I've seen the forum post that mentioned this, but I didn't read it as such. What I could see was that they will disable the stat changes for the next beta for testing purposes. I guess we will find out eventually if they will go through with this or not.
@@doltonnoak2656 i disagree there. Having might as primary stat for Beorning (and Cappy) allows them to heal in fellowships without needing a whole another set of gear for landscape. Not to mention leveling... where majority of heavy gear, aside jewelry is might and it would impact it a lot
I don't understand why the change to the single target heals has been nerfed to only be fellowship only. Have the developers provided any reason for this nerf? Do any other healers have such a restriction (I did not think so)? If they are making these changes based on player feedback, I can't think of any player who would ask for these changes that I have met in game.
The stat changes are currently on hold for now, so we will have to wait and see. Whenever the stat changes do happen, the plan is for gear stats to change as well according to the stats needed.
Noob question: Do you recommend range healing extension after update? If yes or no what skills will be affected by this tracery? I also putted this tracery on my blue cappy but it doesnt work for skills. Only works for words of courage sadly. Is there any good news that they might rework on this tracery? Thanks for the video
Ranged healing extension only works on "targetable skills", so any skill that needs a target to be used. I always like using it on my healers for the quality of life of reaching members who are further away. For advice on traceries I have made a guide for it: th-cam.com/video/BeZ7KfOJxLY/w-d-xo.html&ab_channel=Ghynghyn
@@ghynghyn4706 Awesome! One more question: I saw in this video Bellow skill had 7 target. Which means you have +4 target tracery? and also now this skill will be targetable right?
@@captainofdunedain3993 Bellow is not finalized in this video. When it is done you will be able to target someone and it will heal people in that targets fellowship.
should be totally fine for 3mans, but they do build agro differently, so it does require the other players in the small fellowship to have survivability. or bring a healer with you.
@@AxisSabian1 I've tanked T5 3-mans on my guard without any healers :) I just shield wall someone when they're about to die, and make sure I've got all the agro. easy.
3 Man T5 on Chank is also no problem, as long as people know what the mechanics are. Also managed SV T2 without a healer, 5 manned it since a Hunter managed to commit sudoku on the first reflect 😂
Bears sleep all winter like a pack of punks. Burglars need a base line sprint. We need to be able to run up on stuff so we can stab it with our hobo knives.
Natures Mend tier 4 is guaranteed crit or you just got lucky in the video? I think if it is a guaranteed crit, its ok to lose the stacks. Just a non-bear player thought. I hope they listen to the actual bear people so they can have keep having a good time in the game. 🙂👍
Not sure any of these stat changes were really necessary. The heavy=might, medium=agility and light=will seemed to be stable and working well. Now they want to change things back to the way they were in the SOA/Moria days. Seems ludicrous to me. If they want to attract new players then all this does is muddy the waters and make it more confusing. if that's what they wanted then mission accomplished.
8:50 Hey, that was kinda my idea on the discord. Good to see it implemented.
thank you ghynghyn for covering the news
They mentioned they will be going back on the stat changes (they will only do stat squish), so stat bonuses will remain as they are on live
I've seen the forum post that mentioned this, but I didn't read it as such. What I could see was that they will disable the stat changes for the next beta for testing purposes. I guess we will find out eventually if they will go through with this or not.
Upon looking up on this it sounds like you are right in that stat changes are indeed being reverted for now.
Good. Every class using the same stats (pretty much) is not a good thing imo.
@@doltonnoak2656 i disagree there. Having might as primary stat for Beorning (and Cappy) allows them to heal in fellowships without needing a whole another set of gear for landscape. Not to mention leveling... where majority of heavy gear, aside jewelry is might and it would impact it a lot
I don't understand why the change to the single target heals has been nerfed to only be fellowship only. Have the developers provided any reason for this nerf? Do any other healers have such a restriction (I did not think so)? If they are making these changes based on player feedback, I can't think of any player who would ask for these changes that I have met in game.
From what I've heard, this change will be reverted and you will be able to ST raid wide again
Will we need to farm the equipment again for yellow beorning as the main stat changing to will? Is there heavy armor with will on beta?
The stat changes are currently on hold for now, so we will have to wait and see. Whenever the stat changes do happen, the plan is for gear stats to change as well according to the stats needed.
Noob question: Do you recommend range healing extension after update? If yes or no what skills will be affected by this tracery?
I also putted this tracery on my blue cappy but it doesnt work for skills. Only works for words of courage sadly. Is there any good news that they might rework on this tracery?
Thanks for the video
Ranged healing extension only works on "targetable skills", so any skill that needs a target to be used. I always like using it on my healers for the quality of life of reaching members who are further away.
For advice on traceries I have made a guide for it: th-cam.com/video/BeZ7KfOJxLY/w-d-xo.html&ab_channel=Ghynghyn
@@ghynghyn4706 Awesome! One more question: I saw in this video Bellow skill had 7 target. Which means you have +4 target tracery? and also now this skill will be targetable right?
@@captainofdunedain3993 Bellow is not finalized in this video. When it is done you will be able to target someone and it will heal people in that targets fellowship.
@@ghynghyn4706 Okay! If it will be targetable maybe range healing extension might be helpful :) lets see! Thank you for responding! goodnight
Blue bear have anything unique over the other tanks, other than Armor crush? How does Bear rank as compared to yCapt in regards to 3 mans?
should be totally fine for 3mans, but they do build agro differently, so it does require the other players in the small fellowship to have survivability. or bring a healer with you.
@@Miloascape Seems like no tank compares to Capt in 3 mans (group heals, buffs rezz)
@@AxisSabian1 I've tanked T5 3-mans on my guard without any healers :) I just shield wall someone when they're about to die, and make sure I've got all the agro. easy.
We should be getting some more information about this with the upcoming beta when hopefully blue and red line is ready for testing.
3 Man T5 on Chank is also no problem, as long as people know what the mechanics are. Also managed SV T2 without a healer, 5 manned it since a Hunter managed to commit sudoku on the first reflect 😂
Bears sleep all winter like a pack of punks. Burglars need a base line sprint. We need to be able to run up on stuff so we can stab it with our hobo knives.
Natures Mend tier 4 is guaranteed crit or you just got lucky in the video? I think if it is a guaranteed crit, its ok to lose the stacks. Just a non-bear player thought.
I hope they listen to the actual bear people so they can have keep having a good time in the game. 🙂👍
Probably just lucky, but I hear something is changing about the skill.
Thank you. I still don't understand why a bear is meant to heal! It flat out should be a tank or DPSer. It's a dang bear!!
Can it druid shift like in wow? Probably not.
Not sure any of these stat changes were really necessary. The heavy=might, medium=agility and light=will seemed to be stable and working well. Now they want to change things back to the way they were in the SOA/Moria days. Seems ludicrous to me. If they want to attract new players then all this does is muddy the waters and make it more confusing. if that's what they wanted then mission accomplished.
The stat changes appear to be on hold for now.