Thanks for another great dart comparsion for the community! Now I'm really interested in seeing how the green tip black bamboo will group in lower FPS blasters, perhaps they are the just at the sweet spot on the "bell curve" you mentioned
Everybody who's nerfed for long enough knows that eventually darts will wear out, knowing this I'd guess that most clubs/events will just shuffle to the heavier darts in time.
now that dart-weight can be adjusted the FPS-limits have to be re-thought. FPS-limits were about limiting the impact to the recieving human as well as performance (accuracy/range). It is much more fair to limit IMPULSE (Weight * FPS) than just FPS, and will lead to a level playing field.
I'm excited to see the meta moving in this direction. I love band powered blasters and look forward to testing these Worker heavies in my high powered stuff. My stock Zing bow can get its 13.5g arrows up to 90 fps. Imagine what it could do to a 3g short dart.
Dont forget the black heavies seem to have their group hit closer to the point of aim. Hinting at a flatter flight trajectory. Which means less compensating for bullet drop... I mean dart drop.
I remember back in the day when we measured performance in 'distance shot flat' -- a blaster that could hit 'the century mark' of 100' was considered top-tier. Accuracy wasn't really considered. Because that's such a poor evaluation of performance, the use of a chronograph came in to standardize measurement. This was great when everyone was using 'standard' Nerf darts. But then different darts came onto the scene. Koosh darts, FVJs, Accufakes, waffleheads... They all performed differently. I definitely would go to events knowing that my blaster shot at around 133-135 with Koosh darts, so I would chrono my blaster with Accufakes because I knew the heavier darts would drop velocity to 128-130, and then use koosh darts in game because they performed more to my liking -- and honestly to my senses and overall consensus from friends at the time was that the koosh darts were overall gentler on hits than the accufakes I chrono'd with due to Koosh darts having a lighter head and more 'give'... Yet my blaster with Koosh darts would technically not have chrono'd onto the field. Things have converged a bit with half darts coming out -- Worker darts are clearly the top of the pack, but also designs have converged a fair bit to the 'floating head' design being a clear winner, and weight of half lengths converged on being 1g. However, with varying weights, I really do think we need to move to actually measuring kinetic energy. For instance -- a 1g dart at 130 ft/s delivers 0.78J of energy. A 1.15g dart at 130 ft/s delivers 0.90J. That lighter darts would need to be going ~140 ft/s to deliver the same energy. The heavier dart would need to slow down to ~121ft/s to match the energy of a 1g dart at 130ft/s. At superstock, a 1g dart at 250ft/s delivers 2.9J, with a 1.15g dart delivering 3.3J. A 1g dart could be going ~268 ft/s to equal the energy of the 1.15g dart at velocity cap; a 1.15g dart would have to slow down to ~235ft/s to match the energy of the 1g dart fired at velocity cap I don't know of any field that would let you take a blaster that's 18 ft/s over cap and let you onto the field, even though if you changed mags and re-chrono'd the exact same blaster, they'd let you onto the field. SO. IMO, fields should set a KE limit. For argument's sake, everyone seems to be on the same page that a 1g dart at 250 ft/s is fine, and using 1g as the base weight makes sense to me -- it means that the math is easier. Regardless, that's 2.90322J of energy -- 2.90J is now the limit. When you chrono your blaster, you have to tell them what weight darts you'll be using, and your velocity cap is adjusted accordingly. If you're using heavier 1.15g darts, your cap drops to 235. If you're using lighter .85g darts, your cap increases to 271 ft/s. Any questions or non-standard darts, weigh 10 darts on a gram scale, take the average, do the math, adjust the velocity.
I think using energy itself as the measure would add work to event hosts that they might not want to do. Instead, chrono testing everyone with 1g darts and then allowing them to use whatever should achieve a similar result?
@@BradleyPhillipsYTonly remaining issue then would be people using standard 1g workers to chrono and then use bamboo darts (1 or 1.15g) to still achieve a higher kinetic energy than the chrono testing suggests. But that's still less of a cheat than the technique of flywheelers using the chrono on a almost dead battery, lower cell pack or just turning the power down on a brushless setup.
