Absolutely fantastic news. I get why companies want a constant revenue stream through subscriptions, but some of us just want to learn a specific software and can't justify the cost like people who make money off of said software. Or at least we can't justify the cost of adding Substance Painter to our monthly dues until AFTER we get a well-paying animation job that requires basic knowledge of that same software, not before. There's nothing wrong with choice, Adobe. The subscription model may be trivial to studios and freelancers who can guarantee they'll be making more than enough money to pay every month, but for those of us that just want to learn your software so that we can get a job and eventually work to the point where we can easily afford the subscription model, the least you can do is give us a "pay only once" version.
I feel like the subscription model is just straight up stealing. Essentially they want you to pay the money for the rest of your life. That is unfair even for a software as amazing as they create. It should just be a set price that you can purchase which would probably be way too high for most people, maybe they could break that price up into monthly subscription style prices. But just saying to someone that "you must pay me indefinitely for this" will just get your software pirated. No way All of that money is going to the hands of the developers who actually create the software. Some rich guy is just making bank.
@@1GamersRewind Yes, I've noticed that Photoshop and Maya in particular were far more innovative back when they were extremely expensive, but you only have to pay for once. Like, up until Photoshop CS5 or CS6, Adobe's mentality was "Even industry professionals are using the older versions too long. We need to come up with a groundbreaking new feature that will save professional artists a ton of time on their work to get them to pay $600+ again and again." But since they replaced that with the subscription model, they seem to think, "Oh, cool, we have several constant revenue streams now. We can just coast by (or even stagnate) and still make far more money than we did before." It's even clear now that, regardless of whether companies like Adobe and Autodesk use "pay for once" schemes or "subscription" models or come up with something even greedier, they've consistently never wanted money from hobbyists or small indie studios, anyway. Autodesk's products in particular are almost $1,000 more a year than they were merely 3 years ago when I first graduated college and started entertaining the idea of downloading Maya and/or 3DS Max on my own computer just to practice for any jobs. While I was in college, I got to use Maya on my own computer at the time for free, but only for 3 years even though my degree was for 4 years because the Student version of Maya is strictly only available for 3. According to Creative Bloq and many disgruntled Twitter people, Adobe may or may not be following the same tactics as the oil industry in justifying their price increases just because some instability is happening in some part of that world and that somehow makes them need to shift the costs on the consumer more. Finally, there is the simple fact that Adobe's customer service made me seriously work for the privilege to cancel my subscription, TWICE, to the point where I had to clear my day entirely just to make time to deal with customer service and cancel my fees, despite advertising that you can cancel anytime. They seem perfectly fine with large corporations paying increasing monthly fees while also ignoring individuals and hobbyists due to how little they add to their bottom line. I guess you can sort of respect companies like Adobe for not "chasing both rabbits and ending up with neither," choosing to only specialize in gouging the ultra-rich corporations.
just an fiy adobe stopped providing tools that used to come with this versions of painter/designer. i especially was frustrated when i bought a plugin for blender to improve workflow only to discover that the 'bridge' app (i dont remember the name) was no longer being offered to non subscription members
The Adobe Substance official Twitter account liked a Tweet asking if Substance Modeler will also be a perpetual license on Steam. They didn't confirm it outright, but perhaps that is a hint.
FYI for those who bought indie licenses directly through Substance: You cannot "upgrade" to the Steam version at a discount (October 2020 was the last chance to renew maintenance). You'll have to buy the programs again at full price.
In my mind the individual prices seem a lot better on steam than the sub one, sampler is fine but stager seems like it should be free/cheaper. Although Marmoset is crazy expensive, you can probably do as well with the nvidia omiverse thing (or you know, use blender etc.). Would really like the industry to converge on an "open" meta texture format, mixer etc. are great but don't integrate as well. Dev tools wise, Reallusion seems to be having a pretty agressive sale (with 'free' upgrades to their next gen stuff). Unity and Unreal marketplaces are having pretty aggressive sales too. Expensive time of year for sure.
For people who already know Substance it's probably pretty good. But as a newcomer to substance I don't know if I would invest time in learning an app that could go subscriptions only at any time.
