I thought of doing this. Then I thought of placing satellites first. Which I did. Then I changed my mind. You need anti-fighter wings. Like 100 FAST fighters with mk2 pulse/shard. Chimeras are good, you need like 75% only. Set them to "intercept for commander" and they will melt incoming fighters. Since you have so many fighters, you need a carrier to repair them and cut your losses. It should actually be your fleet commander. Then you can set your destroyers in a "bomb with commander" dedicated wing - they will only attack big things that the carrier attacks, but still defend themselves.
Or you fly in with a couple of destroyers, loaded with Mk1 laser turrets, and kill the station while the fighters melt thanks to your triple digit laser tower spam. Laser towers really are stupidly OP once you can produce them yourself.
Nice. I tried it 2x IS and lost all ships, even my Asgards. Then i did it OOS, the enemy missiles arent that dangerous then😮it felt like cheating. My second game, i tried it IS, was much faster without big looses. I placed around 200 lasertowers and FoF mines near the station, and focused fire on the station with my fleet. After the station is destroyed, i paused and destroyed all laser towers and disarmed my fleet.-So there was no Reputation loose. I think you did a good job, next time you will not have so much losses🎉
Nice video. A bit of advise, on the map you can have the left side menues for selecting ships/stations. If you also open the right side info menu then you dont have to go back and forth so much in the left side menu.
Ah you set it so the battle ends once the station is destroyed. I lured the VIG out of the gate and killed most of the fighter fleet with a defense station before moving in. There'll be no peace in my game for VIG.
Oh I'm counting on it too. Them and MIN are the first to go. But for now I need them to stop shooting long enough for me to build defense stations at every exit :)
GPU: 3080Ti => definitely overkill, the game is not demanding at all graphics wise RAM: 64GB => again overkill, don't need that much CPU: i7-10700 => my main issue :/ it's clearly not horrible, but the game is really demanding on the CPU and it has to work full time and is slowing down quite a lot. I really wish I could upgrade to one of the X3D CPUs as it seems they are really good for this kind of games. Unfortunately it's pretty expensive and I would have to rebuild the whole computer from scratch ^^' But honestly I would recommend you give it a try, it will run on almost anything and it's such a great game it's worth it
@@mikalichouUnfortunately my PC is a little more dated. Currently running an R7 3700x, 16GB of RAM and an Nvidia Titan Black. Are using lots of fighters pretty necessary in large battles or can you pull them off using just a few more large ships? Just thinking of ways to reduce the amount of work the CPU has to do...
@@crosana01 You don't need fighters - with the current meta large carrier groups with fighters are kinda not worth it. You can just grab a few SYN and Rattlesnakes and walk all over the AI. Also VIG are the only faction to fighter spam for now and the easiest counter is to drop a few hundred Mk1 laser turrets in their flight path for this mission. No joke, laser turrets completely trivialize sub-capital combat in this game, it's kinda hilarious.
That was fun! t looked like maybe a bunch of your fighters didn't respond. Were they set to Intercept? To prevent the destroyers wobbling when doing station attacks, set most of the medium turrets to fighter only. Some of the front ones can be set to any if they have long range station killing weapons, and all the large should be set to anti-capital. This helps them keep their distance and keeps the big guns pointed at the station.
The way it was set up was that each destroyer had a fleet of 20 fighters set to intercept, and there were two fleets of ~30 fighters each near the gate set to "protect position". I didn't notice at the time but I think what happened is that once the enemy fleet moved to the station those fighters just went "yep, did my job" and went back to the gate Thanks for the tip regarding towers, will try next time!
This is part of a scripted quest, when it starts your existing reputation (e.g. reputation 7) is changed to -15. When you complete the prerequisite (destroying the station) your reputation switches back to its original value (so in that example it would instantly switch from -15 to 7) The problem is that even though it changes, some attacks are still underway, bullets that were sent before the switch will reach their target after etc. (this is only true if you're in system I think). Those bullets will give a rep loss and turn the involved ships hostiles again, which will draw allies from the surroundings, which will launch more attacks, which will drop more rep and turn more ships hostile etc, and so you end up going back to negative rep anyway :')
"Why's my framerate dropping?" *checks map*
"Oh"
*"oh no"*
The reputation loss could've been caused by the laser towers.
Very nicely done, the added text made it very easy to follow what was going on
I thought of doing this. Then I thought of placing satellites first. Which I did. Then I changed my mind.
You need anti-fighter wings. Like 100 FAST fighters with mk2 pulse/shard. Chimeras are good, you need like 75% only. Set them to "intercept for commander" and they will melt incoming fighters.
