The "not having to pay for G-rank" thing isn't really true. That's what the Ultimate Version is for. If anything I'd argue the current method of it being a DLC of the base game makes more sense and is more consumer-friendly than the previous method of releasing one game and releasing a bigger version later that you'd have to buy. The main downside I've noticed is that, unlike ultimate additions, it largely leaves the base game alone, so it can mean missing out on improving the base version. As an example, I am not a fan of Tri. The lack of monsters and weapons is too big for me to ignore. However, MH3U remade the game into a much better experience, basically morphing P3rd into it to become the overall best game. Meanwhile with Rise, the base game could be considered pretty mid and Sunbreak didn't change anything about, so there's some stark contrasts in how things are between Low/High Rank and Master Rank, like the story's quality and execution being miles better in comparison.
I'm a pokemon fan so I'm pretty used to this "ultimate version" song and dance... but I was glad that it was introduced as dlc instead. I think the reason they don't improve base Rise is so that you don't have to pay for the base game to be better. Any changes to base Rise were done for free for all players. Iceborne actually had the problem where if you got it with the base game, you had the Clutch Claw and the Defender gear which would be so, so much better than anything at your level. Rise brought back Defender gear but it was heavily nerfed from before so that base Rise upgraded weapons would still have an edge, and they didn't give HR players access to the new wirebug skills. Though high rank players were still affected by other changes that nerfed weapons for sunbreak... see: the longsword.. I love your comparison to 3u. Again, for a pokemon comparison, Pokemon Platinum morphed generation 4 from the worst pokemon games into one of the best. I wish they gave the base rise story some more tlc, nto just for sunbreak but in general.
I honestly never thought of it like that. I've just played whatever monster hunter game I could get my hands on for whatever console I had. I wasn't aware of freedom unite just being 1 and 2 combined. I played 3 ultimate after tri and for some reason never looked at it like that (probably because it was for a different console).
DLC is the evolution of "ultimate" editions (those are similar to armored core stand alone expansions) back in the day online play wasn't the norm let alone a constant and downloading an update to a game wasn't something that could be regularly accessed, so in order to "expand" the base game you would have to release it as a stand alone with the ability to port your save from the "base" game. now with online gaming being the norm and readily available access to digital downloads and just digital copies of games in general, the need for "ultimate" editions is a thing of the past.
i never thought i would see someone bothered by the fact zorah magdaros didnt come back. I legit have never before seen someone say they actually enjoy that fight
I made a mistake thinking it was in the base game. I would have never brought it up if I realized sooner it was from world. Just seemed like the only raid boss got taken out yet it was never in the game to begin with. I'd prefer they make something actually new, or bring back something like jhen mohran.
I enjoyed magdaros, but more as an interactive cutscene than an actual fight. I personally feel the little bit of strategy needed to beat arch tempered magdaros solo made it pretty fun too.
@@aboveaveragegaming6120 that is a big mistake then. because zorah magdaros was **only** in base World, because the fight was so bad they didnt bother bringing it back for iceborne. it kind of undermines that entire portion of the video narwa was rise's "raid boss" and that was in the game, and gaismagorm was one too they removed rampages because nobody liked rampages... i wouldnt mind rampages coming back one more time, a final rampage quest before the final boss, but im not going to lose my mind if they dont. one of the reasons they were cut is because finding someone to join them was very difficult. if you look at world right now, the raid bosses are the ones where nobody will join to help, not unless you're in a lobby specifically for safijiva or alatreon or fatalis (never zorah magdaros). i wish rampage weapons came back though. i really liked building a weapon... qurio crafting isn't the same, you can't give your switch axe Exhaust power and a long blue sharpness bar.
the multiplayer dies again when you reach high anomaly levels too because more people fall off of the insane grind. i agree with most of your takes but unironically wanting zorah magdaros to ever appear again is unhinged lol. zorah is the worst monster in the series because it's a walking cutscene, nothing you do in the quest matters until the final confrontation at the wall. in fact, if you do what the game tells you to do before that point, you slow the quest down.
Damn lol, we actually fell for the clickbait. Lemme adresss a few things. Rise/Sunbreak is already a 100+ hour experience after which you can stop, you are essentially done with most of the relevant content. The end game anomaly is for players who still want progression beyond that. Like in base Rise, people complained about no end game. Now that they have end game that they can play for 1000 hours, people say it's too grindy and takes long. Absolutely ridiculous. World has more players ? Well duh, most dedicated fans already have it on the switch and because of no cross save, a big chunk of the playerbase are not gonna restart their progress on another platform. Not to mention that World is the first entry for Monster Hunter on the PC, the other ones all have multi platform releases as per usual with rise being even more diluted because of more platforms. Early game no randoms ? Well, you can join lobbies and ask for help, people for sure will participate or you can find coop or players on so many sources. Randoms are not actively looking for early game quests obviously because most of the dedicated playerbase is at the end game. He wants 40 hour experience when he acknowledges that it takes 100s of hours to master a weapon. It wont be played for 100s of hours if it is the same monster with no relevant rewards or progression or incentive to even hunt. All in all a video with conflicting thoughts and poorly reasoned take after take. I still think this might be clickbait, the zorah magdaros threw me offguard. RISE/SB is Monster Hunter Team B's game (portable team) and they always had a wilder take than team A which does mainline titles (like World). The identity and personality of their previous games are what they bought forward with rise and it shows and dare I say, they kinda nailed it. The next mainline will be more down to earth experience. This is not news or anything. The end game anomaly is very similar to what they have already done in previous titles, just with a different name and gimmick. This whole video is just yeah . . . . sigh. But hey, to each their own right ?
I can't seem to get any of my friends into this game and it's been pretty disappointing having to do most of my quests solo. The game isn't hard solo I just have more fun playing with others
How interesting. My issue with Rise was how spastic the monsters all were. I'm not sure what it is with my play style in particular, but I struggled overwhelmingly with just getting the monster to behave long enough to do anything to them. At all. I'd wager about 70% of my hunts? Is just running after the monster in question, only to catch up and have it just bolt off to the other side of the area if not just blatantly run or fly away again. And if it doesnt, after 2-3 mins of just running after it I'm usually frustrated and impatient, and when I *DO* catch up, I often just get smacked... *Then* it runs away again. It was hugely just frustrating and killed my enjoyment of the game. And it's even more frustrating when I see the monster mostly staying put for other people... But it **always** runs from me. Like, my friend I played with constantly got 20-30 seconds on target before it'd do one of it's leaps or dashes, where as I can barely hit it more than once or twice. It's an issue and, frankly, anomaly that I was never able to figure out that ultimately killed my enjoyment. IDK if it was something I was doing in particular either. Every one of my friends I played with all noticed the pattern too and nobody could figure out what was going on. And it's not like I couldnt finish the hunts, I always did fine, seldom carted... It was just frustrating and even boring at times as I felt like a non contributor for most the time.
I genuinely cannot understand the money issue, with the admitted bloat of endgame gear. By your own admittance, the anomaly grind sees you hunting various monsters for their special anomaly parts, and they still drop their normal drops that can be used for mending, and with the quest's own escalating zeni reward, you would have to be crafting a LOT to have this issue. And this is coming from me with my 5 Elemental builds for Charge Blade (Effectively 3 thanks to skill overlap, admittedly), a status Raw Swaxe build, a similar Glaive build, a Gunlance build, and most recently a GS build with no such issue, when I've had these builds mostly maxed out before each title update, and had to change most of it upon the update. And even if, one would somehow manage to burn through their funds, and still need more, there's 2 whole event quests that drop an insane amount of sellable egg items, one of which is a Daimyo Hermitaur that takes place in the arena with a rainbow bug available, and can be put down faster than most drinks. If you manage to be broke in this game, I fear for your credit score. As a side note: Genuinely, what is the measuring stick for a good endgame? Like this isn't anything wrong with the vid, I've just heard the word "endgame" brought up so often, mostly in a negative light, and I'm not sure what people want out of one at this point. I've never had a game pointed to like "That's a good endgame" I've just had them pointed at like "That's too grindy, too much RNG, it takes too much time" and often I get pretty confused because, isn't that just the point of an endgame? An excuse to keep playing, long after and refine your build? This probably sounds angry, but I am genuinely confused more than anything. Thanks for reading the wall of text anyway.
Never liked relic grinds in 4U either for similar reasons. Anyhow, I think Rise is best enjoyed once you've done a few anomaly levels and then have fought pretty much all the monsters, the anomaly stuff ignored once you've experienced most of what it has to offer. I'm not sure there's a solution to this, since I don't think MH has ever had a particularly good end-endgame.
The G rank DLC thing is a bit weird since that's a western exclusive problem as JP got non G Rank games all the time while we missed out on a number of them, like MH4, and only recently getting games close to when JP got them. But yeah, good video on I find minor issues on an otherwise pretty fun game. Do love the wirebug system I'm NGL, way better than hunter arts.
I've only played a bit over 100 hours in rise/SB, but so far my biggest concern is wirebugs. I actually really like them, and the new moves for the weapons are really fun to use, but dear god most of the monsters feel completely outclassed by the sheer number of options the hunters have available to them. Most of my fights so far have been more about dunking on the monster with as much style as possible than actually having an engaging back and forth. And no I'm not even using LS.