Learning Painted and Dessigner is a huge time investment. As a plus if you want to do shader coding its a great introduction. It also provide great insight how to work proceduraly in 3D. You can build up your own Custome material library, use the created height and normal maps back and forth between programs. I bought mine almost two years ago, its well worth the investment both time and money. But you need a good half year to a year dedication to start going.
It's 33 off for new customers, for those who already have an earlier version on Steam it's 50 off, and this time around it's 50 off if you have any version of substance painter/designer instead of just the previous years version like it has been every year prior, i had 2018 and got the 2022 version at 50 :). The only reason they're offering perpetual license is because substance has a history of it, and a lot of customers have been slating adobe and saying they will go sub only. I think they will maintain perpetual steam licenses for a couple more versions, then when the heat dies down shift it over to CC.
@@NightWarp just checked and I have the 50% offer, maybe it's because my Steam accounts linked to my old algorithmic account and I did sub and use the 2019 and 2020 version for a while?
@@Belidos3D My steam account was linked, too, because I bought 2018 on Steam, linked it to use the standalone version without logging into Steam every time. The 50% discount is more likely because you subbed.
You might be right after all, I think my account wasn't linked, I just needed to activate it via key. However, they removed account linking and because of I can't get a 50% discount... amazing...
ADOBE! I still use your Photoshop 7.0 Ha! Only problem for me is, this 1990s program cannot read/write to drives over 1 TB, which is frustrating. lol PS: good choice on your part for perpetual licenses on Steam.
Thank you for your video. Do you know if I buy this on steam, will I need to login to steam every time I want to use it? or can I launch it from an exe?
I am trying to get a comparison of Substance Painter and 3DCoat Textura which both are buy once license. I do know that 3DCoat Textura cost three times more and some artists claim it's easier to learn. I see the results of both products and it all look the same quality and there's more videos for Substance.
Am I really just missing out on the 3D assets or is there more to it? It says "This license does not include access to the Substance 3D Assets platform" so are there textures, brushes, etc. you don't have access to or just the models?
Mike I’m so glad you saw my comment earlier about Substance 3D 2022 on Steam. 👍🏻 Are you buying any of them? I’m down for Painter. Still on the fence about Designer. One thing that intrigues me is the new procedural mesh generator feature which is in beta for Designer. Would love to know more. Otherwise I might just mix Painter with Quixel Mixer.
Quite surprised you are not more excited. Users receive more options. In this case, they set free something that was created and should bring users to their ecosystem, not out of it. Its super nice change. Btw. Reality Capture, marmoset toolbag, Topaz Lab. How you doing btw.? sound very tired
I'm fine. Not sure what the deal is but allergies are hitting me hard this winter, so I'm generally recording videos between sneezes, so it makes me sound a bit different.
I don't know. I thought that was quite "generous" a thing to do for Adobe, to add the perpetual licenses on Steam, and to offer a 50% rebate to owner of previous versions. Not used to so much "generosity" from them. That wouldn't hurt their public image to keep doing that kind of thing.
06:07 when I looked in your video "Adobe End Substance Non-Subscriptions... Surprising Absolutely Nobody!" the steam - Substance painter 2019 sold for 171 CDN$. when I looked in your video "New Substance 3D Modeler Announced! (and Substance Suite + New Uglier Icons) " the steam - Substance painter 2021 sold for 171 CDN$.
incredible package and useful to know it exists! I'm not yet sure how relevant it is to each individual's case, but nonetheless good to know it exists and what it does in case you do need it. Free opensource stuff is still the goto for me.