Good video, Brad. I might consider heavyweight bamboo Worker darts sold by MM. Also based on the conclusion you made at the end of video, that already tells me why I never own a chronograph until now lol (another reason is the price). For all this long, I test how good my blasters are by plinking at further range at home. Range and accuracy all the way instead of velocity!
The heavy darts are going to be my go to for comp and low FPS games from now on, but the light darts could be good for shotgun blasters that don't need the range or accuracy, but less mass might help with consistency.
Brad theres fairly new dart on the market thats been performing great for me. Dart zone bamboo 2x. They can be identified by their red tip. The bamboo 2x's have out performed my worker heavies. Pretty interesting. Id be curious to see one of your great data videos with those bamboo 2x's against the current meta darts.
Lightweight darts still probably have a place for CQB. It is much harder to react to a projectile going 350 fps than it is a projectile going 280. This is probably only true for engagement distances within 15 meters as beyond that air resistance will slow the lighter darts down so the time to target is about the same. A lighter dart could also allow for use of a lighter spring allowing for higher rates of fire, which again is generally better for closer engagement distances, while still retaining the same fps as heavier darts. All that said, heavier darts are still going tk be best in the vast majority of use cases. And I think the red darts are close enough its worth it to use them over thr black ones for the better visibility.
Great video🤘One thing I’m wondering is how these heavier darts will work in flywheelers. I’m not sure if you will check that out since your mainly a springer guy but I might pick up one of these to try them out.
That could work. Maybe even use your fdl if you still have it. If you ever get a banned blasters cage for your gryphon, a test with these darts would be sick.@@BradleyPhillipsYT
The main issue I've found with this concept is that I've been to events where you are supposed to use the provided darts (at least for chrono testing) and they have been lighter than the darts I tested and tuned with at home. So suddenly my blaster is 'over' the fps limit. It actually makes sense to specify an fps limit with a particular weight of dart for that reason. Now if you said 300fps on a 1g dart your Sabre is too powerful. This is a thing in airsoft where several places near me specify the fps with 0.2BB's. In theory once chrono'd at that, you are welcome to use lighter or heavier ammo as you require.
Yeah that would help remove the huge difference between heavier and lighter darts, though from this test the heavier ones will still go slightly further regardless.
I was just watching the attached video also talking about the same points regarding heavier projectiles, but with airsoft. Granted, airsoft BBs and nerf darts have different aerodynamic properties. However, the same points about how heavier projectiles fired from the same blaster tends to perform better than lighter projectiles due to factors such as air resistance (a function of velocity, i.e. higher resistance the higher the velocity) and momentum (mass x velocity) apply. The most interesting part of the video below, was the data on how fast the lighter projectiles slowed down and how well the heavier projectiles maintained their energy at the same point along their trajectories. I've been experimenting with the Worker green tipped darts too and have seen them travel farther out of the same blaster. th-cam.com/video/JtYlIpIq2Xk/w-d-xo.html
Which ones will hurt the least though? I've heard some people say that the heavyweight will hurt less cause they shoot at a lower fps and then I've heard other say that the lightweights will hurt less because they are not as heavy as the other two...?
With the same blaster, at point blank they should all feel the same. At long range the heavier ones will hurt more since they carry their momentum further.
Nice, thank you for the video! I don't like the color making a difference. I feel like most nerfers play between 150, and 250fps, this is very different from what I'm used to.
I tried the Black Raisin 'Blue' darts, they were heavy and had a slight ' bamboo' effect on them - very accurate. I think Worker could combine this effect to their Green top black heavy dart and get the best of both worlds. Meaning weight with reduced barrel friction, thus increasing the fps of these darts slightly. Great information, as usual.
What was the humidity of the day you test? Heard from SG nerfers that they can effect results … so might be making the red foam swell more since it’s a tad softer?
It's time for highly competitive nerf events to move towards kinetic energy limits instead of FPS limits. Otherwise anyone with a rudimentary understanding of physics is just going to use heavier darts all the time and be hitting harder than others.
