Guild Wars 2 - Deimos CM - Alacrity Hand Kite Mechanist Guide (SotO)
ฝัง
- เผยแพร่เมื่อ 4 ต.ค. 2024
- Video log:
dps.report/7d8Q-20240329-122226_dei
Video Used Build (March 29, 2024):
gw2skills.net/editor/?PegAk6lZwAZtsPWKm+X+RVA-DSJYqRDfRkaD47hggEKbg3S/XbQFA-e
(one of the renewal sigil is rare instead of exotic)
Updated Build (July 7, 2024):
gw2skills.net/editor/?PegAk6lZwuYgsPWKm+X+RVA-DSJYqRDfRkaD47hggEKbg3S/XbQFA-e
(one of the renewal sigil is rare instead of exotic)
Guide (also check the video sub title):
Hands spawn in a 10 sec interval, ~1 hands per second under the person who is farthest from Deimos every seconds for 5 sec (total of 5 hands); then it has a 5 seconds window time.
Hands Rotation:
1st set hand interval:
face tank 1st hands, tool kit 4 block 2nd - 4th hands, dodge 5th hand, mace 2
2nd set hand interval:
face tank 1st hands, Elixir S invulnerable 2nd - 4th hands, dodge 5th hand, mace 2
3rd set hand interval:
face tank 1st - 4th hands, dodge 5th hand, mace 2
(if HP is low: 2 hand + 2 hand, dodge 5th, mace 2)
Hands Rotation Priority (from left to right): tool kit 4, Elixir S, face tank
Healing Rotation (in priority order):
1. Healing Turret, shield 4 blast, Detonate Healing Turret blast, mace 2 leap (3:00)
2. Mortar 5, shield 4 blast, mace 2 leap
Always try to mace 2 water leap for extra heal
Other:
set Utility Goggles to auto cast for all 3 weapon sets.
set f1 to auto. use f2 & f3 when people are on upper platform.
replace Elixir S with Barrier Signet for more over cap sub team alac.
replace Elixir S with E gun for better range healing.
stay on kit unless mace or shield are needed. (prefer tool kit, so you can see tool 4 cd)
save shield 5 for mind crush.
Welcome to share, copy, modify, and comment the build.
0:00 - Welcome
0:45 - Boss Phase Starts
2:50 - Deimos 50% HP
5:30 - Deimos 10% HP
6:25 - Gear and Build Template
Incredible tutorial! I'm still getting into HAM handkiting, lots going on but very fun. Glad it's still viable in SoTO. Thank you for making this!
You are welcome! I hope this video can help you. 😁
Wouldn't AED generate a lot more heal than the turret?
No. The regen and water field actually worth a lot. And CD also affects hps.
If you account the regen come with heal turret, a heal turret healing rotation (2 blast & 1 leap) does more heal than A.E.D. (lethal).
The heal turret heal rotation can heal 69% HP without counting regen, which is enough as a burst heal.
Heal turret has lesser cd, easier to use than A.E.D. (lethal), and provide regen (theoretically ~80%), so I will choose heal turret instead of A.E.D.