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Javelin Capital Ship Tour in 4K [Star Citizen]
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- เผยแพร่เมื่อ 3 มิ.ย. 2021
- In this video, I take you on a guided tour of the UEE Warhammer, a Javelin class destroyer which is also the larges player purchasable capital ship in Star Citizen!
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Music by Pedro Camacho
The bunk guy was 10/10 for realism. It sounded so natural as to how that would play out in a press tour of a warship.
They should keep this line for an NPC, it's so convincing !
Agreed. Bunk guy wins Invictus 2951. Bengal's got nothing on him.
I agree.
I wonder if they got an ex-navy bloke to voice it.
Come to think of it, there's plenty of ex-navy guys working in tech
9/10, 1 point withdrawn beacause his voice was a little bit too slow to felle entierly natural (as most npc in most games)
The barracks guy was nicely acted. Sounded natural. And I know from experience that hot-bunking is awful, so I definitely get where he's coming from. All I can say is... you get used to it. And you sleep any way you can.
How long did it take for you to get used to it?
Depending on how university goes next semester, I'm considering enlisting with the USN, so... curious potential future seaman.
@@corinthianimperialstudios704 probably best to try and get a land based job like seabees or something lmaoo
Yep, i remember falling sleep on wood flat bench many times in barracks
@@corinthianimperialstudios704 not all Navy jobs are at sea, FYI
Father in law is former navy. I remember asking him the sa.e question, too, and his answer was that you get used to it once you accept it's not weird to have another guy be your hot bunk partner
He never got used to it, to say the least
@@CMTechnica I don't think I could ever get used to being in the same bed someone else had just bashed the bishop in either
Hot bunk guy's tour felt so real I loved it
i love how he speaks, so humble and nice :)
Can you share the time stamp for it? Thanks
@@dedrox3d491 It's 5:50
Guy seemed to not really want to do this... like he sounded like he'd rather have given a tour of the mess hall or something else than the dorms xD
They should keep this voice line and give it to an NPC in a bar or elsewere, such "human and sincere" anecdotes give life to the world. It would be a shame to only hear it once...
Sitting in the starboard turret, seeing my friend in the airlock waving at me...i felt small..very Small
+1 for the tour guides. The Bunk tour guide especially was Very convincing
He was the best. :) Very well acted.
i have seen few real guides in my life. but i can say there are pretty well done.
isn't this a port turret though ?
@@SilenceGProd It is, but it's hard to get a sense of direction onboard since you just see the midsection
These tour guides are actually some of the most impressive parts of Star Citizen I've seen. Their performances are great, and the mocap brings them to life very nicely. If Star Citizen can make procedural animations of somewhat-close quality for the rest of its NPCs, the universe will become a lot more lively.
Especially when server performance is a bit better so AI processing happens quickly enough to be reasonable.
@@clonkex I can't wait for the next big server techs like iCache and server meshing to start trickling in. I hope they nail it, so far so good.
the AI facial animations are so detailed, so believable. Currently some aspects of the visuals let it down, like the skin, hair, lighting for character heads
but the performances are sooo good. Makes me very excited for SQ42, because there, a lot more effort is going to be put into improving those issues.
wow the bunk guy's performance is literally perfect. whether it was intentional or not it really sounded like a broken down military guy just barely living on a giant ship. the mocap is truly amazing, it all feels so natural. i wasnt really interested in SQ42 at all before but this has changed my mind, now that i see how good CIG's story stuff is doing. seems like sq42 is going lovely.
The dude in the berthing was hilarious. Sounds exactly like what would happen if you told any random E3 or E4 in the military to give a presentation, and he definitely just came off of a 24 hour watch.
Right? Absolutely nailed the salty ass E-3/4 vibe of someone who was graciously voluntold they'd be staying on board to give tours while everyone else got a 96 hr pass.
i was that guy once. lol
from the flashes and blaster noises , it sounds like theyre executing tourists behind all the sealed off parts :)
Thanks for this , when I took the tour I ended up missing a lot of the voice actors due to idiots yelling in spacial so its nice to get a relaxed look around
Lol, some people just couldn't resist trying out the Bengal's armament.
11:13 specifically, LMAO!
