That's so disappointing. I feel like you could make it still a splitter with two adjacent sides as input and opposites as output. That's still 2 -> 2 and it then is thematic :(
@@SleepyHarryZzz Unfortunately, the factorio mod api doesn't support doing this. So unelss you're willing to make a lua-ridden mess that will require at least 4 entities per splitter (if that's even a possible way to do it) - it can't be done.
Thats fair-ish balancing though, as the miners still operate at same speed so your speed at which you deplete the single patch is significantly increased.
Yeah the fact the miners don't at least mine in a 3x3 square to cover the area under the belt/power poles makes me not want to play this mod, just makes an unnecessary chore
You can use that forbidden technique alongside belts, too. If you want to _really_ meddle with things man was not meant to know, you could even use _cars and tanks._
The timing on that was impeccable hahaha :D The wording lets the viewer realize what's about to come out of left field only a fraction of a second before it does happen. Love to see it :D
27:10 - "And some caboosing later" - that absolutely killed me, I didn't expect to get Caboose'd 27 minutes into a Factorio video of all things. Well played.
"why is plastics called plastics when you only make a singular kind of plastic" Because all the different kinds of plastic are abstracted away behind said singular plastic on the game layer, since having over 200 plastic recipes wouldn't be fun.
I feel pretty smort that I realized the possibility of a 3x3 reactor in the livestream and suggested the idea. I'm not sure if anyone else realized it, but the stupid reactor design was the absolute highlight of the run. Glad to see my idea got an upgrade to a 4x3 reactor. I was there for the first stream, and the ethernet cable shenanigans were hilarious.
25:00 I'm sure you know this by now, but the answer is almost _exclusively_ chain signals. Chain signals are only red if specifically on the path you want to go, there is a train. Only stations have normal signals. In addition, small two-way stackers with normal signals on the input and chain signals on the output allow trains to pass each other.
tiny Doc remembered to write the intro joke this time!
7 หลายเดือนก่อน +3
Doc mentioned it on the video, but just a shoutout for his live streams. They've been fun and I recommend fans joining on them on the next playthrough.
Lmao referring to this base's "main bus" at the beginning and then seeing it when he starts to make oil processing 💀💀💀 Can't be one to talk myself tho. The spaghetti beckons.
19:50 alternatively, merge belts in pairs, and then run the result through one of your blueprints. because balancing it in pairs is definitely gonna be perfectly balanced, as all things should be.
It says, “tan seme la mi toki wawa e ni” I’m not too proficient in Toki Pona yet, but from what I can tell it means, “ why did I say that so aggressively?”
2:31 yeh I usually build a factory module for science packs with its own set of busses, and they do have most items you need for red and green science packs on the bus, you can alos use the overflow from those busses to supply something close by that needs them.
The way to do single line double headed is to only use chain signals, except to separate stations and siding locations, where you want rail signals to mark it as a separate spot trains can stop in.
For double headed trains on a single track, you need chain signals and passing loops. Any section of single track should have a chain signal on the entrance to the track, as well as all required signals along it being chain signals (e.g. if it crosses another track) and then a single normal signal at the end or where it goes into the passing loop.
FWIW, sushi belts are surprisingly easy to set up and quite effective. There is a little more skull sweat if you want to have perfectly ratioed sushi belts, but they are also totally worth it in the end, as you can be assured that your entire line is going to receive *exactly* what it needs. ...and, if you weave all three tiers of underground belts together, they add up to a whopping 90 items per second!
If you cover the whole mining patch in drills, you can mine 50% of it, and later on you will only have to move every drill 1 tile and that gives the last 50%. In theory. That's a lot of mining drills though. Also you need power poles occasionally.
10:58 Don't think I didn't catch that toki pona! For those wondering, it says "tan seme la mi toki wawa e ni" (It's written in sitelen pona, for those curious) which roughly translates to what he said ("Why did I say that so excitedly"). Wasn't expecting to spot toki pona in the wild... it's spreading :).
I forgot how easy basic factorio is, been playing K2 and SE for so long that it actually dumbfounds me that you are already researching fast inserters only a hour and 30 in
The buildings being 1x1 like that makes the game resemble Mindustry more. Though that game lacks the double-sided belts and does still use larger buildings. Still, the spaghetti that ensues is similar, especially with the directly connecting nature of those, akin to Mindustry's direct feeding.
I also am an anarchist who puts gears on the bus. In fact I have a whole 4 lane thing with gears, steel, stone bricks and stone. Right above the two lanes of coal I keep around. My spaghetti tastes good.
