I haven't even been to the Mistlands yet, but if Seekers rely upon piercing damage, that's basically all the explanation you need. Mixing the Root Harnesk with any other armor pieces is going to net you good results because of the pierce resistance.
Great content. Before Fenris and root armour, I used to play with troll armour and the best helmet I could make for each biome. Because the helmet has no movement penalty and still offers big armour stat gains.
True, helmets are such an underrated armor item. I hope they add a light armour to the plains biome. I really enjoy the diversity to playstyle that they add to the game.
Another great video bro. I switched to Padded with Root chest after your last video and it made a huge difference in my Mistlands exploration. I'll be looking into the mixed net time I logon. Thanks mate.
The fact that it gives frost resistance as well makes it objectively the best cape and pretty good in general. Having fallen to my death a few too many times, not having to worry about that is great. It would've been nice way back in the mountains, but it's basically mandatory in much of the Mistlands. That's why it was the very first thing I built towards and crafted out of all the Mistands gear.
I've been wearing that Fenris hood since I got it just for The Aesthetic™ -- good to know a little bit of Fenris armor mixed in is a good choice mechanically, as well!
Honestly, the Fenris armor is really nice if you're just trying to explore. The people I play with are constantly asking me how I'm exploring so much of the world so fast and I'm just like "fenris armor is amazing when you're just running looking for berries."
Easily the best choice for scouting out new areas. Also number 1 gathering armor. I think this video was mainly to consider combat though. Outside of combat, Fenris is the best armor hands down.
Fenris is best if you're a fan of the staff of protection - the extra mobility lets you preserve the bubble better, and remaneuver to throw it up again. The fact you can just "walk away from" most enemy attacks instead of having to dodge-roll or block is HUGE.
@@t0ssacoin408 it's the fact you're always guaranteed to parry with the bubble, doesn't matter the weapon or your armour - the bubble will probably pop but with knives or swords it guarantees a huge hit for sacrificing the bubble.
I was able to kill the Queen solo on my first try using Fenris armour with Spine/Fang/ooze bombs. Only took about 10-12 mins. If i remember correctly, i only took 1 hit from the queen and maybe 2-3 from seekers. The movement speed buff is insanely useful for the hit-and-run strategy, but i would imagine trying to do an infested mine with Fenris being extremely difficult - you often get cornered by multiple seekers and have to tank hits more often.
Fenris Armor worked wonders for me while exploring with Megingjord and Eikthyr. It is, in my opinion, far more of a "scout" armor than an actual combat one. The Feather cape on top of it lets you traverse basically everything very fast. Apart from that, yes, it is a bit underwhelming, especially considered how many ice caves you need to find to get it to max level (it was 9 for me on my second run, but on our fourth run, we still haven't got enough for one person after 12 caves). This could be fixed by allowing Fernrings to drop a single piece of Fenris hair and/or maybe a fenris claw. Every if it was only a probability of about 50%, it would make farming those last hairs less tedious. Getting used to being squishy came in handy, though...I do not struggle as much with my newest...acquisition... *glances at eitr weave set*
It does play the scout role pretty well. It would be better balanced if it wasnt a pain to get like you said. Took me 15 caves for my first set because I couldnt get the cultist trophy. The Eitr set wasnt nearly that painful.
@@t0ssacoin408 Yes, exactly. It is entirely made up of non-renewable resources, which could be easily fixed by adding cultist spawns in front of a mountain cave or new structures at night and giving fenrings the drops above. There is one more use for Fenris armor that I saw my wife use in our coop game, though: She was having a blast with Yagluth. The armor comes with fire resistance, and the movement speed was perfect for dodging the laser and the meteors, or getting out of the way of the AoE. Very niche, but somehow worked. Still lost about 40% of her health whenever she got hit, though.
It's not just about speed or time, it's also about stamina usage covering the same distance. The mixed armor looks promising, the fact that it's faster than naked is interesting.
The stamina and speed go hand in hand. Distance covered per stamina point is more or less speed. Fenris will get the furthest, but not by much. Mixed will be right behind it. Full Padded will be left in the dust by both. Just watch the stamina bars during the tests and youll see what I mean.
Also the speed allows you to walk with more ease on slopped terrain, and jump height is crazy with fenris, those are the main advantage in mistlands rather than raw speed. For the mixed I personaly am not confident enough to never take a hit against Gjall that I would add fire dmg on myself. And I personally never saw the nerf in gjall spawns, those bugs are everywhere.
I think u missed one critical part in these testing. Its not only about speed...its about stamina depletion (mistland terrain sux) Fenris with carapace buckler = parry all 2 star in the game currently. and tbh the game is easy for the combat part..its all about exploration. anyway nice video dude edit: The reason why they gave fenris such low armor...is to prevent everyone using it and ignoring the rest of the armors.. lol
I think a speed test and stamina test live in the same boat. It is all about how far you can get for each point of stamina. Mixed armor would still be right behind fenris. Just watch the stamina bars during the runs. I agree though. I dont think they should make fenris tankier. I think it deserves to be a little faster to really stand out and have a niche.
@@Sonofeve that is just not true. Your parry depends on 3 things: Block armor; Parry Bonus; Skilllevel. Its pretty straight forward. You multiply block armor*Parry Bonus and see what amount of damage you can parry.
I like Using Padded Helmet and Legs and Fenris Chest for a 2% Penalty instead of 10% and after Some testing it is still very defensive against mistland mobs and also the most balanced in terms of speed.
I'd check out the mixed armor combo just because of all the piercing damage in the mistlands. However, I think your combo is more well rounded for other damage types though.
I went to Mistland recently in Silver helmet (grade 3), Root chest armour (4), Troll pants (4), Wolf cloak (4). This mixed set gave me 54 armour + pierce resistance. The idea was to get materials for Dvergr Forge as early as posible (before killing Bonemass, Moder and Yagluth) and get Arbalest and Krom in the middle of the game. I was surprised how well this set worked against Seekers in Infested Mines and in the open (great protection and decent mobility (-2% speed). The only possible trouble could be Gjalls and Dvergr Fire Mages but I was lucky not to agro any of those.
hehe you recommended Fenris+Root chest on another videos comments for my playstyle, and im glad that i also changed the helmet to heavy due to no movement penalty. And now seeing mixed armor performing so well makes me think that i know what im doing :D
Excellent video, if armour mixing is optimal then I really hope they add a transmog system. The armours look really good and it would be a shame not to maintain it
got a feeling thats coming with the ashlands update (if at all) with how theyve been mentioning the questing that will become available and the mention of outfits
''Each of theses stone blocks is worth 1 meter''. Actually two meters my friend! stone Floor cubes are 2 by 2 meters. So your run for the test was 180 meters. Thoses vikings are fit af, lol. Nice video btw!
