DOOM DeHackEd Tutorial: Custom Weapons, Enemies, Sprites in ALL Ports! (WhackEd 4)

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 440

  • @DoomKid
    @DoomKid  3 ปีที่แล้ว +50

    If you have questions, please ask at www.doomworld.com - YT often doesn't notify me of comments!
    0:34 Downloading necessary programs
    0:52 Starting WhackEd4, creating new file
    1:43 Basic WhackEd4 menu overview
    1:58 Editing THING properties (health of enemies, height and width, etc)
    3:13 Editing STATES (animation frames and their actions)
    4:34 Editing STRINGS (story text, item pickup messages, etc)
    5:45 Editing WEAPON properties (*weapons other than fist/chainsaw should NOT use "infinite" ammo type!*)
    6:05 Editing AMMO (how much ammo you pick up and max capacity)
    6:46 Editing CHEAT codes
    7:08 Editing MISC properties (BFG ammo usage, etc)
    7:42 Examples of messing with STATES and THING properties
    9:05 (Big mistake by me, anything *that fires bullets or projectiles* should NEVER use infinite ammo, even the fist or saw!)
    12:42 Making an enemy walk at different speed & fire different projectiles
    17:07 Loading our DEH file in Vanilla Doom (OPTIONAL! DosBox not needed if you use a port!)
    19:34 (Example of why "infinite ammo" is bad - firing the customized fist weapon causes my SHELL capacity to go down, glitching the game)
    21:07 Setting custom SPRITES for your modified weapons/enemies
    24:31 Re-naming sprites in Slade
    26:31 Re-naming custom sprites in WhackEd4 (MUST match name set in Slade!)
    29:00 Setting up your WAD so that it will run in ALL source ports (GZDoom, PrBoom etc)

    • @doomdoomerson6524
      @doomdoomerson6524 3 ปีที่แล้ว

      trying my best at this for prboom3DS... I may be doing it wrong but...i dunno

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      @@doomdoomerson6524 Is there anything in particular giving you trouble?

    • @idontknowwhattouseasanusername
      @idontknowwhattouseasanusername 3 ปีที่แล้ว +1

      man you seem pretty nice

    • @i.nakanon
      @i.nakanon 3 ปีที่แล้ว +1

      In my pc it shows fatal error

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      @@i.nakanon If you try asking at Doomworld, exl (author of whacker) May be able to help you out

  • @naizamabao4681
    @naizamabao4681 4 ปีที่แล้ว +132

    How does this feel 2000-2010 ish?
    When its posted in 2019?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +70

      My guess is - Windows 7, plus a low resolution, plus speaking off the cuff rather than having a perfect script

    • @siema6344
      @siema6344 3 ปีที่แล้ว +15

      @@DoomKid and thats the best in you! :)

    • @noir66146
      @noir66146 3 ปีที่แล้ว +4

      DosBox lmao

    • @highestsettings
      @highestsettings 3 ปีที่แล้ว +2

      @@DoomKid I have to ask, why is your resolution so low?

    • @Joe_Spier
      @Joe_Spier 3 ปีที่แล้ว

      @@DoomKid Keep it that way, youll get more views

  • @VaterOrlaag
    @VaterOrlaag 5 ปีที่แล้ว +102

    Editing text strings to say "poop" was pretty much the extend of my knowledge with dehacked, so thank you for this. Great tutorial. Could you make one on advanced vanilla mapping tricks, like the fake 3D structures? I found Mordeth's old pages on Doomworld, but I'm having a hard time following the text instructions with 320x200 pictures...

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +18

      That's a great idea - more tutorials on classic mapping/engine tricks will definitely come.

    • @naizamabao4681
      @naizamabao4681 4 ปีที่แล้ว +4

      like this?
      POOPPOOPOOPOOPOOPOOPOOPOOPOOP?
      lucky dude, you had dehackex

  • @fsedwuncleriii4190
    @fsedwuncleriii4190 5 ปีที่แล้ว +63

    These are gonna be pretty fun to play around with and the best part is its so simple. Great tutorial!

