"Admittedly our champion works pretty well with the incant floor for free incants, but I think we do better with the Guardian seal." Interesting. So you're putting the champion and Guardian seal on the first floor so the frostbite has time to tick and thin out the enemies for your incant units? *"NAH B WE SLAPPIN THAT UP TOP"*
Why does this man not put the champ that makes it easier to cast spells on the incant floor? Thank the lord he remembered how spell weak works! Good try NL
6 minutes in, and I'm already annoyed because I already know why this is a 30 minute episode. My man is NEVER going to put the Champion that reduces spell cost on the "Incant Floor" he sets up, is he?
@@harryrobson1531 ah yes being annoyed at something is being rude now is it? you think NL's skin is that thin? edit report this Robson guy he's just spamming the same message copy pasted to every reply
If you’re annoyed maybe you shouldn’t watch NL play, probably not good for you to be wound up by entertainment. I know it was a mistake but NL wanted to put his glacial seal on his incant floor, it’s why he was holding off.
SoopDwagg It is rude to indicate your annoyance on NL’s video, when it’s just about the way NL is playing. I’ve fallen victim to it myself but it’s supposed to be entertainment, if you’re that wound up go do something else.
Mollusk Mage is better on the floor above the spell weakness champion, because you can't utilize the weakness AND the Mage's buff in the same turn. Ideally, you want to stockpile spell weakness on the boss on one floor, and then throw out all you can with the Mage's bonus damage on the next.
NL has an interesting relationship with Alpha Fiend, first he loves him, then don't, now he actually picks him over Deranged Brute with endless rage imp. Is Alpha Fiend like glimmer to him?
Hey brother, love the content! Keep going! Tethys is a boy who needs a tank, and is best deployed early if rocking spell weakness/frostbite- you're just not going to see a lot of benefit if he's living his life in the attic. Also think of spell weakness and spell power as a 1-2 punch, you want that increased spell power AFTER your spell weakness floor. Take your time and think your plays through; I know there's a galaxy brain under that eggshell!
NL: ::puts tanky demon fiend on 2nd floor after putting champion on first floor unprotected:: Also NL: we gotta figure out how to keep our champion alive Never change Ryan.
Stygian guard needs the most setup and proper placement NL. Until that starts flowing in the old cerebral cortex it'll probably be a weak champion for you
NL makes a gigantic misplay literally turn 1 of fight 1. *fast forward to end of fight* NL: "I don't know how we could have played that any better" And then he continues the same mistake for the rest of the run. Which is why he keeps losing. And keeps thinking Stygian Guard(the statistically strongest clan) is weak, and the champion is weak.
Tips: Refer to the map to help plan upgrades and card removals. If a unit is terrible without upgrades, make sure they are available before you pick it! For most decks, units are the skeleton of the run. They deal most of the damage and often bring vital synergy pieces to the party. They should be a priority over spells, so you need a very good reason not to play one. Keep in mind if you decide not to play one, your deck is not getting thin and it becomes tougher to draw what you need later. Do have a plan for how you want to group units, but don't insist on floors. Don't think of something as a "first-floor unit" because the enemy composition may wreck that. Be flexible until you've sussed out the enemy. (On later covenants, there will be a floor that's smaller than the others, so this is a good habit to develop.)
