Casmo: I can't help myself. It's a compulsion: Right Seaters: Put your target area as a DIR WPT, and flip screens between the HSD and the VSD. HSD provides a useful visual reference for MMS bearing, and the line to the DIR WPT helps you to estimate the turn points, range, and angles for flying 8s. The HSD also has a carat to always know where the MMS bearing is. Get Gud at using those screen select switches to flip between the VSD and the HSD to keep spatial awareness and keep your left-seater from smacking you in the back of the helmet.
This is what I live for. Learning how other guys did their jobs. Especially the guys who flew for a living. Wish I had talked to my grandfather more when he was lucid. He served in the Navy on a Carrier ages ago and can't remember much besides the name of it and two particular anecdotes. He has short term memory loss so he'll tell you about harpooning sharks to protect seals(the animal) because it was their mascot, and dropping grenades over the side of the ship to prevent sabotage. He'll tell it a dozen times and then a minute later ask if he ever told you about being on shark watch. I always say no so he'll tell me again.
I was in the USCG and my first unit was a 210' WMEC. We deployed with an H-65 for my first deployment and we practiced "HIFER", where the helo would hover next to the flight deck and take fuel. The air crew said that they were using fuel faster than it was going into the bird!!
I think this is my favorite video in the series so far. This is the kind of stuff that I really want to learn about, how to tactically employ the KW in the way that it was meant to be used, and how real pilots used it when they were flying. Thanks!
I guess it's healthy to approach it like this though. I mean they put a lot effort into correct modeling. But I work in aerodynamics, there is no chance in hell, they get it right, when NASA has 1536 cores working for 2 weeks straight to simulate less than a physical second of rotor flow to roughly getting into the 1% error margin of the experiment. But there are simpler models who can execute in real-time on a single core. Obviously it's not the same fidelity, yet when the coefficients are tweaked long enough, you get descent enough to give you the same feel. But no worries, expensive commercial simulation software running in these super simulators does it the same way, maybe at a higher resolution and they give it some more cores ;-)
Thanks for the fantastic video! A big problem I see regularly with guys and DCS as they love to sit low in a hover in any tactical situation. I like you are explaining to choose altitude and speed based on the situation. Tools in the tool shed!
Great stuff, Casmo!! Im getting the Kiowa either this evening or tomorrow. I'm very excited!! One question... Could you do a video like the ones youndid a few years ago on the basics of helicopter flying, but do one covering OGE hovering? IGE hovering is easy, since all of the visual reference points (edge of the taxiway, taxiway markings, lights, etc.) are so close. It's easy to hold position in an IGE hover. I can't seem to find good reference points for holding steady position in an OGE hover. I would love to see a video covering this, please. Thanks again!!
My rough understanding it is due to the bundle of wires in the MMS and Standpipe. Its like wringing out a wet rag if you were to keep turning it. On another note thanks for telling them to go fixed forward (and not break the stops IRL). Didn't feel like changing a sight today! 😅
The drive-by made me laugh 😂 Re. the perennial sim/game debate, I think it depends how you approach it. Approach it seriously and it’s a sim, approach it more casually it’s a game. USAF and Armée de L’Air (possibly others, don’t know) use DCS for training so its clearly capable as a simulation, conversely you can have a lot fun taking it lightly. Get whatever you want out of it.
Fly with labels turned on. Then change it to a tick mark. There! Problem solved! All of your targets have a red (or blue) pointer above them.Then hit activate pause so you’re nice and steady and you can really zero in on the target. And don’t worry about return fire. Immortality is turned on so you’re good. Let er rip! Lol this is how real world warfare works. I am sure Casmo used all these techniques over in theater.
Great work Casmo, brings back good memories of my time in the forces. Teamwork is key to DCS Multiplayer, loving the Kiowa. Allows me to travel further than driving a Humvee to lase a target. Did you ever have to lase a building to not set off laser warning sensors, then point to target in the final few seconds?
Love all the videos so far, its pretty awesome having a guy thats flown these IRL here helping us all from day 1! I have a question i havent seen answered though but maybe i missed it. Is there a way to speed down the cursor for the MMS? When i max zoom in its super janky and i have a hard time getting it onto the target? Thanks again for all this shit, super cool of you dude
Great stuff! thanks. The "8" pattern is a great addition. For two players it's a must see video. Wish the AI could pool such pattern...maybe record a pattern and repeat it (just for game purposes, not good idea with enemy around)
The bow tie is soooo much easier with the mms range of motion vs the tads I love it. Best done multicrew for sure. Doing this and still buddy lazing. Ohh yea!
