Grant replied to me when I asked about it on bluesky- word for word, he said: “How strange …. I’ve no idea why it’s different, I must’ve changed my mind about instruments but left the old midi file in the game” Sounds like it could’ve truly just been a case of the artist experimenting with midi files and forgetting! I’d venture to guess that’s more likely than the Stop n’ Swap theory, especially with the instrument being used in other games by the artist too. It’s fun to dream though!
13:41 Fun fact: there are actually no grey US carts of DK64 outside of kiosk demo carts marked Not For Resale (Japan and Europe did have grey carts, but the JP copy has completely different cover art and the EU version doesn't have an age rating and has a different Seal of Quality). All official versions of the game outside of JP and EU had the banana yellow cart. The claim that it was a collector's edition was just to get people to think it was limited to sell more copies. If anyone in the US or Australia who reads this has a grey cart, then it's probably a repro or a counterfeit copy.
Very technically it was a collector's edition because it had a "bonus item" with it: the N64 Expansion Pak came in a bundle with it. Pretty sure that's how they justified calling it the Collector's Edition, and it tracks with Nintendo's future Collector's Editions having extras. Conjecture: Rare might have planned for a version that fixed the memory leak the Expansion Pak was a stopgap measure for, but the bad sales probably killed Nintendo's desire to let Rare fix the issue with a re-release since it worked with the Expansion Pak just fine, hence we've just got an "orphaned" Collector's Edition without the no-Expansion Pak-required "regular" release.
@neoqwerty My only two issues with your point are that A: the expansion pak was confirmed to be the only fix for the memory leak at the time, and B: the box literally brought attention to the banana yellow cart being the main focus of the collector's edition, not the expansion pak.
@@doutchebags You are incorrect about the memory leak thing, that was always just a rumor that never got any real confirmation. People have dug into how the game works and all evidence indicates that the game was designed for the expansion pak from the very start; there's a video about it on youtube that I can't find, but the most obvious evidence was that it actually the expansion pak memory for many things randomly, which indicates that they most likely were using it the whole time instead of it being bolted on at the last minute (in which case almost none of the expansion pak ram would have been actively used).
@@neoqwerty The expansion pak wasn't for a bug, it was for the the vertex lighting as mentioned by some of those who worked on it. Although there was a bug, the story of that was somehow misinterpreted as the reason for using the EP by someone who worked on Conker and not DK64. The fact that some keep thinking otherwise, even though it was refruted a while ago, is sort of odd considering this being the internet.
I have a theory: DK64 was a game that was going to use Rare's unused Stop n' Swop concept. One of the SNS items in Banjo Kazooie would have been the Ice Key, They key was supposedly going to be used in DK64 for something (It was never clear what it would be). But the place you would use the Ice Key in DK64 was apparently going to be Crystal Caves. Ergo, the song with the banjo instruments might have been used to connect Banjo to the world of DK.
Yeah the alt version does sound more BKish than DKish, as BK mostly used a lot of honky tonk instruments like the Banjo to give that bluegrass feel to the game while DK's music was more ambient based on the Country game's doing a similar thing. So hearing the deep banjo plucks sounded really odd but reminded me so much of how a song in Banjo would sound (namely Tooie, sounded like a part of Jolly Roger's Bay in the underwater areas when you're outside of the water) that your ice key theory holds the most water. Similarly given Rare (a British company) made this game, it doesn't make sense for the soundtrack to be so poorly mistranslated as it implies they translated the stages and music to japanese then back to english without context (and the translator didn't know english at all), leading me to believe this soundtrack was made in Japan and then released in America kind of second hand. If anything, it may mean that Rare had since left the studios to work on new projects and thus the only version of the song they had was this beta version Grant composed before refining it as he would've been elsewhere and they could'nt reach him to get the original song back.
This would make a full circle of weird leftover connections between the animation of the banjo in donkey's house, the teleport to crystal cave, the ice key and the song
18 วันที่ผ่านมา +22
There is also the matter that Fungi Forest in particular WAS intended to be in Banjo-Kazooie originally but was cut for time.
Given the instrument he's trying to identify is a *banjo*, I believe this is definitely what we have here. Banjos were, rather obviously, present in a lot of BK music and it would make sense if you Stop N Swapped Banjo (or the Ice Key) into part of DK64 that the instrumentation would cross over as well.
That's what it sounds like, but it's supposed to be a muted electric guitar apparently. The compression does make it sound like what you're saying though.
No no no, hold on. I remember hearing this alternate version in-game. It's like a second verse of the track that alternates between the main and alternate versions every couple of loops.
i've heard it too. we don't seem to realize that it's any big deal because.. it just exists, we didn't know it wasn't supposed to be heard or whatever?
I don't blame you at all for not being able to identify the instrument used in Crystal Caves' lost section (and the multiplayer battle theme, and the cheese wedge theme in Banjo-Tooie, and in fact MANY tracks throughout BK, BT, and DK64) as there's even some controversy as to exactly what it is among music nerds. It is, in fact, a sample of a muted electric guitar, but I've seen it widely misinterpreted as a banjo as well (there is in fact banjo in BK and BT, but nowhere in DK64).
Rips of this CD have been available on the internet for years, on channels like BrawlBTRSMS (remember him?) and GilvaSunner (thank goodness he's been archived), alongside rips of the in-game tracks. Despite this being so widely available, and despite me both regularly listening to these soundtracks and somewhat regularly going back to play DK64 well into adulthood, I somehow never once noticed that the banjo segment at the end of the loop isn't actually IN the game. That's the real mindblower for me. :p
@@ian.swift.31614Genuinely what compelled you to comment this? Did seeing someone passionate about something you aren’t interested in just hurt your brain so much that you just assumed something must be wrong with them and had to comment this to assure that to yourself?
I have the "official soundtrack" reprint of DK64 and I just checked Crystal Caves on it, it has another version that is unique to the in-game one and the one on the other CD you have, there's at least 3 versions of it. (Please ignore this I was wrong and made a stupid mistake) These CDs were created on a low budget and many were mail-order only, hence the minimal look they have. the reprinted DK64 soundtrack (which had more tracks), Yoshi's Story, Mario 64, and N64 greatest hits are all like this including any CD offered through Nintendo power for the Snes/N64 era.
>"I wondered if it was just a difference between the in-game song and the OST version of the song" >6 minutes of examples of this phenomenon >"But actually that wasn't it at all"
@@Porkey_Minch There's a code you can press on the controller right in front of B. Locker to reduce the number of GBs you need to enter a level. I don't think this was common knowledge. It's new to me at least and I played this game for ages.
@@Wiimeiser Oh I thought you meant gigabytes and not (after googling) "golden bananas". After researching, all mentions of this cheat are downvoted or seem to imply using cheat engine or another file editor to swap of game logic values directly (not an in-game secret or cheat but just generic intentional hacking). Not sure if this one is real and I'm not downloading a rom for the game nor finding an old n64 just to find out. Could go either way.
@ D-Pad Up, Down, Left, Right, and you should hear the Homing Ammo sound if you're correct. While it won't show, the number of Golden Bananas needed will be lowered if you approach B. Locker with the Kong who fights the boss (I think)
yeah that alt version has a very Banjo Kazooie feel to it. the soundtrack CD likely included an unreleased prototype version of that theme before the one in the game was finalized. either when the CD was put out, they hadn't finished fixing the official soundtrack yet, or it was an older version of the track mistakenly added to the CD.
Hey, tbh I've not heard of this being a thing. Nice find. For what it's worth, Grant did have an older version of Factory which had an extended ending, so Grant was known to tweak songs in DK64 if he thought it worked better
It wasn't actually an extended ending, the last 8 bars was another section entirely and it was replaced with the glockenspiel melody leading up to the loop. It's not any longer or shorter than the final version, just the last 8 bars are different. I'm glad I finally get to ackshyually you!
