Gamers were upset at this Roguelike Trailer
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Thanks to @LordBalvin making a great tweet about Devolver Digital and Deepknight (one of Dead Cells creators) new game Tenjutsu, i HAD to share the tweet with yall. Not only is it great comedy but also makes you think about how indie (especially Roguelike) games get a bad rap even just from their trailers.
Wishlist Tenjutsu here: store.steampow...
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Check in on your friends that are only playing AAA games and make sure they are doing okay lol
@@Veedotme my friends dont play videogames
Im the only mfer that do
please stop saying those guy gamers, gamers play & Try Any "GAMES" you idiots.
basically every csgo player
1:23 ssj4 goku🫨
@@theturbine9000 boring ahh game
I don’t like the pixel style simply because I can’t see the bad bitch as clearly
spit your shit king.
get this man a crown
Bro was vomiting truth
Ahem ahem
*Bites lower lip*
@@ididsomeunspeakablethingsa4899 spewing more than me after a meal at kfc (my stomach does not like deep fired foods)
It was so funny watching people who only play AAA games play Returnal and theyre like "wait why didn't my stuff come back after i died?"
Omg you just made me realize there are almost no AAA rogulikes, if at all
@@purplex4065i wonder what will AAA rougelike look like
WHERE WHAT VIDEO I NEED TO SEE THIS POST A LINK TO ONE OF THOSE VIDEOS PLEASE
@@heloapako the God of War DLC
@@heloapako Returnal is your best answer, it's a indie studio that was given AAA funding
Idm if the game is pixelated
But when you show the anime trailer first you expect it to be like a handrawn 2d anime graphics
I honestly thought it would be like street of rage 4
@@-nexusxv-8514 exactly my thoughts. I was expecting more of a Hades style graphics and yea I was abit disappointed when I saw the design quality of gameplay. But I'll still hold onto the gameplay when it comes out to see if it's even remotely good as dead cells
This right here! If this looked like Streets of Rage 4 I would have been head over heels for this game, would have wishlisted it instantly. But the 4-bit pixel look is just not it. I can barely see what's happening and all of the combat techniques are lost in the tiny pixel characters.
Its funny when they dissed our indie games while they play the same ass game every day and kept complaining why theres no new good games are coming.
This ^
Totaly agree! Most of my friends are for some reason lazy to try anything new.
Can't say it's not a unreasonable complaint.... If your thing is AAA games its not bad... But if the major companies aren't making good games what the heck are they doing?
I love how we've just done a 180 on that whole "You're not playing a real game" thing, like people were (rightfully so) getting made fun of for saying stuff like "animal crossing isn't a real game" but then we just do a full 180 and the same people calling out those losers are now saying what is essentially "call of duty isn't a real game".
Both indie and triple A games are getting stale, either 10TB mtx hollywood slop or low poly ps1 pixel slop. Where's the double A productions these days?
Me seeing the trailer: This looks sick
Me seeing the gameplay: This looks sick, can't wait
Agreedd
Me seeing the trailer: this looks sick
me seeing the gameplay: this looks mid
@@noww446 well, ur opinion
@@hajimehinata5854 His opinion is correct. Game looks mid.
@@johnathan5906 Still your opinion
Its crazy how many people say they don't care about graphics then react like that when a pixel art game comes out. This is why you have so many big studios focusing on graphics over gameplay.
There's a difference between their point and your point... Graphics don't matter however the art style can be.... Some people don't like that style straight up....
@@codyholleyExactly what I'm saying, I enjoy games but a pixel artstyle can make a game I was hyped for, something I don't wanna try, and this is coming from somebody who's favorites are Gato Roboto and Undertale. And even then I'll still give these games a try. I think it's the whole bait and switch thing of having the trailer or cutscenes be a completely different style than the actual game.
@@codyholley art style and graphics are the same thing
@@codyholley yeah personally I think pixel art in the indie game Space is so overused if I had to count how many Indie Games I've seen use the pixel art style it will be in the trillions
@@noww446 but what's the problem? If the gameplay is good that's all that matters.
I think the main issue is the fact you show a trailer like that with so much style to build hype just for it to be rogue lite double dragon. If the gameplay looked like sifu I doubt there’d be as much disappointment.
What if the rogue double dragon is hype to play? 😭
@@Veedotme maybe, but the gameplay footage didn’t carry the hype that the sick animation created
Gameplay couldn't have looked any better, that's peak right there
@@natalimoina that's your opinion
I personally was a bit disappointed when the gameplay was showed after the animation that deliver an expectation of a game that will have a more in-depth fighting experience and style like Sifu but in reality is just some beat n' up with a twist to make the game look original
Bummer
Honestly speaking, this is an issue that goes back pretty much since 3D games were made. It genuinely doesn't matter what the actual game looks like, so long as its not pixel art in any degree. For some people, pixel stuff, no matter how detailed or undetailed it might be, is a mark against it and thus its crap. This isn't really uncommon, and happens with a lot of games. Hell, you'll see people even bash on art styles as well. I guarantee that theres people even bashing the anime aesthetic too. Then theres the fact that some people just hate rogue likes in general. They just managed to hit on the two things a lot of people are vocal about disliking, but those people also aren't the ones who will be buying it regardless.
I dont understand the guy was like "I'm so sick of roguelikes" Like, there are hundreds of millions if not billions of video games that exist. nobody is holding you at gunpoint forcing you to play roguelikes. Idk
Yeah but one seems to come out every 5 minutes
@@angelor9211 you're telling me other genres dont?
@@angelor9211 There was also a shooter every 5 minutes. and now there is a soulslike every five minutes. and crazy idea, maybe there were platformers coming out every 5 minutes, and arcade games, and mobile games. Every genre has tons of games comming out for them because there are tons of games coming out. If you don't want to play them, then just don't. I have not heard a single person complain about farming games coming out outside of Nintendo Directs because they are not the audience for those games, so they just don't pay attention to them. It's not hard to do the same for roguelikes.
@@black7594 well yeah. Unicorn overlord was an untapped model since OB64. Even Zelda clones aren't that common.
@@Kletian999 old Zelda or new Zelda?
This looks incredible honestly. With AAA falling flat, its the era for indies to shine
I would say that nintendo is starting to regain its footing, especially with the thousand year door remake, mario and luigi: brothership and super mario rpg remake.
(Not disagreeing sorry im off topic aswell.)