NL, I know we always get on your case for the misplays and the mistakes, and some of them are pretty big, admittedly. But this is part of playing and getting used to something new. It's been pretty fun to watch you get better and better by making mistake after mistake. Keep up the good work and soon people won't have anything to complain about :]
The second run had a very odd approach to tanking, that I think was just backwards. It ended with a three floor setup- For damage dealing, you had top floor for the Horned demon, middle floor for the Alpha Fiend, and bottom floor for the two sweep units. This setup worked relatively well for wave clearing. The sweepers cleared the riff raff. The Alpha Fiend and Horned Demon took chunks out of the big units that finished the climb. These were all relatively fragile units however, and to protect them there was a single substantially sized tank, the Steel Worker. Instead of putting that tank in the bottom, where the enemies were strongest, you relied on a combination of imps and train stewards as ablative armour, to just about carry them to safety. The steel worker went at the top, where after two floors of softening up, there was the least threat from enemies. The big trouble comes in for boss waves. The two bottom floor sweepers were both great against bosses, stacking debilitating status effects. With a strong tank in front, they could have stacked heavy spell damage/frostbite to make boss kills on floor 2 or 3 easy. Without tanks, they put one or two stacks on. The alpha fiend was the second best potential boss killer, with scaling damage and multistrike. It would also have heavily benefited from some better tanking. In the last two fights, it didn't even get a single attack in. The horned demon was the least powerful boss killer, with fixed damage and a single attack, so able to take least of advantage of the turns bought for it by the tank. I'm guessing the main reason for the top floor tank setup was to maximize imp potential, especially with the endless rage imp. Potentially trying to lessen attrition from the stacking end of turn armour was also a factor? To me at least, neither seem worth it. It's a relatively small decision- but I think tank positioning was the main reason the second run was lost. Considering where you will be getting your boss kills from and putting your best tanks in position to let it attack more times is absolutely vital in high covenant gameplay. Card choices and most of the tactical decisions aside from that looked good. If you read this NL, I hope that's some actionable advice. Really enjoying the videos.
24:38 Did this man just upgrade a frozen lance, thinking he was purging it??? Seems like I’m not the only one off my gourd this video. Love the content, keep it up 👍🏿
Egg, when you keep saying that units ''aren't worth casting'' because they'll just die, keep in mind that this takes them out of your deck for the fight, meaning you can hit your spells easily. God I love the series it's driving me insane.
I feel like putting mollusc mage on the same floor as spell weakness champion is some anti synergy. Since you can't use the weakness until enemies ascend next turn.
In regards to around 26:56 remember that ascending and descending always puts the unit at the back of the floor. Putting the 0 attack enemy tank in the back is definitely what you want to do.
Tip: Reroll on the shop only if you want to fish specifically for something. Otherwise is always better to save your money. Also, mindless upgrading is one of the worst things to do. Think about what upgrades work better and with what kind of units. Spell upgrades are easier until you freeze an offering token, then maybe it is also very hard to think about.
Permafrost on offering token is fine, it means you can save it until you're actually using it for a free cast. It doesn't help when he then just mindlessly plays it out anyway.
@@Ghostneedle1 That's a lot of gold just for the possibility of getting to offer something. Much better to freeze the card you want to discard. Or better yet, save the gold and do something more impactful. I think freeze is best used on those 'extremely good some times' cards.
@@_roy_1_me643 thank you for appreciating my seemingly good intentions sir, upon review with a fresh mind you are right, this criticism is not rude. My most sincere apologies for such an accusation, i hope my intentions have not been lost in translation (protec egg father's emotional wellbeing at all costs.)
liked the way he played the first one even though the result wasn't there. also the artifact that freezes a card every turn is one of the best in the game, waaaaaay better than the plus 7 energy turn one artifact. it's like drawing an extra card every turn and there are great synergies, especially in stygian. anyway you have restored my faith in the pog train, thank you egg father
Stygian as main is a cursed run. It's frustrating how bad it is compared to literally any other clan. Yet NL takes the curse and powers through it. My mans got balls of steel.
- Damage Spell cost is only good for Incant triggers to make chonky units kill things. You don't just win by casting an extra torch. Combining it with Spell Weakness is just mixing two completely different strategies.
6:00 Between adding the Seal to the incant floor, and putting the champ there to be able to cast more spells each turn - the former is a much better choice. Especially when you have several spells that hit the rear and the frostbite 2 is not mission critical at all
I honestly feel like some of my most consistently strong runs are Stygian primary + Awoken secondary with a spell focus. Having the mix of reduced cost damage spells, stings, tanks, and incant triggers works so well for me.