Y'know… Secret implies it's within the game. Not barred from access by being supplementary material. Though I will say that if the version is in the game it might play near the wooden cabin structure as part of the diegetic soundtrack. Only way to test that though is to open up the game and go near the huts and listen. If it's not there it might be elsewhere.
Incredible achievement. Thank you for your service! I think this early version exists bc musicians when developing a track may use place holder sound fonts to play the melody before the perfect instrument suitable for the atmosphere is found. The ost compiler probably did listen all the way through but just didn't notice lol
I think that's probably it, if not part of the reason. It is very easy to switch the midi samples on a music track, and there are certainly a few dozen demos per music track that develop over time or get discarded entirely.
18:12 In-game song. 18:44 Alternative version released on a widely disregarded soundtrack CD. There you go. That's the video. Everything else is "I couldn't find any info," "Here's other obscure finds," and "Idle speculation on why this is collectively overlooked."
You did it. This must feel as satisfying as when I remembered the Pokémon Gold and Silver Spaceworld versions as a 10 year old kid, and thought I’d been fooled for decades.
@@dddmemaybe just because he did 3 years research doesn't mean it should be 3 years watching. he did it cynically to put it over the 20 minute youtube algorithm thingy
@@tsm688first of all, the "twenty minute algorithm thingy" hasn't been the TH-cam meta for a while. Secondly everything he said in the video was important for context and his process. I'm sorry your poor underdeveloped attention span can't handle a video with cited sources and context.
Here's a tip if you're going to compare 2 songs, only do one section of the song at a time. By the time you get to the saxaphone solo of death by glamor, you'll have already forgotten the first 2 sections, so you can't compare them to each other when you're just trying to rememeber what the daxaphone solo sounds like, and then you spend the entire second part waiting for what you remember to pop up Also you don't need to put the whole song, one section is perfectly fine for proving your point
This is a decent video with awful pacing. The digressions go on for so long I don't even understand what's being talked about anymore at points, and I never cared because it's offtopic. 6mins in you talk about tempos in music for 4mins, that's a wild decision. Then after you deep dive regional differences aaaaaaaaaaaaaaaaaaaaaaaaaa I believe you! I don't need several minutes of proof. Looking forward to your future videos.
That's the version of the song I've been listening to for over a decade. It's been so long since I've played the actual game i didn't realize it's not the same as what's in it
Yep. He's active on Twitter too, and generally seems to enjoy engaging with people's questions like this. So shooting him a public message or DM on either platform shouldn't be a huge issue.
18 minutes just to find out it isn't actually a new discovery in the game, just an arrangement on an obscure soundtrack. I knew I should have just checked the comments.
It's so funny that in the video he even "rule out" the fact that it's a difference between ost and in game, just to go and show that it's a difference between ost and in game
Game music speed being slightly off is a consequence of the frequency game engines use for playing music being different than the ones used to record them. As a result, when you play music in game it rounds to the nearest value, which is juuust a little off.
Makes me wonder… think this version could’ve been used to tie in a particular other game? You know… Banjo-Kazooie? If I remember right, early on, wasn’t Crystal Caves almost intended to hold something involving the Ice Key? So, it could’ve been a crockpot hidden area meant to tie in to swap the Ice Key from B-K to the Caves? It was clearly cut out very early on once Nintendo upgraded the N64 making Stop N Swap no longer possible, but one can… Dream…
I'm not a DK guy, I'm more of a Banjo guy. But Grunty's Lair, aside from all its many variants, also has TWO nearly identical main versions of the song. Some of the upper floors of the Lair replace the middle part of the song which normally has a music box-y instrument with a woodblock/marimba-y one. This of course is because Grant only had 16 tracks to work with on a MIDI file, so he needs to make compromises. The variants of songs in BK/DK are coded as ONE song and the game just mutes/unmutes certain instruments, but it's still one song file. ...Actually technically speaking there are like 10-ish separate MIDI files for Grunty's Lair. So for example one track has the default theme on it, the Bubblegloop variant, the underwater variant, and the Freezeezy variant. Then that takes up all 16 tracks, so he has to copy-paste and recombine the tracks for different areas. This for example results in an oddity where the portrait for Gobi's Valley includes a percussion instrument that is not present when standing outside the level, because it's not technically the same song. Anywho, I don't know DK64 that well. But is it possible that BOTH themes for Crystal Caves are used in the game, and one is just a slight variant so that Grant could save MIDI space in a specific area?
I’m a bit confused… It seems more like lost media instead of a ‘secret’ if you’ve never really heard it in-game. Or did you actually hear it somewhere in-game when you were playing it as a child? I’m kinda unsatisfied with this ending, but still a very great and intriguing video!
I have that version of the soundtrack downloaded to my phone! As soon as I heard the alternate theme, I was confused on why it sounded familiar. Had no clue it wasn't posted on youtube anywhere
I can't help but feel like I've heard this alternate version in-game. As in, the different segments of the level changed up the instrumentation of the music.
Quick theory. Since many soundtracks for games that do not use prerecorded music use separate copies of the music files with better instruments and higher sample rates, it's likely that a different instrument was used either by accident or because it sounded better with the higher sample rate.
I wanna bring up something to note about the track. The way the banjo-like tune sounds is more akin to what we would hear in Atlantis in Banjo-Tooie, at the bottom of Jolly Roger’s Lagoon. Almost eerily so when you compare it alone, isolated from the rest of the track. This is probably the actual crux as to why it was changed. Kazooie and DK64 shared a development cycle which already saw many cuts and changes to the point Mayahem Temple was saved for a sequel and Fungi Forest being cut and put into this game, and it’s well known Tooie also had gotten this treatment thanks to DK64 but nobody really knew how besides stuff like the cut Stop ‘N Swap stuff. Grant, being the classical genius he is, would have realized the track wasn’t fitting a crystal cave and looked more towards somewhere else it would have fit, i.e. a water level in an upcoming game he was also doing the soundtrack for. This would explain how paradoxically similar this version of the track is to Atlantis, while also explaining why it was changed with ease. As for why the disk had it? I think we can all agree you nailed it on the head, though it could also be Grant was merely rushed as well and only sent a small handful of tracks, believing this one to be the finalized one and not the cut one. Either way, details and result is the same. A rush in creating it for the holiday season led to many issues in getting the CD out and this slipped through the cracks. Also, tweet this to Grant on Twitter if you somehow still have it! He will respond, he always is good about doing so. He may finally give the last bit of insight needed to solve this mystery, or even find the original version still stored on a hard drive somewhere being inspired by the video.
I've realised the original has a Pan Flute-playing instead of bass plucking for the beta version that could have been used for the area of “Stop’n’Swop” in “Crystal Caves” from Banjo Kazooie, which had been removed cause hot or cold swapping of a cartridge when the power of N64 is on or off can affect the console, particularly the newer models that had a shorter time frame to hold memory on the console. The CD soundtrack “Da Banana Bunch” has the original version whereas this soundtrack has the beta version, which is Cool Banana’s.
Fair point. I could have made a quick video, but I wanted to detail my process of uncovering it. I understand if people just wanted me to cut to the chase though.