That's bull,every indie game that have come out has since is either dead or on life support literally ,it all started with battle field inpsired game with pixels like graphics (Battlebits) everybody was playing it for like 10 bucks and all of the sudden people forgot about it,lethal company used to talk so much and no I barely see people playing it.The Pokémon with guns game,more than 90% of the player based disappeared faster than your father,and now Helldivers is currently struggling to keep the player base engaged,so please do tell me how is that AAA company's are drying? people love to complain against them but the second a shitty updates release the rest of the players/streamers are right back kissing ass.Its the true definition of a toxic relationship.
Must be under a rock cause I've rarely seen AAA just purely do well in the first place.
You can't say AAA companies are universally in a good spot if it's only a handful of that are not only timely with releases but release good and fun games.
In square and bandai's case so hit or miss it isn't even funny. Then you have the obvious rampant greed ones that barely do much but want you to shell out for buy in and mtx. Then the ones that take years to remind you they exist. Let's not even discuss boring ones.
Only ones I can think of off the top being Capcom and Nintendo for timely, consistently good, and depending on taste fun releases. I want to be biased and say fromsoft but fear they won't have anything for a few years. There are more good but again handful.
Indies do not have to be 24/7/52 experiences, they just have to break out unlike AAA where they need a large value to break even. It's not sustainable and some of them realized it. AAA is dying only a few can make it work without too much bs shoved onto customers.
@@FabioliRavioliNintendo needs to go multiplatform to gain any respect from most people. Personally, I don't want to spend £300 on a piece of crap handheld because I want to play one game in particular (TotK
@@joshuarenard3147
You mean to tell me these games are been major financial successes that sold millions of copies, largely clearing their profit margit but they were bad and failed because.... people didn't play them forever? No shit a viral breakout success will shed most of its player base after its apex to consolidate into a smaller, long term community.
Battlebit has 3500 active players on steam, LC has 20000, palworld has 35000. You are pulling your conclusions out of thin air.
This is what live service brainrot does to a man.
I can understand a bit of the dissapointment, the aesthetics and vibes of the trailer are not fully captured in the accompanying gameplay. And rougelikes are a bit overdone in my opinion. Still a cool looking game tho
the main problem for me is when a game advertises itself with a cool and unique artstle that just isnt present in the actual game. its like a bait and switch, just like how fast food companies will artificially make their food look as good as possible in advertising but when you actually order it it looks like slop. the problem isnt with pixel graphics, indie games, or roguelikes, its with deceptive marketing
Yeah, like if I'm hunting for a fun game to try and I see this fun looking trailer and game art, then I download it just for it to be another pixelated game, I get disappointed.
Except that you didn't pay anything...?
They literally showed the gameplay in the trailer, idk how you can still be disappointed buying the game when it's right there
How is it "deceptive" because your guess on what the gameplay was gonna be was wrong? It literally shows you what the game actually looks like seconds after the animation. It's just a cool animation meant to show the world and characters it's your fault for assuming what the game was gonna be based off something completely detached from any sort of gameplay
i think the animation is supposed to be what the universe actually looks while the gameplay is just the representation of the universe in an abstract form
Streets of Rogue is the game that I used to convince my cousin that pixel games aren't trash. He straight up refused to play EarthBound because it was a SNES game, and SNES = pixels, and pixels = bad. Which is just stupid logic
use rimworld.
to be fair, i may have played too many pixel games and now my eyes hurt like fuck.especially those itch io pico games, i actually get a headache from them and i dont got epilepsy or sum
heard that games getting a sequel, cant wait to play it
@@TheController_0 Hell yeah the sequel look fun as hell
Streets of Rogue mentioned!
Gotta understand that people see the trailer and they are interested for the trailer, and the difference between gameplay and trailer is too big
Imagine you go there, wanting to see anime girl beating people up and end up with yet another pixel games that don’t even have her face
Dude, the animations it's clearly a trailer product only. Dead cells did the same thing. If anyone see that animation and really think the game was like that, bad news for them.
@@Iyasakami well, not like we get any loss for not playing the game
@@Iyasakami thats literally the point of why so many people are disappointed and leaving comments thats its mid or disappointing 😂
Also come on, games like Wuwa and ZZZ exist rn, games with fighting but in anime style aesthethic. People probably expected that. But no sadly.
Yeah it was just an expectation problem.
@@Iyasakami It's still an idiotic move marketing wise because even though they aren't hiding what the game really looks like, it's still going to put an initial expectation in some viewers minds as to what they're about to see. And when they see something next that looks so much worse, they are going out of that trailer with a worse opinion on the visuals of that game.
personally I think the biggest issue is that almost EVERYTHING indie studios pump out nowadays are roguelikes. Actually, I don't think it's the graphics that get people, as stardew valley proves. but for SURE I think the fact that roguelikes are becoming a little oversaturated is what gets people a little miffed.
I really like that kind of anime art style and when it showed the pixel style in the gameplay I got immediately disappointed, not because I don't like pixel art but because my expectations were already shifted dramatically in the trailer. I think dead cells is good and that gameplay by no means looks bad, but I would've loved to get an actually anime styled action game because those really seem rare.
@@e33manguy Maybe try Zenless zone zero?
@@ethanwebster3764 the hoyoverse stuff kinda sucks
@ethanwebster3764 meh, gacha and 60gig for a small content
@@mrluthfians01 its 100gigs 😂
@@KABLAMMATS Gross 💀, very incompetent.
Learning how actual 8-bit and 16-bit games were programmed kinda ruined my appreciation for modern pixel art games because with a few exceptions (e.g. Animal Well) these games are unoptimized af
....You're right. Its really just in the art style. Quake 1 is more optimized than than most of these visual fx vomit.
@@johndexterzarate6663and quake 1 is massively ugly, doom holds up better
@@lambsauce5312I disagree
@@lambsauce5312 I prefer the art of quake. Feels like it sticks to its themes more then DOOM does.
I mean, optimization takes time, and often, unless you let things get egregious, optimization doesn’t sell. How many people will go out of their way to buy a game that’s only a few hundred kB vs. a game that’s a few dozen MB? How many people will go out of their way to buy a game that’s a few dozen MB vs. a game that’s a GB.
As long as it runs fine, most consumers literally give no fucks. Data storage is cheap enough these days that you’re not needing to optimize to the same degree, because optimization originally came from physical distribution-based data storage limits. How much can you fit on a CD-ROM. How much can you fit on . Etc. Digital distribution eliminated this constraint, and so developers can allocate efforts elsewhere now that they don’t have to ensure that their game fits into the physical media produced by their distributor’s factories. And developers are disincentivized from going for physical distribution too, because it’s just *cheaper*.
It’s no wonder why games aren’t as ruthlessly optimized for size anymore. The constraints are gone and the tech that imposed them (physical distribution) is an unnecessary expense, even discounting the costs of optimizing a game to that point.
