Correct - it's an exploit of the surprised mechanic in the game. In a real D&D game you would not be able to get the drop on the enemy if you just walked into their base let alone spamming invisibility (Yeah the enemy knows you're there you stealthed right in front of them). Also the DM would have had all the enemies throw down light sources rendering cloak of shadows useless.
@@thatguywiththeface9463 i was a D&D DM for more than 15 years, and on my table, the surprise status only worked for the first blow, as intended in the rules. This video is nice to watch but clearely is an exploit :)
I mean you're still surprised when they disappear and show in another place, you may be on guard but still surprised when it keeps happening, makes sense anyway
@@aonirsplayground6224 Like at some point you sense a pattern and would be able to react or find a tactic for it. The surprised mechanic makes everyone feel like they soil their pants on anything out of ordinary.
to be fair yugir does this to us we just have more tools than the ai to deal with it. still very impressive to see solo gameplay not revolving around doing 500 damage smites. I did not expect true invis to give you an entire suprise round like that - it almost seems like a design oversight, it makes the enemy look so helpless and silly.
I needed the help of a whole fucking army and my three companions, and all the members of the army were defeated, as well as 2 of my companions, and this guy solos the entire moonrise towers alone. Incredible.
no hate to this guy whatsoever but thats just because invisibility and stealth is just incredibly overpowered when u build correctly, on my first run i had no clue what i was doing but once i started building right this game got pretty easy i cant lie, its still fun though
Me too, my playthrough had Gale fall in the battle and Jaheira. All the Harpers were dead except one with 3 hp. It was a bloodbath. They used the Blackhole ability and Hunger of Hadar in the entranceway and we got stuck in that for several turns. It was brutal.
What difficulty were you at? I’m a balanced and I did the battle twice (to save jaheira from her stupid get killed early ai) and both times maybe 2 harpers died (excluding jaheira the first time ofc).
from what I saw in the end [spoiler free ish] starting stats STR - Doesn't matter, they are using giants elixer DEX - 17 CON - 14 INT - DUMP WIS - 14 CHA - DUMP 6 shadow monk + 3 levels rogue probably focuses on stacking as much stealth as possible. so just make sure you take expertise (from rogue) on stealth for extra stealth. not sure what feat they took. Maybe mobile free stat point from Act 1 to get dex to 20 weapons are Knife of the Undermountain King from creche in act 1 and Justiciar's Scimitar from just before this event. The helm is very important, you get it for doing the myconid colony questline in the underdark Chest is graceful cloth also from act 1 on the way to the creche theres a non-gith merchant that sells it. and pushes their dex to 20. everything else is either utility or more stealth.
Also pretty sure those gloves are the gloves of the balanced hand for mod damage on the off hand weapon. you can buy those at the last light inn from tali.
This is beautiful!! Also very validating to see that such a skilled player is using the same dual wielding weapons as my pure rogue (justiciar scimitar / undermountain king & hellfire / firestoker) XD The justiciar scimitar not requiring scimitar proficiency (or, not having a weapon type at all actually, might be a bug but kinda wishing they don't fix it) and the crit feature of undermountain king not being restricted to "when using this blade" or "main hand only" is super neat
Awesome! Would you be willing to make a video showing your items (and preferably where you got them) and the leveling process (skill distribution etc.)?
But everybody plays like that... and sometimes you gotta see if you can be Batman... or John Wick... or The Punisher... or Daredevil... or basically anyone who can single handedly take out an entire army
Man so satisfying to see. My playthrough is similar to this, only with dual crossbows and a shit ton of different arrows I stole from the vendor. If you get caught you just start a fight, invis teleport out and let their aggro go away, rinse and repeat
Dunno about you, for me deleting third of the tower by playing violin surrounded by explosives was more fun. Just cleaned up the rest and when the squad rolled up for a fight it was just and army vs 2 blokes and an ogre.
There's an AI Galaxy Brain play at 7:23 where The Warden uses Rush Attack on his original invisible position. Obviously he moved but it's still pretty cool that the enemy AI sometimes does relatively smart things like that.
Awesome! Oh, there's a scimitar you might like : the Djinni Scimitar which you can grab from the djinn planar ally spell. Does 1d6 slashing damage with extra 2d10 poison sauce. Amazing weapon
@@margaritoamargo6347 Probably depends on what you consider an exploit. I know you can get the Deva Mace from the Deva that's spawned when you remove the Stormshore Tabernacle curse, by picking the Deva up and then clicking your weapon slot, which gives you the option to equip its weapon. Not sure if that's the same as how you get the Djinni Scimitar though.
Nice! God, and it just looks so COOL as well. (Apart from monks' little "put 'em up!" fists during cutscenes LOL.) You can imagine the absolute menace of this guy zipping around, slicing enemies to bits only to immediately vanish back into the shadows.