@@colorfularty Fair enough, I liked the story cause I swear I had similar cases where as a child I could swear I remembered a cool cartoon character or show I liked, but could not for the life of me remember it until many years later, someone randomly tells me about it and I'm like "WAIT...THAT'S WHAT IT WAS!!" and it's like the most RANDOM place to find it referenced (like I'd be watching a video about a guy building furniture and he'd just randomly mention the name of a show he loved and boom, that was it.) But I guess addressing the critique, you did open with "Maybe I was crazy and didn't remember correctly at all" and honestly I kind of felt like this was a red herring video cause it was possible you may have remembered wrong. I'd have probably just showed us all the song in the beginning wihtout telling us where you found it so that at least we'd know it did indeed exist, THEN told the story about how you found it and where it was ultimately. Then we wouldn't spend the first 70% of the video thinking "Are you just bullsh8tting us?" heheh cause there HAVE been youtubers who have like hour long videos about some "secret mystery none of us know about" and it turned out it was something EVERYONE knew about and they're the only dumb8ss who never talked to anyone else who played the game ever.... Fortunately your video wasn't one of those, but still just a tip, maybe next time don't open with "I could've remembered wrong", open with the song and then tell us how you found it. It'll keep us invigorated. Plus if Grant sees this, he'd probably want to get to the song so he can remember it and not spend 20 minutes hearing how you found it only to finally see "OH! That CD...right." Hehe he's a busy guy.
Funny, when I downloaded the soundtrack like 15 years ago (from some forum), this alternate version is the one that I got. It's been the one I've been listening to over the years. I just never noticed that it was different from what's actually in the game. Great find :)
I totally remember hearing the alternate version before too! I recorded it off of a TH-cam video a long time ago, so I assume it must have been a direct soundtrack rip. I noticed the difference, but I never thought much of it.
In the beginning of the video, and throughout the video, you made it sound like you found something new IN THE GAME. I'm feeling somewhat disappointed and mislead. It's not a secret, let alone a secret in the game. It's still a cool version of the music, and nice that it's been brought to light.
As an audio engineer by trade and a huge nerd, this video scratches the right itch. Apparently grant had responded on twitter and said he may have changed his mind at some point and forgot to change the midi file in game...as someone who's contently forgetting things when producing music, I relate and I'm happy this is a clear example of a "happy accident"
my theorie : this cd was actually made while the game was on beta, including this beta music, and probally wasn't revised so the tracks of the game were only 50 and the beta version sliped out
I love the alternate version and remember jamming out to it years ago. I will literally hum the alternate version to myself from time to time because it is so memorable.
Grant would probably give a short interview about this if he remembered the details. Man i loved when he went on Game Grumps all those years ago... That was the best of times.
one thing to note about undertale with its different versions, the majority of them are actually using the same version that is in the offical soundtrack but the game engine changes its pitch and speed in other situations, the death by glamour is probably one of these cases. this one i could be wrong on since its a prominent. but floweys theme directly gets heavily speed down and is used for the haunting music for the genocide route, if i recall when you clear out the area. the mario 64 one sounds like a case of how it was used, like one played through N64 soundchip vs a PC using the same fonts and everything, but is that slight difference. the actual emulation of these small variations is actually a whole extra scene of music.
This reminded me of my [Akeboshi - Wind] dilema, where the full version of the song didn't match with the ending and I was sure there was a longer TV version, but the only available one in the net is the "new" version instead of the one I remember. Worst part is people telling you it's not real or that you are making stuff up, it sucks.
I'm glad I wasn't the only one who thought this about that song. Another is the Hunter X Hunter (2011) OP. The opening is vastly different in instrumentation than the full song. Seems common for anime.
Awesome discovery there! It's still amazing to learn new stuff about my favorite game even after all these years, what with the Fungi Forest's hidden Rainbow Coin, the B. Locker cheats to lower the GB requirements, every new discoveries that were made in the Kiosk demo, and now this! A different version of Gloomy Galleon's theme that was secretly hidden in plain sight! I really hope more fun stuff is discovered for this game in the future!
So... I actually asked Grant Kirkhope about this on Xwitter the other day, even informing him the first 15 minutes have nothing to do with the actual song and, no joke, he still said your video was too padded and he gave up on trying to watch. I guess he tried to watch from the beginning anyway.
The one time I had this kind of an instance was me accidentally finding the Chris Houlihan's Room in A Link to the Past and it wasn't until the advent of Gamefaqs in the early 2000s where I finally was able to tell my friends that it was in fact REAL. I never saw anything about it in Nintendo Power nor was it in the official strategy guide, so it was my word against everyone's. The really weird thing is, I didn't find it by falling into the hidden entrance to Hyrule castle, I found it by falling into the Pyramid of Power for the final boss fight, but feel through the floor where Gannon was and then fell through the giant pit in the middle of the room that you would otherwise land on the outside edges of if you were to fall during the boss fight after the outside edges of the floor started to collapse. I then suddenly landed in the room, and it was slight different from the one everyone else would see. It still had the cave room with the water covered floor with blue rupees and the teletile to the north, but mine had a stone staircase on either side of the room leading up to a ledge that would lead you back outside...and I have yet to recreate this ever since. I am glad tho, that it wasn't just me that found the room, I am just wishing I had the presence of mind to run my SNES through a VCR when I was first playing it so I could have caught on tape
Oh! This somewhat reminds me of something that 'recently', well recently as in when the remakes released, with Spyro. So for anybody unfamiliar with the original Spyro games, the games were composed by Stewart Copeland, and the Spyro games were often given quite short deadlines to be completed. What this lead to, in 2/3 of the games releases, is that some of Copeland's tracks didn't make it into the games, and only appeared in re-releases. Spyro 3 is the most notable for this has the last area of the game reuses music tracks from earlier areas, and it wasn't until the US only Greatest Hits version did the finished, but unused tracks get used. However it's something in Spyro 1 vs it's remake that in particular is really bizarre. In Spyro 1, most levels have a main theme, and an alternate theme, with the alternates playing if you spend like 10 minutes or so in a single level. Often these are slower paced remixes of other tracks in the game. However, one track in particular was an outlier. High Caves, for seemingly some unknown reason, had it's main music track be a slightly slower paced remix of the level Tree Tops. When Spyro 1 was released in Europe, an entirely new track was added for High Caves, which was completely different to it's regular one in earlier releases. When Spyro Reignited was made, the developers used the US versions of every game, meaning that while Spyro 3 had the full soundtrack like the Greatest Hits version, because the remake of Spyro 1 was based on the original US release, it had the original US release's soundtrack. Meaning that not only it's there a region specific track, but a console specific track that also never got remade for Reignited, which is a really odd scenario.
I've never owned or known about that CD, but I can guarantee I've heard that alternate version in-game. Maybe it changes in different parts of the overworld level or alternates between loops, but that version is definitely in-game.
I contacted Grant on Twitter/X and he told me in quote "I watched it now, I can’t remember what that version is in there. Maybe I decided to change the instrument but forgot to take the old midi file out." So it could've been the old MIDI file he forgot to take out of the game, which might still be in the files but, that's our guess.
Ngl man hearing that beta track was kinda wild because hearing it felt incredibly familiar as if i heard it before from the game itself. It was such a subtle change im sure there were plenty of people that had the soundtrack and probably didn't immediately notice something was different
Okay that fakeout Game Theory ending made shoot Coke out of my nose Alright now that I've watched the video, that CD was available for sale through the official Nintendo Power catalog and was sold directly to subscribers, so if you're wondering why the numbers were so low in terms availability and why the resell market is so high, that's why. There were also regional differences of what stuff was available, for instance (and this kills me) the catalog in the UK was the only place where you could get the Perfect Dark soundtrack on CD. It wouldn't be until January 2016 when Grant Kirkhope started his Bandcamp page and put the entire soundtrack on there at a very reasonable price and I threw my credit card at it so fast, downloaded everything, and put a copy for safe keeping on Cloud storage...only to find out that it was delisted a couple months later. Apparently he didn't retain the musical rights to it and legally couldn't sell it...but it was still mine, I had it local and online...it almost slipped away from me a second time...but I got it
Why do I feel like I've heard this specific alternate version before ? That's so weird. I listened, expecting to be mindblown, and yet... I only felt familiarity. Maybe it's just reminding me of Banjo-Kazooie, or maybe I really have heard it before, can't tell for sure. Still, thanks for the video !