As someone who regularly was already using mixed, I can't recommend it enough. However, the over 10% faster completion of your course begins to show why Fenris still holds a space in my inventory. The simplest way to explain it is imagine instead the distance is 1/10th as far, but is for moving out of a hurtbox. If that hurtbox is calculated at 2.4s fenris becomes infinitely more resistance (0 vs not-0). Time and a place for each set and mixed is definitely the 'all around' winner if you bring a swap for any fire damage you may wish to fight with (prefer swap over consumable as both cost 1 slot, but one is reusable :D).
An interesting experiment. Nice job. I'm doing pure Frenris with feather cape. Started with just pure Fenris and a linen cape when mist lands started and beat the queen with some friends with the last setup. Your mileage will certainly vary. I found the movement boost is most notable with swimming speed and distance without drowning as opposed to just running around the map like a madman. The biggest benefit I found tho is in combat playstyle and loadout. Played most of the content with a knife and a buckler, bow and sometimes an atgeir for fun. With Fenris armor I completely changed styles to something more akin to a Dark-souls build where I run around without a shield and mostly try to dodge, avoid or parry attacks. Makes combat a completely different game. Does make those larger encounters with huge mobs a pain tho 😅
I think pairing Fenris with a frostner or mistwalker will really add to its combat strength. Slowing your enemies willl take advantage of your speed even more.
It would be interesting to redo the seeker test with and without bonemass (not that it changes anything for the root mixed armor since seekers seem to deal pierce damage) Seekers are the most common enemy in the mist, however, when I decide what armor to wear, I need information about the more dangerous encounters, not the most common ones. You should do the same test with 1* seekers, 2* seekers and seeker soldiers. That will be more indicative of how much you're in danger wearing just fenris armor against those.
I watched the first initial tests to determine your credibility. Then I skipped to 5:43 to find out what the best mix armor is. Consider providing visuals alongside a list of the best mixed for the conclusion next time. Well done.
If you are recording your timer you can just start the timer, then start your run, then subtract the time you reach the start line, from the time you reach the finish line and the only error involved is the frame rate you are recording at. Infinitely better than trying to start the timer at the same time by hand, though humans are more accurate than one might think.
I personally of an opinion that more def is better than more speed because with low armor in mistlands you're going to spend a lot more time retrieving your items than of you'd have high def from the start. 2 star surprise gjall, dvergr camp or infested mine are no joke.
Correct me if I am wrong but aren't floor pieces 2x2? That would make the track 180m.. Does not detract from the difference in speed but does make a difference when calculating the max running speed..
True. Another commenter caught that. Good thing the distance was a constant variable, and I was just timing how quickly they covered the distance. If I was trying to calculate their distance covered per second, then I wouldve been in big trouble.
good vid. but i think it might be worthwhile to mention that when ur gettin effed up in the mistlands you got two or three of those seeker maghs comin after you. those three extra hitpoints can quickly add up.
Great video, love it. i have a question thow. Maybe you would now? Is the incoming damage 1st reduced by armour and then halved bij resist? Or is it the other way around?
I read the description of Fenris armor on the wiki, and it only mentioned frost and fire resistance. Not sure if it's outdated, or maybe they removed the speed buff.
2 months too late but I prefer full carapace/padded armor over anything else, root harnesk gives vunerability to fire so if you are caught by gjall without resistance mead you might be in trouble and seekers don't really stand a chance against himminafl AoE. And then there is seeker soldiers which for me are the hardest to fight due how tanky they are when you can't reach their butts and root armor doesn't protect you from their blunt dmg.
If you only wanna go for 1 Heavy armor piece go for the helmet, Padded helmet -0% Legs + 3 Chest +3 Armor however stays the same the padded helmet and Chest have the same armor value, your basicly just getting more move speed for free.
Root Harnesk, Carapace helm, and Fenris greaves. The helmet and pants change based upon what you have available to you. The Root chest piece is constant though.
Fenris armor also has a stamina Regen bonus, on top of being super quick. It doesn't matter how armored you are if you can't get away when you need to. One and two star seekers don't care about your armor anyway, they'll rape you if they can keep up with you. I find it far easier to be able to sprint away from their attacks and run around behind them for the crit damage. Besides, damage reduction with bonemass and parry is pretty significant.
nice video indeed, ill try that mix set. Was wondering if speed could be sacrificed for eitr regen by using a mage piece instead of fenrirs. Never crafted any magic piece so dont know how the buff applies, only know it gives a % eitr regen. I use full carapace set and dont have trouble in the mistlands, its very tanky itself, and since you are jumping all around in the mistlands vertical lands, dont need speed buffs; but would like to try magic and this ideas in your video comes in handy. Any thoughts of making a mix set with magic? Root armor, mage hood, carapace greaves perhaps? Thanks for the videos.
If I was doing a magic/melee, I would probably go carapace helmet/ root chest/ eitr greaves. I'll be dropping some magic videos soon. I still need to learn more before I can tell you guys about it.
I've been going full fenris with the root harnesk for seekers. basically whenever there's a seeker soldier or a gjall, I swap to the fenris piece. I like speed too much to swap lol
Yeah, I messed that up. I learned that after the fact, but it doesnt have any affect over my comparison luckily. Now I would be in real trouble if I was trying to calculate the meters per second the armors run, but I was just timing how quickly they complete the course.
is the mixed armor good against gjalis? cause with the carapace/root armor build your getting wrecked by the attacks but does the fire resistance from the greaves negate that?
Not everything has to do with combat, travelling is just as important if you value your time. I did this test over 90 which it actually was 180 meters (another commenter mentioned my mistake) to show how much faster Fenris is over other armors. Which would maybe help give you an idea how much more mobile you are in a fight or crossing land. Fenris vs full padded = Big difference Fenris vs my mixed armor = small difference for large sacrifice in protection It's just a test and the data can be interpretted how you like. I hope maybe sharing what I thought helps.
Mate, since u are doing these armor videos..wanna do one on mage armors mixed with the other armors for more combinations? I'll love to see one and I think u are good at these videos (presentation) thanks
Because armor seems to have diminishing returns, so if you have fully upgraded padded, it really isnt that big of a damage difference to lv 2 carapace.
0:20 this straight line running is pretty much irrelevant on Mistlands. How fast you can run matters way less than how much damage you can either deal out, block with the buckler or face-tank. As for the root harnesk - keep in mind the flying dude that spits fire from the mistlands. How much damage will that one do?