They did say please be respectful of not authorized areas hahaha.
you know what annoys me ? The gunnery lady saying the javelin destroyed most of the ships during xenothreat. Thats not how i remember it, the javelin was always too late to the party xD
Hahaha yeah same, didn't quite live up to that reputation for my sessions either... 😅
Yeah, both the ships and the Idris' were usually vaporised by a horde of random fighters, armed freighters and privately owned torpedo boats long before the military arrived lol.
@@johnwolf2349 Your talking about what see in game not whats written in lore. It's not the same.
@@rory-red Congratulations, you missed the joke.
The idea is that for the majority of participants things went a bit differently lol
@@johnwolf2349 Very American
Having British accents with the crew members gives it a Royal Navy feel. As a British guy, I thoroughly approve.
Can relate
Roll Warhammer Roll me boys!
The Engines are made by Rolls Royce :P
It'll soon be the only navy we have.
Hoist the colours me lads! Let the White Ensign fly on the Jack Mast!
"Graciously volunteered their time"
If the military of 900 years in the future is anything like it is now, it will be more accurate to say they were volun - told to play tour guide. Meanwhile the rest of their shipmates get shore leave.
Sgt Major- “Who wants to get their motorbike license”
_lots of new soldiers fresh out of training put their hand up_
Sgt Major- “Well volunteered! You’re needed to _insert fucking dogshit task that no one wants to do with no chance of obtaining a motorbike license!”_
Imagine being a hull tech in space
@@Gumbus556 imagine living in this civilization and beeing a Hot Dog Seller at a City Port lol
Just like in school
Platoon formation
Sgt : we need 10 volunteers
Lcpl: for what Sgt?
Sgt: we need 9 volunteers.
-Silence-
Ssgt: okay we're all volunteering since no one else wants to.
Platoon : shit... man... I can't wait to get out.
I play this game pretty often and I'm in ARMCO. But due to the beginning of the event being rather laggy I never went to there and honestly when I heard the Jav wasn't going to be fully opened I didn't think much of it.
But since you took the time to tour the HMS...Erh, UEES Warhammer(?) I gladly watched it! Thanks a ton it's pretty dang impressive already!
Britannia will rule space
@@spymaster0017 I like UNSC but HMS is cool too.
I wish the tour guides with their great mocap and all did head tracking... where any player in the radius of the Ai character talking on the tour would trigger an engagement response from the AI to look at the player while talking.. and if there are multiple players near by, the Ai character while talking about their duties would have a random head lock shift timer so it would seem that character was Actually dynamically engaging with everyone in the room during their presentation
They do actually, I've verified it. I had to tour the ship multiple times to get the B-roll for the close up shots, and I noticed that they would glance at me for a short time if I was close enough. Hot bunk guy actually looks right at me at the end of his talk, that's not part of the mocap. Really good work on CIG's part. I would have turned it up a bit to make it more obvious, but the problem is that sometimes there's only 1 player and that might be a bit awkward.
As morph said, they do actually look at you and the other NPC’s.
@@chiffmonkey all NPCs can look at your characters if you are close to them, but usually its a bit broken.
@@Morphologis is star citizen still worth buying even now? I really hope that the official game is coming out soon.
@@SpaceAdmiral792t Squadron 42 is said to be releasing sometime next year, but star citizen still needs some more work-as in a few more years.
That briefing room is so sick. I can imagine it full of real people going over real strats. Hopefully, those holo tables will be usable in a meaningful capacity one day.
"Sounded better in the Brochure" 15:28 LMAO making a joke out of the community's complaints.
Insane how good the voice acting, facial features, small minor arm movements and gestures. Just.. Bravo CiG.
Also shoutout to the NPC's taking selfies at 10:15
One person enters the room. NPC says, "All right, let's all settle down!"
All the tour guides were great and all of them felt like the different kinds of people you’d see or hear during a real Naval or Army base tour. VA and Mocap was amazingly done!
Thanks for doing the tour without talking over it for those of us who missed it/couldn’t play!
The dev and lore teams had to have spent time interviewing Naval military personal to have pulled off these tour guides in such a fashion! It was fantastic!