@@benmoran4 also OP does not realize that wirebugs skills can be spammed, but they have consequences if you spam too much in endgame. Also just appreciate what is given in front of you and utilize everything from silkbinds, regular comboes, under rated armor skills.
I found a great way to keep this game alive for me is, I got an app that lets me add custom names on a spinner. I made separate spinners for all monsters, all weapons, all dango flavors, and item amounts. Usually I’ll just spin for a random monster and a random weapon. But it invokes a bit more of compelling challenge. Typically, I’ll just buy a blank armor set to compliment said weapon- if it’s not a tough elder dragon. Then I’ll set my decos, (sometimes none) and head out. It evens the playing field a bit, and makes you focus more on your weapon/ armors core capabilities. A lot of keep in the game fun is not making yourself over powered and fighting some of the lower rank monsters with weaker sets. At least for me.
I can't find the timestamp, but you said something like "there's nothing wrong with a good 40 hour experience." I couldn't agree more. Video games have become incredibly bloated, and Rise/Sunbreak is a perfect example of that. Base Rise had more monsters than Base World, and yet, it felt like a hollow experience. There were a lot of improvements over previous entries through streamlining and QoL, but when "trimming the fat," I think they need to be careful to also not trim the soul of the game out. I could elaborate, but this vid covers a lot of what I'm referring to, plus my opinion's not exactly a hot take. After playing through the PS2 Armored Core games, it really does a game--and its fans--a great service to simply have a game that is compact and well-made. For people who can't get enough, there is always PLENTY of extra stuff to do.
Games like Diablo, Borderlands, Nioh 2, Warframe, Monster Hunter, etc., etc., are all games that are not compact experiences. They all have stretched out endgames and progression and they all offer something people clearly want, since they are obviously successful while doing so. Just because these types of games exist, doesnt inherently mean there's something wrong with streamlined 40 hour experiences. It's called preferences. Why can't these different kind of experiences exist without either one being viewed as a negative? Lol what are these takes?
@@lilfuzzballa I have played MH Games for thousands of hours since Freedom, so I get the appeal of MH games. Rise in particular, imo, suffers from tremendous roster bloat. The game hurries you along to the next tier of monsters before you ever feel like you've fully arrived in the tier you're in. Only a handful of monsters really seem consequential because of this. Older MH games had a more focused early to mid-game and the backend, as always, was incredibly loaded, which I agree is a good thing. I played Rise/SB for about 400hrs total, and it was a ton of fun, don't get me wrong. As for the "40 hours" comment, I think it's just more a statement on the game industry as a whole. Too many games (imo) are coming out, loaded with "content" which is just a bunch of MMO-tier filler and padding. Games tend to come out far better when the main experience is focused and well-crafted...imo. I love getting as much as possible out of a game that I love, and definitely appreciate extra effort by the devs allowing me to do so. I just don't think that games should be loaded to the gills with non-interesting "stuff" so the devs can slap a huge gameplay hours number on the back of the box.
Literally the only difference between progression in Rise compared to older games of 4th gen and prior is options, you have so many more options and ways to approach things. Like dude you're complaining about roster bloat in MH out of all things, how???? You might have played these gamed for a long time but dude you sure were not paying attention at all.
@@kamuthebackupsable9520 I know it's counterintuitive, but for me, the more stuff that's packed into the game, the less significant each individual thing is. So if you have 99999 monsters, none of them really stand out because they're just another blade of grass in a field of monsters. I get what you're saying about options, and it's a good point. More options can be a good thing if it's done properly. The new combat and weapon options, skill swap scrolls, skills in general, silkbind attacks, silkbind in general, all of that is a positive to me, and I'd like to see some of these things return in future entries. 4U is my favorite game in the series, and it has a lot of monsters, but a bit of flavor text and cutscene can go a long way in the presentation of these monsters. Many of them felt like a big threat, and it made the encounter with them more memorable. In Rise, if you're looking at it purely as a product, then yes, you're getting more value for money. More monsters, which means more weapons, more armor, it's a better value, right? But none of the monsters have a chance to shine because the game doesn't give them any spotlight. Also, I believe this was mentioned in the video, but a lot of the "options" are worthless. Are you going to use a Baggi weapon, when the Barioth weapon is the same thing, just better? Probably not. And I'm not saying this problem isn't present in other games either, but it's a lot more pronounced here. A lot of people praise MH3 over a decade after a release, most likely because it was their first game, but also, more likely, because of the small roster of memorable monsters. I think that game had, what, 16 monsters? At the time, it was disappointing to me, as someone who just came off of MHFU. If you look at each of these monsters individually though, they're pretty much all upgrades in design and character to their 1st and 2nd gen counterparts. I straight up didn't even engage with 4U's relic grinding and general post-game, because the game was filled all the way through G-rank with interesting stuff to do. I engaged with the Grinding Lands in World for a while, but nowhere near the insane level that I see some people have. The concept of endgame and post-game in Monster Hunter has always been a tough one to solve, I think as evidenced by the fact that the endgame is never the same between MH games. I'm glad the team is experimenting with different approaches, but so far, none of them have landed for me. If they land for you, that's great. Games I tend to replay are usually shorter than 40 hours, a lot of times in the 20 or 30 hour range, especially when there's different ways to approach each playthrough. With Monster Hunter, it feels kind of silly to start a new character for no reason, since everything in the game is available at all times once you have an endgame character. That said, I still get at least 300+ hours out of every MH game, even if they don't click with me, and that's a great value as far as I'm concerned. Finally, I hope my take on roster bloat makes sense.
it's not even just the region locking going on. it's that your connectivity to others is based on a sort of fragmentetd and limited connectivity pool. your Likes and your Hunter Connect significantly affect this. Personally, I prefer a lobby system over this. Qurios Crafting also doesn't discourage multi-weapon users: it encourages it. Very few weapons require hyper-specific skills like artillery and there is nothing stopping you from just rolling for evade extender/window into those slots. or something equally universal like Bloodlust. it just depends on how much you want to try for it. builds in Sunbreak are honestly kind of same-y. And the grind is long. I totally agree with criticisms of randomized mechanics on the grounds of RNG being kind of shit for skill acquisition. but Qurio Crafting doesn't punish multi-weapon users uniquely or excessively.
@@omenmarin7903 at least you can fix bad gunlances i'm still nervously laughing at gaismagorm switch axe, which has a massive 350 raw but an elemental phial for a grand total of 15 dragon element, which is beyond shit in sunbreak
This is more of the Unfornate state of a sad MH Player... Alot of borderline ignorant and bad takes imho. "40 hours of a game" That's just the story and is not the characteristic of MH ever since anyway... The game since it's incarnation is meant to be played again and again and again until you get fed up with hence the devs clearly makes the game each iteration more accessible to play to support that philosophy... Elemental Weapons while doesn't scale well with every weapon is still a really Viable and even META on some weapons... Even with LS it can still work granted you'll need to change your playstyle. It's more of an option rather than a neccessity which for me is a better game design and reduces power creep.. "Multiplayer is dead after 30 hours" Like what?????. Of course Majority of the players will be in the highest level of Anomalies because they are already progressed very far and the game was released for months already... There's alot of communities out there that can be joined if you really want an organized hunts for yourself... For me it's a more of a "Whine before even trying" kind of thing to complain about... While this video makes a good "My Opinion about the game" rather than a retrospect or an educational take on matters still alot of infos that are presented sounds more like a whine and messes up with the argument the video wants to achieve... Unless this is a clickbait video just for you to rant, then it's fair I guess..
As someone probably already said. The mh never have g rank dlc is false. Freedom unite is literally expansion of freedom 2. It just that most of the time, world wide release of mh always happens after the base version+g rank expansion released in Japan. Some of the end game grinding indeed feels kinda unecessary, but the talisman grind already exist in tri, you should already know that. And the money problem are already there since the first MH too. Come on man at least remember how things were before saying "this lastest game have these problem, unlike previous one." Even tho it has always been that way. The lobby being unused is indeed a waste tho, most people just want to hunt i guess.
Never complained about the talisman system the way you describe it in this video. I mentioned people that already spent all their resources on previous Melding would have wasted their materials. I guess it wasn't worth me mentioning in the first place. I don't remember having money problems in the previous games i personally played, so idk. I don't care enough to go back and put tons of hours in all the previous games. I'll replay some tri tho when the servers come back up.
idk about the game being dead up to a certain point. I play on the switch and my guess is that the game is region locked on PC, versus the switch. I ONLY (and I mean only) play with people using kanji names. . . Which tells me that I am matching with folks worldwide. I live in the states for reference. There are constantly games being played, even in low rank. I am currently in high rank and enjoying myself (with breaks in between because the game itself is repetitive). I just think that either region locks or the audience between switch and pc are different, with the switch having a higher japanese population? idk. Just wanted to throw that out there since I can always find games there versus what you are saying.