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +6

      Cheers Ed, have fun with it! ZDaemon compatibility allows a whole lot more flexibility too.

    • @SylkaChan
      @SylkaChan ปีที่แล้ว +1

      @@DoomKid For Doom1 : Burning Barrel can be used as frame to replace re-used sprites such as gibbed marine 2, SMT2 is an unused sprite in iwad

  • @kinetic03
    @kinetic03 3 ปีที่แล้ว +15

    dude this is huge. This is an absolutely vital video for me, as I plan to construct some boom maps with a few custom enemies sprinkled in to make more interesting gameplay scenarios. I had previously known how to work decorate for custom stuff, but now I prefer to make boom maps. Awesome video, always wanted to learn dehacked stuff

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Glad it’s useful for you! If you ever need help, there’s myself and others on DW who have done a lot of DeHacking.

  • @DoomKid
    @DoomKid  5 ปีที่แล้ว +52

    I have a correction for things I said at 3:47 and 8:56 - The Fist and Chainsaw SHOULD NOT ever shoot bullets or plasma, as it causes a glitch where your Shotgun is no longer able to hold ammo.. If you look at 19:34, you'll notice when the fist is shooting pistol shots, that the SHELL capacity is going down! In the bottom right, it should say 0 / 50, but it goes down to 49, 48, etc. This causes the shotgun to be useless and is generally buggy. So, DO NOT attempt to give anything but melee weapons (fists and chainsaws) infinite ammo.
    Sorry about the mix up!

    • @reinhold1616
      @reinhold1616 5 ปีที่แล้ว

      Is it because of the program? Or the DooM version? I replaced my chainsaw with a pistol, it works fine, i use Slade.

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +4

      @@reinhold1616 It only causes problems in Vanilla/Chocolate. If you make such a mod for ZDoom, GZDoom, it will work fine!

    • @reinhold1616
      @reinhold1616 5 ปีที่แล้ว

      Doomkid oh okay.

    • @reinhold1616
      @reinhold1616 5 ปีที่แล้ว

      Doomkid but it glitches when i replace pistol or fist.

    • @finalizer0
      @finalizer0 4 ปีที่แล้ว +8

      so it actually gets a bit goofier if you start playing around with the ammo type in the bex file by hand. 0 - 3 correspond to regular ammo values, 4-7 are the *total* ammo values - so if you use the "unknown" ammo type, it'll use the max bullets value; if you set ammo type to 6 or 7 you'll use max plasma or rockets. the most bizarre one is setting the ammo type to 8. you'll end up with a weapon that normally has 0 ammo until you fire it, where it will immediately be set to 1 until it reaches a frame where it actually fires something and return to 0. if you set this weapon to only use physical attacks (punch or saw), it will stay at 1 ammo until you switch weapons where it will return to 0 when re-equipped. if you have multiple firing frames, it'll dip into a negative ammo counter and switch out, though again it'll reset to 0 after re-equipping.
      i'm assuming it's not really a proper ammo type so much as some internal ammo counter handler that's normally not supposed to be accessible, but is potentially useful for infinite ammo weapons. the only issue then is how some source ports handle this a bit differently. prboom+ works pretty much perfectly, where you can just keep shooting your infinite ammo weapon repeatedly without issue. crispy doom wants to switch to a different weapon after every shot, but the weapon can be immediately re-equipped and fired again. might be worth playing around with this some more to see if that can be worked around in some way (or just give an alternate bex file for crispy players)
      setting the ammo type to 9 or higher just gives you a 0 ammo weapon, unable to fire. also keep in mind leaving ammo type at anything higher than 5 will cause whacked to crash on load.
      thanks for coming to my ted talk

  • @Gaia74
    @Gaia74 5 ปีที่แล้ว +19

    A dehacked tutorial!!!! AMAZING!
    :D

    • @SylkaChan
      @SylkaChan 8 หลายเดือนก่อน

      He knows how to replace the cacodemon fireball.

