All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)
Absolutely beautiful design! Really like the improvement over the 0.17 green circuit design you used in your past series (splitter output to two lanes is really nifty)
Perfect timing! I've been working on a freestyle map using cityblocks for the first time, and just reached this point in the game. Thank you Nilaus and community! I really appreciate these videos.
I'll never import blueprints or copy a design, for me it defeats the purpose of the game, but I'm always looking for tricks. I did not know that inserters outputting into splitters did that. Nice to know.
Wow! I just tried building my first dedicated blue chip production zone - green's were running out so fast and I didn't know what to try next! This is mind blowing for me as I'm just on my 2nd play through of Factorio.
Almost iconic layout, neatly organized and efficient as well. Watching your masterclass series from the beginning and very appreciate it. Exclusive thanks for blueprints divided by tiers, so we can gradually scale production and plan ahead with ease. About this design: I think it's possible to squeeze a little extra bit of production speed by placing beacons on the center bus and playing with underground belts and power poles. But will it look so sleek, as your layout?)
Picking stuff from the side using a splitter. My guy, you or whoever came up with that is a freaking genius :| I've been asking myself how to pick stuff from the side like that since I first started playing, this is a god send !!
I was just wondering when the next master class video was coming out. I like it, been using your Blueprints for a bit now. I hate the base to build the base faze so I usually don't make it to launching a rocket. My current play through I swear i'm going to transition to mega base. Starting with 1000 spm base and will go from there. Keep up the good work.
This is extremely helpfull, but for my brain this brings more questions up. For example: “how do you know when to switch to red belts, and on ur main bus also.” “How to up production for copper and iron.” These are questions that wont be answered unless its explained to me. I probably have to play more but i keep stopping with factorio, since i dint know how to progress any further. I kinda want to restart my world and redo all of it but with actualy room and city blocks… but idk how to plan and stuff, also i havent even played factorio for 10 hours and im struggling with green circuit production, wich is fixed now thanks to my dad- but now red circuit production is low since im low on plastic…. Then i need to fix that, and make that bigger wich i cant afford to since my light oil isnt producing more than enough for more than 11 plastic makers in my base…..
To keep it simple. Im struggling hard, especially simce i builded too small in the beginning. It was my 3th time playing the game itself, but not on my own
i have managed to slim this design down by 2 lanes by weaving chips and steel and to compensate for steel shortage cause by a red tunnel added a tunnel exit towards first gap between chip assemblers to feed 2 of them
For the final, blue version, why do you have two copper lanes on the top and bottom (total 4) if total copper usage is under 90? Wouldn’t one on the top and one on the bottom be sufficient? Thanks.
Love these videos, Nilaus. So useful! I was trying out the beacon design blueprint and noticed that the medium powerpoles in the outer lanes are just a smidge too far away from the substations, so they don't connect. So you really need the big electric poles/substations on the outside. However there's room to move the medium powerpoles in one tile, so that could be an easy fix. EDIT: nope, that's still too far. Darn >.
I'm attempting to train wagon manufacturer green circuits. Assume one uses 1:4 trains you'll need 5 to fill a train with 32k green circuits. If you middle mouse click you can ratio a cargo wagon! 24 stacks of wires per 16 iron plates. Hypothetically I'm already using way more physical space but Imma keep at it. I feel like reds will be easier and blues a bigger pain lol
What about the question "should I use modules?" I see 124 lvl 3 modules there, each costing 2000 copper and 1080 iron. The efficiency gain is that you are using about 1.5 resources per green circuit moduled vs 2.5 unmoduled. You break even on the module investment after crafting nearly 400k green circuits, or 70 hours of operation of one of these lines. But what if I also have prod 3 on the blue circuits? Then this number drops to about 55 hours. This is a huge resource investment to maybe save some space and might never pay back. IMO it's better to just have more assemblers and gang them together to make blue belts.
what am i missing here (must be getting late) , at 11:20 u say it uses 60 something copper, so 2 blue belts should be enough, why are the 2 inner belts?