Rounk is one of the most OP fun multiclasses of them all, I made Astarion an open hand assassin, 5 in monk for extra attack and the rest in rogue for evasion, uncanny dodge, and the 4d6 sneak attack damage, but honestly any level spread can be viable.
Sure, what I did was on levels 1-5, I go full rogue and only respecc to shadow monk once I hit 6 as you get shadow step in that level which is the main enabler for this type of gameplay style. Levels 1-5 are not special as you would just play like any regular solo rogue (sneak ranged attack + hide) or you could go monk right from the beginning with tavern brawler + elixir of the hill giant and throw daggers but you'll play like a ranged rogue anyway so why bother. Whichever route you want to take you should end up with a fully functional shadow monk at level 6 and spend the next 4 levels into rogue thief, I plan to allot the last two levels into fighter for the action surge class action. As for the earliest feat selection, since I wanted to wield melee weapons I took savage attacker for some nice damage, this would allow me to utilize powerful coatings like purple worm and karabasan's poison, if you want to go unarmed then tavern brawler is the way. For the stats, I went with 8, 17, 16, 8, 14, 10, it is essential to get auntie ethel's boon to make dex a nice 18
@@unbidden6948 i have wanted to try this style of play but never knew the strat to actually play it so watching your gameplay is perfect for me. Also thank you so much for the build, i always went full monk but would be so weak in the early game so doing rogue would be awesome. May i ask what weapons you use
I'm going to have to try taking them head on with bearheart barbarian. You take that mace that heals you, the necklace that maxes healing recieved, then ideally later on you want to take some levels to get thief, so that you can use dash with the stallion barbarian effect to get even more hp back every turn. The only thing that really stops it is either insane dps enemies or debuffs from a mage. Even at level 5 with a speed potion, that's 24 hp per turn from your primary attack alone, a value of 48 since bear heart halves nearly all damage. Go for gnome for advantage on mental checks. Gnome is also good for the team, because if you somehow miss hitting enemies one turn, your mace is way less likely to go mad... It is for that reason i also turn charisma down to 8, to get 12 wisdom, since madness, like most mental checks, is a wisdom-save
@@strvmpet pretty good so far honestly, i am able to solo most fights. some that have overpowered mages or insane dps i have to cheese though. ALSO i found out you can dash outside of combat to get the free stallion temporary hp
@@mcnos3820 The one from the first vendor in act 2 mountains. If a potion can heal between 8-20, it will always heal 20. That flail you get from the hyena in act 1 also always heals 6 instead of 1-6
Would be cool if they were smart enough to lob some fireballs in your general direction on the rafters instead of all just standing around dumbfounded. Well done though - you've convinced me to try monk.
Can anyone explain to me how he got a 3rd offhand attack on glourik at 3:44 ? He crit and it seemed to give his bonus action back but I want to know what in his kit allowed that to happen.
Tactician does not make the game harder. Just the fights longer. Change my mind. 2 complete playtroughs already and even without trying you beat the game on tactician..
it does make the fights harder, but not in a huuuuge way, you can look up what exactly is different in tactician @@push42 im playing death march (its a mod) and thats definitely way harder
- why the enemies know where i am even on invis / stealth? "they have tremorsense" - ah... cheesy stuff like this is pretty easy to counter while DMing, but the real fun stuff is when you pull off the cheesy stuff against the party hahaha and btw, not everything on bg3 is the same on 5e
The enemy is surprised. Inversely, if you are fighting invisible opponents and you try to move or dash, the game will bend your path around invisible enemies letting you know where they are. You cannot target them but you can use area attacks or spells nicely.
Wow, just wow. As said in the comments we need a guide for this, there are incredible builds and then theres this. Ive never used monk ever so yeah, though those extra strikes were only for unarmed no wonder monk multi is op
I can confirm Monk, in general is a strong class. My first playthrough was monk and generally you obliterate everyone and you always have the right spells to use.
I’ve completed the story and I still feel like there’s so much around the mechanics that I don’t fully understand. I can’t even begin to imagine how this is possible 😂
Since invisibility is so op i stopped using it. There is almost no chance of failure. I use hide instead now, so there is a chance i'll get spotted based on my stealth checks. Feels a lot less like an exploit.
