Don't Mess Up THIS in Warhammer 40K - Transport Rules + Tactics

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 162

  • @brandonnowakowski7602
    @brandonnowakowski7602 วันที่ผ่านมา +94

    Unless I missed something, you overlooked a very common strategy. Each unit can only embark or disembark from a transport once per turn, but a single transport can have a unit disembark, immediately followed by another unit embarking, as long as all other requirements are fulfilled.
    Example: One unit of berserkers starts embarked and another unit is sitting nearby. The first unit disembarks to use the "bonus move" provided by needing to be within 3" of the rhino, then the second unit gets in. The first unit has an extended movement range and the second gets to drive off to do whatever else they need to do.
    Another fun trick is that nowhere in the rules does it state that terrain is a factor when disembarking from your transport. This means you can park your transport behind a wall, then eject your models to the other side of the wall.

    • @ThePaintedHope
      @ThePaintedHope วันที่ผ่านมา +2

      I think grey knight interceptors can actually go out and back in though.

    • @SgtDax
      @SgtDax วันที่ผ่านมา +2

      This can be useful to have a squad of intercessors sticky an objective, have incursors scout an impulsor near them, hop the incursors out the front, intercessors in the back, and move the impulsor up table.

    • @greg_mca
      @greg_mca วันที่ผ่านมา

      I don't know if this has a name in 40k, but in competitive Advance Wars this tactic is known as Boosting, where a transport drops off a unit from a critical location, then another moves its full move and jumps in, allowing it to disembark further away later. In AWBW this embark/boost/disembark can be done in the same turn but in 40k it'd happen later naturally

    • @auspextactics
      @auspextactics  วันที่ผ่านมา +17

      Yeah, that definitely should have had its own slide in hindsight! That's a common one, but I didn't think of it when putting the final section slides together.

    • @smalwex
      @smalwex วันที่ผ่านมา +1

      Holy shit I've never thought of doing this before

  • @asianpersuasion1219
    @asianpersuasion1219 วันที่ผ่านมา +40

    Baneblade having 11 different weapons, carrying 25 units, and the being big enough to provide cover. Love me guard.

    • @codyott1982
      @codyott1982 17 ชั่วโมงที่ผ่านมา +1

      Yea, nothing like having a broken to the point of cheating army that hardly anyone plays so it doesn't get nerfed.
      Mine will stay on the shelf until they aren't broken. They are so so they just aren't fun to use.

    • @mosselliadelt
      @mosselliadelt 9 ชั่วโมงที่ผ่านมา

      Baneblade varients are useless atm. Dont fit on terrain. Cant get orders. Cant move

    • @Tothless9850
      @Tothless9850 2 ชั่วโมงที่ผ่านมา

      @@codyott1982did you just call the bane blades op? I don’t think I see them in anything but meme lists

  • @Bobby3OOO
    @Bobby3OOO วันที่ผ่านมา +14

    I love this content series. "Don't mess this up" is the perfect way to learn all the ins and outs of this game -- and I bet the more advanced players appreciate the focus on the niggling complexities of the game that they and their opponents get wrong. Great content

  • @Riordan2
    @Riordan2 วันที่ผ่านมา +6

    Devilfish advance and disembark with breachers makes their threat range insane on turn one especially with an auto 6 advance strat

    • @stephensemon7086
      @stephensemon7086 วันที่ผ่านมา

      My buddy plays Tau and the breacherfish makes me sad 😢

  • @SeanBoyce-gp
    @SeanBoyce-gp วันที่ผ่านมา +3

    Sagitaurs have the double bonus of increasing the number of units you have, which is uniquely good for Votann, allowing you to separate models by expendability, which gives you something you don't feel bad sacrificing for an objective, since they generate you a Judgment Token when they die.

  • @joshy9140
    @joshy9140 16 ชั่วโมงที่ผ่านมา +2

    It still bugs me that so few vehicles outside of the land raider have an assault ramp rule. You’d think drukhari and orks would have something similar

  • @LordCrate-du8zm
    @LordCrate-du8zm วันที่ผ่านมา +93

    AUSPEX! MAKE A LEGENDS OF THE HORUS HERESY VIDEO AND MY LIFE IS YOURS!

