Geez that’s insane Lion 🤯 I really appreciate that, although it’s not necessary at all 😅 it’s free material, and it’s an excuse for me to learn and play with UEFN features myself haha. Huge thanks tho 🙏
For me it has rather large implications in the broader sense of the patch, you're effectively learning and teaching the content thoroughly with attention to detail, then highlighting and demoing a way to apply that which is both tangible yet broad in its application. This means I don't have to do it 😅. There's a limited amount of hours in the day and not having to parse information from docs to a video tutorial means I can absorb this information and apply it, and so can other people I'm working with on projects. The value cannot be overstated. 🙏 @@piequalsthree3
Man I really appreciate the effort you are putting in your tutorials! I would really like to know how to make a button that changes the border visual, like in 1v1 maps.
Another quick question. I know how to remove items from a player's inventory but how could I remove something they're currently using, like say a balloon they currently have on them? Do you have an idea? I appreciate all and any input 😁
I was making and map where the zone is always moving and I couldn’t figure out how to make the player spawn just slightly ahead of storm, and not behind any way you could help
Hey, can you explain how to import an animation that comes with the 3d model to control rig, because when i do control rig animation stops playing for me its basically the static pose. Thank you!
Hey Pi! I love your videos, I just wanted to ask you something, where do you learn all this things? You read docs? Watch videos? You did a course or something? I would really love to be at your level someday.
Great video mate, could you teach us how to make games like those popular box fight pvp maps, where each loadout spawns you with a different uefn power up such as a gun that when hit changes players models reckon this will do well thanks🎉
@@piequalsthree3 thanks for answering that fast, but there is only a device called ,,prop-o-matic manager“ and there is no setting called ,,disallowed transform list“. Nothing close to that either :( Could u pls help😅
Yo Pi, I am doing with this with a custom character and when I type in the element name, the bp and the control rig go flying super high up, any idea what I might be doing wrong?
@@piequalsthree3 YO thanks for the reply, I fixed that (kinda) but now my main question is, is this possible with animations? I have a custom character going but he no longer animates with my input devices when everything is attached.
There must be a way right? I'm guessing it's because they are attached via the root bone which is stopping all bones from being able to move during the sequencer animations? I'm out of luck right now lol this is hard. I either get a laggy character with animations or a smooth character with no animations with my current capabilities.
Great tutorial but insanely convoluted workflow. I have experience with visual scripting in 3d dccs. I cannot believe what kind of black magic effort is needed to bind 1 controller to 1 rig in uefn. Shame on epic games i could have done all this stuff in 1 minute in a common 3d app with 10 clicks
Gotta throw you $5 for every other tutorial as well. You came through so clutch on this. I really appreciate you taking the time to make it 🙌
Geez that’s insane Lion 🤯 I really appreciate that, although it’s not necessary at all 😅 it’s free material, and it’s an excuse for me to learn and play with UEFN features myself haha. Huge thanks tho 🙏
For me it has rather large implications in the broader sense of the patch, you're effectively learning and teaching the content thoroughly with attention to detail, then highlighting and demoing a way to apply that which is both tangible yet broad in its application. This means I don't have to do it 😅.
There's a limited amount of hours in the day and not having to parse information from docs to a video tutorial means I can absorb this information and apply it, and so can other people I'm working with on projects. The value cannot be overstated. 🙏 @@piequalsthree3
LION IM YOUR BIGGEST FAN
Pi this is the greatest control rig intro I could find, ur literally the best
You're such a gangster for this, ty Pi.
Best channel about uefn in all youtube
Will you eventually please make a tutorial on how to make a knocback weapon? I'll use it for my map I'm making.
Yeah, although Graem Bull made a video maybe it’s exactly what you need! th-cam.com/video/2oLp6hlP4Qs/w-d-xo.htmlsi=OcHUmYJDXhlW8nUs
would love a vid on listenable events
Man I really appreciate the effort you are putting in your tutorials! I would really like to know how to make a button that changes the border visual, like in 1v1 maps.
What do you mean border visuals 🧐
@@piequalsthree3 The background on the border device. Nebula, Cloud sky, Brick and So on.
You're the best! Can you please do a video on the IK Rig and IK Retargeter?
I’ll look into it, although I haven’t played much with it haha
Another quick question. I know how to remove items from a player's inventory but how could I remove something they're currently using, like say a balloon they currently have on them? Do you have an idea? I appreciate all and any input 😁
nice one!
Very helpful tutorial!! How can I get the rotation to also spring interpolate? I tried using quaternion interpolate but it doesnt validate
me too
nice! great explanation 🔥
Appreciate it. I had to reference your videos a lot when learning control rig 😂
how do you make something follow you but it stops when you look at it
I was making and map where the zone is always moving and I couldn’t figure out how to make the player spawn just slightly ahead of storm, and not behind any way you could help
Hello bro, is it possible to give a car a cannon? Or a shooting function? So i can fire with my car?
Hey, can you explain how to import an animation that comes with the 3d model to control rig, because when i do control rig animation stops playing for me its basically the static pose. Thank you!
HI man i hope you doing well i want to i was trying to use the signal remote device with the explosive device using verse and I didn't know how
Hey Pi! I love your videos, I just wanted to ask you something, where do you learn all this things? You read docs? Watch videos? You did a course or something? I would really love to be at your level someday.
Thanks
is it possible to use this with static meshes? the moveto is so stuttery, it makes the movement stutter
Thanks😃
Great video mate, could you teach us how to make games like those popular box fight pvp maps, where each loadout spawns you with a different uefn power up such as a gun that when hit changes players models reckon this will do well thanks🎉
can you make aa video on your ranked system code?
Hey I seen you were working on rank progress system on your twitter could do a Tutorial on it.
You are the goat
Hey, Im building a prop hunt map atm and I have some Props I dont want players to transform into. Do you know what device or whatever can do that?
In the prop manager there is a disallowed transform list or something there you can select
@@piequalsthree3 thanks for answering that fast, but there is only a device called ,,prop-o-matic manager“ and there is no setting called ,,disallowed transform list“. Nothing close to that either :(
Could u pls help😅
Sorry it's called disallowed prop list@@Fanklez
@@piequalsthree3 thanks, but i cant find it in the prop-o-matic manager
🙏👑
Yo Pi, I am doing with this with a custom character and when I type in the element name, the bp and the control rig go flying super high up, any idea what I might be doing wrong?
That usually happens when stuff gets referenced weirdly or out of order. Check that the root is set to output and control is se to input
@@piequalsthree3 YO thanks for the reply, I fixed that (kinda) but now my main question is, is this possible with animations? I have a custom character going but he no longer animates with my input devices when everything is attached.
There must be a way right? I'm guessing it's because they are attached via the root bone which is stopping all bones from being able to move during the sequencer animations? I'm out of luck right now lol this is hard. I either get a laggy character with animations or a smooth character with no animations with my current capabilities.
@@S1lentIntensity You can use a sequencer and reference the blueprint. Then play an animation from there
@@piequalsthree3 That's what I'm doing but he's stuck in t-pose..I might have to rework some thangs idk
Great tutorial but insanely convoluted workflow. I have experience with visual scripting in 3d dccs. I cannot believe what kind of black magic effort is needed to bind 1 controller to 1 rig in uefn. Shame on epic games i could have done all this stuff in 1 minute in a common 3d app with 10 clicks
Haha I don’t have experience with other 3D software so I can’t speak on behalf of this, but I find it to be easy once I get used to it!
wwwwww