Sadly no open source stuff has gotten close to substance's feature set just yet. Personally waiting for blender to improve their painting capabilities, but it seems like it's not even on the roadmap yet :(
it means new features and bugfixes are not done on the old version anymore but the new one, it feels like a dealbreaker but most of the time its not and things work still, im using SP 2020
Buy again. BUT! Im still using 2020 and NP! Which means, you dont get updates anymore but things work. Honestly, adobe is well known for their lack of new features, so its best to buy each 2nd year or so OR when some major feature drops which impacts the workflow in a very positive manner. As someone who always bought from steam during sales, this time there are no sales and will probably never be. But there are disadvantages too, like not getting the 30 materials for free each month. And its worth to have SD + SP. So it really depends if you want to do it as a hobby or extreme usage. I recommend subscription if you want materials, you will get Designer additionally too which is good, but 20$ monthly * 12 = 240€ which is a little cheaper than Steam SD+SP (both 127$), and you get materials too. I like to hope they do some small discount once in a while, but so far nothing. My personal reason for steam is that I like to have one library for everything, and only one launcher too.
Stager, so far as I can tell, as literally zero purpose for a game project. Sampler certainly could if you are sourcing a lot of your textures from real world sources.
They also need a Fuse replacement. Luckily, I have a copy on my HD, but we all know they could make a very sick and full-featured character creator of their own. Adobe could also create a pretty insane code-free game engine if they wanted to. It may be a way off, though, as we re just now seeing node-based coding coming into more popularity.
@@jeffreyjumisko5165 A replacement for Fuse would be huge, especially if they had seamless interaction with Mixamo and the Substance products. I can see them becoming one of those companies where they have everything you may ever need for any job, just one huge ecosystem.
Adobe is one of the most greedy and shady companies next to Autodesk. Insane price hikes, even for indie studios. They do it to prevent Indie studios from making lazy AAA companies look bad in a sense of graphics as well as being able to use industry standard tools.
Agree. They are very successful financially, so this must be their business model, marketing to AAA designers and developers. I remain a huge fan of Photoshop, but I gave up my subscription as I just couldn't justify it on a cost-for-usage basis. I've been interested in trying Autodesk as well, but again, the subscription model is just not cost effective for me as a solo game developer. Blender, thank goodness, has been making huge strides of late, and I now know GIMP and Krita fairly well. It sucks to not have industry-standard tools, but you have to make your tradeoffs when working as I do.
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do you have a black friday deals video coming?
Absolutely fantastic news. I get why companies want a constant revenue stream through subscriptions, but some of us just want to learn a specific software and can't justify the cost like people who make money off of said software.
Or at least we can't justify the cost of adding Substance Painter to our monthly dues until AFTER we get a well-paying animation job that requires basic knowledge of that same software, not before. There's nothing wrong with choice, Adobe. The subscription model may be trivial to studios and freelancers who can guarantee they'll be making more than enough money to pay every month, but for those of us that just want to learn your software so that we can get a job and eventually work to the point where we can easily afford the subscription model, the least you can do is give us a "pay only once" version.
I feel like the subscription model is just straight up stealing. Essentially they want you to pay the money for the rest of your life. That is unfair even for a software as amazing as they create. It should just be a set price that you can purchase which would probably be way too high for most people, maybe they could break that price up into monthly subscription style prices. But just saying to someone that "you must pay me indefinitely for this" will just get your software pirated. No way All of that money is going to the hands of the developers who actually create the software. Some rich guy is just making bank.
@@1GamersRewind Yes, I've noticed that Photoshop and Maya in particular were far more innovative back when they were extremely expensive, but you only have to pay for once. Like, up until Photoshop CS5 or CS6, Adobe's mentality was "Even industry professionals are using the older versions too long. We need to come up with a groundbreaking new feature that will save professional artists a ton of time on their work to get them to pay $600+ again and again." But since they replaced that with the subscription model, they seem to think, "Oh, cool, we have several constant revenue streams now. We can just coast by (or even stagnate) and still make far more money than we did before."
It's even clear now that, regardless of whether companies like Adobe and Autodesk use "pay for once" schemes or "subscription" models or come up with something even greedier, they've consistently never wanted money from hobbyists or small indie studios, anyway. Autodesk's products in particular are almost $1,000 more a year than they were merely 3 years ago when I first graduated college and started entertaining the idea of downloading Maya and/or 3DS Max on my own computer just to practice for any jobs. While I was in college, I got to use Maya on my own computer at the time for free, but only for 3 years even though my degree was for 4 years because the Student version of Maya is strictly only available for 3. According to Creative Bloq and many disgruntled Twitter people, Adobe may or may not be following the same tactics as the oil industry in justifying their price increases just because some instability is happening in some part of that world and that somehow makes them need to shift the costs on the consumer more. Finally, there is the simple fact that Adobe's customer service made me seriously work for the privilege to cancel my subscription, TWICE, to the point where I had to clear my day entirely just to make time to deal with customer service and cancel my fees, despite advertising that you can cancel anytime.