    • @dhdbaejemsn8392
      @dhdbaejemsn8392 วันที่ผ่านมา +6

      PLEASE!

    • @GwainSagaFanChannel
      @GwainSagaFanChannel วันที่ผ่านมา +11

      Make a video covering all 40k legends datasheets

    • @vodoudragon1047
      @vodoudragon1047 วันที่ผ่านมา +3

      Would love to see that!

    • @franckorphanos2998
      @franckorphanos2998 20 ชั่วโมงที่ผ่านมา +1

      YOU HAVE ALL SOLD YOUR SOULS . For the Emperor 😊

    • @BLOODNIGHTMARE
      @BLOODNIGHTMARE 12 ชั่วโมงที่ผ่านมา

      I WILL SACRIFICE ONE GALLON OF NULN OIL IN YOUR NAME, AUSPEX.

  • @lionusoctavus6444
    @lionusoctavus6444 วันที่ผ่านมา +8

    You should have talked about using vehicles as bunkers, one unit out, another unit in. Christian Von Carmian explained it well in his xenocreed video i have just been watching

  • @crafthammerminiatures
    @crafthammerminiatures 9 ชั่วโมงที่ผ่านมา

    A unit cannot embark and disembark in the same phase, but can do so in the same turn. For example Eliminators with their move shoot move can disembark in your movement phase, shoot, move and end within 3" to embark in the shooting phase in the same turn.

  • @RevanR
    @RevanR วันที่ผ่านมา +17

    "Who need transport when you can teleport"
    - Caballeros Grises

    • @LordCrate-du8zm
      @LordCrate-du8zm วันที่ผ่านมา +3

      ¡Ay, mira aqui! ¡Alguien mas habla Español!

    • @RevanR
      @RevanR วันที่ผ่านมา

      ​@@LordCrate-du8zmNah, I'm just an ESL who found the Spanish alternatives names is cooler

    • @LordCrate-du8zm
      @LordCrate-du8zm วันที่ผ่านมา +1

      @@RevanR oh :'(

    • @carlossanblas5807
      @carlossanblas5807 วันที่ผ่านมา +2

      "Agreed"
      -Legiones Daemonicas

  • @codename1176
    @codename1176 วันที่ผ่านมา +1

    Auspex thank you for the video it cleared a lot of questions I had!

  • @kylemartin7871
    @kylemartin7871 วันที่ผ่านมา +1

    This was a lot of info so sorry if this was mentioned and I'm just repeating, but pay attention to your reactive move strats and abilities. If they say they do a normal, advance or fall back move then you can embark with them (out of phase). Stage your transports to abuse that! This has saved my Deathwatch from a torrent of shooting by letting one unit shoot and then jumping into a rhino.

  • @suddentitan1016
    @suddentitan1016 23 ชั่วโมงที่ผ่านมา

    my favourite use for transports is a world eaters Rhino, put kharn + 10 berserkers in and it stops him from doing the roll to kill the units in his squad, helpful for getting him up the board without taking out half of your battleline

  • @kryzys5385
    @kryzys5385 วันที่ผ่านมา +21

    Can't find rule that says that you can either embark or disembark in a turn. Only that unit cannot embark in the phase they disembarked.

    • @jugujugu1
      @jugujugu1 วันที่ผ่านมา +4

      Same. I cannot find a rule for the same turn restriction

    • @mintw4241
      @mintw4241 วันที่ผ่านมา

      Would like that cleared up, yeah. Is it in the huge tome of FAQ/designer notes?

    • @kylemartin7871
      @kylemartin7871 วันที่ผ่านมา +7

      You cannot disembarking the same Movement phase where you have already embarked, because the disembarking rules are only available for a unit that starts the movement phase embarked on a vehicle.

    • @kryzys5385
      @kryzys5385 วันที่ผ่านมา

      @@kylemartin7871 yeah but there are other rules that allow you to move in different phase.

    • @rust_weasel
      @rust_weasel วันที่ผ่านมา +3

      Yep - this is why new Aeldari Battle Focus seems like it will be powerful, as it enables movement in different phases, so units will be able to disembark and embark during the same turn provided they do so in different phases.