I feel exactly the same way. Especially when he played it again at the end, it felt completely normal to me. Are we sure that there's not a specific part of the level, like in those log cabins, where the music alters?
Here is the crazy part... I ALSO have a memory of the alternate version, I swear I've heard it ingame. Cause I never, ever listened to DK64 music outside of the game, I don't own the soundtrack or anything like that. I work with music and I tend to have a good ear and I tend to remember tunes very well, and this I was instantly familiar with when I heard you play it. Never thought of this before though and it's a very interesting video. I hope someone who can access game files and coding of DK64 could check if it actually exists on the cartridge (I played on PAL) or if I am just going crazy here. I am not a huge fan of the game, but I consider doing some research too, I have a theory it might play on either very specific areas in the level OR maybe start playing after a while. Whenever I've played DK64 I always did each level in one sitting (except the first two where you have to go back after getting all Kongs), which lead to possibly a few hours in a row in the Caves, maybe it starts playing after a long time, maybe as an easter egg from the developers. All speculation of course, I just feel it so deeply that I recall that version so well. Might boot up the game, go to the caves and just walk around and wait, hoping it will appear.
Perfect example of the OST vs In-game version of songs being different is Wind Waker. Dragon Roost Island HAS NO BASS GUITAR in the song in-game. A common misconception is that "oh it was in the gamecube version", but NOPE.
Whoa, interesting. When you played both comparisons side-by-side, I realized I knew both of them. Actually, over 10 years ago I downloaded a bunch of game soundtracks, including DK 64, and I apparently got the CD version of it. It wouldn't be an understatement to say that I've probably heard that version over 100 times. But recently, I decided the CD wasn't enough songs and got the gamerip. I just compared the CD version to the gamerip version, and, different! Definitely think the in-game version is better, so I'll replace it. The secret alternate version I've heard so many times will be banished ... but thanks for bringing the difference to light. At the same time I downloaded DK 64's music I also got paper mario's music, never knew that this whole time I was listening to the Japanese version of the final boss. The Undertale difference is also weird, I'm also using a gamerip for that that I put together myself, and it sounds like the "OST" version. They must be messing with the pitch or speed of the music in-game. The "OST" version is accurate to the game's music files.
I just fixed up my old ipod classic video to use while flying. There's actually a pretty sizeable community out there dedicated to preserving and fixing them. Fascinating video! Thanks for the insight. I think I agree wtih with the stop n swap comment someone made. You also mentioned that Nintendo of America wasn't, perhaps, putting the most heart into manifesting that soundtrack CD - they may have pulled the alternate by accident and didn't care/notice. I sometimes wonder if society would have been more at peace with Stop n Swap's inclusion. Ah well.
For a 26 minute video I expected you jumping through hoops to get it to play in-game Not pointing out a barely noticeable official remix that has been on TH-cam for over a decade and a half
Neat piece of trivia. I paused the video midway through to see if I could find the alternate version in the game, but of course didn't find it. My best guess was either next to Snide's hut or maybe after entering and exiting it, the game would reuse that plucky bass tone that Snide's theme uses... but nope.
This video was just great. I was listening while working and able to follow along to every beat of the process without separating my attention from my work, and it still kept me perfectly engaged. Loved it. Also, lowkey, i kinda like this version. The other version is better, but if they looped back an forth into each other, i think the juxtaposition would of the instruments works perfectly to make it feel like one long track with more variations
I think the instrument is called a slapaphone. It's made out of PVC pipes, and then you slap it with some sort of floppy plastic striker. That or it sounds kind of like a boomwacker. They're long plastic tubes that each play a different note when you wack it against something
For those who don't care to hear the backstory and just want to hear the song:
18:13 for the original
18:44 for the alternate version.
If you want a Mandela effect to blow your mind look up Oscar Meyer which is now Oscar mayer
I should’ve spared myself the 18 minutes and checked the comments…
W comment
So, the instrument that you are hearing is the muted guitar.
pretty sure ðat instrument is a slapaphone, but i might be wrong
Grant replied to me when I asked about it on bluesky- word for word, he said:
“How strange …. I’ve no idea why it’s different, I must’ve changed my mind about instruments but left the old midi file in the game”
Sounds like it could’ve truly just been a case of the artist experimenting with midi files and forgetting! I’d venture to guess that’s more likely than the Stop n’ Swap theory, especially with the instrument being used in other games by the artist too. It’s fun to dream though!
201st like just like all the Golden Banana's
13:41 Fun fact: there are actually no grey US carts of DK64 outside of kiosk demo carts marked Not For Resale (Japan and Europe did have grey carts, but the JP copy has completely different cover art and the EU version doesn't have an age rating and has a different Seal of Quality). All official versions of the game outside of JP and EU had the banana yellow cart. The claim that it was a collector's edition was just to get people to think it was limited to sell more copies. If anyone in the US or Australia who reads this has a grey cart, then it's probably a repro or a counterfeit copy.
Very technically it was a collector's edition because it had a "bonus item" with it: the N64 Expansion Pak came in a bundle with it. Pretty sure that's how they justified calling it the Collector's Edition, and it tracks with Nintendo's future Collector's Editions having extras.
Conjecture: Rare might have planned for a version that fixed the memory leak the Expansion Pak was a stopgap measure for, but the bad sales probably killed Nintendo's desire to let Rare fix the issue with a re-release since it worked with the Expansion Pak just fine, hence we've just got an "orphaned" Collector's Edition without the no-Expansion Pak-required "regular" release.
@neoqwerty My only two issues with your point are that A: the expansion pak was confirmed to be the only fix for the memory leak at the time, and B: the box literally brought attention to the banana yellow cart being the main focus of the collector's edition, not the expansion pak.
@@doutchebags You are incorrect about the memory leak thing, that was always just a rumor that never got any real confirmation. People have dug into how the game works and all evidence indicates that the game was designed for the expansion pak from the very start; there's a video about it on youtube that I can't find, but the most obvious evidence was that it actually the expansion pak memory for many things randomly, which indicates that they most likely were using it the whole time instead of it being bolted on at the last minute (in which case almost none of the expansion pak ram would have been actively used).
@@doutchebags correction, there is no memory leak. it just uses that much memory
@@neoqwerty The expansion pak wasn't for a bug, it was for the the vertex lighting as mentioned by some of those who worked on it. Although there was a bug, the story of that was somehow misinterpreted as the reason for using the EP by someone who worked on Conker and not DK64. The fact that some keep thinking otherwise, even though it was refruted a while ago, is sort of odd considering this being the internet.
I have a theory: DK64 was a game that was going to use Rare's unused Stop n' Swop concept. One of the SNS items in Banjo Kazooie would have been the Ice Key, They key was supposedly going to be used in DK64 for something (It was never clear what it would be). But the place you would use the Ice Key in DK64 was apparently going to be Crystal Caves. Ergo, the song with the banjo instruments might have been used to connect Banjo to the world of DK.
Yeah the alt version does sound more BKish than DKish, as BK mostly used a lot of honky tonk instruments like the Banjo to give that bluegrass feel to the game while DK's music was more ambient based on the Country game's doing a similar thing. So hearing the deep banjo plucks sounded really odd but reminded me so much of how a song in Banjo would sound (namely Tooie, sounded like a part of Jolly Roger's Bay in the underwater areas when you're outside of the water) that your ice key theory holds the most water.
Similarly given Rare (a British company) made this game, it doesn't make sense for the soundtrack to be so poorly mistranslated as it implies they translated the stages and music to japanese then back to english without context (and the translator didn't know english at all), leading me to believe this soundtrack was made in Japan and then released in America kind of second hand. If anything, it may mean that Rare had since left the studios to work on new projects and thus the only version of the song they had was this beta version Grant composed before refining it as he would've been elsewhere and they could'nt reach him to get the original song back.
