unique ring, dwarf, second pack unique long bow, then a unique mask, then another unique crap and rakanishu dropped gore riders. Like 5 uniques in a run which is not common at all. Went into cows and looks like the spell was gone, a lot of magic’s but maybe that was regular. Tried ritual + terrorized zone again and it wasn’t impressive. But im pretty sure it worked once. Now im trying to understand the mechanics and length of the magic boost.
why wear any MF at all? stack your char without any concessions to MF and let the souls give you max MF in your gg stuff and then do "full game MF runs"... as in, instead of just clearing chaos and having to repeat the souls ritual, run chaos. then run countess, andariel, bone ash, the smith, the pit, sewers, ancient tunnels, arcane, even duriel... then of course, meph and travincal before going to act 5 and running the standard pindle/shenk/eldritch, then nihlathak before heading to WSK and baal before hopefully getting a terror zone outside this route and taking care of it... this way, with the strongest version of your character you can just lay waste to all of sanctuary with a TON of MF... ANNNNDDDD you make your runs long enough such that all of the soul's shenanigans and ritual are worth waiting through (due to the lengthened MF route for each "run") i mean, theoretically, if it is possible to get the souls to perform their ritual somewhat consistently, depending on how long the whole ritual takes in the first place - once you actually get them going - shouldnt this strategy/feature render all MF worthless and unnecessary? also, given the longer run length i am calling for is it not the case that this style - "full game" runs, as i am calling them, with the huge MF with zero power sacrifice - enable a few other large benefits in terms of what/where to farm that make viable and valuable areas you typically would not think of as "worth it"... ill explain. to drop as many HRs as possible we need to target things that have large chances to drop anything at all; that those things CAN drop runes, and then roll the dice as many times as possible. but befcause we are loaded with MF we kill fast so that every now and again drops not selecting either of the two drop-categories ("NO_DROP" and/or "RUNE_DROP") drop an item which, due to our huge MF actually results in drop outcomes of higher item qualities on average... therefore because we are fast strong and looking to maximize our overhead costs - the time it takes to undergo the soul's ritual each run - it becomes "worth it" to sprinkle in not just "quality" targets but also "quantity" targets... this potentially leading to otherwise ignored farming spots becoming "viable". feel me? and this is to say nothing about power long farming - multiple accounts or teams engaging in concurrent running - while a current run is taking place another character is undergoing the souls ritual such that as soon as that current run concludes, an already prepped, souls-boosted-MF'er is ready to go again! anyways, i was pretty much falling over in sleepiness when i wrote all this so if bits are out of place or incoherent forgive me - i think my overall points are conveyed good enough - sooooo, what do yall think about all of this? anything im talking about interesting in the slightest? please let me know, this MF strategy interests me! (and JUST IN TIME FOR NEW LADDER!!)
@philiprea8540 I covered basically this exact strategy briefly towards the end 9:28. I get 100% where you are coming from and in my opinion, yes, this is the only way for this to be viable in actual gameplay. The point of this video tho was to collect data and to compare against the other data findings I had already collected. This data would be impossible to compare by clearing the entire game, besides it being hard to compare the data it would take more time than I have to invest in it. Personally, I would use this on a character that is hard to stack mf on like bowazon or nova sorc for example but that's about it. If I was playing offline and running P8 where I needed to have the GG gear then that would also be a reason to use it. The increase in drops over that duration wasn't anywhere near enough for me to bother with anyone else, but that's just me.
@@RNGesus_Channel you did mention it towards the end, yeh thods as nice as it sounds it just ruins it. Iv put it on forgetting a couple times, defo helps to keep you alive just useless for the ritual 😂 pali auras help tho atleast
Maybe the control gear would be better to have 0% magic find? It shouldt be too too hard to get or am i wrong? And with the same 0%mf gear do the ritual and see that way
@youngphil8766 I did think about adding in a 0% magic find run. Unfortunately some of the gear I am using (Enigma/Wisp/Shako) have magic find on them and removing these pieces would make it even slower, so for this video I decided against it.
