"Realistic" tech wouldn't mean "more expensive". It would mean that you don't know what your research is leading towards, or even how productive your researchers are being. Every month you would produce a random amount of research (between 0% and 100% of your stated output), and this would be fed into a random tech that is available to you. You would not be shown either - no idea how much research is being produced, or where it's going. The traits of your Head of Research would give weight to certain techs, but it would ultimately be out of your contol. This would turn research into a giant money-pit, with no guaranteed return on investment. Just like real life! Being a Materialist might ensure a minimum amount of research per turn (maybe 5% for moderate, 10% for fanatic, perhaps a Materialist-only civic to boost it further), but for everyone else it would be far more reliable to invest in one's economy and army, and focus on alliances. This would also make research treaties much more valuable, because you'd sorely want the bonuses to researching techs that other empires have.
12:50 There is only one Reckoning spawned by the End of Cycle on your capital, but EVERY colony spawns a standard shroud entity. Also all of your planets do die, you don't keep one, your empire is just relocated to a random uninhabited habitable planet in the galaxy (and if there isn't any left you instantly lose).
Hey ep3o, i just baought stellaris on chrismas day and ive been paying for Couple days now. I have a couple questions. 1. How to make more shipyards 2. How to make your federation not loose cohesion 3. How to stop planet automation from cuasing unemployment.
Aye nice! 1. Get more starbases / upgrade the existing ones and build them in the module slots! 2. Apply an officer to the federation, level them up and give them anything that boosts cohesion 3. Don't use automation XD
@@Ep3o Thanks for the advice! I guess I can no longer just focus on my ships. I will have to dedicate time to my planets. Also if you are curious the federation is just me (UNE) and a primitive that discovered FTL. I set AI to 0 so we are alone in the Galaxy. I already put a level 5 leader in charge of the Fed. But I guess we will see how it turns out.
Use the pause button as much as you need! Planet management always becomes very time consuming, but it's still better to do everything manually than let the AI manage them for you.@@Guanaco17
@@Guanaco17i think watching a quick tutorial on automation may help. Also from what I know automation only constructs stuff once there is at least 1 unemployed pop. But you still need the resources to build stuff in your bank, so being out of minerals stops automation from building anything
I just realized how busted becoming the crisis is goingto be with the tech changes. Since getting manace is going to be way easier than unlocking the breakthrough research to gain tier 5 ship components
Concering the question posted at the 8:00 mark keep in mind the U.S. passed a 3/5 compromise in order to appease the slave states where slaves were counted as 3/5 of a person. Granted back then that was also against the south because if they counted slaves as a whole then it would actually be better for them in Congress. However that was based on the fact that more people meant more representation in Congress so you wanted your slaves to count. However in Stellaris world it does make sense that you'd want your slaves to count for less as the original poster said, other than for the purposes of counting them like you'd count your goods to make sure they don't go missing, you don't care much else about how they're taken care of.
15:00 if it’s to remove tech rushing i’d rather they just add more stuff to research rather than make research a ball ache because people who invest into tech are getting tech quickly- more stuff to do with strat res refining or side grades for armour and shields
Honestly I wish they went the other direction with techs. Every time I build a ringworld I hust dont have time to populate it. Would be fun if you could build an empire in a way that you get some techs earlier than others, idk
Honestly that's what origins should do in my opinion. Like you should have "tech trees" which are pretty mich just chance boosts and cost reduction for certain techs, like shattered ring should be able to make ring worlds in the mid game (with a little price reduction of course), same for abandoned gate way. Prosperous unification maybe should give a higher chance for industry research or lets you spend unity to boost research or something. I feel like the origin mechanics as different layouts for different play styles (kind of like the civilisations in AoE2 work) would be an awesome change
905hrs In Stellaris but some is from a old bug from way back when just having the paradox launcher for a game being active in the back ground (not closing when the game was closed) added nearly 100hrs.
18:16 What do you mean this is cursed this is honestly one of my favorite ways to play the game as it counters death balls and remove clutch choke points. You have to think of war with another empire more along the lines of what it really is for other sifi empires as well.
I didn’t notice any bugs in 3.10 even though I was mid-game when I got an update. I kept playing in the same save file and only noticed UI changes. I guess I didn’t pay enough attention.
Back when tiles on planets were a thing, generating a 10,000 start galaxy was no big deal except you would run in to multiple stars with the same name unless you got a longer star name list. There were so many fewer pops it wasn't a big deal as long as you had a chonky PC.
With how many mods I play with, the game launching is the first hurdle. It's always fun to spend an hour making an empire just for the game to crash on galaxy generation XD.
Hi Ep3o, I have a quick question! What does First Contact DLC adds in aspect of Pre-FTL interaction. I know about extra espionage options but I am asking story and event-wise changes. Without the DLC we have rogue scientist event, nuclear war event etc. What are some story stuff special to First Contact DLC? Thank you for awesome videos!