They seem perfectly fine with large corporations paying increasing monthly fees while also ignoring individuals and hobbyists due to how little they add to their bottom line. I guess you can sort of respect companies like Adobe for not "chasing both rabbits and ending up with neither," choosing to only specialize in gouging the ultra-rich corporations.
For owners of old versions it is %50 sale.
Edit: Extra discount is visible *inside* the store page
I got Substance Designer 2018, not working for me :(
@@yonjuunininjin Someone else said it works in the comment ? Works for me with 2019.
@@bra5081 Same, I see cheaper when I add to basket.
just an fiy adobe stopped providing tools that used to come with this versions of painter/designer. i especially was frustrated when i bought a plugin for blender to improve workflow only to discover that the 'bridge' app (i dont remember the name) was no longer being offered to non subscription members
We are working on new ways to provide these tools to make sure plugin developers can distribute their tools more easily, stay tuned.
The Adobe Substance official Twitter account liked a Tweet asking if Substance Modeler will also be a perpetual license on Steam. They didn't confirm it outright, but perhaps that is a hint.
FYI for those who bought indie licenses directly through Substance: You cannot "upgrade" to the Steam version at a discount (October 2020 was the last chance to renew maintenance). You'll have to buy the programs again at full price.
reminder that it's always morally correct to pirate adobe products
But also dangerous, since they're more likely to contain malware.
It used to be, I wasn't sure if it still was. Thanks!
@@atoaster2070 except only if you know the safe locations online.
Yearly student licenses are pretty easy too.
Its 2022, if you don't know how to download pirated software safely, you deserve the malware lol
The Adobe subscription is weird depending on the country. I could buy all 4 software for half of the total annual subscription cost here 🤷🏻♀
This is my outlook too. Even if I just use an outdated version for a few years, it'll still be worth it.
In my mind the individual prices seem a lot better on steam than the sub one, sampler is fine but stager seems like it should be free/cheaper. Although Marmoset is crazy expensive, you can probably do as well with the nvidia omiverse thing (or you know, use blender etc.). Would really like the industry to converge on an "open" meta texture format, mixer etc. are great but don't integrate as well.
Dev tools wise, Reallusion seems to be having a pretty agressive sale (with 'free' upgrades to their next gen stuff). Unity and Unreal marketplaces are having pretty aggressive sales too. Expensive time of year for sure.
For people who already know Substance it's probably pretty good. But as a newcomer to substance I don't know if I would invest time in learning an app that could go subscriptions only at any time.
If you get the Steam version you won't have to worry about that.
Learning Painted and Dessigner is a huge time investment. As a plus if you want to do shader coding its a great introduction. It also provide great insight how to work proceduraly in 3D. You can build up your own Custome material library, use the created height and normal maps back and forth between programs. I bought mine almost two years ago, its well worth the investment both time and money. But you need a good half year to a year dedication to start going.
I gotta say, with black friday sale, getting both costs about as much as I paid for one of them 2 years ago on sale. not bad.
It's 33 off for new customers, for those who already have an earlier version on Steam it's 50 off, and this time around it's 50 off if you have any version of substance painter/designer instead of just the previous years version like it has been every year prior, i had 2018 and got the 2022 version at 50 :).
The only reason they're offering perpetual license is because substance has a history of it, and a lot of customers have been slating adobe and saying they will go sub only. I think they will maintain perpetual steam licenses for a couple more versions, then when the heat dies down shift it over to CC.
I dont seem to get that deal.. i have painter and designer 2018 as well. but only get the 33% off
@@NightWarp just checked and I have the 50% offer, maybe it's because my Steam accounts linked to my old algorithmic account and I did sub and use the 2019 and 2020 version for a while?