  • @pingas6429
    @pingas6429 2 หลายเดือนก่อน +2

    I Love How The Intro Song Is Literally Slightly Modified Early E2M1.

  • @thedoominator
    @thedoominator 5 ปีที่แล้ว +7

    Finally! Some Dehacked tutorial. Thank you very much!

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว

      No problem!

  • @nameless_outlander
    @nameless_outlander 5 ปีที่แล้ว +10

    Thanks, just what I wanted!

  • @alonfertig2171
    @alonfertig2171 5 ปีที่แล้ว +26

    Wow
    Excellent
    I would do it 15 years ago.
    You made an amazing video.
    There is also a software called
    dck22
    dck32
    That you can build wads
    For Doom

    • @spwkdnddjwbwbshdj407
      @spwkdnddjwbwbshdj407 2 ปีที่แล้ว

      I have a question bro, can u modify amount of game of God Hand PS2? I will pay u if u can do it?

  • @thaironecampos1380
    @thaironecampos1380 4 ปีที่แล้ว +3

    OMG. And I knowing about that just in 2020? I played since 1995. Wow. Amazing man!!!

  • @WrldMach
    @WrldMach ปีที่แล้ว +1

    This was serves as a great introduction to DeHackED modding, It helped me out tremendously when making my mod.

    • @DoomKid
      @DoomKid  ปีที่แล้ว +1

      I'm glad to hear that!

  • @johnsimon8457
    @johnsimon8457 4 ปีที่แล้ว +4

    I learned about dehacked in 1996 from "tricks of the doom programming gurus" book and I can't say I don't feel old right now looking at that tiny font text interface in dos.
    Then again, it's not as if vanilla doom ever changes

  • @sereceius270
    @sereceius270 3 ปีที่แล้ว +1

    Your desktop is so clean, I love it

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      You're the first one to mention it!

  • @shreviews6969
    @shreviews6969 ปีที่แล้ว +1

    Great tutorial! I just started to make a doom mods myself (after a years of playing doom mods and asking myself, how people doing this?), and this tutorial really helped me! And your other tutorials, like add custom music or textures, really helped me too! :)

    • @DoomKid
      @DoomKid  ปีที่แล้ว +1

      Glad I could help!

  • @sverr0r
    @sverr0r 7 หลายเดือนก่อน

    Finally took the plunge with DEH/BEX, this was really useful - got me right out of a rut, thanks!

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน

      Glad it helped!

  • @presauced
    @presauced 3 ปีที่แล้ว +1

    This video makes me happy.

  • @thebroleo
    @thebroleo ปีที่แล้ว +1

    Hey. Thanks for the tutorial, im gonna use this for future cases. You deserve a subscriber

  • @tj71520
    @tj71520 4 ปีที่แล้ว +1

    Sprite monsters are good for old vanilla dooming. I remember having fun just messing around randomly in dehacked for msdos back in the day. Back then I had nothing but dehacked and edmap.

  • @matilizm
    @matilizm 4 ปีที่แล้ว +10

    Your voice comes like khan academy teacher of math!

  • @noir66146
    @noir66146 3 ปีที่แล้ว +1

    i use GZDoom and ZDLauncher... but this video was of great help to me..... especially pointing out which inputs will glitch out the game.. that was boss.

  • @Trist_Trash
    @Trist_Trash 3 ปีที่แล้ว +2

    Excellent video, I feel like I've learned so much. Thank you for cutting it down and getting straight to your point with helpful examples. You really made this easier to understand, thank you!!

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Glad it helped!

  • @clasichumbervaldez5696
    @clasichumbervaldez5696 4 ปีที่แล้ว +31

    I want to make the woman screaming at the cat version

  • @glenn_danzig
    @glenn_danzig 2 ปีที่แล้ว +1

    Thanks doomkid, im going to make a fast paced doom mod for the wad im making

  • @tgsgresh11
    @tgsgresh11 2 ปีที่แล้ว +1

    love the detail. Thanks man

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว +1

      Glad to hear it!