This would make a full circle of weird leftover connections between the animation of the banjo in donkey's house, the teleport to crystal cave, the ice key and the song
There is also the matter that Fungi Forest in particular WAS intended to be in Banjo-Kazooie originally but was cut for time.
That definitely sounds like an instrument from Banjo-Kazooie mixed with Crystal Caves.
Given the instrument he's trying to identify is a *banjo*, I believe this is definitely what we have here. Banjos were, rather obviously, present in a lot of BK music and it would make sense if you Stop N Swapped Banjo (or the Ice Key) into part of DK64 that the instrumentation would cross over as well.
"Clearly, Nintendo of America didn't put their all into translating these track names" translate them from what? British?
LOL I just realized how idiotic that was. XD
haha
quite the language barrier, indeed! xD
Here in America, we speak American! And don’t you forget it!
This video could've been like 30 seconds long instead
Slapaphone.
The instrument is a Slapaphone.
Imagine a xylophone but PVC pipe tubes, and you slap the opening with rubber spatulas or flipflops.
That's what it sounds like, but it's supposed to be a muted electric guitar apparently. The compression does make it sound like what you're saying though.
I legitimately thought of those PVC pipes when I first heard the sample he put out.
It's a muted electric guitar. See my comment.
THANK YOU!!!!! I was visualizing the instrument & everything but I couldn't remember it's name!
Used to sell Intel Pentium 3 processors by men in blue face paint
Grant Kirkhope apparently actually tried to watch this video but gave up because it took too long to get to the point
Ha!
No no no, hold on. I remember hearing this alternate version in-game. It's like a second verse of the track that alternates between the main and alternate versions every couple of loops.
I think you might be right, I never owned the CD but it sounds familiar to me too
Yasss! I remember it too, I think it is what you’re saying!
As soon as it played, it didn't sound unfamiliar, so I feel like it plays in game somehow?
i've heard it too. we don't seem to realize that it's any big deal because.. it just exists, we didn't know it wasn't supposed to be heard or whatever?
I did hear this version on PAL.
I don't blame you at all for not being able to identify the instrument used in Crystal Caves' lost section (and the multiplayer battle theme, and the cheese wedge theme in Banjo-Tooie, and in fact MANY tracks throughout BK, BT, and DK64) as there's even some controversy as to exactly what it is among music nerds. It is, in fact, a sample of a muted electric guitar, but I've seen it widely misinterpreted as a banjo as well (there is in fact banjo in BK and BT, but nowhere in DK64).
it sounds more like a slapaphone ðan a banjo or muted electric guitar
@@jan_Eten wild eth sighted
yeah, that's a electric guitar staccato note.
Rips of this CD have been available on the internet for years, on channels like BrawlBTRSMS (remember him?) and GilvaSunner (thank goodness he's been archived), alongside rips of the in-game tracks. Despite this being so widely available, and despite me both regularly listening to these soundtracks and somewhat regularly going back to play DK64 well into adulthood, I somehow never once noticed that the banjo segment at the end of the loop isn't actually IN the game. That's the real mindblower for me. :p
I used to listen to GilvaSunner back when he was SilvaGunner. The good ole’ days…
listen to real music.
I knew this sounded weirdly familiar despite never having the CD.
@@ian.swift.31614 Video game music is real music.
@@ian.swift.31614Genuinely what compelled you to comment this? Did seeing someone passionate about something you aren’t interested in just hurt your brain so much that you just assumed something must be wrong with them and had to comment this to assure that to yourself?
I have the "official soundtrack" reprint of DK64 and I just checked Crystal Caves on it, it has another version that is unique to the in-game one and the one on the other CD you have, there's at least 3 versions of it. (Please ignore this I was wrong and made a stupid mistake)
These CDs were created on a low budget and many were mail-order only, hence the minimal look they have. the reprinted DK64 soundtrack (which had more tracks), Yoshi's Story, Mario 64, and N64 greatest hits are all like this including any CD offered through Nintendo power for the Snes/N64 era.
Please share the tune.
Can you describe how it's different? Like what kind of instrument or music changes.
upload it
@@reversalmushroom Sure, I'll have it up in a few minutes
(never mind, I'm very dumb, it's the same track from the CD in the video)
@@reversalmushroom A few of the rips on TH-cam are using the same one, and it's the same one in this video too.... so I was wrong
>"I wondered if it was just a difference between the in-game song and the OST version of the song"
>6 minutes of examples of this phenomenon
>"But actually that wasn't it at all"
Trying to be constructive with criticism but I think there's too much padding for time in this video getting into side topics
“I am not crazy okay! I know there was another version of the song!”
Now we wait for somebody to find something else even nuttier about this game's history!
Hey, it's happened twice now...
There was also the cheat to lower required GBs...
@@Wiimeiser Huh? Can you elaborate on that?
@@Porkey_Minch There's a code you can press on the controller right in front of B. Locker to reduce the number of GBs you need to enter a level. I don't think this was common knowledge. It's new to me at least and I played this game for ages.
@@Wiimeiser Oh I thought you meant gigabytes and not (after googling) "golden bananas". After researching, all mentions of this cheat are downvoted or seem to imply using cheat engine or another file editor to swap of game logic values directly (not an in-game secret or cheat but just generic intentional hacking). Not sure if this one is real and I'm not downloading a rom for the game nor finding an old n64 just to find out. Could go either way.
@ D-Pad Up, Down, Left, Right, and you should hear the Homing Ammo sound if you're correct. While it won't show, the number of Golden Bananas needed will be lowered if you approach B. Locker with the Kong who fights the boss (I think)
yeah that alt version has a very Banjo Kazooie feel to it.
the soundtrack CD likely included an unreleased prototype version of that theme before the one in the game was finalized. either when the CD was put out, they hadn't finished fixing the official soundtrack yet, or it was an older version of the track mistakenly added to the CD.
Hey, tbh I've not heard of this being a thing. Nice find. For what it's worth, Grant did have an older version of Factory which had an extended ending, so Grant was known to tweak songs in DK64 if he thought it worked better
It wasn't actually an extended ending, the last 8 bars was another section entirely and it was replaced with the glockenspiel melody leading up to the loop. It's not any longer or shorter than the final version, just the last 8 bars are different. I'm glad I finally get to ackshyually you!
dk modder ackshyually's a dk modder, with a dk modder talking about it
Y'know… Secret implies it's within the game. Not barred from access by being supplementary material. Though I will say that if the version is in the game it might play near the wooden cabin structure as part of the diegetic soundtrack. Only way to test that though is to open up the game and go near the huts and listen. If it's not there it might be elsewhere.
Glad someone else pointed out this isn’t a game “secret.”
In my head, I always have the song cut off by a moment of falling rocks before having it pick up again
Incredible achievement. Thank you for your service!
I think this early version exists bc musicians when developing a track may use place holder sound fonts to play the melody before the perfect instrument suitable for the atmosphere is found. The ost compiler probably did listen all the way through but just didn't notice lol
I think that's probably it, if not part of the reason. It is very easy to switch the midi samples on a music track, and there are certainly a few dozen demos per music track that develop over time or get discarded entirely.
18:12 In-game song.
18:44 Alternative version released on a widely disregarded soundtrack CD.
There you go. That's the video. Everything else is "I couldn't find any info," "Here's other obscure finds," and "Idle speculation on why this is collectively overlooked."