I'm of the same mindset for what you need to be successful in the mistlands, but I did the straight line run to see how much faster 9% movement speed really is. Some of my commenters explained how they prefer being much quicker, and how it helps evade mobs. Whether or not movement speed is super important in the Mistlands is probably going to be a hot topic. As far as the damage a Gjall will do to someone wearing a root chest, I cover that in my "How to Slay Gjall with Ease" video. I usually carry Barley Wine though.
Pretty much, which honestly damage type reduction should fall to the heavy armors. Would really make you feel like the tank that you should be when wearing those armors.
@@JustWatchingVideo56 True, I wouldnt want heavy armor to reduce all physical damage like bonemass, but maybe just reduce one of the physical damage types. I just want a reason to choose a full heavy armor set.
Barley wine is cheap and gives fire resistance, there is only one biome where frost resistance matters, and there is not a mistlands tier unarmed weapon. I don't think Fenris is bad. I just think it should offer more compared to its counterparts. The best part of it is that you are faster, but these tests show that fenris is not much faster than alternative options.
For me, resistances boil down to how often you're going to encounter monsters you resist and what threat they pose. Fire or Frost is done by Moder, Yagluth (each one fight in the entire game), Drakes (almost harmless, easy to avoid), Fuling Shamans (damaging but only found in Fuling villages and raids), Fuling torch guys (these are common and can be quite dangerous) and Gjalls (easy to avoid). And you need all three Fenris pieces to get the resistances. Now let's take Root Harnesk on its own with its Pierce resistance. That helps you against all archers (not too bad but Draugr archers can be bothersome), Seekers (damaging, ubiquitous in Mistlands), Ticks (VERY damaging if starred), spear Fulings (very damaging and common) and Deathsquitoes (extremely common, damaging, difficult to avoid). Clearly, I am going to get far more frequent and meaningful damage mitigation help from Root Harnesk. The Fenris unarmed bonus is esoteric - great if you play unarmed but how many people do? The speed bonus is handy, it lets you cover more ground and can be a life-saver if you're fleeing something like Wolves. But overall, I'd rather have the damage mitigation of Root Harnesk. The other factor is that Fenris automatically excludes magic, you can't cast it if you can't regenerate Eitr and Fenris doesn't regenerate Eitr. With Root Harnesk, I can wear the Eitr-weave Trousers and use magic. And that still leaves the helmet slot open. I can either use Root Mask for Poison resistance, Padded or Carapace helm for some much-needed armour rating, or the Eitr-weave helm for even more Eitr regen. Overall, mixed armour with Root Harnesk is streets ahead of Fenris imo. Obviously the Yagluth fight merits the full Fenris set, speed and Fire resistance are mandatory against Yaggie. And then I'd be wary of using the Root Harnesk when clearing Fuling villages because of how dangerous the Fuling Shamans become when you have weakness to Fire. So in that case, I'd probably swap to a Padded chest. But in all other cases, Root Harnesk + helm and legs of choice is my go-to.
@@t0ssacoin408 ah i did not know about the weapons, my guys on our Server just recently reached mistlands and we are still exploring the new weapons and stuff. RIP Unarmed i guess
@@porous9 but but... my fashion :😱 To be honest, I think padded looks cooler than Fenris. Thanks for the insight mate, i will never leave the house without root arnor again
Carapace or Padded helmet just for general protection. Helmets dont detract from movement speed. Root Harnesk because it has a minimal affect on your movement speed and it offers pierce resistance. This allows it to offer great protection against pierce damage. Fenris greaves for movement speed, so that you dont feel sluggish, despite all the protection you recieve. Cape doesnt really matter. However, the best cape is the feather cape and is aquired in the mistlands, but all capes only offer 1 armor unless upgraded.
You should add the eitr-weave with this. I've been playing a mage build.. but more day/day, I use one mage food, one health and one stamina... for running around. I added root armor chest(but carry the eitr chest when fire resistance is needed)... but I'm wondering if adding fenris and dual mage food might be a better combo.
I think some items are clearly better than others, and those typically get the label of overpowered. However, you are correct. Those 2 star seekers will always slap.
fenris: +15 Fists* Resistant vs. Fire* Resistant vs. Frost so idk why you were testing it vs regular damage, when thats not the benefit of the armor set
There isnt a mistlands tier fists weapon, and frost damage is really only a common threat in the mountains biome (3 Capes resist frost) Fire damage is resisted for the cost of 10 Barley and 10 Cloudberries for a total of an hour (6 Barley Wines). Pierce damage is way more common The bonuses Fenris receieve other than its movement speed is underwhelming. If Barley wine was more expensive, and frost resist capes didnt exist then the Fenris buffs would be more valuable. TLDR: Fenris bonuses are underwhelming due to other items having the same effect for cheap. All it has going for it is movement speed.
@@t0ssacoin408 in that case it seems kinda obvious why its not a good set, and i wonder who was saying it was op in the first place. thought the same about the root set. i just killed yagluth for the first time in full padded + fire resist mead and it wasnt too hard at all because of all the armor i had, Dont need speed when i dont take much damage.
@@JustinK0 Some people commented on my best armor video that it was the best due to its +9% speed, so I made this video to test it against other armors and combos. My whole point of this video was to prove you could still be much faster than full padded, but still have solid protection unlike Fenris.
@@t0ssacoin408 I guess some people llike movement speed to not get it very much, its just a different playstyle. And plus Fenris is from the mountain, so still weird to compare it with full padded or whatever else. lots of armors are good for their own reasons.
@@JustinK0 I think it is nice to make comparisons because it seems like they are trying to make the light armors useful throughout multiple biomes. Against seekers, full root is better than full padded.
@@t0ssacoin408 A yes true, also that all armor shud be bale to upgrade longer (whit new material) so thet can be valide in hte hole game and also change lock when upgrade.
I think they need to nerf the root chest piece. It's way too powerful for what it is. A tier 3 item should not have this much consideration in a tier 6 environment.
I think the rootchest is an example of what they are trying to do with items. Like give them some kind of niche, so you don't just dump them when you are done with them. If they nerfed it, id like to see more variety and options in armor. I could see making the pierce resistance set to being a set bonus. Next Biome, rootchest will probably be D or F tier.
@@t0ssacoin408 playing the early game with a new character is insufferable with friends. To get anywhere you literally have to strip off your armor if you want to keep up, it never used to feel this bad when the game launched. And I'm just talking about bronze, let alone higher tier
@@noway6633 I think most players wear the troll armor atleast until iron due to this. Atleast you can add some Fenris Greaves at the mountain biome to speed you up.
