Unfortunately training packs can't spawn you on the wall which is why this was set up through BakkesMod. You can create a binding with it and then under Insert command you just copy paste the following: "player stop;player location 4070 2500 510;sleep 17;player stop;player location 4070 3000 510;player rotation -14000 16384 16384;player velocity 20 0 0;ball stop;ball location -700 0 100;ball velocity 0 2060 0; boost set 20" I tried making a training pack where you fall into the curve but that changes the timing so it's not good practice.
@@RocketScience 1:20 - if this is what i think it is, i actually got a clip of rizzo doing this thing on stream and scoring from that move, 3 months prior to your video 2:54 - welp i was right, here: clips.twitch.tv/CovertBrainyCaterpillarTBTacoRight , i did a 0.25 playback and he actually performes dodge the moment you describe well maybe it should be called RIZZODASH then LUL. Anyway you are the one who does the sicience behind this thing, i don't even play RL anymore since i play some other game about ball things that nobody propably knows about...
@@Neuroszima Not really... Most decently high-level players' have been capable of doing those long before it was defined as a new mechanic. Though I'd say that Halfway dead's explanation of outlining its usefulness will make it a more readily used mechanic. Also, come back to Rocket League!
@@Neuroszima Yeah this is something lots of players have been doing similar to the speed flip, but making it mainstream and mastering it is key. Also it's incredible rare that a pro player is the first one to do a mechanic, they are just always recording.
@@Qx1_n gods have the choice to let their people be without them for long durations and through suffering. CinderBlock never stopped building and rebuilding his mods for his people. CinderBlock is a Hero, a Legend, and most of all, a person is trying their best to allow equal opportunity to all RL gamers. Thank you Cinder
This actually seems really useful for recovering off the opponent’s back wall like you said, that extra second of getting back faster makes a big difference.
Actually easy to learn. Here's a way that's better to learn it than looking at visual cues: Champ+ (and probably diamond+ players) have an intuitive understanding of when the curve will eat your jump. Try to get your jump eaten at the last possible second. This way you don't have to drill specific speeds and angles. GC1 and I can do this 50% the time immediately with this mindset, and at angles other than perpendicular.
If people put more work into it, I'd say it ought to be meta. I've never felt like this was a super difficult mechanic, so pros should find doing it a cinch. But time will tell lol
@@dinkleberg794 Mostly from doing it on accident (you can see other people in the comments who have too). And after doing it on accident, I've tried doing it on purpose before. But past fucking around in freeplay a couple times, I've never tried implementing it in my game or anything
@@justno984 tbh I dont think it's that precise, high level players would pull it of consistently if they practiced some hours. I really think this could be meta
I've done this so many times on accident it's not even funny. Actually it was mostly frustrating in most cases. EDIT: please note it usually ended up with me facing another direction because I didn't understand *why* it happened like it did.
You can also do this at the corner walls ,when the curve hits if you double jump you wavedash instead of leaving the wall. I always thought this was a normal wavedash not a new mechanic
I feel like we have all accidentally done or tried to in matches but its insane to see that someone has gotten not only so good at it but figured out how to do it 99% of the time. Very well done and very well made video!
Quite useful mechanic and thanks for making tutorial on it, giving tips and everything else! In the past I've accidently done this but never really put much thought into it, I assume others have too. I definitely see myself learning/training this & time will tell how much this will be implemented by all kinds of players; much love, keep it up and take care, brother!
Oh, I've done this before minus the wavedash, I figured out the first part when trying to minimalize the loss of momentum off the wall, but that extra layer of timing is pretty legit. Nice find!
Fun fact: The double forward flip at 8:28 can also be done on the ground (not wall), I did it and recorded a clip of it: www.gifyourgame.com/HooflessPendentZweeha Edit: I'm so confused, the clip has 10,000 views somehow. This is the only place the clip has been shared so idk how that happened
@@jnevercast ik but i think the point of this mechanic is to flip instantly, and its also not a wavedash, so this isnt the mechanic, its a wavedash, well done on playing yourself
I've been playing for almost 2 months and it's quite amusing that even after 6 years (I think RL was released in 2015) new mechanics are being found and created.
