Amazing video. I’m new to modding and I had a really hard time with the basics, like how to move around, how to select/deselect objects. All covered! Thanks so much!!
Glad to see you back making tutorials! I might actually try to make a mod. Your vids helped me make some basic ones for Skyrim. I never shared them on nexus and just used them myself, but making mods is fun. Can’t wait to see what you bring us next, including Skyrim!
Great video! This content had me subscribed in a heartbeat. I already feel more comfortable with the creation kit since watching this video. Video request: How to make a location that may or may not appear in your surrounding area when you land in a random spot on a planet. Keep up the great work. :)
Thanks for the Indepth guide! I am starting modding with Starfield and have had a hard time understanding Creation Kit. Main thing I hope to do in the future is make craftable spacesuit skins and not just full replace or additional stand alone.
Thanks for your great work, Dark Fox. I'm wondering if you (or anyone reading this) could help with a question I have. Is it possible to take a saved game in which several changes to a cell were made (in-game), and to somehow place it into the Creation Kit to be made into a mod (or to be further edited within the CK)? I'm asking because I'd hate to have to make all of these changes to this cell all over again within the CK if I can avoid having to do so. I appreciate your time.
Thanks for the awesome video. If you run out of ideas could you please do one on writing a basic script? For example adding an item to a players inventory?
How do I load and edit locations like my ships and outposts? I want access to all the static decorations, and I have no idea how to get them into my own game file locations.
Ah ok so the cell view section was just about the menu. Then when you went to the render window section you went to a different location in the render window compared to the cell view section of the video
Btw i ran into this issue if anyone else does, My Dock's menu was missing over half the options shown most notable the picking perf, i had to make a layout, save it, then reload it for the rest of the options to appear
Thank You for all ❤ Darkfox. My biggest Problem is when I search for a specific planet in the cell view Example: Schrodinger I. How can I find the Planet in Cell View????? 😅 Please, I need some Help.😢
So far the kit hasn't crashed as much as Skryim''s, but I sure spent a lot of time with the kit "not responding." I really wonder if Bethesda's employees had to deal with such nonsense.
Amazing video. I’m new to modding and I had a really hard time with the basics, like how to move around, how to select/deselect objects. All covered! Thanks so much!!
Awesome video and I like how you get to the point right away, no BSing or pointless talk. Watched and subscribed right away.
These videos are a god send, thank you for taking the time to put these together
Glad to see you back making tutorials! I might actually try to make a mod. Your vids helped me make some basic ones for Skyrim. I never shared them on nexus and just used them myself, but making mods is fun. Can’t wait to see what you bring us next, including Skyrim!
This is excellent! Thanks so much for the higher resolution and clear menu text.
Great video! This content had me subscribed in a heartbeat. I already feel more comfortable with the creation kit since watching this video.
Video request: How to make a location that may or may not appear in your surrounding area when you land in a random spot on a planet.
Keep up the great work. :)
Thanks for the Indepth guide! I am starting modding with Starfield and have had a hard time understanding Creation Kit. Main thing I hope to do in the future is make craftable spacesuit skins and not just full replace or additional stand alone.
Great video, Thank you for doing this.
Your video really helps. Thank you so much
Thanks for your great work, Dark Fox. I'm wondering if you (or anyone reading this) could help with a question I have. Is it possible to take a saved game in which several changes to a cell were made (in-game), and to somehow place it into the Creation Kit to be made into a mod (or to be further edited within the CK)? I'm asking because I'd hate to have to make all of these changes to this cell all over again within the CK if I can avoid having to do so. I appreciate your time.
Thanks for the awesome video. If you run out of ideas could you please do one on writing a basic script? For example adding an item to a players inventory?
How do I load and edit locations like my ships and outposts? I want access to all the static decorations, and I have no idea how to get them into my own game file locations.
Thank you so much does anyone know how to delete an editor ID make by mistake ? Delete don't work
Hola, muchas gracias por el tutorial. ❤
Are precombined meshes still used?
Hey Darkfox, how did you get to the render window from the cell view? You didnt show it in the video
Thanks
Ah ok so the cell view section was just about the menu. Then when you went to the render window section you went to a different location in the render window compared to the cell view section of the video
Thank you for your efforts
Thanks!!!!!!! It sure helps me a lot!
This is awesome thanks
Really wish BGS would have developed a simplified version of the CK , game object editor ,
Btw i ran into this issue if anyone else does, My Dock's menu was missing over half the options shown most notable the picking perf, i had to make a layout, save it, then reload it for the rest of the options to appear
I watched this to find out how to delete objects. You deleted object and did not say how you did so.
Thank You for all ❤ Darkfox. My biggest Problem is when I search for a specific planet in the cell view Example: Schrodinger I. How can I find the Planet in Cell View????? 😅 Please, I need some Help.😢
i dont know why, but I thought this was a video of Nav mesh navigating
So far the kit hasn't crashed as much as Skryim''s, but I sure spent a lot of time with the kit "not responding." I really wonder if Bethesda's employees had to deal with such nonsense.