Some fair critique from your part, i do think aswell experimention with other weapons is hindered by qurio crafting and that fighting low/mid rank afflicted monsters isnt really a staggering experience. I do think also that the anomaly grind is too grindy, maximum AR atm is 220, and its gonna be 300 by TU5☠ . I do really like doing high end tier investigations however, and finding the hardest 3 monsters quest i can find, its something that keeps me coming back in the game. I don't really get the critique concerning the coins, before TU4, you had to hunt ONE specific monster above ONE specific level, no one cared, no one liked it and for good reasons. Since TU4, its seperate into 2 parts, request completion will increase by 1 for doing ANY monster you want, just above one specific level (usually its around what you can do), and by 1 additionnal point if you hunt one specific monster. So, in time, you'll get these coins without targeting anything. Kinda sad you never really talked about the gameplay changes in Sunbreak, which are quite massive (and mostly positive in my opinion). With 1600h in Rise (1400h of Sunbreak), i must say im among those that greatly appreciate the expansion, the one thing i really like, is the cheer amount of build diversity, one thing Iceborne had a lack of. I really like the Risens Elders aswell, a great improvement over the Arch-tempered from World imho. Btw with the event quest "Cheering Ra Ra Rajang" which give between 600k and 900k per quest, you don't really need to sell anything for zennies. Its quite annoying to do, but very well worh it.
My get around for grindy endgame has always been just completionist stuff. I usually ignore having the best min/max set possible in favor of doing all the quests, filling my hunter card, and just collecting weapons to play with.
Bro he meant that he doesn't want to theory-craft and set build but is just probably collecting stuff... I did that in Base Rise crafted all weapons and Armor and finished the guild card to completion.... That's VERY DIFFERENT with Min-Maxing...
"Why does there need to be a grindy endgame? What's wrong with having a 40 hour experience and calling it at that." Nothing is wrong with just a 40 hour experience that ends at the final boss, but how can you view it as a negative for there being an option for players to have gear goals and grinding that extends past the final boss. If you don't want to engage with the grindy end game and just want your 40 hour experience, then take that 40 hour experience and move on. Don't proceed to knock the game for there even existing an option for players that want more post game. And you even said Zorah Magdaros was a fun Raid Boss...Bro there's so many bad takes in this video that I really don't have the time to continue typing the entire list.
This is where YOU are wrong. When the pointlessly grindy end game makes it so you can rarely play co-op for the first 30 hours, there's a HUGE problem. Sorry you didn't like Zoran magdaros, atleast it was a raid boss, which rise seems to have none of.
@Kamu' @TheBackupSable not a bad take and not click baid. The title perfectly represented the 14 minute video. I don't think this was a "bad take" I think it was controversial, but it's not like I didn't have good reasons for saying what I did. If you're OK with no raid bosses, good for you. If youre OK with world having a larger player base despite being much older, good for you... sunbreak has some serious problems and I didn't even have to get into the purchasable Layered dlc.
@@aboveaveragegaming6120 Oh boy. Listen, do you think it's possible that maybe if Rise was just a 30 hour experience and ended at final boss, that it would just as equally be hard to find co-op partners to match in to, months after its release? I'm assuming you just got into Sunbreak recently after its already been out for some time. People naturally move on after a game has been out. If this game was just a one and done 30 hour experience and you finally decide to jump in months and months after the majority of the playerbase is already done with it, you would run into the same exact issue of having a hard time finding co-op players. Just because there's an endgame does not change how hard it is to find players in early game. There is no direct connection. All that endgame changes is that players that would normally leave after their 30 hour experience, now have another reason to stay.
@@kamuthebackupsable9520coop is not fine I play on pc and I have to wait so long for people to join that's cap even when posting it on discord no one joins like I post the mission like anomaly or decoration farming but no one joins ,I wait for like 2 hours till the post ends and no one joins.
I hope they continue with the armor and weapon system where you can combine different armor sets unlike world only having 1 armor set and 1 weapon better than everything else
steam multiplayers is a huge issue that i hope gets fixed in the next mh since they said will add crossplay, right now i quit the game i felt like i was burnt out, and if i wanted to enjoy mh6 whatever capcom decides to call i need a really long break lol.
The end game grind is bad, but the end game grind has always been bad in this whole series. In fact, if you complain about the grind on the internet, the community will have you crucified. We at Monster Hunter take pride over playing a game series that is "hardcore", and any proposal that would make the game more accessible to the masses is blasphemy. That being said, only a man possessed by the devil himself could wish for the return of Zorah Magdaros, this man clearly need help.
Hot take but outside of the guiding lands worlds grind was better then most people think, the decos are basically a non issue now with the added quests. I’m hoping rise gets better by the end like with IB
Like others have mentioned you do technically pay for the G Rank expansion but that's if you bought the first iteration, like for example if you bought MH3 the only way to get G rank was to buy MH3U so you were technically paying full price twice whereas now you pay slightly less for the expansion. But other than that I 100% agree with you. I think the talisman grind is the worst, especially for anyone who's replaying it on PS4/5/Xbox. Because here I am, regrinding talismans but at the same time trying not to pour that much time/resources into it because I know for a fact that at the end of Sunbreak I get the ability to 'pick' what I want But I need decent talismans just so when I start Sunbreak I'm not hating life
Honestly I love world iceborne and sunbreak but I had to quit due to work. I never got to see the high end grind of sunbreak but I loved played longbow
Gee I’m almost 900 hours on Switch and because Hunting Horns have different songs per weapon, it pays off to collect them all and use different element weapons because of the variety of song sets 😁
My general idea is that Rise will go down as that MH game that came out in between World and MH6. Something crucial about this game never clicked for me, and when you finally come face to face with the endgame grind, the feeling that comes forth is mostly a "uh, no".
2:10 i would like to disagree on that, it can be true in any other monster hunter, for sure but sunbreak combat being centered around counters and monster aggro being an unsolved mystery 20 years later don't go well together, like at all sunbreak has imho the second greatest combat after gu... when hunting alone multiplayer is really hit or miss, either the full party is at a really high level and/or in tune or call with each other, or things can go south really fast
Bro MH3Tri was so much fucking fun. It gave me the same vibes I got from playing PSO on the gamecube. Meeting random people and making friends was the most fun.
I disagree. Base rise had no endgame grind and that was part of the reason people (mostly) didn’t like it. That was one of the major complaints along with difficulty. I think you just need to accept have a grindy endgame is just part of monster hunter now and it’s how they keep people playing this long and interested. Your argument about people being able to have fun just mastering the weapons doesn’t hold weight to me and again is partly why base rise was bad. Doing the same quest for each monster over and over with no reward gets old real quick and the game would die very quickly. You’re right there’s nothing wrong with a 40 hour game but if I’m playing a 40 hour game I expect a decent story and stuff
I really wish people used lobbies in world. Or trying to get people to do a seige or arena quests now a days.. Good luck. But there's still people that are looking to do the quests but no one uses lobbies
Hang on making a youtube how I played rise straight to the end of sunbreak to then complain that I didn't have any zenny to do every single armor upgrade.
In my opinion e anomaly is super boring it's literally the same monsters but with more hp and stronger nothing really fun that , I'd rather fight big raid bosses like safi fatalis ect.. It gets way too boring.
I've put in over 680+ hours and the game is still addicting to grind through however u get these new people that hold u back on some quests lol not to mention the rampage mess is BORING.....I hope it's different in SB!
@@aboveaveragegaming6120 Should you remember or care to do so, invite me to Fallout or BattleTech/Mechwarrior future content. I'd love to resubscribe to either focus.
What????? I completely disagree. Most of my experience comes from playing offline, and no game need grind, no game needs thousand of hours to master anything, you contradict yourself in the idea of "I have a solid opinion after a couple of hours" then use as the idea of mastering the game for thousand of hours to critique the lack of difficulty, like whut??????? Elemental weapons have never been to have an advantage but to be as effectively as fast as possible, and decos are not necessary to make the best build or a decent idea, Dunno dude, I extremely disagree with 90% you said, is ok if you didn't like nor enjoy it as much as other games, but bruh, there's several even quest to grind money (with one quest you cab get like 1M or something like that) and the thing I'm 100% agree with is anomaly being trash, and wtf????? Multi-player take no time on switch, good video but goddamm you very, very wrong
It's weird how you have an issue with me saying 1000s of hours and then you say "a couple hours" I've put 600 hours into world in the past so I know how much time it can take to TRULY master a weapon (not just look up a guide and think you're good because you can sloppily replicate some dudes combo). And rise has added onto that even more with wirebug mechanics. How am I supposed to know there's some event quests that gives millions of coin? I actually experience the game for myself instead of looking up guides (not accusing you)... elemental weapons would be EXTREMELY useful if the game was harder, but since it's not, there's no need to bother. I appreciate the compliment. And deco's are 100% required for making builds. That's kind of the whole point of making a build. Decorations are extremely important, idk how anyone could think they aren't.