I've fallen from C2 in 3s to as low as D1 in the last 2 seasons, and prior to this video I felt like I was making progress again by finally learning how to incorporate the speed flip on kickoff and regular play. Now you hit me with this? Good job on figuring out another speed mechanic...or two (hopefully nothing speed related). Time for me to feel even slower now. lol :(...
Great video/explanation. Within 10 minutes of watching this I got a few. Also I really like how this takes the disadvantage of the curve (usually eating your jumps) and makes an advantage out of it. Super cool!
This was found by a player on reddit after a front flip and while practicing it you don't even need to do a flip all you need to do is jump face a little down and basically wave dash backwards and it will send you forward.
3:03 The centrifugal force actually is just a myth(unless it's real in rocket league, I don't know) and it's actually a result of the tendency of objects to move in a straight line. Because circular motion is unnatural, the object or car's inertia will "push" it down since it was driving down the wall, meaning it wanted to continue driving straight down, but there was a curve
OMG I DID THIS SO OFTEN WHEN I WAS ON THE WALL TRYNA HIT IT OUT OR PASS IT! (lowkey tho hated when that happened bc then the whole play got ruined). Thanks for finding an actual use for it!
Yeah sometimes when I think it's going to bounce up, from the back curve, it just bounces out and I'm caught on the wall contemplating my life decisions
glad to see someone else notice this!! i make tutorials for gimmicky moves like this and was working on one for this dash plus other ways to do it on the wall and ground. i should go finish it :)
Another bit of usefulish info you can do this on the roof curve and inside goal and you get decent distance without any boost super eazy in goal just drive straight in and spam jump after your back tires are past the curve
Finally a mechanic I actually found out all by myself 😁 I still suck at it bc I basically just don't do free play or training packs, but I "know" how to do it. Seems I'm not the only one (no surprise there)
Not hating on the name or anything but I think a good name for this mechanic would be “Velcro Dash/ing” since jumping on the Curve like that and not going anywhere is commonly referred to as getting velcro’d to the wall (at least among what I’ve seen/heard. Great video btw, always enjoy see people find new mechanics.
Could you do a video for the MOST efficient way to grab the corner boost from every kick-off position? I'm curious about getting to mid-boost or the near post afterwards.
I think the wall curves are the most OP part of the game but the only cool thing I can do with it is an anti pinch- you between ball and wall and the curve accelerates it up as your car is redirected
I just pulled off my first goal using this in 2s for recoveries off the backboard, they knew I had 0 but didn't watch rocket science. 1 day of practice and its already viable. This is a game changer for recoveries. I'd love to help out the channel if I can?
Nice one! Had something similar happen in snow day yesterday but not sure if it was on a curve. Pretty sure it was from puck impact - front wheels done the same lifting motion before a dash happened. Thanks for sharing another mechanic to (attempt to) master... You're a legend👍
I've been practicing this for about an hour now, and I decided to try it in the dunk house, because I like hoops. I found it easier to notice when you actually get the boost, because the map is smaller. Also, because it's smaller, you can practice faster by driving back and forth on the walls, instead of turning around to the same wall. I also tried this driving in reverse, and to my surprise, it's actually possible backwards.
But the curves in hoops are again tighter. So it might be similar to driving off the backboard but it's certainly not the same as the side wall curves in a regular map. And yeah backwards seems tougher but it's pretty insane with a half-flip after.
I've been using this when going up walls for a while. Has pretty much become second nature. Haven't put it into practice on any other curves though. Unless going up is different. I hadn't really thought about how I've been doing it. Just figured out I could use the curve as a free wave dash.
