Herald has 3 things that keep it from dying to mind crush - Glint heal, staff 3 and shield 5. You will see in the video that I use the glint heal, which transforms the damage from mind crush to healing. You could alternatively use shield 5 to block mind crush and then use glint heal to heal off the damage that you take after mind crush (this is now my preferred method).
I use a mixture of minstrels, magis and clerics. Take as much toughness, vitality and healing power as you need. Toughness will depend on the tanks toughness so you may need to adjust. I run salvation 322, retribution 223 and herald 132. I use grove runes for morr protection uptime, but sanctuary runes are referred (but a pain in the bum to get).
The red things? Those are Deimos' hands. The player who is furthest away will have these spawn under him. They spawn in sets of five and do big damage. It is the handkiter's (me) job to be far away from the group and spawn the hands on the other aide of the arena.
Good job and thx for explanation
what are you using to keep from dying to the Mind Crush?
Herald has 3 things that keep it from dying to mind crush - Glint heal, staff 3 and shield 5. You will see in the video that I use the glint heal, which transforms the damage from mind crush to healing. You could alternatively use shield 5 to block mind crush and then use glint heal to heal off the damage that you take after mind crush (this is now my preferred method).
Hi there , well done! May I know what gears and build are you using please? Thank you
I use a mixture of minstrels, magis and clerics. Take as much toughness, vitality and healing power as you need. Toughness will depend on the tanks toughness so you may need to adjust. I run salvation 322, retribution 223 and herald 132. I use grove runes for morr protection uptime, but sanctuary runes are referred (but a pain in the bum to get).
@@earthwurmjimthefirst Thank you.
what aoe r you putting down
The red things? Those are Deimos' hands. The player who is furthest away will have these spawn under him. They spawn in sets of five and do big damage. It is the handkiter's (me) job to be far away from the group and spawn the hands on the other aide of the arena.