@above average gaming I said they weren't because you have augmentations. The next update is also going to add new augmentations, decos and new talismans, and the guide thingy, is not a guide, I was playing when they added the new event quest of furious rajan that give a lot of money, I didn't even knew what was that for until I saw the end reward, I main gunlance, element damage is not a must IF you don't use either Dual blades, charge blades and switch axes, I fact, there's a build that doesn't use elements damage but elemental defecen but that's not the point, and about the difficulty, I still don't agree on it, Rise was my first MH, then I play world and I absolutely destroy the monster, was a breeze to me, maybe we just don't see the same thou (which is fine, I'm here mostly for armored core, it was a surprise to see a MH in the channel) and the game hasn't finished it development cycle, who knows, they might add something different later down the line
@@aboveaveragegaming6120 decorations are only important to grind post-ending if youre obsessed with getting the highest possible percentage on the damage meters, which i am reasonably sure you are
@@omenmarin7903 i think the op uses game8 and online recommended builds for the basis of 100% of their sets and is very salty that it takes a long time to make those builds or that all of them currently recommend elemental because of valstrax ive made a few non-elemental hunting horn sets as i realised the recommended sets for those were very dumb, i will also stray from the gunlance set they recommended because there are no upgrades to guard or anything
I understand a bunch of the complaints, specifically stuff like Wirefalls triviliazing a lot of the game and how easy a lot of the fights are, or how long the anomaly grind can take, but like.. complaining about the grind itself kinda misses the point of MH endgame, maybe it needed to be a bit less grindy sure (Sunbreak anomalies specifically I grew incredibly tired of), but there is no way there won't be some form of endgame grind for players to partake in. If you want your 40 hour game, RISE/SUNBREAK already is that and more.. I personaly put in 300+ hours before I decided that Anomalies got boring and just stopped and I'm satisfied as is, 300 hours for a 40 EUR game sounds like a good time/deal to me. Also I personaly found the Guiding Lands to be a much more engaging way to do endgame grind tbh.. just continous hunts as the monsters come in and not hundreds of anomaly levels.. with a few hunts you could level the areas you wanted and get your materials. PC connectivity issues are a big problem though, the game is region locked and it sucks ass, no idea why they would do that.. I had no issues finding players in World but RISE/SUNBREAK just sucks in that department. That's the most valid complaint in this alongside the Wirefall/difficulty concerns.
@@JustSpag that’s good and all but I’m criticizing the game as is and the truth is the devs fucked up on this one if we have to rely on a mod to solve this.
i dont think rise is region locked, i see players from all over the world on quests... however, i do have connectivity issues. i had these with world too but recently with sunbreak i keep getting disconnected from my friend's lobbies all the time, and they from mine. it is infuriating. hell, last night for a while no online matches were working at all for any of us. i think the first complaints of easy fights and wirefall apply to base rise. sunbreak accounts for them by punishing players for abusing wirefall. where i would criticise sunbreak is taht the fact the player has become so mobile means that in order for a fight to be difficult, they've turned it into an insane test of reflexes. this is very much embodied by risen valstrax, who has followups for his followups for his followups. it is unplayable for most people. it reminds me of how other games get skill creep because they try to make it balanced for their very best players.
Okay so to summarize... This is just yet another video filled to the absolute brim with the worst possible takes from yet another dude who clearly has no idea what Monster Hunter truly even is and decided to hop onto the drama train with more uneducated and biased takes. Sometimes I feel bad for the developers, they've been doing the same thing for two whole decades and people's still whining for the dumbest reasons.
"the main point of MH is multiplayer lololol" "how am i supposed to play if no one joins my early game hunts?", "endgame is filled with grind" like, what? He needs to play solo instead.
I have been a fan of monster hunter for a long long time. I'll say it one more time. There's reasons why world is pulling 10 to 20% more players despite being a much older, less relevant game.
@@_EXP626_ Sure but he only says there's a couple of monsters that are actually difficult. Like really only a couple? I think that's such an unfair and disingenuous claim that there are only a couple of hard monsters. I dont have an issue with critique videos like this and different opinions, but the moment I start catching huge overexaggerations like, "Multiplayer is the most important thing in MH," or drastically downplaying things like "only 2 hard monsters," I end up completely questioning the entirety of everything he says. If you can't be fair and objective with even the small details, then everything that comes out of your mouth loses value and starts to seem less about objectivity and more about crafting your argument to support your bias.
I disagree with a lot of your takes, but Sunbreak is for sure not for everyone, if you don't enjoy MMO type of gameplay with lots of grind you'll really not like Sunbreak End game.
Yep monhun sunbreak is a total grindfest when you are in endgame. If you're a player who wants to blitz through in fully upgrading/minmaxing your build , then you will get into a burnout state sooner rather than later. When it comes to monhun, just don't think about it when you play and play the game if you don't have any other video games to play with. I mostly play my games solo so I'm not that affected by multiplayer that much. I also have a very high tolerance in grinding because of my experience in playing classic mmorpgs.
'Most of the fun in monster hunter comes from the fun you have with other players...' Absolutely disagree. Like 'most' of the fun? Yeah if you think that maybe you don't really like the games all that much.
Yeah I agree. Now can it make it more fun, sure. But maybe Monster Hunter really isn't your thing if you're going to such extremes of a claim that multiplayer is where the majority of the fun is. A majority?
I agree with ya, fam. Playing multiplayer in the older games are fun, yes, but the games are usually set up to be beatable (some more irritating than others) solo, and honestly I've spent a lot of time in the games playing it solo, only playing online for something like Kulve or maybe doing some 4U relic farming. But ofc maybe thats what above average gaming thinks is fun enough for him which is valid ig
Quick question. Would you seriously put thousands of hours into this game if it didn't have multiplayer? You're a liar if you say yes. Multiplayer is a HUGE part of the monster hunter games. I guarantee you there are people that have quit because they can't find matches in the first 30 hours and have noone to play with. Maybe "most" was a bad choice of words, but there's no denying that multiplayer is one of the most important aspects of the game...
I've barely even touched multiplayer in generations ultimate and I already got 2k hours, with Rise on the same path. Multiplayer is a big factor for the games yes, but it's by no means necessary, and if you quit because nobody's joining your Rathian quest while ranking up that's your issue. Nothing's stopping you from finding people.
70 hours in rise/sunbreak now. At MR 27. My real issue i suppose, is the lack of SOS system we had in world. The system allow you to actively look for help while others being able to see that you’re looking for help directly. Along side with auto queue only being on a per mission basis, it really keep people away from each other. And now i have followers and 2 dogs? How in the world am i suppose to want to play in multiplayer when 1. Followers are so strong. 2. Hard to find players at all(due to poor design) 3. Even if i find people, maybe they’ll just cart on me right away. This is a really really bad game for multiplayer.
Disagree. SOS is for lazy people, monster hunter is the type of game where you make bonds and friendships with hunters, through discord or joining someone’s lobby and taking turns or asking them for help. Assuming people will help you and them to come join you makes you very entitled to wasting their time.
Sunbreak had the chance to redeem itself and be on par with MHGU and MH3U but they double down and made it worse with these “Title Updates”, event quests and paid DLC. I recommend playing the classics or Frontier over these modern MH games.
@@azorat1976 yeah I know that monster hunter frontier exists, I’m talking about the mainline series trying to be like an mmo. You need to get rid of that attitude because your getting mad over nothing and that makes you look like a little bitch.
@@Sami-ex6fd oh no I missed one and now i am cursed to do research before i say anything at all because some random guy on TH-cam told me to. My original comment is still relevant and you two are a couple of nerds who get bothered over nothing.
3rd gen best gen! the problem with sunrise is capcoms blatant dive into excessive MTX. the monster list in rise is bad. jyuratodus got in rise over Lagiacrus? what kind of weed theyre smokling at capcom hq in tokyo? dumb dumb dumb devs. this same fish got left out of the guiding lands in icebourne because he was unpopular. where is the subspecies for gossharag, aknosom capcom??? monhun is too formulaic and repeticious. go back to simplier games a la 3rd gen to 4th gen.
this is another huge problem, the rewards that would have normally been in event quests got turned into MTX instead, by admission of the devs. events in past games were always exciting because of the unique rewards....
The "not having to pay for G-rank" thing isn't really true. That's what the Ultimate Version is for. If anything I'd argue the current method of it being a DLC of the base game makes more sense and is more consumer-friendly than the previous method of releasing one game and releasing a bigger version later that you'd have to buy. The main downside I've noticed is that, unlike ultimate additions, it largely leaves the base game alone, so it can mean missing out on improving the base version. As an example, I am not a fan of Tri. The lack of monsters and weapons is too big for me to ignore. However, MH3U remade the game into a much better experience, basically morphing P3rd into it to become the overall best game. Meanwhile with Rise, the base game could be considered pretty mid and Sunbreak didn't change anything about, so there's some stark contrasts in how things are between Low/High Rank and Master Rank, like the story's quality and execution being miles better in comparison.
I'm a pokemon fan so I'm pretty used to this "ultimate version" song and dance... but I was glad that it was introduced as dlc instead.
I think the reason they don't improve base Rise is so that you don't have to pay for the base game to be better. Any changes to base Rise were done for free for all players. Iceborne actually had the problem where if you got it with the base game, you had the Clutch Claw and the Defender gear which would be so, so much better than anything at your level. Rise brought back Defender gear but it was heavily nerfed from before so that base Rise upgraded weapons would still have an edge, and they didn't give HR players access to the new wirebug skills.
Though high rank players were still affected by other changes that nerfed weapons for sunbreak... see: the longsword..
I love your comparison to 3u. Again, for a pokemon comparison, Pokemon Platinum morphed generation 4 from the worst pokemon games into one of the best. I wish they gave the base rise story some more tlc, nto just for sunbreak but in general.
I honestly never thought of it like that. I've just played whatever monster hunter game I could get my hands on for whatever console I had. I wasn't aware of freedom unite just being 1 and 2 combined. I played 3 ultimate after tri and for some reason never looked at it like that (probably because it was for a different console).
DLC is the evolution of "ultimate" editions (those are similar to armored core stand alone expansions) back in the day online play wasn't the norm let alone a constant and downloading an update to a game wasn't something that could be regularly accessed, so in order to "expand" the base game you would have to release it as a stand alone with the ability to port your save from the "base" game. now with online gaming being the norm and readily available access to digital downloads and just digital copies of games in general, the need for "ultimate" editions is a thing of the past.
i never thought i would see someone bothered by the fact zorah magdaros didnt come back. I legit have never before seen someone say they actually enjoy that fight
I made a mistake thinking it was in the base game. I would have never brought it up if I realized sooner it was from world. Just seemed like the only raid boss got taken out yet it was never in the game to begin with.
