This Game Doesn't Even Exist

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 1.7K

  • @Nuion
    @Nuion 11 หลายเดือนก่อน +3281

    Thanks for reacting to my vid! Followup soon! I found some super spicy stuff already

    • @SuperEarthHQ
      @SuperEarthHQ 11 หลายเดือนก่อน +44

      nice vid

    • @utopianghost7789
      @utopianghost7789 11 หลายเดือนก่อน +28

      Subscribed, looking forward to the follow up

    • @seanrasmussen2877
      @seanrasmussen2877 11 หลายเดือนก่อน +33

      Nice vid. Would kindly recommend not sounding so lethargic.

    • @kristophershaun
      @kristophershaun 11 หลายเดือนก่อน +5

      good job!

    • @fredwin
      @fredwin 11 หลายเดือนก่อน +87

      @@seanrasmussen2877 That's not that kind, dude. The guy is simply putting the facts out there, he's not like a presenter

  • @austinm5630
    @austinm5630 11 หลายเดือนก่อน +1133

    I love the way that, if it's all fake, that means Asmon actually has a longer-term plan for the game than its own developers do.

    • @FATxMYKxJOE
      @FATxMYKxJOE 11 หลายเดือนก่อน +11

      Just let Asmon pay for it, dont waste your own money let devs spend on assets more than they actually earn from players, please...

    • @KC-zw4mm
      @KC-zw4mm 11 หลายเดือนก่อน +8

      @@FATxMYKxJOE The thing is they don't need 1k players to buy the game, rather 1k streamers/youtubers to buy it. Basically, they can make a profit w/o a single player buying it.

    • @Mythicalgoon
      @Mythicalgoon 11 หลายเดือนก่อน +5

      ​@@KC-zw4mmbuddy what?
      1. 1k streamers is between 20-80k they've been working on this game for over a year with multiple devs, that's less than a minimum wage job, that's not a profit.
      2. Steam holds funds for 30days so if the streamers just return the game which they do the company gets very little to no revenue at all.
      Do you have any idea how economics work?

    • @gigahertz7352
      @gigahertz7352 11 หลายเดือนก่อน +2

      He's not so bright that's for sure lol @@Mythicalgoon

    • @cc_256
      @cc_256 11 หลายเดือนก่อน +1

      He would make more money on videos about that game, than the developers spent to make that game.

  • @Emosetzer
    @Emosetzer 11 หลายเดือนก่อน +384

    I think this video really highlights 2 things.
    1. The people who make these assets are really impressive and talented.
    2. The potential of what you can do with store assets is huge.

    • @twintrbo92
      @twintrbo92 11 หลายเดือนก่อน +26

      3.i should into creating and selling assets

    • @jin12345678
      @jin12345678 11 หลายเดือนก่อน +12

      well provided you don't build your entire game around assets and you actually have a good game at the core. Dark and darker actually has good gameplay. Only up is kind of an outlier because it's a meme game that leverages the randomness and visual chaos that comes from using random bought assets.

    • @effusivemind
      @effusivemind 11 หลายเดือนก่อน

      this video highlights a lot of things. lol. but yes, those 2 things are included

    • @amruzaky4939
      @amruzaky4939 11 หลายเดือนก่อน

      ​@@twintrbo92Okay brb

    • @rebiianas
      @rebiianas 11 หลายเดือนก่อน

      you need to see it from a style perspective if these people who made the assetts knew it would be used like that they would probably change the assets to make them fit but here they are just putting evrything toghether and hoping it will fit

  • @fitegarr6134
    @fitegarr6134 11 หลายเดือนก่อน +400

    that's some solid investigative journalism by Nuion. there's absolutely nothing wrong with using pre-made assets to help speed up development, but when that's all you have to show...
    very strong Day Before vibes from this project now

    • @CrystalWings12
      @CrystalWings12 11 หลายเดือนก่อน +8

      We're gonna have The Day Before 2: The Electric Boogaloo with this one, lol.

    • @thegray0
      @thegray0 11 หลายเดือนก่อน +6

      the game systems is 70% of the work.
      it's actually smart they bought assets to cut down cost and development time

    • @cristianfatu2088
      @cristianfatu2088 11 หลายเดือนก่อน +4

      ​@@thegray0Nah, ignorant people think that's evil and a sin, don't even try to explain to them.

    • @biggusy25
      @biggusy25 11 หลายเดือนก่อน +15

      @@cristianfatu2088 It's absolutely not evil or a sin. That's literally the reason asset stores exist.. However, if you're making the largest (physical size) MMO in existence and you're pulling assets from tons of different creators and artists to fill it, then your world is GOING TO look like complete dogshit. It's simply not possible to create a good looking game without a coherent art style that ties the whole thing together.

    • @majestic-domination
      @majestic-domination 11 หลายเดือนก่อน +3

      @@biggusy25 That's true, but then again their team is small and they're trying to release the game within a few years.
      It's probably smarter for them to focus on the game logic than to waste all their time designing 3d models. They can always gradually add originality to the visuals when everything else is inplace.

  • @toreole
    @toreole 11 หลายเดือนก่อน +146

    whats funny about the farum azula elden ring situation is that people speculated about the lore implications and everything, but then someone else pointed out that the same texture was also used in path of exile lmao

    • @boanoah6362
      @boanoah6362 8 หลายเดือนก่อน +1

      @randomvideoboy1 Hell, it could even imply that Farum Azula and Path of Exile both have... stone? Oh no, the lore implications! How can we possibly rectify them using stone textures from a game that also has stone textures?!

    • @saphironkindris
      @saphironkindris 8 หลายเดือนก่อน +1

      @randomvideoboy1 yeah, like if you have a statue of an angel in two games, it doesn't mean the second game just randomly chose it, it can represent a completely different set of angels in that world compared to the first one, even though it's the same asset.

  • @DillonMeyer
    @DillonMeyer 11 หลายเดือนก่อน +107

    One telltale sign of it being fake: When you're in the "Open world" fighting an enemy, there should be several other enemies walking around, waiting for you or another player to come and attack it. In the dragon scene, there's literally nothing but open space and the tailored scene.

    • @poexix9263
      @poexix9263 11 หลายเดือนก่อน +5

      Yes, that is a good indication. However, it is possible that they have a test scene where they are able to properly test everything in their game. Although, recording gameplay in that test scene is a red flag by itself, and it is more likely the game is faked.

    • @jtnachos16
      @jtnachos16 11 หลายเดือนก่อน +14

      @@poexix9263Could also be an instanced encounter of some sort. Honestly, pre-release trailer footage should never be taken seriously, period.

    • @TheCunningStunt
      @TheCunningStunt 11 หลายเดือนก่อน +1

      disagree, I've played plenty of open world games where you only encounter a single enemy. Plenty of times in Skyrim I have been in an open area with a single dragon and nothing else for example.

    • @TheCunningStunt
      @TheCunningStunt 11 หลายเดือนก่อน

      @@jtnachos16 yep, even when it is a Triple A company. Pre-Release footage is often pre-rendered. Anyone remember Aliens Colonial Marine's trailer versus the released game?

    • @DillonMeyer
      @DillonMeyer 11 หลายเดือนก่อน +7

      @@TheCunningStunt that's single player, this is being spun as an mmo
      You wouldn't want to fight over who gets to kill the single enemy that spawns for a quest to kill 10 of that enemy with 50 other people, would you?

  • @Tim_TheDude
    @Tim_TheDude 11 หลายเดือนก่อน +770

    Who would have thought. An MMO thats maybe a fraud? No way!

    • @literatedegenerate3800
      @literatedegenerate3800 11 หลายเดือนก่อน +6

      Blud, Say it ain't so 😮

    • @MrBloodyshadow17
      @MrBloodyshadow17 11 หลายเดือนก่อน +21

      It might be another scam but atleast it looks more like a game than dreamworld did 😂😂😂

    • @therealzizmon1748
      @therealzizmon1748 11 หลายเดือนก่อน +9

      How is it a fraud if it hasn't even been released yet?

    • @Eisenthorn4179
      @Eisenthorn4179 11 หลายเดือนก่อน +5

      And it will continue since MMO fans will continue inhaling copium

    • @mantraki
      @mantraki 11 หลายเดือนก่อน +1

      It's like the same people who play mmo need to get their money stolen for another 20 years to acknowlegde an scam at first sight.