I was wondering if it would work going up the wall, your comment answers it I guess xD Maybe it even works when drivin on the wall in the corner, horizontally
also, when you drive on the wall and jump in the 2 corner curves of each corner, you gain speen extremely fast. (no second jump per curve needed by the way)
This is super funny to me because I’ve been doing this for a long time not because I thought it made me faster but because I thought it was fun hearing the jump noise that many times that quick little did I know I’ve been mastering a new mechanic.
I’ve been stressing about this complaining about it being annoying but I managed to kinda get what you have here I’m glad someone is better at the game then me and can make a video 🤣🤣
I'm at work rn but I'll get into the discord. I've been practicing this before the video. And you can use it to turn around SUPER fast in certain places
You can do it on the corner walls. My best goal I wave dashed sideways then side flipped off the corner for a sick spinning goal. No idea how that happened till I saw this video
I’ve actually came across it a couple of time will l was practicing wave dashes l never really thought about it much but l was doing it pretty consistently, maybe now l can truly master it thank you for bringing it up.
BTW guys, you can do something similar on flat ground for wavedashing. The video went over it but I'll discuss it further here. When you wavedash, instead of pressing the second jump once, keep the stick in that direction and spam jump 3 times. This gets you an extra dodge and up to speed very quickly. Yes, it is literally a dodge right after a wavedash, but it is a super quick way to get up to speed on flat ground without boost. I use it off walls and on some kickoffs instead of a speedflip.
I think we can make a new mech out of this, curve dash zap dash, when you do the curve dash your front wheels will pop up then you can do the zap dash mechanic cuz ur front wheels pop after the wave dash
Could you do it going up the wall the same way? Maybe to push an aerial shot faster? Or the ceiling curve to get a faster ceiling shot? If so I think that’s where this could really be a game changer.
It's funny cuz I did this other day and was like "is anyone taking advantage of getting 2 wave dashes from a corner?" I wave dashed to the wall thinking the enemy was gonna go up the wall but he switched to a ground play so I wanted to pick up speed and tried to wave dash to the ground but was in the corner and got such a quick wave dash I was blown away. Then I saw this lol xD
Can you share the training pack?
Unfortunately training packs can't spawn you on the wall which is why this was set up through BakkesMod. You can create a binding with it and then under Insert command you just copy paste the following: "player stop;player location 4070 2500 510;sleep 17;player stop;player location 4070 3000 510;player rotation -14000 16384 16384;player velocity 20 0 0;ball stop;ball location -700 0 100;ball velocity 0 2060 0; boost set 20"
I tried making a training pack where you fall into the curve but that changes the timing so it's not good practice.
@@RocketScience
1:20 - if this is what i think it is, i actually got a clip of rizzo doing this thing on stream and scoring from that move, 3 months prior to your video
2:54 - welp i was right, here: clips.twitch.tv/CovertBrainyCaterpillarTBTacoRight , i did a 0.25 playback and he actually performes dodge the moment you describe
well maybe it should be called RIZZODASH then LUL. Anyway you are the one who does the sicience behind this thing, i don't even play RL anymore since i play some other game about ball things that nobody propably knows about...
@@Neuroszima Not really... Most decently high-level players' have been capable of doing those long before it was defined as a new mechanic. Though I'd say that Halfway dead's explanation of outlining its usefulness will make it a more readily used mechanic. Also, come back to Rocket League!
@@Neuroszima Yeah this is something lots of players have been doing similar to the speed flip, but making it mainstream and mastering it is key. Also it's incredible rare that a pro player is the first one to do a mechanic, they are just always recording.
@@dillon3955 oh ok then, well i don't watch pros that much also hard to follow every single one of them
this is epic bro can't wait to mess around with it a little
love the vids cbell
Wanna see this mecha in ur vids cbell im waiting
Use it to go up the wall as well. It might come in handy.
pause
Mess around with what🤔😉😏
Holy crap, those examples at the end are insane. It looks just like a normal front flip
took me several clips for me to realize he was doing it
Hey it's cinder block. Love your mods man.