@@RNGesus_Channel Ya.. I'm currently working on a naked pre buf team. chant and bo. on my trap, shadow kick/shok web team. I keep running out of game time so its taking some time before I can test this 0 MF.
EDIT: Lightning merc or bone prison you're merc. I forgot about worldstone 2. PS. Oddly I see you get a lot of rare on Diablo.. gg. But some how they should have ben more uneques.. or its just a bad TC area. I never do chaos solo.
Seems like this is much more viable if you run multiple bosses/areas in one game since the time it takes to make it happen is then somewhat offset by the fact that the MF increase sticks through all the runs you do in that game.
@@RNGesus_Channel Thank you for the info, I would also like to ask if the boost will apply to the whole party, like if I call on friends in the ritual area, do they get the boost too?
@joshuaf.pascual8437 Great question! I am actually not 100% on the answer to be honest with you. My suspicion is that it would be just the 1 character, but who knows?
You addressed my point near the end - but I think this is just the classic trade off between MF and maxing kill speed. Doing this you could max kill speed and max MF. You just need a strategy to max your time killing things and not mess about with the ritual. Also, is it actually proved that the bonus MF is real (it's not on your character sheet)? Your results (small sample size noted) don't really show anything out of the ordinary.
The only 'proof' is a video that Llama did a while back where he did the ritual in the BT Diablo mod which gives your character negative MF. After he did the ritual some magic/rare items started to drop from mobs instead of just white. As far as I am aware that's the closest to any proof that we have??
I think that, in order for this statistics to work, you should have tried doing it with 0 MF. That way we could see if this ritual is really a thing. Right now we don't know if it works or not, because you still have 200 MF regardless of the ritual.
My thoughts were that there is already proof of it being a thing (Llama did a video) I just wanted to know how effective it actually was. I'm not a full time TH-camr or anything, I just do this as a hobby. For me to do another 100 runs at zero while removing all MF gear (enigma, shako, wisp etc) would just take way more time than I have. At some point I may go back to it, but at least this way I had a direct comparison to run data I had already collected.
@kleomenis456 You need to isolate 4 Souls and have them all attacking you at the same time. If you don't attack back and just stand there, eventually they will stop attacking and perform it
@@Namo-xx1sz I disagree there. See his numbers for 200 MF and 20000 MF, the 20000 gave only about 33% more uniques than 200 did. That is because of the diminishing returns math in the game mechanics. If the "souls ritual" really did bump MF into the high numbers it would have shown, at least matching the 20000 MF numbers but it looks pretty much like the same 200 MF to me. I think 100 runs was plenty of data to get a ballpark idea.
There could be so many ways to error the ritual making it very hard to test. I have tested in tha pas a bit . if you got for 5 souls/gloms its odd too. 5 never seamed to do anything.
@@wizrom3046 100 runs is not enough and you and everyone here is looking at this whole situation incorrectly... first what we want to know is "does the souls ritual boost MF greatly?" RNGesus made a very big mistake in how he went about looking into this whole thing - he ran with 200 MF NO souls AGAINST 200 MF WITH souls. in short, the way MF works is that if you have 0 mf and increase your mf to say 200 mf, the real effect is much, MUCH greater than a later increase from say 200 MF to 400 MF. same size increases but one (0 -> 200) carries much more impact. this is the reason why in d2r one of the best pieces of advice for early characters/newbies is "get some MF on ya! any at all and even if its only a little bit!" because that first little bit of MF (from 0 to say 50) is HUGE in terms of "bang for your buck" and is much more significant than other equivalent sized increases to MF taken later. what all this means for us here is simple: the difference between 200% MF and 10000000000000000000000000% MF is WAYYYYYYYYY smaller than the difference between 0% MF and 200% MF. it also means that being able to distinguish between the real benefits to higher and higher MF becomes harder and harder (or at least requires larger and larger samples). or we can think about it another way, that "first 200%", going from 0 MF to 200 MF, in the most "distict" or "distinguishable" or "noticable" etc. change with regard to the d2r magic find mechanic that there IS... all other