24:05 Even though I think energy was a perfectly fine pick here, his line of reasoning that 'we don't have a capacity problem' shows that he's still sleeping way too much on draw since it wasn't even a consideration.
Draw is my default by a long ways. You can make good choices for a 5 capacity floor, and sometimes you don't need more. But draw is universally useful.
There is no unit that should be going behind the Stygian Champ - especially the spell weakness version. Mollusk mage does best up one floor from the champ to add an extra 7 damage for each spell weakness stack.
NL, I’ve been here since the northernlion tried of monster train. This one gave me actual physical pain, I know every other comment talks about the incant floor misplay but dude, this is the pot play part 2 electric boogaloo
Thanks for the content nl. Just wanted to say that sometimes its better to keep some stacks of spell weakness on enemies and waiting for the right spell, instead of using a frozen lance or torch. Even if it means doing nothing on a turn. I might lack critical information tho. Still pogged for the series!
I agree with you that it's mostly a playstyle thing, for me personally I feel like Stygian is one of the strongest clans. Guard of the Unnamed is just such a crazy good tank, probably the best tank card in the game. That in combination with the Frostbite champion carries bossfights alone, and you only have to worry about aoe clear. Most annoying for Stygian are definitely the 100ish health mobs. I would generally recommend going frostbite then sweep route with the champion and fish for guard of the unnamed. Since this clan has no capacity problems, you can go energy on the first upgrade and that's usually enough for me, not a big fan of the cost reduction champ
I noticed something slightly messed up abut the game today. The challenges that say: "Non-boss enemies start with +armor or +attack" applies to the mini-bosses, even though they should be considered "Boss units." In particular I noticed the one with the chain starting with the bonus 6 armor, same as the "non-boss enemies". The "Non-boss enemies start with thorns" however does NOT apply to the mini-boss???? In particular I noticed the one with the big hammer was the only unit that fight without thorns. This is inconsistent and does not feel like it is operating as intended.
Tip: Remove Frozen lance before anything else, especially before trained stewards, the stewards do 10+dmg on avg and block dmg, the lance is just 6 dmg once not to mention the trained stewards consume when they die so your deck gets better over time. With the Stygian Guard, really you only need one good spell if you go for spell power, don't take lots of crap cards just take the gold instead if there is nothing good, it's all about good spells, low deck size, high card draw, like the 20 dmg 3/5 times, just make sure to go to the spell shops early and re-roll for holdover and +10 spell power, forget about the units, unit are not the be all end all, Coldcaelia is great if you re-roll for multi-strike and +10 dmg early too if your going for frostbite focus and have a tank already, 6 sweeping frostbite+10dmg upgrade is amazing. OMG he gave his tank hp.... NL is learning!!! Oh nevermind... NL JUST ASCEND THE DAM ENEMY TANKS, even if they get to your pyre, THEY DO NO DAMAGE, you took 20 pyre dmg for no reason there because you did 6 dmg to a unit that never even died.
Hey NL, try out spell based decks, for example with Styg + Hell you can go Inferno + holdover + spellweakness to do bonkers amounts of dmg, or try freezing high damage spells to burst out the boss. This game honesly has soo many fun synergies that you have yet to find out. :D
"I think a Draff is great if we can put Endless on it" Spending a card pick and 100 gold on "deal 10 damage to the front unit twice, lose a capacity on this floor this turn, holdover" is not good.
The only way I have won with the stygian Guard is through a couple cheesy holdover infernos... and like 12 spell weakness spells. It was brilliant, to say the least.
I actually have the same trouble as you do with stygian. I think part of the game is to keep your units alive with stygian. After that, you really dont have to worry much about damage output. But as other people said, unit placement is ridiculously essential and more so with stygian.
Bro, if you take the reduced cost build put your freaking encant units on the same floor. If you're not taking advantage of the bonus then there's no point. Other option is top floor champ and spell weakness climb up.