I'd prefer they make something actually new, or bring back something like jhen mohran.
I enjoyed magdaros, but more as an interactive cutscene than an actual fight. I personally feel the little bit of strategy needed to beat arch tempered magdaros solo made it pretty fun too.
@@aboveaveragegaming6120 that is a big mistake then. because zorah magdaros was **only** in base World, because the fight was so bad they didnt bother bringing it back for iceborne. it kind of undermines that entire portion of the video
narwa was rise's "raid boss" and that was in the game, and gaismagorm was one too
they removed rampages because nobody liked rampages... i wouldnt mind rampages coming back one more time, a final rampage quest before the final boss, but im not going to lose my mind if they dont. one of the reasons they were cut is because finding someone to join them was very difficult. if you look at world right now, the raid bosses are the ones where nobody will join to help, not unless you're in a lobby specifically for safijiva or alatreon or fatalis (never zorah magdaros).
i wish rampage weapons came back though. i really liked building a weapon... qurio crafting isn't the same, you can't give your switch axe Exhaust power and a long blue sharpness bar.
I didn't, until I had to do rampage, it's pretty entertaining in comparison.
what fight? you mean running around and popping it’s boils
the multiplayer dies again when you reach high anomaly levels too because more people fall off of the insane grind. i agree with most of your takes but unironically wanting zorah magdaros to ever appear again is unhinged lol.
zorah is the worst monster in the series because it's a walking cutscene, nothing you do in the quest matters until the final confrontation at the wall. in fact, if you do what the game tells you to do before that point, you slow the quest down.
I never really farmed Zorah magdaros so I wouldn't know. I always thought it was a cool fight
Anomaly quest is unfinished.i dont know why the hell them put search by material in tu5 it's too late
Uh, G rank was always added later
Previously it just required you to buy an entire new full priced version of the game with that content
Damn lol, we actually fell for the clickbait. Lemme adresss a few things. Rise/Sunbreak is already a 100+ hour experience after which you can stop, you are essentially done with most of the relevant content. The end game anomaly is for players who still want progression beyond that. Like in base Rise, people complained about no end game. Now that they have end game that they can play for 1000 hours, people say it's too grindy and takes long. Absolutely ridiculous. World has more players ? Well duh, most dedicated fans already have it on the switch and because of no cross save, a big chunk of the playerbase are not gonna restart their progress on another platform. Not to mention that World is the first entry for Monster Hunter on the PC, the other ones all have multi platform releases as per usual with rise being even more diluted because of more platforms. Early game no randoms ? Well, you can join lobbies and ask for help, people for sure will participate or you can find coop or players on so many sources. Randoms are not actively looking for early game quests obviously because most of the dedicated playerbase is at the end game. He wants 40 hour experience when he acknowledges that it takes 100s of hours to master a weapon. It wont be played for 100s of hours if it is the same monster with no relevant rewards or progression or incentive to even hunt. All in all a video with conflicting thoughts and poorly reasoned take after take. I still think this might be clickbait, the zorah magdaros threw me offguard. RISE/SB is Monster Hunter Team B's game (portable team) and they always had a wilder take than team A which does mainline titles (like World). The identity and personality of their previous games are what they bought forward with rise and it shows and dare I say, they kinda nailed it. The next mainline will be more down to earth experience. This is not news or anything. The end game anomaly is very similar to what they have already done in previous titles, just with a different name and gimmick. This whole video is just yeah . . . . sigh. But hey, to each their own right ?
I can't seem to get any of my friends into this game and it's been pretty disappointing having to do most of my quests solo. The game isn't hard solo I just have more fun playing with others
How interesting. My issue with Rise was how spastic the monsters all were. I'm not sure what it is with my play style in particular, but I struggled overwhelmingly with just getting the monster to behave long enough to do anything to them. At all. I'd wager about 70% of my hunts? Is just running after the monster in question, only to catch up and have it just bolt off to the other side of the area if not just blatantly run or fly away again. And if it doesnt, after 2-3 mins of just running after it I'm usually frustrated and impatient, and when I *DO* catch up, I often just get smacked... *Then* it runs away again. It was hugely just frustrating and killed my enjoyment of the game.
And it's even more frustrating when I see the monster mostly staying put for other people... But it **always** runs from me. Like, my friend I played with constantly got 20-30 seconds on target before it'd do one of it's leaps or dashes, where as I can barely hit it more than once or twice. It's an issue and, frankly, anomaly that I was never able to figure out that ultimately killed my enjoyment. IDK if it was something I was doing in particular either. Every one of my friends I played with all noticed the pattern too and nobody could figure out what was going on. And it's not like I couldnt finish the hunts, I always did fine, seldom carted... It was just frustrating and even boring at times as I felt like a non contributor for most the time.
Ya that sounds annoying. I'd see if your armor set has that skill that makes monsters less likely to target you... other than that idk
230 Hours.
*PUMP THOSE NUMBERS UP, ROOKIE!!!*
I genuinely cannot understand the money issue, with the admitted bloat of endgame gear. By your own admittance, the anomaly grind sees you hunting various monsters for their special anomaly parts, and they still drop their normal drops that can be used for mending, and with the quest's own escalating zeni reward, you would have to be crafting a LOT to have this issue. And this is coming from me with my 5 Elemental builds for Charge Blade (Effectively 3 thanks to skill overlap, admittedly), a status Raw Swaxe build, a similar Glaive build, a Gunlance build, and most recently a GS build with no such issue, when I've had these builds mostly maxed out before each title update, and had to change most of it upon the update. And even if, one would somehow manage to burn through their funds, and still need more, there's 2 whole event quests that drop an insane amount of sellable egg items, one of which is a Daimyo Hermitaur that takes place in the arena with a rainbow bug available, and can be put down faster than most drinks. If you manage to be broke in this game, I fear for your credit score.
As a side note: Genuinely, what is the measuring stick for a good endgame? Like this isn't anything wrong with the vid, I've just heard the word "endgame" brought up so often, mostly in a negative light, and I'm not sure what people want out of one at this point. I've never had a game pointed to like "That's a good endgame" I've just had them pointed at like "That's too grindy, too much RNG, it takes too much time" and often I get pretty confused because, isn't that just the point of an endgame? An excuse to keep playing, long after and refine your build? This probably sounds angry, but I am genuinely confused more than anything.
Thanks for reading the wall of text anyway.
Never liked relic grinds in 4U either for similar reasons. Anyhow, I think Rise is best enjoyed once you've done a few anomaly levels and then have fought pretty much all the monsters, the anomaly stuff ignored once you've experienced most of what it has to offer. I'm not sure there's a solution to this, since I don't think MH has ever had a particularly good end-endgame.
The G rank DLC thing is a bit weird since that's a western exclusive problem as JP got non G Rank games all the time while we missed out on a number of them, like MH4, and only recently getting games close to when JP got them. But yeah, good video on I find minor issues on an otherwise pretty fun game. Do love the wirebug system I'm NGL, way better than hunter arts.
I've only played a bit over 100 hours in rise/SB, but so far my biggest concern is wirebugs. I actually really like them, and the new moves for the weapons are really fun to use, but dear god most of the monsters feel completely outclassed by the sheer number of options the hunters have available to them. Most of my fights so far have been more about dunking on the monster with as much style as possible than actually having an engaging back and forth. And no I'm not even using LS.
You haven’t reach anomaly investigations and fought against risen monster? You can’t have an opinion overall about wirebugs then.
@@qwickiegaming8597 I was going to say this too. Without wire bugs the risen and high rank anomaly monsters would be near impossible
@@benmoran4 also OP does not realize that wirebugs skills can be spammed, but they have consequences if you spam too much in endgame. Also just appreciate what is given in front of you and utilize everything from silkbinds, regular comboes, under rated armor skills.
I found a great way to keep this game alive for me is, I got an app that lets me add custom names on a spinner. I made separate spinners for all monsters, all weapons, all dango flavors, and item amounts. Usually I’ll just spin for a random monster and a random weapon. But it invokes a bit more of compelling challenge. Typically, I’ll just buy a blank armor set to compliment said weapon- if it’s not a tough elder dragon. Then I’ll set my decos, (sometimes none) and head out. It evens the playing field a bit, and makes you focus more on your weapon/ armors core capabilities.
A lot of keep in the game fun is not making yourself over powered and fighting some of the lower rank monsters with weaker sets. At least for me.
I can't find the timestamp, but you said something like "there's nothing wrong with a good 40 hour experience." I couldn't agree more. Video games have become incredibly bloated, and Rise/Sunbreak is a perfect example of that. Base Rise had more monsters than Base World, and yet, it felt like a hollow experience. There were a lot of improvements over previous entries through streamlining and QoL, but when "trimming the fat," I think they need to be careful to also not trim the soul of the game out. I could elaborate, but this vid covers a lot of what I'm referring to, plus my opinion's not exactly a hot take.
After playing through the PS2 Armored Core games, it really does a game--and its fans--a great service to simply have a game that is compact and well-made. For people who can't get enough, there is always PLENTY of extra stuff to do.