This almost felt like a tiger cruise.. That's something we would do from time to time where families came out to sea with us for a day and got to see what life was like as a sailor. I suppose one day the Space Force will be very similar to this.
except it was never what life was actually like for us. lol the food was better, and didn't work nearly as much as normal. only essential watches. and a lot of fun events going on.
@SolidShepard very true lol.
5:52 my god, that particular mocap and acting was REALLY well done, it honestly felt like he was a real person for a bit
"Don't worry about accidental discharge."
Giggity.
This was honestly the best part of Invictus for me. So awesome to walk through it myself and interact with all the systems instead of seeing it in videos!
I enjoyed the tour. What was available looked very impressive. It was the tour guides however that left me feeling very encouraged. The mocap was very smooth and natural with excellent voice acting.
Rumor has it Morph borrowed a computer from NASA so he could get more than 12 FPS while onboard.
lag was bad but it was 100% server side. Play in a couple weeks when things die down and you'll get crazy high framerates. Its gonna be like this until they implement dynamic server meshing (I wish they'd hurry, but I know they're trying)
So i must have a nasa computer myself then too... didn't know i could get one below 3k ^^
@@TorianArmrag @NASA arrest this man.
@@alexsingh1429 nerd in a lab coat comes in and hand cuffs everyone
the guy giving a tour of the bunk was so realistic with his rambling and the arcade in the mess hall is a nice touch.
10:19 that guy in orange is in the midst of winning an obnoxiously oscure, long-standing internet argument that the UEE Warhammer does, in fact, have overhead cabinets in the mess hall.
You sir made my night. Thank you for pointing out this beautiful moment, I needed a good chuckle
This was fucking hilarious
"We don't have server meshing YET" is an amazing punchline xD
This feels so real. It's like you are actually touring a real vessel.
The guy talking about hot bunking hit a little close to home for me. Thankfully I didn't have to worry about that when I served in the Navy on the Kearsarge, though we had a couple of submariners in our shop so they had to deal with that and I heard about those stories.
One thing that's slightly off from bunk guy's speech the sleeping areas aren't called barracks in the Navy, they're called berthings. Barracks is Army, Airforce, and Marines when they're on land.
Imagine in the future two community factions at war with multiple of these ships trying to gain control of a moon on one of many planetary systems of many star systems. I'd be just blown away
I really loved stepping into it. It's been a...humbling moment!
The idea that the future of this game will have massive player crewed ships is amazing
Huge carriers containing swarms of fighters, full fledged wars just about
As an ex-sailor i laughed a lot at the hot bunking. (6:35).
Its something you get used to lol. Normaly when you hit the bed youre sleeping already, working aboard a ship is tiresome, sometimes boooring as hell. But physical work.
Most of the time you get out of bed, have your fast coffee and get working till your "shift" ends. I loved that segment, it brought some life and humor into the whole "future space" life.
The tour was amazing while going trough in person, but to see it in this kind of quality is so much better than what my PC can handle. The tour guides are SO well done, both the voice acting and the mocap. Very much a glimpse of things to come and just how nice it's going to look.
I wonder if SC will ever implement the ability to hire crew members to fill up your ships. Maybe have to pay them a regular salary in order to make it a little more fair.
I hope so. and will be great if there's clan/federation to fill civilization.
They are planning on that. When, no one knows
The bunk room guy was on point. Pretty much exactly what I’d say to anyone If I were voluntold to give a lil blurb about my mess. Good to know cooks are still required even in the future lmao
5:53 Wow the voice acting here is really on point! I loved it
Eye movement is what breathes life into the characters. It immediately feels unnatural when the eyes are static and only the head moves.
This game is about to take off in development so put on your seat belts and enjoy the ride. Every ride has bumps so expect bugs but this year invictus was smooth. And with the addition of this ship its turrets were all AI Blades. Cant wait to see medical salvage and hacking this year. Loving this game right now.
No it's not.
@@countinfinity776technically it's been "about to take off" since 2012, one of these years HAS to be correct, right? Right?