increases to MF carry less of an effect and are therefore much more difficult to actually "feel" in real time. and this is where the problem lay: we want to know if the souls dance easter egg actually boosts our MF but we have no way, other than observation, in determining this. couple this with the fact laid out above that "the first, from 0 to 200 MF, is the most noticeable increase in your magic find possible - all future increases will carry with them a much less dramatic effect if noticeable at all!" and RNGesus mistake becomes crystal clear... by wearing 200% MF for both trials he effectively masked the most distinctive and easily observable part of the MF curve. effectively what he did was take the part of the "signal" carrying the most amount of information and randomize or ignore or negate it... because of this, what we are left with is an unanswerable question: after the two trials we have to ask ourselves... did the souls really do anything or was the first or second trial just a particular instance of 1 possible 200% MF result. (said another way, with just 200% MF its very possible that over any given period you see results that look as if they came from 600% or even 1500% MF when in reality it was just a single observation of a possible 200% MF outcome, even if an unlikely one. but the main kicker is... could a trial with 200% MF similarly, through purely random chance, look very much like what we would expect when wearing 05 MF? and the answer is, of course, sure... but it has a caveat: "it certainly 'coud' look like that but D2R's MF mechanic is specifically designed to make that case (200% MF looking like 0% MF), much, MUCH more unlikely than the other way around... from say 1000 to 1000000000000 MF... in fact, the nature of the MF function is such that a 200% run is very, VERY unlikely to look like what we would see from a 0% run while a 200% run very very easily could resemble a 400% 1000% or even 10000% MF run... point is: "No. 100 runs is not enough given the information loss incurred from the initial, worn, 200% MF" (or at least not the way he did things here...)(which is to say nothing about RNGesus as the guy is totally awesome and certainly very intelligent/entertaining/knowledgeable... it is only to say something about how things can be overlooked and that seemingly easy or simple things can actually be very very complicated on second glance)
The main ritual's purpose is classic... Farming p3 classic is better with the ritual so you almost only drop rares! And no need to farm bosses, just destroy all elites, thus you don't lose time on the ritual for nothing but a few bosses ;-) Anyway, mf only changes the rarity not the quality, roll or item base... Even boosting mf to a billion won't change much if only p1 😕
I've never heard of the Souls Magic Find Ritual. That's incredible. This game keeps on surprising me.
It's a relatively new discovery. Hard to believe a game that is this old and we keep discovering new content.
Indeed
Low IQ ppl never know
I just recently discovered it. It takes a long time sometimes
There is also some seeder trick where you do thing in certain pattern you will get a ber rune drop
I think because of the drop off it wouldnt affect your runs as much. Prob better if youre using top gear with no mf to focus on clear speed but who knows. This was an awesome vid dude very interesting to see
Probably pretty good in 1.00 (yes, it existed from the beginning) to find uniques and rares, as many of them can only drop from normal monsters. Back then, sets and uniques could not be found from random bosses or reruns of act bosses.
The increase in Set items is probably due to failed uniques that turn into rares. Less failed uniques means more chances to drop a Set.
Interesting thought. 0 MF. Doing soul ritual. Go through entire game and clear all the boss mobs and champions.
Half way through the vid, but would you be better getting the ritual and then doing andariel, chaos sanctuary, baal, pindlestick or whatever makes for the best farming targets for your build rather than just the chaos sanctuary? Thinking it may be a bit more efficient. I know it makes it a bit more of an arse for comparitive purposes.
At his wrap up he chats about this.. and ya might be more worth to have a bigger mf list/run
Best way to get super rare uniques in LoD patch 1.08 - and some of those are pretty legendary. I believe only the Archon Staff hasn't been found yet.
Mang Song only spawns in 1.10 it didn't exist in 1.08
@@sirlionheart4614 "Stormspire" was an Archon Staff, not a Giant Thresher back in 1.07 and 1.08 - unfindable in 1.07 like any high level unique that can't be racked. It was changed to be a Giant Thresher in 1.09 and with 1.10 Mang Song was introduced.
