The Best Shrapnel Build In Once Human!! (Final Version)

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 53

  • @dzudemlow
    @dzudemlow วันที่ผ่านมา +1

    Nice vid, tyvm! How does the rapid fire callibration compare to this, any idea?

    • @toxccommando
      @toxccommando  วันที่ผ่านมา

      I do because it’s actually the first calibration I used, it’s not good. It did like 20-30% less damage than just using the damage increase one. If you can’t get this one mag size is a little worse like 10-20% less dps but it makes up for with mag total damage

    • @toxccommando
      @toxccommando  วันที่ผ่านมา

      And thank you for the kind words!

    • @dzudemlow
      @dzudemlow วันที่ผ่านมา

      @@toxccommando Awesome, great info man. I have to thank you, all set now after sweating through my first phase in my first season so I'm hyped to get this build going c: finally something up-to-date and you seem quite knowledgeable. Exactly what I was looking for. Cheers!

  • @jinkxy2370
    @jinkxy2370 หลายเดือนก่อน +2

    For everyone not knowing exactly how the difference between beret and gas works.
    First shrapnel has two different modifiers, trigger count or extra base shrapnel and extra hit parts. Those are different.
    Gas helm has no extra hit parts: you get 1 shrapnel base + 1 extra base shrapnel from the gun if you crit. So the max is 2 shrapnels on Gas Helm.
    Beret has 1 extra hit part so: (1 shrapnel base + 1 hit part from beret) + (1 shrapnel base from gun if crit + 1 hit part from beret). So the max is 4 on Beret.
    So ToXc Commando is correct that the dmg on Gas is higher then beret because of the extra +120% Shrap Dmg.
    Gas = 2 Shrapnel hits x 2.2 DMG = 4.4 DMG as ToXc said.
    Beret = 4 shrapnel hits x 1.0 DMG = 4.0 DMG
    That is why Gas Tight is better.

    • @okami66.
      @okami66. หลายเดือนก่อน

      @@jinkxy2370 again with that 2.2 why are u all multiplyibg by 2.2 gas mask modifier is 20% so it should multiply by 1.2 (120%) idk man maybe i dhouldnt have majored in a math related career... like if 2 ppl see it like that it makes me think i am wrong even thought i shouldnt be wrong, u get 1 shrapnel only which means 1 part since u cant do 2 shrapnels now cuz helm, so 2 x1.2(helm modifier) which makes it 2.4 dmg which ro me is way lower than beret(like maybe i am missing something, or that helmet description is incorrect, but 120% doesnt mean u will do 2.2 damage, it means u will do 20% more damage)

    • @okami66.
      @okami66. หลายเดือนก่อน

      @@jinkxy2370 and yeah before u say anything when i meant 2.4 dmg i meant 1 shrapnel that does 1.2 and 1 part that does 1.2 which u add em up to do 2.4 meanwhile with beret u have 1-2 shrapnels (x2 cuz beret parts) so 2-4 hits which means u will do most of the time more damage unless u have low crit rate not bigger number, but more numbers that combined do more dmg
      Ex lets say u deal 1k of dmg in shrapnel (lets asume u have 100% crit)
      Gas mask(only 2 indtances of dmg cuz it limits to 1 shrapnel)
      1k shrap and 1k part
      (1×1.2)+(1×1.2)=2.4k dmg
      Beret (since 100% crit it will do 2 shrapnels(cuz socr) and 2 parts each(cuz beret))
      1k shrap and 1k part
      (1×2)+(1×2)=4k
      2.4k

    • @Raven3557
      @Raven3557 หลายเดือนก่อน +1

      @@okami66.because the damage is +120% , not x120% so basically dmg x(1+120/100)=2.2

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      Yeah okami I replied to your other comment but 120% of 1 is 1.2 and it’s not necessarily multiplication but it depends on how you do it, for me I added but what’s 1+1.2? 2.2 so yes either way the math is correct

    • @okami66.
      @okami66. หลายเดือนก่อน

      @@toxccommando yeah it bothers me cuz every game has a different way to work with it but in the years i found it usually meant just 1.2 not in this case tho xD its 1.1 while beret is 0.5 so yeah the math he did was wrong but it still reached kinda the real number i mean the only step not done was the 0.5 original one so instead of
      2*2.2=4.4 it would be 2*1.1=2.2
      1*4=4 would be 0.5*4=2
      xD still was fun, been ages since i last discussed these kinda things and did maths for games