As an aside, I was super excited for salvage to be added myself...back in 2016 when it first appeared on the roadmap. Just wake me up when SC has anything worthwhile to offer haha
@@MrXinshadow Yeah, i'm on the same boat, i backed in 2017 or something and i kinda stopped caring, i didn't wanna burn myself playing a broken game anyway, i never play EA access games on steam either. The development pace is so slow though, i'm also not a fan of their funding model, they keep funneling money people spend for SC on their single player game called SQ42 and even that one isn't out, in fact there's no release date either lol.
@@countinfinity776 Work done on SQ42 helps Star Citizen in general, so splitting the development is not that big of a deal.
Until they finish moving to Vulkan only development wont take off and will remain slow, while the art side can progress the game programming side is blocked
They use 3 API’s and need to make sure all 3 mesh together and if you have 2 parts doing things you have 9 combination’s in which everything needs to work and thats on the low end
The switch to vulkan will make that 1 combination and development will be like comparing throwing a rock too shooting a railgun... i hope
Got the same feelings touring the USS Missouri, the last active Iowa-Class battle ship in the USN. Pretty sure they took a lot of cues from it-- even the flow of the tourable areas was similar. The peek into the quarters, leading to the mess hall, having little placards with stories about the history and decorations of the ship...
What an incredible job by CIG. This was probably one of the most real-life feeling things I've had the pleasure of watching on here.
And Leading Starman Detmer was 100% true-to-life an E3 who probably needed some extra lines on their performance report-- maybe after getting counseled a couple times to stop goofing off-- and getting voluntold by their supervisor to do this tour. Incredible writing through this whole tour; makes S42 sound like a truly next-gen experience.
Excellent work Yes we want more keep bringing it! ☺️👍
come down to the comments to talk about the barracks guy and was really happy to see everyone else already did :D
Really exceptional acting there, and the mocap was excellent for something that isn't even really slotted to be a permanent part of the game. Really shows the attention to detail they're putting into everthing
Star Citizen conditions you so much into expecting NPCs to be mute, despite visiting the Javelin during Invictus I completely missed every single one of these NPCs. I really appreciate you sticking around to let us hear what they have to say!
I don’t even own the game and watch these vids a lot haha
Same. I am saving up for a pc just to get SC
I’d keep it that way until you see a bit more progress, don’t follow the rest of us down the rabbit hole just yet ;)
Best way to experience SC probably, all the good stuff, and none of the bad as it's cut away
@@samson.galaxy1447 don't make the same mistake I made. Get a single powerful GPU, have a dedicated NVME or SSD to put the game on (separate from the operating system), a good CPU and at least 32GB of memory (64 or more if you are a multitasking beast)
@@plasticdeath31 actually that's pretty good advice too
Great video as always. Kind of a bummer it's so limited in areas we could see, but it was still cool. One thing we should be clear about though, this ship has a crew of 80. It will not need 80 PEOPLE to crew. I suspect a handful of players managing NPC crew will get the job done. Server meshing, NPC crews and, eventually, the confirmed "Agent Smith" drop in mechanic will make this and other large ships more practical (if still huge time and resource sinks) to operate.
this felt like an actual tour of a military establishment, brings me back
Parts of the ship are sealed off for security, lets a fully armored rogue replicant with weapons strapped to every inch of their body go where they want.
f*ck yeah, been waiting for this
I was 16 seconds too late!
Yo this is awesome. I'm so grateful you did this because the servers and my PC specs wouldn't let me experience this in-game.
The servers ran great this year for Invictus compared to years passed....Make sure you have SC loaded on SSD with at least 32 GB of RAM. It was an amazing Invictus all around. Not to mention I experienced no 30k's this year as well.
Thanks for this video. It's great for those who missed it or want to revisit the ship again.
Though I still can't get over it that the ceilings are so low in a lot of areas. Especially those pipes and chutes located in the middle top of the corridors. Yes, it is a military vessel and just like in real life ones, the space inside must be cramped and efficient. But this is a game and space is vast. One can't even run through these corridors without hitting their heads, let alone hop from the floor just an inch or carry something tall.
The rest of the areas look good and spacious though.
It was fun touring the Javelin. When I saw it from my ship it looked so cool flying through space. I wish they had more interior done though. Can't wait for it to be finish and in game!