  • @willostrand6555
    @willostrand6555 11 หลายเดือนก่อน +34

    I recently started learning blender and unity to make a game. I got so far as making the player character with most attack and general movement animations, one enemy with some attacks and movements, a dog that can sit and wag its tail, a bunch of weapons, and a few other assets like the healing item. That took about a month and a half to learn and do. Haven’t really done a lot in unity other than learn how to use it. But even though I’ll keep getting better, making an asset like a plate that you’ll barely notice for 2 seconds in your peripheral vision while looting an abandoned cottage still take a significant amount of time, assuming your plate looks more interesting than a flat cylinder. And there are so so so many things you need to model to breath life into your game. I want to produce 100% my own assets, but I’d certainly save like a month or more just using super basic store bought assets like flowers, forks, mattresses, or similar things that have practically nothing to do with gameplay.

    • @MasterIceyy
      @MasterIceyy 11 หลายเดือนก่อน +7

      Same story for me, except I want to make a 20-30 minute short film, to act as advertisement for a book I'm writing, on top of learning blender, and unreal at the same time, I'm also learning video editing, sound mixing, animation, visual effects and writing a book, it's a lot.
      Free and paid assets are a literal god send especially to solo and small development teams, I think a lot of people don't understand how much effort, work and mostly frustration goes into making something in 3D.
      Game studios literally have every single thing split into specialities, you have a sky box artist, a team of animators, a team of modelers, a team of environment artists, let alone the guys that actually have to slave away doing the coding for the game. I don't know how many people are working on quinfall but it looks to me like they don't have any modelers or 3D artists in house, so I can understand why the assets were used.
      Asset flipping doesn't cause things to be bad, but there is certainly a correlation

    • @Yeoshu
      @Yeoshu 11 หลายเดือนก่อน +3

      great story, but it has nothing to do with the point of the video or asmon's opinion.

    • @willostrand6555
      @willostrand6555 11 หลายเดือนก่อน +1

      @@MasterIceyy agreed. It’s a complicated issue with no absolute answer whether or not it’s bad just case by case. Too much asset flipping feels bad because of unoriginality while a little asset flipping just saves time and no one notices.
      Also that’s awesome, I actually also just published my book I’ve been working finished a book I’ve been working on too!

    • @GamingHisoka
      @GamingHisoka 11 หลายเดือนก่อน +1

      i totally agree with what you said especially if you’r starting alone pr with just a few friends there is no shame in using assets i’d encourage that over trying to do everything on your own get overwhelmed and give up anyday also good luck on your journey 🤍

    • @Sonyboj
      @Sonyboj 11 หลายเดือนก่อน

      Okay and back in the day ppl like you had to make their own assets and did just fine. 1000s of games had small dev teams.

  • @LivingFire_BurningFlame
    @LivingFire_BurningFlame 11 หลายเดือนก่อน +632

    After hearing the list of highlights this game promises, I gotta say...I'm not even sceptic. I'm confident this won't be half as good as it sounds.

    • @themelonman6302
      @themelonman6302 11 หลายเดือนก่อน +56

      @CowDude2YFGA My dude, spamming this sh*t in the comments isn't gonna get you more subscribers.

    • @TRAMANOSIA
      @TRAMANOSIA 11 หลายเดือนก่อน +34

      @CowDude2YFGA number one, you have 2 vids, number 2, trash content, number 3, you waste time watchin vids and commenting instead of making quality vids..
      Bro, get a job. This stuff aint for ya

    • @cyrusthevirus9878
      @cyrusthevirus9878 11 หลายเดือนก่อน +24

      @CowDude2YFGA I am going to block your channel just for saying that.

    • @XiaolinDraconis
      @XiaolinDraconis 11 หลายเดือนก่อน +3

      shit is wild, they claimed 4x the area to explore than the biggest games and they developed it in 1/5 of the time everyone else needs?

    • @Trilint
      @Trilint 11 หลายเดือนก่อน

      @@cyrusthevirus9878 Just report every comment you find of his for spam :)

  • @Inseril
    @Inseril 11 หลายเดือนก่อน +15

    Unfortunately this is going to become the norm for many games. I have a good friend who was a artist for a few triple A studios. He got tired of the constant pressure, low pay, and layoffs. He now makes his own game assets for sale to game developers. I believe this is the future as sound design, artists, and animations will all be subcontracted.

    • @ni9274
      @ni9274 11 หลายเดือนก่อน +1

      There is a huge difference between using subcontractors to make your assets and buying pre-made assets, subcontractors that make assets are often very talented and often are provided with concept art so they don’t just do random things, some of the best armor in Elden Ring were made by subcontractors.

  • @jaeslow6347
    @jaeslow6347 11 หลายเดือนก่อน +425

    Damn this guy who made the video really knows his stuff.

    • @Nuion
      @Nuion 11 หลายเดือนก่อน +91

      YIPEEE

    • @Kovac_
      @Kovac_ 11 หลายเดือนก่อน +3

      Does he? If you've ever even played around with UE or Unity, you recognize store assets immediately, doesn't take a genius.

    • @timiniho
      @timiniho 11 หลายเดือนก่อน +38

      @@Kovac_ Geniuses aren't the only ones who can know their stuff. Anyone who has ever worked with anything knows that, doesn't take a genius.

    • @Kovac_
      @Kovac_ 11 หลายเดือนก่อน +1

      @@timiniho I am just astonished people calling this "insider knowledge of game development", I know your average layman proably doesn't know any of this, but for a content creator and his community solely consisting of people who play video games, it's like a michelin restaurant chef being amazed by the existence of a campfire.

    • @lenin2457
      @lenin2457 11 หลายเดือนก่อน +37

      @@Kovac_ unless you are terminally online or a game dev you would have no idea about any of this.

  • @videopostrrr
    @videopostrrr 11 หลายเดือนก่อน +5

    the elden ring bought assets were in the lower part of the haligtree (elphael) iirc, near the green man faces. You got to remember that just because you are buying an asset doesnt mean that the asset doesnt fit with the vibe you are going for, or tell the story you wanted.

  • @heavensplitter
    @heavensplitter 11 หลายเดือนก่อน +254

    The problem with making an entire game with assets, especially from different artists, is that the game doesn't fit together perfectly. Even in original MMOs there are skills, textures or buildings that seem like they don't belong there, just because it's a new member of the team or the artist got a little more inspired. In MMOs that are giant games this will become apparent after a while of playing, you will inevitably feel that things are not fitting together

    • @MilaSlashTV
      @MilaSlashTV 11 หลายเดือนก่อน +5

      heavy on the copium

    • @heavensplitter
      @heavensplitter 11 หลายเดือนก่อน +32

      @@MilaSlashTV who

    • @HyenaBlank
      @HyenaBlank 11 หลายเดือนก่อน +12

      Plus, people tend to expect there to be stuff like armor progression and character customization when it comes to an MMO. Can't really do that if all your character models are from from dozen of different sources you have no control over

    • @tsui1024
      @tsui1024 11 หลายเดือนก่อน +3

      OG AdventureQuest was a Mumbo Jumbo of assets as well. It has its own charm

    • @Zeldarulah
      @Zeldarulah 11 หลายเดือนก่อน +13

      I made a game using almost exclusively pre-existing assets but since it was Japan themed it was a lot more doable. It was definitely very difficult to make sure the assets were cohesive and similar graphical fidelity and make the world feel congruent, but it is definitely possible. For an MMO I'm not sure it'll really be feasible to do without a modeler/animator.

  • @HypoCT
    @HypoCT 11 หลายเดือนก่อน +8

    It's okay to use bought assets, one can buy as many as they want, it saves time. What matter is how they put them together. The red flag here is actually the thing being an MMO and not a contained Single-player game. Unless they have a massive budget, I wouldn't hold my breath for it to last long even if it does releases, especially after The Day Before.

  • @PrismaticaDev
    @PrismaticaDev 11 หลายเดือนก่อน +172

    Using assets (even in such large sums as this) isn't a red flag, it's the fact that they're using the DEMONSTRATION levels from the asset pack that are designed to show off the assets in context as a part of their trailer. It was the exact same situation with The Day Before - the entire trailer level was just a Demo level from the city asset pack + a few ruined cars and debris.
    Aside from style and consistency concerns, one of the main drawbacks of using a bunch of different characters from different packs is that you'll need to spend a tonne of time re-targeting animations that are designed for different skeletal setups. Man 1's animation might look completely garbled on Man 2 without any fixeruppering. Not to mention facial animations are entirely non-convertible if they're not using bones.
    For a large-scale project like an MMO, you'd want to build your own character pipeline ASAP so they can share animations, use interchangeable clothing models, use parameters to change the body type/shape regardless of clothing etc. With marketplace assets it's incredibly rigid. Putting one character's clothing on another is impossible. Seems like a big red flag for an MMO where you're supposed to have a tonne of players with different equipment to make them unique.