BRO LOVE YOUR MODS
It's the god of rocket league modding
@@Qx1_n gods have the choice to let their people be without them for long durations and through suffering. CinderBlock never stopped building and rebuilding his mods for his people. CinderBlock is a Hero, a Legend, and most of all, a person is trying their best to allow equal opportunity to all RL gamers. Thank you Cinder
This actually seems really useful for recovering off the opponent’s back wall like you said, that extra second of getting back faster makes a big difference.
Especially because you can catch people off guard if they think they can slowly roll the ball in your net
Actually easy to learn.
Here's a way that's better to learn it than looking at visual cues:
Champ+ (and probably diamond+ players) have an intuitive understanding of when the curve will eat your jump. Try to get your jump eaten at the last possible second. This way you don't have to drill specific speeds and angles. GC1 and I can do this 50% the time immediately with this mindset, and at angles other than perpendicular.
that actually makes very much sense, thx ill try it
Get your jump eaten at the last possible second. This is great way to simplify it.
Yeah it's quite easy to do, was able to consistently do it almost instantly.
Perfect summation.
Diamond 2, 3 170 hrs and yes should be doable for diamond 1 also even a plat 2 should be able to learn it with some time
U forgot to name it after urself. The halfwayDash would be rad. It kind of discribes it too because ur halfway off a ramp, and ur halfway jumping.
He probably doesn't want to name it after himself I just think naming mechanics after yourself is kinda cringe ngl
@@cyruzhrl339 Musty and Breezi: Are we a joke to you?
@@wohnieosu yes🤣
He's not the first person to do it though so it seems a bit odd to name it after urself
“halfDash” has a ring to it
If people put more work into it, I'd say it ought to be meta. I've never felt like this was a super difficult mechanic, so pros should find doing it a cinch. But time will tell lol
U knew about this mechanic before this video?
@@dinkleberg794 Mostly from doing it on accident (you can see other people in the comments who have too). And after doing it on accident, I've tried doing it on purpose before. But past fucking around in freeplay a couple times, I've never tried implementing it in my game or anything
"so pros should find doing it a cinch"
Unless you're Jessie...
*whistling on my way out.
this mechanic is not new at all
@@paradice9920 Pretty sure the mechanic existed at launch.. that doesn't mean it's been popularized and implemented into many peoples gameplay
Always so impressed by your research work and adaptation of "freestyle" mechanics to a competitive environment. Just thank you!
The pros will all adopt this within weeks or months. Awesome find!
nah it's too precise
They already have in a sense.. just in the corners of the field while on the wall usually to beat multiple stacked defenders on net.
@@justno984 tbh I dont think it's that precise, high level players would pull it of consistently if they practiced some hours. I really think this could be meta
@@justno984 i'll call hitting a backwall read goal precise. this, not so much
he didn't find it ernie found it.
I've done this so many times on accident it's not even funny. Actually it was mostly frustrating in most cases. EDIT: please note it usually ended up with me facing another direction because I didn't understand *why* it happened like it did.
same , i did it a couple times by accident bcoz i was spamming the jump button while driving down the wall
I always say that the wall are my jump when this happens 😂
You can also do this at the corner walls ,when the curve hits if you double jump you wavedash instead of leaving the wall. I always thought this was a normal wavedash not a new mechanic
yeah sometimes i do a curvedash but i don't flip after :(
went through so many emotions in that intro
Until you realize...... that you DON'T HAVE ANY BOOST! 😳
I feel like we have all accidentally done or tried to in matches but its insane to see that someone has gotten not only so good at it but figured out how to do it 99% of the time. Very well done and very well made video!
Quite useful mechanic and thanks for making tutorial on it, giving tips and everything else! In the past I've accidently done this but never really put much thought into it, I assume others have too.
I definitely see myself learning/training this & time will tell how much this will be implemented by all kinds of players; much love, keep it up and take care, brother!
this is such a cool thing and explains my issues with jumping on curves, thank you!