It would be much quicker to just deconstruct that last red-belt build and paste the blue-belt/beacons one. Them somewhat 'fitting' is nice, but doesn't really provide any advantage, does it?
I’m sorry but I’m Not sure I get the WHY of modules or beacons. I’ve used efficiency modules for early game to reduce polutiom and slow biter progress. But what is the advantage of investing resources in the expensive modules rather than just doubling the size (like your example of green circuits). What benefit does it provide? Space saving?
Any chance you could include the city block blueprint you are using. Still rather new to the game and don't understand how the scale of city blocks is determined
Oh my.. world view got turned upside down on this, never had the thought to output directly onto a splitter to make sure there is room on output side x.x
Can someone explain his combinators? Are they counting and displaying throughput or are they controlling what the throughput is? Where are the wires connected to?
Never mind, I think the combinator with the inputs/outputs was something he manually added. It's not actually reading anything our gathering any values on it's own.
@Nilaus, what is the size of these sections separated with roads you build (city block, you call it)? I see that there are 4 long-range poles on each side. Do the poles extend fully to each other?
They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and two blank tile between the path and power poles on each side).
i have a problem, my copper input once it hits the first splitter it turns the 1-side copper belt into a 2-side. I make sure I put the prio on output for the outter belt and it still does it.
How do you play with Editor Extensions without the character and without the editor tools UI. When I use this mod, go to Map Editor and load the "Testing" Scenario, I can toggle between Editor mode (Editor toolbar has no close button and it always showing) and play mode, where I am tied to the character. Also when I reload my saved scenario, all builds are standing still or paused (no simulation), only when I toggle to the play mode, it resumes. How have you set up your Master Class videos in this regard?
They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and a 2 blank tiles between the path and power poles on each side).
i just found out that the blueprints in this book dont have recipes set in the assemblers. not a big deal but was that intended? Edit: nvm turns out im stupid xD
You can do a build like this...factorioprints.com/view/-LdLRLLGp5Y2ifQLQ8CN Then the highest you can probably get is more like this...factorioprints.com/view/-KofRpLwQOwCFZkmmrjL
I recently ran into this. You need to go into your settings and ensure you have the radio box for "show combinator values in alt-mode" selected. (Setting is paraphrased because I dont remember exactly, but its close) and then of course, turn on alt mode
@@Yourlocalstraypuppy Thanks :) I'm a new player so I was confused why it didn't show. To add to your comment it is under Settings->Interface and then the Alt-mode section of that dialog.
@@Nilaus Thanks! Ever since ?disable_polymer=true no longer works and we're all forced this new YT UI, I can't find half the stuff. I could have sworn there was no "Show more..." yesterday, but I see it now. Joy!
All Master Class Blueprints are available on FactorioBin
Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
(Pastebin links no longer work)
Been playing for years and never new that inserting into splitters puts in both sides. Thanks for the video.
Matthew Pocock did a great video on this a couple years ago: th-cam.com/video/MESGFYBASSw/w-d-xo.html
I'm a simple man. I see factorio masterclass video, I push like button.
Circuits are always a welcome blueprint for me. The builds are a pain in the ass, especially when beaconed and moduled. Thanks for the great help!
it makes me mad that I cant create a better, more tile able and customizable design than this. fantastic job, honestly.
Absolutely beautiful design! Really like the improvement over the 0.17 green circuit design you used in your past series (splitter output to two lanes is really nifty)
Perfect timing! I've been working on a freestyle map using cityblocks for the first time, and just reached this point in the game. Thank you Nilaus and community! I really appreciate these videos.
I'll never import blueprints or copy a design, for me it defeats the purpose of the game, but I'm always looking for tricks. I did not know that inserters outputting into splitters did that. Nice to know.