    • @NoobahSteve
      @NoobahSteve 11 หลายเดือนก่อน +7

      not too mention most of the assets can be brought into Blender and other various software to change and modify them so they are not 1 for 1, to me using assets is fine as well but i find it kind of lazy when they slap them in there and and don't modify any of them to fit their game and vision which goes back to your point of the game not feeling consistent.

    • @GMitchell2012
      @GMitchell2012 11 หลายเดือนก่อน

      Did you go to school? You need to learn what grammar is, and learn to write a proper sentence.

    • @PrismaticaDev
      @PrismaticaDev 11 หลายเดือนก่อน +27

      @@GMitchell2012 Sorry, I should have had my comment on a reaction video peer-reviewed by the board of directors before posting. Won't happen again, sir.

    • @antares3030
      @antares3030 11 หลายเดือนก่อน +4

      They didn't even bother to move things around even tiny bit. It's all just 1 to 1 from the packs

    • @redking36
      @redking36 11 หลายเดือนก่อน

      @@NoobahSteve
      It did look like some of the assets were modified. The first attack looked a bit different, as did the library and the train. Still, you would be limited by whatever animations exist, like that giant worm boss that was not attacking at all, unless you make more animations using the asset as a basis.

  • @SpawnX210
    @SpawnX210 11 หลายเดือนก่อน +1

    @13:23 and @15:13 Just realized if games start being built fully with bought models, then eventually the game will be influenced by the store, as in the story being driven by the asset; because if they can't make anything original and have to buy all models, eventually if their game has expansions and future content that will have to be bought too, sooo... The future story will be driven by what the store has at the time of developing that future content, they will have to pick certain models that make sense, but eventually if they add like a new race or area to the game, it will just be out of the blue because it will have to be from a model off the store; and there may not be any models at the time that align with the original storyline of said game, so the whole game would have to start going in an entirely different direction depending on what is available on the store and how bad this really gets... @18:08 This could get way out of hand to a point where; if the creator of the models being used in a game realizes his models are being bought to populate the next big game; they might take advantage of that for more sales; by later developing models down the line that ever so slightly match the current models but change just enough to where the creator of said model is actually making and evolving the story without the devs even realizing it, and when they do it will be too late.. This will then give them independent job security and make them lots of money especially if game goes viral...

    • @simon7109100
      @simon7109100 8 หลายเดือนก่อน

      If we talk about future content and expansions we can assume the game got successful and sold a a lot of copies, thus the devs have money to hire an artist to make their new assets that fit the game and the narrative. They can even contact the person who made their assets to make new ones for them. So this is really not a concern

  • @ThisGruntled
    @ThisGruntled 11 หลายเดือนก่อน +425

    I imagine the creators of those assets would love to see their art implemented in a wide scale MMO setting.

    • @Halvos12
      @Halvos12 11 หลายเดือนก่อน +55

      I am at the point where I honestly can not tell if this is a sarcastic jab or if you're being serious.

    • @lensmith8474
      @lensmith8474 11 หลายเดือนก่อน +11

      Games should take ideas from good games and put them in their games. Imagine the shadow of war nemesis system been put into elden ring

    • @Halvos12
      @Halvos12 11 หลายเดือนก่อน +50

      @@lensmith8474 Imagine if the shadow of war nemesis system wasn't under a patent so someone other than a dev under Warner Bros could use it.

    • @reginaldcampos5762
      @reginaldcampos5762 11 หลายเดือนก่อน +1

      ​@Koppu1doragon it's probably sarcasm

    • @ThisGruntled
      @ThisGruntled 11 หลายเดือนก่อน +52

      @@Halvos12 I'm serious, no jab here, the game drew attention because it looks good because of these assets, someone put time and effort into those assets and used them to earn some money, they put their art on a platform hoping someone would buy and use those assets.
      And to reiterate, I think anyone would then like to see their art be used on a successful product. They might not like if their art is being used to scam people though. Or maybe they don't care, they made their money. Now, that being said, I agree with Asmongolds red flag concerns here and that we should heed these concerns. I hope the game is real and the gameplay is good.

  • @itseye2
    @itseye2 11 หลายเดือนก่อน +2

    lmao 21:21 "please be fake, please be fake" "get 10 videos out of it" lmao

  • @ThomasWindar
    @ThomasWindar 11 หลายเดือนก่อน +105

    For people who don't understand why using "assets" alone is an issue:
    The problem is not assets, the issue is that they are coming in 100% not modified. Usually you use something like an Effects Asset Pack - and you modify them to make them suit your gaming needs. (For example you can take a Lava Pillar VFX and modify it to be like an outburst of mud instead) Using such assets is like cooking with ready ingredients, speeding it up.
    However if you don't have anybody on the team that knows how to modify the assets, you are stuck with what they are and that limits all of your options.
    I used to help out on an MMO (Flyff Universe) as a 3D Modeler/Animator and as long as I was there, players could get unique Skills and Enemies could get unique Animations for Special Attacks. That also included custom-looking weapons.
    The moment I was out - they got stuck with assets they had left, meaning that the skills and their design decisions were limited to what assets they had. That meant no cool-looking abilities could exist that would require a unique animation. That affected possible Boss fights or encounters (cause if the Monster asset did not have a proper attack anim - it would not exist). Also when introducing some skills, the animations could be sped-up which often looked like the character was moving on fast-forward for some reason.
    A trailer that shows completely non-modified assets used in a game basically warns you that the Team "even if they have ideas - cannot implement them".
    Which is a huge indicator of the game possibly being terrible. Cause the Design team is locked out of many options for good gameplay.
    In proper Asset Use - You'd have some Modeler or Animator on the team that can add/modify stuff you need.
    This would speed up development & give the Design Team total freedom on what they want added to the game.
    However if the team has nobody that can modify the stuff - they'll land in the weird position of saying "we are looking into implementing something obvious and easy - but we have nobody that can do that 30min fix for you".
    For that example - back to how I helped on the MMO - some Attack Skills had balancing issues. They were unfun to use, clunky and their DPS was not worth the Skill Points at all. A literal 20 min fix of the Animation used was enough on my end to fix it. However the Team would be taking forever, leaving the players with a useless skill in their Skill Tree, just cause they couldn't edit the animation. At that time I was already out of the team - so I would just show the players how the issue was fixed on my Private test Game build - and was fixed and fun in minutes, but the original team couldn't do squat for weeks at end. (the skill is probably still not functional on their end even now...)
    That's why "Asset Packs" are a red-flag.
    Also a reason why you cannot get some 30min fixable stuff for weeks at end. Cause the team just has nobody that can do that easy fix...

    • @seanryan1606
      @seanryan1606 11 หลายเดือนก่อน +3

      So? I don't see assets anyways I just like open world games

    • @Thakkii
      @Thakkii 11 หลายเดือนก่อน +1

      fair point

    • @damon6086
      @damon6086 11 หลายเดือนก่อน +9

      @@seanryan1606 Like the person said, the assets are modified to fit the game. It's a big deal no matter how you brush it off. If you read what they're saying, then you'd know you probably see the assets but don't know you do because they're modified to fit the games you love.

    • @seanryan1606
      @seanryan1606 11 หลายเดือนก่อน +4

      @@damon6086 I get it but I still don't see the big deal? I mean I don't go out of my way to see what assets they use in a game I mean that's just how I think

    • @psistorm04
      @psistorm04 11 หลายเดือนก่อน +1

      This already touches so well on a point I was going to make, let me add to it as well. Games generally should have a certain coherent style and world design, so that the world and enemies etc can tell a story. Buying random asset packs for enemies means you now have enemies that are just.. enemies. Here's generic bad guy number 235325, go kill 12 of em. they aren't tied into the world /at all/, they are just, bad guys to kill.
      Llikewise, buying premade models for player chars etc means you do may not have the modularity for an outfit and equipment system, which is what really leads me to believe this game is a scam. An MMO with fixed-outfit premade player character assets? No.
      I do firmly believe this is just some attempt at a scam, show off a bunch of unmodified assets to look impressive, but with zero consideration for worldbuilding, theming, game mechanics, anything. Also note how each displayed scene was like, usually one enemy against a player. No MMO world to be seen, just set pieces.

  • @_Just_John
    @_Just_John 11 หลายเดือนก่อน +1

    12:31 - Damn, main menu music from ReVolt. What a hit of nostalgia.

  • @neptunegamesrpg
    @neptunegamesrpg 11 หลายเดือนก่อน +71

    If the dev keeps using assets like that, the game performance is going to be really bad. The reason is that each asset has different materials, so you end up with 5000 materials, instead of 500.

    • @Arthur-jg4ji
      @Arthur-jg4ji 11 หลายเดือนก่อน +5

      yep performance goonna be atrocious

    • @jaykay6222
      @jaykay6222 11 หลายเดือนก่อน +5

      I never would have thought of that, but it certainly makes sense.