I hope he learns to use the Stygian -cost champ, i feel like NL is too focused on the physical incant minions too much after having 1 or 2 good runs with em. I don't even think they're that good tbh, spell weakness or frostbite focus is the true strenght of Stygian.
NL at the beginning if you just put the champion that reduces spells cost with the incant floor, you would have had so much more options. You could have played the draff on the bottom floor. You could have wiped the whole middle floor, and done other things. Why have a unit that makes your spells so much cheaper, but then put it on its own floor you never cast spells on. The stygian champion was not at fault for the beginning.
Picking spell cost reduction champion and then never putting him on the same floor as incant minions was some new tek galaxy brain play.
I think he sees Stygian guard and then immediately throws the run
No cap the placement was so bad
Yeah it seems like every time stygians involved he starts doing mental gymnastics to somehow make huge misplays at every given opportunity.
"Admittedly our champion works pretty well with the incant floor for free incants, but I think we do better with the Guardian seal."
Interesting. So you're putting the champion and Guardian seal on the first floor so the frostbite has time to tick and thin out the enemies for your incant units?
*"NAH B WE SLAPPIN THAT UP TOP"*
'I hate this champion why is he so weak'
Continues to miss play the champion every time he plays it.
Why does this man not put the champ that makes it easier to cast spells on the incant floor? Thank the lord he remembered how spell weak works! Good try NL
He had the absolute perfect number of slots and drew all of the creatures multiple times. But he simply refused to do the obvious thing.
6 minutes in, and I'm already annoyed because I already know why this is a 30 minute episode. My man is NEVER going to put the Champion that reduces spell cost on the "Incant Floor" he sets up, is he?
Nope, I don’t know what mental gymnastic he’s having to choose not to. Also there are 20 minutes left after the restart. So no win.
don't be rude !)
@@harryrobson1531 ah yes being annoyed at something is being rude now is it? you think NL's skin is that thin?
edit report this Robson guy he's just spamming the same message copy pasted to every reply
If you’re annoyed maybe you shouldn’t watch NL play, probably not good for you to be wound up by entertainment. I know it was a mistake but NL wanted to put his glacial seal on his incant floor, it’s why he was holding off.
SoopDwagg It is rude to indicate your annoyance on NL’s video, when it’s just about the way NL is playing. I’ve fallen victim to it myself but it’s supposed to be entertainment, if you’re that wound up go do something else.
Mollusk Mage is better on the floor above the spell weakness champion, because you can't utilize the weakness AND the Mage's buff in the same turn. Ideally, you want to stockpile spell weakness on the boss on one floor, and then throw out all you can with the Mage's bonus damage on the next.
NL: We're going to try to get ourselves back with this run
Narrator: "But he definitely didn't"
just wait till next one kappa
Keep the Monster Train running! I love this series.
Edit: every time I hear "I'm gonna try [ ]" I get worried for this egg.
Takes -1 damage spell Tethis... puts him on a different floor than all incant units. Sigh.
don't be rude !)
me: *skips to the end*
me: bruh
me: *returns to the beginning*
@@umbaupause
L
Lll
L
L
P
O
NL has an interesting relationship with Alpha Fiend, first he loves him, then don't, now he actually picks him over Deranged Brute with endless rage imp. Is Alpha Fiend like glimmer to him?
+3 strike bb
I stopped watching after the fiasco of the first run, and now i see this comment, i am worried.
Hey brother, love the content! Keep going! Tethys is a boy who needs a tank, and is best deployed early if rocking spell weakness/frostbite- you're just not going to see a lot of benefit if he's living his life in the attic. Also think of spell weakness and spell power as a 1-2 punch, you want that increased spell power AFTER your spell weakness floor. Take your time and think your plays through; I know there's a galaxy brain under that eggshell!
I often like them on floor 2 so I get an extra turn to set them up and protect them
Sweep, gg.
Thethys is a girl actually.