True I hope new dlc will bring way more different approaches to the game
same here
My buddy plays like that n I haven’t played with him sense
Hey, algorithm! This is a worthwhile video. Be sure to include it in searches...
can't wait to see red and green! I'm going to make an entire base using nothing but your books to see how it all plays it out. love it.
I want the Red and Blue to come out soon, since they are related
Amazing builds, makes me Angy at myself I didn't do some of the same on my own. Well, at least I'm still learning. Thanks again N!!
I love the upgradeability, and you can even flip the output lanes to make a train- rather than bus-oriented build
Very proud to have partecipated in the streams, these bps are going to be SO helpful
You're always showing me new better ways to do these things! Thanks. Loving the master class.
I like the thumbnail to the video especially on this one. Stylish and clear.
Wow! I just tried building my first dedicated blue chip production zone - green's were running out so fast and I didn't know what to try next! This is mind blowing for me as I'm just on my 2nd play through of Factorio.
Great video series, Nilaus. The content quality and presentation are all A+. The insertion into splitters is an elegant solution I hadn't seen before.
These Factorio masterclasses are a work of art. Thanks Nilaus!
Almost iconic layout, neatly organized and efficient as well. Watching your masterclass series from the beginning and very appreciate it. Exclusive thanks for blueprints divided by tiers, so we can gradually scale production and plan ahead with ease. About this design: I think it's possible to squeeze a little extra bit of production speed by placing beacons on the center bus and playing with underground belts and power poles. But will it look so sleek, as your layout?)
oh wow this is amazing, the build I made was huge but no where near as efficient as this! thanks!
Picking stuff from the side using a splitter. My guy, you or whoever came up with that is a freaking genius :| I've been asking myself how to pick stuff from the side like that since I first started playing, this is a god send !!
Thanks
I was just wondering when the next master class video was coming out. I like it, been using your Blueprints for a bit now. I hate the base to build the base faze so I usually don't make it to launching a rocket. My current play through I swear i'm going to transition to mega base. Starting with 1000 spm base and will go from there. Keep up the good work.
I try to get one out every Thursday. This weekend I may add the Red/Blue since that is already designed
Nilaus when your all done you can update your base in a box book.
Cool design on the belt greenies. Very useful for bot rushing early game.
Thanks I am learning some great things watching these master class videos
"Good thing we're not colorblind"
I feel called out
But I am colorblind.....
Absolutely fucking fantastic video! I love the designs!
This is extremely helpfull, but for my brain this brings more questions up. For example: “how do you know when to switch to red belts, and on ur main bus also.”
“How to up production for copper and iron.”
These are questions that wont be answered unless its explained to me. I probably have to play more but i keep stopping with factorio, since i dint know how to progress any further. I kinda want to restart my world and redo all of it but with actualy room and city blocks… but idk how to plan and stuff, also i havent even played factorio for 10 hours and im struggling with green circuit production, wich is fixed now thanks to my dad- but now red circuit production is low since im low on plastic….
Then i need to fix that, and make that bigger wich i cant afford to since my light oil isnt producing more than enough for more than 11 plastic makers in my base…..
To keep it simple. Im struggling hard, especially simce i builded too small in the beginning. It was my 3th time playing the game itself, but not on my own
i have managed to slim this design down by 2 lanes by weaving chips and steel and to compensate for steel shortage cause by a red tunnel added a tunnel exit towards first gap between chip assemblers to feed 2 of them
Le Bob Ross of Factorio
oh wow,so true. now that i read that... yes! "Nilaus and the joy of Factorio" with all the happy accidents :D
Very informative! Thank you
Awesome video. Looking forward to upgradeable red circuits
soon ;)
For the final, blue version, why do you have two copper lanes on the top and bottom (total 4) if total copper usage is under 90? Wouldn’t one on the top and one on the bottom be sufficient? Thanks.
Another one for the library!