    • @atrane365
      @atrane365 11 หลายเดือนก่อน +1

      This is why performance is always so bad in these asset flips

    • @Workd05
      @Workd05 10 หลายเดือนก่อน

      What causes it to be so much ,pre material if you're just buying what once was a 500 material asset?

    • @frozenburst64
      @frozenburst64 5 หลายเดือนก่อน +2

      ​@@Workd05Because every asset used by different creators will likely use different textures and materials. Someone who makes a castle asset will likely have a different rock texture than those who made a cobblestone house, cobblestone road, or rocky cave. But if you make the game from scratch, you can simply re-use previously used textures for new objects and simply modify them to give it a different look. It will count as the same material and not cost any extra performance from the device to render.

  • @otsdarvafoxxfyre
    @otsdarvafoxxfyre 11 หลายเดือนก่อน +12

    I love how just from one trailer, Asmon is already planning a content road map a year or more down the road 😂

    • @DubberRucks
      @DubberRucks 11 หลายเดือนก่อน +2

      A content roadmap that's longer than the "devs" own roadmap for sure. 🤣

  • @lofimore755
    @lofimore755 11 หลายเดือนก่อน +158

    I get the feeling there is a door in the first minutes of the game that i can't enter for 2 hours

    • @wyattmackenzie4967
      @wyattmackenzie4967 11 หลายเดือนก่อน +5

      @CowDude2YFGA with a randomly generated username like that? i dont think so

    • @oompalumpus699
      @oompalumpus699 11 หลายเดือนก่อน +18

      ​@@wyattmackenzie4967It's a bot.

    • @wyattmackenzie4967
      @wyattmackenzie4967 11 หลายเดือนก่อน +6

      @@oompalumpus699 god damnet i should have known LOL

    • @xfragboix
      @xfragboix 11 หลายเดือนก่อน

      I really doubt there will be a game. My guess they slapped this together either to scam some private investor or a bunch of backers on Kickstarter/Indiegogo/whatever. You spend a couple of grand on assets to make a trailer to wow potential investors or backers, then rake in few hundred thousands of dollars, make up some sob story how you've run out of money and disappear. They might not even spent any money as there are private torrent trackers (like cgpeers) distributing stolen Unity/UE asset store assets

    • @Gerwhal
      @Gerwhal 11 หลายเดือนก่อน +1

      Well you were in the right direction with the randomly generated username observation though haha

  • @dbw166
    @dbw166 11 หลายเดือนก่อน +8

    A couple days ago they removed their January 30th date and put it back to "coming soon" they then went on to announce a "closed beta" in the discord instead with the date intended to be updated later on when the open beta is out. Seemed kind of odd

  • @bernhardlabus8511
    @bernhardlabus8511 11 หลายเดือนก่อน +20

    So they mirrored the ruins. One could almost say.... they flipped the asset.

  • @preoximerianas
    @preoximerianas 11 หลายเดือนก่อน +5

    I’m actually so annoyed that the particles were an asset flip. It looked genuinely incredible and thought “wow, props to the devs for this”

  • @didiMao
    @didiMao 11 หลายเดือนก่อน +48

    I worked at game studio who did this.
    You missed one part that kills this idea as a sustainable model. Every purchased asset is not 1:1 to the next. Each creator that sells these aren't optimizing everything. So the work isn't done when you purchase and place. If the game is intended to be real they need extensive work to ensure the fidelity is performant and then baked into the scene.
    At one point buying assets is a net negative due to the extensive work required to make it work in a final product.

    • @antiwoosh4302
      @antiwoosh4302 11 หลายเดือนก่อน

      Interesting insight, if you're not lying of course.

    • @StrokeSkull
      @StrokeSkull 11 หลายเดือนก่อน

      then i don't get it. Why use premade assets if it becomes a net negative?

    • @Ishtar_Sothice
      @Ishtar_Sothice 11 หลายเดือนก่อน +3

      @@StrokeSkull Big studios usually use them as placeholders

    • @pepopaper
      @pepopaper 11 หลายเดือนก่อน

      This case is like they just use their existing engine and art team try to shove everything into the engine within 1 year time frame.

    • @leoleo1035
      @leoleo1035 11 หลายเดือนก่อน

      That's common knowledge in the area. Not everyone makes models 100% optimized for games, especially if packs and said models are cheap (they will either be badly optimized or will be low quality overall)@@antiwoosh4302

  • @greyline23
    @greyline23 11 หลายเดือนก่อน +1

    It’s like the difference between buying a frozen lasagna and making one from scratch. Sure the frozen one tastes good but homemade is better and has less preservatives

  • @sealsharp
    @sealsharp 11 หลายเดือนก่อน +28

    The issue with that use of assets is, that there won't be the perfect asset for everything, so instead of assets visualizing the intended gameplay, the game mechanics are build based around what's available in terms of assets.

    • @HighTide.Sunset
      @HighTide.Sunset 11 หลายเดือนก่อน +2

      This is a great callout

    • @antares3030
      @antares3030 11 หลายเดือนก่อน +1

      yup yup absolutely

    • @Gibby34340
      @Gibby34340 11 หลายเดือนก่อน +1

      They're basically building off a framework that has already been built, so you're limited to that framework. Then you claim to be the one making the game, when in reality, the game's practically already been made. You're just taking all the pieces from a few asset packs and putting them together, not "building something".
      This is like doing a jigsaw puzzle of a train where the pieces can be arranged however you want, then claiming you built an actual train...

  • @edellenburg78
    @edellenburg78 11 หลายเดือนก่อน +13

    There's a significant distinction between being a 3D artist, an animator, and a game developer. It's important to recognize that someone working with a modest budget can still create an impressive game. Passion and creativity often play a bigger role than the cost of 3D assets. With dedication and skill, even lower-cost resources can be transformed into a captivating gaming experience.

    • @MasterIceyy
      @MasterIceyy 11 หลายเดือนก่อน +1

      I was going to say this, because the guys making quinfall may just not have any decent 3d artist, VFX artists or animators, but they're got people who can do the programming side of game development.
      Assets are just 3D models, thinking it has any bearing on the game or it's quality seems kinda strawmany to me. Like at the end of the day, there's a reason why assets exist to be brought.

    • @EwokyBalboa
      @EwokyBalboa 11 หลายเดือนก่อน

      Asmond kinda talks about this point around the 11min mark

    • @LordOfChaos.x
      @LordOfChaos.x 6 หลายเดือนก่อน

      very rarely but you have a point

  • @xanuviz
    @xanuviz 11 หลายเดือนก่อน +18

    I think the bigger concern is that just like with the already well known Kickstarter scams they aren't actually making a game. What I mean is, they bought a bunch of assets to make a nice looking trailer and convince some people to either pre-order or something later on but in the end they are either just not going to release the game or the game that they do make will look and be completely different from what was shown in this trailer. Like even if they do make the game, how are they going to patch all these completely different assets together and make it look somewhat consistent and good with optimization within an online MMO framework.

  • @MattLetsPlays
    @MattLetsPlays 11 หลายเดือนก่อน +2

    The main issue is the lack of creative integrity. Like mentioned Only Up has bought assets but it was used in a creative way. If I see some dude buy the assets I made and use it in a generic, soulless game, I would just be disappointed

  • @rein5114
    @rein5114 11 หลายเดือนก่อน +28

    Plot twist: The animator that sell all those asset is actually in their team dev :)
    They selling those asset to make little income for build the game :V

    • @Psycorde
      @Psycorde 11 หลายเดือนก่อน +1

      No

  • @frostypixelsgames9350
    @frostypixelsgames9350 11 หลายเดือนก่อน +2

    i think when you have a team buying assets is a no go, but for a solo developper is sometimes the way to go as 1 person generally cant do it all but there's exceptions to the rules

  • @duhotatoday3277
    @duhotatoday3277 11 หลายเดือนก่อน +126

    I once played a decent rpg that was, by creator's own account, more than 95 percent free assets. And I had a lot of fun with it. It was Exiled Kingdoms

    • @vindelqen
      @vindelqen 11 หลายเดือนก่อน +3

      The best rpg on mobile.

    • @jinhong91
      @jinhong91 11 หลายเดือนก่อน +1

      I played a pretty good RPG called Crystal Project and the music from that game is almost completely free asset.
      The dev really knows how to pick good music for each part of the map and I would say 90-95% of them are really good
      The original music composers get an influx of viewers to their videos from the game.