Heavier darts will be overpowered because they are simply carrying more energy at 300fps than a lighter dart at 300fps. This implies the potential for a runaway development towards heavier projectiles until you're lobbing tennis balls at each other. This type of data and this estimation of outcome suggests that the rule limit should be energy instead. I am guessing that the 300fps rule is an extrapolation of paintball's 300fps limit, that has also since been upgraded to 13.12J. The standard worker dart that you weighed weighs 1g and that's 4J of energy. The lighter worker dart can do 320fps for 4J. The heavier worker dart can do 275 for 4J. (estimations, not calculated). However, now I want to do a game where we shoot tennis balls at each other at 300fps. Bring your helmet.
Hey how do you get the target system on camera since you fire and then the dot pops up hoping to maybe be able to set something like that up myself. Love the video very helpful
ill stick with thwe gen 3 hi end the bamboo ill use in my caliburn other than that standard gen 3 for everthing ill test in my upgradded harrier i ralrely use my dart zone blaters anymore wjich tech have to use bamboos
@@BradleyPhillipsYT Perfect! I usually use one of several micro flywheel pistol as a lower-powered secondary in high fps games when the range gets under 20 meters or so. Been seriously considering adding a Diana, if I can prepare myself for the wife to say "You spent $300 on what?"
ill have to go back to the worker bambu vs not . might have to see a worker heavy black foam bambu vs not. edit: watching the conclusion the test will likely be redundant
Presumably, you'd see improvements in dart trajectory, even if there are no improvements in accuracy. More mass means these green tips will keep their velocity better and generally feel easier to track targets with at a distance as a result. If you've ever tried cut-down AF Sureshot/Waffles you've probably experienced one of the most egregious examples. Those darts shoot hotter out of flywheels than almost any other but they seem to hit a brick wall just short of their target.
Maybe for indoor games they could be paired with a low-powered blaster for the extra initial velocity, with the downside of poorer range and long range accuracy being less of a concern in an indoor environment. Other than that idk, these are like the equivalent of 0.12g pellets in Airsoft (almost worthless basically)
The flaw with your comment about the lighter darts being completely useless is that the optimal bell curve to find the best dart changes for each blaster. Even if a heavier dart will most often perform better in your Sabre, the bell curve may mean that the lighter darts are much better in my Nexus Pro because it doesnt have enough power to push the dart optimally. Great video though, and I love your content.
@@BradleyPhillipsYT another thing that may be a factor is that lighter darts will travel faster at short ranges, so while distance performace is better out of the long darts, it may be easier to hit moving targets. However, if the game rules continue to use fps as the main metric for balance, stronger blasters with heavier darts will still be better.
Find these at...
Frontline Foam (USA Link): www.frontlinefoam.com/product/worker-gen3-darts-high-end-heavyweight-1-2g-box-of-200/?sld=8
Out of Darts (USA Links):
Heavyweight: outofdarts.com/products/worker-short-darts-200-pack-he-heavyweight-1-2g?ref=RIa3bVI3vXYhUs
Lightweight: outofdarts.com/products/worker-short-darts-200-pack-he-lightweight-0-9g?ref=RIa3bVI3vXYhUs
Standard: outofdarts.com/products/worker-short-darts-200-pack-gen3-improved-darts-2021?ref=RIa3bVI3vXYhUs
Blastertech (Australia Link): www.blastertech.com.au/product/worker-gen-3-plus-12g-stefan-200x-darts
How did you comment 4 days ago on a video posted 13 minutes ago?
@@eggheadtwoSCM time travel, Australia is in the future
@@BradleyPhillipsYT hell naw
OOD carries them!
Foamwork Adelaide will have them soon
gotta respect this guy for providing us with accurate data and testing pretty much every product he reviews.
Brad, I really appreciate your data-centric analysis in the hobby!
have to agree, Brad's technical analysis videos are highly appreciated by me
With a variety of dart masses clubs should consider setting Joule limits instead of fps limits.
Thanks for another great dart comparsion for the community!
Now I'm really interested in seeing how the green tip black bamboo will group in lower FPS blasters, perhaps they are the just at the sweet spot on the "bell curve" you mentioned
The 130fps pistol I used standard non-bamboo ones in seemed to like them!