This applies to lightsabre as well, as it was an elegant blade (an elegant weapon in a more civilized time, so to speak) and was changed to phase blade in 1.09
Great shear. Hopely some good info will surface on this. Sorry about you're struggle. TY
Most likely mf is only good for griffons, d web and a few others.. So if I was going for the big items I would aim for the right TC. And also TeraorZones might be interesting.
I personally like charms jewels and rune's more than the items that infinite mf affects.
Not even death can save you from living Diablo as a hell life/dream world
I got a mf boost this afternoon. Did one ritual with foh pala, went to terrorized stony field. First pack gave a unique ring, dwarf, second pack unique long bow, then a unique mask, then another unique crap and rakanishu dropped gore riders. Like 5 uniques in a run which is not common at all. Went into cows and looks like the spell was gone, a lot of magic’s but maybe that was regular. Tried ritual + terrorized zone again and it wasn’t impressive. But im pretty sure it worked once. Now im trying to understand the mechanics and length of the magic boost.
Hmm I thought it lasted all game
why wear any MF at all? stack your char without any concessions to MF and let the souls give you max MF in your gg stuff and then do "full game MF runs"... as in, instead of just clearing chaos and having to repeat the souls ritual, run chaos. then run countess, andariel, bone ash, the smith, the pit, sewers, ancient tunnels, arcane, even duriel... then of course, meph and travincal before going to act 5 and running the standard pindle/shenk/eldritch, then nihlathak before heading to WSK and baal before hopefully getting a terror zone outside this route and taking care of it... this way, with the strongest version of your character you can just lay waste to all of sanctuary with a TON of MF... ANNNNDDDD you make your runs long enough such that all of the soul's shenanigans and ritual are worth waiting through (due to the lengthened MF route for each "run")
i mean, theoretically, if it is possible to get the souls to perform their ritual somewhat consistently, depending on how long the whole ritual takes in the first place - once you actually get them going - shouldnt this strategy/feature render all MF worthless and unnecessary? also, given the longer run length i am calling for is it not the case that this style - "full game" runs, as i am calling them, with the huge MF with zero power sacrifice - enable a few other large benefits in terms of what/where to farm that make viable and valuable areas you typically would not think of as "worth it"... ill explain.
to drop as many HRs as possible we need to target things that have large chances to drop anything at all; that those things CAN drop runes, and then roll the dice as many times as possible. but befcause we are loaded with MF we kill fast so that every now and again drops not selecting either of the two drop-categories ("NO_DROP" and/or "RUNE_DROP") drop an item which, due to our huge MF actually results in drop outcomes of higher item qualities on average... therefore because we are fast strong and looking to maximize our overhead costs - the time it takes to undergo the soul's ritual each run - it becomes "worth it" to sprinkle in not just "quality" targets but also "quantity" targets... this potentially leading to otherwise ignored farming spots becoming "viable". feel me?
and this is to say nothing about power long farming - multiple accounts or teams engaging in concurrent running - while a current run is taking place another character is undergoing the souls ritual such that as soon as that current run concludes, an already prepped, souls-boosted-MF'er is ready to go again!
anyways, i was pretty much falling over in sleepiness when i wrote all this so if bits are out of place or incoherent forgive me - i think my overall points are conveyed good enough - sooooo, what do yall think about all of this? anything im talking about interesting in the slightest? please let me know, this MF strategy interests me! (and JUST IN TIME FOR NEW LADDER!!)
@philiprea8540 I covered basically this exact strategy briefly towards the end 9:28. I get 100% where you are coming from and in my opinion, yes, this is the only way for this to be viable in actual gameplay. The point of this video tho was to collect data and to compare against the other data findings I had already collected. This data would be impossible to compare by clearing the entire game, besides it being hard to compare the data it would take more time than I have to invest in it.
Personally, I would use this on a character that is hard to stack mf on like bowazon or nova sorc for example but that's about it. If I was playing offline and running P8 where I needed to have the GG gear then that would also be a reason to use it. The increase in drops over that duration wasn't anywhere near enough for me to bother with anyone else, but that's just me.