  • @dunnymunch21
    @dunnymunch21 วันที่ผ่านมา +6

    with my orks i like to go transport heavy. I will run 5 trukks and a battle wagon regularly. A lot of armies just don't have the shooting to take down that many before you can get into combat with them on turn 2.

    • @CharlesRichelieu
      @CharlesRichelieu วันที่ผ่านมา +2

      big mistake

    • @DemoMan465
      @DemoMan465 วันที่ผ่านมา +1

      Sure. But that's also 485 pts. Like 1/4 of your army being transports.

    • @dunnymunch21
      @dunnymunch21 วันที่ผ่านมา +3

      @@DemoMan465 yeah. it works though. 5 trukks is 50 wounds at Toughness 8 to get through. Most people arent taking armies that can deal with that. They get maybe 1 trukk killed before i jump out and charge with boyz turn 2. Usually The battlewagon scares them and they try to kill that and it soaks up most of the shooting turn 1.
      Usually the battle is decided by turn 2. If i have killed enough of them and kept objectives and scoring secondaries they cant recover enough to win.

    • @dan1234445
      @dan1234445 วันที่ผ่านมา +3

      @@dunnymunch21definitely thought it was a mistake too till you said 50 T8 wounds 🤣 even my helblasters can’t punch through that much green

    • @DarrynNightmare
      @DarrynNightmare วันที่ผ่านมา +1

      I love scouting a trukk 9”with zod turn 1, then getting out and moving another unit up and getting in the trukk (ie burna boyz) then moving the trukk 12 and flaming their back line with firing deck

  • @philgagnon275
    @philgagnon275 11 ชั่วโมงที่ผ่านมา

    Malignant Plague Casters (2 five man plague Marines with one MP each) running around in a Rhino keeps the units safe from hazardous failures.
    Not sure it's the best use, but it's still an idea

  • @8-7-styx94
    @8-7-styx94 วันที่ผ่านมา

    My favorite tricks include;
    *Goliath truck and Reductus saboteur: I can then move him freely about the board splashing people with his remote explosives with a reroll to wound. For 150 points it is immensely satisfying to watch entire hordes of infantry get mowed down by a single tank and his demolition buddy. They can't even shoot the reductus most of the time because of his lone operative ability.
    *Rockgrinder and a benefictus: I can get D3+Blast lascannon shots to spray into whatever i like and on top of that an extra 2 more that will ignore cover. In this case I just pump out the lascannon shots into whatever i can until I charge into the enemy, and then i still get those 2 leftover lascannon shots even while in melee cause the Benefictus DOESNT have blast... It's more costly to do this, but it really is worth it to have this beast running around slaughtering knights while the rest of my army handles objectives.

  • @RandyTheSavage5150
    @RandyTheSavage5150 วันที่ผ่านมา

    Excellent information. I play Black Templars and Drukhari so Transports are a crucial to my lists.

  • @gordonfreeman2023
    @gordonfreeman2023 วันที่ผ่านมา +5

    _Laughs in Daemons_

  • @Dethectic
    @Dethectic วันที่ผ่านมา +5

    Remember to paint 'dem Trukks red boyz!

  • @jakenhsman
    @jakenhsman วันที่ผ่านมา

    This is very interesting, and educational i had thought that the Firing Deck would make Sternguard Veterans a good choice to go in an Impulsor, but if its just the weapon profiles, maybe they're just "ok".

  • @thomasluke-wp8or
    @thomasluke-wp8or วันที่ผ่านมา

    Salamander firestorm land raiders are absolutely terrifying, advancing with 14 infantry and still being able to shoot is so scary

  • @Azakamak2401
    @Azakamak2401 23 ชั่วโมงที่ผ่านมา

    I recently had a Trukk deal eight mortal wounds to Angron between Tank Shock and it exploding in his face when he inevitably eviscerated it a minute later. Was funny. Using Tank Shock is also about the only time my Trukks ever do damage as I can't seem to roll for shit on their shooting or melee. This is, of course, assuming they don't get shot down before even getting the chance to move.