    • @Psycorde
      @Psycorde 11 หลายเดือนก่อน +1

      @silverjoystix4696 Oh? I loved that game

    • @Athai_
      @Athai_ 11 หลายเดือนก่อน

      I fucking loved 100% of Crystal Project man, I remember I tried looking for the Shoudu Province theme and couldn't find it anywhere and it was then that I found out that almost all of them were free assets and I couldn't believe how GREAT all of them were@@jinhong91

    • @ronn201
      @ronn201 11 หลายเดือนก่อน +1

      It's fine to enjoy a game made entirely of asset flips.
      The problem is when you run into the same assets again.
      And again.
      And again.
      You hit a point where you realise that the game you liked didn't have its own identity, and for some people, even cheapened the memory of what they played.

  • @KasimierLP
    @KasimierLP 9 หลายเดือนก่อน

    I just realised something
    7:55 put a sand skin on the animation and increase it's speed --> BDO Hashashin skill
    12:15 change the skin --> Kutum from BDO
    might be more but those looked too familiar for me

  • @rubberninja007
    @rubberninja007 11 หลายเดือนก่อน +23

    I work in games and animation. Every studio reuses assets and uses premade assets. Some studios are just more blatant than others. And some studios make changes to existing assets based on their needs, while others make no changes

    • @antares3030
      @antares3030 11 หลายเดือนก่อน +6

      Yeah but 90% of the trailer copied 1 to 1 with barely any change, oof
      Looks like a proof of concept rather than an actual development

    • @Psycorde
      @Psycorde 11 หลายเดือนก่อน +5

      You added nothing to this conversation, that's obvious
      This "game" is nothing but demonstration of bought assets, it's the centerpiece of the showcase. There's no game to see here, and that's the problem.

    • @BAGG8BAGG
      @BAGG8BAGG 11 หลายเดือนก่อน +2

      The asset is not the problem, it's how it fits into the world. If every asset feels like a background set object then so does your game.
      Good studios have art direction and cohesion, this has... well bland AI slop as it's direction.

    • @jin12345678
      @jin12345678 11 หลายเดือนก่อน +1

      well we can see from the trailers that they really don't show shit other than the assets themselves. that's partly why the quality of the graphics is so inconsistent and the gameplay looks basic and clunky, if you strip all of the assets out of what's been shown of the game what's left is mediocre and scant. If they actually showed compelling gameplay in their trailers this would not be an issue at all.

  • @Opnn8d1
    @Opnn8d1 11 หลายเดือนก่อน +1

    I don't have an issue with using bought assets. It supports the individuals who have a focused skill withing the game design environment and want to stick with that and create the elements they want to create without being crushed by some boss telling them to design something else. The asset store lets them be their own boss, and if the quality of their assets is good enough, it will attract developers looking to save on development expenses. There are some very good assets with low price tags. And the more modular and dynamic the asset packs are, the better, the more value they have.
    The individual asset creator knows that if the price is low, more people will buy, leading to greater long-term profits. If they are doing a custom asset for someone that is only going to be used in one project, they're going to charge way more. That may not be in a dev team's budget. So if it were me, and I were faced with a choice between buying 20 assets on the marketplace, or spend the same amount of money for one commissioned asset, I would choose the former.
    Now if you are a big studio with tons of money to sink into a project, then rather than buying someone's assets, you can afford to commission them to create original work for the project, or you can afford to hire in-house artists and pay them a salary for their work.
    Most people only pay attention to how much money a game may make when released. Only a handful of people comprehend the amount of overhead that goes into making said game. If it were me, my decisions would be made based on what would make the budget stretch as far as it can and allow the most work to be done within the projected timeframe needed. If that means buying assets, then so be it.
    Use of the unreal engine may be free. But developing a game with it can cost a fortune in terms of all the logistics involved. It's one thing to be an individual monkeying around with it and releasing a fun little game sold for a couple of bucks, not even hitting six figures in its entire lifespan. But a serious project involving lots of moving parts and therefore lots of people to move them, is likely going to cost six figures just to get off the ground.
    The project in this video is an MMO whose developers intend to produce in one year.
    Let that sink in. The average low-tier MMO on the market likely spent two to three years in development. More complex MMOs spend five to seve years. And they typically aren't even announced officially until half-way through the process. And these guys are setting out to develop an MMO in one year. You're damned right that using bought assets is a must. More people working on systems and mechanics and features that make an MMO worth playing are needed to achieve the goal within that timeframe is what is needed, so the budget needs to lean heavily that way.
    The video indicates that the same person was behind multiple packs, and many assets were from the same pack. This is how the consistency issue is handled. One asset creator is likely to use a consistent style, or at the very least be mindful of how their assets, in different packs, might function in tandem. And really, the prices shown for that individual's packs are really cost effective for the amount of resources they provide..

  • @monirogue1570
    @monirogue1570 11 หลายเดือนก่อน +58

    I'm kinda upset I won't lie of all the upcoming games for this year I was really scoping this one out. I will definitely watch you and a few other streamers you mentioned play it before deciding what to do that's a great idea and thank you all for doing that! I do want it to be good, but at least I'm prepared for it to be fake/not good. Definitely better than being duped.

    • @Zekegedd
      @Zekegedd 11 หลายเดือนก่อน +11

      Anyone who buys this game after knowing the entire game is an asset flip gets what they deserve. The signs that this game is a SCAM are everywhere. Even the description of the game is AI generated nonsense.

    • @BAGG8BAGG
      @BAGG8BAGG 11 หลายเดือนก่อน +5

      I'm genuinely interested in what got you hyped about it, maybe it's just because I've seen a lot of them, but these games all look very bland they just blend into the background noise for me.

    • @Gibby34340
      @Gibby34340 11 หลายเดือนก่อน +4

      @@Zekegedd Scam? hard to tell for sure right now. It's not like the Dreamworld situation, where it was blatantly obvious, the creator was a known liar/scammer. and they were asking for pre-order YEARS before the supposed release. This honestly just seems like a low-budget, desperate attempt into a game genre that's notorious for taking huge amounts of time and money.

    • @t9mothy649
      @t9mothy649 11 หลายเดือนก่อน

      kripto needs dev credit on this game

    • @SuperJayGames
      @SuperJayGames 11 หลายเดือนก่อน +1

      Gunna be honest, I think the chance of this game being worse is very minimal. I know a lot of programmers who are also amazing game designers, but have no ability to use things like blender. And if they had the motivation to make MMORPGS, they would be doing this too. I’m not saying their games would be amazing or anything like that, but I am saying I’d rather have a focused team of programmers and game designers than programmers and artists. You NEED good game design. Without it, the skills of everyone else on the project are meaningless.

  • @Valyona7025
    @Valyona7025 11 หลายเดือนก่อน

    That armor at 14:08 is also an existing asset that can be bought on the UE Market, pretty sure. I play Conan Exiles and have seen the armor in a mod.

  • @mcintyrg
    @mcintyrg 11 หลายเดือนก่อน +11

    Speaking as a game developer, the real challenge is the multiplayer. Many bought assets are not optimal and so I'd be skeptical about the actual ability to tackle the hard stuff given the mass copy pasta going on

    • @SirRebonack
      @SirRebonack 11 หลายเดือนก่อน +1

      Not only that, but they're all probably created with different texture layouts and materials (Unreal has no universal material), skeletons, animation systems etc. This will prevent the game engine from doing any kind of batch rendering and optimization. Mayor stuttering and pop-in when models with unique materials are loaded. No animation sharing due to incompatible character skeletons (I doubt they have the skill to retarget animations properly).

  • @williamgrimm2452
    @williamgrimm2452 11 หลายเดือนก่อน +2

    If they showed a longer clip, proving they managed to put all the assets together in a satisfying way that’d be something. But it’s just quick clips showing that the assets exist.
    Like Asmon says, I’ll be waiting to see what happens, no way I’m pre ordering

  • @SkanMLL
    @SkanMLL 11 หลายเดือนก่อน +3

    I think one of the biggest issues too is, if you didn't design any of the assets, how will you know how to fix it if there are bugs?

    • @DubberRucks
      @DubberRucks 11 หลายเดือนก่อน

      Probably just cut and paste more assets until they find ones that work together.

  • @gogroxandurrac
    @gogroxandurrac 11 หลายเดือนก่อน

    24:45 that's assuming no time went into it. Even if it is just renders, that's still quite a bit of time and they'd be likely to get refunded as a scam.

  • @defroses7520
    @defroses7520 11 หลายเดือนก่อน +6

    It's getting harder and harder for scammers to get away with stolen work and poorly made tech-demos and I'm loving every second of this.

  • @reportimortal
    @reportimortal 11 หลายเดือนก่อน +1

    It's a really small Turkish dev with only 50 employees that started with ONE person.
    Totally plausible.