Say you have 5 TPs, what's the fastest way to go through them in the MMS? Currently I find myself having to type in individual PPTs and slave them, which can be done in several seconds but i'm wondering if there's an easier way.
Level 2 Manned-Unmanned System with its capability to display the video feed from a drone sensor or the camera feed of another player OH-58D Kiowa Warrior aircraft - how is this done in games from an MQ9
About the mms, anybody having issues with zoom creating a picture in picture effect? Also half of the time acq and point track offset won't work. It does not want to slew.
@CasmoTV true but I can't slew to make an offset after point track achieved. The gamer in me says this is bullcrap and it should work all the time. Because dcs is a game. Although I do appreciate having the nuance of limitations on capabilities of the sensor.
People want more than 190 degrees?! I feel spoiled compared with the Apache, where it just about goes past 90 so you can barely keep looking at something while increasing range, or if you want to orbit you have to stay bang on perpendicular to maintain visibility.
Casmo: I can't help myself. It's a compulsion:
Right Seaters: Put your target area as a DIR WPT, and flip screens between the HSD and the VSD.
HSD provides a useful visual reference for MMS bearing, and the line to the DIR WPT helps you to estimate the turn points, range, and angles for flying 8s.
The HSD also has a carat to always know where the MMS bearing is.
Get Gud at using those screen select switches to flip between the VSD and the HSD to keep spatial awareness and keep your left-seater from smacking you in the back of the helmet.
This is what I live for. Learning how other guys did their jobs. Especially the guys who flew for a living.
Wish I had talked to my grandfather more when he was lucid. He served in the Navy on a Carrier ages ago and can't remember much besides the name of it and two particular anecdotes. He has short term memory loss so he'll tell you about harpooning sharks to protect seals(the animal) because it was their mascot, and dropping grenades over the side of the ship to prevent sabotage. He'll tell it a dozen times and then a minute later ask if he ever told you about being on shark watch. I always say no so he'll tell me again.
Found out the hard way today on rotorheads server that hovering on station equals bingo fuel in no time
I was in the USCG and my first unit was a 210' WMEC. We deployed with an H-65 for my first deployment and we practiced "HIFER", where the helo would hover next to the flight deck and take fuel. The air crew said that they were using fuel faster than it was going into the bird!!
I think this is my favorite video in the series so far. This is the kind of stuff that I really want to learn about, how to tactically employ the KW in the way that it was meant to be used, and how real pilots used it when they were flying. Thanks!
I smile big every time you call DCS a videogame. I called Xplane a videogame on a forum once and touched a nerve.
I guess it's healthy to approach it like this though. I mean they put a lot effort into correct modeling. But I work in aerodynamics, there is no chance in hell, they get it right, when NASA has 1536 cores working for 2 weeks straight to simulate less than a physical second of rotor flow to roughly getting into the 1% error margin of the experiment. But there are simpler models who can execute in real-time on a single core. Obviously it's not the same fidelity, yet when the coefficients are tweaked long enough, you get descent enough to give you the same feel. But no worries, expensive commercial simulation software running in these super simulators does it the same way, maybe at a higher resolution and they give it some more cores ;-)
I mean the whole witch prosecution of the 17th century started because some lady called the drill practice of soldiers for a fun game.
Some people take it too seriously. Maybe like certain airsofters think of it like a real war, not a game. At the end of the day it is a video game.
Only someone with your experiance can bring this type of training to DCS. So awesome. Never would have thought about the figure 8 pattern.
Thanks for the fantastic video! A big problem I see regularly with guys and DCS as they love to sit low in a hover in any tactical situation. I like you are explaining to choose altitude and speed based on the situation. Tools in the tool shed!
Great stuff, Casmo!! Im getting the Kiowa either this evening or tomorrow. I'm very excited!!
One question... Could you do a video like the ones youndid a few years ago on the basics of helicopter flying, but do one covering OGE hovering?
IGE hovering is easy, since all of the visual reference points (edge of the taxiway, taxiway markings, lights, etc.) are so close. It's easy to hold position in an IGE hover.
I can't seem to find good reference points for holding steady position in an OGE hover. I would love to see a video covering this, please.
Thanks again!!
I really liked the module. Very quickly became my favorite for today. It is very easy to learn.
