THE COMMODORE ARCHIVE EPISODE 472: CHIPS CHALLENGE - C64/AMIGA - 19990

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 2

  • @lurkerrekrul
    @lurkerrekrul 15 วันที่ผ่านมา

    I love games like this, and I was working my way through the Amiga version. Then I came to a level that I gave up on. It wasn't a puzzle that caused me to quit, but rather an action part. The level was filled with dozens of enemies (I think they were bugs) moving back and forth between just two spaces each. The timing to get past them had to be exact. It was nerve-wracking because just one mistake and you'd have to start over. I could get past a few of them, but I would invariably end up getting hit by one of them. After many attempts, I gave up.
    I could have looked up a code list and skipped that level, but I didn't want to do that.

    • @steveleadbeater8662
      @steveleadbeater8662  14 วันที่ผ่านมา

      When it goes from a brain teaser to a twitch game I also tend to move on. It's more than likely that one twitch sequence becomes two, three etc...