  • @tucker8934
    @tucker8934 หลายเดือนก่อน +1

    hi, have you checked the new avantgarde style calibration? the first shot after reloading an empty magazine will activate shrapnel. -12% dmg

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      I have seen that calibration but your shrapnel so much as is it doesn’t really matter, you’d rather 25% more damage all the time

  • @3Bud
    @3Bud 22 วันที่ผ่านมา +1

    I'm new to the game. I played some of the last winter season but didn't finish it. i restarted the new winter season. i just bought everything you have here from the wish machine. should i wait until im level 50 to craft and start using all this or craft the tier 2 version and start upgrading now?

    • @toxccommando
      @toxccommando  22 วันที่ผ่านมา +1

      You can use it at level 2, you are using lower tier mats so it won’t interfere if you use it now

  • @capatheist
    @capatheist 12 วันที่ผ่านมา +1

    I don't understand how your critting every shot against servitor, crit amplifier seems to be the only thing you have towards crit chance?

    • @toxccommando
      @toxccommando  12 วันที่ผ่านมา

      Calibration, mods, etc, boost it to a minimum of 35% crit rate

  • @Sanotsuke
    @Sanotsuke หลายเดือนก่อน +1

    doesnt cage helmet do better ? (for explosive shrap) ... it triggers more often

    • @toxccommando
      @toxccommando  หลายเดือนก่อน +2

      I honestly couldn’t tell you I just know explosive sharp is better than the other mask mods, every 20 shraps = 400% shrap damage because 200% + crit

  • @francobuzzetti9424
    @francobuzzetti9424 หลายเดือนก่อน +1

    wouldn't shrapnel smash be better with gas tight instead of shatter them all? or the separate multiplier of 15% is better than just using the extra crit rate?

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      It’s sort of like the berret, it’s really up to preference but 200% damage plus a crit will boost it to around 400%, it’s roughly around the same but explosive shrapnel just barely takes the top spot, I haven’t done the exact math on it but if I had to guess it’s around 5-15% better

  • @okami66.
    @okami66. หลายเดือนก่อน +3

    ok, finally checked it everything so
    gas mask will do +120% (which idk why my dumbass thought it meant x1.2 my bad there xD) will do all maths on 100% crit rate cuz it would be easier
    so 1k weap and we use the formula in game
    0.5(1+1.2)x(1+0)=1..1x2(procs) = 2.2k dmg
    now beret
    1k weap damage and u will get 2 shrapnel procs and 2 hit parts so
    0.5(1+0)x(1+0)=0.5x4 =2k dmg
    well xD i was dead wrong srry u.u (this is why i am doing bad in applied maths fml)

    • @toxccommando
      @toxccommando  หลายเดือนก่อน +1

      Nah you’re fine haha, that’s why I’m here, I’ve seen too many TH-camrs do the math wrong and I wanted to make sure people knew what was actually going on, I’m glad I can help but remember gas tight is really just for min maxing, berret is cheap and almost does the same thing so if you’d rather save starchrom go berret, if you want to be a min maxer gas tight, take care!

    • @tucker8934
      @tucker8934 หลายเดือนก่อน

      shater them all seems to work better with biret

  • @Raven3557
    @Raven3557 หลายเดือนก่อน +1

    Why slow and steady on boots compared to the one that activates a buff for 30 seconds after not taking damage ?
    Also what's your opinion on the mod that increases crit and removes weak spot damage ?

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      Slow and steady is always active even if not at full and forces me to want my health higher. And the one that removes weak spot isn’t too good because you’re taking away 60% weak spot for 30% crit, not fun

    • @Raven3557
      @Raven3557 หลายเดือนก่อน

      @@toxccommando yeah i was asking more to know if the tradeoff was good but apparently no, thanks a lot for the guide i'm working my way on getting better mods

  • @PleaseXplane
    @PleaseXplane หลายเดือนก่อน

    What ammo R you using in the build?

