As a software engineer, it's amazing to me that a product this technically deep that exposes so much detail about how 3D graphics actually works ever found product-market fit. Houdini is a tremendous feat of engineering, like the SR-71. I admire SideFX's courage. This workflow is also clearly the coolest possible way to make a 3D donut.
Oh hell yeah! This is fantastic, now I know where to point people when I gush to them about houdini and tell them they really should check it out. Thank you for the the excellent tutorials!
The universe tells me to eat more sweets with this another donut tut. Recently Nine Between released as well one sugar-fueled tut on how to make it. Thanks for sharing your knowledge. It can never be too much of the good stuff :)
Thanks for the constructive feedback! Maybe you want to try dipping your toes into Houdini with our five minute series first: th-cam.com/play/PLdFfFRXT0K_gyA6VVBnYVDgAEGYeaJlKN.html Cheers, Mo
Your discussion about having to add a normal tag and all the elementary level tags to a surface reminds be of my engineering school days in the 80s. Students would come in and show off their HP calculators and how you can get graph an equation on the large display. Later, they just keep putting in y=x^2 to show friends but never use it otherwise because it takes too long to use the feature. That is how I think about houdini.
Hi sir I am following your donut in houdini video and I use houdini 19 but sir in houdini 19 the visualizer is very different. How can I get your results in houdini 19 please sir must reply.
Hi GFX Farhan, for a bit on how H19's visualizers work have a look here and also pay attention to the first comment below this video: th-cam.com/video/SWQLtuthglU/w-d-xo.html Cheers, Mo
@@Entagmadamnit, it does not work. I tried it in a new scene, and it worked fine. But in the hierarchy of all the nodes, it does not change color. Only the "Attribute as is" version shows a black and white variant
I always have issue visualizing what's going on - for instance, I'm not getting any visual feedback from the visualize sop - everything is greyed out - is there a specific setting as ive also added a color to the scene visualizer
Houdini seems a little impossible to learn sometimes. It's like a programmer's tool. My medieval times analogy for these applications. Maya, Blender, C4D, 3DS Max Artist: Carefully does a painting with a brush to produce art. Houdini Artist: Crafts a complex apparatus that splashes paint tins on a canvas to produce art. Learning and testing takes time but in the end the Houdini Artist learns how it works and can tweak that machine to produce different kinds of paintings in no time. I'll now go and carefully paint with blender.
Hi there . I am facing a problem in houdini 19 . There is only parameter tabs in the visualize node setting. I can't give a radiant effect do i need to make any change in the setting in houdini19
Hey! Love this kind of series tutorials! Just one question from me, what would be the vex code used to do the same you did with vops? Thanks a lot guys
Heyhey, it would be something like this in a point wrangle (make sure to create the float slider for "Amp" after you enter the code): v@P += v@N * f@weight * chf("Amp"); Cheers, Mo
Quick mountain question. When you add the mountain node, you get node that gives you stuff like height and element size etc. When I try to add a mountain node. I get an attribute noise named ”mountain” that dosen’t give me height. It gives me the same stuff as the standard ”attribute noise” node gives me. Seems a little odd. Have you encountered this and do you perhaps have a solution? I’m just using the free version of houdini to try it out. Version 19.0.587 but I’ve also tried 19.0.680 build
my visualize node doesn't seem to be showing the same parameters as displayed in this video, or the same effect in the viewport. any possible solutions? Thanks! these tutorials are amazing.
hello thank you for the tutorial. im using houdini 19 and when i create point vop and double click it, i t shows geometry options not vex builder as your video. what am i doing wrong?
Thanks so much for your feedback, it helps us to constantly improve our channel. For slower tutorials you might want to adjust the playback speed or refer to Rohan Dalvi's tutorials. Cheers, Mo
Correction having to build the low level stuff will ALWAYS be cumbersome. The end.... And damn dude you go waaaaay too fast. Take a breath and remember I'm trying to work along with you here.
Hey Dan, thanks so much for your feedback - if you're looking for slower paced, more basic tutorials you might want to consider watching Rohan Dalvi's tutorials. Cheers, Mo
@@Entagma You're right sorry it's not your fault :). I just had to deal with a LOT of people coming from BlenderGuru with a completely wrong way of working for the past 3 years...
I am a proud patron; your tutorials are awesome. Entagma is the reason I chose Houdini over other tools. I am excited about this tutorial.
That cheeky smile in the thumbnail made my day haha
As a software engineer, it's amazing to me that a product this technically deep that exposes so much detail about how 3D graphics actually works ever found product-market fit.
Houdini is a tremendous feat of engineering, like the SR-71. I admire SideFX's courage.
This workflow is also clearly the coolest possible way to make a 3D donut.
Yes, that surprised us too. But it's the best thing that happened to us since we discovered processing.org :)
@@Entagma Do you think studying Processing for someone with little programming knowledge is a good use of time? Does it translate well to Houdini?
It's really refreshing to hear a software engineer's perspective on this software.
One must not only, procedurally model a delicious donut, but also, consume one while procedurally modeling it! Great content as always
The PS5 reveal is just gonna be a trillion poly donut.
This... So glad you made an easier to follow tutorial and guide for Houdini for a beginner.
Oh hell yeah! This is fantastic, now I know where to point people when I gush to them about houdini and tell them they really should check it out. Thank you for the the excellent tutorials!
This vid was perfect for people who have used 3d software before but are new to Houdini.
No other software gives me so much fun than Houdini.
"aka HoudiniGuru"
😂😂😂😂You made my day!!
I am soo happy to find out that this video series exist! Thank you so much!