Everybody who's nerfed for long enough knows that eventually darts will wear out, knowing this I'd guess that most clubs/events will just shuffle to the heavier darts in time.
On the other hand I wouldn't be surprised if some clubs don't allow these or work out weird rules around them
@@BradleyPhillipsYT that would suck!
Great thorough video as always!
Lets hear it for Bradley's accuracy and precision 👏👏👏
As soon as I heard about these new darts I got excited because I knew you would be testing them. Give me that sweet sweet data! Thanks, Brad.
Thanks for doing the thorough range tests for us to base our future purchases from Out of Darts and/or WRKR
now that dart-weight can be adjusted the FPS-limits have to be re-thought.
FPS-limits were about limiting the impact to the recieving human as well as performance (accuracy/range).
It is much more fair to limit IMPULSE (Weight * FPS) than just FPS, and will lead to a level playing field.
I'm excited to see the meta moving in this direction. I love band powered blasters and look forward to testing these Worker heavies in my high powered stuff. My stock Zing bow can get its 13.5g arrows up to 90 fps. Imagine what it could do to a 3g short dart.
Dont forget the black heavies seem to have their group hit closer to the point of aim. Hinting at a flatter flight trajectory. Which means less compensating for bullet drop... I mean dart drop.
I remember back in the day when we measured performance in 'distance shot flat' -- a blaster that could hit 'the century mark' of 100' was considered top-tier. Accuracy wasn't really considered.
Because that's such a poor evaluation of performance, the use of a chronograph came in to standardize measurement. This was great when everyone was using 'standard' Nerf darts.
But then different darts came onto the scene. Koosh darts, FVJs, Accufakes, waffleheads... They all performed differently. I definitely would go to events knowing that my blaster shot at around 133-135 with Koosh darts, so I would chrono my blaster with Accufakes because I knew the heavier darts would drop velocity to 128-130, and then use koosh darts in game because they performed more to my liking -- and honestly to my senses and overall consensus from friends at the time was that the koosh darts were overall gentler on hits than the accufakes I chrono'd with due to Koosh darts having a lighter head and more 'give'... Yet my blaster with Koosh darts would technically not have chrono'd onto the field.
Things have converged a bit with half darts coming out -- Worker darts are clearly the top of the pack, but also designs have converged a fair bit to the 'floating head' design being a clear winner, and weight of half lengths converged on being 1g. However, with varying weights, I really do think we need to move to actually measuring kinetic energy.
For instance -- a 1g dart at 130 ft/s delivers 0.78J of energy. A 1.15g dart at 130 ft/s delivers 0.90J. That lighter darts would need to be going ~140 ft/s to deliver the same energy. The heavier dart would need to slow down to ~121ft/s to match the energy of a 1g dart at 130ft/s.
At superstock, a 1g dart at 250ft/s delivers 2.9J, with a 1.15g dart delivering 3.3J. A 1g dart could be going ~268 ft/s to equal the energy of the 1.15g dart at velocity cap; a 1.15g dart would have to slow down to ~235ft/s to match the energy of the 1g dart fired at velocity cap
I don't know of any field that would let you take a blaster that's 18 ft/s over cap and let you onto the field, even though if you changed mags and re-chrono'd the exact same blaster, they'd let you onto the field.
SO. IMO, fields should set a KE limit. For argument's sake, everyone seems to be on the same page that a 1g dart at 250 ft/s is fine, and using 1g as the base weight makes sense to me -- it means that the math is easier. Regardless, that's 2.90322J of energy -- 2.90J is now the limit. When you chrono your blaster, you have to tell them what weight darts you'll be using, and your velocity cap is adjusted accordingly. If you're using heavier 1.15g darts, your cap drops to 235. If you're using lighter .85g darts, your cap increases to 271 ft/s. Any questions or non-standard darts, weigh 10 darts on a gram scale, take the average, do the math, adjust the velocity.
I think using energy itself as the measure would add work to event hosts that they might not want to do. Instead, chrono testing everyone with 1g darts and then allowing them to use whatever should achieve a similar result?