Its so cursed. The miner efficency only getting the tile beneath them... The assemblers can't have more than 1 input per face, oil processing, fluid cracking, blue circuts, yellow science ah those must be painful. And then a tiny rocket
i think the one thing i'd change with this mod is have electric mining drills cover a 3x3 - in vanilla it's 5x5, and 3x3 maintains the "one further out in each direction than the building takes up" of the vanilla coverage edit: i'd also make the enemy nests and worms smaller as well. so they're 1x1
>mod that makes everything 1x1
>looks inside
>splitters are still 1x2
That's so disappointing. I feel like you could make it still a splitter with two adjacent sides as input and opposites as output. That's still 2 -> 2 and it then is thematic :(
it could be done is the worst of it
@@SleepyHarryZzz Unfortunately, the factorio mod api doesn't support doing this. So unelss you're willing to make a lua-ridden mess that will require at least 4 entities per splitter (if that's even a possible way to do it) - it can't be done.
Orr just make the splitter yourself?
Technically, a splitter is two belts
O boy, gotta be sure to watch this on my smartphone instead of the big screen then!
The eye strain!!! TBH though this mod needs to be zoomed in to see all the small details.
better yet the the nokia brick
Hiii Mike! Good to see you are not just making Factorio videos, but also watching other creators! :p
owo
@aleksandarlazarov9182 not many people know but media people have some social life too
9:23 Interrupting the speech the same way the autosave interrupts the game cracked me up :D
It felt so natural I almost didn't notice it
*Laughs in linux non blocking saving*
And also the subtitles flickering out
the little details just sheen with quality
@@binary_gaming113 cries in linux flickering after every alt+tab
Water barrels for advanced oil processing is adorable. Losing the barrel feels like an oversight, though
Doesn't work. You can't pull it back out, because all 4 sides of the machine already have a pipe on it, which would mix the fluids. :(
@@thoriandragontamer1411 ah you're right. you *could* make it work using underground pipes and a long inserter but yeah, not exactly ideal
@@thoriandragontamer1411 Clearly, the solution is oil barrels.
@@dionysusnu3881 fuck it, make all of the input and outputs barrels. no more fluids, no more pipes
@@thoriandragontamer1411 why wouldn't long-handed inserters work?
Mining a single line at a time is madness lol. I would've covered the entire field anyways and just moved less often.
Yeah I was thinking that. You'd need hundreds of miners and it would mess up your power early game, but overall probably worth the iron cost
Thats fair-ish balancing though, as the miners still operate at same speed so your speed at which you deplete the single patch is significantly increased.
@@alzukey no because the use of the iron doesn't go up so they would just be working at a reduced speed
@@MrJM0B Miners don't have any vampire drain, so aside from the initial power cost of filling the line, the two power graphs would look identical.
Yeah the fact the miners don't at least mine in a 3x3 square to cover the area under the belt/power poles makes me not want to play this mod, just makes an unnecessary chore
the 4x3 reactor is definitely the highlight of this run, it's so stupid and I love it
9:14 gives me PTSD from a certain Factorio youtuber who decided to do belt-less run once. Forbidden knowlage still gives me nightmares.....
Cargo wagons are 8-8 belt balancers
Nobody dares speak his name
You can use that forbidden technique alongside belts, too. If you want to _really_ meddle with things man was not meant to know, you could even use _cars and tanks._
The inefficiency of this base drives me insane.
good
Damn, didn't do solar. Making the space inefiencent power space efficent is a massive missed opportunity
27:10 that 3kliksphilip easter egg, love it :D
The timing on that was impeccable hahaha :D
The wording lets the viewer realize what's about to come out of left field only a fraction of a second before it does happen. Love to see it :D
the _what_ easter egg? o.O
Tiny!? Thats average sized
i would consider it giant
Anything larger than this would hurt
Most people can't measure well
27:10 - "And some caboosing later" - that absolutely killed me, I didn't expect to get Caboose'd 27 minutes into a Factorio video of all things. Well played.
I hoped for some interesting sushi to feed 1x1 assemblers with 4 ingredients, the cargo wagon solution feels kinda boring tbh.
I mean, he made the desing for 4 items (militiry science), not as much sushi needed when you can run underground belts through assemblers.
He has PTSD from the sushi megabase
You can have up to 3 belts of input which means up to 6 input resources. Impractical to build? Yes. Sushi needed? Not really.
@@alexsiemers7898 it's not a megabase just because it's massive! it has to make actual science or at least something!
I appreciate every single synonym you use to indicate direction.
"why is plastics called plastics when you only make a singular kind of plastic"
Because all the different kinds of plastic are abstracted away behind said singular plastic on the game layer, since having over 200 plastic recipes wouldn't be fun.
Wdym, that'd be awesome!
there are at least 3 popular mods that add multiple types of plastic
or would it
@@TH3_N Which is more popular, those mods or the base game?