  • @BartEmbregts
    @BartEmbregts 12 ชั่วโมงที่ผ่านมา

    "You worried your gonna get hit by either my car or my sword? Calm yourself, it's gonna be both."
    ~ Models with transport, probably.

  • @lordbigoof
    @lordbigoof 7 ชั่วโมงที่ผ่านมา

    Every day! That's why aus is the GOAT! THE GOATTT!!

  • @btdw-mikecooper3961
    @btdw-mikecooper3961 วันที่ผ่านมา

    Great video. Thank you

  • @Trumentality
    @Trumentality วันที่ผ่านมา +1

    1 weird interaction is the new eldar abilities. 1 says you can add +2 on to your normal move? Does that mean it changes to 5" disembark?

    • @jacket2848
      @jacket2848 17 ชั่วโมงที่ผ่านมา +1

      No.

  • @leggzcalibur3039
    @leggzcalibur3039 วันที่ผ่านมา

    I’m going to be throwing a squad of scouts into a Razorback for my Blood Angels because I think scout 6”, 12” move, and a twin lascannon with a range of 48” turn one from a Melee army is funny

  • @TheBerchie
    @TheBerchie วันที่ผ่านมา +1

    Remember Death Guard players; a walking Plague Marine, is a dead Plague Marine.

  • @AntiEyeglassman
    @AntiEyeglassman วันที่ผ่านมา +4

    Haha, I don’t need transports, hypercrypt lets me teleport

    • @8-7-styx94
      @8-7-styx94 วันที่ผ่านมา +2

      yeah but a ghost ark is only like 10 points over another 10 warriors in that same unit. Take the ark, disembark and teleport. Now you've got a mobile fire support platform that's BETTER (same weapons, more wounds, higher toughness) than a ten man squad of warriors.
      You're extra lucky, you get BOTH shenanigans..
      My GSC do this and it's funny to watch my opponent squirm when they realize my goliaths are just meant to body block and soak up their attacks while I lob explosives at them and tunnel away like angry rats.

    • @AntiEyeglassman
      @AntiEyeglassman วันที่ผ่านมา +1

      @ counterpoint: I have a night scythe, so I don’t need to teleport, I can just get back in it at the end of the turn

  • @Tonybagadonut5
    @Tonybagadonut5 วันที่ผ่านมา +1

    Rhinos are crucial for plague marines

  • @cat11112222
    @cat11112222 วันที่ผ่านมา

    THANK YOU

  • @Enlyrye
    @Enlyrye 7 ชั่วโมงที่ผ่านมา

    Where can I see stats for necrons. Like what detachments and units are being played, what lists are winning, tournament rankings, stuff like that.

  • @stevenmcgrath5114
    @stevenmcgrath5114 วันที่ผ่านมา

    The Machine Spirits of my Black Templar transports a nearly suicidal in their zeal to serve his most holy God Emperor . 😀👍

  • @seankoch1601
    @seankoch1601 วันที่ผ่านมา

    A general question regarding transports arriving from strategic reserves: The rules state that the unit arriving from reserves must be within six inches of a board edge. Does this include the units disembarking from said transport? I can see in the rules that there is another statement that suggests that the only limitation is that the units disembarking must be nine inches away from enemy units. Does this take priority over the six-inch rule?

    • @jacket2848
      @jacket2848 17 ชั่วโมงที่ผ่านมา

      Anything disembarking has to follow the same rules, however if your vehicle could come in from reserves outside of 6 the unit inside don't have that same stipulation, so would only be able to disembark if they could do so outside of 9

  • @toleplays2717
    @toleplays2717 วันที่ผ่านมา +2

    I'm a total noob, so please tell me how I have this wrong. You're playing space marines, Anvil Siege detachment, you fall back from combat and embark onto a transport that has remained stationary and has firing deck, then use Battle Drill Recall to shoot the shots from weapons with the Heavy rule with the 5+ crit because the target of the stratagem, the transport, remained stationary.

    • @tom-kn3jc
      @tom-kn3jc วันที่ผ่านมา +2

      I think is entirely correct and you can do it, you can also advance into a stationary transport and get the same benefit

    • @swolegolisopod7340
      @swolegolisopod7340 วันที่ผ่านมา

      When a vehicle with firing deck is selecting those guns to shoot, they are counted as that vehicle's weapons. While this means you couldn't benefit from the embarked unit's rules I'm pretty sure you would get the heavy bonus from it.