I don't think the tech changes are good for the game. So many casuals don't tech rush or play the game the same way youtubers and minmax-ers do. They're never gonna build another megastructure. Some of them won't even get to Battleships.
With regards to the tech "rebalance" I think it is absolute garbage. The only thing they should be doing to try to lengthen the game is separating the slider that dictates tech/tradition cost into two and making them go higher than 5x. Forcefully extending the game for EVERYONE even tho many people don't tryhard techrush is just stupid. Let people choose for themselves how long a game should be.
I think it's not only against tech rush but also to prevent normal games to get to repeatable too fast. Like normally when I reach the end game start year, without a tech heavy build, I already have repeatables. But I think the way they should handle this is to add mote weaker (but still unique) techs to extend the research time without making it feel like nothing gets done. Maybe add some techs that scale badly into the late game like mining station output or cost or something
@@hanneswiggenhorn2023 yes they could add more techs, or a separate tech slider for players to use if they want. They could also have breakthrough techs for each specific tech sub category, for example t3 particles techs can only be researched if you research a t3 particles breakthrough tech. They could do all kinds of things like those we’ve mentioned here to increase the time it takes to progress through the tech tree instead of dramatically increasing tech costs, researcher upkeep, and reducing tech output.
15:25 this will make 50 year end-games impossible. Not just difficult or insanely challenging. Impossible. As a catch-up mechanic, which is only good for multiplayer, it's ok, but for singleplayer playthroughs, it's just annoying. And there's already enough lag in the end game, now I gotta deal with not having good enough fleets to wipe out the enemy pops?
lol This is my favorite TH-cam guy. I watched all of his videos, and were amazing. so, I'm bought a game. then I choice to be Divine empire for 25x difficult. so, I beat all of them. so fun❤😊
i don't have 2000 hours yet but im almost there, 1958 hours as of posting this comment. (edit: i am so sad that envoys can't be used in the GC or federations anymore, all i can ask is where are envoys used after a century ingame? also i always play on large 800 stars but i would play on huge once i get a computer upgrade.)
honestly, I hope stellaris team at some point start lowering numbers instead of increasing them, like instead of pumping up tech cost, they could lover tech production same with the fleets, quite tired of managing two-three thousands in the lategame ):
Thanks for having me again!! 🥰
Anytime!
Cheeseits are made of beef
@@kairuw6477 what
@@strugz10 yes
Speaking of.. what is your pc?
Motherboard, Core, Ram, exc...
for the tech cost issues, they should put 2 option in a menu:
Classic Techs: What it currently does
Realistic Techs: What they plan to do
I mean it's an open beta available on steam...
"Realistic" tech wouldn't mean "more expensive". It would mean that you don't know what your research is leading towards, or even how productive your researchers are being.
Every month you would produce a random amount of research (between 0% and 100% of your stated output), and this would be fed into a random tech that is available to you. You would not be shown either - no idea how much research is being produced, or where it's going. The traits of your Head of Research would give weight to certain techs, but it would ultimately be out of your contol.
This would turn research into a giant money-pit, with no guaranteed return on investment. Just like real life! Being a Materialist might ensure a minimum amount of research per turn (maybe 5% for moderate, 10% for fanatic, perhaps a Materialist-only civic to boost it further), but for everyone else it would be far more reliable to invest in one's economy and army, and focus on alliances. This would also make research treaties much more valuable, because you'd sorely want the bonuses to researching techs that other empires have.
I thought my 6k hours was a lot... 24k hours? Jesus christ.
What a chad.
I have 2279 hours, but yea 24k is true dedication
The Contingency Approves of this Video.
12:50 There is only one Reckoning spawned by the End of Cycle on your capital, but EVERY colony spawns a standard shroud entity. Also all of your planets do die, you don't keep one, your empire is just relocated to a random uninhabited habitable planet in the galaxy (and if there isn't any left you instantly lose).
Hey ep3o, i just baought stellaris on chrismas day and ive been paying for Couple days now.
I have a couple questions.
1. How to make more shipyards
2. How to make your federation not loose cohesion
3. How to stop planet automation from cuasing unemployment.
Aye nice!
1. Get more starbases / upgrade the existing ones and build them in the module slots!
2. Apply an officer to the federation, level them up and give them anything that boosts cohesion
3. Don't use automation XD
@@Ep3o Thanks for the advice! I guess I can no longer just focus on my ships. I will have to dedicate time to my planets.
Also if you are curious the federation is just me (UNE) and a primitive that discovered FTL. I set AI to 0 so we are alone in the Galaxy. I already put a level 5 leader in charge of the Fed. But I guess we will see how it turns out.