Games like Diablo, Borderlands, Nioh 2, Warframe, Monster Hunter, etc., etc., are all games that are not compact experiences. They all have stretched out endgames and progression and they all offer something people clearly want, since they are obviously successful while doing so. Just because these types of games exist, doesnt inherently mean there's something wrong with streamlined 40 hour experiences. It's called preferences. Why can't these different kind of experiences exist without either one being viewed as a negative?
Lol what are these takes?
@@lilfuzzballa I have played MH Games for thousands of hours since Freedom, so I get the appeal of MH games. Rise in particular, imo, suffers from tremendous roster bloat. The game hurries you along to the next tier of monsters before you ever feel like you've fully arrived in the tier you're in. Only a handful of monsters really seem consequential because of this. Older MH games had a more focused early to mid-game and the backend, as always, was incredibly loaded, which I agree is a good thing. I played Rise/SB for about 400hrs total, and it was a ton of fun, don't get me wrong.
As for the "40 hours" comment, I think it's just more a statement on the game industry as a whole. Too many games (imo) are coming out, loaded with "content" which is just a bunch of MMO-tier filler and padding. Games tend to come out far better when the main experience is focused and well-crafted...imo.
I love getting as much as possible out of a game that I love, and definitely appreciate extra effort by the devs allowing me to do so. I just don't think that games should be loaded to the gills with non-interesting "stuff" so the devs can slap a huge gameplay hours number on the back of the box.
Literally the only difference between progression in Rise compared to older games of 4th gen and prior is options, you have so many more options and ways to approach things.
Like dude you're complaining about roster bloat in MH out of all things, how???? You might have played these gamed for a long time but dude you sure were not paying attention at all.
@@flatmanv2 I don't even care to unpack all of this lol. It just comes down to preference and options. Nothing wrong with that. That's all I can say.
@@kamuthebackupsable9520 I know it's counterintuitive, but for me, the more stuff that's packed into the game, the less significant each individual thing is. So if you have 99999 monsters, none of them really stand out because they're just another blade of grass in a field of monsters. I get what you're saying about options, and it's a good point. More options can be a good thing if it's done properly. The new combat and weapon options, skill swap scrolls, skills in general, silkbind attacks, silkbind in general, all of that is a positive to me, and I'd like to see some of these things return in future entries.
4U is my favorite game in the series, and it has a lot of monsters, but a bit of flavor text and cutscene can go a long way in the presentation of these monsters. Many of them felt like a big threat, and it made the encounter with them more memorable. In Rise, if you're looking at it purely as a product, then yes, you're getting more value for money. More monsters, which means more weapons, more armor, it's a better value, right? But none of the monsters have a chance to shine because the game doesn't give them any spotlight. Also, I believe this was mentioned in the video, but a lot of the "options" are worthless. Are you going to use a Baggi weapon, when the Barioth weapon is the same thing, just better? Probably not. And I'm not saying this problem isn't present in other games either, but it's a lot more pronounced here.
A lot of people praise MH3 over a decade after a release, most likely because it was their first game, but also, more likely, because of the small roster of memorable monsters. I think that game had, what, 16 monsters? At the time, it was disappointing to me, as someone who just came off of MHFU. If you look at each of these monsters individually though, they're pretty much all upgrades in design and character to their 1st and 2nd gen counterparts.
I straight up didn't even engage with 4U's relic grinding and general post-game, because the game was filled all the way through G-rank with interesting stuff to do. I engaged with the Grinding Lands in World for a while, but nowhere near the insane level that I see some people have. The concept of endgame and post-game in Monster Hunter has always been a tough one to solve, I think as evidenced by the fact that the endgame is never the same between MH games. I'm glad the team is experimenting with different approaches, but so far, none of them have landed for me. If they land for you, that's great. Games I tend to replay are usually shorter than 40 hours, a lot of times in the 20 or 30 hour range, especially when there's different ways to approach each playthrough. With Monster Hunter, it feels kind of silly to start a new character for no reason, since everything in the game is available at all times once you have an endgame character. That said, I still get at least 300+ hours out of every MH game, even if they don't click with me, and that's a great value as far as I'm concerned.
Finally, I hope my take on roster bloat makes sense.
it's not even just the region locking going on. it's that your connectivity to others is based on a sort of fragmentetd and limited connectivity pool.
your Likes and your Hunter Connect significantly affect this. Personally, I prefer a lobby system over this.
Qurios Crafting also doesn't discourage multi-weapon users: it encourages it. Very few weapons require hyper-specific skills like artillery and there is nothing stopping you from just rolling for evade extender/window into those slots. or something equally universal like Bloodlust. it just depends on how much you want to try for it. builds in Sunbreak are honestly kind of same-y. And the grind is long. I totally agree with criticisms of randomized mechanics on the grounds of RNG being kind of shit for skill acquisition. but Qurio Crafting doesn't punish multi-weapon users uniquely or excessively.
As gunlance main, it is painful to have to grind so much to unlock shelling level 8 on other gunlances
@@omenmarin7903 at least you can fix bad gunlances
i'm still nervously laughing at gaismagorm switch axe, which has a massive 350 raw but an elemental phial for a grand total of 15 dragon element, which is beyond shit in sunbreak
This is more of the Unfornate state of a sad MH Player... Alot of borderline ignorant and bad takes imho.
"40 hours of a game" That's just the story and is not the characteristic of MH ever since anyway... The game since it's incarnation is meant to be played again and again and again until you get fed up with hence the devs clearly makes the game each iteration more accessible to play to support that philosophy...
Elemental Weapons while doesn't scale well with every weapon is still a really Viable and even META on some weapons... Even with LS it can still work granted you'll need to change your playstyle. It's more of an option rather than a neccessity which for me is a better game design and reduces power creep..
"Multiplayer is dead after 30 hours" Like what?????. Of course Majority of the players will be in the highest level of Anomalies because they are already progressed very far and the game was released for months already... There's alot of communities out there that can be joined if you really want an organized hunts for yourself... For me it's a more of a "Whine before even trying" kind of thing to complain about...
While this video makes a good "My Opinion about the game" rather than a retrospect or an educational take on matters still alot of infos that are presented sounds more like a whine and messes up with the argument the video wants to achieve... Unless this is a clickbait video just for you to rant, then it's fair I guess..
As someone probably already said. The mh never have g rank dlc is false. Freedom unite is literally expansion of freedom 2. It just that most of the time, world wide release of mh always happens after the base version+g rank expansion released in Japan. Some of the end game grinding indeed feels kinda unecessary, but the talisman grind already exist in tri, you should already know that. And the money problem are already there since the first MH too. Come on man at least remember how things were before saying "this lastest game have these problem, unlike previous one." Even tho it has always been that way. The lobby being unused is indeed a waste tho, most people just want to hunt i guess.
Never complained about the talisman system the way you describe it in this video. I mentioned people that already spent all their resources on previous Melding would have wasted their materials. I guess it wasn't worth me mentioning in the first place. I don't remember having money problems in the previous games i personally played, so idk. I don't care enough to go back and put tons of hours in all the previous games. I'll replay some tri tho when the servers come back up.
I was actually looking to get Rise & Sunbreak. I'll still probably purchase it, but this is a good head's up.
idk about the game being dead up to a certain point. I play on the switch and my guess is that the game is region locked on PC, versus the switch. I ONLY (and I mean only) play with people using kanji names. . . Which tells me that I am matching with folks worldwide. I live in the states for reference.
There are constantly games being played, even in low rank. I am currently in high rank and enjoying myself (with breaks in between because the game itself is repetitive). I just think that either region locks or the audience between switch and pc are different, with the switch having a higher japanese population? idk. Just wanted to throw that out there since I can always find games there versus what you are saying.
This video doesnt make sense but youre entitled to your opinion.
‘Too many monsters, too many weapons and armor sets’
Like OK man
Some fair critique from your part, i do think aswell experimention with other weapons is hindered by qurio crafting and that fighting low/mid rank afflicted monsters isnt really a staggering experience. I do think also that the anomaly grind is too grindy, maximum AR atm is 220, and its gonna be 300 by TU5☠ . I do really like doing high end tier investigations however, and finding the hardest 3 monsters quest i can find, its something that keeps me coming back in the game. I don't really get the critique concerning the coins, before TU4, you had to hunt ONE specific monster above ONE specific level, no one cared, no one liked it and for good reasons. Since TU4, its seperate into 2 parts, request completion will increase by 1 for doing ANY monster you want, just above one specific level (usually its around what you can do), and by 1 additionnal point if you hunt one specific monster. So, in time, you'll get these coins without targeting anything. Kinda sad you never really talked about the gameplay changes in Sunbreak, which are quite massive (and mostly positive in my opinion). With 1600h in Rise (1400h of Sunbreak), i must say im among those that greatly appreciate the expansion, the one thing i really like, is the cheer amount of build diversity, one thing Iceborne had a lack of. I really like the Risens Elders aswell, a great improvement over the Arch-tempered from World imho. Btw with the event quest "Cheering Ra Ra Rajang" which give between 600k and 900k per quest, you don't really need to sell anything for zennies. Its quite annoying to do, but very well worh it.
wait, before you only got coins from doing one specific monster? is that why i suddenly discovered how the coin system worked after tu4?????