@@t0ssacoin408 yeah there's work arounds and I appreciate the tip. It's just a fundamental problem that needs to be addressed. A problem which does nothing to aid in gameplay and only damages player experience
@@noway6633 I think the movement speed reduction can be fine, but the heavy armors need to provide some kind of buff like the light armors to justify the reduction.
@@t0ssacoin408 If you're playing on the standard difficulty perhaps... but if you're playing on a difficulty where anything staggers you, move speed still wins.
@@mgriffin42455 It depends. I'm definitley in the speed is king camp, but Fenris isnt much faster than mixed, but mixed gives a huge resistance boost. I don't think full fenris is bad, it is just if I make a mistake I'd rather have a chance at living rather than be one shot.
Fenris armor and feather cape is a builders dream combo! If you are just creative building and aren't using free-fly, this combo will keep you safe.
Easily my favorite around the base armor. It would be awesome if they made a dedicated builder's armor.
I haven't even been to the Mistlands yet, but if Seekers rely upon piercing damage, that's basically all the explanation you need. Mixing the Root Harnesk with any other armor pieces is going to net you good results because of the pierce resistance.
True, just make sure you have some Barley Wine for the occasional gjall
@@t0ssacoin408the fire in the sky intestine mob? I hate that thing. Lol it is brutal
Great content.
Before Fenris and root armour, I used to play with troll armour and the best helmet I could make for each biome. Because the helmet has no movement penalty and still offers big armour stat gains.
True, helmets are such an underrated armor item. I hope they add a light armour to the plains biome. I really enjoy the diversity to playstyle that they add to the game.
Another great video bro. I switched to Padded with Root chest after your last video and it made a huge difference in my Mistlands exploration. I'll be looking into the mixed net time I logon. Thanks mate.
Glad you enjoyed it! Thanks for the feedback. Makes me happy to hear I'm helping you guys.
My favorite piece of gear is the feather cape it makes exploration dead easy: climb to the highest point locally and then paraglide into the unknown!
Feather cape is so much fun. Makes the Mistlands much more fun to explore.
The fact that it gives frost resistance as well makes it objectively the best cape and pretty good in general. Having fallen to my death a few too many times, not having to worry about that is great. It would've been nice way back in the mountains, but it's basically mandatory in much of the Mistlands.
That's why it was the very first thing I built towards and crafted out of all the Mistands gear.
I've been wearing that Fenris hood since I got it just for The Aesthetic™ -- good to know a little bit of Fenris armor mixed in is a good choice mechanically, as well!
Gotta have the drip!
Honestly, the Fenris armor is really nice if you're just trying to explore. The people I play with are constantly asking me how I'm exploring so much of the world so fast and I'm just like "fenris armor is amazing when you're just running looking for berries."
Easily the best choice for scouting out new areas. Also number 1 gathering armor. I think this video was mainly to consider combat though. Outside of combat, Fenris is the best armor hands down.
or for hunting hares.
Great video. I used to roll full fenris in Mistlands but now going to switch it up to the combo you suggested. Thanks!
Thanks for watching. Glad you got something from the video!
Fenris is best if you're a fan of the staff of protection - the extra mobility lets you preserve the bubble better, and remaneuver to throw it up again.
The fact you can just "walk away from" most enemy attacks instead of having to dodge-roll or block is HUGE.
I don't doubt it one bit. Staff of protection bubble is pretty nice too.
@@t0ssacoin408 it's the fact you're always guaranteed to parry with the bubble, doesn't matter the weapon or your armour - the bubble will probably pop but with knives or swords it guarantees a huge hit for sacrificing the bubble.
I was able to kill the Queen solo on my first try using Fenris armour with Spine/Fang/ooze bombs. Only took about 10-12 mins. If i remember correctly, i only took 1 hit from the queen and maybe 2-3 from seekers. The movement speed buff is insanely useful for the hit-and-run strategy, but i would imagine trying to do an infested mine with Fenris being extremely difficult - you often get cornered by multiple seekers and have to tank hits more often.
Playstyle will dictate the armor worn. Terrain and enemy usually decides what is optimal. I wish Fenris could take a couple more upgrade points.
Fenris Armor worked wonders for me while exploring with Megingjord and Eikthyr. It is, in my opinion, far more of a "scout" armor than an actual combat one. The Feather cape on top of it lets you traverse basically everything very fast.
Apart from that, yes, it is a bit underwhelming, especially considered how many ice caves you need to find to get it to max level (it was 9 for me on my second run, but on our fourth run, we still haven't got enough for one person after 12 caves). This could be fixed by allowing Fernrings to drop a single piece of Fenris hair and/or maybe a fenris claw. Every if it was only a probability of about 50%, it would make farming those last hairs less tedious.
Getting used to being squishy came in handy, though...I do not struggle as much with my newest...acquisition... *glances at eitr weave set*
It does play the scout role pretty well. It would be better balanced if it wasnt a pain to get like you said.
Took me 15 caves for my first set because I couldnt get the cultist trophy. The Eitr set wasnt nearly that painful.
@@t0ssacoin408 Yes, exactly. It is entirely made up of non-renewable resources, which could be easily fixed by adding cultist spawns in front of a mountain cave or new structures at night and giving fenrings the drops above.
There is one more use for Fenris armor that I saw my wife use in our coop game, though: She was having a blast with Yagluth. The armor comes with fire resistance, and the movement speed was perfect for dodging the laser and the meteors, or getting out of the way of the AoE. Very niche, but somehow worked. Still lost about 40% of her health whenever she got hit, though.
Its about time they introduce respawning dungeons. Make it once an ingame month so players still need to get out exploring tho
It's not just about speed or time, it's also about stamina usage covering the same distance.
The mixed armor looks promising, the fact that it's faster than naked is interesting.
The stamina and speed go hand in hand. Distance covered per stamina point is more or less speed.
Fenris will get the furthest, but not by much. Mixed will be right behind it. Full Padded will be left in the dust by both.
Just watch the stamina bars during the tests and youll see what I mean.
Also the speed allows you to walk with more ease on slopped terrain, and jump height is crazy with fenris, those are the main advantage in mistlands rather than raw speed. For the mixed I personaly am not confident enough to never take a hit against Gjall that I would add fire dmg on myself. And I personally never saw the nerf in gjall spawns, those bugs are everywhere.
@@guizmotwitch I keep Barley Wine on me for the Gjall. Makes them tickle.
@@t0ssacoin408 Does Barley wine just negate the Wood armor's weakness, or does it flip it back to full resistance?