@@BradleyPhillipsYT That's probably good enough, yeah.
@@BradleyPhillipsYTonly remaining issue then would be people using standard 1g workers to chrono and then use bamboo darts (1 or 1.15g) to still achieve a higher kinetic energy than the chrono testing suggests.
But that's still less of a cheat than the technique of flywheelers using the chrono on a almost dead battery, lower cell pack or just turning the power down on a brushless setup.
Great nerd material, I enjoyed it
Good video, Brad. I might consider heavyweight bamboo Worker darts sold by MM.
Also based on the conclusion you made at the end of video, that already tells me why I never own a chronograph until now lol (another reason is the price). For all this long, I test how good my blasters are by plinking at further range at home. Range and accuracy all the way instead of velocity!
After watching this video I ordered a box for black foam heavies
Worker makes green and orange tipped Bamboo darts too!
you should check out half-length megas firing through a M0053-1 + bcar, the creator swears it's the most accurate blaster he's ever used
I have my doubts but would be happy to try it if offered the chance. I don't currently have any mega blasters.
I feel like the bearing rifling plus the higher mass would mean this is likely to be true
Megas have a larger diameter though, so their weight for their size is likely lower than a half length Nerf dart.
Thank you for the videos. They are really entertaining and I enjoy them quite a lot.
The heavy darts are going to be my go to for comp and low FPS games from now on, but the light darts could be good for shotgun blasters that don't need the range or accuracy, but less mass might help with consistency.
@Bradley Philips tu for your videos, very informative and i use them as ASMR sometimes since youre a very calm person.
Good review for new darts
Brad theres fairly new dart on the market thats been performing great for me. Dart zone bamboo 2x. They can be identified by their red tip. The bamboo 2x's have out performed my worker heavies. Pretty interesting. Id be curious to see one of your great data videos with those bamboo 2x's against the current meta darts.
Thank you, since I noticed about the new darts I was waiting for this video, you did it, it's perfect, so I just suscribed
Lightweight darts still probably have a place for CQB. It is much harder to react to a projectile going 350 fps than it is a projectile going 280. This is probably only true for engagement distances within 15 meters as beyond that air resistance will slow the lighter darts down so the time to target is about the same. A lighter dart could also allow for use of a lighter spring allowing for higher rates of fire, which again is generally better for closer engagement distances, while still retaining the same fps as heavier darts. All that said, heavier darts are still going tk be best in the vast majority of use cases. And I think the red darts are close enough its worth it to use them over thr black ones for the better visibility.
Most groups use fps limits currently, so you could just use the heavier darts at the same fps for CQB.
Great video🤘One thing I’m wondering is how these heavier darts will work in flywheelers. I’m not sure if you will check that out since your mainly a springer guy but I might pick up one of these to try them out.
I could try them in the Diana if that sounds good?
That could work. Maybe even use your fdl if you still have it. If you ever get a banned blasters cage for your gryphon, a test with these darts would be sick.@@BradleyPhillipsYT
The main issue I've found with this concept is that I've been to events where you are supposed to use the provided darts (at least for chrono testing) and they have been lighter than the darts I tested and tuned with at home. So suddenly my blaster is 'over' the fps limit. It actually makes sense to specify an fps limit with a particular weight of dart for that reason. Now if you said 300fps on a 1g dart your Sabre is too powerful. This is a thing in airsoft where several places near me specify the fps with 0.2BB's. In theory once chrono'd at that, you are welcome to use lighter or heavier ammo as you require.
Yeah that would help remove the huge difference between heavier and lighter darts, though from this test the heavier ones will still go slightly further regardless.
Has anyone tried coating darts in graphite powder for better groups and more fps? It works for me. And there is no need to reapply.
Great information as always, much appreciated.
You gun sounds like a menace
Curious how the heavy bamboo would compare to these... Also curious how a BCAR effects a bamboo vs regular.
Do you think the Bamboo style body will have any impact on your results? I'd be interested to hear / see those results
Last week I did a comparison of bamboo vs standard Worker darts. There was basically no difference except some blasters gain fps from the bamboo.