I mean, invisibility exists for a reason, a smart player uses all tools at their disposal. Afterall, you have to come up with the build, find the items and put in the time to achieve all of this. For me the most fun in the game is becoming overpowered through hard work and innovation! Anyways, it's really easy to become powerful in this game with the right choices, don't even need invisibility or any other exploits. For example, my squad wiped out the entire end game battle without needing to summon a single reinforcement and I still had tricks left when the elder brain died, and I used zero cheese measures! (Tactician difficulty)
@@PluvioZA end fight was indeed easy. But thats what im saying, its more fun for me to play more rp than min maxing everything. In the end i decided to wear non magical hats and inferior weapons so i wouldnt roll trough the endgame without a challenge. I left partymembers in camp. I swapped out the armor of bhaal for a regular unenchanted light armor. Next run im gonna do a true solo run to make the game challenging, maybe use the tactician+ difficulty mod if i feel like playing a full party. A smart player doesnt need to optimize everything just to cut trough butter.
Wow 95 subscribers, 29k views ! You are onto something interesting ! Amazing showcase. Like the others, details on gears and levels would be amazing ;)
Huh. I befriended the kitchen Gnolls as Durge and never saw them again. I figured they'd turn up as an ally in the the big showdown and nothing, but here they are fighting against you
so getting to this point is kind of hard. The most important power level for the monk is level 5. Once you get level 5, the entire game becomes a breeze. Till then you can abuse the darkness spell that cheeses the AI. Once you use darkness, you can stealth as much as you want inside it after hitting and the AI cant touch you, unless they throw aoe spells at you. The level 5 gives you an extra hit, which is super potent. I was using cacaphony quarterstaff, then swapped to Mourning frost, till you basically get to level 7-8 where you might want to consider swapping to the blades. I'll probably start using the adamantium scimitar and the blade of the undermountain
reminds me of that one marvel hero dunno his name but it also could vanish in puff of smoke and appear anywhere to strike behind enemy, it was in one video game long ago
That fight was so hard for me, I managed to not use the gunpowder barrel from Act 1 from the Nere Quest, and threw that bad boy in there and eliminated everyone LOL
It looks good, but the most impressive part is clearing up with so little damage. With purple poison (1-10), he gets to a whooping 20 damage per attack. This is one deadly, persistent mosquito.
3 thief/6 Shadow Monk. If you play as Dark Urge, you can do the same without multiclassing at level 6 with a certain cloak you get after moidering alfira.
You can do this with any class that goes into stealth. I had my mage cast greater invisibility on my thief, and I was able to sneak attack endlessly while the AI either did nothing or "searched" for me. They really need to fix this.
I was planning to do something like this for my dark urge playthrough. If you can put a short description of level progression and feats I'll be very happy. Thanks :)
I have a couple of questions. 1. Were you also lvl 8 like the enemies, or were you maxed out already? 2. How come that in the first part of the video cloak of shadows would take you out of combat but when you fought the boss, even after he left, you were still in combat even though you were cloacked? 3. In a normal fight where cloacking gets you out of combat, would it still do it if you were in a party? I know you would probably lose the "surprised" effect if there were still characters in combat, but if it would remove you from combat, you could move freely without the turn based mode.
1. I believe I was level 9 in here. 2. Because Dame Aylin is still active in the fight. Combat only ends when the enemy AI couldn't find anyone to fight. 3. No, as long as an enemy finds someone to attack combat will never end.
I made Minsc a full no weapon monk, he has 23 ac. all kinds of saves, and he beats the crap out of npc's with flurry of blows. lots of fun but with Karlach leading as a barb, I was tempted to leave the the robots standing and just beat them all up. I didn't do much talking, just ran in and beat everyone to death in most cases.
Damn so the enemy AI just has no response to being repeatedly "Surprised" by a single player character. If there's no one else to attack they just exit combat state entirely like morons. That seems like a developer oversight rather than a cool game mechanic and I have no desire to do this.
@@unbidden6948 it depends with some builds, I went thief lvl 4, champion lvl 8, and with extra attack, elixir of bloodlust, and haste, if you aren't killing multiple enemies per turn you're doing something wrong. So it ends up being somewhat useless since you can instead just use a bonus action for invisibility if you have the potions for it.
I didn’t do stealth in this battle because honestly didn’t think it could work but seems the cloak of shadows and shadow step is just working like misty step. Maybe because it the shadow lands? I did all this stealth with the assassination and insurgency battle tactics for tactician but did that before the battle so when I turned up with Harpers and Party it was only 4-5 enemies and no high tier enemies because i assassinated them all 😂
What exploit is everyone mentioning? If its about them exiting battle after going invisible, that isnt an exploit... the npcs literally have a detect presence and they failed to find them. Pretty sure this is a game mechanic kinda like other games where npcs say must have been the wind.
its funny because in my first playthrough i didnt hear the warnings of "you are not allowed to go to the roof of the tower" so i did it without knowing it, and all the moonrise ppl was against me and i didnt know what did i do wrong at first lol until i played that part again
Not sure if the vid is still accurate, I feel like enemies should have a "aware" state where they will no be surprised until short/long rest, since this feels more exploity than I'm personally into where the game would become too easy. Still cool tho
Monks get extra attack at level 5 and Rogue Thief subclass (available at level 3) gets two bonus actions. They start Hastened which gets them two full actions for ten turns.