  • @1987nightrap
    @1987nightrap 4 หลายเดือนก่อน +2

    Ironic, a stormtrooper that never misses

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน +2

      lmao this never even occurred to me!

  • @galacticgaming029
    @galacticgaming029 2 ปีที่แล้ว +2

    Hey I duplicated the doom 2 wad i wanted to edit but i can't see any sprites on Slade
    can you help me please

  • @rubyterpball3817
    @rubyterpball3817 2 ปีที่แล้ว +1

    thank you so much for this dude

  • @Chaingun
    @Chaingun 4 ปีที่แล้ว

    blast from past, i remember my DeH days!

  • @PartyCrasher04
    @PartyCrasher04 4 ปีที่แล้ว +3

    Thank you! Hopefully me and my friend will be able to beat map 16 of chillax if I can make some balanced op weapons! :)

  • @durhamrockerzarchive7034
    @durhamrockerzarchive7034 5 ปีที่แล้ว +13

    Need a tutorial on how to add custom sound effects and music

    • @durhamrockerzarchive7034
      @durhamrockerzarchive7034 5 ปีที่แล้ว

      Everything on slade gives me an error code

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +5

      I know I'm almost a year late, but I did add a custom music tutorial a month ago (same method works for custom SFX too)

    • @JandJsStudioOfficial
      @JandJsStudioOfficial 28 วันที่ผ่านมา

      @@DoomKid where's this tutorial on your channel? can't find it

  • @JustAthel
    @JustAthel 5 ปีที่แล้ว +2

    Loving the tutorial and screen res 😅

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +2

      LOL don't worry, im not crazy enough to use a screen that small, I just wanted the text to be nice and big for the video 😅

  • @mgm-jt8nd
    @mgm-jt8nd 4 ปีที่แล้ว +10

    l actually liked your video,but l really want to add new guns with my own custom animations,how l can do it ?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +6

      For that I would suggest learning DECORATE, there's more information on the ZDoom wiki

  • @professorskippy
    @professorskippy 2 ปีที่แล้ว +1

    frank zappas name being the command for god mode is very fitting

  • @heitordau108
    @heitordau108 7 หลายเดือนก่อน +1

    Here’s a hint to everyone who’s making a resprite you can change the colors to vanilla compatible trough slade by making a empty entry at the start of the files named SS_START and one at the end named SS_END and select all of them and change to the colors that are in the vanilla palette

  • @cornman8252
    @cornman8252 5 ปีที่แล้ว +1

    This is really helpful, thank you!

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +1

      No problem!

  • @Doomer6699
    @Doomer6699 4 ปีที่แล้ว +2

    Uare a god bro, thanks!

  • @Doctor_Idiot
    @Doctor_Idiot 8 หลายเดือนก่อน +1

    Opening music : I sawed the demons early version

  • @ditditlord5153
    @ditditlord5153 5 ปีที่แล้ว +1

    Thanks man really helpful stuff

  • @CozyBanana
    @CozyBanana 5 ปีที่แล้ว +1

    This helped me A LOT! Thanks man. :D

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว

      Glad it helped you :)

  • @emanu1674
    @emanu1674 3 ปีที่แล้ว +1

    Hell yeah i'm adding Skulltag's BFG 10000 to my custom vanilla map

  • @Ahmadsyar
    @Ahmadsyar 2 ปีที่แล้ว +1

    How about tutorial on how to edit pre-made WAD. For example, when I try to open a wad file, it always says something about no dehacked header.

  • @charlibiris
    @charlibiris 4 ปีที่แล้ว +1

    Zappa? And Doom? Subscribed!

  • @AHorseThatIsARadish
    @AHorseThatIsARadish 4 ปีที่แล้ว +8

    Thanks for helping! Now im gonna make the worst wad ever.