    • @toxccommando
      @toxccommando  29 วันที่ผ่านมา

      In this video normal tungsten

  • @darrenbuela1121
    @darrenbuela1121 หลายเดือนก่อน +1

    make a video on this build in pro mode bro

    • @toxccommando
      @toxccommando  หลายเดือนก่อน +1

      Possibly in the future I can do a showcase

  • @paddycaker
    @paddycaker 9 วันที่ผ่านมา

    😂😂 says 'bis' shows grey 3% crit. w

    • @toxccommando
      @toxccommando  8 วันที่ผ่านมา

      What about my build was grey? Everything was legendary so I’m confused?

  • @DuLiet
    @DuLiet 3 วันที่ผ่านมา

    i mean, were did u learn u math? and why would anyone want "head dmg reduction" on theyr "Perfect" mod? lol, even if this would be for pvp it makes no sence with the other stuff u said ;O

    • @toxccommando
      @toxccommando  2 วันที่ผ่านมา

      Headshot damage reduction just means weak spot damage reduction so builds like I don’t know bullseye do less damage

    • @toxccommando
      @toxccommando  2 วันที่ผ่านมา

      And my math is sound, you can check all the other comments of people who understand 1+120% =2.2 or 120% of 1 is 1.2 ie 1+1.2=2.2

    • @DuLiet
      @DuLiet 2 วันที่ผ่านมา

      @@toxccommando headshot dmg reduction means what it says, u recive less dmg whe hit in the head m8.. wich only a very few things are able to do, "unless in pvp"

    • @DuLiet
      @DuLiet 2 วันที่ผ่านมา

      @@toxccommando I dont have to check other ppl who thinks the way u do, as its not correct. also there were other things u were wrong about aswell, but i left it out as i dident wanna be "to" harsh. u can tho, use the internet to find the correct way, just dont use others youtube vids to do it :P

  • @okami66.
    @okami66. หลายเดือนก่อน +1

    wtf u on? lmao, it doesnt become 1.2-2.4 u get only 120% dmg inc on shrapnel, so its 1.2 only u dont multiply it by 2, so its 1.2-2.4 nowere close to 2.2-4.4 like wtf where did u get that 1.2-2.4 from? and yeah 1.2-2.4 is still < than 2-4 ._. like man if u want to prove something just make both and test ur dps to dummy instead of doing this dumb math like it doesnt take longer than 1 minute

    • @okami66.
      @okami66. หลายเดือนก่อน

      also... why kuma? like that smg is useless, just use a buff weapon and swap to socr... how is this supposed to be the best? like just getting wolf would increase ur damage more so this is worse

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      You didn’t follow the math, you can proc 1-2 shrapnel, now add 120% to that, my math is right

    • @toxccommando
      @toxccommando  หลายเดือนก่อน

      120% of 2 procs is 4.4 so yes the range is 2.2-4.4

    • @toxccommando
      @toxccommando  หลายเดือนก่อน +6

      @@okami66. the reason why I don't run a buff gun is because thats only for monolith bosses and no other content. You see all these other youtubers who use buff weapons to buff their numbers but its only for the views. I gave a build that works in any situation without all the fluff. I'm not here to give a false version of a mediocre build. I can promise if I used the wildfire and the axe and the dog etc, My numbers would be to the moon. I don't do that because I'm not trying to hide behind a bad build. You saw the raw damage and it was the best you can get

    • @okami66.
      @okami66. หลายเดือนก่อน

      @@toxccommando i get that, but like watching it like that u could have used bingo instead, that way u have more range dmg and a buff if u ever need to kill elites faster, also on the math part, not really u get a 120% buff but there can only be 1 shrapnel i dont remember exactly how it worled pr whatev but still, lets sau 1-2 if u buff 1-2 by 20% u get 1.2-2.4 u cant multiply it by 2 and then add the bonification like 1 proc? Then that proc will do 20% more damage, 2 procs? Well its still the same 20% damage increase, so 1.2 and 1.2(since it procd twice so 2.4)

  • @UnclehamGaming
    @UnclehamGaming หลายเดือนก่อน +1

    Simple just throw all sharpnel weapon to trash 😂

    • @toxccommando
      @toxccommando  หลายเดือนก่อน +1

      Nah shrap is actually nice

    • @capatheist
      @capatheist 14 วันที่ผ่านมา

      Every weapon type and build is viable if it's done right... They did a good job in that regard.
      The arguments are over what the top min/maxer fps possible is. Wich... Who cares