What dual wield weapons allow for that style stance? One hand top and one hand bottom. Swords point out and the other point in. Two Short swords is only wide open stance.
Turns out stealth is OP when you don't have a DM to tell you "no".
stealth doesnt work if they get line of sight on you and you have to take the hide action while invisible to be unfound
we literally just watched that NOT happening here, though.@@override367
Correct - it's an exploit of the surprised mechanic in the game. In a real D&D game you would not be able to get the drop on the enemy if you just walked into their base let alone spamming invisibility (Yeah the enemy knows you're there you stealthed right in front of them). Also the DM would have had all the enemies throw down light sources rendering cloak of shadows useless.
@@thatguywiththeface9463 i was a D&D DM for more than 15 years, and on my table, the surprise status only worked for the first blow, as intended in the rules. This video is nice to watch but clearely is an exploit :)
@@rman4539Technically it is the first time every strike as they exit combat each time. But yes this is certainly an exploit
Imagine how terrifying being in that fight would be for the enemies. Like damn.
In dnd a turn is 5 seconds so this all happened in real time really fast.
@@jaycapala2402 6 seconds*
I imagine it's like the scene in X-men 2 where Nightcrawler breaks into the white house.
must have been the wind
Its like batman killing you them 1 by 1.
Canonically accurate Batman encounter.
except batman would be knocking them all out instead of knifing them dead :P
@@Fr0st1989they would be .5 hp
Build ?
This is a thing of beauty. Props to whoever designed the sfx for shadow step, they’re clean
Cloak of shadows is incredible. Thats the only reason this entire strategy works.
You'd think the enemy would stop being surprised after like the sixth one of their guy's got backstabbed.
It's the classic "Hey, someone shot Bob!" *5 seconds later* "Must have been the wind" *Next guard falls over dead* *repeat*
I mean you're still surprised when they disappear and show in another place, you may be on guard but still surprised when it keeps happening, makes sense anyway
They are all Tamriel folk "must have been imagining things"
The AI is awful in this. I really hope they fix it eventually.
@@aonirsplayground6224
Like at some point you sense a pattern and would be able to react or find a tactic for it.
The surprised mechanic makes everyone feel like they soil their pants on anything out of ordinary.
to be fair yugir does this to us we just have more tools than the ai to deal with it. still very impressive to see solo gameplay not revolving around doing 500 damage smites.
I did not expect true invis to give you an entire suprise round like that - it almost seems like a design oversight, it makes the enemy look so helpless and silly.
Literally only works if you're going solo. It's totally justified.
@@evrimenustun9548Welcome back lone wolf talent
I needed the help of a whole fucking army and my three companions, and all the members of the army were defeated, as well as 2 of my companions, and this guy solos the entire moonrise towers alone. Incredible.
no hate to this guy whatsoever but thats just because invisibility and stealth is just incredibly overpowered when u build correctly, on my first run i had no clue what i was doing but once i started building right this game got pretty easy i cant lie, its still fun though
Me too, my playthrough had Gale fall in the battle and Jaheira. All the Harpers were dead except one with 3 hp. It was a bloodbath. They used the Blackhole ability and Hunger of Hadar in the entranceway and we got stuck in that for several turns. It was brutal.
What difficulty were you at? I’m a balanced and I did the battle twice (to save jaheira from her stupid get killed early ai) and both times maybe 2 harpers died (excluding jaheira the first time ofc).
Jesus christ, that’s Jasonius Borneius
underrated comment
Epic comment 😂😂😂
Reminded me of the Nightcrawler scene in the Xmen film. Incredible work man, this was sick.
Can you please make a full video on your build? Interested in your gear set up and more details on how you built this.
I don’t see how the build would work outside this encounter especially with phase 2 and 3
@@Henbotonly issue is having consistently but darkness would somewhat make up for that
Nizar GG's shadow assassin vid is pretty close to this and pretty neat.
This really is the baldur's gate 3 equivalent of skyrim bandits staring at their dead pin cushion friends and saying "Must have been the wind."
from what I saw in the end [spoiler free ish]
starting stats
STR - Doesn't matter, they are using giants elixer
DEX - 17
CON - 14
INT - DUMP
WIS - 14
CHA - DUMP
6 shadow monk + 3 levels rogue
probably focuses on stacking as much stealth as possible. so just make sure you take expertise (from rogue) on stealth for extra stealth.
not sure what feat they took. Maybe mobile
free stat point from Act 1 to get dex to 20
weapons are Knife of the Undermountain King from creche in act 1 and Justiciar's Scimitar from just before this event.