@@KillinTime2792the real question is would the game be as popular if the mod reduced the amounts of plastic from the base game having many ;)
I feel pretty smort that I realized the possibility of a 3x3 reactor in the livestream and suggested the idea. I'm not sure if anyone else realized it, but the stupid reactor design was the absolute highlight of the run. Glad to see my idea got an upgrade to a 4x3 reactor. I was there for the first stream, and the ethernet cable shenanigans were hilarious.
Love the editing on this. Watched a few of your streams but this is just... *chefs kiss*
21:10 bro turned into moistcritikal for a sec there
25:00 I'm sure you know this by now, but the answer is almost _exclusively_ chain signals. Chain signals are only red if specifically on the path you want to go, there is a train. Only stations have normal signals. In addition, small two-way stackers with normal signals on the input and chain signals on the output allow trains to pass each other.
I love the small nod at 27:07 to 3kliksphilip's "Caboosing" video with even a snippet of his music! XD
1x1 spitters and miners having a 3x3 mining area would make this mod peak
Also the cargo wagons should be nerfed (9:11)...
Day 3 of asking Doc jade to play Baketorio
what's baketorio?
@@amateurishauthor2202 its a science rework for factorio, where you "bake science". :)
@@amateurishauthor2202 its a science rework for factorio, where you "bake science".
Thanks for the rec ill try it :)
@@marcushy7552 can’t wait to cook blue science.
tiny
Doc remembered to write the intro joke this time!
Doc mentioned it on the video, but just a shoutout for his live streams. They've been fun and I recommend fans joining on them on the next playthrough.
Lmao referring to this base's "main bus" at the beginning and then seeing it when he starts to make oil processing 💀💀💀
Can't be one to talk myself tho. The spaghetti beckons.
19:50 alternatively, merge belts in pairs, and then run the result through one of your blueprints. because balancing it in pairs is definitely gonna be perfectly balanced, as all things should be.
Dude, this was awesome. Great script and great delivery. Keep the dad jokes coming
You only putting down one line of drills perplexes me
I'd have covered the entire field with them
the anxiety inducing caboosing is spreading. oh no!
10:58 Another one! More toki pona text hidden in a black screen! How did i not notice this before???
@@waffleman368 what does it say?
It says, “tan seme la mi toki wawa e ni” I’m not too proficient in Toki Pona yet, but from what I can tell it means, “ why did I say that so aggressively?”
thank you, i saw it but had no idea what it was.
Glad to see another caboose enjoyer. Love that song.
Finally, the fabled fish factory comes back
"Why is 'Plastics' called 'Plastics' when you only make one type of Plastic?"
Careful, Nullius might come for you.
2:31 yeh I usually build a factory module for science packs with its own set of busses, and they do have most items you need for red and green science packs on the bus, you can alos use the overflow from those busses to supply something close by that needs them.
The way to do single line double headed is to only use chain signals, except to separate stations and siding locations, where you want rail signals to mark it as a separate spot trains can stop in.
Dude, Doordashing an ethernet cable is an EXCELLENT use of modern technology 😂😂
For double headed trains on a single track, you need chain signals and passing loops.
Any section of single track should have a chain signal on the entrance to the track, as well as all required signals along it being chain signals (e.g. if it crosses another track) and then a single normal signal at the end or where it goes into the passing loop.
just love all of those puns. lovely!
this video has maybe the most puns of any DocJade video ever, and I love it
If you wish to get dangerously close to alcohol poisoning or, be responsible and just make it tea or something. Take a drink every time he says "tiny"
FWIW, sushi belts are surprisingly easy to set up and quite effective. There is a little more skull sweat if you want to have perfectly ratioed sushi belts, but they are also totally worth it in the end, as you can be assured that your entire line is going to receive *exactly* what it needs. ...and, if you weave all three tiers of underground belts together, they add up to a whopping 90 items per second!
THE GEARS ON THE BUS GO ROUND AND ROUND, ROUND AND ROUND, ROUND AND ROUND, THE GEARS ON THE BUS GO ROUND AND ROUND, ALL DAYYY LONGGGGG
Thank you for including the Cable Arc.
And now we wait on Uber to deliver a cat 5 cable...
29:16 oh see you like to live dangerously too
27:10 CABOOSING REFERENCE!!!🎉🎉🎉
docjade arg at 10:58
its just toki pona alphabet
it's not an alphabet, it's just a direct translation of what he's saying, "why did i say that so excitedly"
(im pretty sure)
"It wants me to also order Banana's"
Welcome to team Steelaxe :D
2:11 my video froze here xD My computer is rejecting your gears
Love the flow of the editing and all the small puns
Labs are bigger on the inside
Tardis labs. Sounds like some futuristic science company 🤔
I don't know about you, but Doc's editing got weird with this video
_and I kinda like it._
YES the cable lore is in the video, by far the best moment (and the tiny 1x1 radar)
"What you mean you lost the factory? Don't you mean you got lost in the factory?"