I think people were specifically mad about this one because the trailer was so high quality but the final product was a rather generic looking pixel rogue like and there’s a ton of those games not necessarily people being mad it was a pixel graphics game
This is like when you see a cool gacha game with great artwork and character designs. And then the gameplay has them as chibis.
Limbus company!!!!!!!!!!!!!!!!!!!!
OMG.... Nothing makes me lose interest quicker.
@@personname-fw9jqMANAGER ESQUIRE
Blue archive?
@@personname-fw9jq PROJECT MOON MENTIONED
All this "indies vs "the man" shlock feels like pure distraction from the actual issue that caused this.
If your game doesnt look like don't starve, and they make you a trailer that looks like dont starve, then you just made a speedrun of ubisoft marketing.
Enter the Gungeon and risk of rain returns get away with this because their style and fidelity is close enough to the animation, but something like gunbrella gets zero mileage out of it.
Im with you on that.
The trailer looks so damn good, so seeing the actual artstyle of the game (which looks honestly NOTHING remarkable compared to the trailer) can definitely deflate some people who want more hand drawn animations)
TRUE I play a lot of 2d games like Enter the gungeon, Dead cells and risk of rain. Risk of rain 2 and hades being stylized. Is fun rogue likes too. And hollow knight a nice story Game in 2d. And that Samurai time stop game.
They are fun. And not disappointing because they are shown as they are in the trailers.
Its just disappointing that. The stylized anime in the trailer turns out to be a fake one and not an actual anime fighting game but a drop down pixel art. The art trailer is so different from the game art thats disappointing.
Erm... no you are just a modern AAA garbage fan
Yeah, Gungeon’s style in game is highly chibi very expressive sprites who are pixelated, but you’re really losing not much detail from the art to the sprites
Agreed if it looked more like the gameplay I think it sets expectations
I feel like anime cutscene hurt that games trailer. I was so hyped when I saw it and my reaction turned to "meh" when it showed actual gameplay... Even tho i play pixel indie games on regular basis.
I kinda get where those people are coming from, the pixel art aesthetic is a tad overused in the indie scene. But hell dude, the gameplay is the most important part, if that isn't enjoyable, it doesn't really matter how good a game looks, you can have the most amazing graphics, if what you are playing barely feels like a game (too many cutscenes, little in gameplay), it just isn't going to be as fun, or at least that's my experience with it all.
The main thing is the difference between the trailer art and real gameplay is so large that it feels like false advertising.
Games like Have A Nice Death and Crowsworn feel right on the money because the hand-drawn animation of the trailer and the gameplay are far closer to one another.
If you present a beautifully designed animated trailer with a cel-shaded 3D trailer but present pixel art roguelike for the gameplay, of course, some people will feel lied to. Make a pixel art roguelike trailer next time.
With things like this, I'm mainly left thinking: "Can we have an animated short film instead?"
Lied to?? There's no lie, they put extra effort to hire animators to make their promotional material as good as possible, they showed the gameplay, theres no "lie" here just people who dont personally like the style and are taking it out on the devs for making something not catered to them. I for one infinitely prefer advertisements like this over the ai generated "only 200 iq can solve this" slop that is so common lately. The advertisement is a reflection of their passion for the world and game they created, its a testament to its artistic integrity, not against it. Imagine saying the castlevania show is falsely advertising the games because the art style is different lol
@@SandstimesThis isn’t false advertisement but having an animated piece of promotional material, that looks nothing like the actual game they’re hawking is a bad move. It’s hyping people up for an experience that doesn’t exist, it attracts an entirely different audience than the one the game probably wants as this video shows. It’s like making a hyper realistic cg animation to market your cell shaded game. This advert isn’t a statement of artistic integrity, it’s one of stupidity.
@@Ismatic1906cinematic trailer🔥🔥🔥❗️❗️🔥❗️🔥
What about things like the Minecraft trailers? I don’t see anyone complaining about the difference between the trailer and gameplay
@izraeljackson because the trailers are blocky! You see some people aren't smart enough to guess that "the gameplay won't be exactly like the cinematic trailer" and complain when the cinematic trailer has a different artstyle
I'm very excited about this game it's looks really good
But when I went to tell my friends about it, they said, wow, another 2D game, what's even the difference Between it and any other 2d games
and they haven't even tried any rogulikes or 2d games It's sad there are people who don't even try the game but they talk bad about it
i feel for you 😭
Wait, there are people who dislike 2d games? I barely even play 3d games other than VR because I always get lost within the first minute.
Hope they'll become momre open to things as time goes on. Meanwhile, i'll keep on enjoying Cookie Cutter, The Dishwasher: Vampire Smile, Rayman Origins, Blud, and who knows what else there will be on the road where it concerns games with a 2D style and perspective.
@@jonathanbarkins8480 Unfortunately, there are many who hate these games, but I feel for you when you feel lost in 3D games, but as for me, I love both types.
@@jurtheorc8117 Thank you for your words, and also your taste in choosing games is very wonderful. Although I have not played all of them, but you reminded me, and I will play them after I finish my exams especially Cookie Cutter it looks really good 💛
This whole video could be just dumbed down to "People got hyped from the trailer and got disappointed when they did a bait and switch with the gameplay."
Yeah, but in the same trailer there is gameplay in it so they just got hype for 5seconds.
I feel like that too, but objectively, they didn't bait anything. Like what were they supposed to do, a fully 2d animated anime "game"?
@@kenonerboyYeah? I expected sort of a 2D or 2.5D styled anime fighter, or a more detailed pixel-y style. It's kinda disappointing when it looks like a mobile game and, not really as engaging as dead cells gameplay wise. But eh, who cares, the game didn't click and I went on my merry way. Though, since I've been recommended about this again, I decided put a little comment of mine.
I like pixel games, but im tierd every "indie" game is pixels now, they saw stardewvalley and everyone tought lemme just do that too but diff generes, some pixel games are really good and pretty, but some really just feel lazy
My problem with the game that immediately put me off isn't the gameplay (I'm a sucker for beat em up games) but the fact that it's overly pixelated....i find this type of pixel art "bad" because the lack of detail is just...man it's off putting. A good example of good pixel art is stuff like: the messenger (especially after unlocking a certain game changing function after the delivering the scroll.), blasphemous, enter the gungeon, SANABI, Mother Russia bleeds, and katana zero. In those game, even tho the sprites are often small, it's so detailed that you can tell what ur looking at 100% of the time, hence why u don't see anyone making the same complaints seen here. If they just make it more detailed, maybe 16 bit, I would have no problem with it what so ever.