That 360 degree thing was personal 😂
My rough understanding it is due to the bundle of wires in the MMS and Standpipe. Its like wringing out a wet rag if you were to keep turning it. On another note thanks for telling them to go fixed forward (and not break the stops IRL). Didn't feel like changing a sight today! 😅
Always love your experience proved explanations. It's always a pleasure to watch your videos
Such high quality content! Thank you!
The drive-by made me laugh 😂
Re. the perennial sim/game debate, I think it depends how you approach it. Approach it seriously and it’s a sim, approach it more casually it’s a game. USAF and Armée de L’Air (possibly others, don’t know) use DCS for training so its clearly capable as a simulation, conversely you can have a lot fun taking it lightly. Get whatever you want out of it.
Fly with labels turned on. Then change it to a tick mark. There! Problem solved! All of your targets have a red (or blue) pointer above them.Then hit activate pause so you’re nice and steady and you can really zero in on the target. And don’t worry about return fire. Immortality is turned on so you’re good. Let er rip! Lol this is how real world warfare works. I am sure Casmo used all these techniques over in theater.
Great videos about the Kiowa, thanks a lot Casmo!
You know you're stopping me from getting any work done Casmo? 13.00hrs on a Thursday and watching Casmo's youtube vids!
should we tell him hes lost 3 days ?
Great work Casmo, brings back good memories of my time in the forces. Teamwork is key to DCS Multiplayer, loving the Kiowa. Allows me to travel further than driving a Humvee to lase a target.
Did you ever have to lase a building to not set off laser warning sensors, then point to target in the final few seconds?
Love these tactics vids. Thanks, Casmo.
Love all the videos so far, its pretty awesome having a guy thats flown these IRL here helping us all from day 1!
I have a question i havent seen answered though but maybe i missed it. Is there a way to speed down the cursor for the MMS? When i max zoom in its super janky and i have a hard time getting it onto the target?
Thanks again for all this shit, super cool of you dude
Make sure you are in manual and not forward mode
Hey thanks that was exactly my problem, appreciate it! @CasmoTV
'and on tonight's episode of Police Helicopter chases'
Great stuff! thanks.
The "8" pattern is a great addition.
For two players it's a must see video.
Wish the AI could pool such pattern...maybe record a pattern and repeat it (just for game purposes, not good idea with enemy around)
It can tho it’s being refined.
The bow tie is soooo much easier with the mms range of motion vs the tads I love it. Best done multicrew for sure. Doing this and still buddy lazing. Ohh yea!
Say you have 5 TPs, what's the fastest way to go through them in the MMS? Currently I find myself having to type in individual PPTs and slave them, which can be done in several seconds but i'm wondering if there's an easier way.
Just keep hitting PPT
I would take an educated guess and say the rotational limit on the MMS is likely due to the wire stem feeding it.
wires is why it does not spin 360
Casmo, exposing trade secrets. 😂
Level 2 Manned-Unmanned System with its capability to display the video feed from a drone sensor or the camera feed of another player OH-58D Kiowa Warrior aircraft - how is this done in games from an MQ9
He casmo im torn between getting the oh58 or not, I have the apache and Im wondering the oh58 is worth it or sohuld I stick to my apache?
Thank you
Thanks good stuff
That car 😂
very interesting thanks
If in doubt, an aircraft can't do something because it wasn't in the contract.
About the mms, anybody having issues with zoom creating a picture in picture effect? Also half of the time acq and point track offset won't work. It does not want to slew.
Point track and acquire aren’t a magic button. They don’t always work irl.
@CasmoTV true but I can't slew to make an offset after point track achieved. The gamer in me says this is bullcrap and it should work all the time. Because dcs is a game. Although I do appreciate having the nuance of limitations on capabilities of the sensor.
@CasmoTV I figured it out. Acq offset and point track offset doesn't work in prepoint.
People want more than 190 degrees?! I feel spoiled compared with the Apache, where it just about goes past 90 so you can barely keep looking at something while increasing range, or if you want to orbit you have to stay bang on perpendicular to maintain visibility.
How in the world do you fly so straight!??
Practice practice practice
How are you able to control the MMS in the right seat?
Map the copilots controls to something 🤷🏻♂️
make video about l2mums start-up and kiowa recieve from kiowa MMS transmitting prespective
Please
@@CasmoTV THATS AN ORDER
Lol
@@ChrisPBacon-my7yt 🤣
@@dart_q8 Wrong answer.
I'm old.
But I still consider you my Daddy.
♥
MMS: o_O
Why doesnt it spin around 360 degree's... :) Yes Im that guy :) lol