Thanks man
You are a hero.
thank you for saving me 25 minutes you are a saint
Congrats, you missed the entire point of these types of nerdy videos!
wow bro heartless
You did it. This must feel as satisfying as when I remembered the Pokémon Gold and Silver Spaceworld versions as a 10 year old kid, and thought I’d been fooled for decades.
when the teacher says the essay has to be 5 pages but you've only written 1:
Yeah the padding in this video is insane
the padding is brilliant meta-criticism of the game itself, it simply flew over people's heads
*oAKaAY*
Naw this is not fake like an overly large essay- he actually likes the topic, ngl.
@@dddmemaybe just because he did 3 years research doesn't mean it should be 3 years watching. he did it cynically to put it over the 20 minute youtube algorithm thingy
@@tsm688first of all, the "twenty minute algorithm thingy" hasn't been the TH-cam meta for a while. Secondly everything he said in the video was important for context and his process. I'm sorry your poor underdeveloped attention span can't handle a video with cited sources and context.
Good video but I felt like it took a lot of random tangents…could use a couple of cuts.
Noted. It seems a common consensus that the video could have been shortened. When I make similar videos in the future, I'll try to stay on track!
@@colorfulartydon’t listen to the people with no attention span.
Here's a tip if you're going to compare 2 songs, only do one section of the song at a time. By the time you get to the saxaphone solo of death by glamor, you'll have already forgotten the first 2 sections, so you can't compare them to each other when you're just trying to rememeber what the daxaphone solo sounds like, and then you spend the entire second part waiting for what you remember to pop up
Also you don't need to put the whole song, one section is perfectly fine for proving your point
"🤓 ☝️"
He shouldn't even be using non-N64 games as examples, that's blatant padding
This is a decent video with awful pacing. The digressions go on for so long I don't even understand what's being talked about anymore at points, and I never cared because it's offtopic. 6mins in you talk about tempos in music for 4mins, that's a wild decision. Then after you deep dive regional differences aaaaaaaaaaaaaaaaaaaaaaaaaa I believe you! I don't need several minutes of proof.
Looking forward to your future videos.
That's the version of the song I've been listening to for over a decade. It's been so long since I've played the actual game i didn't realize it's not the same as what's in it
I know nothing about DK64 but damn this is a pretty cool find!
Every copy of Donkey Kong 64 is personalized
@@DoctorEvilYR "You want fun? Candy show you fun! 😘💖"
Just so you know, Grant Kirkhope is active on Bluesky so there's a non-zero chance you can ask him about this song and get a response.
Yep. He's active on Twitter too, and generally seems to enjoy engaging with people's questions like this. So shooting him a public message or DM on either platform shouldn't be a huge issue.
I ain't making a damn Twitter 2 account, y'all had the chance to make a new social media site that's actually cool and you blUE it
Yeah he also has accounts on real social media sites lmao
@@ghhn4505 They ЫUE it? How? What did you expect from an alternative to Twitter, except an alternative Twitter?
@@Bobo-ox7fj I didn't know he was on MySpace and Tumblr, good to know.
18 minutes just to find out it isn't actually a new discovery in the game, just an arrangement on an obscure soundtrack. I knew I should have just checked the comments.
I dunno, it was still unknown to me.
Yup. Stupid waste of time
It's so funny that in the video he even "rule out" the fact that it's a difference between ost and in game, just to go and show that it's a difference between ost and in game
if i had a most unsatisfying videos playlist, this would be in it
26 and a half minutes for a version of the song that has been on TH-cam for almost it's entire lifetime
It's not even in the game at all
Game music speed being slightly off is a consequence of the frequency game engines use for playing music being different than the ones used to record them. As a result, when you play music in game it rounds to the nearest value, which is juuust a little off.
>certain about existence of type of E.L. Fudge cookies
> pronounces them "el fudge"
🪇
As someone who has adored this game since I was a small child, I really enjoyed watching this video. Thank you, liked and subscribed.
Makes me wonder… think this version could’ve been used to tie in a particular other game? You know… Banjo-Kazooie? If I remember right, early on, wasn’t Crystal Caves almost intended to hold something involving the Ice Key? So, it could’ve been a crockpot hidden area meant to tie in to swap the Ice Key from B-K to the Caves? It was clearly cut out very early on once Nintendo upgraded the N64 making Stop N Swap no longer possible, but one can… Dream…
I'm not a DK guy, I'm more of a Banjo guy. But Grunty's Lair, aside from all its many variants, also has TWO nearly identical main versions of the song. Some of the upper floors of the Lair replace the middle part of the song which normally has a music box-y instrument with a woodblock/marimba-y one. This of course is because Grant only had 16 tracks to work with on a MIDI file, so he needs to make compromises. The variants of songs in BK/DK are coded as ONE song and the game just mutes/unmutes certain instruments, but it's still one song file.
...Actually technically speaking there are like 10-ish separate MIDI files for Grunty's Lair. So for example one track has the default theme on it, the Bubblegloop variant, the underwater variant, and the Freezeezy variant. Then that takes up all 16 tracks, so he has to copy-paste and recombine the tracks for different areas. This for example results in an oddity where the portrait for Gobi's Valley includes a percussion instrument that is not present when standing outside the level, because it's not technically the same song.
Anywho, I don't know DK64 that well. But is it possible that BOTH themes for Crystal Caves are used in the game, and one is just a slight variant so that Grant could save MIDI space in a specific area?
I’m a bit confused… It seems more like lost media instead of a ‘secret’ if you’ve never really heard it in-game. Or did you actually hear it somewhere in-game when you were playing it as a child? I’m kinda unsatisfied with this ending, but still a very great and intriguing video!
Lore of It Took 25 Years to Find This Secret - Crystal Caves' Obscure Alternate Music | Donkey Kong 64 momentum 100
And it took 25 years to talk about it in the video.
gen alpha attentionspanitus
I have that version of the soundtrack downloaded to my phone! As soon as I heard the alternate theme, I was confused on why it sounded familiar. Had no clue it wasn't posted on youtube anywhere
I can't help but feel like I've heard this alternate version in-game. As in, the different segments of the level changed up the instrumentation of the music.
I was thinking the same. It legitimately sounded familiar to me.
I've definately heard this version, but I didn't even know there was a soundtrack cd. That sounds like the normal version of the track to me
You're not alone. I know for sure I've heard it but I can't remember what location specifically plays the song.
I also remember it!
@@BisonCork it is the normal track...
Quick theory. Since many soundtracks for games that do not use prerecorded music use separate copies of the music files with better instruments and higher sample rates, it's likely that a different instrument was used either by accident or because it sounded better with the higher sample rate.
that paper mario song at 12:05 was changed because it's a rip-off of the song America from the musical West Side Story
I wanna bring up something to note about the track. The way the banjo-like tune sounds is more akin to what we would hear in Atlantis in Banjo-Tooie, at the bottom of Jolly Roger’s Lagoon. Almost eerily so when you compare it alone, isolated from the rest of the track. This is probably the actual crux as to why it was changed. Kazooie and DK64 shared a development cycle which already saw many cuts and changes to the point Mayahem Temple was saved for a sequel and Fungi Forest being cut and put into this game, and it’s well known Tooie also had gotten this treatment thanks to DK64 but nobody really knew how besides stuff like the cut Stop ‘N Swap stuff. Grant, being the classical genius he is, would have realized the track wasn’t fitting a crystal cave and looked more towards somewhere else it would have fit, i.e. a water level in an upcoming game he was also doing the soundtrack for. This would explain how paradoxically similar this version of the track is to Atlantis, while also explaining why it was changed with ease. As for why the disk had it? I think we can all agree you nailed it on the head, though it could also be Grant was merely rushed as well and only sent a small handful of tracks, believing this one to be the finalized one and not the cut one. Either way, details and result is the same. A rush in creating it for the holiday season led to many issues in getting the CD out and this slipped through the cracks.