You are honestly the only S tier Rocket League content creator. The rest of us are just fast food
He didn't come up w it its been a mechanic in freestyling for ages he's just getting content saying he found it
Tree houe youre air dbribble tutoraial didnw't hepl
@@UT_766 probably because you are bad :D jkjkjk but for real some people just aren't ready to learn it yet
@@TriHouse yeah I ain't ready to learn it am a plat 2
I’ve lowkey been doing this for a while and now I’m bummed a ton of ppl are gonna know about it now 🥲
Yeah you're gonna lose your spot as #1 player in the game now! 🙃
@@hettel_visual update: he's already down to the #11 spot now
9:33 "I've been using this mechanic for 7 years IDIOT" 🤣
lol i instantly went looking to see if someone commented something like this already
@@swami6484 lol
Oh, I've done this before minus the wavedash, I figured out the first part when trying to minimalize the loss of momentum off the wall, but that extra layer of timing is pretty legit. Nice find!
This is someone who's creator code I would use in a heartbeat
Never seen that curve corner jump thing explained and now all my gimped jumps off the wall make sense. Great video.
Most people have probably done this already by accident but didn't realize
woah!
Woah indeed
xD einfach Bador hier
Ich finde dich überall
Btw feier deine Videos
Fun fact: The double forward flip at 8:28 can also be done on the ground (not wall), I did it and recorded a clip of it: www.gifyourgame.com/HooflessPendentZweeha
Edit: I'm so confused, the clip has 10,000 views somehow. This is the only place the clip has been shared so idk how that happened
yeah but u also used a lot of boost to do it
fun fact ur in the air
@@brutalctg7654 gotta jump to do a wavedash on the ground.
@@jnevercast ik but i think the point of this mechanic is to flip instantly, and its also not a wavedash, so this isnt the mechanic, its a wavedash, well done on playing yourself
thats insane
The most anticipated video for a while.
I've been playing for almost 2 months and it's quite amusing that even after 6 years (I think RL was released in 2015) new mechanics are being found and created.
This is crazy useful for recoveries and doesn't take too long to get consistent with. Thanks for the show and tell.
I've fallen from C2 in 3s to as low as D1 in the last 2 seasons, and prior to this video I felt like I was making progress again by finally learning how to incorporate the speed flip on kickoff and regular play. Now you hit me with this? Good job on figuring out another speed mechanic...or two (hopefully nothing speed related). Time for me to feel even slower now. lol :(...
Tip: This can also be done while reversing
Shouldn’t be done backwards. Lol if your reversing off the wall, you should be working on other mechanics first. Unless it’s for freestyling purposes.
It amazes me how people keep finding new ways to use the mechanics in such a simple game
Great video/explanation. Within 10 minutes of watching this I got a few. Also I really like how this takes the disadvantage of the curve (usually eating your jumps) and makes an advantage out of it. Super cool!
HalfwayDash
Holy shit this actually wasn't clickbait or a 9 year old chewing his walmart mic.
This was found by a player on reddit after a front flip and while practicing it you don't even need to do a flip all you need to do is jump face a little down and basically wave dash backwards and it will send you forward.
3:03 The centrifugal force actually is just a myth(unless it's real in rocket league, I don't know) and it's actually a result of the tendency of objects to move in a straight line. Because circular motion is unnatural, the object or car's inertia will "push" it down since it was driving down the wall, meaning it wanted to continue driving straight down, but there was a curve
OMG I DID THIS SO OFTEN WHEN I WAS ON THE WALL TRYNA HIT IT OUT OR PASS IT! (lowkey tho hated when that happened bc then the whole play got ruined).
Thanks for finding an actual use for it!
Thousands of hours of playing RL and I hadn't realized that the backwall's curve was different from the side wall's curve... Great video as always
....No wonder those bounces are so weird.
Yeah sometimes when I think it's going to bounce up, from the back curve, it just bounces out and I'm caught on the wall contemplating my life decisions
glad to see someone else notice this!! i make tutorials for gimmicky moves like this and was working on one for this dash plus other ways to do it on the wall and ground. i should go finish it :)
:0
Liking, commenting AND sharing just for the algorithm. Super cool mechanic!