Might want to add Katana Zero
I hope in the launch they get more inspiration from it
Less is more imo just because the pixel art is simple doesn't mean it's "bad"
@@ronnster8000people have different tolerances but to me it doesnt appeal as much. Simple can be good but there is a thing as too simple, hey I'm sure peolle will play this and enjoy it but honestly a lot of people also agree on the sentiment it might be too simple in terms of how it presented
@@ronnster8000 sorry, but this is game is just less. Thanks to elver reminding me, katana zero does the whole "less is more" shebang perfectly. The art is simple to a degree, yet somehow more clear and easier to understand than a lot of other pixel art. There is no point in katana zero where you'll go: "what's This???" Due to the art. But this game? Yeah, no. Aside from the way too simple art (I mean come on, the furniture has more details than the characters...), the animations do not feel fluid at all. There is no transition at all between moves and idle/movement animation (it's at most, like one frame???), and the way the characters spring when making moves looks comical. Also, I clearly marked (bad) with " " to make it clear that I don't mean it literally. Do you need to be aggressive like This? :/
@@elver2218 ty will add it rn
There are so many beautiful pixel-art games out there (Record of Lodoss War: Deedlit in Wonder Labyrinth, Dungeons & Dragons: Chronicles of Mystara, Owl Boy just to name a few). The visual clarity is also important to me.
My only disappointment is it looks too much like a mobile game I used to play called otherworld legends.
@@solanumtuberosa well yea buddy...they made that game
@@huh272 i thought that was made by chillyroom
@@solanumtuberosa yea chillyroom is like a smaller development team, you can even unlock dead cells skins and characters in soul knight and otherworld legends
@@huh272 ah makes sense. It really looked like the same game
@@solanumtuberosa otherworld legends is pretty much pay to play, this game looks much better, or I hope so
I didn't even know of this game until this video, but from my experiences people who complain about games like this are just straight up not the market they're selling to. In my experience, the crowd thats usually very vocal about pixel art being bad tend to be the ones who think the only style should be next gen realism pushing to make the game the prettiest it can be. They also have a weird habit of being younger, since they grew up with that sort of stuff as their norm. Then you also have the crowd who don't 'get' roguelikes/lites. So you have two very vocal groups who literally can't stand anything outside of their personal preference being super vocal and shitting on stuff that other people would like just cause its not their jam. Its kinda sad.
I'mma be honest i was disappointed with the trailer, it goes from an amazing artstyle to the most generic pixel art I've seen in like 50 other games, if it tried something different with the pixel art it could've been less disappointing but its just so uninteresting.
I feel like everybody in this comment section who are saying they are hyped for the game and are defending it are lying. Like come on be honest, when you watched the trailer for the first time and watched the animation before seeing the gameplay, the least you expected was a roguelike. Can you really blame people for being disappointed. I love pixel art roguelike games, I play them all the time, but this is completely different. The setting doesn't even match the gameplay.
@@achannelnobodyaskedfor1437 I kinda agree. I too saw the trailer and thought, "huh, another rogue like". I'm personally excited for it cause while I normally don't do rouge likes, the style is the same as Nuclear Blaze which I enjoyed, and the gameplay looks fun. I get it, but I would just move on and look for something else, which I have
Like, a fps metroidvania would actually be sick, but no... Just more expressionless roguelikes.
@@cupoftea3499fps metroidvania? That's sounds cool actually. What would that game even look like?
@@m.dave2141 umm, Metroid Prime series?
Exactly, this is why all games are bad, the gameplay is almost never like the cutscenes or trailers like look at Minecraft when I played it after the Nether update I was not immediately attacked by a horde of piglins 😡😡😡😡
Do you see how silly this sounds like of course the cinematic trailer isn’t going to look like a 1 to 1 translation of the gameplay
in my opinion: as much as i like Pixel-art, we really could use more hand-drawn games. like games made with traditional artwork!
not necessarily exactly like Cuphead or Hollow Knight, but something along the lines.
They could do an 80s anime style graphics in a game....
@@codyholleywould you like mullet mad jack?
@@massgunner4152 never heard of it
@@codyholley it's a retro shooter that heavily emulates the 80s artstyle.
They coulda made a nice blocky low poly gamecube style fps metroidvania, sorta like a first person Pseudoregalia, but instead they just decided to do the same over done idea. Don't get me wrong, the aesthetic of 8-bit is really good, but I hate not being able to see their faces. I want to know what the character is feeling.
So words from my brother that only plays AAA games(or just games made by bigger companies that are not in a pixel style). “First of all they look bad, second is I think that roguelikes are a cheap way to make a game have infinite replay potential(I think he is trying to say that even bad games will have infinite replay potential if it has all the default roguelike stuff)”. And he plays mostly Dota 2, all dark souls games, cs and some indie coop games(just google top 10 coop games and he played like most of them). I completely disagree with him lmao(sorry for bad English ~_~)
I mean... he's kinda right.
I wouldn't say they look bad, but the art style gets stale after a while when every game uses it.
As for the replay value point, he's completely correct. It's a cheap way to get more playtime out of your game as you don't have to spend as much development time creating content.
@@littlemoth4956 While that's true on paper, the reality is that people don't play bad games. Gamers, especially roguelike fans, know a bad game when they play it. You can have all the replay value in the world but if it's bad at its core nobody's gonna care.
@@tornadophantom4027 "People don't play bad games" Mid games are the majority and they are played. To not be played you need to be bottom of the barrel unplayable.
@@glatykoffi6672 That's true but the guy did specifically say terrible games
@@tornadophantom4027people play bad games tho, gacha games are almost always well... shit, and many AAA games are bad, and people still play both, some don't know any better, some wanna do whats popular, and some are just horny, but they do play them.
Pretty much anything Devolver has ever produced has slapped, I'm hyped for Tenjutsu personally. Edit: Also, did everyone forget about Minecraft and Stardew Valley?
I think that the problem with top down pixelart rougelikes is that a lot of them are just EtG/TBoI clones that don't really add anything to the mix and that's why a lot of people hate on the genre, this game looks fire tho, can't wait to play it once it releases.
Ngl, the transition between fully anime cutscene to pixel art gameplay kinda gave me a bit of whiplash, but after keeping on watching it, gameplay looked dope as hell. Can’t wait for this to be out and finally play it
My only problem with this really is the transition between the trailer and the game. I like rouge-likes. Hell, I played Hades and saw the trailer. I just find it annoying that I would get fooled by the trailer itself, thinking it would be the exact same as the game, when in reality, I get fooled by it. Again, I don't hate rouge-like games, its the trailers that I can find it a bit misleading to the game itself.
Pixel roguelikes at this point are ubiflop openworlds of indie scene.