Also, tweet this to Grant on Twitter if you somehow still have it! He will respond, he always is good about doing so. He may finally give the last bit of insight needed to solve this mystery, or even find the original version still stored on a hard drive somewhere being inspired by the video.
I've realised the original has a Pan Flute-playing instead of bass plucking for the beta version that could have been used for the area of “Stop’n’Swop” in “Crystal Caves” from Banjo Kazooie, which had been removed cause hot or cold swapping of a cartridge when the power of N64 is on or off can affect the console, particularly the newer models that had a shorter time frame to hold memory on the console. The CD soundtrack “Da Banana Bunch” has the original version whereas this soundtrack has the beta version, which is Cool Banana’s.
Proud of you bro. Your magnum opus was worth all of the effort! Great job!
WOAHHH This is so cool! Congratulations for finding this!!
This video holds a lot of fluff for 20 seconds of the "Unheard" track.
I like the story! Builds suspense. I also liked hearing other examples.
Fair point. I could have made a quick video, but I wanted to detail my process of uncovering it. I understand if people just wanted me to cut to the chase though.
@@colorfularty Fair enough, I liked the story cause I swear I had similar cases where as a child I could swear I remembered a cool cartoon character or show I liked, but could not for the life of me remember it until many years later, someone randomly tells me about it and I'm like "WAIT...THAT'S WHAT IT WAS!!" and it's like the most RANDOM place to find it referenced (like I'd be watching a video about a guy building furniture and he'd just randomly mention the name of a show he loved and boom, that was it.)
But I guess addressing the critique, you did open with "Maybe I was crazy and didn't remember correctly at all" and honestly I kind of felt like this was a red herring video cause it was possible you may have remembered wrong. I'd have probably just showed us all the song in the beginning wihtout telling us where you found it so that at least we'd know it did indeed exist, THEN told the story about how you found it and where it was ultimately. Then we wouldn't spend the first 70% of the video thinking "Are you just bullsh8tting us?" heheh cause there HAVE been youtubers who have like hour long videos about some "secret mystery none of us know about" and it turned out it was something EVERYONE knew about and they're the only dumb8ss who never talked to anyone else who played the game ever.... Fortunately your video wasn't one of those, but still just a tip, maybe next time don't open with "I could've remembered wrong", open with the song and then tell us how you found it. It'll keep us invigorated.
Plus if Grant sees this, he'd probably want to get to the song so he can remember it and not spend 20 minutes hearing how you found it only to finally see "OH! That CD...right." Hehe he's a busy guy.
Bro's got a terminal case of ADHD, shame to see
@@colorfulartyI enjoyed the lore
Funny, when I downloaded the soundtrack like 15 years ago (from some forum), this alternate version is the one that I got. It's been the one I've been listening to over the years. I just never noticed that it was different from what's actually in the game. Great find :)
This video and the detective work involved gives me life.
NO WAY
No way this waa why I felt Death By Glamour wasn't hitting the same in the soundtrack as it did when I played the game first, woah
Crystal cave is evidence of how empty DK‘s head is.
I totally remember hearing the alternate version before too! I recorded it off of a TH-cam video a long time ago, so I assume it must have been a direct soundtrack rip. I noticed the difference, but I never thought much of it.
In the beginning of the video, and throughout the video, you made it sound like you found something new IN THE GAME. I'm feeling somewhat disappointed and mislead. It's not a secret, let alone a secret in the game. It's still a cool version of the music, and nice that it's been brought to light.
As an audio engineer by trade and a huge nerd, this video scratches the right itch. Apparently grant had responded on twitter and said he may have changed his mind at some point and forgot to change the midi file in game...as someone who's contently forgetting things when producing music, I relate and I'm happy this is a clear example of a "happy accident"
my theorie : this cd was actually made while the game was on beta, including this beta music, and probally wasn't revised so the tracks of the game were only 50 and the beta version sliped out
I love the alternate version and remember jamming out to it years ago. I will literally hum the alternate version to myself from time to time because it is so memorable.
Grant would probably give a short interview about this if he remembered the details. Man i loved when he went on Game Grumps all those years ago... That was the best of times.
one thing to note about undertale with its different versions, the majority of them are actually using the same version that is in the offical soundtrack but the game engine changes its pitch and speed in other situations, the death by glamour is probably one of these cases. this one i could be wrong on since its a prominent. but floweys theme directly gets heavily speed down and is used for the haunting music for the genocide route, if i recall when you clear out the area.
the mario 64 one sounds like a case of how it was used, like one played through N64 soundchip vs a PC using the same fonts and everything, but is that slight difference. the actual emulation of these small variations is actually a whole extra scene of music.
Not related to the topic at hand but THANK YOU for using the official widescreen modes DK64 and Banjo-Tooie have for your b-roll!
Been playing a lot of DKC and I’m slowly getting in the mood for DK 64 again… the game is just so damn big!!
This reminded me of my [Akeboshi - Wind] dilema, where the full version of the song didn't match with the ending and I was sure there was a longer TV version, but the only available one in the net is the "new" version instead of the one I remember.
Worst part is people telling you it's not real or that you are making stuff up, it sucks.
I'm glad I wasn't the only one who thought this about that song. Another is the Hunter X Hunter (2011) OP. The opening is vastly different in instrumentation than the full song. Seems common for anime.
There’s a crystal caves track with a marginally different final 5 seconds on the DK64 ost. That’s it. I just saved you so much time.
dk64??
@ shh
Nintendo of America translating the song titles from... British English to American English.
I'm amazed things can be hidden in old games anymore at all with tech like rom/map editing being fairly common. Especially for n64 games
Crystal Caves is my favorite level in DK 64.
Awesome discovery there! It's still amazing to learn new stuff about my favorite game even after all these years, what with the Fungi Forest's hidden Rainbow Coin, the B. Locker cheats to lower the GB requirements, every new discoveries that were made in the Kiosk demo, and now this! A different version of Gloomy Galleon's theme that was secretly hidden in plain sight! I really hope more fun stuff is discovered for this game in the future!
So... I actually asked Grant Kirkhope about this on Xwitter the other day, even informing him the first 15 minutes have nothing to do with the actual song and, no joke, he still said your video was too padded and he gave up on trying to watch.
I guess he tried to watch from the beginning anyway.
Cybershell didn't even tell me about this!
Before clicking I didn't think you did videos like this. Very nice to see you do something new
People keep saying that the video was too long, but as someone very prone to rambling, I found it entertaining 😅
Great find and great information!
yeah alot of yt comments are either short attention spans or cronic haters
The one time I had this kind of an instance was me accidentally finding the Chris Houlihan's Room in A Link to the Past and it wasn't until the advent of Gamefaqs in the early 2000s where I finally was able to tell my friends that it was in fact REAL. I never saw anything about it in Nintendo Power nor was it in the official strategy guide, so it was my word against everyone's. The really weird thing is, I didn't find it by falling into the hidden entrance to Hyrule castle, I found it by falling into the Pyramid of Power for the final boss fight, but feel through the floor where Gannon was and then fell through the giant pit in the middle of the room that you would otherwise land on the outside edges of if you were to fall during the boss fight after the outside edges of the floor started to collapse. I then suddenly landed in the room, and it was slight different from the one everyone else would see. It still had the cave room with the water covered floor with blue rupees and the teletile to the north, but mine had a stone staircase on either side of the room leading up to a ledge that would lead you back outside...and I have yet to recreate this ever since. I am glad tho, that it wasn't just me that found the room, I am just wishing I had the presence of mind to run my SNES through a VCR when I was first playing it so I could have caught on tape
“Maybe I just have false memories” perfect summary of every Mandela effect ever lol
“There’s no way I’m wrong, the entire universe must be wrong” yeah okay bud
Oh! This somewhat reminds me of something that 'recently', well recently as in when the remakes released, with Spyro. So for anybody unfamiliar with the original Spyro games, the games were composed by Stewart Copeland, and the Spyro games were often given quite short deadlines to be completed. What this lead to, in 2/3 of the games releases, is that some of Copeland's tracks didn't make it into the games, and only appeared in re-releases. Spyro 3 is the most notable for this has the last area of the game reuses music tracks from earlier areas, and it wasn't until the US only Greatest Hits version did the finished, but unused tracks get used. However it's something in Spyro 1 vs it's remake that in particular is really bizarre.