Another bit of usefulish info you can do this on the roof curve and inside goal and you get decent distance without any boost super eazy in goal just drive straight in and spam jump after your back tires are past the curve
This mechanic is as beautiful as RL itself. Easy to learn, hard to master! Thank you, I'm a big fan of wavedashes :).
Wooooow a new mechanic thats actually useful in 2021, good job
Finally a mechanic I actually found out all by myself 😁 I still suck at it bc I basically just don't do free play or training packs, but I "know" how to do it.
Seems I'm not the only one (no surprise there)
Not hating on the name or anything but I think a good name for this mechanic would be “Velcro Dash/ing” since jumping on the Curve like that and not going anywhere is commonly referred to as getting velcro’d to the wall (at least among what I’ve seen/heard.
Great video btw, always enjoy see people find new mechanics.
Could you do a video for the MOST efficient way to grab the corner boost from every kick-off position? I'm curious about getting to mid-boost or the near post afterwards.
I think the wall curves are the most OP part of the game but the only cool thing I can do with it is an anti pinch- you between ball and wall and the curve accelerates it up as your car is redirected
I just pulled off my first goal using this in 2s for recoveries off the backboard, they knew I had 0 but didn't watch rocket science. 1 day of practice and its already viable. This is a game changer for recoveries. I'd love to help out the channel if I can?
Wow this is revolutionary. In a year every pro will curvedashing
Nice one!
Had something similar happen in snow day yesterday but not sure if it was on a curve. Pretty sure it was from puck impact - front wheels done the same lifting motion before a dash happened.
Thanks for sharing another mechanic to (attempt to) master... You're a legend👍
Iaccidentally did it in a few games and thought my flip isn't working. Makes sense now!
I've been practicing this for about an hour now, and I decided to try it in the dunk house, because I like hoops. I found it easier to notice when you actually get the boost, because the map is smaller. Also, because it's smaller, you can practice faster by driving back and forth on the walls, instead of turning around to the same wall. I also tried this driving in reverse, and to my surprise, it's actually possible backwards.
But the curves in hoops are again tighter. So it might be similar to driving off the backboard but it's certainly not the same as the side wall curves in a regular map. And yeah backwards seems tougher but it's pretty insane with a half-flip after.
I've been using this when going up walls for a while. Has pretty much become second nature. Haven't put it into practice on any other curves though.
Unless going up is different. I hadn't really thought about how I've been doing it. Just figured out I could use the curve as a free wave dash.
I was wondering if it would work going up the wall, your comment answers it I guess xD
Maybe it even works when drivin on the wall in the corner, horizontally
@@jakador9674 I'm not sure if it's 100% the same. But you can get a wavedash going up if you jump at the exact right point.
Yo do you still play rocket League?
Yet another cool mechanic I'll never be able to pull off consistently XD
also, when you drive on the wall and jump in the 2 corner curves of each corner, you gain speen extremely fast. (no second jump per curve needed by the way)
I know you may use it rarily, but it's useful in situations and I use it pretty often actually
This is super funny to me because I’ve been doing this for a long time not because I thought it made me faster but because I thought it was fun hearing the jump noise that many times that quick little did I know I’ve been mastering a new mechanic.
Yeah we've been doing this for quite a while. A friend of mine showed me you can use this to go up the wall while little on boost.
Yay! More mechanics to learn!!
I’ve been stressing about this complaining about it being annoying but I managed to kinda get what you have here I’m glad someone is better at the game then me and can make a video 🤣🤣
Rocket dash seems like a fitting name for this
“There’s a little trick I didn’t show you yet”
Me: what is it?
“Watch ad to find out”
Finally a creator code i want to use!
great video! Love to see new mechanics
Let’s take the time to appreciate This man! You’ve changed my understanding of science in rocket league 🖤🤞🏾🙏
I'm at work rn but I'll get into the discord. I've been practicing this before the video. And you can use it to turn around SUPER fast in certain places
You have to corner dash tho
Wow. This is probably the next thing to be implemented in professional/high tier levels of gameplay.