I tried to stop you from putting gears on the BUS, but I couldn't.
The absolute madman followed up with ensuring they went round and round! Truly he has gone too far.
The audio skip at the autosave was a nice touch
ive never thought of chaining the turrets with inserters like that. seems very useful :3
That bitrate, door dash, banana situation was hilarious 😂
If you cover the whole mining patch in drills, you can mine 50% of it, and later on you will only have to move every drill 1 tile and that gives the last 50%. In theory. That's a lot of mining drills though. Also you need power poles occasionally.
16:34 thats why i use burner inserters in the coal plant setup
Great video! What a funny mod, also I love the caboosing easter egg haha
cool idea!
i know of creator that did the rhyming bit through an entire video titled
"Stuff That Bugs Me About the Thing Everyone Likes Right Now"
7:49
Satisfactory belts without foundations be like:
I love how many factorio mods are just “what if it was like this instead?”
Eh? 9:15, is that the curse train technique That someone else made a vidéo about it?
I cant tell if this youtube channel is dedicated to humor or torturing people who complain about suboptimal base design.
Both is good.
It’s to teach a harsh truth: you rarely have to be optimal and the only motivation to be so is ocd
10:58 Don't think I didn't catch that toki pona! For those wondering, it says "tan seme la mi toki wawa e ni" (It's written in sitelen pona, for those curious) which roughly translates to what he said ("Why did I say that so excitedly"). Wasn't expecting to spot toki pona in the wild... it's spreading :).
Man, that mod that allows you to place blueprints via circuit conditions would be amazing for the miners
i’m a third of the way done only but the quality on this is insane
It really is a royal pain in the fast inserter
Now do this with pneumatic transport
Much lyricism, quite toned
I forgot how easy basic factorio is, been playing K2 and SE for so long that it actually dumbfounds me that you are already researching fast inserters only a hour and 30 in
The buildings being 1x1 like that makes the game resemble Mindustry more.
Though that game lacks the double-sided belts and does still use larger buildings.
Still, the spaghetti that ensues is similar, especially with the directly connecting nature of those, akin to Mindustry's direct feeding.
ah, a student of the forbidden cargo wagon tech, i see you
Is no one going to talk about ‘bare mini-mum’. That was genius.
I also am an anarchist who puts gears on the bus. In fact I have a whole 4 lane thing with gears, steel, stone bricks and stone. Right above the two lanes of coal I keep around.
My spaghetti tastes good.
That reactor setup really makes me wonder how good is that mod for megabase playthrough
20 hours in 32 minutes, woah, time to rewatch it but in a TINY version
he would make it faster but he spends 15 hours building walls.
I ALWAYS put gears on the bus. They fit perfectly.
Incredibly cursed spaghetti, thank you
I think this is the best script by far. Masterpiece.
27:09 caboose meme made me rolling!
my disappointment when the biter nests were still big: immeasurable
What is this, Factorio for ants?
Its so cursed. The miner efficency only getting the tile beneath them... The assemblers can't have more than 1 input per face, oil processing, fluid cracking, blue circuts, yellow science ah those must be painful. And then a tiny rocket
But the miners are 9 times faster!
After making sure the gears on the bus do go round and round…. Lol
Anyone could please link this mod? I can't find it anywhere.
24:59 quick version: use only chain signals
Docjade you pesky legend
Awww, the bitter nests would be so cute at 1x1
25:42 I wouldn’t say that. Or else he’s going to show up and say it’s not a real base
The perfect mod for a guy who likes Legos just a little too much
What is Legos ?
@@Soken50 They're plastic toys that can fit together to build stuff
@@trans_rights_ftw No, those are Lego® and don't have a plural form.
@@Soken50 seems you like legos too much
@@Soken50 True, my bad
10:58 Who put sitelen pona in a Doc Jade video?! Love it!
edit: 20:55 another one
Congratulations on your new Ethernet cable!
i think the one thing i'd change with this mod is have electric mining drills cover a 3x3 - in vanilla it's 5x5, and 3x3 maintains the "one further out in each direction than the building takes up" of the vanilla coverage
edit: i'd also make the enemy nests and worms smaller as well. so they're 1x1
It should've made all the naturally spawning things also 1x1, 1x1 trees, 1x1 crashed rocket, 1x1 rocks 1x1 biter bases
This was glorious to watch live
Never ask docjade what he did with the disabled kids ipad worst mistake of my life
With all the power problems I am disappointed you didn't make solar. Woulda LOVED to have seen the array you could build.:p
It's starting to look like a Train-World setting. But main character are big