The helm is very important, you get it for doing the myconid colony questline in the underdark
Chest is graceful cloth also from act 1 on the way to the creche theres a non-gith merchant that sells it. and pushes their dex to 20.
everything else is either utility or more stealth.
Also pretty sure those gloves are the gloves of the balanced hand for mod damage on the off hand weapon. you can buy those at the last light inn from tali.
Thanks for this. I really wanted to do a stealth build for my next play through, so this helps a lot.
what a nerd
I think the feat is Great Weapon Mastery, since he can attack one more time whenever he killed his target
@@nelko5987That's actually a monk passive to make an unarmed strike as a bonus action! They do look similar though
How many times can they be surprised? NPCs giving Skyrim vibes.
"Must be the wind!"
if every turn takes 6 sec irl, this would be something like Nightcrawler did in the white house attack scene of X-men 2! pretty neat!
Modern classes that work with short rest to restore their resource is just so strong at higher levels when you have a ton of resource.
Thank you so much for showing the way to unbug the shadowstep button withoun switching to another companion!
This is beautiful!! Also very validating to see that such a skilled player is using the same dual wielding weapons as my pure rogue (justiciar scimitar / undermountain king & hellfire / firestoker) XD
The justiciar scimitar not requiring scimitar proficiency (or, not having a weapon type at all actually, might be a bug but kinda wishing they don't fix it) and the crit feature of undermountain king not being restricted to "when using this blade" or "main hand only" is super neat
The undermountain blade is so op. It also works if you have it equipped and you use ranged attacks, which makes all your bows have -1 crit range…
@@zealiskander The re-roll-portion also works for all your weapon attacks.
Awesome! Would you be willing to make a video showing your items (and preferably where you got them) and the leveling process (skill distribution etc.)?
I'll try making one after the Apostle of Myrkhul fight :)
look above totally explains where most come from
The items and build are shown at the end of the video
It’s a good usage of the game rules and mechanics, but I think it’s way more fun and epic to bring in a full party and have a straight up fight.
But everybody plays like that...
and sometimes you gotta see if you can be Batman... or John Wick... or The Punisher... or Daredevil... or basically anyone who can single handedly take out an entire army
Agree! But damn, is this satisfying to watch!
Man so satisfying to see. My playthrough is similar to this, only with dual crossbows and a shit ton of different arrows I stole from the vendor. If you get caught you just start a fight, invis teleport out and let their aggro go away, rinse and repeat
Didn't know that in dnd 5e enemies would constantly be surprised and lose thier turn over and over.
Dunno about you, for me deleting third of the tower by playing violin surrounded by explosives was more fun. Just cleaned up the rest and when the squad rolled up for a fight it was just and army vs 2 blokes and an ogre.
This is incredible, man i have alot to learn about this game still
I was quick to write off shadow monk, but I'm pleased to say I was wrong about it. Loving the Corvo (from Dishonored) solo
Crossbow, short blade, it is Corvo build.
There's an AI Galaxy Brain play at 7:23 where The Warden uses Rush Attack on his original invisible position. Obviously he moved but it's still pretty cool that the enemy AI sometimes does relatively smart things like that.
Awesome! Oh, there's a scimitar you might like : the Djinni Scimitar which you can grab from the djinn planar ally spell. Does 1d6 slashing damage with extra 2d10 poison sauce. Amazing weapon
thanks, will look into it
I read you need to use exploits to obtain the scimitar is that true?
@@margaritoamargo6347 open inventory of djinni summon, move item to its backpack, move from that backpack to your own.
@@margaritoamargo6347it's probably obtained by using command: drop or disarming strike on the planar ally.
@@margaritoamargo6347 Probably depends on what you consider an exploit. I know you can get the Deva Mace from the Deva that's spawned when you remove the Stormshore Tabernacle curse, by picking the Deva up and then clicking your weapon slot, which gives you the option to equip its weapon. Not sure if that's the same as how you get the Djinni Scimitar though.
Nice! God, and it just looks so COOL as well. (Apart from monks' little "put 'em up!" fists during cutscenes LOL.) You can imagine the absolute menace of this guy zipping around, slicing enemies to bits only to immediately vanish back into the shadows.
Gos the music in this scene is fantastic and th3 sound effects go so well with it all.
Rounk is one of the most OP fun multiclasses of them all, I made Astarion an open hand assassin, 5 in monk for extra attack and the rest in rogue for evasion, uncanny dodge, and the 4d6 sneak attack damage, but honestly any level spread can be viable.
Rounk's op.
sneak attack is totally busted given how it is easy to get advantage.