@@bravoxray Completely negates the weakness like it was never tgere, so you end up with the fire resistance. It is very strong.
I think u missed one critical part in these testing. Its not only about speed...its about stamina depletion (mistland terrain sux) Fenris with carapace buckler = parry all 2 star in the game currently. and tbh the game is easy for the combat part..its all about exploration. anyway nice video dude edit: The reason why they gave fenris such low armor...is to prevent everyone using it and ignoring the rest of the armors.. lol
I think a speed test and stamina test live in the same boat. It is all about how far you can get for each point of stamina. Mixed armor would still be right behind fenris. Just watch the stamina bars during the runs.
I agree though. I dont think they should make fenris tankier. I think it deserves to be a little faster to really stand out and have a niche.
@Hakon102 try to get your hp higher ..lots of ppl makes the mistake. The threshold of parry and block is dependable on hp
Speed causes you to expend less stamina because you get more velocity which gets you up the hills with less jumps.
@@Sonofeve that is just not true. Your parry depends on 3 things: Block armor; Parry Bonus; Skilllevel.
Its pretty straight forward. You multiply block armor*Parry Bonus and see what amount of damage you can parry.
@@RedRiverCAE HP does infact effect your parry block effectiveness. Unless they changed that in the last 6 months
The Fenris speed bonus is 9%. Over a 22 second course that comes out to just over 2 seconds faster, which aligns perfectly with your measurements.
Yeah it is cool seeing the math work out with the practical results. Thanks for chiming in.
I like Using Padded Helmet and Legs and Fenris Chest for a 2% Penalty instead of 10% and after Some testing it is still very defensive against mistland mobs and also the most balanced in terms of speed.
I'd check out the mixed armor combo just because of all the piercing damage in the mistlands.
However, I think your combo is more well rounded for other damage types though.
TY for testing out the mixed armor variant. Good analysis. Great video.
Thanks for watching!
I went to Mistland recently in Silver helmet (grade 3), Root chest armour (4), Troll pants (4), Wolf cloak (4). This mixed set gave me 54 armour + pierce resistance.
The idea was to get materials for Dvergr Forge as early as posible (before killing Bonemass, Moder and Yagluth) and get Arbalest and Krom in the middle of the game.
I was surprised how well this set worked against Seekers in Infested Mines and in the open (great protection and decent mobility (-2% speed). The only possible trouble could be Gjalls and Dvergr Fire Mages but I was lucky not to agro any of those.
Sounds like a harrowing experience. Nice to get the Arbalest so early too.
Nice video. I have only had the game for three weeks, but I am loving it, Thank you for the video.
Glad you liked it. Thanks for watching!
hehe you recommended Fenris+Root chest on another videos comments for my playstyle, and im glad that i also changed the helmet to heavy due to no movement penalty. And now seeing mixed armor performing so well makes me think that i know what im doing :D
Sounds like you got it all set up. Good luck out there!
Excellent video, if armour mixing is optimal then I really hope they add a transmog system. The armours look really good and it would be a shame not to maintain it
Transmogs would be cool, but I would really like more armor options in general. Would really add more variety to gameplay.
got a feeling thats coming with the ashlands update (if at all) with how theyve been mentioning the questing that will become available and the mention of outfits
how are we all gonna pretend it isn't about how f'n cool that hood is.
Drip is "S" tier
''Each of theses stone blocks is worth 1 meter''.
Actually two meters my friend! stone Floor cubes are 2 by 2 meters. So your run for the test was 180 meters. Thoses vikings are fit af, lol. Nice video btw!
Glad you enjoyed it!
its nice to see that combos are better than comlpeted sets
I hope they add more unique armor effects to add more variety. Would be very cool.
As someone who regularly was already using mixed, I can't recommend it enough. However, the over 10% faster completion of your course begins to show why Fenris still holds a space in my inventory. The simplest way to explain it is imagine instead the distance is 1/10th as far, but is for moving out of a hurtbox. If that hurtbox is calculated at 2.4s fenris becomes infinitely more resistance (0 vs not-0).
Time and a place for each set and mixed is definitely the 'all around' winner if you bring a swap for any fire damage you may wish to fight with (prefer swap over consumable as both cost 1 slot, but one is reusable :D).
Nice job! Very thorough
Glad you enjoyed it!
An interesting experiment. Nice job. I'm doing pure Frenris with feather cape. Started with just pure Fenris and a linen cape when mist lands started and beat the queen with some friends with the last setup. Your mileage will certainly vary.
I found the movement boost is most notable with swimming speed and distance without drowning as opposed to just running around the map like a madman.
The biggest benefit I found tho is in combat playstyle and loadout. Played most of the content with a knife and a buckler, bow and sometimes an atgeir for fun. With Fenris armor I completely changed styles to something more akin to a Dark-souls build where I run around without a shield and mostly try to dodge, avoid or parry attacks. Makes combat a completely different game. Does make those larger encounters with huge mobs a pain tho 😅
I think pairing Fenris with a frostner or mistwalker will really add to its combat strength. Slowing your enemies willl take advantage of your speed even more.
@@t0ssacoin408 That sounds like fun! I'll whip up a Frostner and try it out thanks
@@edmundolastra3279 Hope you enjoy it!
I never even thought about mixing armor. I just upgrade and put the old armor nicely stylized on my armor stand
Now you got some food for thought 👍
well made vid. Good stuff my guy
Thanks!
It would be interesting to redo the seeker test with and without bonemass (not that it changes anything for the root mixed armor since seekers seem to deal pierce damage)
Seekers are the most common enemy in the mist, however, when I decide what armor to wear, I need information about the more dangerous encounters, not the most common ones.
You should do the same test with 1* seekers, 2* seekers and seeker soldiers. That will be more indicative of how much you're in danger wearing just fenris armor against those.
Good points. I'll have to revisit in the future.
I watched the first initial tests to determine your credibility. Then I skipped to 5:43 to find out what the best mix armor is. Consider providing visuals alongside a list of the best mixed for the conclusion next time. Well done.
Will do. Thanks for the feedback!
Been enjoying your valheim content man good job!
Glad you enjoyed it. Thanks for watching!
Great video. Very informative and well put together. Cheers.
Thanks for watching. I appreciate it!
If you are recording your timer you can just start the timer, then start your run, then subtract the time you reach the start line, from the time you reach the finish line and the only error involved is the frame rate you are recording at. Infinitely better than trying to start the timer at the same time by hand, though humans are more accurate than one might think.
I recorded a timer seperately, then just got it as close as I could frame by frame.
