2D Animation for Games: A Primer

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 41

  • @Spaceman68ok
    @Spaceman68ok 2 ปีที่แล้ว +56

    Principles:
    11:45 Squash + Stretch
    13:51 Anticipation
    19:08 Timing
    21:41 Ease in, Ease out
    25:10 Arcs
    26:25 Follow-Through, Overlapping Action
    29:34 Exaggeration
    Common Mistakes:
    32:07 Too Many Frames
    35:27 Misuse of Smears
    38:15 Overanimating
    39:55 Thinking You Know Things
    42:10 Being Too Precious With Your Work
    43:36 Inconsistent size/mass
    Some Other Stuff:
    47:01 Skeletal Animation
    52:35 Leverage Your Tools
    53:54 A Plea to the Engineers

  • @MrChambers
    @MrChambers 2 ปีที่แล้ว +115

    I see a lot of talks where an animator is helping game devs. But as someone who comes from an animation background Id love to see a talk from a coder to animators. Someone who can help me (as an artist) understand the best way to make animations work in engine and how to meld the two mediums beautifully.

    • @evanlane1690
      @evanlane1690 2 ปีที่แล้ว +21

      I agree. There are some gems in the GDC vault that tend to be buried in procedural art/ animation talks, but a dedicated one would be nice. Even simple stuff like "Ask the artist to put your model origin in a sensible place when exporting" would be nice.

    • @Kilakilic
      @Kilakilic 2 ปีที่แล้ว +2

      I went that route , first by using engines my self and then finding teams on discord. Basically the most usefull thing you can do is to package your anims as a game asset instead of a sprite sheet or a bunch of images

    • @orpheuscreativeco9236
      @orpheuscreativeco9236 2 ปีที่แล้ว +1

      There are some great, free engines on Steam with tons of community support and new development. 2D side scroll, isometric, 3D and whatever else you need 👍

  • @evanlane1690
    @evanlane1690 2 ปีที่แล้ว +31

    Tyriq is awesome! I've really enjoyed the art of games he's been a part of and didn't realize they all came (at least in part) from the same guy.
    Great talk.

  • @resobird
    @resobird 2 ปีที่แล้ว +18

    Great talk! "If animators are communicators, our communication is poetry". Refreshing way to meet the idea of putting the exercise of perfect readability on a pedestal, I think.

  • @00101001000000110011
    @00101001000000110011 2 ปีที่แล้ว +23

    my guy, nobody should yell at you. this was extremely well delivered, thought out and informative. thank you for your efforts, sharing and the talk in general.

  • @freiaz494
    @freiaz494 2 ปีที่แล้ว +4

    This was really useful! I started overanimating just to realize I don't need that much frames and then delete those frames, and there is also other mistakes that I learned from but this just made me realize how importan and how much time I can save with this principles

  • @alphabitserial
    @alphabitserial 2 ปีที่แล้ว +16

    Great talk! I'm definitely more of a programmer than a visual artist, so this helps a lot to understand the lingo.

  • @Aquillyne
    @Aquillyne 2 ปีที่แล้ว +11

    Came to learn about animation. Also got a masterclass in dry humour.

  • @nekokna
    @nekokna 2 ปีที่แล้ว +5

    this one and the one about skullgirls animations are my fav talks so far!

    • @rozocruz
      @rozocruz 2 ปีที่แล้ว

      Agree

  • @ayoz3823
    @ayoz3823 2 ปีที่แล้ว +3

    I have been learning lot of great things here from this channel. Thank you for your efforts. I hope you'll reach your very best goals✨

  • @_pdro
    @_pdro ปีที่แล้ว

    Thanks Tyriq for the wonderful presentation. Your knowledge, examples, and communication clarity are greatly appreciated.