The tgods is the issue with souls foh chance to proc on the belt makes them reset
@@KYLEROBZ1 Of course! Makes so much sense. I should have just put a blackhorns face on instead.
@@RNGesus_Channel you did mention it towards the end, yeh thods as nice as it sounds it just ruins it. Iv put it on forgetting a couple times, defo helps to keep you alive just useless for the ritual 😂 pali auras help tho atleast
Maybe the control gear would be better to have 0% magic find? It shouldt be too too hard to get or am i wrong? And with the same 0%mf gear do the ritual and see that way
@youngphil8766 I did think about adding in a 0% magic find run. Unfortunately some of the gear I am using (Enigma/Wisp/Shako) have magic find on them and removing these pieces would make it even slower, so for this video I decided against it.
@@RNGesus_Channel Ya.. I'm currently working on a naked pre buf team. chant and bo. on my trap, shadow kick/shok web team. I keep running out of game time so its taking some time before I can test this 0 MF.
EDIT: Lightning merc or bone prison you're merc. I forgot about worldstone 2.
PS. Oddly I see you get a lot of rare on Diablo.. gg. But some how they should have ben more uneques.. or its just a bad TC area. I never do chaos solo.
Seems like this is much more viable if you run multiple bosses/areas in one game since the time it takes to make it happen is then somewhat offset by the fact that the MF increase sticks through all the runs you do in that game.
At his wrap up he chats about this.. and ya might be more worth to have a bigger mf list/run
I get disconnected a lot from the game, does the extra mf vanish on dc?
@joshuaf.pascual8437 The boost needs to be re applied every time you exit a game or die unfortunately
@@RNGesus_Channel Thank you for the info, I would also like to ask if the boost will apply to the whole party, like if I call on friends in the ritual area, do they get the boost too?
@joshuaf.pascual8437 Great question! I am actually not 100% on the answer to be honest with you. My suspicion is that it would be just the 1 character, but who knows?
Thats a glitch/bug and/or how you know its working?
There is no visual buff for the increase MF
You addressed my point near the end - but I think this is just the classic trade off between MF and maxing kill speed. Doing this you could max kill speed and max MF. You just need a strategy to max your time killing things and not mess about with the ritual.
Also, is it actually proved that the bonus MF is real (it's not on your character sheet)? Your results (small sample size noted) don't really show anything out of the ordinary.
The only 'proof' is a video that Llama did a while back where he did the ritual in the BT Diablo mod which gives your character negative MF. After he did the ritual some magic/rare items started to drop from mobs instead of just white. As far as I am aware that's the closest to any proof that we have??
I seen griphions eye(on other's vids) several time drop but not in uneqe form.. any idea how much that kill s to see due to not having mf >_
I think that, in order for this statistics to work, you should have tried doing it with 0 MF. That way we could see if this ritual is really a thing. Right now we don't know if it works or not, because you still have 200 MF regardless of the ritual.
My thoughts were that there is already proof of it being a thing (Llama did a video) I just wanted to know how effective it actually was. I'm not a full time TH-camr or anything, I just do this as a hobby. For me to do another 100 runs at zero while removing all MF gear (enigma, shako, wisp etc) would just take way more time than I have. At some point I may go back to it, but at least this way I had a direct comparison to run data I had already collected.
How you perform this souls ritual?
@kleomenis456 You need to isolate 4 Souls and have them all attacking you at the same time. If you don't attack back and just stand there, eventually they will stop attacking and perform it
I want to see the moments of frustration when tgods killed the soul after 10 minutes lmao
Meh, it's a myth.
Those results looked right on par for your 200% MF
Anyway, thanks for testing it! 👍
reality is none could tell
the amount of sample to actually have reasonable data to look at is wayyyyy beyond anything shown here
@@Namo-xx1sz I disagree there.
See his numbers for 200 MF and 20000 MF, the 20000 gave only about 33% more uniques than 200 did.
That is because of the diminishing returns math in the game mechanics.