In Spyro 1, most levels have a main theme, and an alternate theme, with the alternates playing if you spend like 10 minutes or so in a single level. Often these are slower paced remixes of other tracks in the game. However, one track in particular was an outlier. High Caves, for seemingly some unknown reason, had it's main music track be a slightly slower paced remix of the level Tree Tops. When Spyro 1 was released in Europe, an entirely new track was added for High Caves, which was completely different to it's regular one in earlier releases. When Spyro Reignited was made, the developers used the US versions of every game, meaning that while Spyro 3 had the full soundtrack like the Greatest Hits version, because the remake of Spyro 1 was based on the original US release, it had the original US release's soundtrack.
Meaning that not only it's there a region specific track, but a console specific track that also never got remade for Reignited, which is a really odd scenario.
I've never owned or known about that CD, but I can guarantee I've heard that alternate version in-game. Maybe it changes in different parts of the overworld level or alternates between loops, but that version is definitely in-game.
I contacted Grant on Twitter/X and he told me in quote
"I watched it now, I can’t remember what that version is in there. Maybe I decided to change the instrument but forgot to take the old midi file out."
So it could've been the old MIDI file he forgot to take out of the game, which might still be in the files but, that's our guess.
Ngl man hearing that beta track was kinda wild because hearing it felt incredibly familiar as if i heard it before from the game itself. It was such a subtle change im sure there were plenty of people that had the soundtrack and probably didn't immediately notice something was different
Someone actually DID upload the alternate, or CD version on TH-cam a couple days ago 😀
18:10
that time stamp = straigth to the point for anyone wondering
i came to the comments a little after the 2 min mark to look for this kind of comment
thank you so much
Thanks, mate. I hate these types of videos, never straight to the point until near the end of the video.
@@servedbot7377 Rude. You know, context is also important.
SponsorBlock highlight at 18:44.
These comments are so negative what the hell. Whats wrong with telling a story??
I guess since it's an ice level, the snowflakes had to make an appearance.
Okay that fakeout Game Theory ending made shoot Coke out of my nose
Alright now that I've watched the video, that CD was available for sale through the official Nintendo Power catalog and was sold directly to subscribers, so if you're wondering why the numbers were so low in terms availability and why the resell market is so high, that's why. There were also regional differences of what stuff was available, for instance (and this kills me) the catalog in the UK was the only place where you could get the Perfect Dark soundtrack on CD. It wouldn't be until January 2016 when Grant Kirkhope started his Bandcamp page and put the entire soundtrack on there at a very reasonable price and I threw my credit card at it so fast, downloaded everything, and put a copy for safe keeping on Cloud storage...only to find out that it was delisted a couple months later. Apparently he didn't retain the musical rights to it and legally couldn't sell it...but it was still mine, I had it local and online...it almost slipped away from me a second time...but I got it
I always thought it was like the final part of the original theme, and then it would restart back to the original
This is incredibly fascinating!
most of the games tempo changes due to the games pacing having a music sync to make sure you dont get the progressive part until you make progression
The SM64 in-game version Bowser Theme might sound slower because of performance/frame rate issues?
Why do I feel like I've heard this specific alternate version before ? That's so weird. I listened, expecting to be mindblown, and yet... I only felt familiarity. Maybe it's just reminding me of Banjo-Kazooie, or maybe I really have heard it before, can't tell for sure. Still, thanks for the video !
I feel exactly the same way. Especially when he played it again at the end, it felt completely normal to me. Are we sure that there's not a specific part of the level, like in those log cabins, where the music alters?
Here is the crazy part... I ALSO have a memory of the alternate version, I swear I've heard it ingame. Cause I never, ever listened to DK64 music outside of the game, I don't own the soundtrack or anything like that. I work with music and I tend to have a good ear and I tend to remember tunes very well, and this I was instantly familiar with when I heard you play it. Never thought of this before though and it's a very interesting video. I hope someone who can access game files and coding of DK64 could check if it actually exists on the cartridge (I played on PAL) or if I am just going crazy here.
I am not a huge fan of the game, but I consider doing some research too, I have a theory it might play on either very specific areas in the level OR maybe start playing after a while. Whenever I've played DK64 I always did each level in one sitting (except the first two where you have to go back after getting all Kongs), which lead to possibly a few hours in a row in the Caves, maybe it starts playing after a long time, maybe as an easter egg from the developers. All speculation of course, I just feel it so deeply that I recall that version so well. Might boot up the game, go to the caves and just walk around and wait, hoping it will appear.
Ah yes, they didn't do a good job translating the track names from English to... English.
Perfect example of the OST vs In-game version of songs being different is Wind Waker. Dragon Roost Island HAS NO BASS GUITAR in the song in-game. A common misconception is that "oh it was in the gamecube version", but NOPE.
AYO SYPHON FILTER MENTION!
*ANTOINE GIRDEUX MUSIC INTENSIFIES*
This was an exhaustive deep dive.
Whoa, interesting. When you played both comparisons side-by-side, I realized I knew both of them. Actually, over 10 years ago I downloaded a bunch of game soundtracks, including DK 64, and I apparently got the CD version of it. It wouldn't be an understatement to say that I've probably heard that version over 100 times. But recently, I decided the CD wasn't enough songs and got the gamerip. I just compared the CD version to the gamerip version, and, different! Definitely think the in-game version is better, so I'll replace it. The secret alternate version I've heard so many times will be banished ... but thanks for bringing the difference to light.
At the same time I downloaded DK 64's music I also got paper mario's music, never knew that this whole time I was listening to the Japanese version of the final boss. The Undertale difference is also weird, I'm also using a gamerip for that that I put together myself, and it sounds like the "OST" version. They must be messing with the pitch or speed of the music in-game. The "OST" version is accurate to the game's music files.
I just fixed up my old ipod classic video to use while flying. There's actually a pretty sizeable community out there dedicated to preserving and fixing them.
Fascinating video! Thanks for the insight. I think I agree wtih with the stop n swap comment someone made. You also mentioned that Nintendo of America wasn't, perhaps, putting the most heart into manifesting that soundtrack CD - they may have pulled the alternate by accident and didn't care/notice.
I sometimes wonder if society would have been more at peace with Stop n Swap's inclusion. Ah well.
For a 26 minute video I expected you jumping through hoops to get it to play in-game
Not pointing out a barely noticeable official remix that has been on TH-cam for over a decade and a half
5:09 The instrument used is a muted bass
Neat piece of trivia. I paused the video midway through to see if I could find the alternate version in the game, but of course didn't find it. My best guess was either next to Snide's hut or maybe after entering and exiting it, the game would reuse that plucky bass tone that Snide's theme uses... but nope.
This video was just great. I was listening while working and able to follow along to every beat of the process without separating my attention from my work, and it still kept me perfectly engaged. Loved it.
Also, lowkey, i kinda like this version. The other version is better, but if they looped back an forth into each other, i think the juxtaposition would of the instruments works perfectly to make it feel like one long track with more variations
I think the instrument is called a slapaphone. It's made out of PVC pipes, and then you slap it with some sort of floppy plastic striker.
That or it sounds kind of like a boomwacker. They're long plastic tubes that each play a different note when you wack it against
something