Except that this games tend to be fun.
@@pixavier9746 for a few runs, until you find an optimal build/strategy.
@@pixavier9746 for a few runs, yes. Until you find optimal builds/strategies.
@@pixavier9746it will be boring after so many rougelik
@@heloapako If you got bored of them is ok, go play something else, comparing them to fricking ubisoft games is basically saying that all of them are just regurgitated trash, which, at least in my opinion, is not ok.
Holy crap, Motion Twin and Devolver Digital? This boutta be sick!
It's not Motion Twin the dev team we know today, its Deepknight who is one of the original creators of Dead Cells
@@Veedotme ah, my bad, hope this game does get appreciated by more folks as more than just what you see.
Its from the Designer of Dead cells which was from Motion Twin but not from Motion Twin
@@nagatodan I think I already got the message.
It's not about pixel art as a graphical style in comparison to pretty triple-A releases (there's lots of merit in pixel art that is commonly appreciated), but more the fact that indie games have began to spiral downwards in terms of creativity. With the success of certain indie games, creatively bankrupt indie developers who take inspiration from other indie games and widely recognized pop-culture see an incentive for churning out games that are practically identical from a gameplay perspective (one of the clearest examples of this phenomenon is Stardew Valley). Creativity has plummeted and tens of indie "2D pixel-art retro-inspired roguelike beat-em-slash-em-ups/deck builders" that play the same are released daily on Steam. There are cases of innovation and new offshoots of the genre being released, but those are few and far between, I feel. That and adding a slight twist with the formulaic "this game meets that game/this game, but..." doesn't contribute anything. These derivative indie releases enjoy their time in the limelight and fade from public consciousness as people move back to playing those that perfected the genre.
The "not playing anything at all" as you put it is sort of a strange point. I'd wager that the people who commented under the trailer on Twitter have no doubt played roguelikes before and enjoyed them seeing the sheer popularity some releases have garnered. I fall into the camp who saw the trailer and shrugged: "I've basically seen and played this game before, so why should I bother?"; I played roguelikes, loved them dearly, got my fill, and don't really see any point in playing a rehash of something that is already overdone. It's perhaps for this oversaturation that I've fallen out with gaming as of late, or perhaps it's just a part of growing up and finding new thrilling things to embark on. I stopped following game shows - Fumito Ueda *probably* won't announce anything; Death Stranding 2 feels like a phoned in, strange offshoot of a series that had already reached a more than satisfying ending; triple-A games suck *yap* *yap* *blah* blah*; and a majority of the indie games fall into the "cozy", "roguelike", "PS1-inspired horror" or "Earthbound-inspired RPG about depression" categories. In spite of the cool stylized graphics or the smearing of pixels, it all feels *bland* from a design point of view. But I digress.
I recently picked up Panzer Dragoon Saga again; what a wonderful little RPG! Super Lone Survivor is a really neat rerelease of an indie horror game that existed in an environment where there weren't that many indie horror games. I'm still trying to beat Ikaruga on normal difficulty. I'm hell-bent on getting through the D trilogy, or playing the Japanese-only "Real Sound: Kaze no Regret" with a printed translated script at my side. Braid also got a rerelease! I really ought to play Lifeline again. Or L.O.L: Lack of Love! Or Shenmue! Booting up Mappy always makes me smile. Variety gives spice to life, and overdone roguelikes take.
I couldn't agree with this more. I got heavily into indie games in 2013, and I have noticed more and more derivative titles and a noticeable drop in quality. There are still some good indies, but I have to really have to dig.
I get tired of the AAA vs indie conversations. Both have their share of issues and gems.
I couldn't agree more!
For me it’s kind of the same thing. I love unique and visually interesting art styles. Since Indy game devs have less funds to work with I could usually rely on them to get unique art styles. There still are some games that have that unique style like Hades/Hades II has a very distinct art style. It feels like Indy games are starting to get cookie cutter and that makes me sad. Also my backlog of roguelites absolutely does not help. I feel roguelites have become the BR of the Indy scene. Everyone is making one and a lot of them are not distinct enough in style and gameplay for me. I do wish more people were honest about this instead of making it a AAA vs Indy issue because it isn’t. I play both AAA games and Indy games and wish we could just admit that some AAA games are great and some Indy games are not so great and vice versa
@@Drstrange3000 It's always wonderful to meet a like-minded individual, especially when discussing this topic! Your comment on the AAA vs indie case is spot-on, man. People have recently begun to bandwagon on the "AAA equals bad" trend and it's grown quite tiring seeing some of the indie games releasing nowadays not being much better (not in direct comparison, but in embracing the common flaws of the respective scenes).
Anyway, what have you been playing as of late?
@@knaksi Thanks!
I felt like I was going crazy for having a having this opinion. I wish people were more nuanced. I still love the idea of indie games and still play some. I also love some AAA games.
I'm playing a lot of different stuff here and there haha. Paper Mario: TTYD, Animal Well, Prince of Persia: The Lost Crown, Mario and Rabbids Sparks of Hope, SMTV, Marvel Midnight Suns, Unicorn Overlord, and Like a Dragon: Infinite Wealth (Loved Yakuza LAD, but this game is way too long lol). Hbu?
why are y'all acting like that's a war between indie and AAA? i love pixel art and indie games but that one is just generic af
one thing am aware is never listen to these people take since they most likely play the same triple a slop.
I was honestly disappointed. It's basically false advertising.
@@sqeekeezthehamster1116you said false advertising?
Looks inside*
Trailer actually shows gameplay of what game looks like accurately
🤦
@@ozi-g-be the cinematic
@@sqeekeezthehamster1116 you just said it "CINEMATIC"
Its almost never the same as the actual gameplay
It happens in other wildly popular games like:
League of Legends
Smash bros ultimate
Dead cells (same devs btw)...
They didn't say "this cinematic is gameplay" that would be false
They let their nuts hang and showed you the gameplay instead of showing some tech demo like Cyberpunk 2077 which had actual false advertising
(But it did make a comeback tho)
Sorry for the wall of text
@@ozi-g-be the concept of a cinematic trailer is very hard to comprehend
@@ozi-g-be Cinematic trailer is pointless, either make the game like the trailer, or the trailer like the game.
I was honestly expecting something way ‘worse’ before seeing the gameplay based on the reactions you mentioned; the game looks really fun in all seriousness.
