I tried setting up my FPS weapons and arms like this and it works there's no clipping, BUT you can see the arms and weapon through every and any mesh and ive always wanted to understand the render objects more to fix this so hopefully this'll help me if not, maybe you could do a little video about it, if possible. To do mesh clipping without a 2nd camera
If I’m understanding your issue correctly, I think for that you’d want the arms and weapon only for the current player to be rendered with render objects, not all arms/weapons
This is such a good tutorial it was so easy!
Excellent video!
Working fine in editor but not working in as Android mobile?
how to make this shader in hdrp?
...What would be the equivalent of this but in GoDot?
I tried setting up my FPS weapons and arms like this and it works there's no clipping,
BUT you can see the arms and weapon through every and any mesh and ive always wanted to understand the render objects more to fix this so hopefully this'll help me if not,
maybe you could do a little video about it, if possible. To do mesh clipping without a 2nd camera
If I’m understanding your issue correctly, I think for that you’d want the arms and weapon only for the current player to be rendered with render objects, not all arms/weapons
Doesn't seem to work with sprites or I messed something up :)
I think sprites work a bit differently than the standard 3D objects. Don’t think it works with them out of the box