You can do it on the corner walls. My best goal I wave dashed sideways then side flipped off the corner for a sick spinning goal. No idea how that happened till I saw this video
really well explained and great video!
dude thats so useful, using it in freeplay feeling really speedy
Intro hooked me like an A+ essay from an english honors class
He didn't come up w it its been a mechanic in freestyling for ages he's just getting content saying he found it
@@rephyz6308 its not that deep
You deserve a ton more subs. Again a great and informative video.
ive found for me if i hold forward from the wall to the flip it can make getting it consistently a little easier
i think everybody knew that you whould tilt your car when doing this but using it to wavedash is galactic brain
Holy fuck. These pro 1v1 gods like Firstkiller, Astral, Joreuz are gonna fking travel like lightning flashes omg
Recoveries
New mechanic
I learnt this from watching squishy do this on accident in one of his streams
when he was in clound nine
Ngl I’ve been trying to find a way to make getting off the wall quicker. Thanks so much for sharing this.
I’ve actually came across it a couple of time will l was practicing wave dashes l never really thought about it much but l was doing it pretty consistently, maybe now l can truly master it thank you for bringing it up.
BTW guys, you can do something similar on flat ground for wavedashing. The video went over it but I'll discuss it further here. When you wavedash, instead of pressing the second jump once, keep the stick in that direction and spam jump 3 times. This gets you an extra dodge and up to speed very quickly.
Yes, it is literally a dodge right after a wavedash, but it is a super quick way to get up to speed on flat ground without boost. I use it off walls and on some kickoffs instead of a speedflip.
Ur describing the sonic flip
@@b2agy930 oh cool this thing has a name. Thanks!
@@b2agy930 I believe the sonic flip is the other way. Frontflip and land with a wavedash.
Fantastic discovery. Thank you. Peace! and LOL I have been watching and subbed for a couple years now :) Thank you.
Finally a new mechanic that is going to be meta
I think we can make a new mech out of this, curve dash zap dash, when you do the curve dash your front wheels will pop up then you can do the zap dash mechanic cuz ur front wheels pop after the wave dash
insane !
So cool dude, I can see this actually being really useful
Never noticed the curves on the backwalls are tighter than the side walls
This is what the squishy wall dash uses
This is sick! Ok I'm off to go and learn it
Lol I’ve been doing this at the corners to give myself an edge, I didn’t know this was an undiscovered mechanic
Pretty sick my guy
You are very good with calculation
Done this by accident a few times trying to smack the ball away from the opponent..... I knew I wasn't crazy.
5 years and still new mechanics, impressive
It’s not new...
He didn't come up w it its been a mechanic in freestyling for ages he's just getting content saying he found it
Yeah for example, Ernie has been doing those in noflips for a while now
Could you do it going up the wall the same way? Maybe to push an aerial shot faster? Or the ceiling curve to get a faster ceiling shot? If so I think that’s where this could really be a game changer.
Thank you Mokeysniper of RL
This man changes the Meta at pure will
Informative video I'll try to incorporate it into my games
It's funny cuz I did this other day and was like "is anyone taking advantage of getting 2 wave dashes from a corner?"
I wave dashed to the wall thinking the enemy was gonna go up the wall but he switched to a ground play so I wanted to pick up speed and tried to wave dash to the ground but was in the corner and got such a quick wave dash I was blown away. Then I saw this lol xD
2:40 oh cool, I was actually working on this mechanic like 2 days ago. I didn’t think it would actually be useful lmao
“From season 1 rlcs contender to this” lmao
I've been doing this by accident and always telling myself I should practice that... then I don't practice anything and start another match
Sososo- funny thing i did this mechanic before the video was uploaded-
This is why I subed to this channel
I actually did this on accident when i was a gold, i was like "wtf happened to my jump"
Was doing it while I was a silver Currently a plat