The fact that after this very high quality animation it switches to the actual game, with pixel art so un-detailed it looks like placeholder sprites💀💀💀
Seriously, most of the characters didn't even get 2 extra pixels to represent the EYES, what even is this? I played a lot of games in pixel art style, drew a couple of sprites myself, and quality of this game just looks dire
Quality of pixel art doesnt have anything to do with the style of the pixel art. Just by the trailers the pixel art looks incredible, not for the detail, but for the smooth animations, seriusly, is requires a LOT of hardwork to make pixel art animations that look so fluid, because is not just "drawing a couple of sprites", is drawing tons of very similar sprites but with small differences to make the illusion of movement while keeping the form and look of the characters.
Is the same as any good stop motion or drawed animation, the smoother it looks, the higher amount of frames that you need to manually make... One by one... Is not as easy as you think, and the result is not dire as you named it.
Edit: My point is that the style of pixel art may differ a lot from game to game, but that doesnt represent quality on his own. Games like Celeste or Loop Hero have very simple or old/retro looks, like characters not having eyes or being a couple of colored pixels in a screen, but they still have their own charisma and their respective styles work for their respectives games, which is what really matters.
Bros trying so hard to troll
Bait used to be believable😭
Bro doesnt know about 8bit 🗣🔥🔥
This is why nobody should take Twitter seriously. Just play the games you like, instead of having insufferable twitter people telling what games you should or should not play.
Ngl im really annoyed cus the tweet implies its an "anime" inspired roguelike but when you watch thr gameplay it looks nothing like an anime, maybe some better wordinf would soften the blow, i do wish the game's style is like streets of rage 4, that would be so cool
It's by Devolver, you know it's gonna be good, those guys cannot burn it when they're in the kitchen.
Another game to wait other than slik song have been added ti my list...
Any day now...
They have no excuse when there is a game with the same theme and even more graphically appealing, and it is also a free Android game.
It's called Otherworld Legends if you want to try it.
I straight up thought it was otherworld legends advertising a new character at first.
Dawg I love Otherworld Legends. Peddler main till the day I die
@@tornadophantom4027 i main the starting character. 2x shadow punch
nah bro chilly room has some peak mobile games, carried me through my ipad days till i got a laptop
OWL player here, that game is fun!
Wish theyd do some optimization patches tho, the games been having more and more slow down with every next update with all the stuff they're cramming in
Ima be real with you chat, the pixel graphics are whatever for me right now.
My real problem is I'm just tired of roguelites, they're starting to feel a tad bit inflated in the market right now. I know there's things about it that make it objectively a good genre, but I'm starting to see it a bit too much.
I also feel the same about soulslikes, which i know will definitely get me on a watch list.
i keep seeing this, with people saying there are too many roguelikes/roguelites rn
but i'm just like WHAAAT DO YOU MEAAAAN???
like, give me at least 10 other examples of roguelikes/roguelites that came out this past year that were at the top pages
Nah I agree with you on too many soulslikes. Good genre but im getting sick of them.
@@raiden_from_metal_gear There have been 1155 rogue-like releases in 2023. 931 this year alone.
@@TheIronSnowMan8D i said give me examples *_that were at the top pages,_* not list down irrelevant numbers
really proves my point that all the people here are making stuff up to be angry at
Yeah I have a roguelike backlog right now. I have two more on the way too so I’m just not looking for a roguelite right now
I’d say it’s more of an issue with marketing, if it has a 3D Trailer/Cutscene then you’ll expect 3D gameplay even if it’s not gameplay footage
But they literally showed you what the gameplay was really like, false advertising would be only showing you the 3d cutscenes (therefore advertising that the game would be have 3d gameplay) only for the game to be pixelated
@@izraeljackson They are not hiding the gameplay sure but it's still a bait and switch. It harms the first impression of the game from the player pov cause someone that sees that trailer may hope for a roguelike that has a unique style for it's genre, rather than something you can see on 900 other games out this year on steam.
@@TheIronSnowMan8D I agree with the bait and switch but the comment I responded to said false advertising. But yeah this is sorta a bait and switch
@@TheIronSnowMan8D (this is not meant to read in a rude or snarky way) but how are you going to say that this is just a generic game you shouldn’t judge the product (in terms of gameplay) before it even comes out
@@izraeljackson Yea that’s what I meant I just didn’t know how to put it, and I get it it’s good for business to make trailers for 2D games cinematic and 3D since 2D advertising isn’t effective, but an anime-styled trailer works better if the game is a similar style instead of something completely different
People do judge pixel art but... they are right. Another indie game with an animated trailer that looks sick aaaaaand... is another pixelated ROGUELIKE
It gave me whiplash showing the cool ass trailer vs what it actually looked like
It’s not like this is the first game to use an animated trailer. As you pointed out, two of the most popular games of the last handful of years have had multiple animated trailers ie Vampire Survivors & Dead Cells and I doubt people would consider those games to be lying about what they are simply because they put out a handful of eye catching animated ads. Yeah the anime art style in Tenjutsu’s trailer looked cool but I’m not sure what people think indie game development is to expect the game proper to look exactly like it. These are small studios who often spend their limited resources on games that are low demand performance wise but have extremely tight fundamentals & need to spare some of their budget to market themselves in the vast ocean of games out here. I at least have respect for a marketing push that actually includes gameplay of the game in question like Tenjutsu when so many other companies particularly in the AAA space hide their own games’ ultimate quality behind a slew of cinematic trailers & cagey crumbs about what it is actually like to play.
The best part is that it's made by the same people who made Dead Cells.
The dead cell trailer didn't look to far from the in game sprites tho?
The trailer was cartoonish. And when you play the game it got the same style and rythm, the main game was pixel cartoonish with a Good implementation to rogue like combat.
The part is its so disappointing to see anime style in the trailer and see it being so different from pixel art. With no face or Hard details.
They could have went for a more stylize pixel rogue like. Maybe something like hadez where its kind of mix of 3d and 2d.
Maybe people wont be too mad if it was like that.
@@yuusha2150Same thing with wind blown. The animation looks almost exactly like the gameplay they showed
I just don’t like when a trailers art style is wildly different from what the game is. It’s off putting and it makes me want to play the trailer, not the game
Disdain pixel graphics games and indie games is one of the worst things you can do to yourself as a gamer.
Why make a trailer look like that at the beginning only for it to turn into pixels? That could be considered false advertising, considering you got the consumers hyped for a completely different product than the actual material
@@blackban4689 Game is not only the gameplay. Putting cutscene into trailer is definetivly not false advertising.
@@blackban4689 Impressive that people like you are still discovering what a "cinematic trailer" is till this day
@@blackban4689 Use animation is nothing new you know ,it literally be around even before 2000
Plus they are still showing gameplay footage , so it not false advertising
False advertising is when they do something like show fake gameplay
@@blackban4689 The actual gameplay is in the trailer, dummy. How is that false advertisement?