Bro please make a leveling guide for this build. Would love to know the perks and stat spread u used
Sure, what I did was on levels 1-5, I go full rogue and only respecc to shadow monk once I hit 6 as you get shadow step in that level which is the main enabler for this type of gameplay style. Levels 1-5 are not special as you would just play like any regular solo rogue (sneak ranged attack + hide) or you could go monk right from the beginning with tavern brawler + elixir of the hill giant and throw daggers but you'll play like a ranged rogue anyway so why bother. Whichever route you want to take you should end up with a fully functional shadow monk at level 6 and spend the next 4 levels into rogue thief, I plan to allot the last two levels into fighter for the action surge class action.
As for the earliest feat selection, since I wanted to wield melee weapons I took savage attacker for some nice damage, this would allow me to utilize powerful coatings like purple worm and karabasan's poison, if you want to go unarmed then tavern brawler is the way.
For the stats, I went with 8, 17, 16, 8, 14, 10, it is essential to get auntie ethel's boon to make dex a nice 18
@@unbidden6948 i have wanted to try this style of play but never knew the strat to actually play it so watching your gameplay is perfect for me. Also thank you so much for the build, i always went full monk but would be so weak in the early game so doing rogue would be awesome. May i ask what weapons you use
I'm going to have to try taking them head on with bearheart barbarian. You take that mace that heals you, the necklace that maxes healing recieved, then ideally later on you want to take some levels to get thief, so that you can use dash with the stallion barbarian effect to get even more hp back every turn. The only thing that really stops it is either insane dps enemies or debuffs from a mage. Even at level 5 with a speed potion, that's 24 hp per turn from your primary attack alone, a value of 48 since bear heart halves nearly all damage. Go for gnome for advantage on mental checks. Gnome is also good for the team, because if you somehow miss hitting enemies one turn, your mace is way less likely to go mad... It is for that reason i also turn charisma down to 8, to get 12 wisdom, since madness, like most mental checks, is a wisdom-save
how did it go
@@strvmpet pretty good so far honestly, i am able to solo most fights. some that have overpowered mages or insane dps i have to cheese though. ALSO i found out you can dash outside of combat to get the free stallion temporary hp
Which necklace heals you for max? Never seen one of those
@@mcnos3820 PERIAPT OF WOUND CLOSURE
@@mcnos3820 The one from the first vendor in act 2 mountains. If a potion can heal between 8-20, it will always heal 20. That flail you get from the hyena in act 1 also always heals 6 instead of 1-6
what the shadowmonk really needs is gust of wind to extinguish all fire based light sources. or a utility wizard buddy who does that for him
Disciple Z'rell: You hid it well. I thought... you'd be another notch on my bedpost, but you're just a line in a song.
Oh wow this is soo much better than watching paladins nova or fighters hitting 254 attacks in one around
I remember watching this at like 3k views. Congrats on nearly 500k. Just finished a run with this build and had a shit ton of fun
I agree with others, we need a complete guide for this. Beginning to end and gear, rotation.
Would be cool if they were smart enough to lob some fireballs in your general direction on the rafters instead of all just standing around dumbfounded. Well done though - you've convinced me to try monk.
When the player who wants to be the main character and just tells the dm what hes gonna do, but the dm just lets him.
Can anyone explain to me how he got a 3rd offhand attack on glourik at 3:44 ? He crit and it seemed to give his bonus action back but I want to know what in his kit allowed that to happen.
TACTICIAN IS HARD
*The opponent casts mirror image again even though she already has it*
To renew rhe old one. What else she has to do?)
Luckily for NPCs they get to ignore the spell slot limit. Lol
Tactician does not make the game harder. Just the fights longer. Change my mind.
2 complete playtroughs already and even without trying you beat the game on tactician..
it does make the fights harder, but not in a huuuuge way, you can look up what exactly is different in tactician @@push42
im playing death march (its a mod) and thats definitely way harder
@@push42 that's so true and it's okay for me. I was just kidding about the stupidity of AI in 2023.
Now do the audience room with the steel watchers in it
This is like a movie scene battle between Batman and a building full of henchman.
You know I’ve done something similar in actual dnd during a boss fight the dm started to play less by the given rules of stealth afterwards
9:26 I thought his name was "Adept Fuckwit" when its actually Adept Furek haha, brains autocomplete feature is astounding
what it would be like to fight a teleporter like Nightcrawler , ie disorientingly terrifying
Imagine being the DM and your player pulls out this build.
"No :)""
- why the enemies know where i am even on invis / stealth?