If you have mixed armor, only change the helmet for best movement speed since they won't slow you down
great vid.
commenting so the algorithm shows you some love
I appreciate it!
Damit 🤣 Now you got me lol. that mixed armor surprised me aswell. Why didnt i think about it before!!
You inspired me to make the video. I learn a ton from you guys. I'm super thankful.
I personally of an opinion that more def is better than more speed because with low armor in mistlands you're going to spend a lot more time retrieving your items than of you'd have high def from the start. 2 star surprise gjall, dvergr camp or infested mine are no joke.
definitely, but everyone will have their preferred playstyle. I dont mind being a tad slower to be much more durable.
Another great video - thanks!
Glad you like it. It's crazy how much time goes into making these little videos.
always comfy to have atleast 1 fenris armor on when you use two handed hammer from my expiriance
Heck yeah. Gotta stay swift.
Correct me if I am wrong but aren't floor pieces 2x2? That would make the track 180m.. Does not detract from the difference in speed but does make a difference when calculating the max running speed..
True. Another commenter caught that. Good thing the distance was a constant variable, and I was just timing how quickly they covered the distance.
If I was trying to calculate their distance covered per second, then I wouldve been in big trouble.
good vid. but i think it might be worthwhile to mention that when ur gettin effed up in the mistlands you got two or three of those seeker maghs comin after you. those three extra hitpoints can quickly add up.
Definitely. I still personally prefer the heavier set for more protection. However, for those who value speed, I think this is a great compromise.
Explained in 1 word: fast
and furious
As someone who uses basically my fists to fight most things and then a bow to snipe things I enjoy the fenris armor just cause of the added fist bonus
Fenris makes perfect sense if you are intent on using the fleshrippers. Anything else, I would look at different armor.
Great video, love it. i have a question thow. Maybe you would now? Is the incoming damage 1st reduced by armour and then halved bij resist? Or is it the other way around?
I'm honestly unsure. Just from what I've seen I think the pierce resistance comes last in the formula. Could be wrong though.
thanks for the vid bud.. doin great
Thanks. I appreciate it!
After the Mistlands I've decided the only movespeed upgrade I want is from upgrading my run skill.
happy running my friend
I read the description of Fenris armor on the wiki, and it only mentioned frost and fire resistance. Not sure if it's outdated, or maybe they removed the speed buff.
@@chadnorris8257 The wiki still states the movement speed buff. Just did a quick google search. It is in the stat box for the armor.
Mixed armor is good but be wary of gjalls since you have a fire weakness. Just bring fire potion when going to mistlands
Very true. Barely Wine is soooo good
Great Video, this is quality content. 😊
Thanks for watching!
2 months too late but I prefer full carapace/padded armor over anything else, root harnesk gives vunerability to fire so if you are caught by gjall without resistance mead you might be in trouble and seekers don't really stand a chance against himminafl AoE. And then there is seeker soldiers which for me are the hardest to fight due how tanky they are when you can't reach their butts and root armor doesn't protect you from their blunt dmg.
Never too late to add some knowledge!
Fenris complements a heavy chest piece bc it negates the decreased speed effect. Hood and legs + padded chest
If you only wanna go for 1 Heavy armor piece go for the helmet, Padded helmet -0% Legs + 3 Chest +3
Armor however stays the same the padded helmet and Chest have the same armor value, your basicly just getting more move speed for free.
I kinda bad in english, could you help me with list of your mixed armor? Thankyou in advance
Root Harnesk, Carapace helm, and Fenris greaves. The helmet and pants change based upon what you have available to you. The Root chest piece is constant though.
@@t0ssacoin408 Thanks, will try this soon!
Fenris armor also has a stamina Regen bonus, on top of being super quick. It doesn't matter how armored you are if you can't get away when you need to. One and two star seekers don't care about your armor anyway, they'll rape you if they can keep up with you. I find it far easier to be able to sprint away from their attacks and run around behind them for the crit damage. Besides, damage reduction with bonemass and parry is pretty significant.
Great vid!!! Keep it up :)
Thanks! Will do!
I hope they add an armor that boosts roll distance and decreased it’s stamina use.. call it berserker armor
I really hope they add a berseker armor!
For Mistlands, Fenris gives you the fire resistance from Gjalls and then you can bring Bonemass power for packs of Seekers.
Very true. I just prefer to have Eikthyr buff for travel. There is a lot of jumping to do. I always forget to activate my Bonemass anyways lol.
@@t0ssacoin408 I am going to be trying out Mixed in a few moments. This was a high quality video.
@@Arctic_Fox_NFFC Glad you enjoyed it. Mixed is probably what I run 90% of the time in the Mistlands. Just pack some Barley Wine for the Gjall
Wish we got a Plains tier light armor made of linen fabric like a gambeson or aketon. Just linen fabric.
I thought it would be awesome to get like a berserker armor made of lox fur.
Any interest in updating this video now that fenris armor gives +3 movement speed per part
Pretty sure that is what it has always given. I could be wrong though.
I think you have to test the armor against multiple enemies to see how it compares.
True. I just try to avoid dragging out videos, so usually the seeker is my baseline for if armor is decent.
A yes the 90m sprint a well known in the Olympics.
only problem i have with running anything besides full padded, carapace is being oneshot by seekers.
The mixed armor should provide similar protection. Give it a shot. You might like it.
Use blood magic bubble with fenris and never die again
Personally I haven't beat moder and I'm just using fenris with the drake helmet cuz it adds armor rating without slowing down
Most of what I cover in the video is with Mistland in consideration. Fenris is perfectly fine for the mountains.
You forgot to take the most important thing into consideration though.. style points.. nothing beats the fenris set in style :)
Remember vikings, death is temporary.. drip is eternal.. Odin is watching
True. Drip pushes it into op territory.
nice video indeed, ill try that mix set. Was wondering if speed could be sacrificed for eitr regen by using a mage piece instead of fenrirs. Never crafted any magic piece so dont know how the buff applies, only know it gives a % eitr regen.
I use full carapace set and dont have trouble in the mistlands, its very tanky itself, and since you are jumping all around in the mistlands vertical lands, dont need speed buffs; but would like to try magic and this ideas in your video comes in handy. Any thoughts of making a mix set with magic? Root armor, mage hood, carapace greaves perhaps?
Thanks for the videos.
If I was doing a magic/melee, I would probably go carapace helmet/ root chest/ eitr greaves.
I'll be dropping some magic videos soon. I still need to learn more before I can tell you guys about it.
I've been going full fenris with the root harnesk for seekers. basically whenever there's a seeker soldier or a gjall, I swap to the fenris piece. I like speed too much to swap lol
Totally works, just gotta give up an inventory slot for the armor switch.