  • @c3ntury1337
    @c3ntury1337 11 หลายเดือนก่อน +5

    They said 50 or 200 employees? and none of them are any kind of artist or 3d modeller? sounds like it's 2 or so guys lying about it to seem like a legit non-asset flip game that managed to get investors who know nothing about how games are made or what assets are

    • @Gorbag100
      @Gorbag100 10 หลายเดือนก่อน

      yeah, that is the real red flag.
      Like if your team is 2 developers with no modelling talent at all, then sure, go ahead and use 100% bought assets.
      But a Team of 50+ people should have some artists and 3d modellers.

  • @BlazeMakesGames
    @BlazeMakesGames 11 หลายเดือนก่อน

    He does raise a really good point imo that not a lot of people consider about reused assets. Like he said, yeah reusing assets doesn't necessarily mean anything on its own, tons of great games have bought assets. But when so much of your game is bought assets, including big parts of your core gameplay like your player's attack animations and whatnot, then at that point you're not even designing your game anymore. You're just using whatever plug and play effects someone else made instead of thinking about what your attacks should be like. They're not thinking about level design they're just plugging in maps. They're not thinking about enemy attack logic they're just plugging in packs. And imo *That's* the real red flag.
    And it's a double red flag that basically the only stuff they're showing off are these flashy pre-bought assets instead of anything actually original. Like if the game was full of prebuilt assets but the trailer was showcasing actually original gameplay, that would be one thing. But this is clearly the lowest effort attempt at making a cool trailer.

  • @MrAverageYouTubeUser
    @MrAverageYouTubeUser 11 หลายเดือนก่อน +6

    In my opinion, the sketchy part isn't the assets being store-bought, but rather why they failed to show one single thing in the entire trailer besides these assets.

    • @exrotz2848
      @exrotz2848 11 หลายเดือนก่อน

      Personally hate videos like this, using assets from the store is fine. I mean you've purchased them, so why not. They still have to code the entire game and put the systems all together to make those things actually work. The assets are just the visual part, they could be anything. Creating assets is the time consuming part, creating the systems in a actual good way is the "hard" part.
      If the video isn't faked (and I doubt it is tbh, doesn't look it) then you have seen one new thing. You saw their combat system. That is really a small amount though and yeah it does look like they are literally just advertising the assets themselves.

  • @radioman7777
    @radioman7777 11 หลายเดือนก่อน +2

    Young Asmon: We all want this game to be good right? Like we all want a good game to play
    Seasoned Asmon: oh my god please be fake. Please be fake bro I’m gonna get 10 videos out of this

  • @zunamie
    @zunamie 11 หลายเดือนก่อน +7

    The Quinfall no longer had a release date on steam (was set for this month)

    • @effusivemind
      @effusivemind 11 หลายเดือนก่อน

      I’m pretty sure the early access was set for this month, not the actual release, right? I mean that’s what I remember. I heard somewhere that they’re switching to a closed beta for the beginning, not sure how accurate that is.
      either way, it’s pretty clear they’re not happy with the kind of attention they’re getting

  • @alicerain8686
    @alicerain8686 11 หลายเดือนก่อน

    Honestly what I'm thinking is that it's keyframed, but they programmed some camera controllers for the "gameplay" segments so the mouse movements look realistic. That's gotta be wild if they did that.

  • @craigeuler1660
    @craigeuler1660 11 หลายเดือนก่อน +4

    "The entire city is ctrl-c ctrl-v" killed me 🤣. I'd love it if they actually named it that

    • @TheGreatestJuJu
      @TheGreatestJuJu 11 หลายเดือนก่อน

      Exactly! Embrace the suck. It’d be popular, it really is a great name.

    • @TheAzrai
      @TheAzrai 11 หลายเดือนก่อน

      Katrolsi Catorliv

  • @EricHockridge
    @EricHockridge 11 หลายเดือนก่อน

    wait is the section @ 25:30 a minigame within the game? Or just some random card game, and if so what card game is it?

  • @buwenbuwen
    @buwenbuwen 11 หลายเดือนก่อน +12

    Let me guess, they'll create the story plot in chatgpt if there even is one.

    • @Jairjax
      @Jairjax 11 หลายเดือนก่อน

      Would probably be better than whatever they can do honestly

  • @swarmsovereign5158
    @swarmsovereign5158 8 หลายเดือนก่อน

    23:20 that large floating golem literally just went onto EPICs free asset list for this month LMAO

  • @Lfancoes
    @Lfancoes 11 หลายเดือนก่อน +4

    Its normal for game dev to use a brought assets from the store.
    It happen all the time to save time and money.
    But they EDIT the assets.
    For example, buy the scorpion assets then reskin it.

  • @kastian9537
    @kastian9537 11 หลายเดือนก่อน +1

    The most possible scenario in my mind is that they just bought some assets and pulled them together for the trailer to show off that they have something done, but the actual development was completely separate from that. So the actual game would have barely any connection to the trailer. Though that probably too positive of a thought.

  • @ghekor
    @ghekor 11 หลายเดือนก่อน +8

    Most big game companies re-use assets when they can cus it saves time and money... but if the whole game is re-used assets yea

    • @Volfur2251
      @Volfur2251 11 หลายเดือนก่อน +1

      there is a big difference between reusing assets to save time and money (but even then they are often reskins or edited in some way) they made again and buying assests to do everything for you, most likely the bought assets won't even be credited either

    • @W1ngSMC
      @W1ngSMC 11 หลายเดือนก่อน +2

      @@Volfur2251 Assets have licenses, if the license doesn't say you have to credit, you don't have to credit.

  • @Games4Kickz
    @Games4Kickz 11 หลายเดือนก่อน

    All store bought asset games can be amazing when the gameplay is unique and brings them together nicely but that is usually not the case with big games.
    MMORPG games are huge and when "developers" just stitch together assets and use those "scripted" scenes to hype the game I would be very concerned about their ability to write optimized code, proper net code, or can deal with coding issues when they happen in a timely and proper manner.

  • @leon3295
    @leon3295 11 หลายเดือนก่อน +4

    The Day Before.

  • @LenexTL
    @LenexTL 8 หลายเดือนก่อน

    As a solo developer whose using bought assets to make his game, it makes my life easier.
    My current project is for me to focus on programming more than anything. But, to be fair, other than using assets, everything else has been built / made to fit what I imagined.
    So environments are fully customized and built by hand, models have been edited and changed to fit in, and other then that everything else has been made by me (cutscenes, environments, animations, code, UI).
    So I don’t think a game being made fully of store bought assets is bad or makes the game bad, but rather how you use it and for what reasons you use it, as well as what you have done actually yourself.

  • @whyjnot420
    @whyjnot420 11 หลายเดือนก่อน +5

    It happens in movies too. Just look at the use of helmets from Starship Troopers in the first episode of Firefly. If you pay careful attention you will see assets being reused all over the place.

    • @MasterIceyy
      @MasterIceyy 11 หลายเดือนก่อน +1

      they also used the starship troopers helmets and armour for power rangers: lost galaxy too

  • @dr_pennysworth
    @dr_pennysworth 11 หลายเดือนก่อน +1

    You should also keep in mind it could be that the artist making the assets for the game might also be selling the assets he made for the game as a side hustle. Or the could have had the person making the assrts join the team and that person could be offering his library of of assets to them.... Probably isnt the case but should not just jump to conclusions without thinking of other possibilities.

  • @dracul1838
    @dracul1838 11 หลายเดือนก่อน +4

    the new game from the,The Day Before team? 😅

  • @mindaugasjurevicius5776
    @mindaugasjurevicius5776 11 หลายเดือนก่อน

    Imo the biggest problem is that when a game is made with so many bought assets, the game is unable to have it's own theme anymore.
    Like what do you do if you think of an idea and can't find an asset for it? Do you get a random asset and then build a story/theme around it? That would be ass backwards.

  • @unleased_dev
    @unleased_dev 11 หลายเดือนก่อน +3

    As a Dev, I believe other devs want to create the more "important" and unique things in a game themselves to fit their vision of the game and add some of their own personality/style into it (not to mention even keeping the same style throughout the game...and that goes deeper than just visually). Enemy and Character Prefabs is a huge red flag in my opinion (even weapon/character animations and certain effects copied 1 to 1). I totally get Materials, Textures, Shaders, Environmental assets, and maybe some effects, but using weapon/character/enemy prefabs 1 for 1 on this scale... ehhh this guy is either trying to go for a money grab and/or doesn't know what the hell he's doing.

    • @budsgamin
      @budsgamin 10 หลายเดือนก่อน

      So using character assets are basically useless?