4:35 NL: "We can make one really good incant floor if we get a Stygian... Siren of the Sea"
4:45 The Game: "Your entree is ready, good sir"
Except he snap took it over the rage siren, which is a better backliner than the +1/+1 siren
@@Scotterbotter331 Literally doesn't matter he never used the enchant floor anyways.
NL: ::puts tanky demon fiend on 2nd floor after putting champion on first floor unprotected::
Also NL: we gotta figure out how to keep our champion alive
Never change Ryan.
Stygian guard needs the most setup and proper placement NL. Until that starts flowing in the old cerebral cortex it'll probably be a weak champion for you
You need to plan pretty far ahead with them; pretty much from the run start. It doesn't really work for him because he mostly wings it
13:05 Yooo it's the return of the UMMM, I'm POGGED outta my gourd right now.
He said frostbite hits through armor and I genuinely believed him (with 50 hrs in this game) until he was proven wrong seconds later
Saaaame! I was like, wow, that’s better than I thought!!
NL makes a gigantic misplay literally turn 1 of fight 1.
*fast forward to end of fight*
NL: "I don't know how we could have played that any better"
And then he continues the same mistake for the rest of the run. Which is why he keeps losing. And keeps thinking Stygian Guard(the statistically strongest clan) is weak, and the champion is weak.
Well, you see, Stygian Guards need more strategy than "haha big monster with multistrike go brrrr".
So of course he's gonna struggle a bit :D
Tips: Refer to the map to help plan upgrades and card removals. If a unit is terrible without upgrades, make sure they are available before you pick it!
For most decks, units are the skeleton of the run. They deal most of the damage and often bring vital synergy pieces to the party. They should be a priority over spells, so you need a very good reason not to play one. Keep in mind if you decide not to play one, your deck is not getting thin and it becomes tougher to draw what you need later.
Do have a plan for how you want to group units, but don't insist on floors. Don't think of something as a "first-floor unit" because the enemy composition may wreck that. Be flexible until you've sussed out the enemy. (On later covenants, there will be a floor that's smaller than the others, so this is a good habit to develop.)
NL, I know we always get on your case for the misplays and the mistakes, and some of them are pretty big, admittedly. But this is part of playing and getting used to something new. It's been pretty fun to watch you get better and better by making mistake after mistake. Keep up the good work and soon people won't have anything to complain about :]
Not understanding why mollusc mage is behind your champion.
"You know what they say about the definition of insanity"
Yeah!
If it ain't broke dont fix it!
The second run had a very odd approach to tanking, that I think was just backwards. It ended with a three floor setup- For damage dealing, you had top floor for the Horned demon, middle floor for the Alpha Fiend, and bottom floor for the two sweep units.
This setup worked relatively well for wave clearing. The sweepers cleared the riff raff. The Alpha Fiend and Horned Demon took chunks out of the big units that finished the climb.
These were all relatively fragile units however, and to protect them there was a single substantially sized tank, the Steel Worker. Instead of putting that tank in the bottom, where the enemies were strongest, you relied on a combination of imps and train stewards as ablative armour, to just about carry them to safety. The steel worker went at the top, where after two floors of softening up, there was the least threat from enemies.
The big trouble comes in for boss waves.
The two bottom floor sweepers were both great against bosses, stacking debilitating status effects. With a strong tank in front, they could have stacked heavy spell damage/frostbite to make boss kills on floor 2 or 3 easy. Without tanks, they put one or two stacks on.
The alpha fiend was the second best potential boss killer, with scaling damage and multistrike. It would also have heavily benefited from some better tanking. In the last two fights, it didn't even get a single attack in.
The horned demon was the least powerful boss killer, with fixed damage and a single attack, so able to take least of advantage of the turns bought for it by the tank.
I'm guessing the main reason for the top floor tank setup was to maximize imp potential, especially with the endless rage imp. Potentially trying to lessen attrition from the stacking end of turn armour was also a factor? To me at least, neither seem worth it.