  • @MondySpartan
    @MondySpartan 3 ปีที่แล้ว

    Thanks for the tutorial! As a test, just made my Chaingun faster, which I prefer to call it... *the turbo-charged chaingun.*

  • @SunLightPVPS
    @SunLightPVPS 3 ปีที่แล้ว +1

    thank you i now know how to make anything i want in doom

  • @Manofthefourthdimension
    @Manofthefourthdimension ปีที่แล้ว +2

    Спасибо большое, видео очень помогло разобраться. Ждём туториалы по трюкам в Ванильном DOOM.

  • @Annokh
    @Annokh 4 ปีที่แล้ว

    DeHackEd. Now that's a word I haven't heard for... 23 years? Wow.

  • @SneezyMcGlassface
    @SneezyMcGlassface หลายเดือนก่อน

    super important thing - the section with sprites must be at the beginning of the wad in slade. the very first thing need to be ss_start, your sprites, then s_end and then the rest after that. just spent half a day figuring that out

  • @dragonknightkx
    @dragonknightkx 2 ปีที่แล้ว +1

    Is it possible to edit Commander Keen to be a moving, attacking enemy rather than a stationary enemy?

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว +2

      It is, but he has to have “look” and “chase” frames just like other enemies, and he hardly has enough frames. What I’ve done before to free up some frames I’d borrow some from the SS nazi!

    • @dragonknightkx
      @dragonknightkx 2 ปีที่แล้ว +1

      @@DoomKid cool. Is it possible to add frames the base game doesn't have using dehacked to vanilla Doom?

  • @UnchainedEruption
    @UnchainedEruption 4 ปีที่แล้ว +5

    Thanks a ton for this great tutorial! Can't wait to play God in my own Doom world. (bad pun)
    P.S. Are you the same Doomkid on Doomworld?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      Yep, same one!

  • @ichimiustin8390
    @ichimiustin8390 2 ปีที่แล้ว +2

    I have this entierly custom monster. I want to make it spawn naturally in any wad with a given chance of replacing a pinky. Is there an easier way of pulling this off, without a custom actor for random spawns?

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      I’m sorry to say, but that’s beyond my skill set. I do know that the easiest way to do what you want is to use DECORATE though, and I’m sure some people on Doomworld or ZDoom forums would be willing to help

  • @SuperMatical
    @SuperMatical 4 ปีที่แล้ว

    Thanks for this, very helpful.

  • @slinkyfpv
    @slinkyfpv 4 ปีที่แล้ว +2

    It's weird seeing Dehacked in a modern app window rather than ASCII DOS Char.

  • @ToyBonBoy
    @ToyBonBoy 3 ปีที่แล้ว +1

    so anytime I try to replace any sprite weapon enemy or object (and yes I am converting them to doom gfx) it just crashes the game. It says "Invalid Sprite Frame". You know a way to fix this?

  • @elsnocc6572
    @elsnocc6572 4 ปีที่แล้ว +6

    does this also work on ports like zandronum?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +2

      It does! just use slade to embed the .deh file in your wad with the name "DEHACKED" (instructions near end of vid)

  • @OmeedNOuhadi
    @OmeedNOuhadi 2 ปีที่แล้ว +1

    Awesome!

  • @AnnCatsanndra
    @AnnCatsanndra หลายเดือนก่อน

    Thanks! I want custom enemy behavior for a mod for the new Doom 1+2 release and I think ID24 only really supports the DeHacked lumps for doing that kind of thing.

  • @HexenStar
    @HexenStar ปีที่แล้ว

    Very informative. I've certainly learned a few things in this one even beyond
    the original aim of the tutorial. Thank you! Now, as i develop interest in building
    a custom arsenal for a Doom project, i do want to learn all this stuff. However,
    some questions still remain, as a few subjects have been overlooked:
    1) Can you use the WhackED/DEHacked editors with Hexen and Heretic as
    opposed to just Doom?
    2) You have never said anything about changing the damage of the player's hitscan weapons, or the enemy hitscan weapon for that matter. How would that work?
    3) What about changing melee damage or range? Chainsaw range, for example.
    4) How about the weapons like Railgun, - the kind that are not based on
    the derivatives of vanilla. How do they make this happen?
    5) Last but not least: ALT Fire?