Love these videos, Nilaus. So useful! I was trying out the beacon design blueprint and noticed that the medium powerpoles in the outer lanes are just a smidge too far away from the substations, so they don't connect. So you really need the big electric poles/substations on the outside. However there's room to move the medium powerpoles in one tile, so that could be an easy fix.
EDIT: nope, that's still too far. Darn >.
I'm a huge fan from Brazil, thanks for all your tutorials ! Can't wait for the next video ! Cheers
Thank you! So useful!
Спасибо!
That upgrade to blue though. its crazy how much less copper you use. all the more for Red/Blue circuits to use
I'm attempting to train wagon manufacturer green circuits. Assume one uses 1:4 trains you'll need 5 to fill a train with 32k green circuits. If you middle mouse click you can ratio a cargo wagon! 24 stacks of wires per 16 iron plates.
Hypothetically I'm already using way more physical space but Imma keep at it. I feel like reds will be easier and blues a bigger pain lol
thanks for your help!
What about the question "should I use modules?"
I see 124 lvl 3 modules there, each costing 2000 copper and 1080 iron. The efficiency gain is that you are using about 1.5 resources per green circuit moduled vs 2.5 unmoduled.
You break even on the module investment after crafting nearly 400k green circuits, or 70 hours of operation of one of these lines.
But what if I also have prod 3 on the blue circuits? Then this number drops to about 55 hours.
This is a huge resource investment to maybe save some space and might never pay back. IMO it's better to just have more assemblers and gang them together to make blue belts.
what am i missing here (must be getting late)
, at 11:20 u say it uses 60 something copper, so 2 blue belts should be enough, why are the 2 inner belts?
It would be much quicker to just deconstruct that last red-belt build and paste the blue-belt/beacons one. Them somewhat 'fitting' is nice, but doesn't really provide any advantage, does it?
master class video idea: some more setups showing the space savings of belt weaving
How big is the city block? Can you include the city block blueprint please?
I’m sorry but I’m Not sure I get the WHY of modules or beacons. I’ve used efficiency modules for early game to reduce polutiom and slow biter progress. But what is the advantage of investing resources in the expensive modules rather than just doubling the size (like your example of green circuits).
What benefit does it provide? Space saving?
What is the size of your city block ? I'm really interested by the design it gives to the factory.
Nice design.
Great video
Thank you!
Isn't it better to have copper cables delivered by train from separate factory?
Hello there, any reason why not to use a full 12 beacons on the green circuit assemblers ? Wouldn’t that be more ups efficient?
Any chance you could include the city block blueprint you are using. Still rather new to the game and don't understand how the scale of city blocks is determined
Zoom in a bit more often for mobile users. Good videos 👍🏻
Thanks for the tip. Good point
its good work! nice video lol
10:15 "Good thing we're not colour blind.''
Me, who's colour blind: 💀
Legendary!
Oh my.. world view got turned upside down on this, never had the thought to output directly onto a splitter to make sure there is room on output side x.x
Thank You
You only need 1 1/2 Copper Inbound not 3 as displayed.
Can someone explain his combinators? Are they counting and displaying throughput or are they controlling what the throughput is? Where are the wires connected to?
The combinator is only there to tell the user the inputs and outputs of the blueprint. They have no practical use
Never mind, I think the combinator with the inputs/outputs was something he manually added. It's not actually reading anything our gathering any values on it's own.
@@428bsm That's what I thought initially, would be really cool though. Maybe through some form of belt item pulse count per minute somehow.
@Nilaus, what is the size of these sections separated with roads you build (city block, you call it)? I see that there are 4 long-range poles on each side. Do the poles extend fully to each other?
They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and two blank tile between the path and power poles on each side).
i have a problem, my copper input once it hits the first splitter it turns the 1-side copper belt into a 2-side. I make sure I put the prio on output for the outter belt and it still does it.