Elite Dangerous: "We didn't want to waste player's time with ship interiors so there are no plans for interiors"
Star Citizen: Bahahahahahahahahaha
This was simply stunning and I'm very impressed by the AI engagement and mocap. Very excited for experiencing the final release of SC and SQ42.
What's wrong with E.D ??
My computer's always been below recommended specs for SC, and recently, thanks to what I suspect is heat damage, using the train in New Babbage freezes the game. Wasn't able to make it to Invictus this year, but at least with this video I can still see what I missed! Thanks Morphologis!
Jingles points out a very good point of the design, no airlock between the decks lol
This is honestly amazing and has a certain level of potential. I mean could you imagine getting X amount of people together like a guild to man a ship like this. Or even organize a 'guild' where your newer and more or less skilled players manned this ship while you still have a small fleet of other ships flying nearby.
I've been talking about how cool it would be to have an updated version of EVE for a while and this is it. Honestly if the devs nail down background narrative just to establish some facts in the game, they can hand everything else off to the players and just let them go crazy; creating markets, narratives of their own, business, fleets, starting wars, exploring, and fight over planets, or establish shaky guild colonies or outposts. The devs would get enough time to place more attention on expanding the universe, small and large fixes. There is a lot this game could potentially do.
Thank you so much Morph. My RAM was taking a beating while my GPU basically sat there and did nothing lol.
I was crashing a lot when i tried to QT, so I couldn't even switch spawns to PO from NB. This was a such joy to see presented in the level of quality you always deliver with
While i always wish the game was released at a faster pace, i also always love the insane quality and love that is put into every minute aspect of it.
LOL 10:15 NPC taking selfies in the Mess Hall. Attention to detail in this game is phenomenal
I love how they realistically captured a sailor being forced to do some dog and pony show and they "volunteered" for it and they have to say nothing but positive and happy things about shit thats anything but happy or comfy. Like military's bunks and cramped living spaces lol. A+ on capturing that mood SC.
The scale of this thing is pretty mind blowing. Crazy to think it's significantly longer than US aircraft carriers.
Really like the scripting and performance of the Bunk Guide...seems really human in nature, more so than any other characters in the game.
Ironally the bunk guide, with arguably the least interesting topic, was the most interesting. It was made even better by how aware he was of his situation, because we could tell that he knew that this would be uninteresting to the visitors, yet he still had to do his job - so that made him uniquely lifelike, because other NPCs have their lines but it doesn't feel like the ycan read the room
@@Exsulator2 I am constantly impressed by all the facial animation, if it is procedural it seems like it can detect the gap between phrases and judge just how much breath the character needs to emote...I found in CP2077 the facial animation was fantastic using JALI but the breathing was just an overlay, not integrated to the performance at all. If it was facial mocap then very well done to the performers, deserve every bit of praise.
@@KarlClarkeMusic Pretty sure it's just mocap but idk tbh
I liked how you could visually identify which areas wear for what, the official yet homely halls spaces of the living areas, the clean efficiency of the turret wells, the dinghy bits of the engineering section and the seriousness of the briefing room thing
The holotable working with all the stuff it showed was really cool!
Damn, the bunk guy was so realistic and the animations of this game are so well done
Star Citizen videos have been thrilling and mind-blowing to watch, but ship reviews and tours have been what really makes me excited for this game, I hope to play it in the future, but for now it is always a treat to watch your videos, cheers.
The acting for these is absolutely brilliant. Cannot WAIT to see more
Great video, thanks for this. Managed to see it ingame as well, but your filming and editing is great. Love the turret gunner and her talk - close to an Expanse Bobby in Star Citizen ;D
I did not see every voice acted NPC but this video does highlight the direction CIG is going with its quality and I can call this a preview of Squadron 42 of sorts. Great video Morph!
Imagine buying one of these ships, gathering 80 of the home boys, and arrange 'among us' on the ship: It would be amazing
The jav features heavily in SQ42 and they don't want to spoil it. Same with the Idris and Bengal, hence why we won't see them fully until SQ42 releases
Thank you so so much for this vid Morph, I was unable to attend the event myself and I'm thankful for TH-camrs like you who filmed the Javelin tour and put it out there.
This games npcs are realistic as hell going off on tangents while talking and such. I know virtually nothing about this game but I can't wait to see how much it evolves years ahead. I like watching videos of it.