  • @IrishSturmtruppenGodBlessUSA
    @IrishSturmtruppenGodBlessUSA ปีที่แล้ว +1

    thank you
    so much

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      You are most welcome, sorry for my late reply

  • @beautifulmeeses
    @beautifulmeeses 3 ปีที่แล้ว +1

    Wait how was this not posted fifteen years ago

  • @-.-.-.-.-.-.-.-.-.12512
    @-.-.-.-.-.-.-.-.-.12512 ปีที่แล้ว +1

    Yo! thanks for this

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      NP at all!

  • @lunareclipse2401
    @lunareclipse2401 3 ปีที่แล้ว

    honestly my first intro do DeHackEd was Plutonia 2 changing menus and stuff :P

  • @grubykot3920
    @grubykot3920 4 ปีที่แล้ว +1

    thanks alot for this guide i

  • @vagledip5190
    @vagledip5190 ปีที่แล้ว

    lovely tutorial
    btw i tried something similar with DEHEXTRA but the strings table seems really different, and idk how to use the texture replacements, and unfortunately there arent dehextra tutorials out there

  • @maxmanium2032
    @maxmanium2032 5 ปีที่แล้ว +4

    I was wondering how you got custom sprites in rudy2v1.wad without having to use the merge parameter -- good info! Does anyone know why loading custom sprites is so funky with vanilla?

    • @DoomKid
      @DoomKid  5 ปีที่แล้ว +3

      Apparently, id actually wanted people to be able to add custom sprites, but they messed up the line of code that was supposed to allow it! www.doomworld.com/forum/topic/70755-vanilla-custom-sprites-oddities/

  • @عبدالله-ع7ص8د
    @عبدالله-ع7ص8د 4 ปีที่แล้ว +1

    Man your amazing

  • @mArt1And00m3r11339
    @mArt1And00m3r11339 ปีที่แล้ว

    I've been trying to include a Slaughterfest and Tarachillax dehacked patches in my wad and when loading my infinite BFG, it crashes the program and I get an error message. I've been wanting to include cybers that fire 14 rockets instead of just one in addition to the infinite BFG but I've been having some problems with it.

  • @UnchainedEruption
    @UnchainedEruption 2 ปีที่แล้ว +1

    Is there a way to add new enemies to the game WITHOUT simply modifying/replacing one of the existing ones?

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      For that, you have to use DECORATE (for ZDoom-family ports like GZDoom).

  • @benrichardson5798
    @benrichardson5798 2 ปีที่แล้ว +1

    Could this method be used to create totally new enemies without replacing the existing ones?
    Like, I want to create a custom zombieman enemy that can coexist with the default Zombieman and the Shotgun Zombie?

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      Sadly it's not possible, the best option is to replace Keen or SS. However if you want to target ZDoom-based ports, Decorate allows you to add plenty of custom stuff, without having to replace anything.

    • @benrichardson5798
      @benrichardson5798 2 ปีที่แล้ว

      @@DoomKid Ok, so you can only change existing enemies stats and sprites.
      With decorate you can create new enemies from scratch.
      Got it. Thank you, DoomKid.
      Ps: btw, while I was writing this comment, I was watching the Spawn "Making of" and when I was about to write "decorate" I heard Michael J. White saying "decorated" lol

  • @Agomya
    @Agomya ปีที่แล้ว

    yo, i want to change the text that appears when u get killed by a monster, i couldnt find them in the strings tab. I want to make it vanilla compatible

  • @tannera.3359
    @tannera.3359 4 ปีที่แล้ว +1

    25:22 ohhh my God yes!