It's a relatively small decision- but I think tank positioning was the main reason the second run was lost. Considering where you will be getting your boss kills from and putting your best tanks in position to let it attack more times is absolutely vital in high covenant gameplay.
Card choices and most of the tactical decisions aside from that looked good.
If you read this NL, I hope that's some actionable advice. Really enjoying the videos.
Good advice, hopefully it doesn't get lost in a sea of pogs and 'this physically hurt omg git gud'
that feel when u know how a run is gonna end cuz runtime
A second episode 45? Let the pogs rain down for the algorithm.
Alex Kinder makes up for the fact he skipped episode 38!
Episode 45 2 !
Ya gotta love the classic "This style of play hasn't worked out, so lets play it again and then call it trash!" LETS GOOOOOOOOOO
24:38
Did this man just upgrade a frozen lance, thinking he was purging it??? Seems like I’m not the only one off my gourd this video. Love the content, keep it up 👍🏿
Skipping deranged brute after taking dark pact hurt me inside. Still love the videos, just poking fun!
It happens!
Egg, when you keep saying that units ''aren't worth casting'' because they'll just die, keep in mind that this takes them out of your deck for the fight, meaning you can hit your spells easily. God I love the series it's driving me insane.
Thanks for the company, brother.
Thank you, thank you
I feel like putting mollusc mage on the same floor as spell weakness champion is some anti synergy. Since you can't use the weakness until enemies ascend next turn.
In regards to around 26:56 remember that ascending and descending always puts the unit at the back of the floor. Putting the 0 attack enemy tank in the back is definitely what you want to do.
When NL actively tries to avoid summoning the cost reduction champ on the incant floor, I actually made the Collector death noise.
Tip: Reroll on the shop only if you want to fish specifically for something. Otherwise is always better to save your money. Also, mindless upgrading is one of the worst things to do. Think about what upgrades work better and with what kind of units. Spell upgrades are easier until you freeze an offering token, then maybe it is also very hard to think about.
Permafrost on offering token is fine, it means you can save it until you're actually using it for a free cast. It doesn't help when he then just mindlessly plays it out anyway.
@@Ghostneedle1 That's a lot of gold just for the possibility of getting to offer something. Much better to freeze the card you want to discard. Or better yet, save the gold and do something more impactful. I think freeze is best used on those 'extremely good some times' cards.
All content is good content
Have a blessed day my eggy man
Seem abit tired though, take care!
The most tilting part is that NL literally couldn't be playing any worse, but thinks he's playing well so is going to keep doing the exact same thing.
don't be rude !)
Harry Robson I appreciate your seemingly good intentions but this criticism is not rude
@@_roy_1_me643 hes spamming it on alot og replies
Of course he could be playing worse. The hell are you talking about?
@@_roy_1_me643 thank you for appreciating my seemingly good intentions sir, upon review with a fresh mind you are right, this criticism is not rude. My most sincere apologies for such an accusation, i hope my intentions have not been lost in translation (protec egg father's emotional wellbeing at all costs.)
Sees a 30 min run - Gets sad cause it aint a win - Still watches cause we love a good NL commentary
Somewhere along the line the egg has forgotten that he can Ascend his own units, and it's costing him.
liked the way he played the first one even though the result wasn't there. also the artifact that freezes a card every turn is one of the best in the game, waaaaaay better than the plus 7 energy turn one artifact. it's like drawing an extra card every turn and there are great synergies, especially in stygian. anyway you have restored my faith in the pog train, thank you egg father
I don't care about the misplays, I come here to be entertained. Thank you for the content, NL!
I haven't been able to catch up on these episodes so I'm just gonna skip from the 20s up to this guy. Excited to see the progress!
NL: Stygian is the worst... Everyone Else: Stygian is OP!
Yo NL. Put the mollusc mage on the floor above the floor where you apply spellweakness. The spellpower+spellweakness gives you much more damage.
My god a title that could also be a fire band name
Stygian as main is a cursed run. It's frustrating how bad it is compared to literally any other clan. Yet NL takes the curse and powers through it. My mans got balls of steel.
