Hi, thx for your video,I have learnt a lot bros, thx alot; I have jsute a question i see in you start that you have a hp iu on each mob of the spawner, in the final of the video i dont see it. Do you know how to setup the hp iu for mob ? Thx in advance
Great work with this! I do have a question, what if, instead of a melee attack, I wanted to attack with an equipped weapon? Whether the weapon is a sword or a gun?
Hi, your videos are great, they have helped me a lot in my uefn game. I have a question for you, do you think it is possible to put those animations on a character that uefn already brings by default, like the ones in fortnite?
When I add Physic Asset it did not collide properly; it looks like I only have a small capsul in the middle.I check all my capsule and it's all good. Anyone had that issue with AI and Physic Asset not working ?
This is late but pretty sure its to do with your animation. Make the walk animation your fly animation and it will appear as if its flying towards the player.
@@Pedrops I have been trying I got it bigger but when he attacks he pops back down to normal size for a blink of a eye. When I imported it I changed the scale but now. It could now be the bones that need scaled to match the bigger size I'm not sure.
@@shootemupgaming5418 you have to export new retargeted animation for that. Also you cant reuse scripts for different attacks because it saves position of 1 monsters attack and they could be different sizes.
Hello friend, the truth is that it helped me a lot. I thank you very much for the help. I would like to ask you for advice or help, how to make the npc make noise when hitting the players when I hit myself, and also how to
I believe in the recent update theyve change the way that no matter how big your BP is for the skel mesh it doesnt change in game do you know of any work arounds?
My boss characters has a few range attacks. How would I go about locating where the players is and firing the attack at them? If you could help that would be greatly appreciated!!
TY!!! Also, BP sounds a lot like PP lol
thats what im saying
Hi, thx for your video,I have learnt a lot bros, thx alot;
I have jsute a question i see in you start that you have a hp iu on each mob of the spawner, in the final of the video i dont see it. Do you know how to setup the hp iu for mob ?
Thx in advance
everything works but how do i make the giant run faster
movement modifier in npc definition
I haven't used NPCs much yet, but there seems to be a lot of cool stuff you can do with them!
What can I modify on behaviorHelper to make the NPC attack only the first player not the closer one??
5:45 I can’t delete it
This is amazing I'm making an open world zombie game now I don't have to use the purple zombies no more THANKS
Great work with this! I do have a question, what if, instead of a melee attack, I wanted to attack with an equipped weapon? Whether the weapon is a sword or a gun?
you would have to use custom weapons not fortnite ones
Good but doesn't work and also struggled abit with the constant changes in code.
Hi, your videos are great, they have helped me a lot in my uefn game. I have a question for you, do you think it is possible to put those animations on a character that uefn already brings by default, like the ones in fortnite?
please help me adding sound to the npc
how do u get smooth transitions between animations? it just snaps to the animation
How can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?
why you use 'loop' and not spawn that respawns again after a sleep? isn't it dangerous to get into infinite loop and crash the scripts?
Hello, can we create a custom character that we can recruit? to make him a hostage
I got it working got my sub.
How did u fix bro
When I add Physic Asset it did not collide properly; it looks like I only have a small capsul in the middle.I check all my capsule and it's all good. Anyone had that issue with AI and Physic Asset not working ?
Same, have you found a solution ?
@@Wigito no, still buggy for me
Thank you, it work perfectly but how can I do to make the npc fly due to my npc is a flying character
This is late but pretty sure its to do with your animation. Make the walk animation your fly animation and it will appear as if its flying towards the player.
Try as I might, I cannot get Verse to clear this code. I always get an error.
My NPC stops moving after it hits me... Do you know what its causing that?
same, issue after update
@@13harambe37 Any solutions?
How about friend, hey, could you make a video on how to change the static mesh of the fortnite zombies in the cube for a custom skin?
Can you make a video about how to add sound effects to that animations without using the cinematic. like footsteps and attacking sounds
How do I make the monster bigger I change it but when I load the game it is back down to normal size.
same problem
@@Pedrops I have been trying I got it bigger but when he attacks he pops back down to normal size for a blink of a eye.
When I imported it I changed the scale but now.
It could now be the bones that need scaled to match the bigger size I'm not sure.
@@shootemupgaming5418 you have to export new retargeted animation for that. Also you cant reuse scripts for different attacks because it saves position of 1 monsters attack and they could be different sizes.
Linking the Folder isnt working for me does someone know why?
I can't find the code under your Discord?
wow thanks for making this, awesome, quick, clean, doesnt skip any necessary step! Thank you
Hello friend, the truth is that it helped me a lot. I thank you very much for the help. I would like to ask you for advice or help, how to make the npc make noise when hitting the players when I hit myself, and also how to
Another W video. Thank you so much. And also the quality of this video is amazing
I believe in the recent update theyve change the way that no matter how big your BP is for the skel mesh it doesnt change in game do you know of any work arounds?
when in importing the mesh change the scale
I notice that as well, the scale is not working in the BluePrint for AI. I had to edit my mesh in Blender to fix the scale.
error it dont work
Thanks!
Excellent video! Easy to follow along. Great stuff!
This is a very awesome Video thanks!
YOU ARE A GOAT
how to give the npc more health
Discord link aint working
you earned a sub
My boss characters has a few range attacks. How would I go about locating where the players is and firing the attack at them? If you could help that would be greatly appreciated!!
Change the value of ReachRadius tu the distance that work for you boss character
Thank you very much
BooM!! And that's that thank you sir...
can you make a ranged version of this?
tysm
Make video how to make pets
amazing video I love u
love u more
w
Sucks that he can run through stuff
W
syntax error
If i try to make a second Mob, its size is forced to be the same as the giant pls help