  • @tatermytots487
    @tatermytots487 2 ปีที่แล้ว

    Very thankful for these videos, they really help me. I find content on game dev relatively scarce, these videos are a lifesaver

  • @LiraeNoir
    @LiraeNoir 2 ปีที่แล้ว +9

    Good presentation! And great presenter, the flow of the speak is a pleasure 👍
    Also, great to see someone using proper microphone technique and decent equipment, a welcome change of pace compared to a lot of remote GDC presenters! Good job!

  • @RewdanSprites
    @RewdanSprites 2 ปีที่แล้ว +2

    Tyriq dropping the bomb with the art tips again! Nicely done! Hope UFO 50 is going well!

  • @lyingpancake95
    @lyingpancake95 2 ปีที่แล้ว +1

    Thanks, Tyriq!
    Lot of great guidance in this talk.

  • @benjaminramsey4695
    @benjaminramsey4695 2 ปีที่แล้ว +3

    This is really excellent, thank you!

  • @bitbraindev
    @bitbraindev 2 ปีที่แล้ว +6

    Super useful!

  • @kjaamor2057
    @kjaamor2057 ปีที่แล้ว

    Brilliant. Quite brilliant. Extremely well explained and easily applicable. Love it.

  • @dnddmdb642
    @dnddmdb642 2 ปีที่แล้ว

    Great talk! Super helpful to cover the basics and common pitfalls!

  • @odadots
    @odadots 7 หลายเดือนก่อน

    Amazing talk, super helpful!

  • @NorthernDruid
    @NorthernDruid 2 ปีที่แล้ว +8

    One thing that makes me dislike skeletal 2d animations a lot of the time is how they can end up with a very paper-doll-puppet feel to them. And that's a fine style if it's deliberate, but if it's not a part of the style it can look amateurish.

    • @mdo
      @mdo 2 ปีที่แล้ว +4

      That's because, as Ty said, the makers rely too much on automatic tweening. Unlike frame animation i think you can go nuts with the keys on skeletal animation, and it's actually recommended. It's also much easier to adjust if you don't like the result.

    • @clintsuttonillustrationani1461
      @clintsuttonillustrationani1461 2 ปีที่แล้ว +1

      It comes down to the fundamentals of animation again. And knowing your software, and how to use it. There are many ways to tweek limbs to move or change shape to get the look and feel life like in a 3D world.

    • @Ljoose
      @Ljoose ปีที่แล้ว

      The blending of the two techniques always will look obscure if the animator is not applying the 2d animation fundamentals when using computer automation. But if done right, the puppeteer animation technique has the ability to display great frame by frame animation aesthetics. This obviously requires the animator to use the automation tools sparingly and have a clear understanding of the computer's as well as traditional animator's limitations. But yes I agree that unintentionally blending the two distinctive styles will make the overall animation look pretty amateur.

  • @ukmonk
    @ukmonk 29 วันที่ผ่านมา

    Great video thank you!

  • @lukas_uptmoor
    @lukas_uptmoor 6 หลายเดือนก่อน

    Super thanx a lot!!! :)

  • @FullGardenStudent
    @FullGardenStudent 2 ปีที่แล้ว +3

    somethings wrong with this guy. he is too perfect.

  • @machlordundead
    @machlordundead 2 ปีที่แล้ว +1

    ty

  • @rec4472
    @rec4472 2 ปีที่แล้ว +1

    Great talk, very helpful 👍

  • @brujua7
    @brujua7 2 ปีที่แล้ว

    Great great great talk

  • @mike_b10
    @mike_b10 2 ปีที่แล้ว +1

    🙏

  • @aster5031
    @aster5031 2 ปีที่แล้ว

    10/10

  • @GermyJer
    @GermyJer 2 ปีที่แล้ว +2

    "because art is subjective, or whatever" LOL

  • @ArnaudMEURET
    @ArnaudMEURET 2 ปีที่แล้ว +4

    I seldom come across an idle animation that I don’t find grotesquely overdone these days.

  • @DeavtheDev
    @DeavtheDev 4 หลายเดือนก่อน

    Sounds like he said hes been working on his platformer rouge like for a few hundred years now 😂