That was the happiest face I've seen for ages ^^
i've always wanted to lean Houdini, maybe now is the time :D
good video
The universe tells me to eat more sweets with this another donut tut. Recently Nine Between released as well one sugar-fueled tut on how to make it. Thanks for sharing your knowledge. It can never be too much of the good stuff :)
Thank you for the great knowledge you provide!
Superb as always !
All bow before the Houdini guru Entagma.
I learned blender from Andrew and Houdini from Entagma.
Great series man, much appreciated.
If you guys think it is for beginners...I mean, a beginner can follow along (monkey see monkey do) but he/she cant get one "Why" out of this.
Thanks for the constructive feedback!
Maybe you want to try dipping your toes into Houdini with our five minute series first:
th-cam.com/play/PLdFfFRXT0K_gyA6VVBnYVDgAEGYeaJlKN.html
Cheers, Mo
Your discussion about having to add a normal tag and all the elementary level tags to a surface reminds be of my engineering school days in the 80s. Students would come in and show off their HP calculators and how you can get graph an equation on the large display. Later, they just keep putting in y=x^2 to show friends but never use it otherwise because it takes too long to use the feature. That is how I think about houdini.
All right, now that I've been mentioned, I'll pull my legal team off the case ; )
😬 🙏
Hi sir I am following your donut in houdini video and I use houdini 19 but sir in houdini 19 the visualizer is very different. How can I get your results in houdini 19 please sir must reply.
Hi GFX Farhan,
for a bit on how H19's visualizers work have a look here and also pay attention to the first comment below this video:
th-cam.com/video/SWQLtuthglU/w-d-xo.html
Cheers, Mo
@@Entagmadamnit, it does not work. I tried it in a new scene, and it worked fine. But in the hierarchy of all the nodes, it does not change color. Only the "Attribute as is" version shows a black and white variant
donuts are really popular in 3D lol
Even better, can use attribute wrangle (tab-aw) and type @weight = 1;
faster way to create attributes.
I always have issue visualizing what's going on - for instance, I'm not getting any visual feedback from the visualize sop - everything is greyed out - is there a specific setting as ive also added a color to the scene visualizer
i went inside the node and then back up one layer with the U key and that made it work, not sure why though haha
@@hamishmacdonald8593 I've just tried going into the node, and doing U but ... This isn't working for me. Are there any other solutions?
thx man
Houdini seems a little impossible to learn sometimes. It's like a programmer's tool.
My medieval times analogy for these applications.
Maya, Blender, C4D, 3DS Max Artist: Carefully does a painting with a brush to produce art.
Houdini Artist: Crafts a complex apparatus that splashes paint tins on a canvas to produce art.
Learning and testing takes time but in the end the Houdini Artist learns how it works and can tweak that machine to produce different kinds of paintings in no time.
I'll now go and carefully paint with blender.
Great comment. We can all learn something different programs.
@@lts8709 thanks 😁 I'll still try to learn Houdini for fluid, physics, smoke and stuff like that.
Hi there . I am facing a problem in houdini 19 . There is only parameter tabs in the visualize node setting. I can't give a radiant effect do i need to make any change in the setting in houdini19
I have the same problem
sorry, can´t stop looking at your wig. Great tut :D
Andrew Price want's to know your location
When you do a different tutorial, can you do one for creating scales?
Hey! Love this kind of series tutorials! Just one question from me, what would be the vex code used to do the same you did with vops? Thanks a lot guys
Heyhey,
it would be something like this in a point wrangle (make sure to create the float slider for "Amp" after you enter the code):
v@P += v@N * f@weight * chf("Amp");
Cheers, Mo
so houdini is like blender geometry nodes on steroids
Quick mountain question. When you add the mountain node, you get node that gives you stuff like height and element size etc. When I try to add a mountain node. I get an attribute noise named ”mountain” that dosen’t give me height. It gives me the same stuff as the standard ”attribute noise” node gives me. Seems a little odd. Have you encountered this and do you perhaps have a solution? I’m just using the free version of houdini to try it out. Version 19.0.587 but I’ve also tried 19.0.680 build
I love you!
I was just thinking abkut how to go about this in houdini
this seems like rocket science lol
my visualize node doesn't seem to be showing the same parameters as displayed in this video, or the same effect in the viewport. any possible solutions? Thanks! these tutorials are amazing.
the same here :(
they changed how the visualize node work
hello thank you for the tutorial. im using houdini 19 and when i create point vop and double click it, i t shows geometry options not vex builder as your video. what am i doing wrong?
@entagma sorry bout basic question xD
nvm! i found it! attributevop xD
is these beginner tutorial ?
It would be so much better if you spoke a little slower. As a beginner I find it very hard follow.
Thanks so much for your feedback, it helps us to constantly improve our channel. For slower tutorials you might want to adjust the playback speed or refer to Rohan Dalvi's tutorials. Cheers, Mo
Bro first time I'm really scared of your youtube because your youtube name 😅
Great, but just a tad too fast!
No VEX? What a blasphemy!
you're so VEXatile
Correction having to build the low level stuff will ALWAYS be cumbersome. The end.... And damn dude you go waaaaay too fast. Take a breath and remember I'm trying to work along with you here.
Hey Dan, thanks so much for your feedback - if you're looking for slower paced, more basic tutorials you might want to consider watching Rohan Dalvi's tutorials. Cheers, Mo
@@Entagma Thanks for the info. The journey is long.... and frustrating. But I'll get there.
No sorry you talk way too fast. How about breath break once in a while
This is sad
Don't be sad. No reason to!
@@Entagma You're right sorry it's not your fault :). I just had to deal with a LOT of people coming from BlenderGuru with a completely wrong way of working for the past 3 years...
@@workflowinmind I learnt from the same man as them and still fell embarrassed