Thanks! I realized I didn’t say this in the video, but it’s probably best to UV map the first ring so that all the duplicates are mapped. Then after you create the chainmail, you can automatically pack all the UVs. In my own project however, I didn’t end up texturing the chainmail at all. I used it to bake the details of the chainmail onto a flat, low poly surface. And then I textures that. Hope that made sense! If not, maybe I’ll make a tutorial about it.
Thank you very much for this tutorial ! But I have a problem. While I thansfer attributes - it applies it to the surface, but also flatterns the chainmail ((( Can you advise, why it happens?
Thank you I was able to successfully install the plug in. I had one other question. I completed this work flow once successfully before I realized I had an error with my UV she’ll size for some reason which made the links the wrong size. I fixed the issue but now every time I get to the final steps my wrap does not seem to work. The flat mesh will conform to the 3D Meshes shape but the links do not follow. This seems to happen regardless of which I select first or second when doing the wrap. Any tips?
I have figured it out. For any future viewers in the deform>wrap settings if you do not have Exclusive Bind checked the links do not seem to follow. Great video I plan on using this work flow on my demo reel project for my class. Thanks!
Would it work on something rigged / animated ? By that I mean, if the "bottom" mesh is animated and deformed with cloth simulation or something like that, will the chainmail still tag along for the ride, without its "circles" getting deformed ?
It will probably evaluate slowly, but yes! If you don't delete history after performing the Wrap deformer, it will continue to follow the original mesh even if it's animated or simulated. To keep things from getting to slow, I'd probably bake the cloth simulation down to a geometry cache or an alembic cache. That way it's not a live simulation.
You're a real life saver. Thank you so much for sharing this.
the dude pulled a big brain move
Brilliantly!!! The result is much cooler than that of a nanomesh!
Thank you so much for sharing, I needed this!
Thanks for watching!
Needed this, thank you so muchh
Glad it was helpful!
This is really cool workflow! I'll definitely keep that in my toolbelt.
Thank you very much :D
This is brilliant.
this is an amazing trick, so helpful
Wow dude. Nice one.. u deserve more subs and views 😉
Great video!! How would you go around texturing the chainmail?
Thanks! I realized I didn’t say this in the video, but it’s probably best to UV map the first ring so that all the duplicates are mapped. Then after you create the chainmail, you can automatically pack all the UVs. In my own project however, I didn’t end up texturing the chainmail at all. I used it to bake the details of the chainmail onto a flat, low poly surface. And then I textures that. Hope that made sense! If not, maybe I’ll make a tutorial about it.
@@MikeSmith3D Oooh I see, I would not be opposed to a tutorial - your stuff is a goldmine haha!!! Thanks for taking the time to reply :)
Amazing workflow! Was just wondering about doing this with ropes before you mentioned the cables 😅
Thanks! Glad you enjoyed it
nice!
Thank you very much for this tutorial !
But I have a problem. While I thansfer attributes - it applies it to the surface, but also flatterns the chainmail ((( Can you advise, why it happens?
Very weird. I've never seen that happen. I'll have to do some research.
hey, the above comment by @ethanripp8917 answered this question. In the wrap settings you need to make sure that Exclusive Bind is checked.
@@MikeSmith3D It works!! Thank you a lot for such a greate tutorial !
Good to hear!
How do we get whatever plug in that gives you the Bonus Tools tab?
It's an official plugin from autodesk. So if you google "maya bonus tools" it should be the first result.
Thank you I was able to successfully install the plug in. I had one other question. I completed this work flow once successfully before I realized I had an error with my UV she’ll size for some reason which made the links the wrong size. I fixed the issue but now every time I get to the final steps my wrap does not seem to work. The flat mesh will conform to the 3D Meshes shape but the links do not follow. This seems to happen regardless of which I select first or second when doing the wrap. Any tips?
I have figured it out. For any future viewers in the deform>wrap settings if you do not have Exclusive Bind checked the links do not seem to follow. Great video I plan on using this work flow on my demo reel project for my class. Thanks!
@@EthanRipp02 Oh excellent tip! another commenter had the same issue so now I'll be able to answer them. Thanks
Would it work on something rigged / animated ? By that I mean, if the "bottom" mesh is animated and deformed with cloth simulation or something like that, will the chainmail still tag along for the ride, without its "circles" getting deformed ?
It will probably evaluate slowly, but yes! If you don't delete history after performing the Wrap deformer, it will continue to follow the original mesh even if it's animated or simulated. To keep things from getting to slow, I'd probably bake the cloth simulation down to a geometry cache or an alembic cache. That way it's not a live simulation.
@@MikeSmith3D Thank you so much for your answer !
how about shrink wrap?
How do you mean? Do you know a quicker way to do this? I'd very excited to learn it!
@@MikeSmith3D i mean, have you used it other than just the wrap deformer? i just want to know if you've compared the tools before
@@gentamustaine Ah no I've only tried the wrap deformer for this. I'll have to try out shrink wrap
deve ser tao legal a gente fazer um personagem e ve ele ganhar vida
It's very satisfying!
WARP just error to me
Hm did you combine all the links and delete history? And make sure to select in the correct order? What does the error say?