On the one hand, the retro pixel style is a refreshing change from the 4k graphic sludge of modern day.
On the other, fuck the pixel art when I would have wanted it to look like the cutscene because that kind of retro is exactly my jam.
Definitely playing the beat em up. Had me mad hype.
Same!
Midnight Fight Express is a hidden gem I found while browsing the depths of PS premium if you’re looking for a topdown martial arts hand-to-hand combat focused game that’s not a rogue like. Its graphics aren’t great but it’s stylized enough that i think it looks good without being a pixel art game
That game is peak
I mean, if you advertise your game for the first time with a 2d cinematic for the gameplay to be 2 bit is pretty deceiving. If the game was gonna be 2 bit, show it right off the bat. I’ll still look more into this game though, I like rogue-like games.
They say, save the animation trailers for when your game becomes really good.
This game looks UH 👏 MAZE 👏 ZING 👏! I just reinstalled Dead Cells.....all my save data was corrupted 😭. I always go to the bank even biome two.....I know I know I know but I can't help myself 😂
Its not that pixelart is bad, its just that there seems to be so many good games wasted on "bad" pixelart. I will feast on anything that looks as sick as Castlevania SotN, but the problem is most Indie devs go for an 8 bit look which looks kinda meh most of the time. Dead Cells did a fantastic job on the pixel art, but something like Astral Ascent manages to have gorgeous Backgrounds and character portraits but fails to look appealing to me cause the character models look so damn awful. What devs do not seem to realise is that there is so much choice in games for players to choose, that in order to stand out they need to create something appealing. 8 Bit Models aint it chief.
Rain World, Shovel Knight and Blasphemous aslo have really good pixel art too.
@@puche6786 cdda too, but honestly its so much shit with few people on cdda's team that its not actually great
Animal Well has very good pixel art
2:35 The way he says game titles by adding an S to the end of them like he's your parent or something lol is criminal lmao!
This reminds me to the batman vr game trailer
What the hell, the transition from anime to pixel is fire🔥🔥🔥
I like indie but I've also become sick of all the 2D roguelite spam. It's overcrowded, be it metroidvania or all the deck builders or Isaac clones. And then people complain about every teiple A being open world or a Sony 8h cutscene walking sim. Double standards. Both sides should up their game. Indies should learn how to 3D and triple A how to make...gameplay
This is the main reason i bought hollow knight over dead cells. I want my HD sprites over pixel art
Funny enough. I actually liked this trailer. Not much gameplay, but the little we got looked promising. Wishlisted it.
🙏🏾🙏🏾
Yeah, and I could see where the animation was conveying a vibe, and how that vibe was translating into gameplay.
The issue i have with pixel art games is that there are soooooo many of them coming out each year
And after a while they all just kind of mesh together, like there is a reason behind why most popular indie games arent 3d
Its because they have their own artstyle that isnt just "2D pixel art game with neon lights and has roguelike mechanics"
Indie gamers will hate on aaa for reusing the "same gameplay" and style but glaze it when yet another dark fantasy or cyberpunk pixel roguelite that actually has "deep themes in the lore" comes out. Saying this as someone who likes many indie games, the circlejerking within our community is fucking crazy, the game def wasnt what I expected from the trailer.
Of course people are upset, you can't just show like Cyberpunk Edgerunners for part of the trailer then immediately cut to fucking Crypt of the Necrodancer or whatever, the whiplash in artstyle is insane.
Not at all surprised, gamers that complain about games that don’t appeal to them have existed for a long time now. Whether they whine about AAA or Indie games, yeah none of that is going away. Well I’m a gamer so I’m interested in whatever looks interesting to me, be it AAA, AA or Indie and this is one of those. I’ll be honest, at first I was bothered about the reveal only to show that it was pixelated which honestly they could’ve went a different way with it but yeah.
based
The fact that they made that cool trailer and then went ahead and released a pixel game is crazy to me...
This looks near identical to this mobile game called otherworld legends.
Yeah the people behind who made Soul something, basically Enter the gungeon clone which is pretty decent
@@nagatodan soul knight iirc
Cuz its made by the same studio
@@Oscar.Kennedy no it isnt, it made by Chillyroom, the skin was simply a crossover
@@nagatodan chillyroom is a smaller studio of the dead cells devs
my problem is even dead cells looked better than that the character has a way better design in dead cells
Bro no, i see so many roguelikes on steam, stop. stop making roguelikes. there are so many its not even funny. i love games that use pixel art, great art style, Pokémon is the first thing that comes to mind when i think of a great 8 bit or 16 bit game, but fuck roguelikes. they don't do anything special. forager is a good example of a modern pixel art game, it looks amazing while maintaining that 16 bit style, fun short story game, cool fights, and impressive puzzles, i never would've been able to beat it without tutorials, but that's the thing. pixel art games need to do something special, even if its appealing to look at, if the gameplay is lacking, why would you play it. I've played 1 roguelike and it didn't do anything special, just like every other rogue like, you can enjoy roguelikes all you want but I'm just tired of them
I'm getting kinda sick of overrated mainstream indie games nowadays, I have no problems with pixel art, I liked Cave Story and Deltarune, my problem is that no one wants to try to do something else that hasn't already been done, it's always the same five genres: quirky earthbound inspired RPG, metroidvania, rougelike, 2D platformer and whatever we can call cozy (boring as fuck) games like Stardew Valley.
Since almost all of them are pixel art, they barely have any identity, their only differences being things like the visual effects and whether they try to be 8 or 16 bits.
The few who try something new don't get as much attention as they deserve: Ultrakill is great but you don't see many people talking about it in the same way they talk about other indies; Cave Story, a game that could be considered the reason why indie games exist, It doesn't have a fraction of the recognition that Hollow Knight does (although this is a good thing because then it can continue to be a niche game)
Hold up brb
Speak, other genres don’t get enough attention
Spark the electric jester 2 is a good ass sonic-like and I only found out about that game cuz a random clip of some gameplay got recommended to me one
You forgot about parkour focused movement FPS game.
When you only have like 1-10 people in the team your options are limited
@@gigabyte3420 RimWorld and Factorio,Mindustry too.
@@gigabyte3420the problem is people’s time and money are also limited. I have a backlog of games rn and I’m gonna skip this one because I have similar games. My motto is “ I play good games”. This is my motto because I am not going to spend time and money on something I already have just because a company is small personally. I just don’t see what sets this game apart
sick of games with bad graphics
Tired of waiting for games to come out cause working on graphics/gameplay
rushes graphics and it looks like slop/ takes 300 gigs(COD BO6)
im so confused on what the actual gameplan is cause no matter what seems like its a nuwinnable game
I can see why people are tired of pixel art. Like its been overused to death.
yeah
unfortunately
See trailer of another AAA game: that game looks so good!