    • @SgtDax
      @SgtDax วันที่ผ่านมา

      Yes, this works. Also, if you rapid ingress an impulsor with 5 hellblasters (who's guns have heavy), and have it remain stationary, it will get the +1 to hit and wound for all 10 plasma shots.

  • @jonlueckenotte1673
    @jonlueckenotte1673 วันที่ผ่านมา

    what about hellblaster repulsor buffed by a techmarine. 1: thats some solid damage. 2: what happens to with hazard roll? also gotta love ork firetrucks!!!

  • @guitarninjarick8179
    @guitarninjarick8179 วันที่ผ่านมา

    So if u have a unit embarked in a transport in reserves, when they come in do they have to be embarked in the transport? Can they come on to the board edge separetly? And if not can they disembark from the transport when coming in on the board edge?

  • @klaunish
    @klaunish วันที่ผ่านมา

    i would like to ask a question on this topic. What about getting out after destruction and terrain. Can you just get out on the second floor?
    I had this last week. A Brutalis melted down a Falcon (ridiculous diceroll) which was standing next to ruined buildings. The infantry got out on the second floor and so my Dreadnought could no longer charge.
    I've started playing WH just this year so don't take any knowledge for granted 😅

    • @drewbg333
      @drewbg333 วันที่ผ่านมา

      Why could your dread not charge ? Engagement range is 1 inch horizontal and 5inch vertical. You can disembark any where as long as you are wholly within 3 inches of the vehicle. So you can go vertical but I wouldn't believe it made you unable to charge.

  • @willhull9839
    @willhull9839 วันที่ผ่านมา

    You can't target the unit that's in the transport with oath of moment either because they don't count as being on the table right

    • @jacket2848
      @jacket2848 17 ชั่วโมงที่ผ่านมา

      You can. It simply says "one unit in your opponents army" nothing to do with on the table. You can oath stuff in reserve.

  • @thekrokoo
    @thekrokoo วันที่ผ่านมา +1

    You can embark and disembark in the same turn. You cant do it in a same phase.

  • @Reciever80
    @Reciever80 8 ชั่วโมงที่ผ่านมา

    auspex, what happens when you have a transport with troops that the enemy focuses / one-shots with their tanks turn 1? even trying to position behind cover i've had issues getting a transport to the other side of the board

  • @Spectrus_operator
    @Spectrus_operator วันที่ผ่านมา

    Deathwatch Veterans like the rhino to get them up the board forba charge.
    Being as there fragile if left walking towards the enemy

  • @Javin-h1g
    @Javin-h1g วันที่ผ่านมา

    I have a Wurr boy, attached to a 20 brick, inside of a hunta rig..... Does he still get his extra attacks for being attached to the 20 brick

  • @michealnemo4189
    @michealnemo4189 วันที่ผ่านมา +1

    Does firing deck 1 mean 1 unit fires or all types of a single weapon like am I shooting a las gun or the squads las guns

    • @GCarssow
      @GCarssow วันที่ผ่านมา +1

      The # at the end of "Firing Deck" indicates the # of models in the transport who can shoot their weapons.
      So let's say you have 2 Squads of 5 Legionaries in a Chaos Rhino (Firing Deck 2). It means that 2 of the models in the transport can shoot their weapons.
      Bear in mind that all the normal abilities on that weapon still apply. So, for example, if it's a Weapon with Heavy and the transport didn't move, you get the +1 to hit. If the weapon has Assault and the transport advanced, you can still shoot that weapon.
      Also one other important thing to note (not sure if Auspex mentioned this): because the game treats it like the Transport has the weapons, it also means that "Big Guns Never Tire" applies to firing deck as well. In other words, if your transport is in engagement range of enemies, they can shoot any of their weapons (not just ones with the Pistol keyword).