Godamn those interiors are so good, I love this ships whole aesthetic, also great place for some CQC FPS battles too
VBSS would be utter hell LOL
I absolutely love the guy talking about hot-bunking.
After the mess hall introduction that random explosion broke me 😂😂😂
13:22 I especially love that bright corridor down below. 😎
Yeah what was this?? That dude looked tortured!
@@CitizenRyan engine room probably on large ships the engine gives off a blue glow. It’s visible on the Hammerhead and Origin for example.
@@Mgl1206 I really mean 13:51. If you went down there with a flashlight you'd see a soilder being guarded and contorted in this dark room. Super weird
The briefing room was pretty cool. I didn't get around to touring the Warhammer myself this year. Thanks for the upload.
Having been in the weapons division in the Navy on an Aircraft Carrier, the dude with the hot rackin’ story and how bad it is was my favorite. 10/10 for realism hahaha.
The tour guides seem so natural. Great animations and voice work.
12:13 game over man, game over. a good shoutout to Aliens.
the bunk room guys acting was brilliant
The voiceacting, especially by the guy at the bunks, was great. Games in general could use more natural talk by NPCs, not so staged like usual.
11:14 someone gets casually shot in the background
Whats insane to me is, One day in the distant future, There will be a mission where you and all your buddies need to shoot this ship down. WILD
As a new player to Star Citizen I have to say, what CIG is attempting to create is absolutely incredible. I know there's still a long way to go but from thew few hours I've played, if they can pull it off it truly will be one of the most revolutionary games in history. It is literally everything I have dreamed a space sim should be and while it is far from perfect (or finished) I can definitely say it's worth the price for entry. This video is just case in point of how impressive the scope of the game truly is.
Wow, the guy in the barracks had amazing facial animations and the other animations/ general acting was brilliant too. Hope we get this sort of stuff more often cuz tbh SCs facial stuff can be a bit... uncanny valley
Im glad you uploaded this, didn't get to see inside due to some serious bugs.
oh my god, that one guy presenting the bunks is way too real for this sailor who had to do similar presentations in the past XD
I have never played this game, but watching you made me feel like I was there
Looking at this jaw dropping vessel.
It was like the same feeling when I first stepped onto a patrol vessel for work.
The sizes maybe different.
But the feeling remains same.
Excellent video man.
Subbed and Liked.
This video tour really did the Javelin justice. So nice to see it in high res at good frames lol
Here's hoping the next time they let us go on it they'll have finished more of the interior. I want to see the bridge :O
i like the details on the javelin like the broken arcarde box. every soldier knows when something like that breaks, it stays broken for a long time. =D
Dude. When the game is further along and people have factions and fleets and massive factions. Imagine just boarding this thing with 100 crew members. God this game is gonna be awesome
I completely missed the bathroom! Thanks for the comprehensive tour! Also, the NPC taking the selfie at 10:16 is hilarious. And did somebody get murdered at 11:14? Should have turned around.
Just wow! Thank you for the time and effort for the vid, I enjoyed it.
Ok, does anyone remember when it was possible to glitch into the Javelin and steal it during the Xenothreat event? (There were colision problems with the Javelin’s bridge that allowed players to glitch into the pilot seat. I was actually one of the first players to find one of these bugs (which I discovered by pure accident while I was screwing around in EVA) Players who successfully stole the Javelin from the event made it so that the event could not fail. (because there would be nothing for Xenothreat to target) Also the Javelin does not do well at all when flying through planetary atmospheres, in which once it enters atmosphere it just drops like a brick.
Players did it as well during the Invictus. Not fly it, but you can walk inside the Bridge.
@@aleks5405 i bet it would not be realistic in real life, the amount of engine force it would have to have to overcome gravity with that mass
I REALLY love how human the characters look, move, and sound. The minor pauses and stuttering, the subtle laughs, and slight gestures just makes them feel more human. No other game besides Outer Worlds and maybe Destiny 2 come close to that level of realism.
1:17 omg the animation is sooo good finally an NPC that doesn't move it's lips and, here the whole face move!!!
Got to tour an aircraft carrier & destroyer as a kid, that mess hall immediately pinged my memory