Use the pause button as much as you need! Planet management always becomes very time consuming, but it's still better to do everything manually than let the AI manage them for you.@@Guanaco17
@@Guanaco17i think watching a quick tutorial on automation may help. Also from what I know automation only constructs stuff once there is at least 1 unemployed pop. But you still need the resources to build stuff in your bank, so being out of minerals stops automation from building anything
I just realized how busted becoming the crisis is goingto be with the tech changes. Since getting manace is going to be way easier than unlocking the breakthrough research to gain tier 5 ship components
Isn't becoming the crisis supposed to be busted to balance out with the fact that the entire galaxy declares total war on you?
I want to see a ship build cost slider. A 10x ship/station build cost would be fun.
25x cost, 500x crisis
Concering the question posted at the 8:00 mark keep in mind the U.S. passed a 3/5 compromise in order to appease the slave states where slaves were counted as 3/5 of a person. Granted back then that was also against the south because if they counted slaves as a whole then it would actually be better for them in Congress. However that was based on the fact that more people meant more representation in Congress so you wanted your slaves to count. However in Stellaris world it does make sense that you'd want your slaves to count for less as the original poster said, other than for the purposes of counting them like you'd count your goods to make sure they don't go missing, you don't care much else about how they're taken care of.
"And now a word from our sponsor - MAPLE STORY"
Amounts of hours total: 3800
15:00 if it’s to remove tech rushing i’d rather they just add more stuff to research rather than make research a ball ache because people who invest into tech are getting tech quickly- more stuff to do with strat res refining or side grades for armour and shields
Honestly I wish they went the other direction with techs. Every time I build a ringworld I hust dont have time to populate it. Would be fun if you could build an empire in a way that you get some techs earlier than others, idk
Honestly that's what origins should do in my opinion. Like you should have "tech trees" which are pretty mich just chance boosts and cost reduction for certain techs, like shattered ring should be able to make ring worlds in the mid game (with a little price reduction of course), same for abandoned gate way. Prosperous unification maybe should give a higher chance for industry research or lets you spend unity to boost research or something. I feel like the origin mechanics as different layouts for different play styles (kind of like the civilisations in AoE2 work) would be an awesome change
After leaving my game open while in Germany for two weeks, I have 5k hours in the game since 2018. Yay.
905hrs In Stellaris but some is from a old bug from way back when just having the paradox launcher for a game being active in the back ground (not closing when the game was closed) added nearly 100hrs.
18:16 What do you mean this is cursed this is honestly one of my favorite ways to play the game as it counters death balls and remove clutch choke points. You have to think of war with another empire more along the lines of what it really is for other sifi empires as well.
2500 hours. So, a little over 100 full days. And I’ve been playing since launch quite often. So I have no idea how that other guy got to 24,000 hours
I didn’t notice any bugs in 3.10 even though I was mid-game when I got an update. I kept playing in the same save file and only noticed UI changes. I guess I didn’t pay enough attention.
Back when tiles on planets were a thing, generating a 10,000 start galaxy was no big deal except you would run in to multiple stars with the same name unless you got a longer star name list. There were so many fewer pops it wasn't a big deal as long as you had a chonky PC.
1,611 hrs. All of which is hard gameplay.
With how many mods I play with, the game launching is the first hurdle.
It's always fun to spend an hour making an empire just for the game to crash on galaxy generation XD.
I waited so long for this video. I rewatched all the past Reddit videos the last few days
Big shout out to the guy who accidentally reinvented the 3/5 comprimise
Hi Ep3o, I have a quick question! What does First Contact DLC adds in aspect of Pre-FTL interaction. I know about extra espionage options but I am asking story and event-wise changes. Without the DLC we have rogue scientist event, nuclear war event etc. What are some story stuff special to First Contact DLC?
Thank you for awesome videos!
I’m not entirely sure but it adds a bunch of events that can happen while monitoring them!
I saw pops changing their ethics, diseases, faulty tractor beams and faulty implants, don’t know which ones are DLC exclusive and which are not
@@art-games6230I think faulty implants was in update and not DLC
@@Smeik100 good to know
I think maybe the wiki got some info on that?
I am at 4721 hours play time now.
300 hours on console... only had the game a couple months 😅
Hope you get the 40k my guy. Well deserved
what a coincidence i was just rewatching your previous videos lmao
570 hours, also make the multiplayer stream into a vid
3015 hours since 2016.
I want to see a Run with the LOWEST Hyperlane Density and you have to do Payback so you have to go after MSI.
I should be around 1.2k hours if i count the hours spent on a pirated version
I don't think the tech changes are good for the game. So many casuals don't tech rush or play the game the same way youtubers and minmax-ers do. They're never gonna build another megastructure. Some of them won't even get to Battleships.