I was just watching the attached video also talking about the same points regarding heavier projectiles, but with airsoft. Granted, airsoft BBs and nerf darts have different aerodynamic properties. However, the same points about how heavier projectiles fired from the same blaster tends to perform better than lighter projectiles due to factors such as air resistance (a function of velocity, i.e. higher resistance the higher the velocity) and momentum (mass x velocity) apply. The most interesting part of the video below, was the data on how fast the lighter projectiles slowed down and how well the heavier projectiles maintained their energy at the same point along their trajectories. I've been experimenting with the Worker green tipped darts too and have seen them travel farther out of the same blaster.
th-cam.com/video/JtYlIpIq2Xk/w-d-xo.html
They have the 1.2s in black bamboo now
Very informative, thank you!
Thats pretty scope accurate side to side
Will you ever test out the heavyweight tipped bamboos?
Yes
Hoping they make even heavier!!
Which ones will hurt the least though? I've heard some people say that the heavyweight will hurt less cause they shoot at a lower fps and then I've heard other say that the lightweights will hurt less because they are not as heavy as the other two...?
With the same blaster, at point blank they should all feel the same. At long range the heavier ones will hurt more since they carry their momentum further.
@@BradleyPhillipsYTThank you so much for replying! 💜
Nice, thank you for the video! I don't like the color making a difference. I feel like most nerfers play between 150, and 250fps, this is very different from what I'm used to.
The colour comes from using entirely different foam, and those differences can impact the darts
Will you be trying the heavy and lightweight bamboo darts as well?
Have tried them before, there's not really any difference between bamboo and normal for accuracy
I tried the Black Raisin 'Blue' darts, they were heavy and had a slight ' bamboo' effect on them - very accurate. I think Worker could combine this effect to their Green top black heavy dart and get the best of both worlds. Meaning weight with reduced barrel friction, thus increasing the fps of these darts slightly. Great information, as usual.
Worker do have bamboo version of these already :)
sounds good except for the dark coloration. For tracking hits and reusing darts bright is the way to go.
What was the humidity of the day you test? Heard from SG nerfers that they can effect results … so might be making the red foam swell more since it’s a tad softer?
Around 50% humidity
It's time for highly competitive nerf events to move towards kinetic energy limits instead of FPS limits. Otherwise anyone with a rudimentary understanding of physics is just going to use heavier darts all the time and be hitting harder than others.
This, or chrono with 1gram which might be easier for hosts to do.
Heavier darts will be overpowered because they are simply carrying more energy at 300fps than a lighter dart at 300fps. This implies the potential for a runaway development towards heavier projectiles until you're lobbing tennis balls at each other.
This type of data and this estimation of outcome suggests that the rule limit should be energy instead. I am guessing that the 300fps rule is an extrapolation of paintball's 300fps limit, that has also since been upgraded to 13.12J. The standard worker dart that you weighed weighs 1g and that's 4J of energy. The lighter worker dart can do 320fps for 4J. The heavier worker dart can do 275 for 4J. (estimations, not calculated).
However, now I want to do a game where we shoot tennis balls at each other at 300fps. Bring your helmet.
Hey how do you get the target system on camera since you fire and then the dot pops up hoping to maybe be able to set something like that up myself. Love the video very helpful
It's a Runcam Scope Cam
When your foam dart toy makes a ricochet sound… 😮
I imagine that eventually, we'll see kinetic energy limits in games. For now, enjoy our competitive advantages :D.
I reckon 1g black darts would be the sweet spot
Thanks for the awesome video. I’m designing a gas blowback nerf pistol please reach out if you would like to review it. Keep up the awesome work.
Sounds pretty cool, I think it would have fairly limited shot capacity with how much gas a Nerf dart requires, but interested to see it.
@@BradleyPhillipsYT I’m thinking I might make foam balls like the hydro balls from milsig but better. Not sure though.
do you have this comparison using a flywheel blaster?