  • @kamitehpally
    @kamitehpally 3 ปีที่แล้ว +1

    the punch lowers your max shells by 1 each time too

  • @H3llKeeper1
    @H3llKeeper1 2 ปีที่แล้ว +1

    kinda dumb question but how did you select multiple files as seen here 21:52 ? Im also on windows 7

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว +1

      Click a file, then while holding shift, click another file. Everything in between the two will also be selected. Really helpful in Slade!

  • @maewschannel
    @maewschannel หลายเดือนก่อน

    i tried to change the arch viles sprites and somehow i made it dissapear, i need some help please (yeah i followed this tutorial step by step but i dunno if its outdated)

  • @3O9XT
    @3O9XT 3 ปีที่แล้ว +1

    finally, i can make weird shit, thank you

  • @Godhunter1X3
    @Godhunter1X3 4 ปีที่แล้ว

    Theres a photo of a pinguin sitting down with like some sort of blaster gun and like a pilot hat can sumone help me find it?

  • @lydda9353
    @lydda9353 2 ปีที่แล้ว +1

    Hey Doomkid, I already stuck with the path. It always says: "The WAD is not an IWAD". I used the BFG Edition doom2.wad. I downloaded customs wads. In Slade Editor I exported a Wad to an IWAD. Everytime the same message. Can you help please :(

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว +1

      It sounds like either DeHacked or WhackEd doesn’t recognise that version of the iwad specifically.. Here’s a temporary link with the “regular” iwad - doomshack.org/~doomkid/iwads.zip

    • @lydda9353
      @lydda9353 2 ปีที่แล้ว

      @@DoomKid now, I can continue the tutorial. Thank you!

  • @leonardorosadossantos9876
    @leonardorosadossantos9876 ปีที่แล้ว

    ok so tried to replace some sprites but all it says is bad image when i select view/patch settings, what did i do wrong?

  • @Matzu-Music
    @Matzu-Music 4 ปีที่แล้ว

    I was looking for sprites as in decorations, but still useful to know, I guess.

  • @bloxydude2313
    @bloxydude2313 3 ปีที่แล้ว

    I tried the bfg trick but it only hits as a normal imp attack and not a bfg spray?

  • @TheRottking
    @TheRottking 4 ปีที่แล้ว +1

    Ty so much !

  • @kyrieeleison1905
    @kyrieeleison1905 2 ปีที่แล้ว

    i want to know how to efit the graphics of the sprites .. .i want to remove the blood or change the blood to green..
    i havent been able to find any tutorials that show this part

  • @wilsterwonkels7384
    @wilsterwonkels7384 ปีที่แล้ว +1

    8:15 ya we're so fucking lit fam

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      So true

  • @rhy45bianchi31
    @rhy45bianchi31 9 หลายเดือนก่อน

    Hey i wanted to ask if I wanna modify my wad how to I put it into whacked but when I try put it it says he wants a iwad not wad also how do I set up dehacked?

  • @Yasnugget
    @Yasnugget 3 ปีที่แล้ว +1

    can you give me the download for the zombieman sprites (or the wad)?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      Here's the original wad I got it from: www.doomworld.com/files/file/5074--/

  • @Ion99
    @Ion99 2 ปีที่แล้ว

    Hey man when I look at this (27:13) it says "bad image." How do I fix this? I did this for custom shotgun sprites btw

  • @synoxsis24
    @synoxsis24 3 ปีที่แล้ว

    I've noticed in my WhackEd the action selection box is grayed out for states that don't have an action already. Is there anyway to add actions to states that don't have one?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Unfortunately, it's not possible.. the best you can do - and something I've done several times - is use the WolfSS guy's "chase" and "death" frames and such, which will allow you to add new frames with an action to any weapon or other enemy. When using this, under "Things", you can just change the actual WolfSS actor to be a copy of, say, the zombieman. Hope this helps!