  • @artemis1297
    @artemis1297 วันที่ผ่านมา

    Can we get a clarification, especially with Eldar coming out, about move shoot moves and consolidation moves regarding transports? I feel like most players are likely to get those wrong the most

  • @jprovorse4159
    @jprovorse4159 วันที่ผ่านมา

    Firestorm eradicators in a repulsor 🤌

  • @4ngi3CK
    @4ngi3CK 21 ชั่วโมงที่ผ่านมา

    17:30 8 burnaboyz in a truck and then grill opponents is allowed right?

  • @daaaah_whoosh
    @daaaah_whoosh วันที่ผ่านมา +1

    I can't imagine GW actually wants anyone to take six Dedicated Transports in their lists. By my math I could put together a Tau list that's just six Devilfish, six units of Breachers, three Fireblades, three Ethereals, three units of Stealth Suits, two Skyrays and two Piranhas. Does GW want me to do that?

    • @shavaas
      @shavaas วันที่ผ่านมา

      Astra Militarum can easily do 6 dedicated transports in an army. Six Chimera each with an infantry unit of choice (Cadian, Catachan, Krieg) is only 900pts, not even half of a normal army. Hell, adding in Taurox as well they can run Twelve dedicated transports with 300ish points still left to spend. Even have a detachment that would support it.

    • @daaaah_whoosh
      @daaaah_whoosh วันที่ผ่านมา

      @@shavaas Yeah I mean that's what I'm saying, it's definitely possible, just seems like it shouldn't be. I wouldn't expect more than three transports unless you're just doing it for a meme. But they explicitly made the rules say you could do it.

    • @tylercranston7226
      @tylercranston7226 13 ชั่วโมงที่ผ่านมา +1

      Votaan field four or five saggitar all the time. It's not every army that will use all six but certain armies definitely go over three

  • @joshy7759
    @joshy7759 วันที่ผ่านมา

    I've recently been trying to get full value out of chimeras. I had been going command squad and heavy weapons squad, but I can't sacrifice *two* law cannons.
    *Just* a command squad seems like a waste.
    Replacing them with infantry and castellans might be cool, but he's either not leading the unit or wasting the chimeras ability 🤔
    So the answer seems to be command squad *and* something, but what?

  • @codename1176
    @codename1176 วันที่ผ่านมา

    How effective would an impulsor with 6 eliminators inside be with rapid ingress?

  • @NerdJake
    @NerdJake วันที่ผ่านมา

    At 11:43 the slide says that transports can't use rapid ingres. Then you say that models cannot disembark immediately if the transport used rapid ingres. Which one is correct?

    • @kylemartin7871
      @kylemartin7871 วันที่ผ่านมา +1

      No, the slide says "it's not allowed for transports using Rapid Ingress". Here, "it" refers to disembarking from when the transport the turn it arrives from reserves. This is because disembarking occurs in your movement phase specifically.
      Where i am a little confused is if *technically* you count the unit as starting your movement phase embarked on the transport if it isn't on the board. I guess it is but the game is weird how and inconsistent with how it treats models off the board. But thr disembark rules specifically say you must start the phase embarked.

    • @Fusspilzsammler1
      @Fusspilzsammler1 วันที่ผ่านมา +1

      Got me confused aswell. Went through the rules updates thinking I had missed that change. The transport unit CAN use the Rapid Ingress stratagem but the embarked unit inside is not allowed to disembark during the opponents turn.

  • @Armataan
    @Armataan วันที่ผ่านมา

    I have a question taht I haven't been able to find actual official answer on, only debate. And nothjing in writing. Maybe somebody knows.
    If I have a dedicated transport scout into position outside of 9" of an enemy unit, then disembark the unit it was transporting (lets say Dominions), can they then disembark inside 9"?

  • @malorian1855
    @malorian1855 วันที่ผ่านมา

    Pleased that we haven¨t made any mistakes.

  • @jefforyb2626
    @jefforyb2626 ชั่วโมงที่ผ่านมา

    You mention that units cannot disembark if their transport arrives via Rapid Ingress. Where are you seeing this rule?

  • @scottamelville
    @scottamelville วันที่ผ่านมา

    Should I take an Archaeopter Transvector in my Admech list. I know no one does but they seem better than people give them credit. They can deepstrike turn 1. maybe 150 is just too much for the shock value?