"they have tremorsense"
- ah...
cheesy stuff like this is pretty easy to counter while DMing, but the real fun stuff is when you pull off the cheesy stuff against the party hahaha
and btw, not everything on bg3 is the same on 5e
@@sergiovaleriani5455 I never said everything in bg3 is the same as 5e
Wouldn't fly in the actual dnd session
The enemy is surprised. Inversely, if you are fighting invisible opponents and you try to move or dash, the game will bend your path around invisible enemies letting you know where they are. You cannot target them but you can use area attacks or spells nicely.
Oh my, doing this next run! Great video & thanks.
Wow, just wow. As said in the comments we need a guide for this, there are incredible builds and then theres this. Ive never used monk ever so yeah, though those extra strikes were only for unarmed no wonder monk multi is op
I can confirm Monk, in general is a strong class. My first playthrough was monk and generally you obliterate everyone and you always have the right spells to use.
This dude is just fighting like nightcrawler and I’m all for it
I’ve completed the story and I still feel like there’s so much around the mechanics that I don’t fully understand. I can’t even begin to imagine how this is possible 😂
Since invisibility is so op i stopped using it. There is almost no chance of failure. I use hide instead now, so there is a chance i'll get spotted based on my stealth checks. Feels a lot less like an exploit.
I mean, invisibility exists for a reason, a smart player uses all tools at their disposal. Afterall, you have to come up with the build, find the items and put in the time to achieve all of this. For me the most fun in the game is becoming overpowered through hard work and innovation! Anyways, it's really easy to become powerful in this game with the right choices, don't even need invisibility or any other exploits. For example, my squad wiped out the entire end game battle without needing to summon a single reinforcement and I still had tricks left when the elder brain died, and I used zero cheese measures! (Tactician difficulty)
@@PluvioZA end fight was indeed easy. But thats what im saying, its more fun for me to play more rp than min maxing everything. In the end i decided to wear non magical hats and inferior weapons so i wouldnt roll trough the endgame without a challenge. I left partymembers in camp. I swapped out the armor of bhaal for a regular unenchanted light armor. Next run im gonna do a true solo run to make the game challenging, maybe use the tactician+ difficulty mod if i feel like playing a full party. A smart player doesnt need to optimize everything just to cut trough butter.
If you used the cloak of the cunning brume you could create a smoke cloud as you dissapear, for a nightstalker-esque feel to the build.
Wow 95 subscribers, 29k views !
You are onto something interesting !
Amazing showcase. Like the others, details on gears and levels would be amazing ;)
Huh. I befriended the kitchen Gnolls as Durge and never saw them again. I figured they'd turn up as an ally in the the big showdown and nothing, but here they are fighting against you
They should/do show up on your side, at least in patch 5+
Enemies should search more randomly after player goes invisible.
so getting to this point is kind of hard. The most important power level for the monk is level 5. Once you get level 5, the entire game becomes a breeze. Till then you can abuse the darkness spell that cheeses the AI. Once you use darkness, you can stealth as much as you want inside it after hitting and the AI cant touch you, unless they throw aoe spells at you. The level 5 gives you an extra hit, which is super potent. I was using cacaphony quarterstaff, then swapped to Mourning frost, till you basically get to level 7-8 where you might want to consider swapping to the blades. I'll probably start using the adamantium scimitar and the blade of the undermountain
we need a build guide video pleeaaaaseee ! looks very nice
9:36 what? why does moving the icon help? why does the game get that there is in fact less light now?
reminds me of that one marvel hero dunno his name but it also could vanish in puff of smoke and appear anywhere to strike behind enemy, it was in one video game long ago
I don't have a single clue how that works but its very impressive
That fight was so hard for me, I managed to not use the gunpowder barrel from Act 1 from the Nere Quest, and threw that bad boy in there and eliminated everyone LOL
It was indeed a slaughter.
"Sasuke youre in the wrong game !"
Love how Z'rell gets to do fuckall until the 1v1 at the end.
That cone of cold was BS though, hitting you from the ground like that.
I was waiting for the Warden to shout, “GET TO THE CHOPPA!!”
I could sit here and do quantum mechanics to try and understand your exact build but I would desperately love to watch a build video for this i stead
It looks good, but the most impressive part is clearing up with so little damage. With purple poison (1-10), he gets to a whooping 20 damage per attack. This is one deadly, persistent mosquito.
i don't why, but i think cute the enemies looking around searching for you
Impressive! I think you could've turn the gnolls to fight for you the first time you came to the tower.
and here i was so dang proud of my Rogue Assassin, Ranger Gloom Stalker and Fighter AC Tank with 28 AC... oh how i have much to learn still
3 thief/6 Shadow Monk. If you play as Dark Urge, you can do the same without multiclassing at level 6 with a certain cloak you get after moidering alfira.