    • @unleased_dev
      @unleased_dev 10 หลายเดือนก่อน

      No but that's my point, they aren't useless, they skip a lot of the development steps that you would normally need to take. Not saying good games can't be made with bought assets, just that great ones usually aren't. @@budsgamin

    • @budsgamin
      @budsgamin 10 หลายเดือนก่อน +1

      @@unleased_dev I agree every game needs custom content I develop games on the side and Ithink if it's a bought asset even character wise they should change up at least the textures to give it more custom feel but yeah if its bought it's the same as outsourcing except multiple people could end up with certain pieces of your game content making it feel less exclusive but if the game fun enough people won't notice unless they do development themselves

    • @unleased_dev
      @unleased_dev 10 หลายเดือนก่อน +1

      Completely agree@@budsgamin

  • @drew1kr
    @drew1kr 10 หลายเดือนก่อน

    Is it just me or do the stone stairs at 24:36 look exactly like the stone stairs in Palworld?

  • @fipabrate
    @fipabrate 11 หลายเดือนก่อน +5

    I don't mind if individuals use someone else's art or animation, as long as it's done legally and with proper compensation. The key is the skill and creativity in utilizing those assets effectively. It's like saying that builders can't use cement unless they personally crafted it. Additionally, many developers initially use purchased assets to showcase their game, with the intention of later creating their own unique content, of course if they earn enough money/popularity/positive feedback.

  • @rainfaction
    @rainfaction 10 หลายเดือนก่อน +1

    I think every guy should make their own fake AAA type game from flipping assets and get their boy asmongold infinite content farm

  • @blueberries254
    @blueberries254 11 หลายเดือนก่อน +5

    This...this is why I usually buy from large , heard of publishing companies. I know, it's large company, mass audience driven content but on the other hand it's not going to be fake unheard of developers creating crappy games from assets. If I spend my money I want it to mean something.

  • @furyberserk
    @furyberserk 11 หลายเดือนก่อน +1

    The asset thing doesn't matter. There is a thing called dma of gaming. Changing any of them can change everything. You can only swing a sword so many ways. You can only raise a staff so many ways.
    Just tell them to make it a good game.

  • @user-qq4wb4rz7q
    @user-qq4wb4rz7q 11 หลายเดือนก่อน +10

    Here's another perspective: If he didn't buy the assets. He'd probably commission someone or hired a 3D artist to do it. In the end what's the difference between buying a finished asset or buying a service that will make you the asset? The only real difference is that The same asset that was bought directly can be used by someone else as well, which you may have never noticed, unless someone (like the video asmon is reacting to) told you. Who cares.

    • @Nib_Nob-t7x
      @Nib_Nob-t7x 11 หลายเดือนก่อน +2

      If you want to know the issues with it listen to the narrarator in “getting over it”

    • @bojkashapirax6283
      @bojkashapirax6283 11 หลายเดือนก่อน

      The main difference, aside from the overall cost, is visual consistency. If you're commissioning specific assets your likely going to end up with assets that follow an artstyle, or are close enough to it. Whereas in a lot of games with tons of store bought assets, it can become clear they were prefabed due to the lack of a coherent art direction. The other difference is it would end up being way more expensive to commission all this directly.
      I have no issue with this game using these assets, just pointing that there would likely be difference in overall quality.

    • @user-qq4wb4rz7q
      @user-qq4wb4rz7q 11 หลายเดือนก่อน +1

      "The assets in the store are trash, not because they're badly made... the same way food becomes trash when you put it in the sink" That's not a real problem. That's only a problem if you have a personal problem and a personal view on re-used assets that you consider low-quality, simply because of the fact they can be reused. That's not a real problem, that is a problem that is solved by changing your opinion. What I was saying is that there's no difference between a bought asset or commissioned asset, other than the problem that multiple people can use the same asset when it's bought. Just like there's really no difference if you bought a painting for your living room, or commissioned it. As long as you can't tell or don't hold such judgements on off-the shelf products, and the paining is still awesome, who cares.@@Nib_Nob-t7x

    • @user-qq4wb4rz7q
      @user-qq4wb4rz7q 11 หลายเดือนก่อน

      Different how? That sounds more like you generalizing "asset-flip games" based on the trash games that do asset-flipping. That has nothing to do with using ready-made assets a bad thing. Just like using Unity doesn't really mean a game in Unity must be trash, although that's a mistake people love holding onto as well.@@chanter3978

    • @user-qq4wb4rz7q
      @user-qq4wb4rz7q 11 หลายเดือนก่อน

      True, I agree, but do you get the feeling that that's the case here? I don't really think lack of style consistency is a relevant argument against bought assets in the context of this game or in general. I would see this problem in the devs, buying and using them wrong, which results in lack of consistency. That's a human problem, not bought asset problem.@@bojkashapirax6283

  • @StarCadet
    @StarCadet 11 หลายเดือนก่อน

    So many people are ignorant of how game development works. In triple-A game studios, you have specialized workers. You have someone who will create 2D assets, someone who does 3D assets, another person who will animate those assets, another person who will import that asset into the game and do some basic programming for functionality. Then you will have another person who will decide where that asset is found i -game and how it interacts with the world, including the player. Every large studio essentially pays for assets even if that is just an in-house creator. To think that someone in a small studio is going to be a 3D artist, animator, network programmer, database engineer, etc is just absurd.
    Buying assets off a marketplace is not much different from hiring someone in-house. Not every game developer designs every asset. They coordinate with other teams to creat a "serpent type creature with two heads." The artists mock up some things and get your feedback. Game creation is a collaborative effort. At this point so many enemy types have been created across the games industry that you can't really imagine something too unique.
    These developers probably have a concept and feel for the game world they want to create. How they want the game to flow and the types of interactions they want you to have. That is their role. And that is ultimately what is going to count. If the game is fun and engaging then I won't care if they got that enemy from the marketplace. Even if they spent all the extra money and time to commission original assets, they really aren't going to look much different from what they already have.

  • @NerdGlasses256
    @NerdGlasses256 11 หลายเดือนก่อน +4

    That trailer looked like a VFX pack showcase from the start for me.

    • @NerdGlasses256
      @NerdGlasses256 11 หลายเดือนก่อน

      f*ck my english broke "was looked" yesus.

  • @wonderwallz99
    @wonderwallz99 11 หลายเดือนก่อน +1

    If assets are retextured, I see no issue with it. However, spell effects and such are apparently hard to change.. its simply easier just to make new ones.

  • @defry1234
    @defry1234 11 หลายเดือนก่อน +4

    The real question is: what did their trailer show other than bought assets? Were there any mechanics/features SHOWN that are actually part of the game?

  • @VHavengrad
    @VHavengrad 8 หลายเดือนก่อน

    Store assets exist for a reason, they can be and are absolutely useful. but its kind of the equivalent of cooking a meal using ingredients you bought, vs ... buying a snack tray and calling it a home cooked meal.

  • @vohlinrabbah
    @vohlinrabbah 11 หลายเดือนก่อน +4

    The problem is: when you see a trailer, the devs are trying to convince you that they have a product and they can deliver on what they're promising. It's their pitch. If your entire trailer is store assets, then it doesn't mean they don't have a game, but they surely didn't SHOW you that they do. How can you be sure they actually have a game when they didn't really show their work? Moreover, how can you be sure they can deliver the game if you didn't see anything they actually made?

    • @Uryendel
      @Uryendel 11 หลายเดือนก่อน

      You realize you can make a game with 0 assets? A game is about interaction, asset are just a nice visual aid on top of that. Also that's a low budget game, they bought assets instead of hiring someone to make them that's it, they make huge saving doing that. Does that mean the game is going to be good? No but it doesn't mean it's gonna to be bad either, we will have to wait and see if anything come out of it

    • @vohlinrabbah
      @vohlinrabbah 11 หลายเดือนก่อน

      @@Uryendel Sure, you probably can make a great game with 100% store assets, but that's missing the point. The point here is showing the viewers that you can actually deliver on your promises. What in their trailer actually shows they can deliver on anything they promised? It was mostly highlighting the graphics and how cool the animations are, but they didn't make those. If their focus is somewhere else, than they should have shown us that. As it is, I and everyone else have no clue whether there's an actual game being made or not. And if there is, we also have no clue if they can make a good game or not. If so, what was the point of that trailer?

    • @Uryendel
      @Uryendel 11 หลายเดือนก่อน

      @@vohlinrabbah Show the game, it's gameplay, say it exist, you know it's not an AAA don't expect something like GTA6 for which the trailer cost more than this whole game.
      They also said the game will be in beta pretty soon with no purchase required so we will quickly know if it's any good (and personally, I think it will be a mid game, which is fine, not all game can be elden ring)

    • @Typus12
      @Typus12 11 หลายเดือนก่อน

      ​@@Uryendeli always wondered how The Day Before could sell so many copies while being the most blatant scam of all time. But after reading your comment and the other 500 similar ones under this video, i came to realize how. And that people like you are allowed to vote is absolutely frightening...