  • @milesg7877
    @milesg7877 วันที่ผ่านมา

    You said enhacements dont work with heroes in the vehicle but the GSC have an enhancement to increase BS while transported, so my dumb common sense says thats ok? The bug inside gives reroll to hit so THAT ability is null?

  • @reginlief1
    @reginlief1 วันที่ผ่านมา

    For units getting out of a destroyed transport, do you do the alternate deadly demise regardless of if that transport’s demise was triggered? Or do you only do it if the demise was triggered?

    • @misinformedsquirrel
      @misinformedsquirrel วันที่ผ่านมา +1

      yes, you roll to see if the models getting out die regardless of whether the transport exploded

    • @GCarssow
      @GCarssow วันที่ผ่านมา

      You do it regardless of whether Deadly Demise was triggered. Also bear in mind that Deadly Demise doesn't affect the unit getting out of the transport, so you can end up in a funny situation where your enemy takes more damage from an exploding transport than the dudes who were actually in the transport.

  • @cyberjonesy
    @cyberjonesy วันที่ผ่านมา

    Does a model's spear count as being within 3" to enter a vehicle if its base is not within 3" ?

    • @Lattidude
      @Lattidude วันที่ผ่านมา

      Distances are measured from the base of the unit

  • @derekmonday4221
    @derekmonday4221 วันที่ผ่านมา

    If the transport has not moved and you disembark, does that unit have to move? Or can it remain stationary if the transport hasn't moved?

    • @drewbg333
      @drewbg333 วันที่ผ่านมา

      When you disembark before a transport has moved the unit is treated as if it started the turn on the board only exception is you can be overwhatch when leaving the vehicle.

  • @mobisev
    @mobisev วันที่ผ่านมา

    The rules thing while in transport is stupid. I just ignore it unless the rule or ability says the unit needs to be "on the battlefield"

  • @Jacel9001
    @Jacel9001 วันที่ผ่านมา +3

    Soooo, what happens when the transport you lose on your turn (via overwatch for example) is a Land Raider? Can the units that jumped out still charge? I don't know if the assault ramp of the land raider still counts in this situation

    • @Klierowski
      @Klierowski วันที่ผ่านมา +1

      Is it your charge phase? Nope

    • @misinformedsquirrel
      @misinformedsquirrel วันที่ผ่านมา +2

      The assault ramp rule wouldn't trigger, so the unit being punted out wouldn't be allowed to charge

  • @Luzarioth
    @Luzarioth 18 ชั่วโมงที่ผ่านมา

    "It's not allowed for transports using Rapid Ingress though"
    This is either wrong, or Vanguard Tactics Death Guard Players and every GT they went with their Plague Bus did this wrong.

  • @jamesosmond-wright6999
    @jamesosmond-wright6999 วันที่ผ่านมา

    Eradicators are SO SLOW AND SUPER CLOSE RANGE so I need some cover to get them up field

    • @stephenferry3017
      @stephenferry3017 วันที่ผ่านมา

      @jamesosmond-wright6999 yeah, if the box comes with three models,you're meant to buy an impulsor.

    • @jamesosmond-wright6999
      @jamesosmond-wright6999 วันที่ผ่านมา +1

      @stephenferry3017 the impulsor cannot take gravis units so I use a repulsor executioner

    • @scolack123
      @scolack123 วันที่ผ่านมา

      Impulsors cannot take gravis​@@stephenferry3017

  • @tyhar7493
    @tyhar7493 วันที่ผ่านมา

    This wasn't 100% clear but can if you had a transport in reserve and you brought it onto the field and disembarked the unit inside. When you measure 9" for bringing on the reserve unit are doing just doing it for the transport or both units?

    • @misinformedsquirrel
      @misinformedsquirrel วันที่ผ่านมา +4

      the disembarking unit must still be more than 9" away from any enemy models, but doesn't need to be within 6" of the board edge if the transport was arriving from strategic reserves

    • @tyhar7493
      @tyhar7493 วันที่ผ่านมา

      @misinformedsquirrel cheers.

    • @GCarssow
      @GCarssow วันที่ผ่านมา

      @@misinformedsquirrel Thanks for clarifying this. I was immediately thinking that Incubi arriving from a Deep Strike Drukhari transport would only need like 4-5'' charge, and that seemed way too strong.