- Damage Spell cost is only good for Incant triggers to make chonky units kill things. You don't just win by casting an extra torch. Combining it with Spell Weakness is just mixing two completely different strategies.
6:00 Between adding the Seal to the incant floor, and putting the champ there to be able to cast more spells each turn - the former is a much better choice. Especially when you have several spells that hit the rear and the frostbite 2 is not mission critical at all
I think you mean latter?
It's ok king, I think you dropped this 👑
Having the card "Draff" in his starting deck during his first melting run has cursed his brain permanently.
Damn you got perfect card after that reroll.
The sap incant pillar is probably strongest card in the game.
I honestly feel like some of my most consistently strong runs are Stygian primary + Awoken secondary with a spell focus. Having the mix of reduced cost damage spells, stings, tanks, and incant triggers works so well for me.
"You have sweep and apply spell weakness, so I'm gonna put you at the top where you don't do anything"
My man gave up the Icicle and has suffered the price.
Ahh. A second episode 45. Are we going to get the lost episode (38) too, soon? 😏
The Pog-train continues! Keep the rolling
N-ellllllllll you know how to utilize endless rage imp you've done it a couple times befoooooore
25:55
Alpha Fiend: I work in middle management.
5:32 This unit placement is genuinely cursed.
5:33 I felt physical pain watching this
24:05 Even though I think energy was a perfectly fine pick here, his line of reasoning that 'we don't have a capacity problem' shows that he's still sleeping way too much on draw since it wasn't even a consideration.
Draw is my default by a long ways. You can make good choices for a 5 capacity floor, and sometimes you don't need more. But draw is universally useful.
It hurts egg dad please
Seeing the Boss with sap at the top
Lmfao when he takes Dante
Never change NL
Poor Tethys, she can't catch a break. Well, it is what it is.
Is NL okay? He’s showing the same symptoms as my uncle before he had a stroke
The signs of stroke: think F.A.S.T:
F: Frozen offering token
A: Alpha fiend prioritized
S: Spell weakness on top floor
T: Tethys the worst champion
There is no unit that should be going behind the Stygian Champ - especially the spell weakness version. Mollusk mage does best up one floor from the champ to add an extra 7 damage for each spell weakness stack.
NL, I’ve been here since the northernlion tried of monster train. This one gave me actual physical pain, I know every other comment talks about the incant floor misplay but dude, this is the pot play part 2 electric boogaloo
Thanks for the content nl. Just wanted to say that sometimes its better to keep some stacks of spell weakness on enemies and waiting for the right spell, instead of using a frozen lance or torch. Even if it means doing nothing on a turn. I might lack critical information tho.
Still pogged for the series!
Don't put molluscmage on the same floor that applies spell weakness. Apply weakness then when they move up hit them with buffed spells.
Uh oh egghead at it again
I agree with you that it's mostly a playstyle thing, for me personally I feel like Stygian is one of the strongest clans. Guard of the Unnamed is just such a crazy good tank, probably the best tank card in the game. That in combination with the Frostbite champion carries bossfights alone, and you only have to worry about aoe clear. Most annoying for Stygian are definitely the 100ish health mobs. I would generally recommend going frostbite then sweep route with the champion and fish for guard of the unnamed. Since this clan has no capacity problems, you can go energy on the first upgrade and that's usually enough for me, not a big fan of the cost reduction champ
Yo the ad for the minions toy got me pogged to the maximum
I noticed something slightly messed up abut the game today.
The challenges that say: "Non-boss enemies start with +armor or +attack" applies to the mini-bosses, even though they should be considered "Boss units." In particular I noticed the one with the chain starting with the bonus 6 armor, same as the "non-boss enemies".
The "Non-boss enemies start with thorns" however does NOT apply to the mini-boss???? In particular I noticed the one with the big hammer was the only unit that fight without thorns.
This is inconsistent and does not feel like it is operating as intended.