"THIS ISN'T EVEN MY FINAL FORM"
How do you play with Editor Extensions without the character and without the editor tools UI. When I use this mod, go to Map Editor and load the "Testing" Scenario, I can toggle between Editor mode (Editor toolbar has no close button and it always showing) and play mode, where I am tied to the character. Also when I reload my saved scenario, all builds are standing still or paused (no simulation), only when I toggle to the play mode, it resumes. How have you set up your Master Class videos in this regard?
Ctrl-e
@@Nilaus I'll simplify my question: How do you have NO character and NO Editor Toolbar like in your videos?
Why can't I stop playing this game?!
Because the factory must grow!
you probably don't have enough iron. it haunts you
You only linked the blueprint to the blue belt design in the description so how do I find the blueprints of the other designs?
Oh crap how did he know I fell asleep? LoL
How did you know he called you out 🤔
The master class is 13 minutes long : o_o
It's upgradable : 0_o
It's about green circuits :**0**
How big is a "city block"?.. And where are your Roboports?
10:15 "good thing we're not colourblind" 😩
I assume 1 city block is 4 big electric poles stretched to their maximum reach.
They're 100x100 which is 4 power poles stretched to max and then a 8 wide path (4 tiles of brick and a 2 blank tiles between the path and power poles on each side).
Just measured my blueprints and they’re 102 by 102
sehr gut
The smartest man in Denmark - t. Sweden 😆
This comment shows to TH-cam that i liked this content.
i just found out that the blueprints in this book dont have recipes set in the assemblers. not a big deal but was that intended?
Edit: nvm turns out im stupid xD
did you forget to press Alt ;)
@@Nilaus i alt+tabed before 🤣
YES
What does a endgame bot build for circuits look like?
hey... you beat me on that question!!
You can do a build like this...factorioprints.com/view/-LdLRLLGp5Y2ifQLQ8CN
Then the highest you can probably get is more like this...factorioprints.com/view/-KofRpLwQOwCFZkmmrjL
you direct insert 1 copper wire assembler into 1 green circuit assembler with as many beacons as you can pack around it.
@@melind82 I think you guys missed the point or at least my take on the question was: Nilaus don't do bot builds, that's the point.
How can I see the Combinator value? My combinator doesn't show any ICON
alt-mode?
I recently ran into this. You need to go into your settings and ensure you have the radio box for "show combinator values in alt-mode" selected. (Setting is paraphrased because I dont remember exactly, but its close) and then of course, turn on alt mode
@@Yourlocalstraypuppy Thanks :) I'm a new player so I was confused why it didn't show. To add to your comment it is under Settings->Interface and then the Alt-mode section of that dialog.
Is he using some kind of mod for the UI? 0.18 looks different for me.
Also, how is his inventory so big?
Thanks in advance!
He changed the inventory size via command
No mods for UI, this is 0.18.31
The inventory is extended with console command since this is just a creative world for making tutorials
Ok, thanks!
I gotta check my current Version. Maybe Steam didn't update the game yet...
Promised link to blueprints is not in description (yet?)
it is there
@@Nilaus Thanks! Ever since ?disable_polymer=true no longer works and we're all forced this new YT UI, I can't find half the stuff. I could have sworn there was no "Show more..." yesterday, but I see it now. Joy!
my splitters aren't putting them on both sides of the belt
need to have inserters on both sides of a splitter also, its a way to fill two belts without long inserters
Do you have bp for this ?
Is all of this still alright in 1.1?
I like it :-)
i can see u haven't got the new update because the beacons r the old graphics
I recorded this in 0.18.31
The fact that you need circuits to produce modules that will be used in assemblers to produce circuits is hilarious...
E X P A N D P R O D U C T I O N
The factory must grow! 😉
pastebin site dont open
Who disliked it and why?
No fully beaconed designs? meh
+1 like
0:35 "without further ado" - goes on to show intro animation, talk about the series in general and asks people to like and subscribe.
Thanks