  • @catbert7
    @catbert7 11 หลายเดือนก่อน +1

    16:20: "No one wants the game to be bad."
    21:20: "I really hope it is [fake]... I'm gonna get like 10 videos out of that. Please be fake, please be fake."
    🤨

  • @onesilverleaf6781
    @onesilverleaf6781 11 หลายเดือนก่อน +4

    By the way, I also disagree with the idea that if a game is only using assets for art then it's bad. Making a game is hard as is but when you try to make a 3D one it's way worse. Sometimes people might have a good idea but lack any art skills to present it however, I am doubting that's the case with this one.

    • @BAGG8BAGG
      @BAGG8BAGG 11 หลายเดือนก่อน

      The problem is, that if the effort and investment isn't put into your game what other shortcuts are taken. If the Nigerian prince wants to give you money then why is he using a green screen helicopter in his facetime to you?

    • @onesilverleaf6781
      @onesilverleaf6781 11 หลายเดือนก่อน

      @@BAGG8BAGG Yeah but things like this are also super discouraging for me personally. I'm a programmer working on a small action game and I have very little art experience so I use assets for everything that's related to art. Yeah, I don't copy paste the entire maps from trailers as is or whatever, but still kinda demotivating because I fear people would write it off as an asset flip because of projects like these that give using assets a bad rep.

    • @BAGG8BAGG
      @BAGG8BAGG 11 หลายเดือนก่อน +1

      @@onesilverleaf6781 Same here brother, building a game right now, more as an exercise to get better at code and art, but, I know I am no musician; So to begin I just used music from movies I liked or free music on an asset library that gave me an idea of the theme, but as I invested more time in my project I started to swap the key songs out for ones I commissioned.
      It's all about recognizing what sets your game apart from others and investing the money in those spots to get a unique and hopefully coherent feel.
      The key is using the right balance of unique and bought and making sure your game doesn't look as bland as this does.

    • @onesilverleaf6781
      @onesilverleaf6781 11 หลายเดือนก่อน

      @@BAGG8BAGG Yeah, that's a good point thanks. Wish you luck with your project man.

  • @junechevalier
    @junechevalier 11 หลายเดือนก่อน +1

    I think any asset maker would be happy to have their assets bought. That's what they're for. They usually have commercial license as well, so no copyright infringement.

  • @madmatt2024
    @madmatt2024 11 หลายเดือนก่อน +3

    Don't worry, when it does release I'm sure it will be one of the games of all time.

  • @ghstproject
    @ghstproject 9 หลายเดือนก่อน

    17:31 No big studio prototypes with ready to go assets! Impact on big times and impact on performance would make it almost impossible to work from day 1 with assets!
    Small studios and hobby creators do that and it is such a bad habbit! and slows down the process of creating something that is playable by a lot!
    Its all grey boxes, simple geometry and a few low poly models here and there over here in tripple a land to get a sense of scale and a feel of how the game or level would play out!
    Making a game level or map is like building a castle with legos... you dont start with putting tiny lego characters all over the place and desgin your castle arround those figures! :D
    Its like a puzzle where you place all the edges first to get a glimpse of how the entire thing could look like!!!
    Assets as well as textures and materials, particles and effects are literally the last thing that gets added into levels or maps!

  • @lizkimber
    @lizkimber 11 หลายเดือนก่อน +1

    id say as a programmer who cant draw for toffee, buying assets, animations, effects etc is often the case even if its not from the unity/unreal store, people pay external people to make models all the time. However, there needs to be the programming to go with it, and the trailer doesnt seem to show anything other than assets ads.,.

  • @GermthaVicious
    @GermthaVicious 11 หลายเดือนก่อน +2

    CTRL C CTRL V - The Game. 2024.

  • @Derpachu
    @Derpachu 11 หลายเดือนก่อน

    As long as it’s all implemented and edited enough so that the assets make sense for the settings then I don’t see a problem. It implies low effort but if it somehow manages to be good then you know there’s gonna be fast updates and expansions since it’s basically just finding a new asset and copying it into the game

  • @explosiver
    @explosiver 11 หลายเดือนก่อน

    There are a few sound assets that got used in all kinds of games. It's funny hearing an effect and recognizing it from an older game.

  • @psivampire13
    @psivampire13 11 หลายเดือนก่อน +1

    I personally think that using assets is fine, if you combine them in a unique way. But if most of your stuff like ideas, combat, assets, and so on is nothing unique or special, then it is a problem. I am fine with like a whole model and class animations being bought, but you need to have unique combat and something else like maybe how you build your character.

  • @austinm5630
    @austinm5630 11 หลายเดือนก่อน

    16:59 Regarding this point, there is inherent value to having artists on staff when designing a video game. Even if 95% of your assets are reused, having an artist compose them ensures the game doesn't feel and play like a disjointed copy & paste rush job.
    The issue is that, if you have the funds for one artist, you probably have the funds for 5 or 10 artists, and if you have 5-10 artists, there's no reason to have this much asset reuse. Thus, the fact that they're reusing THIS MANY assets with so little original art indicates they have 0-1 artists on staff, and they are not hiring more artists despite supposedly having the funds to do so. THAT indicates a game run by bean counters, and THAT means the game will, more likely than not, suck.

    • @Uryendel
      @Uryendel 11 หลายเดือนก่อน

      This is a game made by a small team in turkey over a short period of time, I don't think they have that much fund. Hiring an artist is extremely expensive, with all the combine cost of the assets in the video they could have hire an artist for at most 4 days, and he ain't gonna produce shit in only 4days

  • @xr1cyclone262
    @xr1cyclone262 11 หลายเดือนก่อน +1

    The thing is they will get the 17 copies in sales. They will more than likely get at least 10,000+ sales. Which means I’m now working on the next biggest mmo that will release in May.

  • @simon7109100
    @simon7109100 8 หลายเดือนก่อน +1

    I mean, the assets are there to buy them and use them. If they would be stolen that’s one thing, but assets in the asset store are there for commercial purposes. Maybe the dev doesn’t have money to hire a modeler and they can’t do it themselves. If I would want to make a game, I would do the same, I can’t make my own assets and I don’t have the money to hire a modeler, but assets won’t make a game. There are a ton of other things from story to gameplay, to progression systems etc that needs to be made by the dev. If they are good in all of these aspect but they just simply not able to make the models, it can still be a good game.

  • @myaps1859
    @myaps1859 11 หลายเดือนก่อน

    21:40 "If it's fake, I win. If it's real, I win"

  • @Arkki11
    @Arkki11 11 หลายเดือนก่อน +1

    That kinda explains why there's a train in mediaval era

  • @thecookiemeister5374
    @thecookiemeister5374 11 หลายเดือนก่อน +1

    Personally my opinion on the matter is, if the asset is reasonably priced and is exactly what you want for the game… why not use it? Save a ton of dev time by using some vfx made by somebody else explicitly to sell to others, i mean if every settlement you go to was bought and sold that’s one thing but if I’m looking for an ability asset and i see one that’s really solid, why not use it?

  • @vokuhila6913
    @vokuhila6913 11 หลายเดือนก่อน +1

    the only thing that can save us is the riot mmo, only taking them 12 more years

  • @AC-ov5ny
    @AC-ov5ny 11 หลายเดือนก่อน

    11:57 ‘ I try to play every new release, atleast the ones I care about’
    BG3: Am i a joke to you?

  • @Twentyand1
    @Twentyand1 11 หลายเดือนก่อน

    Personally, I think people need to rethink the term "re-used" assets. They are simply assets an artist has made and put up for sale to any developer. Every game in existence has hired third party or freelance artists on a contract basis (meaning paid a one-time fee) to create assets that their main pipeline doesn't have the bandwidth to produce. Its just a different way of paying a freelancer money to get finished assets for your game. The only real downside is that you might see it in multiple games if they dont customize it at all, but IMO there's nothing inherently wrong with that at all. What truly matters is the core gameplay and how assets are used and incorporated around that. They should also fit nicely within an overarching art direction, but being able to purchase assets that are already created is a massive strength to tiny indie developers who would have no shot otherwise.

  • @shockmeu135
    @shockmeu135 9 หลายเดือนก่อน

    15:30 literally town Elysion from korean mmo Elsword in 3D

  • @zenlis1291
    @zenlis1291 10 หลายเดือนก่อน +1

    here's why i want this asset flip game to fail: if this turns out to be successful, then other developers would be more incentivized to make their games UNORIGINAL from an artistic standpoint. for example, imagine if ALL OF HALO was an asset flip. the flood, the gravemind, the covenant aliens, the unsc, AND MASTERCHIEF! would you still remember it?