Those stone blocks are 2 meters long. So that is 180 meters long.
Yeah, I messed that up. I learned that after the fact, but it doesnt have any affect over my comparison luckily.
Now I would be in real trouble if I was trying to calculate the meters per second the armors run, but I was just timing how quickly they complete the course.
is the mixed armor good against gjalis? cause with the carapace/root armor build your getting wrecked by the attacks but does the fire resistance from the greaves negate that?
Gotta run a barley wine. Fire is really the only weakness of the setup, but barley wine negates the weakness and gives a resistance.
@@t0ssacoin408 ok so that means the fire resistance of the leggins doenst help
@@najaisthaltso7739 Exactly. You need the entire Fenris set for fire resist.
What's it like if you use the Serpent Scale Shield in place of the Root Harnesk and using a different chest armor?
The serpent scale gives the desired pierce resistance, but you give up move speed and the ability to parry, so not a favorite of mine.
Distance over 90 meters has what to do with combat when surrounded?
Not everything has to do with combat, travelling is just as important if you value your time.
I did this test over 90 which it actually was 180 meters (another commenter mentioned my mistake) to show how much faster Fenris is over other armors. Which would maybe help give you an idea how much more mobile you are in a fight or crossing land.
Fenris vs full padded = Big difference
Fenris vs my mixed armor = small difference for large sacrifice in protection
It's just a test and the data can be interpretted how you like. I hope maybe sharing what I thought helps.
Why not just wear the helmet? The root armour and fenris armour have the same armour rating when upgraded fully.
It is the root chest that has the pierce resistance on it. Not the helmet.
Don't need protection if you're too fast to hit
Agreed!
nice video
Thanks!
Mate, since u are doing these armor videos..wanna do one on mage armors mixed with the other armors for more combinations? I'll love to see one and I think u are good at these videos (presentation) thanks
Will be coming soon. Been working hard on another video, but I think a mixed mage armor build would be a great video.
@T0ssACoin nice..keep up the good work man.
Which track you used at the begining? :D
I believe it is Born Twice by Marky Tracy. Just some copyright free music that came with my editing software.
@@t0ssacoin408 ty
Why did you say Carapace/padded helmet when there's a 6 defense increase from padded to carapace?
Because armor seems to have diminishing returns, so if you have fully upgraded padded, it really isnt that big of a damage difference to lv 2 carapace.
@@t0ssacoin408 alright, that makes sense 👍
Is there any differences between fenris chestplate and legging? Do they provide the same stats?
Same exact stats. The chest has the frost resistance, but that is the only difference. However, you can get that from a cape.
0:20 this straight line running is pretty much irrelevant on Mistlands. How fast you can run matters way less than how much damage you can either deal out, block with the buckler or face-tank.
As for the root harnesk - keep in mind the flying dude that spits fire from the mistlands. How much damage will that one do?
I'm of the same mindset for what you need to be successful in the mistlands, but I did the straight line run to see how much faster 9% movement speed really is.
Some of my commenters explained how they prefer being much quicker, and how it helps evade mobs. Whether or not movement speed is super important in the Mistlands is probably going to be a hot topic.
As far as the damage a Gjall will do to someone wearing a root chest, I cover that in my "How to Slay Gjall with Ease" video. I usually carry Barley Wine though.
@@t0ssacoin408 does the wine 100% neutralize the debuff from harnesk?
@@martinez206045 Definitely feels like it. Makes fire damage tickle even with root armor.
Having entirely new source of damage reduction in resistance to pierce is the true difference in all these videos.
Pretty much, which honestly damage type reduction should fall to the heavy armors. Would really make you feel like the tank that you should be when wearing those armors.
@@t0ssacoin408 Well that’s pretty much the Bonemass ability.
@@JustWatchingVideo56 True, I wouldnt want heavy armor to reduce all physical damage like bonemass, but maybe just reduce one of the physical damage types. I just want a reason to choose a full heavy armor set.
Omg this is phenomenal! They gonna nerf it, you can run as fast as nude and take a seeker beating
It is honestly crazy. If they nerf the combo, I hope they buff Fenris.
Does matter the order you mix like if I did root head instead of having padded helm
Yes the order does matter. Only the root chest gives pierce resistance
@@t0ssacoin408 thanks
Fenris has fire/frost resistance and bonus damage to unarmed. would that make it more viable?
Barley wine is cheap and gives fire resistance, there is only one biome where frost resistance matters, and there is not a mistlands tier unarmed weapon.
I don't think Fenris is bad. I just think it should offer more compared to its counterparts.
The best part of it is that you are faster, but these tests show that fenris is not much faster than alternative options.
For me, resistances boil down to how often you're going to encounter monsters you resist and what threat they pose. Fire or Frost is done by Moder, Yagluth (each one fight in the entire game), Drakes (almost harmless, easy to avoid), Fuling Shamans (damaging but only found in Fuling villages and raids), Fuling torch guys (these are common and can be quite dangerous) and Gjalls (easy to avoid). And you need all three Fenris pieces to get the resistances. Now let's take Root Harnesk on its own with its Pierce resistance. That helps you against all archers (not too bad but Draugr archers can be bothersome), Seekers (damaging, ubiquitous in Mistlands), Ticks (VERY damaging if starred), spear Fulings (very damaging and common) and Deathsquitoes (extremely common, damaging, difficult to avoid). Clearly, I am going to get far more frequent and meaningful damage mitigation help from Root Harnesk.
The Fenris unarmed bonus is esoteric - great if you play unarmed but how many people do? The speed bonus is handy, it lets you cover more ground and can be a life-saver if you're fleeing something like Wolves. But overall, I'd rather have the damage mitigation of Root Harnesk. The other factor is that Fenris automatically excludes magic, you can't cast it if you can't regenerate Eitr and Fenris doesn't regenerate Eitr. With Root Harnesk, I can wear the Eitr-weave Trousers and use magic. And that still leaves the helmet slot open. I can either use Root Mask for Poison resistance, Padded or Carapace helm for some much-needed armour rating, or the Eitr-weave helm for even more Eitr regen. Overall, mixed armour with Root Harnesk is streets ahead of Fenris imo.
Obviously the Yagluth fight merits the full Fenris set, speed and Fire resistance are mandatory against Yaggie. And then I'd be wary of using the Root Harnesk when clearing Fuling villages because of how dangerous the Fuling Shamans become when you have weakness to Fire. So in that case, I'd probably swap to a Padded chest. But in all other cases, Root Harnesk + helm and legs of choice is my go-to.