Each time give wingedsom3thing he never gives anything back
I really enjoy this Let's Play!
My man gets Dante like every three runs it's insane.
to be fair that's because he isn't advancing much so his card/event pool isn't very large
@@SoopDwagg The event pool changes? What events is he currently missing out on because it seems like he's getting all of them.
Get you a man that looks at you the way NL looks at this 2 frostbite encant totem
Tip: Remove Frozen lance before anything else, especially before trained stewards, the stewards do 10+dmg on avg and block dmg, the lance is just 6 dmg once not to mention the trained stewards consume when they die so your deck gets better over time.
With the Stygian Guard, really you only need one good spell if you go for spell power, don't take lots of crap cards just take the gold instead if there is nothing good, it's all about good spells, low deck size, high card draw, like the 20 dmg 3/5 times, just make sure to go to the spell shops early and re-roll for holdover and +10 spell power, forget about the units, unit are not the be all end all, Coldcaelia is great if you re-roll for multi-strike and +10 dmg early too if your going for frostbite focus and have a tank already, 6 sweeping frostbite+10dmg upgrade is amazing.
OMG he gave his tank hp.... NL is learning!!!
Oh nevermind... NL JUST ASCEND THE DAM ENEMY TANKS, even if they get to your pyre, THEY DO NO DAMAGE, you took 20 pyre dmg for no reason there because you did 6 dmg to a unit that never even died.
but nl often makes very capacity hungry 'strategies' which means that train stewards are often actually good removals
Hey NL, try out spell based decks, for example with Styg + Hell you can go Inferno + holdover + spellweakness to do bonkers amounts of dmg, or try freezing high damage spells to burst out the boss.
This game honesly has soo many fun synergies that you have yet to find out. :D
Glad he did not reroll till he got a different unit build, hope he keeps trying
Uh oh... Short run... Either super pogged or epic fail! Can't wait to find out. It'll be fun either way!
Loving the content NL! You'll break out of this slump stronger than ever
👍🏻 for the title alone
Man I’m so fricken POGGED rn
"I think a Draff is great if we can put Endless on it"
Spending a card pick and 100 gold on "deal 10 damage to the front unit twice, lose a capacity on this floor this turn, holdover" is not good.
The only way I have won with the stygian Guard is through a couple cheesy holdover infernos... and like 12 spell weakness spells. It was brilliant, to say the least.
this combo of classes is by far the hardest for me as well, i'm on covenant 22 now but still no wins with these two
Was just hitting that refresh button two minutes before this came out hoping my clock was wrong PogChamp
Trying to use the main conceit of your secondary clan (in this case reform) is very hard on the higher ascensions.
I actually have the same trouble as you do with stygian. I think part of the game is to keep your units alive with stygian. After that, you really dont have to worry much about damage output. But as other people said, unit placement is ridiculously essential and more so with stygian.
Pogged gourd here to witness the Eggdaddies next attempt at greatness at the Iron Horse!
Bro, if you take the reduced cost build put your freaking encant units on the same floor. If you're not taking advantage of the bonus then there's no point. Other option is top floor champ and spell weakness climb up.
The plays...
Title game on fleek
Keep those attempts going!
I hope he learns to use the Stygian -cost champ, i feel like NL is too focused on the physical incant minions too much after having 1 or 2 good runs with em.
I don't even think they're that good tbh, spell weakness or frostbite focus is the true strenght of Stygian.
Have you met our lord and savior 'sap'?
Wise NL moments 10:36
Oof! Better luck next time.
You are better off putting mollusc mage on the floor above you champion to take advantage of the spell weakness rather than on the same floor
NL at the beginning if you just put the champion that reduces spells cost with the incant floor, you would have had so much more options. You could have played the draff on the bottom floor. You could have wiped the whole middle floor, and done other things. Why have a unit that makes your spells so much cheaper, but then put it on its own floor you never cast spells on. The stygian champion was not at fault for the beginning.