@@Belidos3D My steam account was linked, too, because I bought 2018 on Steam, linked it to use the standalone version without logging into Steam every time.
The 50% discount is more likely because you subbed.
You might be right after all, I think my account wasn't linked, I just needed to activate it via key. However, they removed account linking and because of I can't get a 50% discount... amazing...
I have painter and designer 21 on steam and 22 is showing at 50% off for me.
Apparently existing owners get 50% off upgrades
ADOBE! I still use your Photoshop 7.0 Ha!
Only problem for me is, this 1990s program cannot read/write to drives over 1 TB, which is frustrating. lol
PS: good choice on your part for perpetual licenses on Steam.
Thank you for your video. Do you know if I buy this on steam, will I need to login to steam every time I want to use it? or can I launch it from an exe?
I am trying to get a comparison of Substance Painter and 3DCoat Textura which both are buy once license. I do know that 3DCoat Textura cost three times more and some artists claim it's easier to learn. I see the results of both products and it all look the same quality and there's more videos for Substance.
I brought substance painter back in 2020 and haven't bothered to upgrade to be honest.
dude i had the bought verison of substance painter. and now i cant open older files because it says that i need to resubscribe. anyone know a fix?
I can't express how much I _despise_ those adobe icons
Me too. 😅
Am I really just missing out on the 3D assets or is there more to it?
It says "This license does not include access to the Substance 3D Assets platform" so are there textures, brushes, etc. you don't have access to or just the models?
Mike I’m so glad you saw my comment earlier about Substance 3D 2022 on Steam. 👍🏻 Are you buying any of them? I’m down for Painter. Still on the fence about Designer. One thing that intrigues me is the new procedural mesh generator feature which is in beta for Designer. Would love to know more. Otherwise I might just mix Painter with Quixel Mixer.
black fri is rough what to buy: clipstudio paint on sale, 3dcoat, substance from steam x4, Extreme Pbr Nexus,
Clip Studio too? Must.Control.Impulses.
Hi Mike, Its Allegorithmic not algorithmic. Have a good weekend!
Quite surprised you are not more excited. Users receive more options. In this case, they set free something that was created and should bring users to their ecosystem, not out of it. Its super nice change.
Btw. Reality Capture, marmoset toolbag, Topaz Lab. How you doing btw.? sound very tired
I'm fine. Not sure what the deal is but allergies are hitting me hard this winter, so I'm generally recording videos between sneezes, so it makes me sound a bit different.
Probably the last time they'll do a perpetual license before ending the program.
I don't know. I thought that was quite "generous" a thing to do for Adobe, to add the perpetual licenses on Steam, and to offer a 50% rebate to owner of previous versions. Not used to so much "generosity" from them. That wouldn't hurt their public image to keep doing that kind of thing.
06:07
when I looked in your video "Adobe End Substance Non-Subscriptions... Surprising Absolutely Nobody!" the steam - Substance painter 2019 sold for 171 CDN$.
when I looked in your video "New Substance 3D Modeler Announced! (and Substance Suite + New Uglier Icons)
" the steam - Substance painter 2021 sold for 171 CDN$.
Ah ok nice, thanks. So it does seem the price is pretty stable and the 33% discount is quite legit.
So they will bring a 2023 version on Steam right? I haven't bought it, so I guess I should wait for next year.
incredible package and useful to know it exists! I'm not yet sure how relevant it is to each individual's case, but nonetheless good to know it exists and what it does in case you do need it. Free opensource stuff is still the goto for me.
Sadly no open source stuff has gotten close to substance's feature set just yet.
Personally waiting for blender to improve their painting capabilities, but it seems like it's not even on the roadmap yet :(
@@notpumkin ArmorPaint, it's not exactly the same, but it's very close, and it's free.
this is an year undergraduate? this is perpetual license?
"Adobe did Adobe stuff" XDDD I liked your comment comparing Stager to Marmoset toolbag, comparing those two would be nice to see :D
2021 versions were 150US each.
So what does it mean exactly when you "stop getting updates"?