  • @scorpiongamer2555
    @scorpiongamer2555 3 หลายเดือนก่อน +1

    Does this dehacks work for zdoom and gzdoom?

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน +1

      It does!

    • @scorpiongamer2555
      @scorpiongamer2555 3 หลายเดือนก่อน +1

      @DoomKid yeah I already tried and it's cool thank you 😊

  • @Contmotore
    @Contmotore ปีที่แล้ว

    Excellent tutorial! There's not many of them, so I'm glad you're making them!
    The only thing that didn't work for me was the S_END lump. Doom hangs and doesn't load any further. I had to change S_END to SS_END to make it work. Also, it seems like the order doesn't really matter. Is it because I'm using Ultimate Doom instead of Doom2?
    Anyway, keep up the good work!

    • @Contmotore
      @Contmotore ปีที่แล้ว

      I found the problem! I was replacing the sprites with the original sprite names, which messes things up. It looks like I have to use custom sprite names, and then the S_END lump works fine too. Which also means I can't just change sprites without using a DeHackEd file.

    • @DoomKid
      @DoomKid  9 หลายเดือนก่อน

      I'm late, but thank you!

  • @flameonoodle1172
    @flameonoodle1172 3 ปีที่แล้ว

    I made a Super Imp plus some custom string text in WhackEd 4. I imported them into Doom Builder 2 but it's not working. Im extremely new to Doom modding. Do I need to use linedefs to trigger the script? Does DeHackEd scripts not work with DB2? I really don't know, and I apologize if im just stupid and doing the whole thing wrong lol.

  • @danielmiller204
    @danielmiller204 4 ปีที่แล้ว +1

    im stuck at the dosbox part because i dont know how to mount it to the doom 2 directory or where that is.
    please help

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      You have to make a Doom2 directory and mouth that. You don't need to do the DosBox parts if you're using a port though, you can just load your .deh into your .wad (check out from 29:00 onward)

  • @TacticalSoupCan
    @TacticalSoupCan 3 ปีที่แล้ว +1

    How do I change the sprites for the hud? (e.g, doomguy's face)

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      In Slade, you can find the Doomguy face sprites in Doom2.wad. Export them as PNGs (42 frames all up), edit them as you like, then re import them into your own wad once done editing. Select all the sprites, right click and “convert to Doom GFX” and it should work just fine

  • @drajp6987
    @drajp6987 ปีที่แล้ว

    I have an issue with deh files i cant see them in the folder after saving someone help pls

  • @thomasangelo6557
    @thomasangelo6557 3 ปีที่แล้ว +1

    Is it possible to modify actions in vanilla or boom? I mean: let say I want to change SpidRefire to work like PainAttack creating monster or thing I want without interfering Lost Soul.

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      In weird ways - You'd have to re-define the Lost Soul actor itself, since PainAttack is hard-coded to summon that specific actor. Unfortunately, a lot of the hard-coded stuff can't be undone in DEH/BEX..

  • @monsterolog
    @monsterolog 3 ปีที่แล้ว

    For some season when I select Doom 2 in the IWAD part, it doesn't register as an IWAD. Help pls.

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      Is it a "legit" copy of Doom2? It has to be a specific size and have a certain MD5 hash (basically, it needs to be the 1.9 iwad)

  • @UnchainedEruption
    @UnchainedEruption 2 ปีที่แล้ว

    Is the intro midi for the real BIG GUN by AC/DC?

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      It is, specifically the unused version from Alpha Doom, that became E2M1.

  • @andresobando2692
    @andresobando2692 2 ปีที่แล้ว +1

    I just wanted to fix the purple squares on the Wolfenstein SS sprites…

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว +1

      There’s a wad called the Doom minor sprite fixing project, Google it and it should do what you need!

    • @andresobando2692
      @andresobando2692 2 ปีที่แล้ว +1

      @@DoomKid oh, thanks man!

  • @Pantkrn
    @Pantkrn 2 ปีที่แล้ว +1

    That was cool