Not yet but I'll try with the Diana
ill stick with thwe gen 3 hi end the bamboo ill use in my caliburn other than that standard gen 3 for everthing ill test in my upgradded harrier i ralrely use my dart zone blaters anymore wjich tech have to use bamboos
Does anyone know what darts are best to use for Diana
Worker darts
Does anyone know if the heavyweight bamboos have more fps/ range than the regular heavyweights?
Range should actually be less due to drag of the bamboo rings
@@BradleyPhillipsYTso would the bamboos generally be more for consistency such as accuracy?
Great video
So if the objective of Foam Sports is to get tags, why would you not opt for the projectile that gives you better range and precision?
My thoughts exactly
Now, how are flywheelers going to fare with the heavy weights? We can leave the light weights out of that test.
I will try them with the Diana when it arrives
@@BradleyPhillipsYT Perfect! I usually use one of several micro flywheel pistol as a lower-powered secondary in high fps games when the range gets under 20 meters or so. Been seriously considering adding a Diana, if I can prepare myself for the wife to say "You spent $300 on what?"
fin stabilized discarding sabot lead dart when
I think most western international Nerf teams have these already in their tanks.
350 fps black foam heavy’s let’s go.
VDC got that no fps cap
Guess you'll be seeing a lot of the green ones at your events then :P
especially after the joules based system is implemented
@@BradleyPhillipsYT
ill have to go back to the worker bambu vs not . might have to see a worker heavy black foam bambu vs not.
edit: watching the conclusion the test will likely be redundant
Wonder how worker heavies compare to worker bamboos?
They make Bamboo versions of the Heavies. The only real difference is some blasters, generally inefficient ones, gain some fps using bamboo.
does it do the same to the flywheeler?
Presumably, you'd see improvements in dart trajectory, even if there are no improvements in accuracy. More mass means these green tips will keep their velocity better and generally feel easier to track targets with at a distance as a result. If you've ever tried cut-down AF Sureshot/Waffles you've probably experienced one of the most egregious examples. Those darts shoot hotter out of flywheels than almost any other but they seem to hit a brick wall just short of their target.
hm. i wonder how they do in flywheel blasters
Probably also an upgrade
So maybe lighter darts hurt less and are for playing with younger kids? Otherwise I don't know
That is true, if you only allowed the lighter ones and had an fps cap of 130fps then the impact would hurt less than standard darts at 130fps.
“Or 98 feet, for you Americans.”
Always said with so much disgust. Lmao jk
(I’m American. I get it.)
I put a banana for scale in one video, think it was the Gameface Trion
As an American who has worked in science I get the contempt. But also enjoy teasing the rest of the world about our weird holdover.
So the question remains: what is the real advantage of the lighter darts? they are useless. Very thorough review.
Maybe if a blaster is so pathetically weak that it can't fire 1gram darts but can fire lighter darts out of its barrel?
Maybe for indoor games they could be paired with a low-powered blaster for the extra initial velocity, with the downside of poorer range and long range accuracy being less of a concern in an indoor environment. Other than that idk, these are like the equivalent of 0.12g pellets in Airsoft (almost worthless basically)
@@VolpurrI was thinking that they could be good for cqb although I’m not sure if the lighter ones hurt less necessarily.
They could work well in shotgun blasters where more mass would be harder for the blaster to fire consistently
Feeding the algorithm
it wil hurt more aswel
Yep, sure will
The flaw with your comment about the lighter darts being completely useless is that the optimal bell curve to find the best dart changes for each blaster. Even if a heavier dart will most often perform better in your Sabre, the bell curve may mean that the lighter darts are much better in my Nexus Pro because it doesnt have enough power to push the dart optimally. Great video though, and I love your content.
The heavier dart may still go further in your Nexus Pro however
@@BradleyPhillipsYT yeah who knows where the bell curves are. Not enough science has been conducted.
@@Timbit901 for reference I fired these out of a 130fps pistol and they still went further
@@BradleyPhillipsYT another thing that may be a factor is that lighter darts will travel faster at short ranges, so while distance performace is better out of the long darts, it may be easier to hit moving targets. However, if the game rules continue to use fps as the main metric for balance, stronger blasters with heavier darts will still be better.