@@t0ssacoin408 ah i did not know about the weapons, my guys on our Server just recently reached mistlands and we are still exploring the new weapons and stuff.
RIP Unarmed i guess
@@porous9 but but... my fashion :😱
To be honest, I think padded looks cooler than Fenris.
Thanks for the insight mate, i will never leave the house without root arnor again
@@chrizzlyx True. I was running Fenris up until Mistlands. However, I stopped due to the lack of unarmed in Mistlands. It was a tough day.
Hi, why is root chest more important than other chest armor?
Root chest provides pierce resistance and most damage in the mistlands is pierce.
@@t0ssacoin408 thx for the reply, I'll try it out.
What is mixed armor
Could be a multitude of things, but in this case it was a carapace helmet with a root chest and fenris greaves.
This man loves the root
Root is love, Root is life.
@@t0ssacoin408 loved the video. Very informative. I never really considered mix matching armor before. I bet others haven't either. Thank you
@@Michael_Dangelo Glad it could help. Good luck out there!
can you please explain the best armor propley i mean piece by piece please thanks head chest cape and legs
Carapace or Padded helmet just for general protection. Helmets dont detract from movement speed.
Root Harnesk because it has a minimal affect on your movement speed and it offers pierce resistance. This allows it to offer great protection against pierce damage.
Fenris greaves for movement speed, so that you dont feel sluggish, despite all the protection you recieve.
Cape doesnt really matter. However, the best cape is the feather cape and is aquired in the mistlands, but all capes only offer 1 armor unless upgraded.
@@t0ssacoin408 man thanks for taking the time to reply in such detail thanks so much buddy
@@alexperera7919 No problem at all. Glad I could help.
You should add the eitr-weave with this. I've been playing a mage build.. but more day/day, I use one mage food, one health and one stamina... for running around. I added root armor chest(but carry the eitr chest when fire resistance is needed)... but I'm wondering if adding fenris and dual mage food might be a better combo.
Sounds like something I'll need to mess around with. I'd probably add a little Fenris if you want a bump in speed
Nothing is overpowered in valheim. Even the greatest tools and the enemies are still demolishing you
I think some items are clearly better than others, and those typically get the label of overpowered. However, you are correct. Those 2 star seekers will always slap.
Fernis is just for run and run, I if you see danger just run and run. I use it just for run to explore or farm eyes
I agree 100%
This just in, OP means fast. Tbh I thought it stood for "overpowered"
Gotta make the titles semi clickbaity, it is tough out here to get views
fenris: +15 Fists* Resistant vs. Fire* Resistant vs. Frost
so idk why you were testing it vs regular damage, when thats not the benefit of the armor set
There isnt a mistlands tier fists weapon, and frost damage is really only a common threat in the mountains biome (3 Capes resist frost)
Fire damage is resisted for the cost of 10 Barley and 10 Cloudberries for a total of an hour (6 Barley Wines). Pierce damage is way more common
The bonuses Fenris receieve other than its movement speed is underwhelming. If Barley wine was more expensive, and frost resist capes didnt exist then the Fenris buffs would be more valuable.
TLDR: Fenris bonuses are underwhelming due to other items having the same effect for cheap. All it has going for it is movement speed.
@@t0ssacoin408 in that case it seems kinda obvious why its not a good set, and i wonder who was saying it was op in the first place. thought the same about the root set.
i just killed yagluth for the first time in full padded + fire resist mead and it wasnt too hard at all because of all the armor i had, Dont need speed when i dont take much damage.
@@JustinK0 Some people commented on my best armor video that it was the best due to its +9% speed, so I made this video to test it against other armors and combos.
My whole point of this video was to prove you could still be much faster than full padded, but still have solid protection unlike Fenris.
@@t0ssacoin408 I guess some people llike movement speed to not get it very much, its just a different playstyle. And plus Fenris is from the mountain, so still weird to compare it with full padded or whatever else. lots of armors are good for their own reasons.
@@JustinK0 I think it is nice to make comparisons because it seems like they are trying to make the light armors useful throughout multiple biomes.
Against seekers, full root is better than full padded.
L armor is not a tank armor so whats youre point?
And the point whit fenris armor is the claws so you are totaly wrong on all points!
*Claws and bow!
I just think Fenris should be faster than what it is because I can have more armor and still be comparably fast.
@@t0ssacoin408 A yes true, also that all armor shud be bale to upgrade longer (whit new material) so thet can be valide in hte hole game and also change lock when upgrade.
@@uaputte 100% agree
I think they need to nerf the root chest piece. It's way too powerful for what it is. A tier 3 item should not have this much consideration in a tier 6 environment.
I think the rootchest is an example of what they are trying to do with items.
Like give them some kind of niche, so you don't just dump them when you are done with them.
If they nerfed it, id like to see more variety and options in armor. I could see making the pierce resistance set to being a set bonus.
Next Biome, rootchest will probably be D or F tier.
The movements speed reduction is insufferable and should be removed from the game permanently
It be what it be I guess. Your run skill slowly closes the gap, but not entirely.
@@t0ssacoin408 playing the early game with a new character is insufferable with friends. To get anywhere you literally have to strip off your armor if you want to keep up, it never used to feel this bad when the game launched.
And I'm just talking about bronze, let alone higher tier
@@noway6633 I think most players wear the troll armor atleast until iron due to this. Atleast you can add some Fenris Greaves at the mountain biome to speed you up.
@@t0ssacoin408 yeah there's work arounds and I appreciate the tip. It's just a fundamental problem that needs to be addressed. A problem which does nothing to aid in gameplay and only damages player experience
@@noway6633 I think the movement speed reduction can be fine, but the heavy armors need to provide some kind of buff like the light armors to justify the reduction.
ˈkerəˌpās
Fenris armor is still the meta. Move speed wins.
Kinda. Mixing armor is better, but Fenris is probably the best complete set.
@@t0ssacoin408 If you're playing on the standard difficulty perhaps... but if you're playing on a difficulty where anything staggers you, move speed still wins.
@@mgriffin42455 It depends. I'm definitley in the speed is king camp, but Fenris isnt much faster than mixed, but mixed gives a huge resistance boost. I don't think full fenris is bad, it is just if I make a mistake I'd rather have a chance at living rather than be one shot.
i mean if i can outrun seekers in fenris then why even bother with any other armor??????
Because Full fenris isnt the only combo that can outrun them, and why run if they only tickle you.
i spend WAY WAY more time travelling than fighting in valheim so imo speed>>>>>>>>defense>>>>>>>attack
Totally valid point. Wish they would make Fenris a tad faster so it filled its role better.