The ONLY issue I have is that as a switch player who is in high endgame, I have to do that shit all over again on xbox.....maybe I will maybe I won't
My get around for grindy endgame has always been just completionist stuff. I usually ignore having the best min/max set possible in favor of doing all the quests, filling my hunter card, and just collecting weapons to play with.
But endgame max damage? Is not compeltionist? Then bud you are not a completionist in terms of a monster hunter.
@@qwickiegaming8597 ????
Bro he meant that he doesn't want to theory-craft and set build but is just probably collecting stuff... I did that in Base Rise crafted all weapons and Armor and finished the guild card to completion....
That's VERY DIFFERENT with Min-Maxing...
@@qwickiegaming8597 I suppose it isn't for me. It's okay if you feel that way though. Different strokes and all that.
"Why does there need to be a grindy endgame? What's wrong with having a 40 hour experience and calling it at that."
Nothing is wrong with just a 40 hour experience that ends at the final boss, but how can you view it as a negative for there being an option for players to have gear goals and grinding that extends past the final boss. If you don't want to engage with the grindy end game and just want your 40 hour experience, then take that 40 hour experience and move on. Don't proceed to knock the game for there even existing an option for players that want more post game.
And you even said Zorah Magdaros was a fun Raid Boss...Bro there's so many bad takes in this video that I really don't have the time to continue typing the entire list.
This is where YOU are wrong. When the pointlessly grindy end game makes it so you can rarely play co-op for the first 30 hours, there's a HUGE problem.
Sorry you didn't like Zoran magdaros, atleast it was a raid boss, which rise seems to have none of.
@@aboveaveragegaming6120 play solo then, that's how the game is fun.
@Kamu' @TheBackupSable not a bad take and not click baid. The title perfectly represented the 14 minute video. I don't think this was a "bad take" I think it was controversial, but it's not like I didn't have good reasons for saying what I did. If you're OK with no raid bosses, good for you. If youre OK with world having a larger player base despite being much older, good for you... sunbreak has some serious problems and I didn't even have to get into the purchasable Layered dlc.
@@aboveaveragegaming6120 Oh boy. Listen, do you think it's possible that maybe if Rise was just a 30 hour experience and ended at final boss, that it would just as equally be hard to find co-op partners to match in to, months after its release?
I'm assuming you just got into Sunbreak recently after its already been out for some time. People naturally move on after a game has been out. If this game was just a one and done 30 hour experience and you finally decide to jump in months and months after the majority of the playerbase is already done with it, you would run into the same exact issue of having a hard time finding co-op players.
Just because there's an endgame does not change how hard it is to find players in early game. There is no direct connection. All that endgame changes is that players that would normally leave after their 30 hour experience, now have another reason to stay.
@@kamuthebackupsable9520coop is not fine I play on pc and I have to wait so long for people to join that's cap even when posting it on discord no one joins like I post the mission like anomaly or decoration farming but no one joins ,I wait for like 2 hours till the post ends and no one joins.
I hope they continue with the armor and weapon system where you can combine different armor sets unlike world only having 1 armor set and 1 weapon better than everything else
steam multiplayers is a huge issue that i hope gets fixed in the next mh since they said will add crossplay, right now i quit the game i felt like i was burnt out, and if i wanted to enjoy mh6 whatever capcom decides to call i need a really long break lol.
The more I play of wild hearts the more I realize how inferior it is to monster hunter, even rise is better imo… base rise
Really agree with the dead content topic.tons of cool monsters,weapons, and armor with 0 incentive to go after
The end game grind is bad, but the end game grind has always been bad in this whole series. In fact, if you complain about the grind on the internet, the community will have you crucified. We at Monster Hunter take pride over playing a game series that is "hardcore", and any proposal that would make the game more accessible to the masses is blasphemy. That being said, only a man possessed by the devil himself could wish for the return of Zorah Magdaros, this man clearly need help.
Hot take but outside of the guiding lands worlds grind was better then most people think, the decos are basically a non issue now with the added quests. I’m hoping rise gets better by the end like with IB
Like others have mentioned you do technically pay for the G Rank expansion but that's if you bought the first iteration, like for example if you bought MH3 the only way to get G rank was to buy MH3U so you were technically paying full price twice whereas now you pay slightly less for the expansion.
But other than that I 100% agree with you. I think the talisman grind is the worst, especially for anyone who's replaying it on PS4/5/Xbox. Because here I am, regrinding talismans but at the same time trying not to pour that much time/resources into it because I know for a fact that at the end of Sunbreak I get the ability to 'pick' what I want
But I need decent talismans just so when I start Sunbreak I'm not hating life
Honestly I love world iceborne and sunbreak but I had to quit due to work. I never got to see the high end grind of sunbreak but I loved played longbow
Gee I’m almost 900 hours on Switch and because Hunting Horns have different songs per weapon, it pays off to collect them all and use different element weapons because of the variety of song sets 😁
My general idea is that Rise will go down as that MH game that came out in between World and MH6. Something crucial about this game never clicked for me, and when you finally come face to face with the endgame grind, the feeling that comes forth is mostly a "uh, no".
You can plug a keyboard into switch like how you did with tri, the multi-player is thriving there
What unfortunate is all my friend have it on their switch and I can't play with them :I
2:10
i would like to disagree on that, it can be true in any other monster hunter, for sure
but sunbreak combat being centered around counters and monster aggro being an unsolved mystery 20 years later don't go well together, like at all
sunbreak has imho the second greatest combat after gu... when hunting alone
multiplayer is really hit or miss, either the full party is at a really high level and/or in tune or call with each other, or things can go south really fast
Bro MH3Tri was so much fucking fun. It gave me the same vibes I got from playing PSO on the gamecube. Meeting random people and making friends was the most fun.
I disagree. Base rise had no endgame grind and that was part of the reason people (mostly) didn’t like it. That was one of the major complaints along with difficulty. I think you just need to accept have a grindy endgame is just part of monster hunter now and it’s how they keep people playing this long and interested.
Your argument about people being able to have fun just mastering the weapons doesn’t hold weight to me and again is partly why base rise was bad. Doing the same quest for each monster over and over with no reward gets old real quick and the game would die very quickly.
You’re right there’s nothing wrong with a 40 hour game but if I’m playing a 40 hour game I expect a decent story and stuff
I really wish people used lobbies in world. Or trying to get people to do a seige or arena quests now a days.. Good luck. But there's still people that are looking to do the quests but no one uses lobbies
I quit after i beat the Sunbreak campaign. Only came back whenever they got a new monster. The afflicted system was horrible and not fun at all.
After like 7-8 months of pause I booted Sunbrake and soloed Golden Rathian with my dualblades. I truely belive that the game is to easy aswell.
Hang on making a youtube how I played rise straight to the end of sunbreak to then complain that I didn't have any zenny to do every single armor upgrade.
In my opinion e anomaly is super boring it's literally the same monsters but with more hp and stronger nothing really fun that , I'd rather fight big raid bosses like safi fatalis ect.. It gets way too boring.
I found the comment section more interesting than the video LOL
I've put in over 680+ hours and the game is still addicting to grind through however u get these new people that hold u back on some quests lol not to mention the rampage mess is BORING.....I hope it's different in SB!
If u had a blast on base game, you'll absolutely love Sunbreak. And Rampages are gone in SB.
@@dunkin9443 thank God!!!!!!
Thanks for all your great work on Armored Core. Unsubbed, but looking forward to something in my interests.
Thank you. This actually helps me, as you won't count as negative click through rate.
@@aboveaveragegaming6120 Should you remember or care to do so, invite me to Fallout or BattleTech/Mechwarrior future content. I'd love to resubscribe to either focus.
What????? I completely disagree. Most of my experience comes from playing offline, and no game need grind, no game needs thousand of hours to master anything, you contradict yourself in the idea of "I have a solid opinion after a couple of hours" then use as the idea of mastering the game for thousand of hours to critique the lack of difficulty, like whut??????? Elemental weapons have never been to have an advantage but to be as effectively as fast as possible, and decos are not necessary to make the best build or a decent idea, Dunno dude, I extremely disagree with 90% you said, is ok if you didn't like nor enjoy it as much as other games, but bruh, there's several even quest to grind money (with one quest you cab get like 1M or something like that) and the thing I'm 100% agree with is anomaly being trash, and wtf????? Multi-player take no time on switch, good video but goddamm you very, very wrong
It's weird how you have an issue with me saying 1000s of hours and then you say "a couple hours" I've put 600 hours into world in the past so I know how much time it can take to TRULY master a weapon (not just look up a guide and think you're good because you can sloppily replicate some dudes combo). And rise has added onto that even more with wirebug mechanics. How am I supposed to know there's some event quests that gives millions of coin? I actually experience the game for myself instead of looking up guides (not accusing you)... elemental weapons would be EXTREMELY useful if the game was harder, but since it's not, there's no need to bother. I appreciate the compliment. And deco's are 100% required for making builds. That's kind of the whole point of making a build. Decorations are extremely important, idk how anyone could think they aren't.