You won't get any of the new features/options that come out or that they will add to the next versions
@@AesnasSticks OK so you still get bug fixes things like that?
it means new features and bugfixes are not done on the old version anymore but the new one, it feels like a dealbreaker but most of the time its not and things work still, im using SP 2020
So you have to buy again when it becomes 2023 for the same price or will I have to switch to subscription ?
Buy again. BUT! Im still using 2020 and NP!
Which means, you dont get updates anymore but things work. Honestly, adobe is well known for their lack of new features, so its best to buy each 2nd year or so OR when some major feature drops which impacts the workflow in a very positive manner.
As someone who always bought from steam during sales, this time there are no sales and will probably never be. But there are disadvantages too, like not getting the 30 materials for free each month. And its worth to have SD + SP.
So it really depends if you want to do it as a hobby or extreme usage. I recommend subscription if you want materials, you will get Designer additionally too which is good, but 20$ monthly * 12 = 240€ which is a little cheaper than Steam SD+SP (both 127$), and you get materials too. I like to hope they do some small discount once in a while, but so far nothing.
My personal reason for steam is that I like to have one library for everything, and only one launcher too.
@@coffeediction thanks for the info!
im curious if the performance on steam is worse than if you download it from the website
what kind of license is it , commercial , studio or any use ? lack of info on the steam page , anyone knw?!!!
can be used in pc and laptop same steam account!!
I asked them about getting removed from steam, nope it will stay there
I checked Stager and Sampler, are they recommended for game projects?
Stager, so far as I can tell, as literally zero purpose for a game project.
Sampler certainly could if you are sourcing a lot of your textures from real world sources.
@@gamefromscratch Thank you, this helps me take a better decision to invest during these sales o_O The offers won't stop comming
In Russian Steam, these programs cost 2669 rubles or 36.25 US dollars.😁
yea region locks are cheaper
Is the new version still absolute buggy?
so if i buy it on steam i keep it for life, no subscription?
Waiting on Adobe to make a game engine and DAW then their Creative Cloud will pretty much be complete
They also need a Fuse replacement. Luckily, I have a copy on my HD, but we all know they could make a very sick and full-featured character creator of their own. Adobe could also create a pretty insane code-free game engine if they wanted to. It may be a way off, though, as we re just now seeing node-based coding coming into more popularity.
@@jeffreyjumisko5165 A replacement for Fuse would be huge, especially if they had seamless interaction with Mixamo and the Substance products. I can see them becoming one of those companies where they have everything you may ever need for any job, just one huge ecosystem.
@@SpiffyCS Yes. They are very close to that now. Fun fact: They are one of the top rated companies to work for.
You mean a DAW like Adobe audition?
@@1GamersRewind Adobe Audition is not a DAW, not even close!
Adobe is one of the most greedy and shady companies next to Autodesk. Insane price hikes, even for indie studios. They do it to prevent Indie studios from making lazy AAA companies look bad in a sense of graphics as well as being able to use industry standard tools.
Agree. They are very successful financially, so this must be their business model, marketing to AAA designers and developers. I remain a huge fan of Photoshop, but I gave up my subscription as I just couldn't justify it on a cost-for-usage basis. I've been interested in trying Autodesk as well, but again, the subscription model is just not cost effective for me as a solo game developer. Blender, thank goodness, has been making huge strides of late, and I now know GIMP and Krita fairly well. It sucks to not have industry-standard tools, but you have to make your tradeoffs when working as I do.
Does the Substance Painter license require Royalties for assets created with Substance Painter?
No. It has no strings attached for personal or commercial work.
does this run on linux with proton?
So I get it for 1 year?
I think you can keep it forever (as long as steam exist) but you will not get any updates.
You forgot to mention that it was on sale.
No he didn't
@@albarnie1168 I was being sarcastic.
do you know if the software will come on sale again
its adobe. Most likely not. At least I didnt see a discount after they took over.
good now do photoshop lol. All honesty I might actually buy this.
got Sampler for 100 bucks from this now my collection of substance stuff is complete.
interesting
First lol
first reply
@@igorigor3960 first reply reply
@@xr.division first first first reply
... did I just slip back in time to 1998?