  • @TheyBrutus
    @TheyBrutus 21 ชั่วโมงที่ผ่านมา

    It's a bit sad that there is absolutely no sense in putting Terminators in a Landraider. They can drop down and are durable on their own

  • @lovecontemplation8607
    @lovecontemplation8607 วันที่ผ่านมา

    What, dedicated transport does not need an embarked unit at the start.

  • @jhorred
    @jhorred วันที่ผ่านมา

    Tank shock

  • @Sk1pp3rR1p
    @Sk1pp3rR1p วันที่ผ่านมา

    Weird, you said you can't use Firing Deck while Shooting Overwatch, but in the stratagem it says you shoot as if it were your shooting phase, and firing deck says you can use firing deck in your shooting phase. Does that not mean you treat the current phase as your shooting phase, when performing Overwatch?

    • @toavama1
      @toavama1 วันที่ผ่านมา

      No, you cant overwatch with a unit in combat ethier.

    • @swolegolisopod7340
      @swolegolisopod7340 วันที่ผ่านมา

      You're right that it says to shoot *as if* it were your shooting phase, even though it is not actually your shooting phase. Stuff that states a specific phase will only ever take place in that phase, just like if you heroically intervene with a dreadnought you can't also tank shock since it's not your charge phase.

  • @TobyB-p4p
    @TobyB-p4p วันที่ผ่านมา

    First 30 minute😃 love the work you d so keep the great work

  • @stopmobloks8957
    @stopmobloks8957 วันที่ผ่านมา +1

    NEW AUSPEX awww yeah. and I'm number 1? noice

    • @LordCrate-du8zm
      @LordCrate-du8zm วันที่ผ่านมา

      Sorry man, one guy beat you by 4 seconds

  • @yishumate
    @yishumate วันที่ผ่านมา

    I want see a video of mistakes you SHOULD make.

  • @t.ok.9261
    @t.ok.9261 วันที่ผ่านมา +2

    Should be named "Don't Mess up this AT THE MOMENT [...]" because these rules? They change more often than points changes are considered a bad choice of nerf

  • @th2nos
    @th2nos วันที่ผ่านมา

    METAL BAWXES

  • @Damnedlegion40k
    @Damnedlegion40k วันที่ผ่านมา

    Add a comment..😮

  • @CharlesRichelieu
    @CharlesRichelieu วันที่ผ่านมา +2

    Transports are mostly useless unless you are going to use it as a firing deck, you are moving dedicated shooters, or its a land raider.

    • @stephenferry3017
      @stephenferry3017 วันที่ผ่านมา +5

      You've obviously never used three rhinos with hunter killer missiles to destroy a custodes tank and then use them to deploy tac squads split in half to create a checkerboard to effectively destroy three units of allarus terminators that were in reserves.

    • @timunderbakke8756
      @timunderbakke8756 วันที่ผ่านมา +2

      I don’t know, Templar players were having pretty good luck with impulsor and sword brethren

    • @tinker1945
      @tinker1945 วันที่ผ่านมา +2

      I would actually like to get my Inner Circle Companions onto an objective before turn 3 please.

    • @stevenschnepp576
      @stevenschnepp576 วันที่ผ่านมา +2

      Sure thing, buddy.
      You should try playing something other than Space Marines. This isn't Horus Heresy; there's more to the game than which flavor of power-armored boys you're running.

    • @stephenferry3017
      @stephenferry3017 วันที่ผ่านมา

      @stevenschnepp576 my memories of playing Eldar in 5th are coming back. It's what inspired me to buy three Wave Serpents at once. Back then Guardians had a 5+ save and the AP rules were such that if your opponents weapon had an AP equal or lower than your save, you didn't get one. One massed bolter fire later, and 20 guardians were dead.

  • @Emdiggydog
    @Emdiggydog วันที่ผ่านมา +1

    No views fell off

    • @LordCrate-du8zm
      @LordCrate-du8zm วันที่ผ่านมา +5

      TH-cam commenters trying not to be unoriginal challenge (IMPOSSIBLE)