@above average gaming I said they weren't because you have augmentations. The next update is also going to add new augmentations, decos and new talismans, and the guide thingy, is not a guide, I was playing when they added the new event quest of furious rajan that give a lot of money, I didn't even knew what was that for until I saw the end reward, I main gunlance, element damage is not a must IF you don't use either Dual blades, charge blades and switch axes, I fact, there's a build that doesn't use elements damage but elemental defecen but that's not the point, and about the difficulty, I still don't agree on it, Rise was my first MH, then I play world and I absolutely destroy the monster, was a breeze to me, maybe we just don't see the same thou (which is fine, I'm here mostly for armored core, it was a surprise to see a MH in the channel) and the game hasn't finished it development cycle, who knows, they might add something different later down the line
@@aboveaveragegaming6120 decorations are only important to grind post-ending if youre obsessed with getting the highest possible percentage on the damage meters, which i am reasonably sure you are
@@omenmarin7903 i think the op uses game8 and online recommended builds for the basis of 100% of their sets and is very salty that it takes a long time to make those builds or that all of them currently recommend elemental because of valstrax
ive made a few non-elemental hunting horn sets as i realised the recommended sets for those were very dumb, i will also stray from the gunlance set they recommended because there are no upgrades to guard or anything
I understand a bunch of the complaints, specifically stuff like Wirefalls triviliazing a lot of the game and how easy a lot of the fights are, or how long the anomaly grind can take, but like.. complaining about the grind itself kinda misses the point of MH endgame, maybe it needed to be a bit less grindy sure (Sunbreak anomalies specifically I grew incredibly tired of), but there is no way there won't be some form of endgame grind for players to partake in. If you want your 40 hour game, RISE/SUNBREAK already is that and more.. I personaly put in 300+ hours before I decided that Anomalies got boring and just stopped and I'm satisfied as is, 300 hours for a 40 EUR game sounds like a good time/deal to me.
Also I personaly found the Guiding Lands to be a much more engaging way to do endgame grind tbh.. just continous hunts as the monsters come in and not hundreds of anomaly levels.. with a few hunts you could level the areas you wanted and get your materials.
PC connectivity issues are a big problem though, the game is region locked and it sucks ass, no idea why they would do that.. I had no issues finding players in World but RISE/SUNBREAK just sucks in that department. That's the most valid complaint in this alongside the Wirefall/difficulty concerns.
thank fuck for the mod to turn off region locking
@@JustSpag that’s good and all but I’m criticizing the game as is and the truth is the devs fucked up on this one if we have to rely on a mod to solve this.
i dont think rise is region locked, i see players from all over the world on quests... however, i do have connectivity issues. i had these with world too but recently with sunbreak i keep getting disconnected from my friend's lobbies all the time, and they from mine. it is infuriating. hell, last night for a while no online matches were working at all for any of us.
i think the first complaints of easy fights and wirefall apply to base rise. sunbreak accounts for them by punishing players for abusing wirefall. where i would criticise sunbreak is taht the fact the player has become so mobile means that in order for a fight to be difficult, they've turned it into an insane test of reflexes. this is very much embodied by risen valstrax, who has followups for his followups for his followups. it is unplayable for most people. it reminds me of how other games get skill creep because they try to make it balanced for their very best players.
This would all be fixed if they forced people to socialize and brought back lobbies
Rng and washed rinse repeat the same monsters gets pretty tiring for a solo player like me.
Holding out for MH6 ..or 7 idk
@Acts 2:38 KJV, repent! It felt like a completely different Dev team handled Rise/sunbreak
@@NeroCrucible Because it was lmao.
Honestly I'd rather have GRank be apart of a DLC, then having to buy a whole new game. MonHun Freedom 2 and MonHun Freedom Unite?
Exactly my thoughts...
Okay so to summarize...
This is just yet another video filled to the absolute brim with the worst possible takes from yet another dude who clearly has no idea what Monster Hunter truly even is and decided to hop onto the drama train with more uneducated and biased takes.
Sometimes I feel bad for the developers, they've been doing the same thing for two whole decades and people's still whining for the dumbest reasons.
"the main point of MH is multiplayer lololol" "how am i supposed to play if no one joins my early game hunts?", "endgame is filled with grind" like, what?
He needs to play solo instead.
His only valid point is the lack of difficulty in rise/sunbreak. Everything else I can’t get on board with.
Dude was confused as fuck to me, he contradic himself in so many ways
I have been a fan of monster hunter for a long long time. I'll say it one more time. There's reasons why world is pulling 10 to 20% more players despite being a much older, less relevant game.
@@_EXP626_ Sure but he only says there's a couple of monsters that are actually difficult. Like really only a couple? I think that's such an unfair and disingenuous claim that there are only a couple of hard monsters. I dont have an issue with critique videos like this and different opinions, but the moment I start catching huge overexaggerations like, "Multiplayer is the most important thing in MH," or drastically downplaying things like "only 2 hard monsters," I end up completely questioning the entirety of everything he says.
If you can't be fair and objective with even the small details, then everything that comes out of your mouth loses value and starts to seem less about objectivity and more about crafting your argument to support your bias.
Nintendo online is not region locked so...Switch.
I disagree with a lot of your takes, but Sunbreak is for sure not for everyone, if you don't enjoy MMO type of gameplay with lots of grind you'll really not like Sunbreak End game.
Tell me you're a Dark Soul Fan without telling me you're a Dark Soul fan!
But I really wanted to tell you about how big of a souls fan I am :/
Yep monhun sunbreak is a total grindfest when you are in endgame. If you're a player who wants to blitz through in fully upgrading/minmaxing your build , then you will get into a burnout state sooner rather than later.
When it comes to monhun, just don't think about it when you play and play the game if you don't have any other video games to play with. I mostly play my games solo so I'm not that affected by multiplayer that much. I also have a very high tolerance in grinding because of my experience in playing classic mmorpgs.
'Most of the fun in monster hunter comes from the fun you have with other players...'
Absolutely disagree. Like 'most' of the fun? Yeah if you think that maybe you don't really like the games all that much.
Yeah I agree. Now can it make it more fun, sure. But maybe Monster Hunter really isn't your thing if you're going to such extremes of a claim that multiplayer is where the majority of the fun is. A majority?
I agree with ya, fam. Playing multiplayer in the older games are fun, yes, but the games are usually set up to be beatable (some more irritating than others) solo, and honestly I've spent a lot of time in the games playing it solo, only playing online for something like Kulve or maybe doing some 4U relic farming. But ofc maybe thats what above average gaming thinks is fun enough for him which is valid ig
I agree you're all G's
Quick question. Would you seriously put thousands of hours into this game if it didn't have multiplayer? You're a liar if you say yes. Multiplayer is a HUGE part of the monster hunter games. I guarantee you there are people that have quit because they can't find matches in the first 30 hours and have noone to play with. Maybe "most" was a bad choice of words, but there's no denying that multiplayer is one of the most important aspects of the game...
I've barely even touched multiplayer in generations ultimate and I already got 2k hours, with Rise on the same path.
Multiplayer is a big factor for the games yes, but it's by no means necessary, and if you quit because nobody's joining your Rathian quest while ranking up that's your issue. Nothing's stopping you from finding people.
I made some cameoes
Finally
70 hours in rise/sunbreak now. At MR 27.
My real issue i suppose, is the lack of SOS system we had in world.
The system allow you to actively look for help while others being able to see that you’re looking for help directly.
Along side with auto queue only being on a per mission basis, it really keep people away from each other.
And now i have followers and 2 dogs? How in the world am i suppose to want to play in multiplayer when 1. Followers are so strong. 2. Hard to find players at all(due to poor design) 3. Even if i find people, maybe they’ll just cart on me right away.
This is a really really bad game for multiplayer.
Disagree. SOS is for lazy people, monster hunter is the type of game where you make bonds and friendships with hunters, through discord or joining someone’s lobby and taking turns or asking them for help. Assuming people will help you and them to come join you makes you very entitled to wasting their time.
Sunbreak had the chance to redeem itself and be on par with MHGU and MH3U but they double down and made it worse with these “Title Updates”, event quests and paid DLC. I recommend playing the classics or Frontier over these modern MH games.
Monster hunter needs to stop trying to be an mmo
Fucking what? Lmao monster Hunter already had a mmo and this definitely isn't it.
@@azorat1976 yeah I know that monster hunter frontier exists, I’m talking about the mainline series trying to be like an mmo.
You need to get rid of that attitude because your getting mad over nothing and that makes you look like a little bitch.
Monster hunter has 2 MMOs that are currently shut down☠️. Pls do your research
@@Sami-ex6fd oh no I missed one and now i am cursed to do research before i say anything at all because some random guy on TH-cam told me to.
My original comment is still relevant and you two are a couple of nerds who get bothered over nothing.
would love to see the like/dislike ratio no this video
86.3% likes as of 3/25/2023
@@aboveaveragegaming6120 close to what I thought
This video has way too many mistakes and misinformation. Gotta research a bit more.
This video is truly special for a number of reasons.
3rd gen best gen!
the problem with sunrise is capcoms blatant dive into excessive MTX.
the monster list in rise is bad.
jyuratodus got in rise over Lagiacrus? what kind of weed theyre smokling at capcom hq in tokyo? dumb dumb dumb devs.
this same fish got left out of the guiding lands in icebourne because he was unpopular.
where is the subspecies for gossharag, aknosom capcom???
monhun is too formulaic and repeticious.
go back to simplier games a la 3rd gen to 4th gen.
Can't wait for 3 tri servers to go back online
this is another huge problem, the rewards that would have normally been in event quests got turned into MTX instead, by admission of the devs. events in past games were always exciting because of the unique rewards....
Worst creator take I’m seen. Laughed quite a bit throughout the video
Still a better game than World
why
Very original take no one had before