Awesome video as always!
7:11 literally the 3/5th compromise
With regards to the tech "rebalance" I think it is absolute garbage. The only thing they should be doing to try to lengthen the game is separating the slider that dictates tech/tradition cost into two and making them go higher than 5x. Forcefully extending the game for EVERYONE even tho many people don't tryhard techrush is just stupid. Let people choose for themselves how long a game should be.
I think it's not only against tech rush but also to prevent normal games to get to repeatable too fast. Like normally when I reach the end game start year, without a tech heavy build, I already have repeatables. But I think the way they should handle this is to add mote weaker (but still unique) techs to extend the research time without making it feel like nothing gets done. Maybe add some techs that scale badly into the late game like mining station output or cost or something
@@hanneswiggenhorn2023 yes they could add more techs, or a separate tech slider for players to use if they want. They could also have breakthrough techs for each specific tech sub category, for example t3 particles techs can only be researched if you research a t3 particles breakthrough tech. They could do all kinds of things like those we’ve mentioned here to increase the time it takes to progress through the tech tree instead of dramatically increasing tech costs, researcher upkeep, and reducing tech output.
I have a bit over 5k hours. I have no idea how someone gets 24k hours without leaving Stellaris open while they sleep.
6:24
We can see u advertising maple story...
;D
Really like these videos Ep3o. Thanks and keep up the great work :D
24,000 hours! Jesus.
That's actually impressive. And here I thought breaking 10k was a stretch goal...
10:00 I only have like 2,000 hours, need to step up my game.
Also 12:50 If that was a mod, it would be Psionic Species Expansion
15:25 this will make 50 year end-games impossible. Not just difficult or insanely challenging. Impossible. As a catch-up mechanic, which is only good for multiplayer, it's ok, but for singleplayer playthroughs, it's just annoying. And there's already enough lag in the end game, now I gotta deal with not having good enough fleets to wipe out the enemy pops?
The only pops i use for slavery is robotic pops if organic and non home speicies robots for machine empires.
2,985.5 hours in game.
11:42 I'm upset at how quickly you can boot up the game. Eight gigabytes and a dream baby!
24k hours is 1/3 of the time since the game released, person in the post has played 8 hours a day since release, every single day
For the bloody algorithm
Also, 19:20 I was part of the open Beta for it lol. So I got it for free.
I stopped watching Vtuber horniposting videos for this, because I know this shit's gunna be good!
Stay on target is a fun one for an achieve
I have around 1,200 hours in stellaris. So I do have decent game experience!
what?! and ai thought 6417 hours was an addiction
My two favorite creators!
9:56 I have 132.4 hours
Yes, I got it during the summer sale lol
Frankly, as someone who plays Stellaris casually, im not sure im going to like the new tech rules. I may just keep playing on 3.10 for the time being.
moar luscious-voiced @TheRedKing
1500 star galaxy multiplayer game time
Lol bugs I wouldn't notice I'm brand new and if I can hit start I am assuming working as intended
lol This is my favorite TH-cam guy. I watched all of his videos, and were amazing. so, I'm bought a game. then I choice to be Divine empire for 25x difficult. so, I beat all of them. so fun❤😊
I've got 996.9 hours, I can't even begin to imagine.. .
2064 hours, baby.
7:09 will make a fine screenshot in my between my memes.
Almost at 2000 hours. Almost (1968.1).
4,093.6 hours or 170.6 days....
Also, 12:16 I was part of that one lol.
i don't have 2000 hours yet but im almost there, 1958 hours as of posting this comment. (edit: i am so sad that envoys can't be used in the GC or federations anymore, all i can ask is where are envoys used after a century ingame? also i always play on large 800 stars but i would play on huge once i get a computer upgrade.)
Meanwhile me with 13 hours...
im up to 1.2K hours atm for total time played
I have 3528 hours in Stellaris
1447 hours. Still dunno how to play this game.
just above 2k hours here :)
i have only 5000hrs ...
...5,190 hours. Ahem.
1600 hours in stellaris xD
“Screw bubbles”
Unsubbed
is stellaris with high pops stable now?
7276 Hours here.
How am i more hours than either of you! i only started playing 2 years ago! (1447.4 hours)
I have 1600 hours.....
Here I am with like 60 hours
hahaha im using 3.4.5 forever!!
4.5k hrs
honestly, I hope stellaris team at some point start lowering numbers instead of increasing them, like instead of pumping up tech cost, they could lover tech production
same with the fleets, quite tired of managing two-three thousands in the lategame ):
Lore?
I got 3885.3 hours sines 2017.
800 hours
680 hour's
Nice
I disagree with the slave post. I fail to see how egalitarian is op, let alone xenophile. Almost all the meta builds are enything but those two.
7401 hours
5700 h played
1st