After i see gameplay: o... it's another multiplayer shooter...
Nah gonna lie. The cutscene hooked me, and then the gameplay just bash me in the head. Look pretty fun, but just... Meh.
Maybe I'm just feed up in roguelikes or pixel games. I played those like a freak back then, now just want something more expansive.
I admit that I'm not a big fan of roguelikes, working hard only to see my stuff reset kinda makes me question why I worked hard in the first place. I think people are just tired of indie devs making roguelikes because maybe thats all they see on top charts. Idk, I ain't not statistics guy but thats what I assume. I still think the game is sick as hell, it's just not for me. Also, to those who thought it was all going to be all anime, how the hell are they gonna make every gameplay a cutscene?
The thing is, they just baited and switched.
They showed a really cool ass trailer but when they switched to gameplay, it was meh. And that's coming from someone who adores Dead Cells and generally pixel/2D games.
Like the gameplay doesn't even compare to what they originally showed.
@@ProbNotCross dead cells had animated trailer too
@@farlight1243 Thing is, the game actually has a good art style that accompanied the animated trailer.
Same thing with Carrion and My friend Pedro. They all have animated trailers, but the games have their own amazing style.
This game looks mid in comparison to these games. It doesn't have a special art style or anything, it just looks like yet an other pixel beatemup game. We already got a bunch of those, and they all look much better than this one.
@@ProbNotCross then problem in game art style and not in trailer, no?
@@ProbNotCross okay, I think I got your point
@@farlight1243 Duh, that's why we have the discussion, when games bait and switch, the audience has to remain with the same expression the entire time.
For example, when My friend Pedro baited and switched, nobody cared because the art style looked exactly like the animated trailer, just 3D.
But when this game Baited and switched, it was like showing a 5-star gourmet meal only to give gummy bears.
I think if the game uses an actual non-pixel art 2d sprite such as per say how Street of Rage 4 looks people wouldn't complain much.
Or at the very least if the devs are going for pixel art, they could've made it more high fidelity in terms of style so the character design can be seen. Example of this would be per say Diablo 1 and 2? Those games are pixelated af but the actual character design can still be seen with decent amount of details.
The main problem for many seems to be expectations, the trailer make the game looks like it have anime esque style but the gameplay is pixel art. Which is a pretty big transition from trailer to gameplay.
Oh my god, is another 2d wannabe 8 bit pixelated game roguelike/metroidvania/beatn'up/top down/isometric with generic color palette and a generic badbitch/orphan/sad/americanasian protagonist, with the minimalist design who don't follow any retro game style (16/32/64bits), with 12 frames pushed to 60frames animations, being talked about by a commentary youtuber with a drawing of himself as PFP and the most generic neutral/dogooder/talkwhatotherswanttohear opinion, really i never saw anything like that...
I don't know why so many people are stuck on the idea that the disappointment comes from it being pixel art and that people finds pixel art bad no matter what
At least for me the disappointment comes from the lost hope of having an indie game with an original art style, something that is totally possible
Pixel art is great, but always holding to it doesn't make indie games that different from AAA games and their realistic graphics
2:55 yo, HoloCure is still there!
the 90s style is wasted if you cant see the character, check Mullet madjack its pixel but very well implemented the 90s anime style
I hear about the game for the first time, it doesn't look bad.
@@horseeater4917 just mid
The game looks fun, but I do kinda get where they're coming from. When I was a kid, I saw a trailer for Dota 2 that was this cgi action sequence, and I throught it looked cool so I started downloading the game. I thought it was some 3rd person action game or something, and then when I saw gameplay I cancelled my download.
BoI, EtG, Noita, Dead Cells, and now this game.
These are just games that I can list from the top of my head that were roguelikes with a retro or pixelated aesthetic.
Granted, they are good games - but I honestly don't blame people for being tired of it. Pixel or hand-drawn graphics combined with a metroidvania or roguelike is pretty much the easiest way to get recognized as an indie game. Seems like at the very least every few popular indie games are some combination of that, and there's only so much of that you can take before you start itching for something more unique. This is why a game like Don't Starve lasted so long and was so popular, as it had its own identity.
I feel like the issue is they set an expectation with the cool animation then abruptly change it to an artstyle so different you might not have even realised they were for the same game if they werent in the same video
cyberpunk 2077 edgerunners effect: the animation and storyline is better than the game itself the way it revolves around is worthy.
Not really. They went out of their way with Edgerunners to make everything as similar to the game as possible and pretty much everything in the anime can be recreated in this game (albeit with not-so stellar animation)
Tell me you didn't play cp2077 without telling me you didn't play it, edgerunners having an overall better story than cp2077 is a crazy take just because you only watched the anime and that's it. You can roast the gameplay that's cool, but the story is definitely not bad.
@@Dsadsasasad and u think anyone can afford it like me i could get tf2 to die out of temperature on my old 2gb ram pc
@@bait3019 ah yes, let me talk about how bad the story is without ever playing through the game. Truly a remarkable critique. Could have better familiarized yourself with the story.
@@Dsadsasasad i already saw the videos about it its not like im in big danger thanks to ur comment
Ey, tenjetsu give the same vibe with Otherworld legend on mobile
Dude, do your research, Hades is a 3d game. The textures are hand-painted, even. Why you listing it on a just of pixel art games??
You move on 3 spatial axis on there?
Or is it built in a 3D environment.
3D can mean a lot if things but if you're (mechanically) stuck on a plane, you're not playing a 3D game.
Like how I'm making a 3D game in a 2D game engine by including a height value for jumping like you do with roc's feather in some Zelda games by that logic.
@@knerf999 wait, you're probably focused on the wrong thing. While you're trying to argue if it is played on a 3d plane, which no, it's not, I'm very obviously stating it shouldn't be in a list of pixel art games. Would you consider Hades a 'pixel art' game? I mean, once again, it doesn't even use a pixel art shader like Dead Cells, it uses hand-painted textures with a studio-specific illuminated shader. Or do you consider any game played on 2 axis a 'pixel art' game? If you're working on a game, even as a hobby, I'd hope not.
@@knerf999 also, your game's concept sounds fun. You gonna run your 3d assets through a pixel shader, yourself, or you thinking of keeping the 3d aesthetic?
As soon as I saw devolver digital as a gungeon player I knew exactly what was bouta happen. Fire trailer
Yeah I was super disappointed as well. Hate pixel art.
mf hates Peak-xel art
@@Adagm It's getting really boring now tbh