Since you have so many fighters, you need a carrier to repair them and cut your losses. It should actually be your fleet commander. Then you can set your destroyers in a "bomb with commander" dedicated wing - they will only attack big things that the carrier attacks, but still defend themselves.
Or you fly in with a couple of destroyers, loaded with Mk1 laser turrets, and kill the station while the fighters melt thanks to your triple digit laser tower spam. Laser towers really are stupidly OP once you can produce them yourself.
Interesting ship and station names, sir
I'm glad this is a cpu dependent game. Large fleets haven't dropped frames AT ALL. And I have some obscene amount of fighters
What’s your cpu
X4 npc's are stupid....they do not defend their stations....and they let enemies troll around their sectors
Nice.
I tried it 2x IS and lost all ships, even my Asgards. Then i did it OOS, the enemy missiles arent that dangerous then😮it felt like cheating.
My second game, i tried it IS, was much faster without big looses. I placed around 200 lasertowers and FoF mines near the station, and focused fire on the station with my fleet. After the station is destroyed, i paused and destroyed all laser towers and disarmed my fleet.-So there was no Reputation loose.
I think you did a good job, next time you will not have so much losses🎉
I'm getting closer to wiping them out as a late-game fun activity.
Nice video. A bit of advise, on the map you can have the left side menues for selecting ships/stations. If you also open the right side info menu then you dont have to go back and forth so much in the left side menu.
Ah you set it so the battle ends once the station is destroyed. I lured the VIG out of the gate and killed most of the fighter fleet with a defense station before moving in.
There'll be no peace in my game for VIG.
Oh I'm counting on it too. Them and MIN are the first to go. But for now I need them to stop shooting long enough for me to build defense stations at every exit :)
Well if you can't get them to like you, just Conquer them.
This series is so cool! What are your PC specs out of curiosity? I'm wondering if mine can run X4 well enough... 😅
GPU: 3080Ti => definitely overkill, the game is not demanding at all graphics wise
RAM: 64GB => again overkill, don't need that much
CPU: i7-10700 => my main issue :/ it's clearly not horrible, but the game is really demanding on the CPU and it has to work full time and is slowing down quite a lot. I really wish I could upgrade to one of the X3D CPUs as it seems they are really good for this kind of games. Unfortunately it's pretty expensive and I would have to rebuild the whole computer from scratch ^^'
But honestly I would recommend you give it a try, it will run on almost anything and it's such a great game it's worth it
@@mikalichou x3d is definitely worth it massive battles at 50ish fps and solid 70 in stations
@@mikalichouUnfortunately my PC is a little more dated. Currently running an R7 3700x, 16GB of RAM and an Nvidia Titan Black. Are using lots of fighters pretty necessary in large battles or can you pull them off using just a few more large ships? Just thinking of ways to reduce the amount of work the CPU has to do...
@@crosana01 You don't need fighters - with the current meta large carrier groups with fighters are kinda not worth it. You can just grab a few SYN and Rattlesnakes and walk all over the AI. Also VIG are the only faction to fighter spam for now and the easiest counter is to drop a few hundred Mk1 laser turrets in their flight path for this mission.
No joke, laser turrets completely trivialize sub-capital combat in this game, it's kinda hilarious.
That was fun! t looked like maybe a bunch of your fighters didn't respond. Were they set to Intercept?
To prevent the destroyers wobbling when doing station attacks, set most of the medium turrets to fighter only. Some of the front ones can be set to any if they have long range station killing weapons, and all the large should be set to anti-capital. This helps them keep their distance and keeps the big guns pointed at the station.
The way it was set up was that each destroyer had a fleet of 20 fighters set to intercept, and there were two fleets of ~30 fighters each near the gate set to "protect position". I didn't notice at the time but I think what happened is that once the enemy fleet moved to the station those fighters just went "yep, did my job" and went back to the gate
Thanks for the tip regarding towers, will try next time!
Good to know.
Why did they all stop fighting at the end?
This is part of a scripted quest, when it starts your existing reputation (e.g. reputation 7) is changed to -15. When you complete the prerequisite (destroying the station) your reputation switches back to its original value (so in that example it would instantly switch from -15 to 7)
The problem is that even though it changes, some attacks are still underway, bullets that were sent before the switch will reach their target after etc. (this is only true if you're in system I think). Those bullets will give a rep loss and turn the involved ships hostiles again, which will draw allies from the surroundings, which will launch more attacks, which will drop more rep and turn more ships hostile etc, and so you end up going back to negative rep anyway :')
A good way to kill fps. Could be running 10 to 20fps