If the "souls ritual" really did bump MF into the high numbers it would have shown, at least matching the 20000 MF numbers but it looks pretty much like the same 200 MF to me. I think 100 runs was plenty of data to get a ballpark idea.
There could be so many ways to error the ritual making it very hard to test. I have tested in tha pas a bit . if you got for 5 souls/gloms its odd too. 5 never seamed to do anything.
@@wizrom3046 100 runs is not enough and you and everyone here is looking at this whole situation incorrectly... first what we want to know is "does the souls ritual boost MF greatly?" RNGesus made a very big mistake in how he went about looking into this whole thing - he ran with 200 MF NO souls AGAINST 200 MF WITH souls. in short, the way MF works is that if you have 0 mf and increase your mf to say 200 mf, the real effect is much, MUCH greater than a later increase from say 200 MF to 400 MF. same size increases but one (0 -> 200) carries much more impact. this is the reason why in d2r one of the best pieces of advice for early characters/newbies is "get some MF on ya! any at all and even if its only a little bit!" because that first little bit of MF (from 0 to say 50) is HUGE in terms of "bang for your buck" and is much more significant than other equivalent sized increases to MF taken later. what all this means for us here is simple:
the difference between 200% MF and 10000000000000000000000000% MF is WAYYYYYYYYY smaller than the difference between 0% MF and 200% MF. it also means that being able to distinguish between the real benefits to higher and higher MF becomes harder and harder (or at least requires larger and larger samples). or we can think about it another way, that "first 200%", going from 0 MF to 200 MF, in the most "distict" or "distinguishable" or "noticable" etc. change with regard to the d2r magic find mechanic that there IS... all other increases to MF carry less of an effect and are therefore much more difficult to actually "feel" in real time. and this is where the problem lay:
we want to know if the souls dance easter egg actually boosts our MF but we have no way, other than observation, in determining this. couple this with the fact laid out above that "the first, from 0 to 200 MF, is the most noticeable increase in your magic find possible - all future increases will carry with them a much less dramatic effect if noticeable at all!" and RNGesus mistake becomes crystal clear...
by wearing 200% MF for both trials he effectively masked the most distinctive and easily observable part of the MF curve. effectively what he did was take the part of the "signal" carrying the most amount of information and randomize or ignore or negate it... because of this, what we are left with is an unanswerable question:
after the two trials we have to ask ourselves... did the souls really do anything or was the first or second trial just a particular instance of 1 possible 200% MF result. (said another way, with just 200% MF its very possible that over any given period you see results that look as if they came from 600% or even 1500% MF when in reality it was just a single observation of a possible 200% MF outcome, even if an unlikely one. but the main kicker is...
could a trial with 200% MF similarly, through purely random chance, look very much like what we would expect when wearing 05 MF? and the answer is, of course, sure... but it has a caveat: "it certainly 'coud' look like that but D2R's MF mechanic is specifically designed to make that case (200% MF looking like 0% MF), much, MUCH more unlikely than the other way around... from say 1000 to 1000000000000 MF... in fact, the nature of the MF function is such that a 200% run is very, VERY unlikely to look like what we would see from a 0% run while a 200% run very very easily could resemble a 400% 1000% or even 10000% MF run...
point is: "No. 100 runs is not enough given the information loss incurred from the initial, worn, 200% MF" (or at least not the way he did things here...)(which is to say nothing about RNGesus as the guy is totally awesome and certainly very intelligent/entertaining/knowledgeable... it is only to say something about how things can be overlooked and that seemingly easy or simple things can actually be very very complicated on second glance)
The main ritual's purpose is classic... Farming p3 classic is better with the ritual so you almost only drop rares! And no need to farm bosses, just destroy all elites, thus you don't lose time on the ritual for nothing but a few bosses ;-)
Anyway, mf only changes the rarity not the quality, roll or item base... Even boosting mf to a billion won't change much if only p1 😕
You're doing it wrong bud...
@robertwaldrop3100 I feel like that should maybe be followed up with further information?
What is missing? The only part of this ritual is that we’re supposed to wait until they’re done, right?
there is no souls magic find ritual..........