This is actually a dark urge character, I just don't use the cloak as it makes the fights easy and makes shadow monk's skills redundant imo
This is maddening thank you for sharing
You can do this with any class that goes into stealth. I had my mage cast greater invisibility on my thief, and I was able to sneak attack endlessly while the AI either did nothing or "searched" for me. They really need to fix this.
Greater Invisibility with very high stealth bonus and advantage is veeeeery broken
I was planning to do something like this for my dark urge playthrough. If you can put a short description of level progression and feats I'll be very happy. Thanks :)
6 levels shadow monk, 3 levels thief. Could go thief first and then start going monk, or go monk first and thief after. Your choice
I have a couple of questions.
1. Were you also lvl 8 like the enemies, or were you maxed out already?
2. How come that in the first part of the video cloak of shadows would take you out of combat but when you fought the boss, even after he left, you were still in combat even though you were cloacked?
3. In a normal fight where cloacking gets you out of combat, would it still do it if you were in a party? I know you would probably lose the "surprised" effect if there were still characters in combat, but if it would remove you from combat, you could move freely without the turn based mode.
1. I believe I was level 9 in here.
2. Because Dame Aylin is still active in the fight. Combat only ends when the enemy AI couldn't find anyone to fight.
3. No, as long as an enemy finds someone to attack combat will never end.
First time in Moonrise there is a way to influence the Werewolves to fight on your side in this battle.
So this Is what Gotham crimminals feel with the bats...
Arkham Moonrise
does anyone else think it sounds like he says "okie dokie" when they caste haste. idk maybe just me but its stuck in my head now
I made Minsc a full no weapon monk, he has 23 ac. all kinds of saves, and he beats the crap out of npc's with flurry of blows. lots of fun but with Karlach leading as a barb, I was tempted to leave the the robots standing and just beat them all up. I didn't do much talking, just ran in and beat everyone to death in most cases.
Damn so the enemy AI just has no response to being repeatedly "Surprised" by a single player character. If there's no one else to attack they just exit combat state entirely like morons. That seems like a developer oversight rather than a cool game mechanic and I have no desire to do this.
If you had the dark urges cloak you could’ve gone invisible after each kill, nonetheless, good build
Only once per turn and only on the first kill. It'd be this but worse for the most part.
this character is dark urge, I don't use the cloak as it makes fights too easy imo action economy wise
@@unbidden6948 chad
@@unbidden6948 it depends with some builds, I went thief lvl 4, champion lvl 8, and with extra attack, elixir of bloodlust, and haste, if you aren't killing multiple enemies per turn you're doing something wrong. So it ends up being somewhat useless since you can instead just use a bonus action for invisibility if you have the potions for it.
That's nice.
Let's see Paul Allen's Sorlock/Lockadin
How does one exit combat when your invisible, does it just pull you out if every gets a turn and you’re not found?
I didn’t do stealth in this battle because honestly didn’t think it could work but seems the cloak of shadows and shadow step is just working like misty step.
Maybe because it the shadow lands? I did all this stealth with the assassination and insurgency battle tactics for tactician but did that before the battle so when I turned up with Harpers and Party it was only 4-5 enemies and no high tier enemies because i assassinated them all 😂
this was impressive as hell
What exploit is everyone mentioning? If its about them exiting battle after going invisible, that isnt an exploit... the npcs literally have a detect presence and they failed to find them. Pretty sure this is a game mechanic kinda like other games where npcs say must have been the wind.
who would win in a fight: 1) moro, the double-hasted shadowstep monk, or 2) one brightly lit standing torch (:
How do you even make this fight? This is incredible!
wait a second, those guys SPEAK? I should really try a solo run to have them express themselves
I imagine that's how Batman's enemies feel
Detailed guide pleaseeee i wanna try this myself ^^
Starting without full HP is craazzzyyy.
its funny because in my first playthrough i didnt hear the warnings of "you are not allowed to go to the roof of the tower" so i did it without knowing it, and all the moonrise ppl was against me and i didnt know what did i do wrong at first lol until i played that part again
Not sure if the vid is still accurate, I feel like enemies should have a "aware" state where they will no be surprised until short/long rest, since this feels more exploity than I'm personally into where the game would become too easy. Still cool tho
Awesome build but how do you get 2 actions? Can you make a video explaining the build please?
Monks get extra attack at level 5 and Rogue Thief subclass (available at level 3) gets two bonus actions. They start Hastened which gets them two full actions for ten turns.
You should make a build guide. When you do, please reply with the link :)
What dual wield weapons allow for that style stance? One hand top and one hand bottom. Swords point out and the other point in. Two Short swords is only wide open stance.
Nah, I did it the hard way. I've explores everything except castle and killed Nightsong. There were more guards and annoying eyes calling for backup.
POV, the shadows are speaking Vietnamese.
15:38 imagine you got one shot lmao